Under macOS colors can be patterns, then accessors for RGB values are useless, IsSolid returns true if the color can be expressed in RGB values at all.
Get rid of wxOSX wxImageList implementation as it was 99% identical to
the generic version and the non-identical parts should really have been
made part of the generic version too from the beginning.
Notably, use GetScaled{Width,Height}() in Add() method in the generic
version too now.
This is not necessary as wxIcon is implicitly convertible to wxBitmap
anyhow, so calling Add(icon) works using the existing Add(wxBitmap)
overload, and is actually harmful because of the wrong icon size check
in this function, which used physical bitmap size instead of the logical
(scaled) size.
Closes#18188.
We need to account for the scale factor under GTK+ (and, presumably,
under macOS) to compute the correct PPI value as it must use the number
of physical and not logical pixels.
Reimplement wxPopupWindow using WS_POPUP instead of WS_CHILD window in
wxMSW as the new approach allows using the controls inside the popup
normally, unlike the old one.
See https://github.com/wxWidgets/wxWidgets/pull/986Closes#18243.
As wxCollapsiblePane doesn't use sizers for layout (and while this could
be changed for the generic version, it still wouldn't fix the problem
for the native one), default InformFirstDirection() implementation
forwarding it to the window sizer doesn't work for it and we need to
explicitly let the contents of wxCollapsiblePane know about the
available size.
InformFirstDirection() is required to let wxWrapSizer calculate its best
height from its current width (or vice versa, but usually in this
sense), but it only worked if wxWrapSizer was an immediate child of
another size doing layout but not if wxWrapSizer was inside another
wxBoxSizer which was contained in a top-level sizer.
Explicitly forward calls to InformFirstDirection() to wxBoxSizer
children to fix this and make wxWrapSizers nested in wxBoxSizer work.
Note that there are still many problems in this code, including but not
limited to:
- Doing this forwarding for the sizer minor direction only.
- Not passing the correct value of "availableOtherDir".
- Still calling InformFirstDirection() from RecalcSizes(), when it's too
late to change the min size returned by CalcMin().
- Inconsistency: wxGridSizer calls InformFirstDirection() from its
CalcMin(), wxFlexGridSizer calls it from its RecalcSizes(),
wxGridBagSizer doesn't call it at all.
All this size-in-first-direction logic really needs to be completely
reviewed, but for now at least make wxWrapSizer inside a wxBoxSizer work
as well, or as badly, as wxWrapSizer on its own.
Don't use the child window of the desktop window for popup windows under
MSW, while this worked in simplest cases, it didn't allow having
functional controls inside a wxPopupWindow as e.g. wxTextCtrl didn't
accept input it at all if created as a child of such window.
Instead, switch to using a top-level window, with WS_POPUP style, and
fix the problem with the loss of activation by explicitly pretending to
still be active in the owner window when losing activation to our own
popup (thanks to Barmak Shemirani for providing this solution).
Also use an MSW-specific and much simpler implementation of detecting
when the popup should be dismissed in wxPopupTransientWindow: instead of
capturing mouse or tracking focus, just react to activation loss
directly.
Add a wxTextCtrl to the popup in samples/popup to show that editing it
works now.
Change GTKGetEntryTextLength() to return a signed value, as it's always
either assigned to or compared with the signed variables anyhow.
This avoids a couple of -Wsign-compare warnings when building with g++
5.4 from Ubuntu 16.04.
This function has to be called from a GTK+ callback, so make it public
and also rename to GTKColumnToWX() to conform to the naming convention
mandating the use of "GTK" prefix for the public methods which are not
part of the public API.
While this is not done for all the ports yet, the new API allows
returning different PPI values for different monitors, unlike the old
(and still existing, but implemented in terms of the new one) global
function.
Allow getting the depth of any display, not just the primary one, even
though this is not implemented for Unix ports currently.
Mostly do this for consistency with the other display-related functions.
This makes src/unix/displayx11.cpp almost readable as it's not littered
by "#ifndef __WXGTK20__" checks everywhere any more -- instead this file
is just not compiled as part of wxGTK2 at all any longer (it is still
included in wxGTK1 as well as wxX11 itself and wxMotif).
wxGTK code also can just include the new wx/unix/private/displayx11.h
instead of having to declare all the X11 functions it uses manually.
There should be no changes in behaviour, this is just a clean up.
Simplify the code by not making this function pure virtual as all the
ports except MSW had to override it just to return an empty string.
Instead, just return empty string by default as it's not critical to
force the derived classes to override this function.
Centralize all display-related code in wxDisplay class and avoid
duplicating or reimplementing it in wxDisplaySize() and
wxClientDisplayRect() functions.
See https://github.com/wxWidgets/wxWidgets/pull/955
Instead of forwarding to these functions from wxDisplay implementation
in wxUSE_DISPLAY==0 case, make the functions themselves wrappers around
wxDisplay, which may, or not, depending on the platform, have a simpler
implementation in wxUSE_DISPLAY==0 case, but is always available in any
case.
As part of this change, only use src/osx/core/display.cpp in macOS
builds, not iOS ones and update the Xcode project accordingly too.
This cuts down on code duplication, especially in wxGTK, and facilitates
further additions to wxDisplay API.
Move declaration of wxOwnerDrawnBase::ms_defaultMargin to correct file.
Do not include headers when wxUSE_UIACTIONSIMULATOR is disabled.
Add guards for wxUSE_DRAG_AND_DROP.
Use a different wxFont constructor in printing sample, which is also available in WXQT.
Avoid a heap allocation on every wxDisplay creation by caching the
wxDisplayImpl objects once they're created.
Currently we never invalidate the cache, but we should add a way to do
it in the future.
This speeds up wxDisplay::GetGeometry() benchmark by a factor of 4.