(completely failed so far) attempt to make wxScrolledWindow work

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/wxUNIVERSAL@8204 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2000-08-28 20:58:06 +00:00
parent e4ced7154b
commit 2026a23167
3 changed files with 127 additions and 11 deletions

View File

@@ -72,7 +72,7 @@ public:
wxStretch *stretch = NULL) const;
// scrollbars: we (re)implement it ourselves using our own scrollbars
// instead of the native ones
// instead of the native ones
// ------------------------------------------------------------------
virtual void SetScrollbar(int orient,
@@ -80,10 +80,12 @@ public:
int page,
int range,
bool refresh = TRUE );
virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE );
virtual int GetScrollPos( int orient ) const;
virtual int GetScrollThumb( int orient ) const;
virtual int GetScrollRange( int orient ) const;
virtual void SetScrollPos(int orient, int pos, bool refresh = TRUE);
virtual int GetScrollPos(int orient) const;
virtual int GetScrollThumb(int orient) const;
virtual int GetScrollRange(int orient) const;
virtual void ScrollWindow(int dx, int dy,
const wxRect* rect = (wxRect *) NULL);
// miscellaneous other methods
// ---------------------------

View File

@@ -110,6 +110,23 @@ private:
DECLARE_EVENT_TABLE()
};
// Define a new canvas class: we will use it for drawing
class MyUnivCanvas : public wxScrolledWindow
{
public:
MyUnivCanvas(wxWindow *parent,
const wxPoint& pos,
const wxSize& size,
long style = 0)
: wxScrolledWindow(parent, -1, pos, size, style) { }
protected:
void OnPaint(wxPaintEvent& event);
private:
DECLARE_EVENT_TABLE()
};
// ----------------------------------------------------------------------------
// event tables
// ----------------------------------------------------------------------------
@@ -122,6 +139,10 @@ BEGIN_EVENT_TABLE(MyUnivFrame, wxFrame)
EVT_LEFT_UP(MyUnivFrame::OnLeftUp)
END_EVENT_TABLE()
BEGIN_EVENT_TABLE(MyUnivCanvas, wxScrolledWindow)
EVT_PAINT(MyUnivCanvas::OnPaint)
END_EVENT_TABLE()
// ============================================================================
// implementation
// ============================================================================
@@ -243,7 +264,7 @@ MyUnivFrame::MyUnivFrame(const wxString& title)
sb->SetScrollbar(0, 10, 100, 10);
sb = new wxScrollBar(this, -1, wxPoint(200, 330), wxSize(-1, 150), wxSB_VERTICAL);
sb->SetScrollbar(50, 50, 100, 10);
#elif 1
#elif 0
wxWindow *win = new wxWindow(this, -1,
wxPoint(200, 300),
wxSize(300, 150),
@@ -251,11 +272,12 @@ MyUnivFrame::MyUnivFrame(const wxString& title)
win->SetScrollbar(wxHORIZONTAL, 0, 10, 30);
win->SetScrollbar(wxVERTICAL, 0, 5, 30);
#else
wxScrolledWindow *win = new wxScrolledWindow(this, -1,
wxPoint(200, 300),
wxSize(300, 150),
wxSUNKEN_BORDER);
win->SetScrollbars(10, 5, 30, 30, 15, 15);
wxScrolledWindow *win = new MyUnivCanvas(this,
wxPoint(200, 300),
wxSize(300, 150),
wxSUNKEN_BORDER);
win->SetScrollbars(10, 10, 100, 100, 0, 0);
win->ScrollWindow(100, 0);
#endif
new wxButton(this, -1, wxBITMAP(open), _T("&Open..."), wxPoint(10, 420));
@@ -293,3 +315,16 @@ void MyUnivFrame::OnLeftUp(wxMouseEvent& event)
Close();
}
}
// ----------------------------------------------------------------------------
// MyUnivCanvas
// ----------------------------------------------------------------------------
void MyUnivCanvas::OnPaint(wxPaintEvent& event)
{
wxPaintDC dc(this);
dc.SetPen(*wxRED_PEN);
dc.DrawLine(0, 0, 1000, 1000);
dc.DrawText(_T("This is a canvas"), 10, 10);
}

View File

@@ -312,3 +312,82 @@ int wxWindow::GetScrollRange(int orient) const
wxScrollBar *scrollbar = GetScrollbar(orient);
return scrollbar ? scrollbar->GetRange() : 0;
}
void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect)
{
wxASSERT_MSG( !rect, _T("scrolling only part of window not implemented") );
if ( !dx && !dy )
{
// nothing to do
return;
}
// calculate the part of the window which we can just redraw in the new
// location
wxSize sizeTotal = GetClientSize();
wxPoint ptSource, ptDest;
wxSize size;
size.x = sizeTotal.x - dx;
size.y = sizeTotal.y - dy;
if ( size.x < 0 || size.y < 0 )
{
// just redraw everything as nothing of the displayed image will stay
Refresh();
}
else // move the part which doesn't change to the new location
{
// positive values mean to scroll to thr right/down
if ( dx > 0 )
{
ptSource.x = 0;
ptDest.x = dx;
}
else
{
ptSource.x = dx;
ptDest.x = 0;
}
if ( dy > 0 )
{
ptSource.y = 0;
ptDest.y = dy;
}
else
{
ptSource.y = dy;
ptDest.y = 0;
}
// do move
wxClientDC dc(this);
dc.Blit(ptDest, size, &dc, ptSource);
// and now repaint the uncovered area
// FIXME: we repaint the intersection of these rectangles twice - is
// it bad?
wxRect rect;
rect.x = ptSource.x;
rect.y = ptSource.y;
if ( dx )
{
rect.width = abs(ptDest.x - ptSource.x);
rect.height = sizeTotal.y;
Refresh(TRUE /* erase bkgnd */, &rect);
}
if ( dy )
{
rect.width = sizeTotal.x;
rect.height = abs(ptDest.y - ptSource.y);
Refresh(TRUE /* erase bkgnd */, &rect);
}
}
}