(completely failed so far) attempt to make wxScrolledWindow work
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/wxUNIVERSAL@8204 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -72,7 +72,7 @@ public:
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wxStretch *stretch = NULL) const;
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// scrollbars: we (re)implement it ourselves using our own scrollbars
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// instead of the native ones
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// instead of the native ones
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// ------------------------------------------------------------------
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virtual void SetScrollbar(int orient,
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@@ -80,10 +80,12 @@ public:
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int page,
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int range,
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bool refresh = TRUE );
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virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE );
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virtual int GetScrollPos( int orient ) const;
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virtual int GetScrollThumb( int orient ) const;
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virtual int GetScrollRange( int orient ) const;
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virtual void SetScrollPos(int orient, int pos, bool refresh = TRUE);
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virtual int GetScrollPos(int orient) const;
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virtual int GetScrollThumb(int orient) const;
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virtual int GetScrollRange(int orient) const;
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virtual void ScrollWindow(int dx, int dy,
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const wxRect* rect = (wxRect *) NULL);
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// miscellaneous other methods
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// ---------------------------
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@@ -110,6 +110,23 @@ private:
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DECLARE_EVENT_TABLE()
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};
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// Define a new canvas class: we will use it for drawing
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class MyUnivCanvas : public wxScrolledWindow
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{
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public:
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MyUnivCanvas(wxWindow *parent,
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const wxPoint& pos,
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const wxSize& size,
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long style = 0)
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: wxScrolledWindow(parent, -1, pos, size, style) { }
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protected:
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void OnPaint(wxPaintEvent& event);
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private:
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DECLARE_EVENT_TABLE()
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};
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// ----------------------------------------------------------------------------
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// event tables
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// ----------------------------------------------------------------------------
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@@ -122,6 +139,10 @@ BEGIN_EVENT_TABLE(MyUnivFrame, wxFrame)
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EVT_LEFT_UP(MyUnivFrame::OnLeftUp)
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END_EVENT_TABLE()
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BEGIN_EVENT_TABLE(MyUnivCanvas, wxScrolledWindow)
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EVT_PAINT(MyUnivCanvas::OnPaint)
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END_EVENT_TABLE()
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// ============================================================================
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// implementation
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// ============================================================================
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@@ -243,7 +264,7 @@ MyUnivFrame::MyUnivFrame(const wxString& title)
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sb->SetScrollbar(0, 10, 100, 10);
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sb = new wxScrollBar(this, -1, wxPoint(200, 330), wxSize(-1, 150), wxSB_VERTICAL);
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sb->SetScrollbar(50, 50, 100, 10);
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#elif 1
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#elif 0
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wxWindow *win = new wxWindow(this, -1,
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wxPoint(200, 300),
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wxSize(300, 150),
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@@ -251,11 +272,12 @@ MyUnivFrame::MyUnivFrame(const wxString& title)
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win->SetScrollbar(wxHORIZONTAL, 0, 10, 30);
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win->SetScrollbar(wxVERTICAL, 0, 5, 30);
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#else
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wxScrolledWindow *win = new wxScrolledWindow(this, -1,
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wxPoint(200, 300),
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wxSize(300, 150),
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wxSUNKEN_BORDER);
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win->SetScrollbars(10, 5, 30, 30, 15, 15);
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wxScrolledWindow *win = new MyUnivCanvas(this,
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wxPoint(200, 300),
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wxSize(300, 150),
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wxSUNKEN_BORDER);
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win->SetScrollbars(10, 10, 100, 100, 0, 0);
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win->ScrollWindow(100, 0);
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#endif
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new wxButton(this, -1, wxBITMAP(open), _T("&Open..."), wxPoint(10, 420));
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@@ -293,3 +315,16 @@ void MyUnivFrame::OnLeftUp(wxMouseEvent& event)
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Close();
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}
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}
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// ----------------------------------------------------------------------------
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// MyUnivCanvas
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// ----------------------------------------------------------------------------
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void MyUnivCanvas::OnPaint(wxPaintEvent& event)
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{
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wxPaintDC dc(this);
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dc.SetPen(*wxRED_PEN);
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dc.DrawLine(0, 0, 1000, 1000);
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dc.DrawText(_T("This is a canvas"), 10, 10);
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}
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@@ -312,3 +312,82 @@ int wxWindow::GetScrollRange(int orient) const
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wxScrollBar *scrollbar = GetScrollbar(orient);
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return scrollbar ? scrollbar->GetRange() : 0;
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}
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void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect)
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{
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wxASSERT_MSG( !rect, _T("scrolling only part of window not implemented") );
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if ( !dx && !dy )
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{
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// nothing to do
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return;
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}
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// calculate the part of the window which we can just redraw in the new
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// location
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wxSize sizeTotal = GetClientSize();
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wxPoint ptSource, ptDest;
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wxSize size;
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size.x = sizeTotal.x - dx;
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size.y = sizeTotal.y - dy;
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if ( size.x < 0 || size.y < 0 )
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{
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// just redraw everything as nothing of the displayed image will stay
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Refresh();
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}
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else // move the part which doesn't change to the new location
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{
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// positive values mean to scroll to thr right/down
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if ( dx > 0 )
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{
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ptSource.x = 0;
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ptDest.x = dx;
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}
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else
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{
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ptSource.x = dx;
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ptDest.x = 0;
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}
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if ( dy > 0 )
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{
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ptSource.y = 0;
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ptDest.y = dy;
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}
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else
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{
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ptSource.y = dy;
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ptDest.y = 0;
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}
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// do move
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wxClientDC dc(this);
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dc.Blit(ptDest, size, &dc, ptSource);
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// and now repaint the uncovered area
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// FIXME: we repaint the intersection of these rectangles twice - is
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// it bad?
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wxRect rect;
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rect.x = ptSource.x;
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rect.y = ptSource.y;
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if ( dx )
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{
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rect.width = abs(ptDest.x - ptSource.x);
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rect.height = sizeTotal.y;
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Refresh(TRUE /* erase bkgnd */, &rect);
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}
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if ( dy )
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{
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rect.width = sizeTotal.x;
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rect.height = abs(ptDest.y - ptSource.y);
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Refresh(TRUE /* erase bkgnd */, &rect);
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}
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}
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}
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