Files
wxWidgets/include/wx/univ/window.h
2000-08-28 20:58:06 +00:00

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5.1 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/univ/window.h
// Purpose: wxWindow class which is the base class for all
// wxUniv port controls, it supports the customization of the
// window drawing and input processing.
// Author: Vadim Zeitlin
// Modified by:
// Created: 06.08.00
// RCS-ID: $Id$
// Copyright: (c) 2000 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows license
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_UNIX_WINDOW_H_
#define _WX_UNIX_WINDOW_H_
#ifdef __GNUG__
#pragma interface "univwindow.h"
#endif
#include "wx/bitmap.h" // for m_bitmapBg
class WXDLLEXPORT wxControlRenderer;
class WXDLLEXPORT wxRenderer;
class WXDLLEXPORT wxScrollBar;
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// control state flags used in wxRenderer and wxColourScheme
enum
{
wxCONTROL_DISABLED = 0x00000001, // control is disabled
wxCONTROL_FOCUSED = 0x00000002, // currently has keyboard focus
wxCONTROL_PRESSED = 0x00000004, // (button) is pressed
wxCONTROL_ISDEFAULT = 0x00000008, // only applies to the buttons
wxCONTROL_CURRENT = 0x00000010, // mouse is currently over the control
wxCONTROL_FLAGS_MASK = 0x0000001f
};
// ----------------------------------------------------------------------------
// wxWindow
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxWindow : public wxWindowNative
{
public:
// ctors and creatie functions
// ---------------------------
wxWindow() { Init(); }
wxWindow(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr)
: wxWindowNative(parent, id, pos, size, style, name)
{ Init(); }
// background pixmap support
// -------------------------
virtual void SetBackground(const wxBitmap& bitmap,
int alignment = wxALIGN_CENTRE,
wxStretch stretch = wxSTRETCH_NOT);
const wxBitmap& GetBackgroundBitmap(int *alignment = NULL,
wxStretch *stretch = NULL) const;
// scrollbars: we (re)implement it ourselves using our own scrollbars
// instead of the native ones
// ------------------------------------------------------------------
virtual void SetScrollbar(int orient,
int pos,
int page,
int range,
bool refresh = TRUE );
virtual void SetScrollPos(int orient, int pos, bool refresh = TRUE);
virtual int GetScrollPos(int orient) const;
virtual int GetScrollThumb(int orient) const;
virtual int GetScrollRange(int orient) const;
virtual void ScrollWindow(int dx, int dy,
const wxRect* rect = (wxRect *) NULL);
// miscellaneous other methods
// ---------------------------
// get the state information
virtual bool IsFocused() const;
virtual bool IsCurrent() const;
virtual bool IsPressed() const;
virtual bool IsDefault() const;
// return all state flags at once (combination of wxCONTROL_XXX values)
int GetStateFlags() const;
// operations
virtual void SetCurrent(bool doit = TRUE);
protected:
// common part of all ctors
void Init();
// overridden base class virtuals
// we deal with the scrollbars in these functions
virtual void DoSetClientSize(int width, int height);
virtual void DoGetClientSize(int *width, int *height) const;
// event handlers
void OnSize(wxSizeEvent& event);
void OnPaint(wxPaintEvent& event);
void OnErase(wxEraseEvent& event);
// returns the (low level) renderer to use for drawing the control by
// querying the current theme
wxRenderer *GetRenderer() const;
// draw the control background, return TRUE if done
virtual bool DoDrawBackground(wxControlRenderer *renderer);
// draw the controls contents
virtual void DoDraw(wxControlRenderer *renderer);
// adjust the size of the window to take into account its borders
wxSize AdjustSize(const wxSize& size) const;
// get the scrollbar (may be NULL) for the given orientation
wxScrollBar *GetScrollbar(int orient) const
{
return orient & wxVERTICAL ? m_scrollbarVert : m_scrollbarHorz;
}
// put the scrollbars along the edges of the window
void PositionScrollbars();
// background bitmap info
wxBitmap m_bitmapBg;
int m_alignBgBitmap;
wxStretch m_stretchBgBitmap;
// is the mouse currently inside the window?
bool m_isCurrent;
private:
// the window scrollbars
wxScrollBar *m_scrollbarHorz,
*m_scrollbarVert;
DECLARE_DYNAMIC_CLASS(wxWindow)
DECLARE_EVENT_TABLE()
};
#endif // _WX_UNIX_WINDOW_H_