Files
wxWidgets/samples/univ/univ.cpp
2000-08-28 20:58:06 +00:00

331 lines
9.9 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: univ.cpp
// Purpose: wxUniversal demo
// Author: Vadim Zeitlin
// Id: $Id$
// Copyright: (c) 2000 Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
#ifdef __GNUG__
#pragma implementation "univ.cpp"
#pragma interface "univ.cpp"
#endif
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers)
#ifndef WX_PRECOMP
#include "wx/app.h"
#include "wx/frame.h"
#include "wx/dcclient.h"
#include "wx/bmpbuttn.h"
#include "wx/button.h"
#include "wx/scrolbar.h"
#include "wx/scrolwin.h"
#include "wx/statbox.h"
#include "wx/stattext.h"
#endif
#include "wx/statbmp.h"
#include "wx/statline.h"
#include "wx/univ/theme.h"
// ----------------------------------------------------------------------------
// resources
// ----------------------------------------------------------------------------
#include "bricks.xpm"
#include "tip.xpm"
#include "open.xpm"
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// control ids
enum
{
Univ_Button1,
Univ_Button2
};
// ----------------------------------------------------------------------------
// our classes
// ----------------------------------------------------------------------------
// Define a new application type, each program should derive a class from wxApp
class MyUnivApp : public wxApp
{
public:
// override base class virtuals
// ----------------------------
// this method is called when wxWindows is initializing and should be used
// for the earliest initialization possible
virtual bool OnInitGui();
// this one is called on application startup and is a good place for the app
// initialization (doing it here and not in the ctor allows to have an error
// return: if OnInit() returns false, the application terminates)
virtual bool OnInit();
// get the standard bg colour
const wxColour& GetBgColour() const { return m_colourBg; }
protected:
wxColour m_colourBg;
};
// Define a new frame type: this is going to be our main frame
class MyUnivFrame : public wxFrame
{
public:
// ctor(s)
MyUnivFrame(const wxString& title);
protected:
// event handlers
void OnButton(wxCommandEvent& event);
void OnLeftUp(wxMouseEvent& event);
private:
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
};
// Define a new canvas class: we will use it for drawing
class MyUnivCanvas : public wxScrolledWindow
{
public:
MyUnivCanvas(wxWindow *parent,
const wxPoint& pos,
const wxSize& size,
long style = 0)
: wxScrolledWindow(parent, -1, pos, size, style) { }
protected:
void OnPaint(wxPaintEvent& event);
private:
DECLARE_EVENT_TABLE()
};
// ----------------------------------------------------------------------------
// event tables
// ----------------------------------------------------------------------------
IMPLEMENT_APP(MyUnivApp)
BEGIN_EVENT_TABLE(MyUnivFrame, wxFrame)
EVT_BUTTON(-1, MyUnivFrame::OnButton)
EVT_LEFT_UP(MyUnivFrame::OnLeftUp)
END_EVENT_TABLE()
BEGIN_EVENT_TABLE(MyUnivCanvas, wxScrolledWindow)
EVT_PAINT(MyUnivCanvas::OnPaint)
END_EVENT_TABLE()
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// app class
// ----------------------------------------------------------------------------
bool MyUnivApp::OnInitGui()
{
#ifdef __WXMSW__
m_colourBg = *wxLIGHT_GREY;
#else
m_colourBg = wxColour(0xd6d6d6);
#endif
if ( argc > 1 )
{
wxString themeName = argv[1];
wxTheme *theme = wxTheme::Create(themeName);
if ( theme )
{
// HACK: this will be done by wxTheme itself later, but for now
// manually use the right colours
if ( themeName == _T("gtk") )
m_colourBg = wxColour(0xd6d6d6);
else if ( themeName == _T("win32") )
m_colourBg = *wxLIGHT_GREY;
wxTheme::Set(theme);
}
}
return wxApp::OnInitGui();
}
bool MyUnivApp::OnInit()
{
wxFrame *frame = new MyUnivFrame(_T("wxUniversal demo"));
frame->Show();
return TRUE;
}
// ----------------------------------------------------------------------------
// top level frame class
// ----------------------------------------------------------------------------
MyUnivFrame::MyUnivFrame(const wxString& title)
: wxFrame(NULL, -1, title, wxDefaultPosition, wxSize(600, 600))
{
SetBackgroundColour(wxGetApp().GetBgColour());
wxStaticText *text;
new wxStaticText(this, _T("Test static text"), wxPoint(10, 10));
new wxStaticText(this,
_T("&Multi line\n(and very very very very long)\nstatic text"),
wxPoint(210, 10));
(new wxStaticText(this, _T("&Disabled text"), wxPoint(10, 30)))->Disable();
new wxStaticLine(this, wxPoint(190, 10), 50, wxLI_VERTICAL);
text = new wxStaticText(this, _T("Demo of &border styles:"), wxPoint(10, 60));
text->SetFont(*wxITALIC_FONT);
text->SetBackgroundColour(*wxWHITE);
text->SetForegroundColour(*wxBLUE);
new wxStaticLine(this, wxPoint(10, 80), 120, wxLI_HORIZONTAL);
wxCoord x = 10;
#define CREATE_STATIC_BORDER_DEMO(border) \
(new wxStaticText(this, -1, _T(#border), \
wxPoint(x, 100), wxSize(70, -1), wx##border##_BORDER)); \
x += 80
CREATE_STATIC_BORDER_DEMO(NO);
CREATE_STATIC_BORDER_DEMO(SIMPLE);
CREATE_STATIC_BORDER_DEMO(SUNKEN);
CREATE_STATIC_BORDER_DEMO(RAISED);
CREATE_STATIC_BORDER_DEMO(STATIC);
CREATE_STATIC_BORDER_DEMO(DOUBLE);
#undef CREATE_STATIC_BORDER_DEMO
wxStaticBox *box = new wxStaticBox(this, _T("&Alignments demo:"),
wxPoint(10, 150),
wxSize(500, 120));
box->SetForegroundColour(*wxRED);
box->SetBackground(wxBITMAP(bricks), 0, wxTILE);
x = 15;
#define CREATE_STATIC_ALIGN_DEMO(align) \
(new wxStaticText(this, -1, _T(#align), \
wxPoint(x, 175), wxSize(70, 70), \
wxSIMPLE_BORDER | wxALIGN_##align)); \
x += 80
CREATE_STATIC_ALIGN_DEMO(LEFT);
CREATE_STATIC_ALIGN_DEMO(RIGHT);
CREATE_STATIC_ALIGN_DEMO(CENTRE);
CREATE_STATIC_ALIGN_DEMO(TOP);
CREATE_STATIC_ALIGN_DEMO(BOTTOM);
CREATE_STATIC_ALIGN_DEMO(CENTRE_VERTICAL);
#undef CREATE_STATIC_ALIGN_DEMO
new wxButton(this, Univ_Button1, _T("&Press me"), wxPoint(10, 300));
new wxButton(this, Univ_Button2, _T("&And me"), wxPoint(100, 300));
new wxStaticBitmap(this, wxBITMAP(tip), wxPoint(10, 350));
new wxStaticBitmap(this, -1, wxBITMAP(tip), wxPoint(50, 350),
wxDefaultSize, wxSUNKEN_BORDER);
#if 0
wxScrollBar *sb;
sb = new wxScrollBar(this, -1, wxPoint(200, 300), wxSize(300, -1));
sb->SetScrollbar(0, 10, 100, 10);
sb = new wxScrollBar(this, -1, wxPoint(200, 330), wxSize(-1, 150), wxSB_VERTICAL);
sb->SetScrollbar(50, 50, 100, 10);
#elif 0
wxWindow *win = new wxWindow(this, -1,
wxPoint(200, 300),
wxSize(300, 150),
wxSUNKEN_BORDER);
win->SetScrollbar(wxHORIZONTAL, 0, 10, 30);
win->SetScrollbar(wxVERTICAL, 0, 5, 30);
#else
wxScrolledWindow *win = new MyUnivCanvas(this,
wxPoint(200, 300),
wxSize(300, 150),
wxSUNKEN_BORDER);
win->SetScrollbars(10, 10, 100, 100, 0, 0);
win->ScrollWindow(100, 0);
#endif
new wxButton(this, -1, wxBITMAP(open), _T("&Open..."), wxPoint(10, 420));
wxBitmap bmp1(wxTheApp->GetStdIcon(wxICON_INFORMATION)),
bmp2(wxTheApp->GetStdIcon(wxICON_WARNING)),
bmp3(wxTheApp->GetStdIcon(wxICON_QUESTION));
wxBitmapButton *bmpBtn = new wxBitmapButton
(
this, -1,
bmp1,
wxPoint(10, 470)
);
bmpBtn->SetBitmapSelected(bmp2);
bmpBtn->SetBitmapFocus(bmp3);
}
void MyUnivFrame::OnButton(wxCommandEvent& event)
{
int btn = event.GetId();
if ( btn == Univ_Button1 || btn == Univ_Button2 )
{
wxLogDebug(_T("Button %d pressed."), btn == Univ_Button1 ? 1 : 2);
}
else
{
wxLogDebug(_T("Another button pressed."));
}
}
void MyUnivFrame::OnLeftUp(wxMouseEvent& event)
{
if ( event.ControlDown() )
{
Close();
}
}
// ----------------------------------------------------------------------------
// MyUnivCanvas
// ----------------------------------------------------------------------------
void MyUnivCanvas::OnPaint(wxPaintEvent& event)
{
wxPaintDC dc(this);
dc.SetPen(*wxRED_PEN);
dc.DrawLine(0, 0, 1000, 1000);
dc.DrawText(_T("This is a canvas"), 10, 10);
}