git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16927 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
496 lines
14 KiB
C++
496 lines
14 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: src/msw/dialog.cpp
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// Purpose: wxDialog class
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart and Markus Holzem
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#ifdef __GNUG__
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#pragma implementation "dialog.h"
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/dialog.h"
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#include "wx/utils.h"
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#include "wx/frame.h"
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#include "wx/app.h"
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#include "wx/settings.h"
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#include "wx/intl.h"
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#include "wx/log.h"
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#endif
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#include "wx/msw/private.h"
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#include "wx/log.h"
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#if wxUSE_COMMON_DIALOGS && !defined(__WXMICROWIN__)
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#include <commdlg.h>
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#endif
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// default dialog pos and size
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#define wxDIALOG_DEFAULT_X 300
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#define wxDIALOG_DEFAULT_Y 300
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#define wxDIALOG_DEFAULT_WIDTH 500
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#define wxDIALOG_DEFAULT_HEIGHT 500
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// ----------------------------------------------------------------------------
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// globals
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// ----------------------------------------------------------------------------
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// all modal dialogs currently shown
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static wxWindowList wxModalDialogs;
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// ----------------------------------------------------------------------------
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// wxWin macros
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// ----------------------------------------------------------------------------
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IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxTopLevelWindow)
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BEGIN_EVENT_TABLE(wxDialog, wxDialogBase)
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EVT_BUTTON(wxID_OK, wxDialog::OnOK)
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EVT_BUTTON(wxID_APPLY, wxDialog::OnApply)
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EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel)
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EVT_CHAR_HOOK(wxDialog::OnCharHook)
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EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged)
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EVT_CLOSE(wxDialog::OnCloseWindow)
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END_EVENT_TABLE()
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// wxDialog construction
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// ----------------------------------------------------------------------------
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void wxDialog::Init()
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{
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m_oldFocus = (wxWindow *)NULL;
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m_isShown = FALSE;
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m_windowDisabler = (wxWindowDisabler *)NULL;
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SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
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}
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bool wxDialog::Create(wxWindow *parent,
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wxWindowID id,
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const wxString& title,
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const wxPoint& pos,
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const wxSize& size,
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long style,
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const wxString& name)
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{
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Init();
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SetExtraStyle(GetExtraStyle() | wxTOPLEVEL_EX_DIALOG);
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// save focus before doing anything which can potentially change it
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m_oldFocus = FindFocus();
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// All dialogs should really have this style
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style |= wxTAB_TRAVERSAL;
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if ( !wxTopLevelWindow::Create(parent, id, title, pos, size, style, name) )
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return FALSE;
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SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
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return TRUE;
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}
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void wxDialog::SetModal(bool flag)
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{
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if ( flag )
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{
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m_windowStyle |= wxDIALOG_MODAL;
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wxModelessWindows.DeleteObject(this);
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}
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else
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{
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m_windowStyle &= ~wxDIALOG_MODAL;
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wxModelessWindows.Append(this);
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}
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}
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wxDialog::~wxDialog()
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{
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m_isBeingDeleted = TRUE;
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// this will also reenable all the other windows for a modal dialog
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Show(FALSE);
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}
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// ----------------------------------------------------------------------------
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// kbd handling
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// ----------------------------------------------------------------------------
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// By default, pressing escape cancels the dialog
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void wxDialog::OnCharHook(wxKeyEvent& event)
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{
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if (GetHWND())
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{
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// "Esc" works as an accelerator for the "Cancel" button, but it
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// shouldn't close the dialog which doesn't have any cancel button
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if ( (event.m_keyCode == WXK_ESCAPE) && FindWindow(wxID_CANCEL) )
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{
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wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
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cancelEvent.SetEventObject( this );
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GetEventHandler()->ProcessEvent(cancelEvent);
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// ensure that there is another message for this window so the
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// ShowModal loop will exit and won't get stuck in GetMessage().
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::PostMessage(GetHwnd(), WM_NULL, 0, 0);
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return;
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}
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}
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// We didn't process this event.
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event.Skip();
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}
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// ----------------------------------------------------------------------------
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// showing the dialogs
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// ----------------------------------------------------------------------------
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bool wxDialog::IsModal() const
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{
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return (GetWindowStyleFlag() & wxDIALOG_MODAL) != 0;
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}
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bool wxDialog::IsModalShowing() const
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{
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return wxModalDialogs.Find((wxDialog *)this) != NULL; // const_cast
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}
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wxWindow *wxDialog::FindSuitableParent() const
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{
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// first try to use the currently active window
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HWND hwndFg = ::GetForegroundWindow();
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wxWindow *parent = hwndFg ? wxFindWinFromHandle((WXHWND)hwndFg)
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: NULL;
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if ( !parent )
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{
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// next try the main app window
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parent = wxTheApp->GetTopWindow();
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}
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// finally, check if the parent we found is really suitable
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if ( !parent || parent == (wxWindow *)this || !parent->IsShown() )
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{
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// don't use this one
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parent = NULL;
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}
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return parent;
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}
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void wxDialog::DoShowModal()
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{
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wxCHECK_RET( !IsModalShowing(), _T("DoShowModal() called twice") );
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wxCHECK_RET( IsModal(), _T("can't DoShowModal() modeless dialog") );
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wxModalDialogs.Append(this);
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wxWindow *parent = GetParent();
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wxWindow* oldFocus = m_oldFocus;
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// We have to remember the HWND because we need to check
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// the HWND still exists (oldFocus can be garbage when the dialog
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// exits, if it has been destroyed)
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HWND hwndOldFocus = 0;
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if (oldFocus)
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hwndOldFocus = (HWND) oldFocus->GetHWND();
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// remember where the focus was
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if ( !oldFocus )
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{
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oldFocus = parent;
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if ( parent )
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hwndOldFocus = GetHwndOf(parent);
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}
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// disable all other app windows
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wxASSERT_MSG( !m_windowDisabler, _T("disabling windows twice?") );
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m_windowDisabler = new wxWindowDisabler(this);
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// enter the modal loop
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while ( IsModalShowing() )
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{
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#if wxUSE_THREADS
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wxMutexGuiLeaveOrEnter();
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#endif // wxUSE_THREADS
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while ( !wxTheApp->Pending() && wxTheApp->ProcessIdle() )
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;
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// a message came or no more idle processing to do
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wxTheApp->DoMessage();
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}
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// and restore focus
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// Note that this code MUST NOT access the dialog object's data
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// in case the object has been deleted (which will be the case
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// for a modal dialog that has been destroyed before calling EndModal).
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if ( oldFocus && (oldFocus != this) && ::IsWindow(hwndOldFocus))
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{
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// This is likely to prove that the object still exists
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if (wxFindWinFromHandle((WXHWND) hwndOldFocus) == oldFocus)
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oldFocus->SetFocus();
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}
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}
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bool wxDialog::Show(bool show)
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{
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if ( !show )
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{
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// if we had disabled other app windows, reenable them back now because
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// if they stay disabled Windows will activate another window (one
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// which is enabled, anyhow) and we will lose activation
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if ( m_windowDisabler )
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{
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delete m_windowDisabler;
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m_windowDisabler = NULL;
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}
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}
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// ShowModal() may be called for already shown dialog
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if ( !wxDialogBase::Show(show) && !(show && IsModal()) )
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{
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// nothing to do
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return FALSE;
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}
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if ( show )
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{
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// usually will result in TransferDataToWindow() being called
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InitDialog();
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}
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if ( IsModal() )
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{
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if ( show )
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{
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// modal dialog needs a parent window, so try to find one
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if ( !GetParent() )
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{
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m_parent = FindSuitableParent();
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}
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DoShowModal();
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}
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else // end of modal dialog
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{
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// this will cause IsModalShowing() return FALSE and our local
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// message loop will terminate
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wxModalDialogs.DeleteObject(this);
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}
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}
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return TRUE;
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}
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// a special version for Show(TRUE) for modal dialogs which returns return code
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int wxDialog::ShowModal()
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{
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if ( !IsModal() )
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{
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SetModal(TRUE);
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}
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Show(TRUE);
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return GetReturnCode();
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}
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// NB: this function (surprizingly) may be called for both modal and modeless
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// dialogs and should work for both of them
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void wxDialog::EndModal(int retCode)
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{
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SetReturnCode(retCode);
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Show(FALSE);
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}
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// ----------------------------------------------------------------------------
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// wxWin event handlers
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// ----------------------------------------------------------------------------
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// Standard buttons
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void wxDialog::OnOK(wxCommandEvent& WXUNUSED(event))
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{
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if ( Validate() && TransferDataFromWindow() )
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{
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EndModal(wxID_OK);
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}
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}
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void wxDialog::OnApply(wxCommandEvent& WXUNUSED(event))
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{
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if ( Validate() )
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TransferDataFromWindow();
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// TODO probably need to disable the Apply button until things change again
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}
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void wxDialog::OnCancel(wxCommandEvent& WXUNUSED(event))
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{
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EndModal(wxID_CANCEL);
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}
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void wxDialog::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
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{
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// We'll send a Cancel message by default, which may close the dialog.
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// Check for looping if the Cancel event handler calls Close().
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// Note that if a cancel button and handler aren't present in the dialog,
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// nothing will happen when you close the dialog via the window manager, or
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// via Close(). We wouldn't want to destroy the dialog by default, since
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// the dialog may have been created on the stack. However, this does mean
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// that calling dialog->Close() won't delete the dialog unless the handler
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// for wxID_CANCEL does so. So use Destroy() if you want to be sure to
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// destroy the dialog. The default OnCancel (above) simply ends a modal
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// dialog, and hides a modeless dialog.
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// VZ: this is horrible and MT-unsafe. Can't we reuse some of these global
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// lists here? don't dare to change it now, but should be done later!
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static wxList closing;
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if ( closing.Member(this) )
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return;
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closing.Append(this);
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wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
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cancelEvent.SetEventObject( this );
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GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog
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closing.DeleteObject(this);
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}
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void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& WXUNUSED(event))
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{
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#if wxUSE_CTL3D
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Ctl3dColorChange();
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#else
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SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
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Refresh();
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#endif
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}
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// ---------------------------------------------------------------------------
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// dialog window proc
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// ---------------------------------------------------------------------------
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long wxDialog::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam)
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{
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long rc = 0;
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bool processed = FALSE;
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switch ( message )
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{
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case WM_CLOSE:
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// if we can't close, tell the system that we processed the
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// message - otherwise it would close us
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processed = !Close();
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break;
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case WM_SIZE:
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// the Windows dialogs unfortunately are not meant to be resizeable
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// at all and their standard class doesn't include CS_[VH]REDRAW
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// styles which means that the window is not refreshed properly
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// after the resize and no amount of WS_CLIPCHILDREN/SIBLINGS can
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// help with it - so we have to refresh it manually which certainly
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// creates flicker but at least doesn't show garbage on the screen
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rc = wxWindow::MSWWindowProc(message, wParam, lParam);
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processed = TRUE;
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if ( !HasFlag(wxNO_FULL_REPAINT_ON_RESIZE) )
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{
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::InvalidateRect(GetHwnd(), NULL, FALSE /* erase bg */);
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}
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break;
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#ifndef __WXMICROWIN__
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case WM_SETCURSOR:
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// we want to override the busy cursor for modal dialogs:
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// typically, wxBeginBusyCursor() is called and then a modal dialog
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// is shown, but the modal dialog shouldn't have hourglass cursor
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if ( IsModalShowing() && wxIsBusy() )
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{
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// set our cursor for all windows (but see below)
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wxCursor cursor = m_cursor;
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if ( !cursor.Ok() )
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cursor = wxCURSOR_ARROW;
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::SetCursor(GetHcursorOf(cursor));
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// in any case, stop here and don't let wxWindow process this
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// message (it would set the busy cursor)
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processed = TRUE;
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// but return FALSE to tell the child window (if the event
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// comes from one of them and not from ourselves) that it can
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// set its own cursor if it has one: thus, standard controls
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// (e.g. text ctrl) still have correct cursors in a dialog
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// invoked while wxIsBusy()
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rc = FALSE;
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}
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break;
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#endif // __WXMICROWIN__
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}
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if ( !processed )
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rc = wxWindow::MSWWindowProc(message, wParam, lParam);
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return rc;
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}
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#if wxUSE_CTL3D
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// Define for each class of dialog and control
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WXHBRUSH wxDialog::OnCtlColor(WXHDC WXUNUSED(pDC),
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WXHWND WXUNUSED(pWnd),
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WXUINT WXUNUSED(nCtlColor),
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WXUINT message,
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WXWPARAM wParam,
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WXLPARAM lParam)
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{
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return (WXHBRUSH)Ctl3dCtlColorEx(message, wParam, lParam);
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}
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#endif // wxUSE_CTL3D
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