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wxWidgets/src/msw/dialog.cpp

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/////////////////////////////////////////////////////////////////////////////
// Name: src/msw/dialog.cpp
// Purpose: wxDialog class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#ifdef __GNUG__
#pragma implementation "dialog.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/dialog.h"
#include "wx/utils.h"
#include "wx/frame.h"
#include "wx/app.h"
#include "wx/settings.h"
#include "wx/intl.h"
#include "wx/log.h"
#endif
#include "wx/msw/private.h"
#include "wx/log.h"
#if wxUSE_COMMON_DIALOGS && !defined(__WXMICROWIN__)
#include <commdlg.h>
#endif
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// default dialog pos and size
#define wxDIALOG_DEFAULT_X 300
#define wxDIALOG_DEFAULT_Y 300
#define wxDIALOG_DEFAULT_WIDTH 500
#define wxDIALOG_DEFAULT_HEIGHT 500
// ----------------------------------------------------------------------------
// globals
// ----------------------------------------------------------------------------
// all modal dialogs currently shown
static wxWindowList wxModalDialogs;
// ----------------------------------------------------------------------------
// wxWin macros
// ----------------------------------------------------------------------------
IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxTopLevelWindow)
BEGIN_EVENT_TABLE(wxDialog, wxDialogBase)
EVT_BUTTON(wxID_OK, wxDialog::OnOK)
EVT_BUTTON(wxID_APPLY, wxDialog::OnApply)
EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel)
EVT_CHAR_HOOK(wxDialog::OnCharHook)
EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged)
EVT_CLOSE(wxDialog::OnCloseWindow)
END_EVENT_TABLE()
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// wxDialog construction
// ----------------------------------------------------------------------------
void wxDialog::Init()
{
m_oldFocus = (wxWindow *)NULL;
m_isShown = FALSE;
m_windowDisabler = (wxWindowDisabler *)NULL;
SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
}
bool wxDialog::Create(wxWindow *parent,
wxWindowID id,
const wxString& title,
const wxPoint& pos,
const wxSize& size,
long style,
const wxString& name)
{
Init();
SetExtraStyle(GetExtraStyle() | wxTOPLEVEL_EX_DIALOG);
// save focus before doing anything which can potentially change it
m_oldFocus = FindFocus();
// All dialogs should really have this style
style |= wxTAB_TRAVERSAL;
if ( !wxTopLevelWindow::Create(parent, id, title, pos, size, style, name) )
return FALSE;
SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
return TRUE;
}
void wxDialog::SetModal(bool flag)
{
if ( flag )
{
m_windowStyle |= wxDIALOG_MODAL;
wxModelessWindows.DeleteObject(this);
}
else
{
m_windowStyle &= ~wxDIALOG_MODAL;
wxModelessWindows.Append(this);
}
}
wxDialog::~wxDialog()
{
m_isBeingDeleted = TRUE;
// this will also reenable all the other windows for a modal dialog
Show(FALSE);
}
// ----------------------------------------------------------------------------
// kbd handling
// ----------------------------------------------------------------------------
// By default, pressing escape cancels the dialog
void wxDialog::OnCharHook(wxKeyEvent& event)
{
if (GetHWND())
{
// "Esc" works as an accelerator for the "Cancel" button, but it
// shouldn't close the dialog which doesn't have any cancel button
if ( (event.m_keyCode == WXK_ESCAPE) && FindWindow(wxID_CANCEL) )
{
wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
cancelEvent.SetEventObject( this );
GetEventHandler()->ProcessEvent(cancelEvent);
// ensure that there is another message for this window so the
// ShowModal loop will exit and won't get stuck in GetMessage().
::PostMessage(GetHwnd(), WM_NULL, 0, 0);
return;
}
}
// We didn't process this event.
event.Skip();
}
// ----------------------------------------------------------------------------
// showing the dialogs
// ----------------------------------------------------------------------------
bool wxDialog::IsModal() const
{
return (GetWindowStyleFlag() & wxDIALOG_MODAL) != 0;
}
bool wxDialog::IsModalShowing() const
{
return wxModalDialogs.Find((wxDialog *)this) != NULL; // const_cast
}
wxWindow *wxDialog::FindSuitableParent() const
{
// first try to use the currently active window
HWND hwndFg = ::GetForegroundWindow();
wxWindow *parent = hwndFg ? wxFindWinFromHandle((WXHWND)hwndFg)
: NULL;
if ( !parent )
{
// next try the main app window
parent = wxTheApp->GetTopWindow();
}
// finally, check if the parent we found is really suitable
if ( !parent || parent == (wxWindow *)this || !parent->IsShown() )
{
// don't use this one
parent = NULL;
}
return parent;
}
void wxDialog::DoShowModal()
{
wxCHECK_RET( !IsModalShowing(), _T("DoShowModal() called twice") );
wxCHECK_RET( IsModal(), _T("can't DoShowModal() modeless dialog") );
wxModalDialogs.Append(this);
wxWindow *parent = GetParent();
wxWindow* oldFocus = m_oldFocus;
// We have to remember the HWND because we need to check
// the HWND still exists (oldFocus can be garbage when the dialog
// exits, if it has been destroyed)
HWND hwndOldFocus = 0;
if (oldFocus)
hwndOldFocus = (HWND) oldFocus->GetHWND();
// remember where the focus was
if ( !oldFocus )
{
oldFocus = parent;
if ( parent )
hwndOldFocus = GetHwndOf(parent);
}
// disable all other app windows
wxASSERT_MSG( !m_windowDisabler, _T("disabling windows twice?") );
m_windowDisabler = new wxWindowDisabler(this);
// enter the modal loop
while ( IsModalShowing() )
{
#if wxUSE_THREADS
wxMutexGuiLeaveOrEnter();
#endif // wxUSE_THREADS
while ( !wxTheApp->Pending() && wxTheApp->ProcessIdle() )
;
// a message came or no more idle processing to do
wxTheApp->DoMessage();
}
// and restore focus
// Note that this code MUST NOT access the dialog object's data
// in case the object has been deleted (which will be the case
// for a modal dialog that has been destroyed before calling EndModal).
if ( oldFocus && (oldFocus != this) && ::IsWindow(hwndOldFocus))
{
// This is likely to prove that the object still exists
if (wxFindWinFromHandle((WXHWND) hwndOldFocus) == oldFocus)
oldFocus->SetFocus();
}
}
bool wxDialog::Show(bool show)
{
if ( !show )
{
// if we had disabled other app windows, reenable them back now because
// if they stay disabled Windows will activate another window (one
// which is enabled, anyhow) and we will lose activation
if ( m_windowDisabler )
{
delete m_windowDisabler;
m_windowDisabler = NULL;
}
}
// ShowModal() may be called for already shown dialog
if ( !wxDialogBase::Show(show) && !(show && IsModal()) )
{
// nothing to do
return FALSE;
}
if ( show )
{
// usually will result in TransferDataToWindow() being called
InitDialog();
}
if ( IsModal() )
{
if ( show )
{
// modal dialog needs a parent window, so try to find one
if ( !GetParent() )
{
m_parent = FindSuitableParent();
}
DoShowModal();
}
else // end of modal dialog
{
// this will cause IsModalShowing() return FALSE and our local
// message loop will terminate
wxModalDialogs.DeleteObject(this);
}
}
return TRUE;
}
// a special version for Show(TRUE) for modal dialogs which returns return code
int wxDialog::ShowModal()
{
if ( !IsModal() )
{
SetModal(TRUE);
}
Show(TRUE);
return GetReturnCode();
}
// NB: this function (surprizingly) may be called for both modal and modeless
// dialogs and should work for both of them
void wxDialog::EndModal(int retCode)
{
SetReturnCode(retCode);
Show(FALSE);
}
// ----------------------------------------------------------------------------
// wxWin event handlers
// ----------------------------------------------------------------------------
// Standard buttons
void wxDialog::OnOK(wxCommandEvent& WXUNUSED(event))
{
if ( Validate() && TransferDataFromWindow() )
{
EndModal(wxID_OK);
}
}
void wxDialog::OnApply(wxCommandEvent& WXUNUSED(event))
{
if ( Validate() )
TransferDataFromWindow();
// TODO probably need to disable the Apply button until things change again
}
void wxDialog::OnCancel(wxCommandEvent& WXUNUSED(event))
{
EndModal(wxID_CANCEL);
}
void wxDialog::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
{
// We'll send a Cancel message by default, which may close the dialog.
// Check for looping if the Cancel event handler calls Close().
// Note that if a cancel button and handler aren't present in the dialog,
// nothing will happen when you close the dialog via the window manager, or
// via Close(). We wouldn't want to destroy the dialog by default, since
// the dialog may have been created on the stack. However, this does mean
// that calling dialog->Close() won't delete the dialog unless the handler
// for wxID_CANCEL does so. So use Destroy() if you want to be sure to
// destroy the dialog. The default OnCancel (above) simply ends a modal
// dialog, and hides a modeless dialog.
// VZ: this is horrible and MT-unsafe. Can't we reuse some of these global
// lists here? don't dare to change it now, but should be done later!
static wxList closing;
if ( closing.Member(this) )
return;
closing.Append(this);
wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
cancelEvent.SetEventObject( this );
GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog
closing.DeleteObject(this);
}
void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& WXUNUSED(event))
{
#if wxUSE_CTL3D
Ctl3dColorChange();
#else
SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
Refresh();
#endif
}
// ---------------------------------------------------------------------------
// dialog window proc
// ---------------------------------------------------------------------------
long wxDialog::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam)
{
long rc = 0;
bool processed = FALSE;
switch ( message )
{
case WM_CLOSE:
// if we can't close, tell the system that we processed the
// message - otherwise it would close us
processed = !Close();
break;
case WM_SIZE:
// the Windows dialogs unfortunately are not meant to be resizeable
// at all and their standard class doesn't include CS_[VH]REDRAW
// styles which means that the window is not refreshed properly
// after the resize and no amount of WS_CLIPCHILDREN/SIBLINGS can
// help with it - so we have to refresh it manually which certainly
// creates flicker but at least doesn't show garbage on the screen
rc = wxWindow::MSWWindowProc(message, wParam, lParam);
processed = TRUE;
if ( !HasFlag(wxNO_FULL_REPAINT_ON_RESIZE) )
{
::InvalidateRect(GetHwnd(), NULL, FALSE /* erase bg */);
}
break;
#ifndef __WXMICROWIN__
case WM_SETCURSOR:
// we want to override the busy cursor for modal dialogs:
// typically, wxBeginBusyCursor() is called and then a modal dialog
// is shown, but the modal dialog shouldn't have hourglass cursor
if ( IsModalShowing() && wxIsBusy() )
{
// set our cursor for all windows (but see below)
wxCursor cursor = m_cursor;
if ( !cursor.Ok() )
cursor = wxCURSOR_ARROW;
::SetCursor(GetHcursorOf(cursor));
// in any case, stop here and don't let wxWindow process this
// message (it would set the busy cursor)
processed = TRUE;
// but return FALSE to tell the child window (if the event
// comes from one of them and not from ourselves) that it can
// set its own cursor if it has one: thus, standard controls
// (e.g. text ctrl) still have correct cursors in a dialog
// invoked while wxIsBusy()
rc = FALSE;
}
break;
#endif // __WXMICROWIN__
}
if ( !processed )
rc = wxWindow::MSWWindowProc(message, wParam, lParam);
return rc;
}
#if wxUSE_CTL3D
// Define for each class of dialog and control
WXHBRUSH wxDialog::OnCtlColor(WXHDC WXUNUSED(pDC),
WXHWND WXUNUSED(pWnd),
WXUINT WXUNUSED(nCtlColor),
WXUINT message,
WXWPARAM wParam,
WXLPARAM lParam)
{
return (WXHBRUSH)Ctl3dCtlColorEx(message, wParam, lParam);
}
#endif // wxUSE_CTL3D