///////////////////////////////////////////////////////////////////////////// // Name: src/msw/dialog.cpp // Purpose: wxDialog class // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart and Markus Holzem // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #ifdef __GNUG__ #pragma implementation "dialog.h" #endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/dialog.h" #include "wx/utils.h" #include "wx/frame.h" #include "wx/app.h" #include "wx/settings.h" #include "wx/intl.h" #include "wx/log.h" #endif #include "wx/msw/private.h" #include "wx/log.h" #if wxUSE_COMMON_DIALOGS && !defined(__WXMICROWIN__) #include #endif // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // default dialog pos and size #define wxDIALOG_DEFAULT_X 300 #define wxDIALOG_DEFAULT_Y 300 #define wxDIALOG_DEFAULT_WIDTH 500 #define wxDIALOG_DEFAULT_HEIGHT 500 // ---------------------------------------------------------------------------- // globals // ---------------------------------------------------------------------------- // all modal dialogs currently shown static wxWindowList wxModalDialogs; // ---------------------------------------------------------------------------- // wxWin macros // ---------------------------------------------------------------------------- IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxTopLevelWindow) BEGIN_EVENT_TABLE(wxDialog, wxDialogBase) EVT_BUTTON(wxID_OK, wxDialog::OnOK) EVT_BUTTON(wxID_APPLY, wxDialog::OnApply) EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel) EVT_CHAR_HOOK(wxDialog::OnCharHook) EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged) EVT_CLOSE(wxDialog::OnCloseWindow) END_EVENT_TABLE() // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // wxDialog construction // ---------------------------------------------------------------------------- void wxDialog::Init() { m_oldFocus = (wxWindow *)NULL; m_isShown = FALSE; m_windowDisabler = (wxWindowDisabler *)NULL; SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)); } bool wxDialog::Create(wxWindow *parent, wxWindowID id, const wxString& title, const wxPoint& pos, const wxSize& size, long style, const wxString& name) { Init(); SetExtraStyle(GetExtraStyle() | wxTOPLEVEL_EX_DIALOG); // save focus before doing anything which can potentially change it m_oldFocus = FindFocus(); // All dialogs should really have this style style |= wxTAB_TRAVERSAL; if ( !wxTopLevelWindow::Create(parent, id, title, pos, size, style, name) ) return FALSE; SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT)); return TRUE; } void wxDialog::SetModal(bool flag) { if ( flag ) { m_windowStyle |= wxDIALOG_MODAL; wxModelessWindows.DeleteObject(this); } else { m_windowStyle &= ~wxDIALOG_MODAL; wxModelessWindows.Append(this); } } wxDialog::~wxDialog() { m_isBeingDeleted = TRUE; // this will also reenable all the other windows for a modal dialog Show(FALSE); } // ---------------------------------------------------------------------------- // kbd handling // ---------------------------------------------------------------------------- // By default, pressing escape cancels the dialog void wxDialog::OnCharHook(wxKeyEvent& event) { if (GetHWND()) { // "Esc" works as an accelerator for the "Cancel" button, but it // shouldn't close the dialog which doesn't have any cancel button if ( (event.m_keyCode == WXK_ESCAPE) && FindWindow(wxID_CANCEL) ) { wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL); cancelEvent.SetEventObject( this ); GetEventHandler()->ProcessEvent(cancelEvent); // ensure that there is another message for this window so the // ShowModal loop will exit and won't get stuck in GetMessage(). ::PostMessage(GetHwnd(), WM_NULL, 0, 0); return; } } // We didn't process this event. event.Skip(); } // ---------------------------------------------------------------------------- // showing the dialogs // ---------------------------------------------------------------------------- bool wxDialog::IsModal() const { return (GetWindowStyleFlag() & wxDIALOG_MODAL) != 0; } bool wxDialog::IsModalShowing() const { return wxModalDialogs.Find((wxDialog *)this) != NULL; // const_cast } wxWindow *wxDialog::FindSuitableParent() const { // first try to use the currently active window HWND hwndFg = ::GetForegroundWindow(); wxWindow *parent = hwndFg ? wxFindWinFromHandle((WXHWND)hwndFg) : NULL; if ( !parent ) { // next try the main app window parent = wxTheApp->GetTopWindow(); } // finally, check if the parent we found is really suitable if ( !parent || parent == (wxWindow *)this || !parent->IsShown() ) { // don't use this one parent = NULL; } return parent; } void wxDialog::DoShowModal() { wxCHECK_RET( !IsModalShowing(), _T("DoShowModal() called twice") ); wxCHECK_RET( IsModal(), _T("can't DoShowModal() modeless dialog") ); wxModalDialogs.Append(this); wxWindow *parent = GetParent(); wxWindow* oldFocus = m_oldFocus; // We have to remember the HWND because we need to check // the HWND still exists (oldFocus can be garbage when the dialog // exits, if it has been destroyed) HWND hwndOldFocus = 0; if (oldFocus) hwndOldFocus = (HWND) oldFocus->GetHWND(); // remember where the focus was if ( !oldFocus ) { oldFocus = parent; if ( parent ) hwndOldFocus = GetHwndOf(parent); } // disable all other app windows wxASSERT_MSG( !m_windowDisabler, _T("disabling windows twice?") ); m_windowDisabler = new wxWindowDisabler(this); // enter the modal loop while ( IsModalShowing() ) { #if wxUSE_THREADS wxMutexGuiLeaveOrEnter(); #endif // wxUSE_THREADS while ( !wxTheApp->Pending() && wxTheApp->ProcessIdle() ) ; // a message came or no more idle processing to do wxTheApp->DoMessage(); } // and restore focus // Note that this code MUST NOT access the dialog object's data // in case the object has been deleted (which will be the case // for a modal dialog that has been destroyed before calling EndModal). if ( oldFocus && (oldFocus != this) && ::IsWindow(hwndOldFocus)) { // This is likely to prove that the object still exists if (wxFindWinFromHandle((WXHWND) hwndOldFocus) == oldFocus) oldFocus->SetFocus(); } } bool wxDialog::Show(bool show) { if ( !show ) { // if we had disabled other app windows, reenable them back now because // if they stay disabled Windows will activate another window (one // which is enabled, anyhow) and we will lose activation if ( m_windowDisabler ) { delete m_windowDisabler; m_windowDisabler = NULL; } } // ShowModal() may be called for already shown dialog if ( !wxDialogBase::Show(show) && !(show && IsModal()) ) { // nothing to do return FALSE; } if ( show ) { // usually will result in TransferDataToWindow() being called InitDialog(); } if ( IsModal() ) { if ( show ) { // modal dialog needs a parent window, so try to find one if ( !GetParent() ) { m_parent = FindSuitableParent(); } DoShowModal(); } else // end of modal dialog { // this will cause IsModalShowing() return FALSE and our local // message loop will terminate wxModalDialogs.DeleteObject(this); } } return TRUE; } // a special version for Show(TRUE) for modal dialogs which returns return code int wxDialog::ShowModal() { if ( !IsModal() ) { SetModal(TRUE); } Show(TRUE); return GetReturnCode(); } // NB: this function (surprizingly) may be called for both modal and modeless // dialogs and should work for both of them void wxDialog::EndModal(int retCode) { SetReturnCode(retCode); Show(FALSE); } // ---------------------------------------------------------------------------- // wxWin event handlers // ---------------------------------------------------------------------------- // Standard buttons void wxDialog::OnOK(wxCommandEvent& WXUNUSED(event)) { if ( Validate() && TransferDataFromWindow() ) { EndModal(wxID_OK); } } void wxDialog::OnApply(wxCommandEvent& WXUNUSED(event)) { if ( Validate() ) TransferDataFromWindow(); // TODO probably need to disable the Apply button until things change again } void wxDialog::OnCancel(wxCommandEvent& WXUNUSED(event)) { EndModal(wxID_CANCEL); } void wxDialog::OnCloseWindow(wxCloseEvent& WXUNUSED(event)) { // We'll send a Cancel message by default, which may close the dialog. // Check for looping if the Cancel event handler calls Close(). // Note that if a cancel button and handler aren't present in the dialog, // nothing will happen when you close the dialog via the window manager, or // via Close(). We wouldn't want to destroy the dialog by default, since // the dialog may have been created on the stack. However, this does mean // that calling dialog->Close() won't delete the dialog unless the handler // for wxID_CANCEL does so. So use Destroy() if you want to be sure to // destroy the dialog. The default OnCancel (above) simply ends a modal // dialog, and hides a modeless dialog. // VZ: this is horrible and MT-unsafe. Can't we reuse some of these global // lists here? don't dare to change it now, but should be done later! static wxList closing; if ( closing.Member(this) ) return; closing.Append(this); wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL); cancelEvent.SetEventObject( this ); GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog closing.DeleteObject(this); } void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& WXUNUSED(event)) { #if wxUSE_CTL3D Ctl3dColorChange(); #else SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)); Refresh(); #endif } // --------------------------------------------------------------------------- // dialog window proc // --------------------------------------------------------------------------- long wxDialog::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam) { long rc = 0; bool processed = FALSE; switch ( message ) { case WM_CLOSE: // if we can't close, tell the system that we processed the // message - otherwise it would close us processed = !Close(); break; case WM_SIZE: // the Windows dialogs unfortunately are not meant to be resizeable // at all and their standard class doesn't include CS_[VH]REDRAW // styles which means that the window is not refreshed properly // after the resize and no amount of WS_CLIPCHILDREN/SIBLINGS can // help with it - so we have to refresh it manually which certainly // creates flicker but at least doesn't show garbage on the screen rc = wxWindow::MSWWindowProc(message, wParam, lParam); processed = TRUE; if ( !HasFlag(wxNO_FULL_REPAINT_ON_RESIZE) ) { ::InvalidateRect(GetHwnd(), NULL, FALSE /* erase bg */); } break; #ifndef __WXMICROWIN__ case WM_SETCURSOR: // we want to override the busy cursor for modal dialogs: // typically, wxBeginBusyCursor() is called and then a modal dialog // is shown, but the modal dialog shouldn't have hourglass cursor if ( IsModalShowing() && wxIsBusy() ) { // set our cursor for all windows (but see below) wxCursor cursor = m_cursor; if ( !cursor.Ok() ) cursor = wxCURSOR_ARROW; ::SetCursor(GetHcursorOf(cursor)); // in any case, stop here and don't let wxWindow process this // message (it would set the busy cursor) processed = TRUE; // but return FALSE to tell the child window (if the event // comes from one of them and not from ourselves) that it can // set its own cursor if it has one: thus, standard controls // (e.g. text ctrl) still have correct cursors in a dialog // invoked while wxIsBusy() rc = FALSE; } break; #endif // __WXMICROWIN__ } if ( !processed ) rc = wxWindow::MSWWindowProc(message, wParam, lParam); return rc; } #if wxUSE_CTL3D // Define for each class of dialog and control WXHBRUSH wxDialog::OnCtlColor(WXHDC WXUNUSED(pDC), WXHWND WXUNUSED(pWnd), WXUINT WXUNUSED(nCtlColor), WXUINT message, WXWPARAM wParam, WXLPARAM lParam) { return (WXHBRUSH)Ctl3dCtlColorEx(message, wParam, lParam); } #endif // wxUSE_CTL3D