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WX_3_0_0-r
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247
BuildSVN.txt
247
BuildSVN.txt
@@ -2,243 +2,12 @@
|
||||
How to build the sources from SVN
|
||||
------------------------------------------------------------------------
|
||||
|
||||
Please use the install.txt files in docs/gtk, docs/msw, docs/motif, docs/mac
|
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etc. alongside these instructions.
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||||
|
||||
I) Windows using plain makefiles
|
||||
----------------------------------------
|
||||
|
||||
a) If using Microsoft Visual C++ 5.0 or 6.0
|
||||
|
||||
Ensure that the command-line compiler and tools (including
|
||||
nmake) are installed and ready to run. Depending on your
|
||||
installation there may be a batch file (commonly named VCVARS32.BAT)
|
||||
that needs to be run to set correct environment variables and PATH entries.
|
||||
|
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Continue with item c) below.
|
||||
|
||||
|
||||
b) If using the MinGW or Cygwin compilers
|
||||
|
||||
You can get MinGW from http://www.mingw.org/
|
||||
|
||||
Cygwin is available at http://www.cygwin.com/
|
||||
|
||||
If you are using Cygwin or MinGW together with the MSYS environment, you
|
||||
can build the library using configure (see "Unix ports" and
|
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"Windows using configure" below). You can also
|
||||
build wxWidgets without configure using native makefile, but only with
|
||||
MinGW. Using Cygwin together with Windows makefile is no longer supported.
|
||||
|
||||
If building with MinGW without configure:
|
||||
|
||||
-> Set your path so that it includes the directory
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||||
where your compiler and tools reside
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||||
|
||||
-> Make sure you have GNU Make installed. It must be Windows native version.
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||||
Download it from http://www.mingw.org, the executable will be called
|
||||
mingw32-make.exe.
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||||
|
||||
-> Modern version of MinGW is required; preferably MinGW 2.0 (with gcc3),
|
||||
but MinGW with gcc-2.95.3 will suffice. If you are using 2.95, you will
|
||||
have to change variable GCC_VERSION in config.gcc (see msw/install.txt
|
||||
for details).
|
||||
|
||||
If using configure, Unix instructions apply.
|
||||
|
||||
|
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c) Build instructions
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Assuming that you installed the wxWidgets sources into c:\wxWidgets:
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-> Copy c:\wxWidgets\include\wx\msw\setup0.h
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to c:\wxWidgets\include\wx\msw\setup.h
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-> Edit c:\wxWidgets\include\wx\msw\setup.h to choose
|
||||
the features you would like to compile wxWidgets with[out].
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|
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and std iostreams are disabled with
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#define wxUSE_STD_IOSTREAM 0
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-> type: cd c:\wxWidgets\build\msw
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-> type: make -f makefile.gcc (if using GNU tools)
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or type: nmake -f makefile.vc (if using MS VC++)
|
||||
etc.
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See also docs/msw/install.txt for additional compilation options.
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|
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d) Borland (including free command line tools)
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Download tools from http://www.borland.com/downloads/
|
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See docs/msw/install.txt for details; in brief:
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-> type cd c:\wxWidgets\build\msw
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-> type make -f makefile.bcc
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You can customize many things in the build process, detailed description is
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||||
in docs/msw/install.txt.
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||||
|
||||
|
||||
II) Unix ports
|
||||
--------------
|
||||
|
||||
Building wxGTK or wxMotif completely without configure
|
||||
won't ever work, but there is now a new makefile system
|
||||
that works without libtool and automake, using only
|
||||
configure to create what is needed.
|
||||
|
||||
In order to create configure, you need to have the
|
||||
GNU autoconf package (version > 2.54) installed
|
||||
on your system and type run "autoconf" in the base
|
||||
directory (or run the autogen.sh script in the same
|
||||
directory, which just calls autoconf). Note that you usually don't
|
||||
need to do this because configure is included in SVN.
|
||||
|
||||
Set WXWIN environment variable to the base directory such
|
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as ~/wxWidgets (this is actually not really needed).
|
||||
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||||
-> type: export WXWIN=~/wxWidgets
|
||||
-> type: md mybuild
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||||
-> type: cd mybuild
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||||
-> type: ../configure --with-motif
|
||||
or type: ../configure --with-gtk
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||||
-> type: make
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||||
-> type: su <type root password>
|
||||
-> type: make install
|
||||
-> type: ldconfig
|
||||
-> type: exit
|
||||
|
||||
Call configure with --disable-shared to create a static
|
||||
library. Calling "make uninstall" will remove the installed
|
||||
library and "make dist" will create a distribution (not
|
||||
yet complete).
|
||||
|
||||
III) Windows using configure
|
||||
----------------------------------------
|
||||
|
||||
wxWidgets can be built on Windows using MSYS (see
|
||||
http://www.mingw.org/), which is a POSIX build environment
|
||||
for Windows. With MSYS you can just ./configure && make (see also VII,
|
||||
Unix->Windows cross-compiling using configure).
|
||||
|
||||
Of course, you can also build the library using plain makefiles (see
|
||||
section I).
|
||||
|
||||
V) MacOS X using configure and the Developer Tools
|
||||
----------------------------------------
|
||||
|
||||
You need to have the Developer Tools installed. If this is not the case,
|
||||
you will need to register at the Apple Developer web site (this is a free
|
||||
registration) in order to download the Developer Tools installer.
|
||||
|
||||
In order to create configure, you need to have the
|
||||
GNU autoconf package (version >= 2.54) installed
|
||||
on your system and type run "autoconf" in the base
|
||||
directory (or run the autogen.sh script in the same
|
||||
directory, which just calls autoconf).
|
||||
|
||||
-> type: mkdir macbuild
|
||||
-> type: cd macbuild
|
||||
-> type: ../configure --with-mac
|
||||
or type: ../configure
|
||||
-> type: make
|
||||
|
||||
VI) OS/2
|
||||
----------------------------------------
|
||||
No notes.
|
||||
|
||||
VII) Unix->Windows cross-compiling using configure
|
||||
--------------------------------------------------
|
||||
|
||||
First you'll need a cross-compiler; linux glibc binaries of MinGW and
|
||||
Cygwin (both based on egcs) can be found at
|
||||
ftp://ftp.objsw.com/pub/crossgcc/linux-x-win32. Alternative binaries,
|
||||
based on the latest MinGW release can be found at
|
||||
http://members.telering.at/jessich/mingw/mingwcross/mingw_cross.html
|
||||
Otherwise you can compile one yourself.
|
||||
|
||||
[ A Note about Cygwin and MinGW: the main difference is that Cygwin
|
||||
binaries are always linked against cygwin.dll. This dll encapsulates most
|
||||
standard Unix C extensions, which is very handy if you're porting unix
|
||||
software to windows. However, wxMSW doesn't need this, so MinGW is
|
||||
preferable if you write portable C(++). ]
|
||||
|
||||
You might want to build both Unix and Windows binaries in the same source
|
||||
tree; to do this make subdirs for each e.g. unix and win32. If you've
|
||||
already build wxWidgets in the main dir, do a 'make distclean' there,
|
||||
otherwise configure will get confused. (In any case, read the section 'Unix
|
||||
using configure' and make sure you're able to build a native wxWidgets
|
||||
library; cross-compiling errors can be pretty obscure and you'll want to be
|
||||
sure that your configure setup is basically sound.)
|
||||
|
||||
To cross compile the windows library, do
|
||||
-> cd win32
|
||||
(or whatever you called it)
|
||||
Now run configure. There are two ways to do this
|
||||
-> ../configure --host=i586-mingw32 --build=i586-linux --with-mingw
|
||||
where --build= should read whatever platform you're building on. Configure
|
||||
will notice that build and host platforms differ, and automatically prepend
|
||||
i586-mingw32- to gcc, ar, ld, etc (make sure they're in the PATH!).
|
||||
The other way to run configure is by specifying the names of the binaries
|
||||
yourself:
|
||||
-> CC=i586-mingw32-gcc CXX=i586-mingw32-g++ RANLIB=i586-mingw32-ranlib \
|
||||
DLLTOOL=i586-mingw32-dlltool LD=i586-mingw32-ld NM=i586-mingw32-nm \
|
||||
../configure --host=i586-mingw32 --with-mingw
|
||||
|
||||
(all assuming you're using MinGW)
|
||||
By default this will compile a DLL, if you want a static library,
|
||||
specify --disable-shared.
|
||||
|
||||
Type
|
||||
-> make
|
||||
and wait, wait, wait. Don't leave the room, because the minute you do there
|
||||
will be a compile error :-)
|
||||
|
||||
NB: if you are using a very old compiler you risk to get quite a few warnings
|
||||
about "ANSI C++ forbids implicit conversion from 'void *'" in all places
|
||||
where va_arg macro is used. This is due to a bug in (some versions of)
|
||||
MinGW headers which may be corrected by upgrading your compier,
|
||||
otherwise you might edit the file
|
||||
|
||||
${install_prefix}/lib/gcc-lib/i586-mingw32/egcs-2.91.57/include/stdarg.h
|
||||
|
||||
(instead of egcs-2.91.57 you may have something different), searching for
|
||||
the lines
|
||||
|
||||
/* Define __gnuc_va_list. */
|
||||
|
||||
#ifndef __GNUC_VA_LIST
|
||||
#define __GNUC_VA_LIST
|
||||
#if defined(__svr4__) || defined(_AIX) || defined(_M_UNIX) || defined(__NetBSD__)
|
||||
typedef char *__gnuc_va_list;
|
||||
#else
|
||||
typedef void *__gnuc_va_list;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
and adding "|| defined(_WIN32)" to the list of platforms on which
|
||||
__gnuc_va_list is char *.
|
||||
|
||||
If this is successful, you end up with a wx23_2.dll/libwx23_2.a in win32/lib
|
||||
(or just libwx_msw.a if you opted for a static build).
|
||||
Now try building the minimal sample:
|
||||
|
||||
-> cd samples/minimal
|
||||
-> make
|
||||
|
||||
and run it with wine, for example (or copy to a Windows box)
|
||||
-> wine minimal.exe
|
||||
|
||||
If all is well, do an install; from win32
|
||||
-> make install
|
||||
|
||||
Native and cross-compiled installations can co-exist peacefully
|
||||
(as long as their widget sets differ), except for wx-config. You might
|
||||
want to rename the cross-compiled one to i586-mingw32-wx-config, or something.
|
||||
|
||||
Cross-compiling TODO:
|
||||
---------------------
|
||||
- resource compiling must be done manually for now (should/can we link the
|
||||
default wx resources into libwx_msw.a?) [ No we can't; the linker won't
|
||||
link it in... you have to supply an object file ]
|
||||
- static executables are HUGE -- there must be room for improvement.
|
||||
Before building from svn sources under Windows, you need to copy the
|
||||
file include/wx/msw/setup0.h to include/wx/msw/setup.h. This is
|
||||
necessary in order to allow having local modifications to the latter
|
||||
file without showing it as modified, as it is not under version
|
||||
control.
|
||||
|
||||
After doing this, please proceed with the build as with any official
|
||||
release, i.e. follow the instructions in the install.txt file in
|
||||
docs/gtk, docs/msw and so on.
|
||||
|
@@ -109,195 +109,383 @@ EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Debug|x64 = Debug|x64
|
||||
DLL Debug|Win32 = DLL Debug|Win32
|
||||
DLL Debug|x64 = DLL Debug|x64
|
||||
DLL Release|Win32 = DLL Release|Win32
|
||||
DLL Release|x64 = DLL Release|x64
|
||||
Release|Win32 = Release|Win32
|
||||
Release|x64 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{56A4B526-BB81-5D01-AAA9-16D23BBB169D}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{56A4B526-BB81-5D01-AAA9-16D23BBB169D}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{56A4B526-BB81-5D01-AAA9-16D23BBB169D}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{56A4B526-BB81-5D01-AAA9-16D23BBB169D}.Debug|x64.Build.0 = Debug|x64
|
||||
{56A4B526-BB81-5D01-AAA9-16D23BBB169D}.DLL Debug|Win32.ActiveCfg = DLL Debug|Win32
|
||||
{56A4B526-BB81-5D01-AAA9-16D23BBB169D}.DLL Debug|Win32.Build.0 = DLL Debug|Win32
|
||||
{56A4B526-BB81-5D01-AAA9-16D23BBB169D}.DLL Debug|x64.ActiveCfg = DLL Debug|x64
|
||||
{56A4B526-BB81-5D01-AAA9-16D23BBB169D}.DLL Debug|x64.Build.0 = DLL Debug|x64
|
||||
{56A4B526-BB81-5D01-AAA9-16D23BBB169D}.DLL Release|Win32.ActiveCfg = DLL Release|Win32
|
||||
{56A4B526-BB81-5D01-AAA9-16D23BBB169D}.DLL Release|Win32.Build.0 = DLL Release|Win32
|
||||
{56A4B526-BB81-5D01-AAA9-16D23BBB169D}.DLL Release|x64.ActiveCfg = DLL Release|x64
|
||||
{56A4B526-BB81-5D01-AAA9-16D23BBB169D}.DLL Release|x64.Build.0 = DLL Release|x64
|
||||
{56A4B526-BB81-5D01-AAA9-16D23BBB169D}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{56A4B526-BB81-5D01-AAA9-16D23BBB169D}.Release|Win32.Build.0 = Release|Win32
|
||||
{56A4B526-BB81-5D01-AAA9-16D23BBB169D}.Release|x64.ActiveCfg = Release|x64
|
||||
{56A4B526-BB81-5D01-AAA9-16D23BBB169D}.Release|x64.Build.0 = Release|x64
|
||||
{8B867186-A0B5-5479-B824-E176EDD27C40}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{8B867186-A0B5-5479-B824-E176EDD27C40}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{8B867186-A0B5-5479-B824-E176EDD27C40}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{8B867186-A0B5-5479-B824-E176EDD27C40}.Debug|x64.Build.0 = Debug|x64
|
||||
{8B867186-A0B5-5479-B824-E176EDD27C40}.DLL Debug|Win32.ActiveCfg = DLL Debug|Win32
|
||||
{8B867186-A0B5-5479-B824-E176EDD27C40}.DLL Debug|Win32.Build.0 = DLL Debug|Win32
|
||||
{8B867186-A0B5-5479-B824-E176EDD27C40}.DLL Debug|x64.ActiveCfg = DLL Debug|x64
|
||||
{8B867186-A0B5-5479-B824-E176EDD27C40}.DLL Debug|x64.Build.0 = DLL Debug|x64
|
||||
{8B867186-A0B5-5479-B824-E176EDD27C40}.DLL Release|Win32.ActiveCfg = DLL Release|Win32
|
||||
{8B867186-A0B5-5479-B824-E176EDD27C40}.DLL Release|Win32.Build.0 = DLL Release|Win32
|
||||
{8B867186-A0B5-5479-B824-E176EDD27C40}.DLL Release|x64.ActiveCfg = DLL Release|x64
|
||||
{8B867186-A0B5-5479-B824-E176EDD27C40}.DLL Release|x64.Build.0 = DLL Release|x64
|
||||
{8B867186-A0B5-5479-B824-E176EDD27C40}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{8B867186-A0B5-5479-B824-E176EDD27C40}.Release|Win32.Build.0 = Release|Win32
|
||||
{8B867186-A0B5-5479-B824-E176EDD27C40}.Release|x64.ActiveCfg = Release|x64
|
||||
{8B867186-A0B5-5479-B824-E176EDD27C40}.Release|x64.Build.0 = Release|x64
|
||||
{8ACC122A-CA6A-5AA6-9C97-9CDD2E533DB0}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{8ACC122A-CA6A-5AA6-9C97-9CDD2E533DB0}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{8ACC122A-CA6A-5AA6-9C97-9CDD2E533DB0}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{8ACC122A-CA6A-5AA6-9C97-9CDD2E533DB0}.Debug|x64.Build.0 = Debug|x64
|
||||
{8ACC122A-CA6A-5AA6-9C97-9CDD2E533DB0}.DLL Debug|Win32.ActiveCfg = DLL Debug|Win32
|
||||
{8ACC122A-CA6A-5AA6-9C97-9CDD2E533DB0}.DLL Debug|Win32.Build.0 = DLL Debug|Win32
|
||||
{8ACC122A-CA6A-5AA6-9C97-9CDD2E533DB0}.DLL Debug|x64.ActiveCfg = DLL Debug|x64
|
||||
{8ACC122A-CA6A-5AA6-9C97-9CDD2E533DB0}.DLL Debug|x64.Build.0 = DLL Debug|x64
|
||||
{8ACC122A-CA6A-5AA6-9C97-9CDD2E533DB0}.DLL Release|Win32.ActiveCfg = DLL Release|Win32
|
||||
{8ACC122A-CA6A-5AA6-9C97-9CDD2E533DB0}.DLL Release|Win32.Build.0 = DLL Release|Win32
|
||||
{8ACC122A-CA6A-5AA6-9C97-9CDD2E533DB0}.DLL Release|x64.ActiveCfg = DLL Release|x64
|
||||
{8ACC122A-CA6A-5AA6-9C97-9CDD2E533DB0}.DLL Release|x64.Build.0 = DLL Release|x64
|
||||
{8ACC122A-CA6A-5AA6-9C97-9CDD2E533DB0}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{8ACC122A-CA6A-5AA6-9C97-9CDD2E533DB0}.Release|Win32.Build.0 = Release|Win32
|
||||
{8ACC122A-CA6A-5AA6-9C97-9CDD2E533DB0}.Release|x64.ActiveCfg = Release|x64
|
||||
{8ACC122A-CA6A-5AA6-9C97-9CDD2E533DB0}.Release|x64.Build.0 = Release|x64
|
||||
{6053CC38-CDEE-584C-8BC8-4B000D800FC7}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{6053CC38-CDEE-584C-8BC8-4B000D800FC7}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{6053CC38-CDEE-584C-8BC8-4B000D800FC7}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{6053CC38-CDEE-584C-8BC8-4B000D800FC7}.Debug|x64.Build.0 = Debug|x64
|
||||
{6053CC38-CDEE-584C-8BC8-4B000D800FC7}.DLL Debug|Win32.ActiveCfg = DLL Debug|Win32
|
||||
{6053CC38-CDEE-584C-8BC8-4B000D800FC7}.DLL Debug|Win32.Build.0 = DLL Debug|Win32
|
||||
{6053CC38-CDEE-584C-8BC8-4B000D800FC7}.DLL Debug|x64.ActiveCfg = DLL Debug|x64
|
||||
{6053CC38-CDEE-584C-8BC8-4B000D800FC7}.DLL Debug|x64.Build.0 = DLL Debug|x64
|
||||
{6053CC38-CDEE-584C-8BC8-4B000D800FC7}.DLL Release|Win32.ActiveCfg = DLL Release|Win32
|
||||
{6053CC38-CDEE-584C-8BC8-4B000D800FC7}.DLL Release|Win32.Build.0 = DLL Release|Win32
|
||||
{6053CC38-CDEE-584C-8BC8-4B000D800FC7}.DLL Release|x64.ActiveCfg = DLL Release|x64
|
||||
{6053CC38-CDEE-584C-8BC8-4B000D800FC7}.DLL Release|x64.Build.0 = DLL Release|x64
|
||||
{6053CC38-CDEE-584C-8BC8-4B000D800FC7}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{6053CC38-CDEE-584C-8BC8-4B000D800FC7}.Release|Win32.Build.0 = Release|Win32
|
||||
{6053CC38-CDEE-584C-8BC8-4B000D800FC7}.Release|x64.ActiveCfg = Release|x64
|
||||
{6053CC38-CDEE-584C-8BC8-4B000D800FC7}.Release|x64.Build.0 = Release|x64
|
||||
{75596CE6-5AE7-55C9-B890-C07B0A657A83}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{75596CE6-5AE7-55C9-B890-C07B0A657A83}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{75596CE6-5AE7-55C9-B890-C07B0A657A83}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{75596CE6-5AE7-55C9-B890-C07B0A657A83}.Debug|x64.Build.0 = Debug|x64
|
||||
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<ClCompile Include="..\..\src\common\animatecmn.cpp" />
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<ClCompile Include="..\..\src\common\bmpcboxcmn.cpp" />
|
||||
@@ -249,9 +467,13 @@
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|
||||
<ClCompile Include="..\..\src\common\dummy.cpp">
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||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='DLL Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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@@ -302,23 +524,37 @@
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<Command Condition="'$(Configuration)|$(Platform)'=='DLL Debug|Win32'">copy "%(FullPath)" $(OutDir)mswud\wx\setup.h</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='DLL Debug|x64'">copy "%(FullPath)" $(OutDir)mswud\wx\setup.h</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='DLL Debug|x64'">$(OutDir)mswud\wx\setup.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='DLL Release|Win32'">Creating $(OutDir)mswu\wx\setup.h</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='DLL Release|x64'">Creating $(OutDir)mswu\wx\setup.h</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='DLL Release|Win32'">copy "%(FullPath)" $(OutDir)mswu\wx\setup.h</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='DLL Release|x64'">copy "%(FullPath)" $(OutDir)mswu\wx\setup.h</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" $(OutDir)mswu\wx\setup.h</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" $(OutDir)mswu\wx\setup.h</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(OutDir)mswu\wx\setup.h;%(Outputs)</Outputs>
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</CustomBuild>
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<ClInclude Include="..\..\include\wx\msw\bmpcbox.h" />
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||||
<ClInclude Include="..\..\include\wx\msw\calctrl.h" />
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@@ -327,21 +563,37 @@
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|
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<ClInclude Include="..\..\include\wx\msw\hyperlink.h" />
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@@ -403,4 +655,4 @@
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@@ -28,55 +44,103 @@
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<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">wxmsw30u_aui</TargetName>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">wxmsw30u_aui</TargetName>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='DLL Debug|Win32'">wxmsw30ud_$(ProjectName)_vc_custom</TargetName>
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@@ -96,7 +160,43 @@
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<AdditionalIncludeDirectories>$(OutDir)mswu;..\..\include;..\..\src\tiff\libtiff;..\..\src\jpeg;..\..\src\png;..\..\src\zlib;..\..\src\regex;..\..\src\expat\lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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@@ -213,7 +389,6 @@
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@@ -242,12 +417,59 @@
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<ExceptionHandling>Sync</ExceptionHandling>
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE=1;_CRT_NON_CONFORMING_SWPRINTFS=1;_SCL_SECURE_NO_WARNINGS=1;__WXMSW__;NDEBUG;_UNICODE;WXBUILDING;WXDLLNAME=wxmsw30u_aui_vc_x64_custom;WXUSINGDLL;WXMAKINGDLL_AUI;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='DLL Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='DLL Debug|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='DLL Release|x64'">Create</PrecompiledHeader>
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<ClCompile Include="..\..\src\aui\auibar.cpp" />
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@@ -260,41 +482,71 @@
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<PreprocessorDefinitions>WIN32;_LIB;_DEBUG;_CRT_SECURE_NO_DEPRECATE=1;_CRT_NON_CONFORMING_SWPRINTFS=1;_SCL_SECURE_NO_WARNINGS=1;__WXMSW__;_UNICODE;WXBUILDING;wxUSE_GUI=0;wxUSE_BASE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ResourceCompile>
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<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE=1;_CRT_NON_CONFORMING_SWPRINTFS=1;_SCL_SECURE_NO_WARNINGS=1;__WXMSW__;_UNICODE;WXBUILDING;WXDLLNAME=wxbase30ud_vc_x64_custom;wxUSE_GUI=0;WXMAKINGDLL_BASE;wxUSE_BASE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(OutDir)mswud;..\..\include;..\..\src\tiff\libtiff;..\..\src\jpeg;..\..\src\png;..\..\src\zlib;..\..\src\regex;..\..\src\expat\lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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<Link>
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<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
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<AdditionalDependencies>wxzlibd.lib;wxregexud.lib;wxexpatd.lib;kernel32.lib;user32.lib;gdi32.lib;comdlg32.lib;winspool.lib;winmm.lib;shell32.lib;comctl32.lib;ole32.lib;oleaut32.lib;uuid.lib;rpcrt4.lib;advapi32.lib;wsock32.lib;wininet.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)wxbase30ud_vc_x64_custom.dll</OutputFile>
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<ImportLibrary>$(OutDir)wxbase30ud.lib</ImportLibrary>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ProgramDatabaseFile>$(OutDir)wxbase30ud_vc_x64_custom.pdb</ProgramDatabaseFile>
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</Link>
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<Bscmake>
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||||
<OutputFile>$(OutDir)wx_vc9_base.bsc</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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</Bscmake>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DLL Release|Win32'">
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<Midl>
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<PreprocessorDefinitions>WIN32;_USRDLL;DLL_EXPORTS;_CRT_SECURE_NO_DEPRECATE=1;_CRT_NON_CONFORMING_SWPRINTFS=1;_SCL_SECURE_NO_WARNINGS=1;__WXMSW__;NDEBUG;_UNICODE;WXBUILDING;wxUSE_GUI=0;WXMAKINGDLL_BASE;wxUSE_BASE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@@ -213,7 +389,6 @@
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>wx/wxprec.h</PrecompiledHeaderFile>
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@@ -242,6 +417,49 @@
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<AdditionalIncludeDirectories>$(OutDir)mswu;..\..\include;..\..\src\tiff\libtiff;..\..\src\jpeg;..\..\src\png;..\..\src\zlib;..\..\src\regex;..\..\src\expat\lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_USRDLL;DLL_EXPORTS;_CRT_SECURE_NO_DEPRECATE=1;_CRT_NON_CONFORMING_SWPRINTFS=1;_SCL_SECURE_NO_WARNINGS=1;__WXMSW__;NDEBUG;_UNICODE;WXBUILDING;wxUSE_GUI=0;WXMAKINGDLL_BASE;wxUSE_BASE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE=1;_CRT_NON_CONFORMING_SWPRINTFS=1;_SCL_SECURE_NO_WARNINGS=1;__WXMSW__;NDEBUG;_UNICODE;WXBUILDING;WXDLLNAME=wxbase30u_vc_x64_custom;wxUSE_GUI=0;WXMAKINGDLL_BASE;wxUSE_BASE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Link>
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<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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@@ -260,9 +478,13 @@
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@@ -273,12 +495,20 @@
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@@ -375,23 +605,37 @@
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<Command Condition="'$(Configuration)|$(Platform)'=='DLL Debug|Win32'">copy "%(FullPath)" $(OutDir)mswud\wx\setup.h</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='DLL Debug|x64'">copy "%(FullPath)" $(OutDir)mswud\wx\setup.h</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='DLL Debug|x64'">$(OutDir)mswud\wx\setup.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='DLL Release|Win32'">Creating $(OutDir)mswu\wx\setup.h</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" $(OutDir)mswud\wx\setup.h</Command>
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</CustomBuild>
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<ClInclude Include="..\..\include\wx\msw\apptbase.h" />
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@@ -404,21 +648,37 @@
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<Command Condition="'$(Configuration)|$(Platform)'=='DLL Debug|x64'">cl /EP /nologo "%(FullPath)" > "$(OutDir)mswud\wx\msw\rcdefs.h"</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='DLL Release|x64'">cl /EP /nologo "%(FullPath)" > "$(OutDir)mswu\wx\msw\rcdefs.h"</Command>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Creating $(OutDir)mswud\wx\msw\rcdefs.h</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cl /EP /nologo "%(FullPath)" > "$(OutDir)mswud\wx\msw\rcdefs.h"</Command>
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||||
<ClInclude Include="..\..\include\wx\msw\libraries.h" />
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<ClInclude Include="..\..\include\wx\msw\mimetype.h" />
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@@ -596,4 +856,4 @@
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||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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||||
<Configuration>Debug</Configuration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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<ProjectConfiguration Include="DLL Debug|Win32">
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<Configuration>DLL Debug</Configuration>
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||||
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<ProjectConfiguration Include="DLL Debug|x64">
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<Configuration>DLL Debug</Configuration>
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<ProjectConfiguration Include="DLL Release|Win32">
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<Configuration>DLL Release</Configuration>
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<Platform>Win32</Platform>
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<ProjectConfiguration Include="DLL Release|x64">
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<Configuration>DLL Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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<ProjectConfiguration Include="Release|x64">
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<PropertyGroup Label="Globals">
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<ProjectName>core</ProjectName>
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@@ -28,55 +44,103 @@
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@@ -802,21 +1186,37 @@
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@@ -28,55 +44,103 @@
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@@ -242,12 +417,59 @@
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@@ -265,41 +487,71 @@
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<Command Condition="'$(Configuration)|$(Platform)'=='DLL Debug|Win32'">copy "%(FullPath)" $(OutDir)mswud\wx\setup.h</Command>
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@@ -316,4 +568,4 @@
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@@ -28,55 +44,103 @@
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@@ -242,12 +417,59 @@
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@@ -312,4 +564,4 @@
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@@ -324,4 +576,4 @@
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@@ -213,7 +389,6 @@
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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||||
</Bscmake>
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||||
</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\common\dummy.cpp">
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||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='DLL Debug|Win32'">Create</PrecompiledHeader>
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||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='DLL Debug|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='DLL Release|Win32'">Create</PrecompiledHeader>
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||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='DLL Release|x64'">Create</PrecompiledHeader>
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||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
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@@ -256,41 +478,71 @@
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<Command Condition="'$(Configuration)|$(Platform)'=='DLL Debug|x64'">copy "%(FullPath)" $(OutDir)mswud\wx\setup.h</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='DLL Release|Win32'">copy "%(FullPath)" $(OutDir)mswu\wx\setup.h</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='DLL Debug|Win32'">cl /EP /nologo "%(FullPath)" > "$(OutDir)mswud\wx\msw\rcdefs.h"</Command>
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<PreprocessorDefinitions>WIN32;_USRDLL;DLL_EXPORTS;_DEBUG;_CRT_SECURE_NO_DEPRECATE=1;_CRT_NON_CONFORMING_SWPRINTFS=1;_SCL_SECURE_NO_WARNINGS=1;__WXMSW__;_UNICODE;WXBUILDING;WXUSINGDLL;WXMAKINGDLL_WEBVIEW;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE=1;_CRT_NON_CONFORMING_SWPRINTFS=1;_SCL_SECURE_NO_WARNINGS=1;__WXMSW__;_UNICODE;WXBUILDING;WXDLLNAME=wxmsw30ud_webview_vc_custom;WXUSINGDLL;WXMAKINGDLL_WEBVIEW;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0409</Culture>
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<AdditionalIncludeDirectories>$(OutDir)mswud;..\..\include;..\..\src\tiff\libtiff;..\..\src\jpeg;..\..\src\png;..\..\src\zlib;..\..\src\regex;..\..\src\expat\lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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<Link>
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<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
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<AdditionalDependencies>wxtiffd.lib;wxjpegd.lib;wxpngd.lib;wxzlibd.lib;wxregexud.lib;wxexpatd.lib;kernel32.lib;user32.lib;gdi32.lib;comdlg32.lib;winspool.lib;winmm.lib;shell32.lib;comctl32.lib;ole32.lib;oleaut32.lib;uuid.lib;rpcrt4.lib;advapi32.lib;wsock32.lib;wininet.lib;$(OutDir)wxmsw30ud_core.lib;$(OutDir)wxbase30ud.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<PreprocessorDefinitions>WIN32;_USRDLL;DLL_EXPORTS;_CRT_SECURE_NO_DEPRECATE=1;_CRT_NON_CONFORMING_SWPRINTFS=1;_SCL_SECURE_NO_WARNINGS=1;__WXMSW__;NDEBUG;_UNICODE;WXBUILDING;WXUSINGDLL;WXMAKINGDLL_WEBVIEW;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@@ -213,7 +389,6 @@
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderOutputFile>vc_mswudll\wxprec_webviewdll.pch</PrecompiledHeaderOutputFile>
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<ObjectFileName>vc_mswudll\webview\</ObjectFileName>
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<ProgramDataBaseFileName>$(OutDir)wxmsw30u_webview_vc_custom.pdb</ProgramDataBaseFileName>
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@@ -242,12 +417,59 @@
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>wx/wxprec.h</PrecompiledHeaderFile>
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<PrecompiledHeaderOutputFile>vc_mswudll\wxprec_webviewdll.pch</PrecompiledHeaderOutputFile>
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<ProgramDataBaseFileName>$(OutDir)wxmsw30u_webview_vc_custom.pdb</ProgramDataBaseFileName>
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<WarningLevel>Level4</WarningLevel>
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<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE=1;_CRT_NON_CONFORMING_SWPRINTFS=1;_SCL_SECURE_NO_WARNINGS=1;__WXMSW__;NDEBUG;_UNICODE;WXBUILDING;WXDLLNAME=wxmsw30u_webview_vc_custom;WXUSINGDLL;WXMAKINGDLL_WEBVIEW;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ProgramDatabaseFile>$(OutDir)wxmsw30u_webview_vc_custom.pdb</ProgramDatabaseFile>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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</Link>
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<Bscmake>
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||||
<OutputFile>$(OutDir)wx_vc9_webview.bsc</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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</Bscmake>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='DLL Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='DLL Debug|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='DLL Release|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='DLL Release|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
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<ClCompile Include="..\..\src\common\webviewarchivehandler.cpp" />
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@@ -257,41 +479,71 @@
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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<ItemGroup>
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<CustomBuild Include="..\..\include\wx\msw\setup.h">
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<Message Condition="'$(Configuration)|$(Platform)'=='DLL Debug|Win32'">Creating $(OutDir)mswud\wx\setup.h</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='DLL Debug|x64'">Creating $(OutDir)mswud\wx\setup.h</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='DLL Debug|Win32'">copy "%(FullPath)" $(OutDir)mswud\wx\setup.h</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='DLL Debug|x64'">copy "%(FullPath)" $(OutDir)mswud\wx\setup.h</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='DLL Debug|Win32'">$(OutDir)mswud\wx\setup.h;%(Outputs)</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='DLL Debug|x64'">$(OutDir)mswud\wx\setup.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='DLL Release|Win32'">Creating $(OutDir)mswu\wx\setup.h</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='DLL Release|x64'">Creating $(OutDir)mswu\wx\setup.h</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='DLL Release|Win32'">copy "%(FullPath)" $(OutDir)mswu\wx\setup.h</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='DLL Release|x64'">copy "%(FullPath)" $(OutDir)mswu\wx\setup.h</Command>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Creating $(OutDir)mswu\wx\setup.h</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" $(OutDir)mswu\wx\setup.h</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" $(OutDir)mswu\wx\setup.h</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(OutDir)mswu\wx\setup.h;%(Outputs)</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)mswu\wx\setup.h;%(Outputs)</Outputs>
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</CustomBuild>
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<CustomBuild Include="..\..\include\wx\msw\genrcdefs.h">
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<Message Condition="'$(Configuration)|$(Platform)'=='DLL Debug|Win32'">Creating $(OutDir)mswud\wx\msw\rcdefs.h</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='DLL Debug|x64'">Creating $(OutDir)mswud\wx\msw\rcdefs.h</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='DLL Debug|Win32'">cl /EP /nologo "%(FullPath)" > "$(OutDir)mswud\wx\msw\rcdefs.h"</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='DLL Release|x64'">cl /EP /nologo "%(FullPath)" > "$(OutDir)mswu\wx\msw\rcdefs.h"</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='DLL Release|Win32'">$(OutDir)mswu\wx\msw\rcdefs.h;%(Outputs)</Outputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='DLL Release|x64'">$(OutDir)mswu\wx\msw;%(AdditionalInputs)</AdditionalInputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Creating $(OutDir)mswud\wx\msw\rcdefs.h</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Creating $(OutDir)mswud\wx\msw\rcdefs.h</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cl /EP /nologo "%(FullPath)" > "$(OutDir)mswud\wx\msw\rcdefs.h"</Command>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)mswud\wx\msw;%(AdditionalInputs)</AdditionalInputs>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cl /EP /nologo "%(FullPath)" > "$(OutDir)mswu\wx\msw\rcdefs.h"</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">cl /EP /nologo "%(FullPath)" > "$(OutDir)mswu\wx\msw\rcdefs.h"</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(OutDir)mswu\wx\msw\rcdefs.h;%(Outputs)</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)mswu\wx\msw\rcdefs.h;%(Outputs)</Outputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(OutDir)mswu\wx\msw;%(AdditionalInputs)</AdditionalInputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)mswu\wx\msw;%(AdditionalInputs)</AdditionalInputs>
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</CustomBuild>
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||||
<ClInclude Include="..\..\include\wx\msw\webview_ie.h" />
|
||||
<ClInclude Include="..\..\include\wx\msw\webviewhistoryitem_ie.h" />
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@@ -302,4 +554,4 @@
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||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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@@ -5,18 +5,34 @@
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<Configuration>Debug</Configuration>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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||||
<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="DLL Debug|Win32">
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||||
<Configuration>DLL Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="DLL Debug|x64">
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<Configuration>DLL Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="DLL Release|Win32">
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||||
<Configuration>DLL Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="DLL Release|x64">
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<Configuration>DLL Release</Configuration>
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<Platform>x64</Platform>
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||||
</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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||||
<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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||||
</ProjectConfiguration>
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</ItemGroup>
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||||
<PropertyGroup Label="Globals">
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||||
<ProjectName>wxexpat</ProjectName>
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||||
@@ -27,46 +43,84 @@
|
||||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DLL Release|x64'" Label="Configuration">
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<ImportGroup Label="ExtensionSettings">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<PreprocessorDefinitions>WIN32;_LIB;_CRT_SECURE_NO_DEPRECATE=1;_CRT_NON_CONFORMING_SWPRINTFS=1;_SCL_SECURE_NO_WARNINGS=1;NDEBUG;_CRT_SECURE_NO_WARNINGS;__WXMSW__;_UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@@ -116,7 +203,38 @@
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<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
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@@ -151,7 +269,40 @@
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<AdditionalIncludeDirectories>$(OutDir)mswu;..\..\include;..\..\src\tiff\libtiff;..\..\src\jpeg;..\..\src\png;..\..\src\zlib;..\..\src\regex;..\..\src\expat\lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_LIB;_CRT_SECURE_NO_DEPRECATE=1;_CRT_NON_CONFORMING_SWPRINTFS=1;_SCL_SECURE_NO_WARNINGS=1;__WXMSW__;NDEBUG;_UNICODE;WXBUILDING;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
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||||
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@@ -213,7 +389,6 @@
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||||
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||||
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||||
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|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='DLL Debug|Win32'">Creating $(OutDir)mswud\wx\msw\rcdefs.h</Message>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='DLL Debug|x64'">Creating $(OutDir)mswud\wx\msw\rcdefs.h</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='DLL Debug|Win32'">cl /EP /nologo "%(FullPath)" > "$(OutDir)mswud\wx\msw\rcdefs.h"</Command>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='DLL Debug|x64'">cl /EP /nologo "%(FullPath)" > "$(OutDir)mswud\wx\msw\rcdefs.h"</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='DLL Debug|Win32'">$(OutDir)mswud\wx\msw\rcdefs.h;%(Outputs)</Outputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='DLL Debug|x64'">$(OutDir)mswud\wx\msw\rcdefs.h;%(Outputs)</Outputs>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='DLL Debug|Win32'">$(OutDir)mswud\wx\msw;%(AdditionalInputs)</AdditionalInputs>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='DLL Debug|x64'">$(OutDir)mswud\wx\msw;%(AdditionalInputs)</AdditionalInputs>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='DLL Release|Win32'">Creating $(OutDir)mswu\wx\msw\rcdefs.h</Message>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='DLL Release|x64'">Creating $(OutDir)mswu\wx\msw\rcdefs.h</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='DLL Release|Win32'">cl /EP /nologo "%(FullPath)" > "$(OutDir)mswu\wx\msw\rcdefs.h"</Command>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='DLL Release|x64'">cl /EP /nologo "%(FullPath)" > "$(OutDir)mswu\wx\msw\rcdefs.h"</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='DLL Release|Win32'">$(OutDir)mswu\wx\msw\rcdefs.h;%(Outputs)</Outputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='DLL Release|x64'">$(OutDir)mswu\wx\msw\rcdefs.h;%(Outputs)</Outputs>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='DLL Release|Win32'">$(OutDir)mswu\wx\msw;%(AdditionalInputs)</AdditionalInputs>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='DLL Release|x64'">$(OutDir)mswu\wx\msw;%(AdditionalInputs)</AdditionalInputs>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Creating $(OutDir)mswud\wx\msw\rcdefs.h</Message>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Creating $(OutDir)mswud\wx\msw\rcdefs.h</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cl /EP /nologo "%(FullPath)" > "$(OutDir)mswud\wx\msw\rcdefs.h"</Command>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">cl /EP /nologo "%(FullPath)" > "$(OutDir)mswud\wx\msw\rcdefs.h"</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(OutDir)mswud\wx\msw\rcdefs.h;%(Outputs)</Outputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)mswud\wx\msw\rcdefs.h;%(Outputs)</Outputs>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(OutDir)mswud\wx\msw;%(AdditionalInputs)</AdditionalInputs>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)mswud\wx\msw;%(AdditionalInputs)</AdditionalInputs>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Creating $(OutDir)mswu\wx\msw\rcdefs.h</Message>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Creating $(OutDir)mswu\wx\msw\rcdefs.h</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cl /EP /nologo "%(FullPath)" > "$(OutDir)mswu\wx\msw\rcdefs.h"</Command>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">cl /EP /nologo "%(FullPath)" > "$(OutDir)mswu\wx\msw\rcdefs.h"</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(OutDir)mswu\wx\msw\rcdefs.h;%(Outputs)</Outputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)mswu\wx\msw\rcdefs.h;%(Outputs)</Outputs>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(OutDir)mswu\wx\msw;%(AdditionalInputs)</AdditionalInputs>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)mswu\wx\msw;%(AdditionalInputs)</AdditionalInputs>
|
||||
</CustomBuild>
|
||||
<ClInclude Include="..\..\include\wx\xrc\xh_all.h" />
|
||||
<ClInclude Include="..\..\include\wx\xrc\xh_animatctrl.h" />
|
||||
|
@@ -567,7 +567,7 @@ Major new features in this release
|
||||
was added.
|
||||
|
||||
|
||||
3.0-RC2: (released 2013-10-xx)
|
||||
3.0-RC2: (released 2013-10-28)
|
||||
------------------------------
|
||||
|
||||
All:
|
||||
|
@@ -1,27 +1,9 @@
|
||||
Installing wxWidgets for Windows
|
||||
-----------------------------------------------------------
|
||||
Installing wxWidgets for Windows
|
||||
--------------------------------
|
||||
|
||||
This is wxWidgets for Microsoft Windows 9x/ME, Windows NT
|
||||
and later (2000, XP, Vista, 7, etc) and Windows CE.
|
||||
|
||||
These installation notes can be found in docs/msw/install.txt
|
||||
in your wxWidgets distribution.
|
||||
|
||||
IMPORTANT NOTE: If you experience problems installing, please
|
||||
re-read these instructions and other related files (changes.txt,
|
||||
readme.txt, FAQ) carefully before posting to wx-users list.
|
||||
|
||||
If you are sure that you found a bug, please report it at
|
||||
wxWidgets Trac:
|
||||
|
||||
http://trac.wxwidgets.org/newticket
|
||||
|
||||
Please notice that often trying to correct the bug yourself is the
|
||||
quickest way to fix it. Even if you fail to do it, you may
|
||||
discover valuable information allowing us to fix it while doing
|
||||
it. We also give much higher priority to bug reports with patches
|
||||
fixing the problems so this ensures that your report will be
|
||||
addressed sooner.
|
||||
and later (2000, XP, Vista, 7, 8, etc) including both 32 bit and 64
|
||||
bit versions.
|
||||
|
||||
|
||||
Table of Contents:
|
||||
@@ -34,27 +16,37 @@ Table of Contents:
|
||||
Installation
|
||||
============
|
||||
|
||||
Please simply uncompress the .zip file manually into any directory.
|
||||
However we advise avoiding using directories with spaces in their
|
||||
names (notably "C:\Program Files") as this risks creating problems
|
||||
If you are using one of the supported compilers, you can download the
|
||||
pre-built in binaries from
|
||||
|
||||
https://sourceforge.net/projects/wxwindows/files/3.0.0/binaries/
|
||||
|
||||
or
|
||||
|
||||
ftp://ftp.wxwidgets.org/pub/3.0.0/binaries/
|
||||
|
||||
In this case, just uncompress the binaries archive under any directory
|
||||
and skip to "Building Applications Using wxWidgets" part.
|
||||
|
||||
Otherwise, or if you want to build a configuration of the library
|
||||
different from the default one, you need to build the library from
|
||||
sources before using it.
|
||||
|
||||
The first step, which you may have already performed, unless you are
|
||||
reading this file online, is to download the source archive and
|
||||
uncompress it in any directory. It is strongly advised to avoid using
|
||||
spaces in the name of this directory, i.e. notably do *not* choose a
|
||||
location under "C:\Program Files", as this risks creating problems
|
||||
with makefiles and other command-line tools.
|
||||
|
||||
|
||||
In the majority of cases, you don't need to change the default
|
||||
library build configuration. If you wish to change some of the build
|
||||
options you need to edit the include/wx/msw/setup.h file enabling or
|
||||
disabling the features you would like to compile wxWidgets with[out].
|
||||
After choosing the directory location, please define WXWIN environment
|
||||
variable containing the full path to this directory. While this is not
|
||||
actually required, this makes using the library more convenient and
|
||||
this environment variable is used in the examples below.
|
||||
|
||||
NB: If you checked your sources from version control repository and
|
||||
didn't obtain them from a release file, the file above doesn't
|
||||
exist and you will need to copy include/wx/msw/setup0.h to
|
||||
include/wx/msw/setup.h.
|
||||
|
||||
Notice that this file is later copied into a directory under lib for
|
||||
each of the build configurations which allows to have different
|
||||
build options for different configurations too.
|
||||
|
||||
See "Configuring the Build" section for more information.
|
||||
didn't obtain them from a release file, you also need to copy
|
||||
include/wx/msw/setup0.h to include/wx/msw/setup.h.
|
||||
|
||||
|
||||
Building wxWidgets
|
||||
@@ -64,224 +56,168 @@ The following sections explain how to compile wxWidgets with each supported
|
||||
compiler, see the "Building Applications" section about the instructions for
|
||||
building your application using wxWidgets.
|
||||
|
||||
Search for one of Microsoft/Borland/Watcom/Symantec/Cygwin/Mingw32 keywords
|
||||
to quickly locate the instructions for your compiler. Notice that the primary
|
||||
compilers for wxWidgets under MSW are Microsoft Visual C++ and GNU g++, other
|
||||
compilers are more rarely tested and might not work so please consider using
|
||||
one of these two if possible.
|
||||
|
||||
All makefiles and project are located in build\msw directory.
|
||||
|
||||
Where Compiled Files are Stored
|
||||
-------------------------------
|
||||
|
||||
After successful compilation you'll find the libraries in a subdirectory
|
||||
of lib directory named after the compiler and DLL/static settings.
|
||||
A couple of examples:
|
||||
|
||||
lib\vc_lib VC++ compiled static libraries
|
||||
lib\vc_dll VC++ DLLs
|
||||
lib\bcc_lib Static libraries for Borland C++
|
||||
lib\wat_dll Watcom C++ DLLs
|
||||
|
||||
Names of compiled wxWidgets libraries follow this scheme: libraries that don't
|
||||
depend on GUI components begin with "wxbase" followed by a version number and,
|
||||
optionally, letters indicating Unicode compilation ('u') and a debug build ('d').
|
||||
The last component is the name of the wxWidgets component (unless you build the
|
||||
library as single monolithic library; look for "Configuring the Build" below).
|
||||
This is a typical set of release ANSI build libraries (release versions on
|
||||
left, debug on right side):
|
||||
|
||||
wxbase29.lib wxbase29d.lib
|
||||
wxbase29_net.lib wxbase29d_net.lib
|
||||
wxbase29_xml.lib wxbase29d_xml.lib
|
||||
wxmsw29_core.lib wxmsw29d_core.lib
|
||||
wxmsw29_html.lib wxmsw29d_html.lib
|
||||
wxmsw29_adv.lib wxmsw29d_adv.lib
|
||||
|
||||
Their Unicode debug counterparts in wxUniversal build would be
|
||||
|
||||
wxbase29ud.lib
|
||||
wxbase29ud_net.lib
|
||||
wxbase29ud_xml.lib (notice these libs are same for wxUniv and wxMSW)
|
||||
wxmswuniv29ud_core.lib
|
||||
wxmswuniv29ud_html.lib
|
||||
wxmswuniv29ud_adv.lib
|
||||
|
||||
These directories also contain a subdirectory with the wx/setup.h header. This
|
||||
subdirectory is named after the port, Unicode, wxUniv and debug settings and
|
||||
you must add it to the include paths when compiling your application. Some
|
||||
examples:
|
||||
|
||||
lib\vc_lib\msw\wx\setup.h VC++ static, wxMSW
|
||||
lib\vc_lib\mswud\wx\setup.h VC++ static, wxMSW, Unicode, debug
|
||||
lib\vc_lib\mswunivd\wx\setup.h VC++ static, wxUniversal, debug
|
||||
|
||||
Below are compiler specific notes followed by customizing instructions that
|
||||
apply to all compilers (search for "Configuring the Build").
|
||||
|
||||
Microsoft Visual C++ Compilation
|
||||
----------------------------------------------------------------
|
||||
|
||||
You may wish to visit http://wiki.wxwidgets.org/Microsoft_Visual_C%2B%2B_Guide
|
||||
for a more informal and detailed description of the process summarized below.
|
||||
* From command line using the provided makefiles:
|
||||
|
||||
Please note that currently ready to use projeect files are provided for VC++
|
||||
versions 6 through to 9 (also known as 6, 2003, 2005 and 2008). For VC++ 10 and
|
||||
11 (2010 and 2012, respectively), you will need to import the existing VC9
|
||||
project files.
|
||||
0. Open a "Visual Studio Command Prompt" window shortcut to which
|
||||
must have been installed to the "Start" menu or the "Start" screen
|
||||
by MSVS installation.
|
||||
|
||||
Using project files (VC++ 6 and later):
|
||||
1. Change directory to %WXWIN%\build\msw and type
|
||||
|
||||
1. Unarchive wxWidgets-x.y.z-vc.zip, the VC++ 6 project
|
||||
makefiles (already included in wxMSW-x.y.z.zip and the setup version).
|
||||
2. Open build\msw\wx.dsw, which has configurations for static
|
||||
compilation or DLL compilation, and each of these available in
|
||||
Unicode/ANSI, Debug/Release and wxUniversal or native variations.
|
||||
Choose the Win32 Debug or Win32 Release configuration (or any other that
|
||||
suits your needs) and use Batch Build to compile _all_ projects. If you
|
||||
know you won't need some of the libraries (e.g. the HTML part), you don't have
|
||||
to compile it. It will also produce similar variations on jpeg.lib,
|
||||
png.lib, tiff.lib, zlib.lib, and regex.lib.
|
||||
> nmake /f makefile.vc
|
||||
|
||||
If you want to build DLL configurations in wx.dsw project you unfortunately
|
||||
need to build them in the proper order (jpeg, png, tiff, zlib, regex, expat,
|
||||
base, net, core, gl, html, media, qa, adv, xrc, aui, richtext,
|
||||
propgrid) manually because VC6 doesn't always respect the correct build order.
|
||||
to build wxWidgets in the default debug configuration as a static
|
||||
library. You can also do
|
||||
|
||||
Alternatively, use the special wx_dll.dsw project which adds the
|
||||
dependencies to force the correct order (but, because of this, doesn't work
|
||||
for the static libraries) or simply redo the build several times until all
|
||||
DLLs are linked correctly.
|
||||
3. Open a sample project file, choose a configuration such as
|
||||
Win32 Debug using Build | Set Active Configuration..., and compile.
|
||||
The project files don't use precompiled headers, to save disk
|
||||
space, but you can switch PCH compiling on for greater speed.
|
||||
NOTE: you may also use samples/samples.dsw to access all
|
||||
sample projects without opening each workspace individually.
|
||||
You can use the Batch Build facility to make several samples
|
||||
at a time.
|
||||
> nmake /f makefile.vc BUILD=release
|
||||
|
||||
Using makefiles:
|
||||
to build a release version or
|
||||
|
||||
1. Change directory to build\msw. Type:
|
||||
> nmake /f makefile.vc BUILD=release SHARED=1
|
||||
|
||||
'nmake -f makefile.vc'
|
||||
to build a release DLL version. Finally, you can also add
|
||||
"TARGET_CPU=X64" to nmake command line to build Win64 versions
|
||||
(this only works if you are using a 64 bit compiler, of course).
|
||||
|
||||
to make the wxWidgets core library as release DLL.
|
||||
See "Configuring the Build" for instruction how to build debug or static
|
||||
libraries.
|
||||
See "Configuring the Build" for more information about the
|
||||
additional parameters that can be specified on the command line.
|
||||
|
||||
2. Change directory to samples and type 'nmake -f makefile.vc'
|
||||
to make all the samples. You can also make them individually.
|
||||
2. To verify your build, change the directory to samples\minimal and
|
||||
run the same nmake command (with the same parameters there), this
|
||||
should create a working minimal wxWidgets sample.
|
||||
|
||||
Makefile notes:
|
||||
3. If you need to rebuild, use "clean" target first or "nmake /a".
|
||||
|
||||
Use the 'clean' target to clean all objects, libraries and
|
||||
executables.
|
||||
|
||||
Note (1): if you wish to use templates, please edit
|
||||
include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0.
|
||||
Without this, the redefinition of 'new' will cause problems in
|
||||
the headers. Alternatively, #undef new before including template headers.
|
||||
You will also need to set wxUSE_IOSTREAMH to 0 if you will be
|
||||
using templates, to avoid the non-template stream files being included
|
||||
within wxWidgets.
|
||||
* From the IDE using the provided project files:
|
||||
|
||||
Note (2): libraries and applications generated with makefiles and
|
||||
project files are now (hopefully) compatible where static libraries
|
||||
are concerned, but please exercise caution nevertheless and if
|
||||
possible, use one method or the other.
|
||||
Ready to use project files are provided for VC++ versions 6, 7, 8, 9
|
||||
and 10 (also known as MSVS 6, 2003, 2005, 2008 and 2010 respectively).
|
||||
For VC++ 11 (2012, respectively), you need to import the existing VC10
|
||||
project files into VC11 IDE first.
|
||||
|
||||
Note (3): some crash problems can be due to inconsistent compiler
|
||||
options. If strange/weird/impossible things start to happen please
|
||||
check (dumping IDE project file as makefile and doing text comparison
|
||||
if necessary) that the project settings, especially the list of defined
|
||||
symbols, struct packing, etc. are exactly the same for all items in
|
||||
the project. After this, delete everything (including PCH) and recompile.
|
||||
Simply open wx_vcN.sln (for N=7, 8, 9 or 10) or wx.dsw (for VC6) file,
|
||||
select the appropriate configuration (Debug or Release, static or DLL)
|
||||
and build the solution. Notice that when building a DLL configuration,
|
||||
you may need to perform the build several times because the projects
|
||||
are not always built in the correct order, and this may result in link
|
||||
errors. Simply do the build again, up to 3 times, to fix this.
|
||||
|
||||
Note (4): to create your own IDE files, copy .dsp and .dsw
|
||||
files from an existing wxWidgets sample and adapt them, or
|
||||
visit http://wiki.wxwidgets.org/Microsoft_Visual_C%2B%2B_Guide.
|
||||
Notice that x64 configurations are only included in VC10 project
|
||||
currently. If you want to build Win64 libraries with the previous
|
||||
compiler versions, the simplest solution is to use the makefiles as
|
||||
described above.
|
||||
|
||||
Microsoft Visual C++ Compilation for 64-bit Windows
|
||||
|
||||
Cygwin/MinGW Compilation
|
||||
----------------------------------------------------------------
|
||||
|
||||
Visual Studio 2005 includes 64-bit compilers, though they are not installed by
|
||||
default; you need to select them during the installation. Both native 64-bit
|
||||
compilers and 32-bit hosted cross compilers are included, so you do not need a
|
||||
64-bit machine to use them (though you do to run the created executables).
|
||||
Visual C++ Express Edition does not include 64-bit compilers.
|
||||
wxWidgets supports Cygwin, MinGW, MinGW-w64 and TDM-GCC tool chains under
|
||||
Windows. They can be downloaded from:
|
||||
|
||||
64-bit compilers are also available in various SDKs, for example
|
||||
the .NET Framework SDK:
|
||||
http://msdn.microsoft.com/netframework/programming/64bit/devtools/
|
||||
http://www.cygwin.com/
|
||||
http://www.mingw.org/
|
||||
http://mingw-w64.sourceforge.net/
|
||||
http://tdm-gcc.tdragon.net/
|
||||
|
||||
Using project files:
|
||||
respectively. Please retrieve and install the latest version of your preferred
|
||||
tool chain by following the instructions provided by these packages. Notice
|
||||
that Cygwin includes both native Cygwin compiler, which produces binaries that
|
||||
require Cygwin during run-time, and MinGW[-w64] cross-compilers which can still
|
||||
be used in Cygwin environment themselves but produce plain Windows binaries
|
||||
without any special run-time requirements. You will probably want to use the
|
||||
latter for developing your applications.
|
||||
|
||||
1. Open the solution file for the version you use: build\msw\wx_vc8.sln or
|
||||
wx_vc9.sln.
|
||||
If using MinGW, you can download the add-on MSYS package to provide Unix-like
|
||||
tools that you'll need to build wxWidgets using configure.
|
||||
|
||||
2. To add 64-bit targets, go to the 'Build' menu and choose 'Configuration
|
||||
Manager...'. In the 'Active solution platform' drop down choose '<new>',
|
||||
then you can choose either 'Itanium' or 'x64'.
|
||||
C++11 note: If you want to compile wxWidgets in C++11 mode, you currently have
|
||||
to use -std=gnu++11 switch as -std=c++11 disables some extensions
|
||||
that wxWidgets relies on. I.e. please use CXXFLAGS="-std=gnu++11".
|
||||
|
||||
For more detailed instructions see:
|
||||
http://msdn2.microsoft.com/en-us/library/9yb4317s(en-us,vs.80).aspx
|
||||
All of these tool chains can be used either with Unix-like configure+make build
|
||||
process (preferred) or with the provided makefile.gcc makefiles without using
|
||||
configure:
|
||||
|
||||
Note: 64-bit targets created this way will use the build directory of the
|
||||
corresponding 32-bit target for some files. Therefore after building
|
||||
for one CPU it is necessary to clean the build before building the
|
||||
equivalent target for another CPU. We've reported the problem to MS
|
||||
but they say it is not possible to fix it.
|
||||
* Using configure
|
||||
|
||||
3. To build, go to the 'Build' menu and choose 'Batch Build...'. Tick all the
|
||||
all the 'x64|Debug' or all the 'Itanium|Debug' projects, and click 'Build'.
|
||||
This method works in exactly the same way as under Unix systems,
|
||||
including OS X, and requires a Unix-like environment to work, i.e.
|
||||
either MSYS or Cygwin.
|
||||
|
||||
This will build a debug version of the static libs. The section above on
|
||||
Visual C++ in general has more information about adjusting the settings to
|
||||
build other configurations.
|
||||
0. Open MSYS or Cygwin shell prompt.
|
||||
|
||||
4. To compile one of the samples open one of the sample projects, such as
|
||||
samples\minimal\minimal_vc7.vcproj. Visual Studio will convert the project as in
|
||||
step 1, then add a 64-bit target as in step 2, and build.
|
||||
1. Create a build directory: it is is strongly recommended to not
|
||||
build the library in the directory containing the sources ($WXWIN)
|
||||
but to create a separate build directory instead. The build
|
||||
directory can be placed anywhere (using the fastest available disk
|
||||
may be a good idea), but in this example we create it as a
|
||||
subdirectory of the source one:
|
||||
|
||||
Using makefiles:
|
||||
$ cd $WXWIN
|
||||
$ mkdir build-debug
|
||||
|
||||
1. Open a 64-bit build command prompt, for either x64 or Itanium. Change
|
||||
directory to build\msw. Then for x64 type:
|
||||
2. Run configure passing it any of the options shown by "configure
|
||||
--help". Notice that configure builds shared libraries by default,
|
||||
use --disable-shared to build static ones. For example:
|
||||
|
||||
nmake -f makefile.vc TARGET_CPU=X64
|
||||
$ ../configure --enable-debug
|
||||
|
||||
or for Itanium:
|
||||
3. Build the library:
|
||||
|
||||
nmake -f makefile.vc TARGET_CPU=IA64
|
||||
$ make
|
||||
|
||||
This will build a debug version of wxWidgets DLLs. See "Configuring the
|
||||
build" for instruction how to build other configurations such as a release
|
||||
build or static libraries.
|
||||
4. Test the library build by building the minimal sample:
|
||||
|
||||
2. Change to the directory of one of the samples such as samples\minimal. Type
|
||||
the same command used to build the main library, for example for x64:
|
||||
$ cd samples/minimal
|
||||
$ make
|
||||
|
||||
nmake -f makefile.vc TARGET_CPU=X64
|
||||
5. Optionally install the library in a global location
|
||||
|
||||
Notes:
|
||||
$ make install
|
||||
|
||||
The versions of the VC++ 8 compiler included with some SDKs requires an
|
||||
additional library to be linked or the following error is received.
|
||||
Notice that there is not much benefice to installing under Windows
|
||||
so this step can usually be omitted.
|
||||
|
||||
LNK2001 unresolved external symbol __security_check_cookie
|
||||
|
||||
If you receive this error add bufferoverflowu.lib to link, e.g.:
|
||||
* Using plain makefiles:
|
||||
|
||||
NOTE: The makefile.gcc makefiles are for compilation under MinGW using
|
||||
Windows command interpreter (command.com/cmd.exe), they won't work
|
||||
if you use Unix shell, as is the case with MSYS. Follow the instructions
|
||||
for using configure above instead if you prefer to use Unix shell.
|
||||
|
||||
0. Open DOS command line window (cmd.exe, *not* Bash sh.exe).
|
||||
|
||||
1. Change directory to %WXWIN%\build\msw and type
|
||||
|
||||
> mingw32-make -f makefile.gcc
|
||||
|
||||
to build wxWidgets in the default debug configuration as a static
|
||||
library. Add "BUILD=release" and/or "SHARED=1" to build the library
|
||||
in release configuration and/or as a shared library instead of the
|
||||
default static one.
|
||||
|
||||
2. To verify your build, change the directory to samples\minimal and
|
||||
run the same mingw32-make command (with the same parameters there),
|
||||
this should create a working minimal wxWidgets sample.
|
||||
|
||||
3. If you need to rebuild, use "clean" target first.
|
||||
|
||||
|
||||
nmake -f makefile.vc TARGET_CPU=X64 LDFLAGS=bufferoverflowu.lib
|
||||
|
||||
See http://support.microsoft.com/?id=894573 for more information.
|
||||
|
||||
Borland C++ Compilation
|
||||
----------------------------------------------------------------
|
||||
|
||||
WARNING: Borland instructions are out of date, please send us your
|
||||
corrections if you are using it with wxWidgets 3.0.
|
||||
|
||||
The minimum version required is 5.5 (last version supported by BC++ 5.0 was
|
||||
2.4.2), which can be downloaded for free from:
|
||||
http://www.borland.com/products/downloads/download_cbuilder.html
|
||||
@@ -344,180 +280,56 @@ the following preprocessor directive:
|
||||
(check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for
|
||||
more details)
|
||||
|
||||
Watcom C++ 10.6/11 and OpenWatcom Compilation
|
||||
----------------------------------------------------------------
|
||||
|
||||
1. Change directory to build\msw. Type 'wmake -f makefile.wat' to
|
||||
make the wxWidgets core library.
|
||||
|
||||
2. Change directory to samples\minimal and type 'wmake -f makefile.wat'
|
||||
to make this sample. Repeat for other samples of interest.
|
||||
|
||||
Note (1): if variant.cpp is compiled with date/time class options, the linker
|
||||
gives up. So the date/time option is switched off for Watcom C++.
|
||||
Also, wxAutomationObject is not compiled with Watcom C++ 10.
|
||||
|
||||
Note (2): RawBitmaps won't work at present because they use unsupported template
|
||||
classes
|
||||
|
||||
Note (3): if Watcom can't read the precompiled header when building a sample,
|
||||
try deleting .pch files in build\msw\wat_* and compiling
|
||||
the sample again.
|
||||
|
||||
Note (4): wxUSE_STD_STRING is disabled in wx/string.h for Watcom as this
|
||||
compiler doesn't come with standard C++ library headers by default.
|
||||
If you install STLPort or another STL implementation, you'll need to
|
||||
edit wx/string.h and remove the check for Digital Mars in it (search
|
||||
for __WATCOM__).
|
||||
|
||||
|
||||
Cygwin/MinGW Compilation
|
||||
----------------------------------------------------------------
|
||||
|
||||
wxWidgets supports Cygwin, MinGW, MinGW-w64 and TDM-GCC tool chains under
|
||||
Windows. They can be downloaded from:
|
||||
|
||||
http://www.cygwin.com/
|
||||
http://www.mingw.org/
|
||||
http://mingw-w64.sourceforge.net/
|
||||
http://tdm-gcc.tdragon.net/
|
||||
|
||||
respectively. Please retrieve and install the latest version of your preferred
|
||||
tool chain by following the instructions provided by these packages. Notice
|
||||
that Cygwin includes both native Cygwin compiler, which produces binaries that
|
||||
require Cygwin during run-time, and MinGW[-w64] cross-compilers which can still
|
||||
be used in Cygwin environment themselves but produce plain Windows binaries
|
||||
without any special run-time requirements. You will probably want to use the
|
||||
latter for developing your applications.
|
||||
|
||||
If using MinGW, you can download the add-on MSYS package to provide Unix-like
|
||||
tools that you'll need to build wxWidgets using configure.
|
||||
|
||||
C++11 note: If you want to compile wxWidgets in C++11 mode, you currently have
|
||||
to use -std=gnu++11 switch as -std=c++11 disables some extensions
|
||||
that wxWidgets relies on. I.e. please use CXXFLAGS="-std=gnu++11".
|
||||
|
||||
All of these tool chains can be used either with Unix-like configure+make build
|
||||
process (preferred) or with the provided makefile.gcc makefiles without using
|
||||
configure:
|
||||
|
||||
Using makefiles Directly
|
||||
----------------------------------------------------------------
|
||||
|
||||
NOTE: The makefile.gcc makefiles are for compilation under MinGW using
|
||||
Windows command interpreter (command.com/cmd.exe), they won't work
|
||||
if you use Unix shell, as is the case with MSYS. Follow the instructions
|
||||
for using configure below instead in this case.
|
||||
|
||||
Use the makefile.gcc files for compiling wxWidgets and samples,
|
||||
e.g. to compile a debugging version of wxWidgets:
|
||||
> cd c:\wx\build\msw
|
||||
> mingw32-make -f makefile.gcc BUILD=debug
|
||||
> cd c:\wx\samples\minimal
|
||||
> mingw32-make -f makefile.gcc BUILD=debug
|
||||
(See below for more options.)
|
||||
|
||||
Notice that Windows command interpreter (cmd.exe) and mingw32-make must be
|
||||
used, using Bash (sh.exe) and make.exe from MSYS will only work when using
|
||||
configure-based build procedure described below!
|
||||
|
||||
You can also use the 'strip' command to reduce executable/dll size (note that
|
||||
stripping an executable/dll will remove debug information!).
|
||||
|
||||
All targets have 'clean' targets to allow removal of object files
|
||||
and other intermediate compiler files.
|
||||
|
||||
Using configure
|
||||
----------------------------------------------------------------
|
||||
|
||||
Instead of using the makefiles, you can use the configure
|
||||
system to generate appropriate makefiles, as used on Unix
|
||||
and Mac OS X systems.
|
||||
|
||||
Change directory to the root of the wxWidgets distribution,
|
||||
make a build directory, and run configure and make in this directory.
|
||||
|
||||
For example:
|
||||
|
||||
$ cd $WXWIN
|
||||
$ mkdir build-debug
|
||||
$ cd build-debug
|
||||
$ # Optionally use --disable-shared for static linking
|
||||
$ ../configure --enable-debug
|
||||
$ make
|
||||
$ make install # This step is optional
|
||||
$ cd samples/minimal
|
||||
$ make
|
||||
$ ./minimal.exe
|
||||
|
||||
|
||||
DigitalMars C++ Compilation
|
||||
----------------------------------------------------------------
|
||||
|
||||
Digital Mars compiler is no longer updated as the project is discontinued.
|
||||
wxWidgets 2.8 was the last version to compile with this compiler.
|
||||
|
||||
|
||||
Configuring the Build
|
||||
================================================================
|
||||
|
||||
So far the instructions only explain how to build release DLLs of wxWidgets
|
||||
and did not cover any configuration. It is possible to change many aspects of
|
||||
the build, including debug/release and static/dynamic settings.
|
||||
NOTE: If you use configure to build the library with Cygwin/MinGW, the
|
||||
contents of this section does not apply, just pass the arguments
|
||||
to configure directly in this case.
|
||||
|
||||
Notice that in the previous versions of wxWidgets it was possible to build the
|
||||
library in either ANSI or Unicode mode but in wxWidgets 2.9 and later only a
|
||||
single, combined, build mode exists. It is still possible to set UNICODE=0 to
|
||||
disable Unicode support entirely but it is strongly not recommended and should
|
||||
be never necessary.
|
||||
|
||||
|
||||
Changing the Settings
|
||||
Library configuration
|
||||
----------------------------------------------------------------
|
||||
|
||||
There are two ways to modify the settings: either by passing the values as
|
||||
arguments when invoking make or by editing build\msw\config.$(compiler) file
|
||||
where $(compiler) is same extension as the makefile you use has (see below).
|
||||
The latter is good for setting options that never change in your development
|
||||
process (e.g. GCC_VERSION or VENDOR). If you want to build several versions of
|
||||
wxWidgets and use them side by side, the former method is better. Settings in
|
||||
config.* files are shared by all makefiles (samples, contrib, main library),
|
||||
but if you pass the options as arguments, you must use same arguments you used
|
||||
for the library when building samples or contrib libraries!
|
||||
While it is never necessary to do it, you may want to change some of
|
||||
the options in the include/wx/msw/setup.h file before building wxWidgets.
|
||||
This file is heavily commented, please read it and enable or disable
|
||||
the features you would like to compile wxWidgets with[out].
|
||||
|
||||
Examples of invoking make in Unicode debug build (other options described
|
||||
below are set analogically):
|
||||
Notice that this file is later copied into a directory under lib for
|
||||
each of the build configurations which allows to have different
|
||||
build options for different configurations too if you edit any
|
||||
configuration-specific file.
|
||||
|
||||
Visual C++:
|
||||
> nmake -f makefile.vc BUILD=debug
|
||||
|
||||
Borland C++:
|
||||
> make -f makefile.bcc -DBUILD=debug
|
||||
(Note that you have to use -D to set the variable, unlike in other make
|
||||
tools!)
|
||||
|
||||
Watcom C/C++:
|
||||
> wmake -f makefile.wat BUILD=debug
|
||||
|
||||
MinGW using native makefiles:
|
||||
> mingw32-make -f makefile.gcc BUILD=debug
|
||||
|
||||
MinGW using configure:
|
||||
> ./configure --enable-debug
|
||||
(see ./configure --help on details; configure is not covered in this
|
||||
section)
|
||||
|
||||
Cygwin using configure:
|
||||
> ./configure --disable-precomp-headers --enable-debug
|
||||
(use --disable-precomp-headers if Cygwin doesn't support precompiled
|
||||
headers)
|
||||
|
||||
Brief explanation of options and possible values is in every
|
||||
build\msw\config.* file; more detailed description follows.
|
||||
|
||||
Basic Options
|
||||
Makefile parameters
|
||||
----------------------------------------------------------------
|
||||
|
||||
When building using makefiles, you can specify many build settings
|
||||
(unlike when using the project files where you are limited to choosing
|
||||
just the configuration and platform). This can be done either by
|
||||
passing the values as arguments when invoking make or by editing
|
||||
build\msw\config.$(compiler) file where $(compiler) is same extension
|
||||
as the makefile you use has (see below). The latter is good for
|
||||
setting options that never change in your development process (e.g.
|
||||
GCC_VERSION or VENDOR). If you want to build several versions of
|
||||
wxWidgets and use them side by side, the former method is better.
|
||||
Settings in config.* files are shared by all makefiles (including the
|
||||
samples), but if you pass the options as arguments, you must use same
|
||||
arguments you used for the library when building samples!
|
||||
|
||||
For example, to build the library in release mode you can either
|
||||
change the "BUILD" variable definition in build\msw\config.$(compiler)
|
||||
or use
|
||||
|
||||
> nmake -f makefile.vc BUILD=debug
|
||||
> mingw32-make -f makefile.gcc BUILD=debug
|
||||
|
||||
depending on the compiler used.
|
||||
|
||||
The full list of the build settings follows:
|
||||
|
||||
BUILD=release
|
||||
Builds release version of the library. It differs from default 'debug' in
|
||||
lack of appended 'd' in name of library and uses the release CRT libraries
|
||||
@@ -534,16 +346,13 @@ UNICODE=0
|
||||
systems and can't use MSLU (which requires MSLU=1) for some reason.
|
||||
|
||||
This option affect name of the library ('u' is appended in the default
|
||||
Unicode build) and the directory where the library and setup.h are store
|
||||
Unicode build) and the directory where the library and setup.h are stored
|
||||
(ditto).
|
||||
|
||||
WXUNIV=1
|
||||
Build wxUniversal instead of native wxMSW (see
|
||||
http://www.wxwidgets.org/wxuniv.htm for more information).
|
||||
|
||||
Advanced Options
|
||||
----------------------------------------------------------------
|
||||
|
||||
MONOLITHIC=1
|
||||
Starting with version 2.5.1, wxWidgets has the ability to be built as
|
||||
several smaller libraries instead of single big one as used to be the case
|
||||
@@ -554,22 +363,13 @@ MONOLITHIC=1
|
||||
USE_GUI=0
|
||||
Disable building GUI parts of the library, build only wxBase components used
|
||||
by console applications. Note that if you leave USE_GUI=1 then both wxBase
|
||||
and GUI libraries are built. If you are building monolithic library, then
|
||||
you should set wxUSE_GUI to 1 in setup.h.
|
||||
and GUI libraries are built.
|
||||
|
||||
USE_OPENGL=1
|
||||
Build wxmsw29_gl.lib library with OpenGL integration class wxGLCanvas.
|
||||
You must also modify your setup.h to #define wxUSE_GLCANVAS 1. Note that
|
||||
OpenGL library is always built as additional library, even in monolithic
|
||||
build!
|
||||
|
||||
USE_HTML=0
|
||||
Do not build wxHTML library. If MONOLITHIC=1, then you must also
|
||||
#define wxUSE_HTML 1 in setup.h.
|
||||
|
||||
USE_XRC=0
|
||||
Do not build XRC resources library. If MONOLITHIC=1, then you must also
|
||||
#define wxUSE_HTML 1 in setup.h.
|
||||
USE_$(LIBRARY)=0
|
||||
Do not build the corresponding library (all libraries are built by
|
||||
default). Library which can be disabled in this way are: AUI, HTML,
|
||||
MEDIA, GL (the option name is USE_OPENGL for this one), PROPGRID,
|
||||
QA, RIBBON, RICHTEXT, STC, WEBVIEW, XRC.
|
||||
|
||||
RUNTIME_LIBS=static
|
||||
Links static version of C and C++ runtime libraries into the executable, so
|
||||
@@ -606,6 +406,16 @@ DEBUG_INFO=1
|
||||
omitted or set to 'default' its value is determined the value of
|
||||
the BUILD option.
|
||||
|
||||
DEBUG_RUNTIME_LIBS=0
|
||||
DEBUG_RUNTIME_LIBS=1
|
||||
(VC++ only.) If set to 1, msvcrtd.dll is used, if to 0, msvcrt.dll
|
||||
is used. By default msvcrtd.dll is used only if the executable
|
||||
contains debug info and msvcrt.dll if it doesn't. It is sometimes
|
||||
desirable to build with debug info and still link against msvcrt.dll
|
||||
(e.g. when you want to ship the app to customers and still have
|
||||
usable .pdb files with debug information) and this setting makes it
|
||||
possible.
|
||||
|
||||
TARGET_CPU=X64|IA64
|
||||
(VC++ only.) Set this variable to build for x86_64 systems. If unset, x86
|
||||
build is performed.
|
||||
@@ -615,14 +425,18 @@ VENDOR=<your company name>
|
||||
distribute wxWidgets DLLs with your application. Default value is 'custom'.
|
||||
This string is included as part of DLL name. wxWidgets DLLs contain compiler
|
||||
name, version information and vendor name in them. For example
|
||||
wxmsw290_core_bcc_custom.dll is one of DLLs build using Borland C++ with
|
||||
wxmsw300_core_vc_custom.dll is one of DLLs build using Visual C++ with
|
||||
default settings. If you set VENDOR=mycorp, the name will change to
|
||||
wxmsw290_core_bcc_mycorp.dll.
|
||||
wxmsw300_core_vc_mycorp.dll.
|
||||
|
||||
CFG=<configuration name>
|
||||
Sets configuration name so that you can have multiple wxWidgets builds with
|
||||
different setup.h settings coexisting in same tree. See "Object and library
|
||||
directories" below for more information.
|
||||
different setup.h settings coexisting in same tree. The value of
|
||||
this option is appended to the build directories names. This is
|
||||
useful for building the library in some non-default configuration,
|
||||
e.g. you could change wxUSE_STL to 1 in include/wx/msw/setup.h and
|
||||
then build with "CFG=-stl". Alternatively, you could build with e.g.
|
||||
"RUNTIME_LIBS=static CFG=-mt" when using MSVC.
|
||||
|
||||
COMPILER_PREFIX=<string>
|
||||
If you build with multiple versions of the same compiler, you can put
|
||||
@@ -631,86 +445,14 @@ COMPILER_PREFIX=<string>
|
||||
convenience variable, you can achieve the same effect (but different
|
||||
directory names) with the CFG option.
|
||||
|
||||
CFLAGS
|
||||
CXXFLAGS
|
||||
CPPFLAGS
|
||||
LDFLAGS
|
||||
Additional flags to be used with C compiler, C++ compiler, C
|
||||
preprocessor (used for both C and C++ compilation) and linker,
|
||||
respectively.
|
||||
|
||||
Compiler-Specific Options
|
||||
----------------------------------------------------------------
|
||||
|
||||
* MinGW
|
||||
|
||||
If you are using gcc-2.95 instead of gcc3, you must set GCC_VERSION to
|
||||
2.95. In build\msw\config.gcc, change
|
||||
> GCC_VERSION = 3
|
||||
to
|
||||
> GCC_VERSION = 2.95
|
||||
|
||||
* Visual C++
|
||||
|
||||
DEBUG_RUNTIME_LIBS=0
|
||||
DEBUG_RUNTIME_LIBS=1
|
||||
If set to 1, msvcrtd.dll is used, if to 0, msvcrt.dll is used. By default
|
||||
msvcrtd.dll is used only if the executable contains debug info and
|
||||
msvcrt.dll if it doesn't. It is sometimes desirable to build with debug info
|
||||
and still link against msvcrt.dll (e.g. when you want to ship the app to
|
||||
customers and still have usable .pdb files with debug information) and this
|
||||
setting makes it possible.
|
||||
|
||||
Fine-tuning the Compiler
|
||||
----------------------------------------------------------------
|
||||
|
||||
All makefiles have variables that you can use to specify additional options
|
||||
passed to the compiler or linker. You won't need this in most cases, but if you
|
||||
do, simply add desired flags to CFLAGS (for C compiler), CXXFLAGS (for C++
|
||||
compiler), CPPFLAGS (for both C and C++ compiler) and LDFLAGS (the linker).
|
||||
|
||||
Object and Library Directories
|
||||
----------------------------------------------------------------
|
||||
|
||||
All object files produced during a library build are stored in a directory under
|
||||
build\msw. Its name is derived from the build settings and CFG variable and from
|
||||
the compiler name. Examples of directory names:
|
||||
|
||||
build\msw\bcc_msw SHARED=0
|
||||
build\msw\bcc_mswdll SHARED=1
|
||||
build\msw\bcc_mswunivd SHARED=0, WXUNIV=1, BUILD=debug
|
||||
build\msw\vc_mswunivd ditto, with Visual C++
|
||||
|
||||
Libraries and DLLs are copied into a subdirectory of the lib directory with a
|
||||
name derived from the compiler and a static/DLL setting and setup.h into a
|
||||
directory with a name that contains other settings:
|
||||
|
||||
lib\bcc_msw
|
||||
lib\bcc_lib\msw\wx\setup.h
|
||||
lib\bcc_dll
|
||||
lib\bcc_dll\msw\wx\setup.h
|
||||
lib\bcc_lib
|
||||
lib\bcc_lib\mswunivd\wx\setup.h
|
||||
lib\vc_lib
|
||||
lib\vc_lib\mswunivd\wx\setup.h
|
||||
|
||||
Each lib\ subdirectory has wx subdirectory with setup.h as seen above.
|
||||
This file is copied there from include\wx\msw\setup.h (and if it doesn't exist,
|
||||
from include\wx\msw\setup0.h) and this is the copy of setup.h that is used by
|
||||
all samples and should be used by your apps as well. If you are doing changes
|
||||
to setup.h, you should do them in this file, _not_ in include\wx\msw\setup.h.
|
||||
|
||||
If you set CFG to something, the value is appended to directory names. E.g.
|
||||
for CFG=MyBuild, you'll have object files in
|
||||
|
||||
build\msw\bcc_mswMyBuild
|
||||
build\msw\bcc_mswdllMyBuild
|
||||
etc.
|
||||
|
||||
and libraries in
|
||||
|
||||
lib\bcc_libMyBuild
|
||||
lib\bcc_dllMyBuild
|
||||
etc.
|
||||
|
||||
By now it is clear what CFG is for: builds with different CFG settings don't
|
||||
share any files and they use different setup.h files. For example, this allows
|
||||
you to have two static debug builds, one with wxUSE_SOCKETS=0 and one with sockets
|
||||
enabled (without CFG, both of them would be put into same directory and there
|
||||
would be conflicts between the files).
|
||||
|
||||
|
||||
Building Applications Using wxWidgets
|
||||
@@ -741,8 +483,8 @@ following to use wxWidgets:
|
||||
* Add the list of libraries to link with to the linker input. The exact list
|
||||
depends on which libraries you use and whether you built wxWidgets in
|
||||
monolithic or default multlib mode and basically should include all the
|
||||
relevant libraries from the directory above, e.g. "wxmsw29ud_core.lib
|
||||
wxbase29ud.lib wxtiffd.lib wxjpegd.lib wxpngd.lib wxzlibd.lib wxregexud.lib
|
||||
relevant libraries from the directory above, e.g. "wxmsw30ud_core.lib
|
||||
wxbase30ud.lib wxtiffd.lib wxjpegd.lib wxpngd.lib wxzlibd.lib wxregexud.lib
|
||||
wxexpatd.lib" for a debug build of an application using the core library only
|
||||
(all wxWidgets applications use the base library).
|
||||
|
||||
|
@@ -1,13 +1,13 @@
|
||||
October 7, 2013 -- The wxWidgets team is pleased to announce the
|
||||
October 28, 2013 -- The wxWidgets team is pleased to announce the
|
||||
first release candidate release of wxWidgets 3.0.
|
||||
|
||||
wxWidgets 3.0-RC1 is available at
|
||||
wxWidgets 3.0-RC2 is available at
|
||||
|
||||
https://sourceforge.net/downloads/wxwindows/3.0.0-rc1/
|
||||
https://sourceforge.net/downloads/wxwindows/3.0.0-rc2/
|
||||
|
||||
and at our FTP mirror at
|
||||
|
||||
ftp://ftp.wxwidgets.org/pub/3.0.0-rc1/
|
||||
ftp://ftp.wxwidgets.org/pub/3.0.0-rc2/
|
||||
|
||||
Please choose the archive format suitable for your platform, i.e. 7z
|
||||
or ZIP for Windows platforms and tar.bz2 for the Unix systems
|
||||
@@ -20,10 +20,7 @@ as only sources, not binaries, are installed.
|
||||
We also provide the pre-built versions of wxMSW libraries for the
|
||||
selected compilers at
|
||||
|
||||
https://sourceforge.net/downloads/wxwindows/3.0.0/binaries/
|
||||
|
||||
Notice that 3.0-RC1 does NOT include the binaries, they will be only
|
||||
available for the final 3.0 release.
|
||||
https://sourceforge.net/downloads/wxwindows/3.0.0-rc2/binaries/
|
||||
|
||||
Please see the README file there for the descriptions of the
|
||||
individual files.
|
||||
@@ -44,7 +41,7 @@ here, but the most important ones are:
|
||||
|
||||
Please see the changes.txt file in the "docs" subdirectory of
|
||||
wxWidgets distribution or also available online at
|
||||
https://sourceforge.net/projects/wxwindows/files/3.0.0-rc1/changes.txt
|
||||
https://sourceforge.net/projects/wxwindows/files/3.0.0-rc2/changes.txt
|
||||
for more details and please read the "INCOMPATIBLE CHANGES" section
|
||||
in its beginning for a brief description of changes if you are
|
||||
upgrading from wxWidgets 2.8. For more details, please see
|
||||
|
@@ -1,4 +1,4 @@
|
||||
wxWidgets 3.0-RC1 Release Notes
|
||||
wxWidgets 3.0-RC2 Release Notes
|
||||
===============================
|
||||
|
||||
Welcome to the latest release of wxWidgets, a free cross-platform C++
|
||||
@@ -16,11 +16,11 @@ thread handling, and so on. You can learn more about wxWidgets at
|
||||
|
||||
wxWidgets sources are available for download from
|
||||
|
||||
https://sourceforge.net/projects/wxwindows/files/3.0.0/
|
||||
https://sourceforge.net/projects/wxwindows/files/3.0.0-rc2/
|
||||
|
||||
or
|
||||
|
||||
ftp://ftp.wxwidgets.org/pub/3.0.0/
|
||||
ftp://ftp.wxwidgets.org/pub/3.0.0-rc2/
|
||||
|
||||
Please see the "Files" section below for the description of various
|
||||
files available at these locations.
|
||||
@@ -203,4 +203,4 @@ web site.
|
||||
|
||||
Have fun!
|
||||
|
||||
The wxWidgets Team, July 2013
|
||||
The wxWidgets Team, October 2013
|
||||
|
@@ -1,7 +1,7 @@
|
||||
wxWidgets 3.0.0-RC1
|
||||
wxWidgets 3.0.0-rc2
|
||||
===================
|
||||
|
||||
This directory contains the files for wxWidgets 3.0.0-rc1 release.
|
||||
This directory contains the files for wxWidgets 3.0.0-rc2 release.
|
||||
|
||||
Please notice that since the 2.9 series only a single source distribution is
|
||||
provided instead of the multiple distributions containing only the files for
|
||||
@@ -24,10 +24,10 @@ Check Sums
|
||||
|
||||
To verify your download you can use the following sha1sums:
|
||||
|
||||
0b6f7fbac35c4e923cc7fa73e9c8d8ad3dd8e085 wxWidgets-3.0.0-rc1.7z
|
||||
ae15323ae8c7682f65d9bf58e2ae3fff0af5e816 wxWidgets-3.0.0-rc1.tar.bz2
|
||||
ca272772d9d5c59372ca976375da600e2d7fc2ee wxWidgets-3.0.0-rc1.zip
|
||||
f344ffa557a5b24b85b612f08f6fae2cf9ca336f wxWidgets-3.0.0-rc1-docs-chm.zip
|
||||
4f120cbbdffd7b837cb1afdfa5f4a4fbe1c160b4 wxWidgets-3.0.0-rc1-docs-html.tar.bz2
|
||||
8ba6522c78b77bb0d3a8fbea6c4f4d0e11ec8d24 wxWidgets-3.0.0-rc1-docs-html.zip
|
||||
2334dbd62b137957d31a529ab44fab25ce040320 wxWidgets-3.0.0-rc1_headers.7z
|
||||
143b08577a4da2381d32db86cade9a6419353b9d wxWidgets-3.0.0-rc2.7z
|
||||
edbcb9a105567d2ab4838183dd232317fce8ccc7 wxWidgets-3.0.0-rc2.tar.bz2
|
||||
20b91a32c9e618c7f6dc767d74cc879227c59fdc wxWidgets-3.0.0-rc2.zip
|
||||
aa77457c4e13de229d7ff83efaff732f530c760d wxWidgets-3.0.0-rc2-docs-html.tar.bz2
|
||||
6ec5137bf53bc55ae0d213ec1c00735e8684981f wxWidgets-3.0.0-rc2-docs-html.zip
|
||||
606a25aa73b9b34d3e5434d708a9026c22de1d25 wxWidgets-3.0.0-rc2_headers.7z
|
||||
|
||||
|
@@ -29,7 +29,7 @@
|
||||
#define wxMINOR_VERSION 0
|
||||
#define wxRELEASE_NUMBER 0
|
||||
#define wxSUBRELEASE_NUMBER 0
|
||||
#define wxVERSION_STRING wxT("wxWidgets 3.0.0 RC1")
|
||||
#define wxVERSION_STRING wxT("wxWidgets 3.0.0-rc2")
|
||||
|
||||
/* nothing to update below this line when updating the version */
|
||||
/* ---------------------------------------------------------------------------- */
|
||||
|
Reference in New Issue
Block a user