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Author SHA1 Message Date
Bryan Petty
ec5ca08106 This commit was manufactured by cvs2svn to create tag
'before_templates'.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/tags/before_templates@20317 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2003-04-23 15:29:57 +00:00
17 changed files with 4622 additions and 19140 deletions

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/generic/scrolwin.h
// Purpose: wxGenericScrolledWindow class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GENERIC_SCROLLWIN_H_
#define _WX_GENERIC_SCROLLWIN_H_
// ----------------------------------------------------------------------------
// headers and constants
// ----------------------------------------------------------------------------
#include "wx/window.h"
#include "wx/panel.h"
extern WXDLLEXPORT_DATA(const wxChar*) wxPanelNameStr;
// default scrolled window style
#ifndef wxScrolledWindowStyle
#define wxScrolledWindowStyle (wxHSCROLL | wxVSCROLL)
#endif
// ----------------------------------------------------------------------------
// wxGenericScrolledWindow
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxGenericScrolledWindow : public wxPanel,
public wxScrollHelper
{
public:
wxGenericScrolledWindow() : wxScrollHelper(this) { }
wxGenericScrolledWindow(wxWindow *parent,
wxWindowID winid = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxScrolledWindowStyle,
const wxString& name = wxPanelNameStr)
: wxScrollHelper(this)
{
Create(parent, winid, pos, size, style, name);
}
virtual ~wxGenericScrolledWindow();
bool Create(wxWindow *parent,
wxWindowID winid,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxScrolledWindowStyle,
const wxString& name = wxPanelNameStr);
virtual void PrepareDC(wxDC& dc) { DoPrepareDC(dc); }
// lay out the window and its children
virtual bool Layout();
virtual void DoSetVirtualSize(int x, int y);
// wxWindow's GetBestVirtualSize returns the actual window size,
// whereas we want to return the virtual size
virtual wxSize GetBestVirtualSize() const;
// Return the size best suited for the current window
// (this isn't a virtual size, this is a sensible size for the window)
virtual wxSize DoGetBestSize() const;
protected:
// this is needed for wxEVT_PAINT processing hack described in
// wxScrollHelperEvtHandler::ProcessEvent()
void OnPaint(wxPaintEvent& event);
// we need to return a special WM_GETDLGCODE value to process just the
// arrows but let the other navigation characters through
#ifdef __WXMSW__
virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
#endif // __WXMSW__
private:
DECLARE_DYNAMIC_CLASS_NO_COPY(wxGenericScrolledWindow)
DECLARE_EVENT_TABLE()
};
#endif // _WX_GENERIC_SCROLLWIN_H_

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@@ -1,193 +0,0 @@
/////////////////////////////////////////////////////////////////////////////
// Name: wx/gtk/scrolwin.h
// Purpose: wxScrolledWindow class
// Author: Robert Roebling
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Robert Roebling
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GTK_SCROLLWIN_H_
#define _WX_GTK_SCROLLWIN_H_
// ----------------------------------------------------------------------------
// headers and constants
// ----------------------------------------------------------------------------
#include "wx/window.h"
#include "wx/panel.h"
WXDLLEXPORT_DATA(extern const wxChar*) wxPanelNameStr;
// default scrolled window style
#ifndef wxScrolledWindowStyle
#define wxScrolledWindowStyle (wxHSCROLL | wxVSCROLL)
#endif
// ----------------------------------------------------------------------------
// wxScrolledWindow
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxScrolledWindow : public wxPanel
{
public:
wxScrolledWindow()
{ Init(); }
wxScrolledWindow(wxWindow *parent,
wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxScrolledWindowStyle,
const wxString& name = wxPanelNameStr)
{ Create(parent, id, pos, size, style, name); }
void Init();
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxScrolledWindowStyle,
const wxString& name = wxPanelNameStr);
// Normally the wxScrolledWindow will scroll itself, but in
// some rare occasions you might want it to scroll another
// window (e.g. a child of it in order to scroll only a portion
// the area between the scrollbars (spreadsheet: only cell area
// will move).
virtual void SetTargetWindow( wxWindow *target, bool pushEventHandler = FALSE );
virtual wxWindow *GetTargetWindow() const;
// Set the scrolled area of the window.
virtual void DoSetVirtualSize( int x, int y );
// wxWindow's GetBestVirtualSize returns the actual window size,
// whereas we want to return the virtual size
virtual wxSize GetBestVirtualSize() const;
// Return the size best suited for the current window
// (this isn't a virtual size, this is a sensible size for the window)
virtual wxSize DoGetBestSize() const;
// Set the x, y scrolling increments.
void SetScrollRate( int xstep, int ystep );
// Number of pixels per user unit (0 or -1 for no scrollbar)
// Length of virtual canvas in user units
// Length of page in user units
// Default action is to set the virtual size and alter scrollbars
// accordingly.
virtual void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY,
int noUnitsX, int noUnitsY,
int xPos = 0, int yPos = 0,
bool noRefresh = FALSE );
// Physically scroll the window
virtual void Scroll(int x_pos, int y_pos);
int GetScrollPageSize(int orient) const;
void SetScrollPageSize(int orient, int pageSize);
virtual void GetScrollPixelsPerUnit(int *x_unit, int *y_unit) const;
// Enable/disable Windows scrolling in either direction.
// If TRUE, wxWidgets scrolls the canvas and only a bit of
// the canvas is invalidated; no Clear() is necessary.
// If FALSE, the whole canvas is invalidated and a Clear() is
// necessary. Disable for when the scroll increment is used
// to actually scroll a non-constant distance
virtual void EnableScrolling(bool x_scrolling, bool y_scrolling);
// Get the view start
virtual void GetViewStart(int *x, int *y) const;
// translate between scrolled and unscrolled coordinates
void CalcScrolledPosition(int x, int y, int *xx, int *yy) const
{ DoCalcScrolledPosition(x, y, xx, yy); }
wxPoint CalcScrolledPosition(const wxPoint& pt) const
{
wxPoint p2;
DoCalcScrolledPosition(pt.x, pt.y, &p2.x, &p2.y);
return p2;
}
void CalcUnscrolledPosition(int x, int y, int *xx, int *yy) const
{ DoCalcUnscrolledPosition(x, y, xx, yy); }
wxPoint CalcUnscrolledPosition(const wxPoint& pt) const
{
wxPoint p2;
DoCalcUnscrolledPosition(pt.x, pt.y, &p2.x, &p2.y);
return p2;
}
virtual void DoCalcScrolledPosition(int x, int y, int *xx, int *yy) const;
virtual void DoCalcUnscrolledPosition(int x, int y, int *xx, int *yy) const;
// Override this function to draw the graphic (or just process EVT_PAINT)
virtual void OnDraw(wxDC& WXUNUSED(dc)) {}
// Override this function if you don't want to have wxScrolledWindow
// automatically change the origin according to the scroll position.
void PrepareDC(wxDC& dc) { DoPrepareDC(dc); }
// lay out the window and its children
virtual bool Layout();
// Adjust the scrollbars
virtual void AdjustScrollbars();
// Set the scale factor, used in PrepareDC
void SetScale(double xs, double ys) { m_scaleX = xs; m_scaleY = ys; }
double GetScaleX() const { return m_scaleX; }
double GetScaleY() const { return m_scaleY; }
// implementation from now on
void OnScroll(wxScrollWinEvent& event);
void OnSize(wxSizeEvent& event);
void OnPaint(wxPaintEvent& event);
void OnChar(wxKeyEvent& event);
void GtkVScroll( float value, unsigned int scroll_type );
void GtkHScroll( float value, unsigned int scroll_type );
void GtkVConnectEvent();
void GtkHConnectEvent();
void GtkVDisconnectEvent();
void GtkHDisconnectEvent();
// Calculate scroll increment
virtual int CalcScrollInc(wxScrollWinEvent& event);
// Overridden from wxWidgets due callback being static
virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE );
virtual void DoPrepareDC(wxDC& dc);
protected:
wxWindow *m_targetWindow;
int m_xScrollPixelsPerLine;
int m_yScrollPixelsPerLine;
bool m_xScrollingEnabled;
bool m_yScrollingEnabled;
// FIXME: these next four members are duplicated in the GtkAdjustment
// members of wxWindow. Can they be safely removed from here?
int m_xScrollPosition;
int m_yScrollPosition;
int m_xScrollLinesPerPage;
int m_yScrollLinesPerPage;
double m_scaleY,m_scaleX;
private:
DECLARE_EVENT_TABLE()
DECLARE_DYNAMIC_CLASS(wxScrolledWindow)
};
#endif
// _WX_GTK_SCROLLWIN_H_
// vi:sts=4:sw=4:et

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@@ -1,300 +0,0 @@
/////////////////////////////////////////////////////////////////////////////
// Name: wx/gtk/window.h
// Purpose:
// Author: Robert Roebling
// Id: $Id$
// Copyright: (c) 1998 Robert Roebling
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __GTKWINDOWH__
#define __GTKWINDOWH__
// helper structure that holds class that holds GtkIMContext object and
// some additional data needed for key events processing
struct wxGtkIMData;
//-----------------------------------------------------------------------------
// callback definition for inserting a window (internal)
//-----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxWindowGTK;
typedef void (*wxInsertChildFunction)( wxWindowGTK*, wxWindowGTK* );
//-----------------------------------------------------------------------------
// wxWindowGTK
//-----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxWindowGTK : public wxWindowBase
{
public:
// creating the window
// -------------------
wxWindowGTK();
wxWindowGTK(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr);
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr);
virtual ~wxWindowGTK();
// implement base class (pure) virtual methods
// -------------------------------------------
virtual bool Destroy();
virtual void Raise();
virtual void Lower();
virtual bool Show( bool show = TRUE );
virtual bool Enable( bool enable = TRUE );
virtual bool IsRetained() const;
virtual void SetFocus();
virtual bool AcceptsFocus() const;
virtual bool Reparent( wxWindowBase *newParent );
virtual void WarpPointer(int x, int y);
virtual void Refresh( bool eraseBackground = TRUE,
const wxRect *rect = (const wxRect *) NULL );
virtual void Update();
virtual void ClearBackground();
virtual bool SetBackgroundColour( const wxColour &colour );
virtual bool SetForegroundColour( const wxColour &colour );
virtual bool SetCursor( const wxCursor &cursor );
virtual bool SetFont( const wxFont &font );
virtual bool SetBackgroundStyle(wxBackgroundStyle style) ;
virtual int GetCharHeight() const;
virtual int GetCharWidth() const;
virtual void GetTextExtent(const wxString& string,
int *x, int *y,
int *descent = (int *) NULL,
int *externalLeading = (int *) NULL,
const wxFont *theFont = (const wxFont *) NULL)
const;
#if wxUSE_MENUS_NATIVE
virtual bool DoPopupMenu( wxMenu *menu, int x, int y );
#endif // wxUSE_MENUS_NATIVE
virtual void SetScrollbar( int orient, int pos, int thumbVisible,
int range, bool refresh = TRUE );
virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE );
virtual int GetScrollPos( int orient ) const;
virtual int GetScrollThumb( int orient ) const;
virtual int GetScrollRange( int orient ) const;
virtual void ScrollWindow( int dx, int dy,
const wxRect* rect = (wxRect *) NULL );
#if wxUSE_DRAG_AND_DROP
virtual void SetDropTarget( wxDropTarget *dropTarget );
#endif // wxUSE_DRAG_AND_DROP
#ifdef __WXGTK20__
virtual void AddChild( wxWindowBase *child );
virtual void RemoveChild( wxWindowBase *child );
#endif
// implementation
// --------------
virtual WXWidget GetHandle() const { return m_widget; }
// I don't want users to override what's done in idle so everything that
// has to be done in idle time in order for wxGTK to work is done in
// OnInternalIdle
virtual void OnInternalIdle();
// Internal represention of Update()
void GtkUpdate();
// For compatibility across platforms (not in event table)
void OnIdle(wxIdleEvent& WXUNUSED(event)) {}
// wxGTK-specific: called recursively by Enable,
// to give widgets an oppprtunity to correct their colours after they
// have been changed by Enable
virtual void OnParentEnable( bool WXUNUSED(enable) ) {}
// Used by all window classes in the widget creation process.
bool PreCreation( wxWindowGTK *parent, const wxPoint &pos, const wxSize &size );
void PostCreation();
// Internal addition of child windows. differs from class
// to class not by using virtual functions but by using
// the m_insertCallback.
void DoAddChild(wxWindowGTK *child);
// This methods sends wxPaintEvents to the window. It reads the
// update region, breaks it up into rects and sends an event
// for each rect. It is also responsible for background erase
// events and NC paint events. It is called from "draw" and
// "expose" handlers as well as from ::Update()
void GtkSendPaintEvents();
// The methods below are required because many native widgets
// are composed of several subwidgets and setting a style for
// the widget means setting it for all subwidgets as well.
// also, it is nor clear, which native widget is the top
// widget where (most of) the input goes. even tooltips have
// to be applied to all subwidgets.
virtual GtkWidget* GetConnectWidget();
virtual bool IsOwnGtkWindow( GdkWindow *window );
void ConnectWidget( GtkWidget *widget );
#ifdef __WXGTK20__
// Returns the default context which usually is anti-aliased
PangoContext *GtkGetPangoDefaultContext();
// Returns the X11 context which renders on the X11 client
// side (which can be remote) and which usually is not
// anti-aliased and is thus faster
// MR: Now returns the default pango_context for the widget as GtkGetPangoDefaultContext to
// not depend on libpangox - which is completely deprecated.
//BCI: Remove GtkGetPangoX11Context and m_x11Context completely when symbols may be removed
PangoContext *GtkGetPangoX11Context();
PangoContext *m_x11Context; // MR: Now unused
#endif
#if wxUSE_TOOLTIPS
virtual void ApplyToolTip( GtkTooltips *tips, const wxChar *tip );
#endif // wxUSE_TOOLTIPS
// Called from GTK signales handlers. it indicates that
// the layouting functions have to be called later on
// (i.e. in idle time, implemented in OnInternalIdle() ).
void GtkUpdateSize() { m_sizeSet = FALSE; }
// fix up the mouse event coords, used by wxListBox only so far
virtual void FixUpMouseEvent(GtkWidget * WXUNUSED(widget),
wxCoord& WXUNUSED(x),
wxCoord& WXUNUSED(y)) { }
// is this window transparent for the mouse events (as wxStaticBox is)?
virtual bool IsTransparentForMouse() const { return FALSE; }
// is this a radiobutton (used by radiobutton code itself only)?
virtual bool IsRadioButton() const { return FALSE; }
// position and size of the window
int m_x, m_y;
int m_width, m_height;
int m_oldClientWidth,m_oldClientHeight;
// see the docs in src/gtk/window.cpp
GtkWidget *m_widget; // mostly the widget seen by the rest of GTK
GtkWidget *m_wxwindow; // mostly the client area as per wxWidgets
// this widget will be queried for GTK's focus events
GtkWidget *m_focusWidget;
#ifdef __WXGTK20__
wxGtkIMData *m_imData;
#else // GTK 1
#ifdef HAVE_XIM
// XIM support for wxWidgets
GdkIC *m_ic;
GdkICAttr *m_icattr;
#endif // HAVE_XIM
#endif // GTK 2/1
#ifndef __WXGTK20__
// The area to be cleared (and not just refreshed)
// We cannot make this distinction under GTK 2.0.
wxRegion m_clearRegion;
#endif
// scrolling stuff
GtkAdjustment *m_hAdjust,*m_vAdjust;
float m_oldHorizontalPos;
float m_oldVerticalPos;
// extra (wxGTK-specific) flags
bool m_needParent:1; // ! wxFrame, wxDialog, wxNotebookPage ?
bool m_noExpose:1; // wxGLCanvas has its own redrawing
bool m_nativeSizeEvent:1; // wxGLCanvas sends wxSizeEvent upon "alloc_size"
bool m_hasScrolling:1;
bool m_hasVMT:1;
bool m_sizeSet:1;
bool m_resizing:1;
bool m_acceptsFocus:1; // true if not static
bool m_hasFocus:1; // true if == FindFocus()
bool m_isScrolling:1; // dragging scrollbar thumb?
bool m_clipPaintRegion:1; // TRUE after ScrollWindow()
#ifdef __WXGTK20__
bool m_dirtyTabOrder:1; // tab order changed, GTK focus
// chain needs update
#endif
bool m_needsStyleChange:1; // May not be able to change
// background style until OnIdle
// C++ has no virtual methods in the constrcutor of any class but we need
// different methods of inserting a child window into a wxFrame,
// wxMDIFrame, wxNotebook etc. this is the callback that will get used.
wxInsertChildFunction m_insertCallback;
// implement the base class pure virtuals
virtual void DoClientToScreen( int *x, int *y ) const;
virtual void DoScreenToClient( int *x, int *y ) const;
virtual void DoGetPosition( int *x, int *y ) const;
virtual void DoGetSize( int *width, int *height ) const;
virtual void DoGetClientSize( int *width, int *height ) const;
virtual void DoSetSize(int x, int y,
int width, int height,
int sizeFlags = wxSIZE_AUTO);
virtual void DoSetClientSize(int width, int height);
virtual void DoMoveWindow(int x, int y, int width, int height);
virtual void DoCaptureMouse();
virtual void DoReleaseMouse();
#if wxUSE_TOOLTIPS
virtual void DoSetToolTip( wxToolTip *tip );
#endif // wxUSE_TOOLTIPS
protected:
// common part of all ctors (not virtual because called from ctor)
void Init();
#ifdef __WXGTK20__
virtual void DoMoveInTabOrder(wxWindow *win, MoveKind move);
// Copies m_children tab order to GTK focus chain:
void RealizeTabOrder();
#endif
// Called by ApplyWidgetStyle (which is called by SetFont() and
// SetXXXColour etc to apply style changed to native widgets) to create
// modified GTK style with non-standard attributes. If forceStyle=true,
// creates empty GtkRcStyle if there are no modifications, otherwise
// returns NULL in such case.
GtkRcStyle *CreateWidgetStyle(bool forceStyle = false);
// Overridden in many GTK widgets who have to handle subwidgets
virtual void ApplyWidgetStyle(bool forceStyle = false);
// helper function to ease native widgets wrapping, called by
// ApplyWidgetStyle -- override this, not ApplyWidgetStyle
virtual void DoApplyWidgetStyle(GtkRcStyle *style);
private:
DECLARE_DYNAMIC_CLASS(wxWindowGTK)
DECLARE_NO_COPY_CLASS(wxWindowGTK)
};
extern WXDLLIMPEXP_CORE wxWindow *wxFindFocusedChild(wxWindowGTK *win);
#endif // __GTKWINDOWH__

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@@ -1,193 +0,0 @@
/////////////////////////////////////////////////////////////////////////////
// Name: wx/gtk/scrolwin.h
// Purpose: wxScrolledWindow class
// Author: Robert Roebling
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Robert Roebling
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GTK_SCROLLWIN_H_
#define _WX_GTK_SCROLLWIN_H_
// ----------------------------------------------------------------------------
// headers and constants
// ----------------------------------------------------------------------------
#include "wx/window.h"
#include "wx/panel.h"
WXDLLEXPORT_DATA(extern const wxChar*) wxPanelNameStr;
// default scrolled window style
#ifndef wxScrolledWindowStyle
#define wxScrolledWindowStyle (wxHSCROLL | wxVSCROLL)
#endif
// ----------------------------------------------------------------------------
// wxScrolledWindow
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxScrolledWindow : public wxPanel
{
public:
wxScrolledWindow()
{ Init(); }
wxScrolledWindow(wxWindow *parent,
wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxScrolledWindowStyle,
const wxString& name = wxPanelNameStr)
{ Create(parent, id, pos, size, style, name); }
void Init();
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxScrolledWindowStyle,
const wxString& name = wxPanelNameStr);
// Normally the wxScrolledWindow will scroll itself, but in
// some rare occasions you might want it to scroll another
// window (e.g. a child of it in order to scroll only a portion
// the area between the scrollbars (spreadsheet: only cell area
// will move).
virtual void SetTargetWindow( wxWindow *target, bool pushEventHandler = FALSE );
virtual wxWindow *GetTargetWindow() const;
// Set the scrolled area of the window.
virtual void DoSetVirtualSize( int x, int y );
// wxWindow's GetBestVirtualSize returns the actual window size,
// whereas we want to return the virtual size
virtual wxSize GetBestVirtualSize() const;
// Return the size best suited for the current window
// (this isn't a virtual size, this is a sensible size for the window)
virtual wxSize DoGetBestSize() const;
// Set the x, y scrolling increments.
void SetScrollRate( int xstep, int ystep );
// Number of pixels per user unit (0 or -1 for no scrollbar)
// Length of virtual canvas in user units
// Length of page in user units
// Default action is to set the virtual size and alter scrollbars
// accordingly.
virtual void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY,
int noUnitsX, int noUnitsY,
int xPos = 0, int yPos = 0,
bool noRefresh = FALSE );
// Physically scroll the window
virtual void Scroll(int x_pos, int y_pos);
int GetScrollPageSize(int orient) const;
void SetScrollPageSize(int orient, int pageSize);
virtual void GetScrollPixelsPerUnit(int *x_unit, int *y_unit) const;
// Enable/disable Windows scrolling in either direction.
// If TRUE, wxWidgets scrolls the canvas and only a bit of
// the canvas is invalidated; no Clear() is necessary.
// If FALSE, the whole canvas is invalidated and a Clear() is
// necessary. Disable for when the scroll increment is used
// to actually scroll a non-constant distance
virtual void EnableScrolling(bool x_scrolling, bool y_scrolling);
// Get the view start
virtual void GetViewStart(int *x, int *y) const;
// translate between scrolled and unscrolled coordinates
void CalcScrolledPosition(int x, int y, int *xx, int *yy) const
{ DoCalcScrolledPosition(x, y, xx, yy); }
wxPoint CalcScrolledPosition(const wxPoint& pt) const
{
wxPoint p2;
DoCalcScrolledPosition(pt.x, pt.y, &p2.x, &p2.y);
return p2;
}
void CalcUnscrolledPosition(int x, int y, int *xx, int *yy) const
{ DoCalcUnscrolledPosition(x, y, xx, yy); }
wxPoint CalcUnscrolledPosition(const wxPoint& pt) const
{
wxPoint p2;
DoCalcUnscrolledPosition(pt.x, pt.y, &p2.x, &p2.y);
return p2;
}
virtual void DoCalcScrolledPosition(int x, int y, int *xx, int *yy) const;
virtual void DoCalcUnscrolledPosition(int x, int y, int *xx, int *yy) const;
// Override this function to draw the graphic (or just process EVT_PAINT)
virtual void OnDraw(wxDC& WXUNUSED(dc)) {}
// Override this function if you don't want to have wxScrolledWindow
// automatically change the origin according to the scroll position.
void PrepareDC(wxDC& dc) { DoPrepareDC(dc); }
// lay out the window and its children
virtual bool Layout();
// Adjust the scrollbars
virtual void AdjustScrollbars();
// Set the scale factor, used in PrepareDC
void SetScale(double xs, double ys) { m_scaleX = xs; m_scaleY = ys; }
double GetScaleX() const { return m_scaleX; }
double GetScaleY() const { return m_scaleY; }
// implementation from now on
void OnScroll(wxScrollWinEvent& event);
void OnSize(wxSizeEvent& event);
void OnPaint(wxPaintEvent& event);
void OnChar(wxKeyEvent& event);
void GtkVScroll( float value, unsigned int scroll_type );
void GtkHScroll( float value, unsigned int scroll_type );
void GtkVConnectEvent();
void GtkHConnectEvent();
void GtkVDisconnectEvent();
void GtkHDisconnectEvent();
// Calculate scroll increment
virtual int CalcScrollInc(wxScrollWinEvent& event);
// Overridden from wxWidgets due callback being static
virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE );
virtual void DoPrepareDC(wxDC& dc);
protected:
wxWindow *m_targetWindow;
int m_xScrollPixelsPerLine;
int m_yScrollPixelsPerLine;
bool m_xScrollingEnabled;
bool m_yScrollingEnabled;
// FIXME: these next four members are duplicated in the GtkAdjustment
// members of wxWindow. Can they be safely removed from here?
int m_xScrollPosition;
int m_yScrollPosition;
int m_xScrollLinesPerPage;
int m_yScrollLinesPerPage;
double m_scaleY,m_scaleX;
private:
DECLARE_EVENT_TABLE()
DECLARE_DYNAMIC_CLASS(wxScrolledWindow)
};
#endif
// _WX_GTK_SCROLLWIN_H_
// vi:sts=4:sw=4:et

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@@ -1,300 +0,0 @@
/////////////////////////////////////////////////////////////////////////////
// Name: wx/gtk/window.h
// Purpose:
// Author: Robert Roebling
// Id: $Id$
// Copyright: (c) 1998 Robert Roebling
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __GTKWINDOWH__
#define __GTKWINDOWH__
// helper structure that holds class that holds GtkIMContext object and
// some additional data needed for key events processing
struct wxGtkIMData;
//-----------------------------------------------------------------------------
// callback definition for inserting a window (internal)
//-----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxWindowGTK;
typedef void (*wxInsertChildFunction)( wxWindowGTK*, wxWindowGTK* );
//-----------------------------------------------------------------------------
// wxWindowGTK
//-----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxWindowGTK : public wxWindowBase
{
public:
// creating the window
// -------------------
wxWindowGTK();
wxWindowGTK(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr);
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr);
virtual ~wxWindowGTK();
// implement base class (pure) virtual methods
// -------------------------------------------
virtual bool Destroy();
virtual void Raise();
virtual void Lower();
virtual bool Show( bool show = TRUE );
virtual bool Enable( bool enable = TRUE );
virtual bool IsRetained() const;
virtual void SetFocus();
virtual bool AcceptsFocus() const;
virtual bool Reparent( wxWindowBase *newParent );
virtual void WarpPointer(int x, int y);
virtual void Refresh( bool eraseBackground = TRUE,
const wxRect *rect = (const wxRect *) NULL );
virtual void Update();
virtual void ClearBackground();
virtual bool SetBackgroundColour( const wxColour &colour );
virtual bool SetForegroundColour( const wxColour &colour );
virtual bool SetCursor( const wxCursor &cursor );
virtual bool SetFont( const wxFont &font );
virtual bool SetBackgroundStyle(wxBackgroundStyle style) ;
virtual int GetCharHeight() const;
virtual int GetCharWidth() const;
virtual void GetTextExtent(const wxString& string,
int *x, int *y,
int *descent = (int *) NULL,
int *externalLeading = (int *) NULL,
const wxFont *theFont = (const wxFont *) NULL)
const;
#if wxUSE_MENUS_NATIVE
virtual bool DoPopupMenu( wxMenu *menu, int x, int y );
#endif // wxUSE_MENUS_NATIVE
virtual void SetScrollbar( int orient, int pos, int thumbVisible,
int range, bool refresh = TRUE );
virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE );
virtual int GetScrollPos( int orient ) const;
virtual int GetScrollThumb( int orient ) const;
virtual int GetScrollRange( int orient ) const;
virtual void ScrollWindow( int dx, int dy,
const wxRect* rect = (wxRect *) NULL );
#if wxUSE_DRAG_AND_DROP
virtual void SetDropTarget( wxDropTarget *dropTarget );
#endif // wxUSE_DRAG_AND_DROP
#ifdef __WXGTK20__
virtual void AddChild( wxWindowBase *child );
virtual void RemoveChild( wxWindowBase *child );
#endif
// implementation
// --------------
virtual WXWidget GetHandle() const { return m_widget; }
// I don't want users to override what's done in idle so everything that
// has to be done in idle time in order for wxGTK to work is done in
// OnInternalIdle
virtual void OnInternalIdle();
// Internal represention of Update()
void GtkUpdate();
// For compatibility across platforms (not in event table)
void OnIdle(wxIdleEvent& WXUNUSED(event)) {}
// wxGTK-specific: called recursively by Enable,
// to give widgets an oppprtunity to correct their colours after they
// have been changed by Enable
virtual void OnParentEnable( bool WXUNUSED(enable) ) {}
// Used by all window classes in the widget creation process.
bool PreCreation( wxWindowGTK *parent, const wxPoint &pos, const wxSize &size );
void PostCreation();
// Internal addition of child windows. differs from class
// to class not by using virtual functions but by using
// the m_insertCallback.
void DoAddChild(wxWindowGTK *child);
// This methods sends wxPaintEvents to the window. It reads the
// update region, breaks it up into rects and sends an event
// for each rect. It is also responsible for background erase
// events and NC paint events. It is called from "draw" and
// "expose" handlers as well as from ::Update()
void GtkSendPaintEvents();
// The methods below are required because many native widgets
// are composed of several subwidgets and setting a style for
// the widget means setting it for all subwidgets as well.
// also, it is nor clear, which native widget is the top
// widget where (most of) the input goes. even tooltips have
// to be applied to all subwidgets.
virtual GtkWidget* GetConnectWidget();
virtual bool IsOwnGtkWindow( GdkWindow *window );
void ConnectWidget( GtkWidget *widget );
#ifdef __WXGTK20__
// Returns the default context which usually is anti-aliased
PangoContext *GtkGetPangoDefaultContext();
// Returns the X11 context which renders on the X11 client
// side (which can be remote) and which usually is not
// anti-aliased and is thus faster
// MR: Now returns the default pango_context for the widget as GtkGetPangoDefaultContext to
// not depend on libpangox - which is completely deprecated.
//BCI: Remove GtkGetPangoX11Context and m_x11Context completely when symbols may be removed
PangoContext *GtkGetPangoX11Context();
PangoContext *m_x11Context; // MR: Now unused
#endif
#if wxUSE_TOOLTIPS
virtual void ApplyToolTip( GtkTooltips *tips, const wxChar *tip );
#endif // wxUSE_TOOLTIPS
// Called from GTK signales handlers. it indicates that
// the layouting functions have to be called later on
// (i.e. in idle time, implemented in OnInternalIdle() ).
void GtkUpdateSize() { m_sizeSet = FALSE; }
// fix up the mouse event coords, used by wxListBox only so far
virtual void FixUpMouseEvent(GtkWidget * WXUNUSED(widget),
wxCoord& WXUNUSED(x),
wxCoord& WXUNUSED(y)) { }
// is this window transparent for the mouse events (as wxStaticBox is)?
virtual bool IsTransparentForMouse() const { return FALSE; }
// is this a radiobutton (used by radiobutton code itself only)?
virtual bool IsRadioButton() const { return FALSE; }
// position and size of the window
int m_x, m_y;
int m_width, m_height;
int m_oldClientWidth,m_oldClientHeight;
// see the docs in src/gtk/window.cpp
GtkWidget *m_widget; // mostly the widget seen by the rest of GTK
GtkWidget *m_wxwindow; // mostly the client area as per wxWidgets
// this widget will be queried for GTK's focus events
GtkWidget *m_focusWidget;
#ifdef __WXGTK20__
wxGtkIMData *m_imData;
#else // GTK 1
#ifdef HAVE_XIM
// XIM support for wxWidgets
GdkIC *m_ic;
GdkICAttr *m_icattr;
#endif // HAVE_XIM
#endif // GTK 2/1
#ifndef __WXGTK20__
// The area to be cleared (and not just refreshed)
// We cannot make this distinction under GTK 2.0.
wxRegion m_clearRegion;
#endif
// scrolling stuff
GtkAdjustment *m_hAdjust,*m_vAdjust;
float m_oldHorizontalPos;
float m_oldVerticalPos;
// extra (wxGTK-specific) flags
bool m_needParent:1; // ! wxFrame, wxDialog, wxNotebookPage ?
bool m_noExpose:1; // wxGLCanvas has its own redrawing
bool m_nativeSizeEvent:1; // wxGLCanvas sends wxSizeEvent upon "alloc_size"
bool m_hasScrolling:1;
bool m_hasVMT:1;
bool m_sizeSet:1;
bool m_resizing:1;
bool m_acceptsFocus:1; // true if not static
bool m_hasFocus:1; // true if == FindFocus()
bool m_isScrolling:1; // dragging scrollbar thumb?
bool m_clipPaintRegion:1; // TRUE after ScrollWindow()
#ifdef __WXGTK20__
bool m_dirtyTabOrder:1; // tab order changed, GTK focus
// chain needs update
#endif
bool m_needsStyleChange:1; // May not be able to change
// background style until OnIdle
// C++ has no virtual methods in the constrcutor of any class but we need
// different methods of inserting a child window into a wxFrame,
// wxMDIFrame, wxNotebook etc. this is the callback that will get used.
wxInsertChildFunction m_insertCallback;
// implement the base class pure virtuals
virtual void DoClientToScreen( int *x, int *y ) const;
virtual void DoScreenToClient( int *x, int *y ) const;
virtual void DoGetPosition( int *x, int *y ) const;
virtual void DoGetSize( int *width, int *height ) const;
virtual void DoGetClientSize( int *width, int *height ) const;
virtual void DoSetSize(int x, int y,
int width, int height,
int sizeFlags = wxSIZE_AUTO);
virtual void DoSetClientSize(int width, int height);
virtual void DoMoveWindow(int x, int y, int width, int height);
virtual void DoCaptureMouse();
virtual void DoReleaseMouse();
#if wxUSE_TOOLTIPS
virtual void DoSetToolTip( wxToolTip *tip );
#endif // wxUSE_TOOLTIPS
protected:
// common part of all ctors (not virtual because called from ctor)
void Init();
#ifdef __WXGTK20__
virtual void DoMoveInTabOrder(wxWindow *win, MoveKind move);
// Copies m_children tab order to GTK focus chain:
void RealizeTabOrder();
#endif
// Called by ApplyWidgetStyle (which is called by SetFont() and
// SetXXXColour etc to apply style changed to native widgets) to create
// modified GTK style with non-standard attributes. If forceStyle=true,
// creates empty GtkRcStyle if there are no modifications, otherwise
// returns NULL in such case.
GtkRcStyle *CreateWidgetStyle(bool forceStyle = false);
// Overridden in many GTK widgets who have to handle subwidgets
virtual void ApplyWidgetStyle(bool forceStyle = false);
// helper function to ease native widgets wrapping, called by
// ApplyWidgetStyle -- override this, not ApplyWidgetStyle
virtual void DoApplyWidgetStyle(GtkRcStyle *style);
private:
DECLARE_DYNAMIC_CLASS(wxWindowGTK)
DECLARE_NO_COPY_CLASS(wxWindowGTK)
};
extern WXDLLIMPEXP_CORE wxWindow *wxFindFocusedChild(wxWindowGTK *win);
#endif // __GTKWINDOWH__

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/bitmap.h
// Purpose: wxBitmap class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_BITMAP_H_
#define _WX_BITMAP_H_
#ifdef __GNUG__
#pragma interface "bitmap.h"
#endif
#include "wx/msw/gdiimage.h"
#include "wx/gdicmn.h"
#include "wx/palette.h"
class WXDLLEXPORT wxBitmap;
class WXDLLEXPORT wxBitmapHandler;
class WXDLLEXPORT wxBitmapRefData;
class WXDLLEXPORT wxControl;
class WXDLLEXPORT wxCursor;
class WXDLLEXPORT wxDC;
class WXDLLEXPORT wxDIB;
class WXDLLEXPORT wxIcon;
class WXDLLEXPORT wxImage;
class WXDLLEXPORT wxMask;
class WXDLLEXPORT wxPalette;
class WXDLLEXPORT wxRawBitmapData;
// ----------------------------------------------------------------------------
// wxBitmap: a mono or colour bitmap
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxBitmap : public wxGDIImage
{
public:
// default ctor creates an invalid bitmap, you must Create() it later
wxBitmap() { Init(); }
// Copy constructors
wxBitmap(const wxBitmap& bitmap) { Init(); Ref(bitmap); }
// Initialize with raw data
wxBitmap(const char bits[], int width, int height, int depth = 1);
// Initialize with XPM data
wxBitmap(const char **data) { CreateFromXpm(data); }
wxBitmap(char **data) { CreateFromXpm((const char **)data); }
// Load a file or resource
wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
// New constructor for generalised creation from data
wxBitmap(void *data, long type, int width, int height, int depth = 1);
// Create a new, uninitialized bitmap of the given size and depth (if it
// is omitted, will create a bitmap compatible with the display)
//
// NB: this ctor will create a DIB for 24 and 32bpp bitmaps, use ctor
// taking a DC argument if you want to force using DDB in this case
wxBitmap(int width, int height, int depth = -1);
// Create a bitmap compatible with the given DC
wxBitmap(int width, int height, const wxDC& dc);
#if wxUSE_IMAGE
// Convert from wxImage
wxBitmap(const wxImage& image, int depth = -1)
{ (void)CreateFromImage(image, depth); }
// Create a DDB compatible with the given DC from wxImage
wxBitmap(const wxImage& image, const wxDC& dc)
{ (void)CreateFromImage(image, dc); }
#endif // wxUSE_IMAGE
// we must have this, otherwise icons are silently copied into bitmaps using
// the copy ctor but the resulting bitmap is invalid!
wxBitmap(const wxIcon& icon) { Init(); CopyFromIcon(icon); }
wxBitmap& operator=(const wxBitmap& bitmap)
{
if ( m_refData != bitmap.m_refData )
Ref(bitmap);
return *this;
}
wxBitmap& operator=(const wxIcon& icon)
{
(void)CopyFromIcon(icon);
return *this;
}
wxBitmap& operator=(const wxCursor& cursor)
{
(void)CopyFromCursor(cursor);
return *this;
}
virtual ~wxBitmap();
#if wxUSE_IMAGE
wxImage ConvertToImage() const;
#endif // wxUSE_IMAGE
// get the given part of bitmap
wxBitmap GetSubBitmap( const wxRect& rect ) const;
// copies the contents and mask of the given (colour) icon to the bitmap
bool CopyFromIcon(const wxIcon& icon);
// copies the contents and mask of the given cursor to the bitmap
bool CopyFromCursor(const wxCursor& cursor);
// copies from a device independent bitmap
bool CopyFromDIB(const wxDIB& dib);
virtual bool Create(int width, int height, int depth = -1);
virtual bool Create(int width, int height, const wxDC& dc);
virtual bool Create(void *data, long type, int width, int height, int depth = 1);
virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
virtual bool SaveFile(const wxString& name, int type, const wxPalette *cmap = NULL);
wxBitmapRefData *GetBitmapData() const
{ return (wxBitmapRefData *)m_refData; }
// raw bitmap access support functions
bool GetRawData(wxRawBitmapData *data);
void UngetRawData(wxRawBitmapData *);
#if wxUSE_PALETTE
wxPalette* GetPalette() const;
void SetPalette(const wxPalette& palette);
#endif // wxUSE_PALETTE
wxMask *GetMask() const;
void SetMask(wxMask *mask);
bool operator==(const wxBitmap& bitmap) const { return m_refData == bitmap.m_refData; }
bool operator!=(const wxBitmap& bitmap) const { return m_refData != bitmap.m_refData; }
// these functions are internal and shouldn't be used, they risk to
// disappear in the future
bool HasAlpha() const;
void UseAlpha();
#if WXWIN_COMPATIBILITY_2_4
// these functions do nothing and are only there for backwards
// compatibility
wxDEPRECATED( int GetQuality() const );
wxDEPRECATED( void SetQuality(int quality) );
#endif // WXWIN_COMPATIBILITY_2_4
#if WXWIN_COMPATIBILITY_2
void SetOk(bool isOk);
#endif // WXWIN_COMPATIBILITY_2
#if WXWIN_COMPATIBILITY
#if wxUSE_PALETTE
wxPalette *GetColourMap() const { return GetPalette(); }
void SetColourMap(wxPalette *cmap) { SetPalette(*cmap); };
#endif // wxUSE_PALETTE
#endif // WXWIN_COMPATIBILITY
// implementation only from now on
// -------------------------------
public:
void SetHBITMAP(WXHBITMAP bmp) { SetHandle((WXHANDLE)bmp); }
WXHBITMAP GetHBITMAP() const { return (WXHBITMAP)GetHandle(); }
#ifdef __WXDEBUG__
void SetSelectedInto(wxDC *dc);
wxDC *GetSelectedInto() const;
#endif // __WXDEBUG__
protected:
// common part of all ctors
void Init();
virtual wxGDIImageRefData *CreateData() const;
// creates the bitmap from XPM data, supposed to be called from ctor
bool CreateFromXpm(const char **bits);
// creates an uninitialized bitmap, called from Create()s above
bool DoCreate(int w, int h, int depth, WXHDC hdc);
#if wxUSE_IMAGE
// creates the bitmap from wxImage, supposed to be called from ctor
bool CreateFromImage(const wxImage& image, int depth);
// creates a DDB from wxImage, supposed to be called from ctor
bool CreateFromImage(const wxImage& image, const wxDC& dc);
// common part of the 2 methods above (hdc may be 0)
bool CreateFromImage(const wxImage& image, int depth, WXHDC hdc);
#endif // wxUSE_IMAGE
private:
#ifdef __WIN32__
// common part of CopyFromIcon/CopyFromCursor for Win32
bool CopyFromIconOrCursor(const wxGDIImage& icon);
#endif // __WIN32__
DECLARE_DYNAMIC_CLASS(wxBitmap)
};
// ----------------------------------------------------------------------------
// wxMask: a mono bitmap used for drawing bitmaps transparently.
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxMask : public wxObject
{
public:
wxMask();
// Construct a mask from a bitmap and a colour indicating the transparent
// area
wxMask(const wxBitmap& bitmap, const wxColour& colour);
// Construct a mask from a bitmap and a palette index indicating the
// transparent area
wxMask(const wxBitmap& bitmap, int paletteIndex);
// Construct a mask from a mono bitmap (copies the bitmap).
wxMask(const wxBitmap& bitmap);
// construct a mask from the givne bitmap handle
wxMask(WXHBITMAP hbmp) { m_maskBitmap = hbmp; }
virtual ~wxMask();
bool Create(const wxBitmap& bitmap, const wxColour& colour);
bool Create(const wxBitmap& bitmap, int paletteIndex);
bool Create(const wxBitmap& bitmap);
// Implementation
WXHBITMAP GetMaskBitmap() const { return m_maskBitmap; }
void SetMaskBitmap(WXHBITMAP bmp) { m_maskBitmap = bmp; }
protected:
WXHBITMAP m_maskBitmap;
DECLARE_DYNAMIC_CLASS(wxMask)
};
// ----------------------------------------------------------------------------
// wxBitmapHandler is a class which knows how to load/save bitmaps to/from file
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxBitmapHandler : public wxGDIImageHandler
{
public:
wxBitmapHandler() { m_type = wxBITMAP_TYPE_INVALID; }
wxBitmapHandler(const wxString& name, const wxString& ext, long type)
: wxGDIImageHandler(name, ext, type)
{
}
// keep wxBitmapHandler derived from wxGDIImageHandler compatible with the
// old class which worked only with bitmaps
virtual bool Create(wxBitmap *bitmap,
void *data,
long flags,
int width, int height, int depth = 1);
virtual bool LoadFile(wxBitmap *bitmap,
const wxString& name,
long flags,
int desiredWidth, int desiredHeight);
virtual bool SaveFile(wxBitmap *bitmap,
const wxString& name,
int type,
const wxPalette *palette = NULL);
virtual bool Create(wxGDIImage *image,
void *data,
long flags,
int width, int height, int depth = 1);
virtual bool Load(wxGDIImage *image,
const wxString& name,
long flags,
int desiredWidth, int desiredHeight);
virtual bool Save(wxGDIImage *image,
const wxString& name,
int type);
private:
DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
};
#endif
// _WX_BITMAP_H_

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///////////////////////////////////////////////////////////////////////////////
// Name: wx/rawbmp.h
// Purpose: macros for fast, raw bitmap data access
// Author: Eric Kidd, Vadim Zeitlin
// Modified by:
// Created: 10.03.03
// RCS-ID: $Id$
// Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwindows.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_RAWBMP_H_BASE_
#define _WX_RAWBMP_H_BASE_
// ----------------------------------------------------------------------------
// Abstract Pixel API
//
// We need to access our raw bitmap data (1) portably and (2) efficiently.
// We do this using a two-dimensional "iteration" interface. Performance
// is extremely important here: these functions will be called hundreds
// of thousands of times in a row, and even small inefficiencies will
// make applications seem slow.
//
// We can't always rely on inline functions, because not all compilers actually
// bother to inline them unless we crank the optimization levels way up.
// Therefore, we also provide macros to wring maximum speed out of compiler
// unconditionally (e.g. even in debug builds). Of course, if the performance
// isn't absolutely crucial for you you shouldn't be using them but the inline
// functions instead.
// ----------------------------------------------------------------------------
/*
Usage example:
wxBitmap bmp;
wxRawBitmapData data(bitmap);
if ( !data )
{
... raw access to bitmap data unavailable, do something else ...
return;
}
if ( data.m_width < 20 || data.m_height < 20 )
{
... complain: the bitmap it too small ...
return;
}
wxRawBitmapIterator p(data);
// we draw a (10, 10)-(20, 20) rect manually using the given r, g, b
p.Offset(10, 10);
for ( int y = 0; y < 10; ++y )
{
wxRawBitmapIterator rowStart = p;
for ( int x = 0; x < 10; ++x, ++p )
{
p.Red() = r;
p.Green() = g;
p.Blue() = b;
}
p = rowStart;
p.OffsetY(1);
}
*/
// this struct represents a pointer to raw bitmap data
class wxRawBitmapData
{
public:
// ctor associates this pointer with a bitmap and locks the bitmap for raw
// access, it will be unlocked only by our dtor and so these objects should
// normally be only created on the stack, i.e. have limited life-time
wxRawBitmapData(wxBitmap bmp) : m_bmp(bmp)
{
if ( !bmp.GetRawData(this) )
m_pixels = NULL;
}
// we evaluate to true only if we could get access to bitmap data
// successfully
operator bool() const { return m_pixels != NULL; }
// dtor unlocks the bitmap
~wxRawBitmapData()
{
m_bmp.UngetRawData(this);
}
// call this to indicate that we should use the alpha channel
void UseAlpha() { m_bmp.UseAlpha(); }
// accessors
unsigned char *GetPixels() const { return m_pixels; }
int GetWidth() const { return m_width; }
int GetHeight() const { return m_height; }
int GetByPP() const { return m_bypp; }
int GetBPP() const { return 8*GetByPP(); }
int GetRowStride() const { return m_stride; }
// private: -- public because accessed by the macros below but still mustn't be
// used directly
// the bitmap we're associated with
wxBitmap m_bmp;
// pointer to the start of the data
unsigned char *m_pixels;
// the size of the image we address, in pixels
int m_width,
m_height;
// number of bytes (NOT bits) per pixel, including alpha channel if any
int m_bypp;
// this parameter is the offset of the start of the (N+1)st row from the
// Nth one and can be different from m_bypp*width in some cases:
// a) the most usual one is to force 32/64 bit alignment of rows
// b) another one is for bottom-to-top images where it's negative
// c) finally, it could conceivably be 0 for the images with all
// lines being identical
int m_stride;
};
// this is the type for the iterator over raw bitmap data
class wxRawBitmapIterator
{
public:
// ctors and such
// --------------
// we must be associated/initialized with some bitmap data object
wxRawBitmapIterator(const wxRawBitmapData& data) : m_data(&data)
{
m_ptr = m_data->GetPixels();
}
// default copy ctor, assignment operator and dtor are ok
// navigation
// ----------
// move x pixels to the right and y down
//
// note that the rows don't wrap!
void Offset(int x, int y)
{
m_ptr += m_data->GetRowStride()*y + m_data->GetByPP()*x;
}
// move x pixels to the right (again, no row wrapping)
void OffsetX(int x)
{
m_ptr += m_data->GetByPP()*x;
}
// move y rows to the bottom
void OffsetY(int y)
{
m_ptr += m_data->GetRowStride()*y;
}
// go back to (0, 0)
void Reset()
{
m_ptr = m_data->GetPixels();
}
// go to the given position
void MoveTo(int x, int y)
{
Reset();
Offset(x, y);
}
// same as OffsetX(1) for convenience
wxRawBitmapIterator& operator++()
{
OffsetX(1);
return *this;
}
// postfix (hence less efficient) version
wxRawBitmapIterator operator++(int)
{
wxRawBitmapIterator p(*this);
OffsetX(1);
return p;
}
// data access
// -----------
// DIBs store data in BGR format, i.e. "little endian" RGB
enum
{
#ifdef __WXMSW__
BLUE, GREEN, RED,
#else // !__WXMSW__
RED, GREEN, BLUE,
#endif // __WXMSW__/!__WXMSW__
ALPHA
};
// access to invidividual colour components
unsigned char& Red() { return m_ptr[RED]; }
unsigned char& Green() { return m_ptr[GREEN]; }
unsigned char& Blue() { return m_ptr[BLUE]; }
unsigned char& Alpha() { return m_ptr[ALPHA]; }
// address the pixel contents directly
//
// warning: the format is platform dependent
wxUint32& Data() { return *(wxUint32 *)m_ptr; }
// private: -- don't access these fields directly, same as as above
unsigned char *m_ptr;
const wxRawBitmapData *m_data;
};
// these macros are used to change the current location in the bitmap
// ------------------------------------------------------------------
// move x pixels to the right and y down
//
// note that the rows don't wrap!
#define wxBMP_OFFSET(p, x, y) \
p.m_ptr += p.m_data->m_stride * (y) + p.m_data->m_bypp * (x)
// move x pixels to the right (again, no row wrapping)
#define wxBMP_OFFSET_X(p, x) p.m_ptr += p.m_data->m_bypp * (x)
// move y rows to the bottom
#define wxBMP_OFFSET_Y(p, y) p.m_ptr += p.m_data->m_stride * (y)
// these macros are used to work with the pixel values
//
// all of them can be used as either lvalues or rvalues.
// ----------------------------------------------------
#define wxBMP_RED(p) (p.m_ptr[wxRawBitmapIterator::RED])
#define wxBMP_GREEN(p) (p.m_ptr[wxRawBitmapIterator::GREEN])
#define wxBMP_BLUE(p) (p.m_ptr[wxRawBitmapIterator::BLUE])
#define wxBMP_ALPHA(p) (p.m_ptr[wxRawBitmapIterator::ALPHA])
// these macros are most efficient but return the buffer contents in
// platform-specific format, e.g. RGB on all sane platforms and BGR under Win32
#define wxBMP_RGB(p) *(wxUint32 *)(p.m_ptr)
#define wxBMP_RGBA(p) *(wxUint32 *)(p.m_ptr)
#endif // _WX_RAWBMP_H_BASE_

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/////////////////////////////////////////////////////////////////////////////
// Name: include/wx/scrolwin.h
// Purpose: wxScrolledWindow, wxScrolledControl and wxScrollHelper
// Author: Vadim Zeitlin
// Modified by:
// Created: 30.08.00
// RCS-ID: $Id$
// Copyright: (c) 2000 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SCROLWIN_H_BASE_
#define _WX_SCROLWIN_H_BASE_
#include "wx/window.h"
class WXDLLEXPORT wxScrollHelperEvtHandler;
class WXDLLEXPORT wxTimer;
// ----------------------------------------------------------------------------
// wxScrollHelper: this class implements the scrolling logic which is used by
// wxScrolledWindow and wxScrolledControl. It is a mix-in: just derive from it
// to implement scrolling in your class.
// ----------------------------------------------------------------------------
#if !defined(__WXGTK__) || defined(__WXUNIVERSAL__)
class WXDLLEXPORT wxScrollHelper
{
public:
// ctor and dtor
wxScrollHelper(wxWindow *winToScroll = (wxWindow *)NULL);
void SetWindow(wxWindow *winToScroll);
virtual ~wxScrollHelper();
// configure the scrolling
virtual void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY,
int noUnitsX, int noUnitsY,
int xPos = 0, int yPos = 0,
bool noRefresh = false );
// scroll to the given (in logical coords) position
virtual void Scroll(int x, int y);
// get/set the page size for this orientation (wxVERTICAL/wxHORIZONTAL)
int GetScrollPageSize(int orient) const;
void SetScrollPageSize(int orient, int pageSize);
// Set the x, y scrolling increments.
void SetScrollRate( int xstep, int ystep );
// get the size of one logical unit in physical ones
virtual void GetScrollPixelsPerUnit(int *pixelsPerUnitX,
int *pixelsPerUnitY) const;
// Enable/disable Windows scrolling in either direction. If true, wxWidgets
// scrolls the canvas and only a bit of the canvas is invalidated; no
// Clear() is necessary. If false, the whole canvas is invalidated and a
// Clear() is necessary. Disable for when the scroll increment is used to
// actually scroll a non-constant distance
virtual void EnableScrolling(bool x_scrolling, bool y_scrolling);
// Get the view start
virtual void GetViewStart(int *x, int *y) const;
// Set the scale factor, used in PrepareDC
void SetScale(double xs, double ys) { m_scaleX = xs; m_scaleY = ys; }
double GetScaleX() const { return m_scaleX; }
double GetScaleY() const { return m_scaleY; }
// translate between scrolled and unscrolled coordinates
void CalcScrolledPosition(int x, int y, int *xx, int *yy) const
{ DoCalcScrolledPosition(x, y, xx, yy); }
wxPoint CalcScrolledPosition(const wxPoint& pt) const
{
wxPoint p2;
DoCalcScrolledPosition(pt.x, pt.y, &p2.x, &p2.y);
return p2;
}
void CalcUnscrolledPosition(int x, int y, int *xx, int *yy) const
{ DoCalcUnscrolledPosition(x, y, xx, yy); }
wxPoint CalcUnscrolledPosition(const wxPoint& pt) const
{
wxPoint p2;
DoCalcUnscrolledPosition(pt.x, pt.y, &p2.x, &p2.y);
return p2;
}
virtual void DoCalcScrolledPosition(int x, int y, int *xx, int *yy) const;
virtual void DoCalcUnscrolledPosition(int x, int y, int *xx, int *yy) const;
// Adjust the scrollbars
virtual void AdjustScrollbars(void);
// Calculate scroll increment
virtual int CalcScrollInc(wxScrollWinEvent& event);
// Normally the wxScrolledWindow will scroll itself, but in some rare
// occasions you might want it to scroll [part of] another window (e.g. a
// child of it in order to scroll only a portion the area between the
// scrollbars (spreadsheet: only cell area will move).
virtual void SetTargetWindow(wxWindow *target);
virtual wxWindow *GetTargetWindow() const;
void SetTargetRect(const wxRect& rect) { m_rectToScroll = rect; }
wxRect GetTargetRect() const { return m_rectToScroll; }
// Override this function to draw the graphic (or just process EVT_PAINT)
virtual void OnDraw(wxDC& WXUNUSED(dc)) { }
// change the DC origin according to the scroll position.
virtual void DoPrepareDC(wxDC& dc);
// are we generating the autoscroll events?
bool IsAutoScrolling() const { return m_timerAutoScroll != NULL; }
// stop generating the scroll events when mouse is held outside the window
void StopAutoScrolling();
// this method can be overridden in a derived class to forbid sending the
// auto scroll events - note that unlike StopAutoScrolling() it doesn't
// stop the timer, so it will be called repeatedly and will typically
// return different values depending on the current mouse position
//
// the base class version just returns true
virtual bool SendAutoScrollEvents(wxScrollWinEvent& event) const;
// the methods to be called from the window event handlers
void HandleOnScroll(wxScrollWinEvent& event);
void HandleOnSize(wxSizeEvent& event);
void HandleOnPaint(wxPaintEvent& event);
void HandleOnChar(wxKeyEvent& event);
void HandleOnMouseEnter(wxMouseEvent& event);
void HandleOnMouseLeave(wxMouseEvent& event);
#if wxUSE_MOUSEWHEEL
void HandleOnMouseWheel(wxMouseEvent& event);
#endif // wxUSE_MOUSEWHEEL
// FIXME: this is needed for now for wxPlot compilation, should be removed
// once it is fixed!
void OnScroll(wxScrollWinEvent& event) { HandleOnScroll(event); }
protected:
// get pointer to our scroll rect if we use it or NULL
const wxRect *GetScrollRect() const
{
return m_rectToScroll.width != 0 ? &m_rectToScroll : NULL;
}
// get the size of the target window
wxSize GetTargetSize() const
{
return m_rectToScroll.width != 0 ? m_rectToScroll.GetSize()
: m_targetWindow->GetClientSize();
}
void GetTargetSize(int *w, int *h)
{
wxSize size = GetTargetSize();
if ( w )
*w = size.x;
if ( h )
*h = size.y;
}
// change just the target window (unlike SetWindow which changes m_win as
// well)
void DoSetTargetWindow(wxWindow *target);
// delete the event handler we installed
void DeleteEvtHandler();
double m_scaleX;
double m_scaleY;
wxWindow *m_win,
*m_targetWindow;
wxRect m_rectToScroll;
wxTimer *m_timerAutoScroll;
int m_xScrollPixelsPerLine;
int m_yScrollPixelsPerLine;
int m_xScrollPosition;
int m_yScrollPosition;
int m_xScrollLines;
int m_yScrollLines;
int m_xScrollLinesPerPage;
int m_yScrollLinesPerPage;
bool m_xScrollingEnabled;
bool m_yScrollingEnabled;
#if wxUSE_MOUSEWHEEL
int m_wheelRotation;
#endif // wxUSE_MOUSEWHEEL
wxScrollHelperEvtHandler *m_handler;
DECLARE_NO_COPY_CLASS(wxScrollHelper)
};
#endif
// ----------------------------------------------------------------------------
// wxScrolledWindow: a wxWindow which knows how to scroll
// ----------------------------------------------------------------------------
#if defined(__WXGTK__) && !defined(__WXUNIVERSAL__)
#include "wx/gtk/scrolwin.h"
#else // !wxGTK
#include "wx/generic/scrolwin.h"
class WXDLLEXPORT wxScrolledWindow : public wxGenericScrolledWindow
{
public:
wxScrolledWindow() { }
wxScrolledWindow(wxWindow *parent,
wxWindowID winid = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxScrolledWindowStyle,
const wxString& name = wxPanelNameStr)
: wxGenericScrolledWindow(parent, winid, pos, size, style, name)
{
}
private:
DECLARE_DYNAMIC_CLASS_NO_COPY(wxScrolledWindow)
};
#define wxSCROLLED_WINDOW_IS_GENERIC 1
#endif
#endif
// _WX_SCROLWIN_H_BASE_

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