This allows to easily test for the native control existence and also
whether wxGenericAnimationCtrl is really different from wxAnimationCtrl.
It also allows to avoid explicit check for wxGTK in common code.
They're the same thing, and we still keep WXDLLIMPEXP_ADV in the
existing code, but as this line was just moved to a new place, update it
to use the more appropriate DLL export declaration too.
No real changes.
Switch from using just "bool expandSelection" in the grid functions
(possibly) extending the current selection to using the full
wxKeyboardState.
This allows to pass it to ExtendOrCreateCurrentBlock() and slightly
simplify the code by using DoMoveCursorFromKeyboard().
Change the return type of this function to a simple and clear bool
instead of 3-valued int requiring a special explanation. This is simpler
and not any less efficient as checking for whether one block contains
another or the other one contains this one are separate operations
anyhow.
Rename the function to a more grammatically correct name.
Also move it inline as it's now trivial enough for this to be worth it.
This class was a strange hybrid of a container/view/range and iterator,
as it both provided begin()/end() container-like methods and
iterator-like methods for dereferencing/advancing.
Simplify this by removing the latter part and making this class really
just a range, with its own iterator class in order to avoid leaking the
exact type of the iterator used in the API.
Note that while it's now completely trivial, it is still useful as it
isolates the application code from the vector used to store the selected
blocks currently and will allow to change internal representation in the
future without breaking the existing code.
Really edit the current selection block instead of storing the temporary
information about the current selection and applying it on releasing Shift
key or LKM.
Store all types of selection with an array of blocks instead of arrays of
cells, blocks, rows and columns.
It (hopefully) simplifies the code and allows us to implement editing of
the last selection block much easier.
This handler redoes wxGrid layout and refreshes it to at least avoid
ugly display artifacts when moving wxGrid window between displays with
different DPI.
In particular, this makes default column width better suited for high
DPI displays, as it was too narrow before.
Also mark a couple of obsolete constants as such with a comment.
This makes it possible to use wxObjectDataPtr inside functions returning
raw pointers owned by the caller, such as custom GetAttr() in the grid
sample.
In many case SetTable() is called with its takeOwnership parameter set
to true, as shown by the grid sample in which all 3 of the calls to
SetTable() set it to true, but calling it in this case is awkward, as
bare "true" in the caller is unreadable and almost invariably requires
an explanatory comment.
Improve the API by adding AssignTable(), which is the same to SetTable()
as the existing AssignImageList() to SetImageLabel(), which always takes
ownership of the table pointer.