* Rename the generic version as wxGenericAnimationCtrl
* Add a simple shim class for the generic wxAnimationCtrl * Use the generic wxAnimation as the base class (this will probably change...)
This commit is contained in:
@@ -27,30 +27,51 @@ extern WXDLLIMPEXP_DATA_CORE(const char) wxAnimationCtrlNameStr[];
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// ----------------------------------------------------------------------------
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// wxAnimationBase
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// wxAnimation
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxAnimationBase : public wxObject
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WX_DECLARE_LIST_WITH_DECL(wxAnimationDecoder, wxAnimationDecoderList, class WXDLLIMPEXP_ADV);
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class WXDLLIMPEXP_ADV wxAnimation : public wxObject
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{
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public:
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wxAnimationBase() {}
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wxAnimation() {}
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wxAnimation(const wxString &name, wxAnimationType type = wxANIMATION_TYPE_ANY)
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{ LoadFile(name, type); }
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virtual bool IsOk() const = 0;
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virtual bool IsOk() const
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{ return m_refData != NULL; }
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// can be -1
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virtual int GetDelay(unsigned int frame) const = 0;
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virtual unsigned int GetFrameCount() const;
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virtual int GetDelay(unsigned int i) const;
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virtual wxImage GetFrame(unsigned int i) const;
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virtual wxSize GetSize() const;
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virtual unsigned int GetFrameCount() const = 0;
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virtual wxImage GetFrame(unsigned int frame) const = 0;
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virtual wxSize GetSize() const = 0;
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virtual bool LoadFile(const wxString& name,
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wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
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virtual bool LoadFile(const wxString& filename,
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wxAnimationType type = wxANIMATION_TYPE_ANY);
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virtual bool Load(wxInputStream& stream,
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wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
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wxAnimationType type = wxANIMATION_TYPE_ANY);
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// extended interface used by the generic implementation of wxAnimationCtrl
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virtual wxPoint GetFramePosition(unsigned int frame) const;
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virtual wxSize GetFrameSize(unsigned int frame) const;
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virtual wxAnimationDisposal GetDisposalMethod(unsigned int frame) const;
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virtual wxColour GetTransparentColour(unsigned int frame) const;
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virtual wxColour GetBackgroundColour() const;
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protected:
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wxDECLARE_ABSTRACT_CLASS(wxAnimationBase);
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static wxAnimationDecoderList sm_handlers;
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public:
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static inline wxAnimationDecoderList& GetHandlers() { return sm_handlers; }
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static void AddHandler(wxAnimationDecoder *handler);
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static void InsertHandler(wxAnimationDecoder *handler);
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static const wxAnimationDecoder *FindHandler( wxAnimationType animType );
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static void CleanUpHandlers();
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static void InitStandardHandlers();
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wxDECLARE_DYNAMIC_CLASS(wxAnimation);
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};
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@@ -114,12 +135,29 @@ private:
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// include the platform-specific version of the wxAnimationCtrl class
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// ----------------------------------------------------------------------------
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#if wxUSE_NATIVE_ANIMATIONCTRL && defined(__WXGTK20__) && !defined(__WXUNIVERSAL__)
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#define wxUSE_GENERIC_ANIMATIONCTRL 0
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#if defined(__WXGTK20__) && !defined(__WXUNIVERSAL__)
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#include "wx/gtk/animate.h"
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#else
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#define wxUSE_GENERIC_ANIMATIONCTRL 1
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#else
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#include "wx/generic/animate.h"
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class WXDLLIMPEXP_ADV wxAnimationCtrl : public wxGenericAnimationCtrl
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{
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public:
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wxAnimationCtrl()
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: wxGenericAnimationCtrl()
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{}
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wxAnimationCtrl(wxWindow *parent,
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wxWindowID id,
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const wxAnimation& anim = wxNullAnimation,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxAC_DEFAULT_STYLE,
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const wxString& name = wxAnimationCtrlNameStr)
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: wxGenericAnimationCtrl(parent, id, anim, pos, size, style, name)
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{}
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private:
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wxDECLARE_DYNAMIC_CLASS(wxAnimationCtrl);
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};
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#endif
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#endif // wxUSE_ANIMATIONCTRL
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@@ -13,70 +13,21 @@
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#include "wx/bitmap.h"
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// ----------------------------------------------------------------------------
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// wxAnimation
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// ----------------------------------------------------------------------------
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WX_DECLARE_LIST_WITH_DECL(wxAnimationDecoder, wxAnimationDecoderList, class WXDLLIMPEXP_ADV);
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class WXDLLIMPEXP_ADV wxAnimation : public wxAnimationBase
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{
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public:
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wxAnimation() {}
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wxAnimation(const wxString &name, wxAnimationType type = wxANIMATION_TYPE_ANY)
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{ LoadFile(name, type); }
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virtual bool IsOk() const wxOVERRIDE
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{ return m_refData != NULL; }
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virtual unsigned int GetFrameCount() const wxOVERRIDE;
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virtual int GetDelay(unsigned int i) const wxOVERRIDE;
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virtual wxImage GetFrame(unsigned int i) const wxOVERRIDE;
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virtual wxSize GetSize() const wxOVERRIDE;
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virtual bool LoadFile(const wxString& filename,
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wxAnimationType type = wxANIMATION_TYPE_ANY) wxOVERRIDE;
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virtual bool Load(wxInputStream& stream,
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wxAnimationType type = wxANIMATION_TYPE_ANY) wxOVERRIDE;
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// extended interface used by the generic implementation of wxAnimationCtrl
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wxPoint GetFramePosition(unsigned int frame) const;
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wxSize GetFrameSize(unsigned int frame) const;
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wxAnimationDisposal GetDisposalMethod(unsigned int frame) const;
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wxColour GetTransparentColour(unsigned int frame) const;
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wxColour GetBackgroundColour() const;
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protected:
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static wxAnimationDecoderList sm_handlers;
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public:
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static inline wxAnimationDecoderList& GetHandlers() { return sm_handlers; }
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static void AddHandler(wxAnimationDecoder *handler);
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static void InsertHandler(wxAnimationDecoder *handler);
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static const wxAnimationDecoder *FindHandler( wxAnimationType animType );
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static void CleanUpHandlers();
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static void InitStandardHandlers();
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wxDECLARE_DYNAMIC_CLASS(wxAnimation);
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};
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// ----------------------------------------------------------------------------
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// wxAnimationCtrl
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_ADV wxAnimationCtrl: public wxAnimationCtrlBase
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class WXDLLIMPEXP_ADV wxGenericAnimationCtrl: public wxAnimationCtrlBase
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{
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public:
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wxAnimationCtrl() { Init(); }
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wxAnimationCtrl(wxWindow *parent,
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wxWindowID id,
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const wxAnimation& anim = wxNullAnimation,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxAC_DEFAULT_STYLE,
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const wxString& name = wxAnimationCtrlNameStr)
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wxGenericAnimationCtrl() { Init(); }
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wxGenericAnimationCtrl(wxWindow *parent,
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wxWindowID id,
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const wxAnimation& anim = wxNullAnimation,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxAC_DEFAULT_STYLE,
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const wxString& name = wxAnimationCtrlNameStr)
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{
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Init();
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@@ -92,7 +43,7 @@ public:
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long style = wxAC_DEFAULT_STYLE,
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const wxString& name = wxAnimationCtrlNameStr);
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~wxAnimationCtrl();
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~wxGenericAnimationCtrl();
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public:
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virtual bool LoadFile(const wxString& filename, wxAnimationType type = wxANIMATION_TYPE_ANY) wxOVERRIDE;
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@@ -104,7 +55,7 @@ public:
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virtual bool IsPlaying() const wxOVERRIDE
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{ return m_isPlaying; }
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void SetAnimation(const wxAnimation &animation) wxOVERRIDE;
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void SetAnimation(const wxAnimation &animation) wxOVERRIDE;
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wxAnimation GetAnimation() const wxOVERRIDE
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{ return m_animation; }
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@@ -170,7 +121,7 @@ protected:
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private:
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typedef wxAnimationCtrlBase base_type;
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wxDECLARE_DYNAMIC_CLASS(wxAnimationCtrl);
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wxDECLARE_DYNAMIC_CLASS(wxGenericAnimationCtrl);
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wxDECLARE_EVENT_TABLE();
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};
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@@ -34,8 +34,8 @@ const char wxAnimationCtrlNameStr[] = "animationctrl";
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// global object
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wxAnimation wxNullAnimation;
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wxIMPLEMENT_ABSTRACT_CLASS(wxAnimationBase, wxObject);
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wxIMPLEMENT_ABSTRACT_CLASS(wxAnimationCtrlBase, wxControl);
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wxIMPLEMENT_DYNAMIC_CLASS(wxAnimationCtrl, wxAnimationCtrlBase);
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// ----------------------------------------------------------------------------
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@@ -17,8 +17,6 @@
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#if wxUSE_ANIMATIONCTRL
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#include "wx/animate.h"
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#if wxUSE_GENERIC_ANIMATIONCTRL
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#ifndef WX_PRECOMP
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#include "wx/log.h"
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#include "wx/image.h"
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@@ -41,7 +39,7 @@ wxAnimationDecoderList wxAnimation::sm_handlers;
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// wxAnimation
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// ----------------------------------------------------------------------------
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wxIMPLEMENT_DYNAMIC_CLASS(wxAnimation, wxAnimationBase);
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wxIMPLEMENT_DYNAMIC_CLASS(wxAnimation, wxObject);
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#define M_ANIMDATA static_cast<wxAnimationDecoder*>(m_refData)
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wxSize wxAnimation::GetSize() const
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@@ -265,14 +263,14 @@ wxIMPLEMENT_DYNAMIC_CLASS(wxAnimationModule, wxModule);
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// wxAnimationCtrl
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// ----------------------------------------------------------------------------
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wxIMPLEMENT_CLASS(wxAnimationCtrl, wxAnimationCtrlBase);
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wxBEGIN_EVENT_TABLE(wxAnimationCtrl, wxAnimationCtrlBase)
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EVT_PAINT(wxAnimationCtrl::OnPaint)
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EVT_SIZE(wxAnimationCtrl::OnSize)
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EVT_TIMER(wxID_ANY, wxAnimationCtrl::OnTimer)
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wxIMPLEMENT_CLASS(wxGenericAnimationCtrl, wxAnimationCtrlBase);
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wxBEGIN_EVENT_TABLE(wxGenericAnimationCtrl, wxAnimationCtrlBase)
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EVT_PAINT(wxGenericAnimationCtrl::OnPaint)
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EVT_SIZE(wxGenericAnimationCtrl::OnSize)
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EVT_TIMER(wxID_ANY, wxGenericAnimationCtrl::OnTimer)
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wxEND_EVENT_TABLE()
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void wxAnimationCtrl::Init()
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void wxGenericAnimationCtrl::Init()
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{
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m_currentFrame = 0;
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m_looped = false;
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@@ -283,7 +281,7 @@ void wxAnimationCtrl::Init()
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m_useWinBackgroundColour = true;
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}
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bool wxAnimationCtrl::Create(wxWindow *parent, wxWindowID id,
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bool wxGenericAnimationCtrl::Create(wxWindow *parent, wxWindowID id,
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const wxAnimation& animation, const wxPoint& pos,
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const wxSize& size, long style, const wxString& name)
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{
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@@ -300,12 +298,12 @@ bool wxAnimationCtrl::Create(wxWindow *parent, wxWindowID id,
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return true;
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}
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wxAnimationCtrl::~wxAnimationCtrl()
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wxGenericAnimationCtrl::~wxGenericAnimationCtrl()
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{
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Stop();
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}
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bool wxAnimationCtrl::LoadFile(const wxString& filename, wxAnimationType type)
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bool wxGenericAnimationCtrl::LoadFile(const wxString& filename, wxAnimationType type)
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{
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wxFileInputStream fis(filename);
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if (!fis.IsOk())
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@@ -313,7 +311,7 @@ bool wxAnimationCtrl::LoadFile(const wxString& filename, wxAnimationType type)
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return Load(fis, type);
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}
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bool wxAnimationCtrl::Load(wxInputStream& stream, wxAnimationType type)
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bool wxGenericAnimationCtrl::Load(wxInputStream& stream, wxAnimationType type)
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{
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wxAnimation anim;
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if ( !anim.Load(stream, type) || !anim.IsOk() )
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@@ -323,7 +321,7 @@ bool wxAnimationCtrl::Load(wxInputStream& stream, wxAnimationType type)
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return true;
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}
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wxSize wxAnimationCtrl::DoGetBestSize() const
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wxSize wxGenericAnimationCtrl::DoGetBestSize() const
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{
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if (m_animation.IsOk() && !this->HasFlag(wxAC_NO_AUTORESIZE))
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return m_animation.GetSize();
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@@ -331,10 +329,10 @@ wxSize wxAnimationCtrl::DoGetBestSize() const
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return FromDIP(wxSize(100, 100));
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}
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void wxAnimationCtrl::SetAnimation(const wxAnimation& animation)
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void wxGenericAnimationCtrl::SetAnimation(const wxAnimation& animation)
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{
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if (IsPlaying())
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Stop();
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Stop();
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// set new animation even if it's wxNullAnimation
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m_animation = animation;
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@@ -352,7 +350,7 @@ void wxAnimationCtrl::SetAnimation(const wxAnimation& animation)
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DisplayStaticImage();
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}
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void wxAnimationCtrl::SetInactiveBitmap(const wxBitmap &bmp)
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void wxGenericAnimationCtrl::SetInactiveBitmap(const wxBitmap &bmp)
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{
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// if the bitmap has an associated mask, we need to set our background to
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// the colour of our parent otherwise when calling DrawCurrentFrame()
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@@ -365,12 +363,12 @@ void wxAnimationCtrl::SetInactiveBitmap(const wxBitmap &bmp)
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wxAnimationCtrlBase::SetInactiveBitmap(bmp);
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}
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void wxAnimationCtrl::FitToAnimation()
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void wxGenericAnimationCtrl::FitToAnimation()
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{
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SetSize(m_animation.GetSize());
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}
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bool wxAnimationCtrl::SetBackgroundColour(const wxColour& colour)
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bool wxGenericAnimationCtrl::SetBackgroundColour(const wxColour& colour)
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{
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if ( !wxWindow::SetBackgroundColour(colour) )
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return false;
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@@ -388,7 +386,7 @@ bool wxAnimationCtrl::SetBackgroundColour(const wxColour& colour)
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// wxAnimationCtrl - stop/play methods
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// ----------------------------------------------------------------------------
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void wxAnimationCtrl::Stop()
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void wxGenericAnimationCtrl::Stop()
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{
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m_timer.Stop();
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m_isPlaying = false;
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@@ -399,7 +397,7 @@ void wxAnimationCtrl::Stop()
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DisplayStaticImage();
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}
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bool wxAnimationCtrl::Play(bool looped)
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bool wxGenericAnimationCtrl::Play(bool looped)
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{
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if (!m_animation.IsOk())
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return false;
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@@ -435,7 +433,7 @@ bool wxAnimationCtrl::Play(bool looped)
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// wxAnimationCtrl - rendering methods
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// ----------------------------------------------------------------------------
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bool wxAnimationCtrl::RebuildBackingStoreUpToFrame(unsigned int frame)
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bool wxGenericAnimationCtrl::RebuildBackingStoreUpToFrame(unsigned int frame)
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{
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// if we've not created the backing store yet or it's too
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// small, then recreate it
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@@ -477,7 +475,7 @@ bool wxAnimationCtrl::RebuildBackingStoreUpToFrame(unsigned int frame)
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return true;
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}
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void wxAnimationCtrl::IncrementalUpdateBackingStore()
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void wxGenericAnimationCtrl::IncrementalUpdateBackingStore()
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{
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wxMemoryDC dc;
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dc.SelectObject(m_backingStore);
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@@ -529,7 +527,7 @@ void wxAnimationCtrl::IncrementalUpdateBackingStore()
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dc.SelectObject(wxNullBitmap);
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}
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void wxAnimationCtrl::DisplayStaticImage()
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void wxGenericAnimationCtrl::DisplayStaticImage()
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{
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wxASSERT(!IsPlaying());
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@@ -564,7 +562,7 @@ void wxAnimationCtrl::DisplayStaticImage()
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Refresh();
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}
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void wxAnimationCtrl::DrawFrame(wxDC &dc, unsigned int frame)
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void wxGenericAnimationCtrl::DrawFrame(wxDC &dc, unsigned int frame)
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{
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// PERFORMANCE NOTE:
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// this draw stuff is not as fast as possible: the wxAnimationDecoder
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@@ -577,7 +575,7 @@ void wxAnimationCtrl::DrawFrame(wxDC &dc, unsigned int frame)
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true /* use mask */);
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}
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void wxAnimationCtrl::DrawCurrentFrame(wxDC& dc)
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void wxGenericAnimationCtrl::DrawCurrentFrame(wxDC& dc)
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{
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wxASSERT( m_backingStore.IsOk() );
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@@ -585,7 +583,7 @@ void wxAnimationCtrl::DrawCurrentFrame(wxDC& dc)
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dc.DrawBitmap(m_backingStore, 0, 0, true /* use mask in case it's present */);
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}
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void wxAnimationCtrl::DisposeToBackground()
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void wxGenericAnimationCtrl::DisposeToBackground()
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{
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// clear the backing store
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wxMemoryDC dc;
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@@ -594,7 +592,7 @@ void wxAnimationCtrl::DisposeToBackground()
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DisposeToBackground(dc);
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}
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void wxAnimationCtrl::DisposeToBackground(wxDC& dc)
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void wxGenericAnimationCtrl::DisposeToBackground(wxDC& dc)
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{
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wxColour col = IsUsingWindowBackgroundColour()
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? GetBackgroundColour()
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@@ -605,7 +603,7 @@ void wxAnimationCtrl::DisposeToBackground(wxDC& dc)
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dc.Clear();
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}
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void wxAnimationCtrl::DisposeToBackground(wxDC& dc, const wxPoint &pos, const wxSize &sz)
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void wxGenericAnimationCtrl::DisposeToBackground(wxDC& dc, const wxPoint &pos, const wxSize &sz)
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{
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wxColour col = IsUsingWindowBackgroundColour()
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? GetBackgroundColour()
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@@ -620,7 +618,7 @@ void wxAnimationCtrl::DisposeToBackground(wxDC& dc, const wxPoint &pos, const wx
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// wxAnimationCtrl - event handlers
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// ----------------------------------------------------------------------------
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void wxAnimationCtrl::OnPaint(wxPaintEvent& WXUNUSED(event))
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void wxGenericAnimationCtrl::OnPaint(wxPaintEvent& WXUNUSED(event))
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{
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// VERY IMPORTANT: the wxPaintDC *must* be created in any case
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wxPaintDC dc(this);
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@@ -640,7 +638,7 @@ void wxAnimationCtrl::OnPaint(wxPaintEvent& WXUNUSED(event))
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}
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}
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void wxAnimationCtrl::OnTimer(wxTimerEvent &WXUNUSED(event))
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void wxGenericAnimationCtrl::OnTimer(wxTimerEvent &WXUNUSED(event))
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{
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m_currentFrame++;
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if (m_currentFrame == m_animation.GetFrameCount())
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@@ -672,7 +670,7 @@ void wxAnimationCtrl::OnTimer(wxTimerEvent &WXUNUSED(event))
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m_timer.Start(delay, true);
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}
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void wxAnimationCtrl::OnSize(wxSizeEvent &WXUNUSED(event))
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void wxGenericAnimationCtrl::OnSize(wxSizeEvent &WXUNUSED(event))
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{
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// NB: resizing an animation control may take a lot of time
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// for big animations as the backing store must be
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@@ -693,6 +691,5 @@ void wxAnimationCtrl::OnSize(wxSizeEvent &WXUNUSED(event))
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}
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}
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#endif // wxUSE_GENERIC_ANIMATIONCTRL
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#endif // wxUSE_ANIMATIONCTRL
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Reference in New Issue
Block a user