Implement wxColourDisplay() in terms of wxDisplay::GetDepth()
Get rid of another global display-related function, even though this one only had non-trivial implementation under MSW.
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@@ -1183,6 +1183,10 @@ const wxSize wxDefaultSize;
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/**
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Returns @true if the display is colour, @false otherwise.
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@note Use of this function is not recommended in the new code as it only
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works for the primary display. Use wxDisplay::GetDepth() to retrieve
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the depth of the appropriate display and compare it with 1 instead.
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@header{wx/gdicmn.h}
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*/
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bool wxColourDisplay();
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@@ -850,6 +850,13 @@ int wxDisplayDepth()
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return wxDisplay().GetDepth();
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}
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bool wxColourDisplay()
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{
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// If GetDepth() returns 0, meaning unknown, we assume it's a colour
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// display, hence the use of "!=" rather than ">" here.
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return wxDisplay().GetDepth() != 1;
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}
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void wxDisplaySize(int *width, int *height)
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{
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const wxSize size = wxGetDisplaySize();
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@@ -89,12 +89,6 @@ wxDisplayFactory* wxDisplay::CreateFactory()
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return new wxDisplayFactorySingleDFB;
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}
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bool wxColourDisplay()
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{
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#warning "FIXME: wxColourDisplay"
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return true;
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}
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void wxDisplaySizeMM(int *width, int *height)
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{
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// FIXME: there's no way to get physical resolution using the DirectDB
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@@ -90,11 +90,6 @@ void wxDisplaySizeMM( int *width, int *height )
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#endif
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}
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bool wxColourDisplay()
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{
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return true;
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}
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wxWindow* wxFindWindowAtPoint(const wxPoint& pt)
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{
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return wxGenericFindWindowAtPoint(pt);
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@@ -97,11 +97,6 @@ void wxGetMousePosition( int* x, int* y )
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gdk_window_get_pointer( NULL, x, y, NULL );
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}
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bool wxColourDisplay()
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{
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return true;
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}
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wxWindow* wxFindWindowAtPoint(const wxPoint& pt)
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{
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return wxGenericFindWindowAtPoint(pt);
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@@ -225,12 +225,6 @@ void wxGetMousePosition( int* x, int* y )
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#endif
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}
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// Return true if we have a colour display
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bool wxColourDisplay()
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{
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return wxDisplayDepth() > 1;
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}
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void wxDisplaySizeMM(int *width, int *height)
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{
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Display *dpy = wxGlobalDisplay();
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@@ -117,27 +117,6 @@ void wxGetMousePosition( int* x, int* y )
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if ( y ) *y = pt.y;
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}
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// Return true if we have a colour display
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bool wxColourDisplay()
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{
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// this function is called from wxDC ctor so it is called a *lot* of times
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// hence we optimize it a bit but doing the check only once
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//
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// this should be MT safe as only the GUI thread (holding the GUI mutex)
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// can call us
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static int s_isColour = -1;
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if ( s_isColour == -1 )
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{
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ScreenHDC dc;
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int noCols = ::GetDeviceCaps(dc, NUMCOLORS);
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s_isColour = (noCols == -1) || (noCols > 2);
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}
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return s_isColour != 0;
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}
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void wxDisplaySizeMM(int *width, int *height)
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{
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ScreenHDC dc;
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@@ -53,14 +53,6 @@ bool wxCheckForInterrupt(wxWindow *WXUNUSED(wnd))
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return false;
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}
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// Return true if we have a colour display
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bool wxColourDisplay()
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{
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// always the case on OS X
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return true;
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}
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#if wxOSX_USE_COCOA_OR_CARBON
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#if wxUSE_GUI
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@@ -140,11 +140,6 @@ wxWindow *wxGetActiveWindow()
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return NULL;
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}
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bool wxColourDisplay()
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{
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return QApplication::desktop()->depth() > 1;
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}
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bool wxLaunchDefaultApplication(const wxString& path, int WXUNUSED( flags ) )
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{
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return QDesktopServices::openUrl( QUrl::fromLocalFile( wxQtConvertString( path ) ) );
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@@ -148,12 +148,6 @@ void wxGetMousePosition( int* x, int* y )
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#endif
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};
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// Return true if we have a colour display
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bool wxColourDisplay()
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{
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return wxDisplayDepth() > 1;
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}
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void wxDisplaySizeMM(int *width, int *height)
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{
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Display *dpy = (Display*) wxGetDisplay();
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