added wxColourScheme
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/wxUNIVERSAL@8141 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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53
include/wx/univ/colschem.h
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53
include/wx/univ/colschem.h
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///////////////////////////////////////////////////////////////////////////////
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// Name: wx/univ/colschem.h
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// Purpose: wxColourScheme class provides the colours to use for drawing
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 19.08.00
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// RCS-ID: $Id$
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// Copyright: (c) 2000 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// Licence: wxWindows license
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_UNIV_COLSCHEM_H_
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#define _WX_UNIV_COLSCHEM_H_
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#ifdef __GNUG__
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#pragma interface "colschem.h"
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#endif
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#include "wx/colour.h"
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// ----------------------------------------------------------------------------
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// wxColourScheme
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxColourScheme
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{
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public:
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// the standard colours
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enum StdColour
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{
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// these colours are used for drawing the shadows of 3D objects, use
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// only FACE in the renderers which don't use 3D shading
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DARK_SHADOW,
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FACE,
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HIGHLIGHT,
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LIGHT,
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SHADOW,
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// the default colours for the controls
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CONTROL_TEXT,
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HIGHLIGHT,
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HIGHLIGHT_TEXT,
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MAX
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};
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virtual wxColour Get(StdColour col) = 0;
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};
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// some people just can't spell it correctly :-)
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typedef wxColourScheme wxColorScheme;
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#endif // _WX_UNIV_COLSCHEM_H_
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@@ -24,7 +24,7 @@
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class WXDLLEXPORT wxRenderer;
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class WXDLLEXPORT wxInputHandler;
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class WXDLLEXPORT wxColourScheme { };
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class WXDLLEXPORT wxColourScheme;
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class WXDLLEXPORT wxTheme
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{
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@@ -130,11 +130,13 @@ private:
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};
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// ----------------------------------------------------------------------------
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// wxGTKColourScheme
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// wxGTKColourScheme: uses the standard GTK colours
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// ----------------------------------------------------------------------------
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class wxGTKColourScheme : public wxColourScheme
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{
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public:
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virtual wxColour Get(StdColour col);
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};
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// ----------------------------------------------------------------------------
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@@ -179,7 +181,7 @@ WX_IMPLEMENT_THEME(wxGTKTheme, gtk, wxTRANSLATE("GTK+ theme"));
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wxGTKTheme::wxGTKTheme()
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{
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m_renderer = new wxGTKRenderer;
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m_scheme = NULL;
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m_scheme = new wxGTKColourScheme;
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}
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wxGTKTheme::~wxGTKTheme()
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@@ -216,6 +218,30 @@ wxInputHandler *wxGTKTheme::GetInputHandler(const wxString& control)
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return handler;
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}
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// ============================================================================
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// wxGTKColourScheme
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// ============================================================================
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wxColour wxGTKColourScheme::Get(wxGTKColourScheme::StdColour col)
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{
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switch ( col )
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{
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case DARK_SHADOW: return wxColour(0x7f7f7f);
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case FACE: return wxColour(0xc0c0c0);
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case HIGHLIGHT: return wxColour(0xe0e0e0);
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case LIGHT: return wxColour(0xffffff);
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case SHADOW: return wxColour(0xc0c0c0);
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case CONTROL_TEXT: return wxColour(0x000000);
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case HIGHLIGHT: return wxColour(0x0000ff);
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case HIGHLIGHT_TEXT:return wxColour(0x00ffff);
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case MAX:
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default:
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wxFAIL_MSG(_T("invalid standard colour"));
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return wxColour(0x000000);
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}
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}
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// ============================================================================
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// wxGTKRenderer
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// ============================================================================
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@@ -124,11 +124,13 @@ private:
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};
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// ----------------------------------------------------------------------------
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// wxWin32ColourScheme
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// wxWin32ColourScheme: uses (default) Win32 colours
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// ----------------------------------------------------------------------------
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class wxWin32ColourScheme : public wxColourScheme
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{
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public:
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virtual wxColour Get(StdColour col);
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};
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// ----------------------------------------------------------------------------
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@@ -173,7 +175,7 @@ WX_IMPLEMENT_THEME(wxWin32Theme, win32, wxTRANSLATE("Win32 theme"));
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wxWin32Theme::wxWin32Theme()
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{
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m_renderer = new wxWin32Renderer;
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m_scheme = NULL;
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m_scheme = new wxWin32ColourScheme;
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}
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wxWin32Theme::~wxWin32Theme()
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@@ -210,6 +212,30 @@ wxInputHandler *wxWin32Theme::GetInputHandler(const wxString& control)
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return handler;
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}
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// ============================================================================
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// wxWin32ColourScheme
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// ============================================================================
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wxColour wxWin32ColourScheme::Get(wxWin32ColourScheme::StdColour col)
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{
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switch ( col )
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{
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case DARK_SHADOW: return wxColour(0x7f7f7f);
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case FACE: return wxColour(0xc0c0c0);
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case HIGHLIGHT: return wxColour(0xe0e0e0);
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case LIGHT: return wxColour(0xffffff);
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case SHADOW: return wxColour(0xc0c0c0);
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case CONTROL_TEXT: return wxColour(0x000000);
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case HIGHLIGHT: return wxColour(0x0000ff);
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case HIGHLIGHT_TEXT:return wxColour(0x00ffff);
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case MAX:
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default:
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wxFAIL_MSG(_T("invalid standard colour"));
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return wxColour(0x000000);
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}
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}
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// ============================================================================
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// wxWin32Renderer
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// ============================================================================
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