git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/wxUNIVERSAL@8141 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: wx/univ/colschem.h
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// Purpose: wxColourScheme class provides the colours to use for drawing
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 19.08.00
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// RCS-ID: $Id$
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// Copyright: (c) 2000 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// Licence: wxWindows license
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_UNIV_COLSCHEM_H_
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#define _WX_UNIV_COLSCHEM_H_
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#ifdef __GNUG__
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#pragma interface "colschem.h"
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#endif
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#include "wx/colour.h"
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// ----------------------------------------------------------------------------
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// wxColourScheme
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxColourScheme
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{
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public:
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// the standard colours
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enum StdColour
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{
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// these colours are used for drawing the shadows of 3D objects, use
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// only FACE in the renderers which don't use 3D shading
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DARK_SHADOW,
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FACE,
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HIGHLIGHT,
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LIGHT,
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SHADOW,
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// the default colours for the controls
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CONTROL_TEXT,
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HIGHLIGHT,
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HIGHLIGHT_TEXT,
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MAX
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};
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virtual wxColour Get(StdColour col) = 0;
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};
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// some people just can't spell it correctly :-)
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typedef wxColourScheme wxColorScheme;
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#endif // _WX_UNIV_COLSCHEM_H_
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