virtualized splitter drawing; removed/deprecated some styles and moved others from wx/defs.h; eliminated flicker
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22218 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -49,6 +49,12 @@ public:
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const wxRect& rect,
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int flags = 0);
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// draw a (vertical) sash
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virtual void DrawSplitterSash(wxWindow *win,
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wxDC& dc,
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const wxSize& size,
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wxCoord position);
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private:
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// the tree buttons
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wxBitmap m_bmpTreeExpanded,
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@@ -185,3 +191,20 @@ wxRendererMac::DrawTreeItemButton(wxWindow *win,
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#endif // 0/1
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}
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void
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wxRendererMac::DrawSash(wxWindow *win,
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wxDC& dc,
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const wxSize& size,
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wxCoord position)
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{
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// VZ: we have to somehow determine if we're drawing a normal sash or
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// a brushed metal one as they look quite differently... this is
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// completely bogus anyhow, of course (TODO)
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const wxCoord h = size.y;
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dc.SetPen(*wxLIGHT_GREY_PEN);
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dc.SetBrush(*wxWHITE_BRUSH);
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dc.DrawRectangle(position, 0, 7, h);
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}
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