virtualized splitter drawing; removed/deprecated some styles and moved others from wx/defs.h; eliminated flicker
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22218 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -1237,20 +1237,6 @@ enum wxBorder
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#define wxSP_ARROW_KEYS 0x1000
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#define wxSP_WRAP 0x2000
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/*
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* wxSplitterWindow flags
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*/
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#define wxSP_NOBORDER 0x0000
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#define wxSP_NOSASH 0x0010
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#define wxSP_BORDER 0x0020
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#define wxSP_PERMIT_UNSPLIT 0x0040
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#define wxSP_LIVE_UPDATE 0x0080
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#define wxSP_3DSASH 0x0100
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#define wxSP_3DBORDER 0x0200
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#define wxSP_FULLSASH 0x0400
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#define wxSP_3D (wxSP_3DBORDER | wxSP_3DSASH)
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#define wxSP_SASH_AQUA 0x0800
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/*
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* wxNotebook flags
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*/
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@@ -133,16 +133,16 @@ public:
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bool IsSplit() const { return (m_windowTwo != NULL); }
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// Sets the sash size
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void SetSashSize(int width) { m_sashSize = width; }
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void SetSashSize(int WXUNUSED(width)) { }
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// Sets the border size
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void SetBorderSize(int width) { m_borderSize = width; }
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void SetBorderSize(int WXUNUSED(width)) { }
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// Gets the sash size
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int GetSashSize() const { return m_sashSize; }
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int GetSashSize() const;
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// Gets the border size
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int GetBorderSize() const { return m_borderSize; }
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int GetBorderSize() const;
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// Set the sash position
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void SetSashPosition(int position, bool redraw = TRUE);
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@@ -192,9 +192,6 @@ public:
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// In live mode, resize child windows in idle time
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void OnInternalIdle();
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// Draws borders
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virtual void DrawBorders(wxDC& dc);
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// Draws the sash
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virtual void DrawSash(wxDC& dc);
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@@ -202,14 +199,11 @@ public:
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virtual void DrawSashTracker(int x, int y);
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// Tests for x, y over sash
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virtual bool SashHitTest(int x, int y, int tolerance = 2);
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virtual bool SashHitTest(int x, int y, int tolerance = 5);
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// Resizes subwindows
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virtual void SizeWindows();
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// Initialize colours
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void InitColours();
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void SetNeedUpdating(bool needUpdating) { m_needUpdating = needUpdating; }
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bool GetNeedUpdating() const { return m_needUpdating ; }
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@@ -262,8 +256,6 @@ protected:
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int m_dragMode;
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int m_oldX;
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int m_oldY;
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int m_borderSize;
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int m_sashSize; // Sash width or height
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int m_sashPosition; // Number of pixels from left or top
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int m_requestedSashPosition;
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int m_sashPositionCurrent; // while dragging
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@@ -272,13 +264,7 @@ protected:
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int m_minimumPaneSize;
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wxCursor m_sashCursorWE;
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wxCursor m_sashCursorNS;
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wxPen* m_sashTrackerPen;
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wxPen* m_lightShadowPen;
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wxPen* m_mediumShadowPen;
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wxPen* m_darkShadowPen;
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wxPen* m_hilightPen;
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wxBrush* m_faceBrush;
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wxPen* m_facePen;
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wxPen *m_sashTrackerPen;
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private:
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WX_DECLARE_CONTROL_CONTAINER();
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@@ -76,6 +76,26 @@ public:
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const wxRect& rect,
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int flags = 0) = 0;
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// draw the border for sash window: this border must be such that the sash
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// drawn by DrawSash() blends into it well
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virtual void DrawSplitterBorder(wxWindow *win,
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wxDC& dc,
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const wxRect& rect) = 0;
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// draw a (vertical) sash
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virtual void DrawSplitterSash(wxWindow *win,
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wxDC& dc,
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const wxSize& size,
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wxCoord position) = 0;
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// geometry functions
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// ------------------
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// get the splitter parameters: the x field of the returned point is the
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// sash width and the y field is the border width
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virtual wxPoint GetSplitterSashAndBorder(const wxWindow *win) = 0;
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// pseudo constructors
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// -------------------
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@@ -106,12 +126,28 @@ public:
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const wxRect& rect,
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int flags = 0)
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{ m_rendererNative.DrawHeaderButton(win, dc, rect, flags); }
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virtual void DrawTreeItemButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0)
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{ m_rendererNative.DrawTreeItemButton(win, dc, rect, flags); }
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virtual void DrawSplitterBorder(wxWindow *win,
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wxDC& dc,
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const wxRect& rect)
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{ m_rendererNative.DrawSplitterBorder(win, dc, rect); }
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virtual void DrawSplitterSash(wxWindow *win,
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wxDC& dc,
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const wxSize& size,
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wxCoord position)
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{ m_rendererNative.DrawSplitterSash(win, dc, size, position); }
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virtual wxPoint GetSplitterSashAndBorder(const wxWindow *win)
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{ return m_rendererNative.GetSplitterSashAndBorder(win); }
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protected:
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wxRendererNative& m_rendererNative;
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};
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@@ -3,6 +3,23 @@
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#include "wx/event.h"
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// ----------------------------------------------------------------------------
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// wxSplitterWindow flags
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// ----------------------------------------------------------------------------
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#define wxSP_NOSASH 0x0010
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#define wxSP_PERMIT_UNSPLIT 0x0040
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#define wxSP_LIVE_UPDATE 0x0080
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// obsolete styles, don't do anything
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#define wxSP_BORDER 0
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#define wxSP_NOBORDER 0
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#define wxSP_SASH_AQUA 0
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#define wxSP_3DSASH 0
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#define wxSP_3DBORDER 0
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#define wxSP_FULLSASH 0
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#define wxSP_3D (wxSP_3DBORDER | wxSP_3DSASH)
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BEGIN_DECLARE_EVENT_TYPES()
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DECLARE_EVENT_TYPE(wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGED, 850)
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DECLARE_EVENT_TYPE(wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGING, 851)
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@@ -42,21 +42,46 @@
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class WXDLLEXPORT wxRendererGeneric : public wxRendererNative
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{
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public:
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// draw the header control button (used by wxListCtrl)
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wxRendererGeneric();
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virtual void DrawHeaderButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0);
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// draw the expanded/collapsed icon for a tree control item
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virtual void DrawTreeItemButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0);
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virtual void DrawSplitterBorder(wxWindow *win,
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wxDC& dc,
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const wxRect& rect);
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virtual void DrawSplitterSash(wxWindow *win,
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wxDC& dc,
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const wxSize& size,
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wxCoord position);
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virtual wxPoint GetSplitterSashAndBorder(const wxWindow *win);
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protected:
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// draw the rectange using the first pen for the left and top sides and
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// the second one for the bottom and right ones
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void DrawShadedRect(wxDC& dc, wxRect *rect,
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const wxPen& pen1, const wxPen& pen2);
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// the standard pens
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wxPen m_penBlack,
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m_penDarkGrey,
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m_penLightGrey,
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m_penHighlight;
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};
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// ============================================================================
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// implementation
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// wxRendererGeneric implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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@@ -82,8 +107,42 @@ wxRendererNative& wxRendererNative::Get()
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#endif // platforms using their own renderers
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wxRendererGeneric::wxRendererGeneric()
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: m_penBlack(wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW)),
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m_penDarkGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW)),
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m_penLightGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)),
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m_penHighlight(wxSystemSettings::GetColour(wxSYS_COLOUR_3DHIGHLIGHT))
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{
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}
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// ----------------------------------------------------------------------------
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// wxRendererGeneric drawing functions
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// wxRendererGeneric helpers
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// ----------------------------------------------------------------------------
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void
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wxRendererGeneric::DrawShadedRect(wxDC& dc,
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wxRect *rect,
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const wxPen& pen1,
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const wxPen& pen2)
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{
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// draw the rectangle
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dc.SetPen(pen1);
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dc.DrawLine(rect->GetLeft(), rect->GetTop(),
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rect->GetLeft(), rect->GetBottom());
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dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(),
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rect->GetRight(), rect->GetTop());
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dc.SetPen(pen2);
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dc.DrawLine(rect->GetRight(), rect->GetTop(),
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rect->GetRight(), rect->GetBottom());
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dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
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rect->GetRight() + 1, rect->GetBottom());
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// adjust the rect
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rect->Inflate(-1);
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}
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// ----------------------------------------------------------------------------
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// tree/list ctrl drawing
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// ----------------------------------------------------------------------------
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void
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@@ -99,19 +158,17 @@ wxRendererGeneric::DrawHeaderButton(wxWindow *win,
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w = rect.width,
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h = rect.height;
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dc.SetBrush( *wxTRANSPARENT_BRUSH );
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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dc.SetPen( *wxBLACK_PEN );
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dc.SetPen(m_penBlack);
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dc.DrawLine( x+w-CORNER+1, y, x+w, y+h ); // right (outer)
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dc.DrawRectangle( x, y+h, w+1, 1 ); // bottom (outer)
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wxPen pen( wxSystemSettings::GetColour( wxSYS_COLOUR_BTNSHADOW ), 1, wxSOLID );
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dc.SetPen( pen );
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dc.SetPen(m_penDarkGrey);
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dc.DrawLine( x+w-CORNER, y, x+w-1, y+h ); // right (inner)
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dc.DrawRectangle( x+1, y+h-1, w-2, 1 ); // bottom (inner)
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dc.SetPen( *wxWHITE_PEN );
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dc.SetPen(m_penHighlight);
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dc.DrawRectangle( x, y, w-CORNER+1, 1 ); // top (outer)
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dc.DrawRectangle( x, y, 1, h ); // left (outer)
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dc.DrawLine( x, y+h-1, x+1, y+h-1 );
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@@ -143,4 +200,66 @@ wxRendererGeneric::DrawTreeItemButton(wxWindow *win,
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}
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}
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// ----------------------------------------------------------------------------
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// sash drawing
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// ----------------------------------------------------------------------------
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wxPoint
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wxRendererGeneric::GetSplitterSashAndBorder(const wxWindow * WXUNUSED(win))
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{
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// see below
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return wxPoint(7, 2);
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}
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void
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wxRendererGeneric::DrawSplitterBorder(wxWindow * WXUNUSED(win),
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wxDC& dc,
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const wxRect& rectOrig)
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{
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wxRect rect = rectOrig;
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DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
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DrawShadedRect(dc, &rect, m_penBlack, m_penLightGrey);
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}
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void
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wxRendererGeneric::DrawSplitterSash(wxWindow * WXUNUSED(win),
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wxDC& dc,
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const wxSize& size,
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wxCoord position)
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{
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// we draw a Win32-like sash here:
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//
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// ---- this is position
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// /
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// v
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// dWGGGDd
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// GWGGGDB
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// GWGGGDB where G is light grey (face)
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// GWGGGDB W white (light)
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// GWGGGDB D dark grey (shadow)
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// GWGGGDB B black (dark shadow)
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// GWGGGDB
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// GWGGGDB and lower letters are our border (already drawn)
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// GWGGGDB
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// wWGGGDd
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const wxCoord h = size.y;
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// from left to right
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dc.SetPen(m_penLightGrey);
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dc.DrawLine(position, 1, position, h - 1);
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dc.SetPen(m_penHighlight);
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dc.DrawLine(position + 1, 0, position + 1, h);
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dc.SetPen(*wxTRANSPARENT_PEN);
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dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
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dc.DrawRectangle(position + 2, 0, 3, h);
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dc.SetPen(m_penDarkGrey);
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dc.DrawLine(position + 5, 0, position + 5, h);
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dc.SetPen(m_penBlack);
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dc.DrawLine(position + 6, 1, position + 6, h - 1);
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}
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@@ -17,6 +17,7 @@
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#include "wx/wxprec.h"
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#if wxUSE_SPLITTER
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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@@ -35,6 +36,9 @@
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#include "wx/settings.h"
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#endif
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#include "wx/dcmirror.h"
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#include "wx/renderer.h"
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#include "wx/splitter.h"
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#include <stdlib.h>
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@@ -70,30 +74,19 @@ bool wxSplitterWindow::Create(wxWindow *parent, wxWindowID id,
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// allow TABbing from one window to the other
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style |= wxTAB_TRAVERSAL;
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if (!wxWindow::Create(parent, id, pos, size, style, name))
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// we draw our border ourselves to blend the sash with it
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style &= ~wxBORDER_MASK;
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style |= wxBORDER_NONE;
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// we don't need to be completely repainted after resize and doing it
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// results in horrible flicker
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style |= wxNO_FULL_REPAINT_ON_RESIZE;
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if ( !wxWindow::Create(parent, id, pos, size, style, name) )
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return FALSE;
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m_permitUnsplitAlways = (style & wxSP_PERMIT_UNSPLIT) != 0;
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if ( style & wxSP_3DSASH )
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m_sashSize = 7;
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else
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m_sashSize = 3;
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if ( style & wxSP_3DBORDER )
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m_borderSize = 2;
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else if ( style & wxSP_BORDER )
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m_borderSize = 1;
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else
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m_borderSize = 0;
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#ifdef __WXMAC__
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int major,minor;
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wxGetOsVersion( &major, &minor );
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if (major >= 10)
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m_windowStyle |= wxSP_SASH_AQUA;
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#endif
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return TRUE;
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}
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@@ -110,21 +103,11 @@ void wxSplitterWindow::Init()
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m_oldY = 0;
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m_firstX = 0;
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m_firstY = 0;
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m_sashSize = 3;
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m_borderSize = 0;
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m_sashPosition = m_requestedSashPosition = 0;
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m_minimumPaneSize = 0;
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m_sashCursorWE = wxCursor(wxCURSOR_SIZEWE);
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m_sashCursorNS = wxCursor(wxCURSOR_SIZENS);
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m_sashTrackerPen = new wxPen(*wxBLACK, 2, wxSOLID);
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m_lightShadowPen = (wxPen *) NULL;
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m_mediumShadowPen = (wxPen *) NULL;
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m_darkShadowPen = (wxPen *) NULL;
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m_faceBrush = (wxBrush *) NULL;
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m_facePen = (wxPen *) NULL;
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m_hilightPen = (wxPen *) NULL;
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InitColours();
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m_needUpdating = FALSE;
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}
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@@ -132,12 +115,6 @@ void wxSplitterWindow::Init()
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wxSplitterWindow::~wxSplitterWindow()
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{
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delete m_sashTrackerPen;
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delete m_lightShadowPen;
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delete m_darkShadowPen;
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delete m_mediumShadowPen;
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delete m_hilightPen;
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delete m_facePen;
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delete m_faceBrush;
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}
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void wxSplitterWindow::SetResizeCursor()
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@@ -150,8 +127,6 @@ void wxSplitterWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
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{
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wxPaintDC dc(this);
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if ( m_borderSize > 0 )
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DrawBorders(dc);
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DrawSash(dc);
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}
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@@ -168,10 +143,6 @@ void wxSplitterWindow::OnMouseEvent(wxMouseEvent& event)
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int x = (int)event.GetX(),
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y = (int)event.GetY();
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#if defined(__WXMSW__)
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// SetCursor(wxCursor()); // Is this required?
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#endif
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if (GetWindowStyle() & wxSP_NOSASH)
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return;
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@@ -372,24 +343,17 @@ void wxSplitterWindow::OnSize(wxSizeEvent& event)
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bool iconized = FALSE;
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// wxMotif doesn't yet have a wxTopLevelWindow implementation
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#ifdef __WXMOTIF__
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wxFrame *winTop = wxDynamicCast(parent, wxFrame);
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#else
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wxTopLevelWindow *winTop = wxDynamicCast(parent, wxTopLevelWindow);
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#endif
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if ( winTop )
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{
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iconized = winTop->IsIconized();
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}
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#ifndef __WXMOTIF__
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else
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{
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wxFAIL_MSG(wxT("should have a top level parent!"));
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iconized = FALSE;
|
||||
}
|
||||
#endif
|
||||
|
||||
if ( iconized )
|
||||
{
|
||||
@@ -398,20 +362,14 @@ void wxSplitterWindow::OnSize(wxSizeEvent& event)
|
||||
return;
|
||||
}
|
||||
|
||||
int cw, ch;
|
||||
GetClientSize( &cw, &ch );
|
||||
if ( m_windowTwo )
|
||||
{
|
||||
if ( m_splitMode == wxSPLIT_VERTICAL )
|
||||
{
|
||||
if ( m_sashPosition >= (cw - 5) )
|
||||
SetSashPositionAndNotify(wxMax(10, cw - 40));
|
||||
}
|
||||
else // m_splitMode == wxSPLIT_HORIZONTAL
|
||||
{
|
||||
if ( m_sashPosition >= (ch - 5) )
|
||||
SetSashPositionAndNotify(wxMax(10, ch - 40));
|
||||
}
|
||||
int w, h;
|
||||
GetClientSize(&w, &h);
|
||||
|
||||
int size = m_splitMode == wxSPLIT_VERTICAL ? w : h;
|
||||
if ( m_sashPosition >= size - 5 )
|
||||
SetSashPositionAndNotify(wxMax(10, size - 40));
|
||||
}
|
||||
|
||||
SizeWindows();
|
||||
@@ -422,194 +380,47 @@ bool wxSplitterWindow::SashHitTest(int x, int y, int tolerance)
|
||||
if ( m_windowTwo == NULL || m_sashPosition == 0)
|
||||
return FALSE; // No sash
|
||||
|
||||
if ( m_splitMode == wxSPLIT_VERTICAL )
|
||||
{
|
||||
if ( (x >= m_sashPosition - tolerance) && (x <= m_sashPosition + m_sashSize + tolerance) )
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( (y >= (m_sashPosition- tolerance)) && (y <= (m_sashPosition + m_sashSize + tolerance)) )
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
int z = m_splitMode == wxSPLIT_VERTICAL ? x : y;
|
||||
|
||||
return z >= m_sashPosition - tolerance && z <= m_sashPosition + tolerance;
|
||||
}
|
||||
|
||||
// Draw 3D effect borders
|
||||
void wxSplitterWindow::DrawBorders(wxDC& dc)
|
||||
int wxSplitterWindow::GetSashSize() const
|
||||
{
|
||||
int w, h;
|
||||
GetClientSize(&w, &h);
|
||||
return wxRendererNative::Get().GetSplitterSashAndBorder(this).x;
|
||||
}
|
||||
|
||||
if ( GetWindowStyleFlag() & wxSP_3DBORDER )
|
||||
{
|
||||
|
||||
dc.SetPen(*m_facePen);
|
||||
dc.SetBrush(*m_faceBrush);
|
||||
dc.DrawRectangle(1, 1 , w-1, m_borderSize-2 ); //high
|
||||
dc.DrawRectangle(1, m_borderSize-2 , m_borderSize-2, h-1 ); // left
|
||||
dc.DrawRectangle(w-m_borderSize+2, m_borderSize-2 , w-1, h-1 ); // right
|
||||
dc.DrawRectangle(m_borderSize-2, h-m_borderSize+2 , w-m_borderSize+2, h-1 ); //bottom
|
||||
|
||||
dc.SetPen(*m_mediumShadowPen);
|
||||
dc.DrawLine(m_borderSize-2, m_borderSize-2, w-m_borderSize+1, m_borderSize-2);
|
||||
dc.DrawLine(m_borderSize-2, m_borderSize-2, m_borderSize-2, h-m_borderSize+1);
|
||||
|
||||
dc.SetPen(*m_darkShadowPen);
|
||||
dc.DrawLine(m_borderSize-1, m_borderSize-1, w-m_borderSize, m_borderSize-1);
|
||||
dc.DrawLine(m_borderSize-1, m_borderSize-1, m_borderSize-1, h-m_borderSize);
|
||||
|
||||
dc.SetPen(*m_hilightPen);
|
||||
dc.DrawLine(m_borderSize - 2, h-m_borderSize+1, w-m_borderSize+1, h-m_borderSize+1);
|
||||
dc.DrawLine(w-m_borderSize+1, m_borderSize - 2, w-m_borderSize+1, h-m_borderSize+2); // Surely the maximum y pos. should be h - 1.
|
||||
/// Anyway, h is required for MSW.
|
||||
|
||||
dc.SetPen(*m_lightShadowPen);
|
||||
dc.DrawLine(w-m_borderSize, m_borderSize-1, w-m_borderSize, h-m_borderSize); // Right hand side
|
||||
dc.DrawLine(m_borderSize-1, h-m_borderSize, w-m_borderSize+1, h-m_borderSize); // Bottom
|
||||
}
|
||||
else if ( GetWindowStyleFlag() & wxSP_BORDER )
|
||||
{
|
||||
dc.SetBrush(*wxTRANSPARENT_BRUSH);
|
||||
dc.SetPen(*wxBLACK_PEN);
|
||||
dc.DrawRectangle(0, 0, w-1, h-1);
|
||||
}
|
||||
|
||||
dc.SetPen(wxNullPen);
|
||||
dc.SetBrush(wxNullBrush);
|
||||
int wxSplitterWindow::GetBorderSize() const
|
||||
{
|
||||
return wxRendererNative::Get().GetSplitterSashAndBorder(this).y;
|
||||
}
|
||||
|
||||
// Draw the sash
|
||||
void wxSplitterWindow::DrawSash(wxDC& dc)
|
||||
{
|
||||
if ( m_sashPosition == 0 || !m_windowTwo)
|
||||
return;
|
||||
if (GetWindowStyle() & wxSP_NOSASH)
|
||||
wxRendererNative::Get().DrawSplitterBorder
|
||||
(
|
||||
this,
|
||||
dc,
|
||||
GetClientRect()
|
||||
);
|
||||
|
||||
// don't draw sash if we're not split
|
||||
if ( m_sashPosition == 0 || !m_windowTwo )
|
||||
return;
|
||||
|
||||
int w, h;
|
||||
GetClientSize(&w, &h);
|
||||
// nor if we're configured to not show it
|
||||
if ( HasFlag(wxSP_NOSASH) )
|
||||
return;
|
||||
|
||||
if ( GetWindowStyleFlag() & wxSP_3DSASH )
|
||||
{
|
||||
if ( m_splitMode == wxSPLIT_VERTICAL )
|
||||
{
|
||||
dc.SetPen(*m_facePen);
|
||||
|
||||
if (HasFlag( wxSP_SASH_AQUA ))
|
||||
dc.SetBrush(*wxWHITE_BRUSH);
|
||||
else
|
||||
dc.SetBrush(*m_faceBrush);
|
||||
dc.DrawRectangle(m_sashPosition + 2, 0 , m_sashSize - 4, h );
|
||||
|
||||
dc.SetBrush(*wxTRANSPARENT_BRUSH);
|
||||
|
||||
dc.SetPen(*m_lightShadowPen);
|
||||
int xShadow = m_borderSize ? m_borderSize - 1 : 0 ;
|
||||
dc.DrawLine(m_sashPosition, xShadow , m_sashPosition, h-m_borderSize);
|
||||
|
||||
dc.SetPen(*m_hilightPen);
|
||||
dc.DrawLine(m_sashPosition+1, m_borderSize - 2, m_sashPosition+1, h - m_borderSize+2);
|
||||
|
||||
if (!HasFlag( wxSP_SASH_AQUA ))
|
||||
dc.SetPen(*m_mediumShadowPen);
|
||||
|
||||
int yMedium = m_borderSize ? h-m_borderSize+1 : h ;
|
||||
dc.DrawLine(m_sashPosition+m_sashSize-2, xShadow, m_sashPosition+m_sashSize-2, yMedium);
|
||||
|
||||
if (HasFlag( wxSP_SASH_AQUA ))
|
||||
dc.SetPen(*m_lightShadowPen);
|
||||
else
|
||||
dc.SetPen(*m_darkShadowPen);
|
||||
dc.DrawLine(m_sashPosition+m_sashSize-1, m_borderSize, m_sashPosition+m_sashSize-1, h-m_borderSize );
|
||||
|
||||
// Draw the top and bottom edges of the sash, if requested
|
||||
if (GetWindowStyle() & wxSP_FULLSASH)
|
||||
{
|
||||
// Top
|
||||
dc.SetPen(*m_hilightPen);
|
||||
dc.DrawLine(m_sashPosition+1, m_borderSize, m_sashPosition+m_sashSize-1, m_borderSize);
|
||||
|
||||
// Bottom
|
||||
dc.SetPen(*m_darkShadowPen);
|
||||
dc.DrawLine(m_sashPosition+1, h-m_borderSize-1, m_sashPosition+m_sashSize-1, h-m_borderSize-1);
|
||||
}
|
||||
}
|
||||
else // wxSPLIT_HORIZONTAL
|
||||
{
|
||||
dc.SetPen(*m_facePen);
|
||||
if (HasFlag( wxSP_SASH_AQUA ))
|
||||
dc.SetBrush(*wxWHITE_BRUSH);
|
||||
else
|
||||
dc.SetBrush(*m_faceBrush);
|
||||
dc.DrawRectangle( m_borderSize-2, m_sashPosition + 2, w-m_borderSize+2, m_sashSize - 4);
|
||||
|
||||
dc.SetBrush(*wxTRANSPARENT_BRUSH);
|
||||
|
||||
dc.SetPen(*m_lightShadowPen);
|
||||
dc.DrawLine(m_borderSize-1, m_sashPosition, w-m_borderSize, m_sashPosition);
|
||||
|
||||
dc.SetPen(*m_hilightPen);
|
||||
dc.DrawLine(m_borderSize-2, m_sashPosition+1, w-m_borderSize+1, m_sashPosition+1);
|
||||
|
||||
if (!HasFlag( wxSP_SASH_AQUA ))
|
||||
dc.SetPen(*m_mediumShadowPen);
|
||||
dc.DrawLine(m_borderSize-1, m_sashPosition+m_sashSize-2, w-m_borderSize+1, m_sashPosition+m_sashSize-2);
|
||||
|
||||
if (HasFlag( wxSP_SASH_AQUA ))
|
||||
dc.SetPen(*m_lightShadowPen);
|
||||
else
|
||||
dc.SetPen(*m_darkShadowPen);
|
||||
dc.DrawLine(m_borderSize, m_sashPosition+m_sashSize-1, w-m_borderSize, m_sashPosition+m_sashSize-1);
|
||||
|
||||
// Draw the left and right edges of the sash, if requested
|
||||
if (GetWindowStyle() & wxSP_FULLSASH)
|
||||
{
|
||||
// Left
|
||||
dc.SetPen(*m_hilightPen);
|
||||
dc.DrawLine(m_borderSize, m_sashPosition, m_borderSize, m_sashPosition+m_sashSize);
|
||||
|
||||
// Right
|
||||
dc.SetPen(*m_darkShadowPen);
|
||||
dc.DrawLine(w-m_borderSize-1, m_sashPosition+1, w-m_borderSize-1, m_sashPosition+m_sashSize-1);
|
||||
}
|
||||
}
|
||||
}
|
||||
else // !wxSP_3DSASH
|
||||
{
|
||||
dc.SetPen(*wxTRANSPARENT_PEN);
|
||||
dc.SetBrush(*m_faceBrush);
|
||||
if ( m_splitMode == wxSPLIT_VERTICAL )
|
||||
{
|
||||
int h1 = h-1;
|
||||
int y1 = 0;
|
||||
if ( (GetWindowStyleFlag() & wxSP_BORDER) != wxSP_BORDER && (GetWindowStyleFlag() & wxSP_3DBORDER) != wxSP_3DBORDER )
|
||||
h1 += 1; // Not sure why this is necessary...
|
||||
if ( (GetWindowStyleFlag() & wxSP_3DBORDER) == wxSP_3DBORDER)
|
||||
{
|
||||
y1 = 2; h1 -= 3;
|
||||
}
|
||||
dc.DrawRectangle(m_sashPosition, y1, m_sashSize, h1);
|
||||
}
|
||||
else // wxSPLIT_HORIZONTAL
|
||||
{
|
||||
int w1 = w-1;
|
||||
int x1 = 0;
|
||||
if ( (GetWindowStyleFlag() & wxSP_BORDER) != wxSP_BORDER && (GetWindowStyleFlag() & wxSP_3DBORDER) != wxSP_3DBORDER )
|
||||
w1 ++;
|
||||
if ( (GetWindowStyleFlag() & wxSP_3DBORDER) == wxSP_3DBORDER)
|
||||
{
|
||||
x1 = 2; w1 -= 3;
|
||||
}
|
||||
dc.DrawRectangle(x1, m_sashPosition, w1, m_sashSize);
|
||||
}
|
||||
}
|
||||
|
||||
dc.SetPen(wxNullPen);
|
||||
dc.SetBrush(wxNullBrush);
|
||||
wxMirrorDC dcMirror(dc, m_splitMode != wxSPLIT_VERTICAL);
|
||||
wxRendererNative::Get().DrawSplitterSash
|
||||
(
|
||||
this,
|
||||
dcMirror,
|
||||
dcMirror.Reflect(GetClientSize()),
|
||||
m_sashPosition
|
||||
);
|
||||
}
|
||||
|
||||
// Draw the sash tracker (for whilst moving the sash)
|
||||
@@ -663,9 +474,6 @@ void wxSplitterWindow::DrawSashTracker(int x, int y)
|
||||
screenDC.DrawLine(x1, y1, x2, y2);
|
||||
|
||||
screenDC.SetLogicalFunction(wxCOPY);
|
||||
|
||||
screenDC.SetPen(wxNullPen);
|
||||
screenDC.SetBrush(wxNullBrush);
|
||||
}
|
||||
|
||||
int wxSplitterWindow::GetWindowSize() const
|
||||
@@ -770,32 +578,37 @@ void wxSplitterWindow::SizeWindows()
|
||||
}
|
||||
else if ( GetWindow1() && GetWindow2() )
|
||||
{
|
||||
if (GetSplitMode() == wxSPLIT_VERTICAL)
|
||||
{
|
||||
int x1 = GetBorderSize();
|
||||
int y1 = GetBorderSize();
|
||||
int w1 = GetSashPosition() - GetBorderSize();
|
||||
int h1 = h - 2*GetBorderSize();
|
||||
const int border = GetBorderSize(),
|
||||
sash = GetSashSize();
|
||||
|
||||
int x2 = GetSashPosition() + GetSashSize();
|
||||
int y2 = GetBorderSize();
|
||||
int w2 = w - 2*GetBorderSize() - GetSashSize() - w1;
|
||||
int h2 = h - 2*GetBorderSize();
|
||||
int size1 = GetSashPosition() - border,
|
||||
size2 = GetSashPosition() + sash;
|
||||
|
||||
GetWindow1()->SetSize(x1, y1, w1, h1);
|
||||
GetWindow2()->SetSize(x2, y2, w2, h2);
|
||||
}
|
||||
else
|
||||
int x2, y2, w1, h1, w2, h2;
|
||||
if ( GetSplitMode() == wxSPLIT_VERTICAL )
|
||||
{
|
||||
GetWindow1()->SetSize(GetBorderSize(), GetBorderSize(),
|
||||
w - 2*GetBorderSize(), GetSashPosition() - GetBorderSize());
|
||||
GetWindow2()->SetSize(GetBorderSize(), GetSashPosition() + GetSashSize(),
|
||||
w - 2*GetBorderSize(), h - 2*GetBorderSize() - GetSashSize() - (GetSashPosition() - GetBorderSize()));
|
||||
w1 = size1;
|
||||
w2 = w - 2*border - sash - w1;
|
||||
h1 =
|
||||
h2 = h - 2*border;
|
||||
x2 = size2;
|
||||
y2 = border;
|
||||
}
|
||||
else // horz splitter
|
||||
{
|
||||
w1 =
|
||||
w2 = w - 2*border;
|
||||
h1 = size1;
|
||||
h2 = h - 2*border - sash - h1;
|
||||
x2 = border;
|
||||
y2 = size2;
|
||||
}
|
||||
|
||||
GetWindow1()->SetSize(border, border, w1, h1);
|
||||
GetWindow2()->SetSize(x2, y2, w2, h2);
|
||||
}
|
||||
|
||||
wxClientDC dc(this);
|
||||
if ( GetBorderSize() > 0 )
|
||||
DrawBorders(dc);
|
||||
DrawSash(dc);
|
||||
|
||||
SetNeedUpdating(FALSE);
|
||||
@@ -936,43 +749,6 @@ void wxSplitterWindow::SetSashPosition(int position, bool redraw)
|
||||
}
|
||||
}
|
||||
|
||||
// Initialize colours
|
||||
void wxSplitterWindow::InitColours()
|
||||
{
|
||||
wxDELETE( m_facePen );
|
||||
wxDELETE( m_faceBrush );
|
||||
wxDELETE( m_mediumShadowPen );
|
||||
wxDELETE( m_darkShadowPen );
|
||||
wxDELETE( m_lightShadowPen );
|
||||
wxDELETE( m_hilightPen );
|
||||
|
||||
// Shadow colours
|
||||
#ifndef __WIN16__
|
||||
wxColour faceColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
|
||||
m_facePen = new wxPen(faceColour, 1, wxSOLID);
|
||||
m_faceBrush = new wxBrush(faceColour, wxSOLID);
|
||||
|
||||
wxColour mediumShadowColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW));
|
||||
m_mediumShadowPen = new wxPen(mediumShadowColour, 1, wxSOLID);
|
||||
|
||||
wxColour darkShadowColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW));
|
||||
m_darkShadowPen = new wxPen(darkShadowColour, 1, wxSOLID);
|
||||
|
||||
wxColour lightShadowColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT));
|
||||
m_lightShadowPen = new wxPen(lightShadowColour, 1, wxSOLID);
|
||||
|
||||
wxColour hilightColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DHILIGHT));
|
||||
m_hilightPen = new wxPen(hilightColour, 1, wxSOLID);
|
||||
#else
|
||||
m_facePen = new wxPen("LIGHT GREY", 1, wxSOLID);
|
||||
m_faceBrush = new wxBrush("LIGHT GREY", wxSOLID);
|
||||
m_mediumShadowPen = new wxPen("GREY", 1, wxSOLID);
|
||||
m_darkShadowPen = new wxPen("BLACK", 1, wxSOLID);
|
||||
m_lightShadowPen = new wxPen("LIGHT GREY", 1, wxSOLID);
|
||||
m_hilightPen = new wxPen("WHITE", 1, wxSOLID);
|
||||
#endif // __WIN16__
|
||||
}
|
||||
|
||||
bool wxSplitterWindow::DoSendEvent(wxSplitterEvent& event)
|
||||
{
|
||||
return !GetEventHandler()->ProcessEvent(event) || event.IsAllowed();
|
||||
@@ -1102,6 +878,7 @@ void wxSplitterWindow::OnSetCursor(wxSetCursorEvent& event)
|
||||
//else: do nothing, in particular, don't call Skip()
|
||||
}
|
||||
|
||||
#endif // wxUSE_SPLITTER
|
||||
#endif // wxMSW
|
||||
#endif // wxMSW || wxMac
|
||||
|
||||
#endif // wxUSE_SPLITTER
|
||||
|
||||
|
@@ -49,6 +49,12 @@ public:
|
||||
const wxRect& rect,
|
||||
int flags = 0);
|
||||
|
||||
// draw a (vertical) sash
|
||||
virtual void DrawSplitterSash(wxWindow *win,
|
||||
wxDC& dc,
|
||||
const wxSize& size,
|
||||
wxCoord position);
|
||||
|
||||
private:
|
||||
// the tree buttons
|
||||
wxBitmap m_bmpTreeExpanded,
|
||||
@@ -185,3 +191,20 @@ wxRendererMac::DrawTreeItemButton(wxWindow *win,
|
||||
#endif // 0/1
|
||||
}
|
||||
|
||||
void
|
||||
wxRendererMac::DrawSash(wxWindow *win,
|
||||
wxDC& dc,
|
||||
const wxSize& size,
|
||||
wxCoord position)
|
||||
{
|
||||
// VZ: we have to somehow determine if we're drawing a normal sash or
|
||||
// a brushed metal one as they look quite differently... this is
|
||||
// completely bogus anyhow, of course (TODO)
|
||||
|
||||
const wxCoord h = size.y;
|
||||
|
||||
dc.SetPen(*wxLIGHT_GREY_PEN);
|
||||
dc.SetBrush(*wxWHITE_BRUSH);
|
||||
dc.DrawRectangle(position, 0, 7, h);
|
||||
}
|
||||
|
||||
|
@@ -49,6 +49,12 @@ public:
|
||||
const wxRect& rect,
|
||||
int flags = 0);
|
||||
|
||||
// draw a (vertical) sash
|
||||
virtual void DrawSplitterSash(wxWindow *win,
|
||||
wxDC& dc,
|
||||
const wxSize& size,
|
||||
wxCoord position);
|
||||
|
||||
private:
|
||||
// the tree buttons
|
||||
wxBitmap m_bmpTreeExpanded,
|
||||
@@ -185,3 +191,20 @@ wxRendererMac::DrawTreeItemButton(wxWindow *win,
|
||||
#endif // 0/1
|
||||
}
|
||||
|
||||
void
|
||||
wxRendererMac::DrawSash(wxWindow *win,
|
||||
wxDC& dc,
|
||||
const wxSize& size,
|
||||
wxCoord position)
|
||||
{
|
||||
// VZ: we have to somehow determine if we're drawing a normal sash or
|
||||
// a brushed metal one as they look quite differently... this is
|
||||
// completely bogus anyhow, of course (TODO)
|
||||
|
||||
const wxCoord h = size.y;
|
||||
|
||||
dc.SetPen(*wxLIGHT_GREY_PEN);
|
||||
dc.SetBrush(*wxWHITE_BRUSH);
|
||||
dc.DrawRectangle(position, 0, 7, h);
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user