virtualized splitter drawing; removed/deprecated some styles and moved others from wx/defs.h; eliminated flicker

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22218 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2003-07-21 23:12:17 +00:00
parent f65a69e9a0
commit b3208e1158
8 changed files with 310 additions and 343 deletions

View File

@@ -1237,20 +1237,6 @@ enum wxBorder
#define wxSP_ARROW_KEYS 0x1000
#define wxSP_WRAP 0x2000
/*
* wxSplitterWindow flags
*/
#define wxSP_NOBORDER 0x0000
#define wxSP_NOSASH 0x0010
#define wxSP_BORDER 0x0020
#define wxSP_PERMIT_UNSPLIT 0x0040
#define wxSP_LIVE_UPDATE 0x0080
#define wxSP_3DSASH 0x0100
#define wxSP_3DBORDER 0x0200
#define wxSP_FULLSASH 0x0400
#define wxSP_3D (wxSP_3DBORDER | wxSP_3DSASH)
#define wxSP_SASH_AQUA 0x0800
/*
* wxNotebook flags
*/

View File

@@ -133,16 +133,16 @@ public:
bool IsSplit() const { return (m_windowTwo != NULL); }
// Sets the sash size
void SetSashSize(int width) { m_sashSize = width; }
void SetSashSize(int WXUNUSED(width)) { }
// Sets the border size
void SetBorderSize(int width) { m_borderSize = width; }
void SetBorderSize(int WXUNUSED(width)) { }
// Gets the sash size
int GetSashSize() const { return m_sashSize; }
int GetSashSize() const;
// Gets the border size
int GetBorderSize() const { return m_borderSize; }
int GetBorderSize() const;
// Set the sash position
void SetSashPosition(int position, bool redraw = TRUE);
@@ -192,9 +192,6 @@ public:
// In live mode, resize child windows in idle time
void OnInternalIdle();
// Draws borders
virtual void DrawBorders(wxDC& dc);
// Draws the sash
virtual void DrawSash(wxDC& dc);
@@ -202,14 +199,11 @@ public:
virtual void DrawSashTracker(int x, int y);
// Tests for x, y over sash
virtual bool SashHitTest(int x, int y, int tolerance = 2);
virtual bool SashHitTest(int x, int y, int tolerance = 5);
// Resizes subwindows
virtual void SizeWindows();
// Initialize colours
void InitColours();
void SetNeedUpdating(bool needUpdating) { m_needUpdating = needUpdating; }
bool GetNeedUpdating() const { return m_needUpdating ; }
@@ -262,8 +256,6 @@ protected:
int m_dragMode;
int m_oldX;
int m_oldY;
int m_borderSize;
int m_sashSize; // Sash width or height
int m_sashPosition; // Number of pixels from left or top
int m_requestedSashPosition;
int m_sashPositionCurrent; // while dragging
@@ -272,13 +264,7 @@ protected:
int m_minimumPaneSize;
wxCursor m_sashCursorWE;
wxCursor m_sashCursorNS;
wxPen* m_sashTrackerPen;
wxPen* m_lightShadowPen;
wxPen* m_mediumShadowPen;
wxPen* m_darkShadowPen;
wxPen* m_hilightPen;
wxBrush* m_faceBrush;
wxPen* m_facePen;
wxPen *m_sashTrackerPen;
private:
WX_DECLARE_CONTROL_CONTAINER();

View File

@@ -76,6 +76,26 @@ public:
const wxRect& rect,
int flags = 0) = 0;
// draw the border for sash window: this border must be such that the sash
// drawn by DrawSash() blends into it well
virtual void DrawSplitterBorder(wxWindow *win,
wxDC& dc,
const wxRect& rect) = 0;
// draw a (vertical) sash
virtual void DrawSplitterSash(wxWindow *win,
wxDC& dc,
const wxSize& size,
wxCoord position) = 0;
// geometry functions
// ------------------
// get the splitter parameters: the x field of the returned point is the
// sash width and the y field is the border width
virtual wxPoint GetSplitterSashAndBorder(const wxWindow *win) = 0;
// pseudo constructors
// -------------------
@@ -106,12 +126,28 @@ public:
const wxRect& rect,
int flags = 0)
{ m_rendererNative.DrawHeaderButton(win, dc, rect, flags); }
virtual void DrawTreeItemButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0)
{ m_rendererNative.DrawTreeItemButton(win, dc, rect, flags); }
virtual void DrawSplitterBorder(wxWindow *win,
wxDC& dc,
const wxRect& rect)
{ m_rendererNative.DrawSplitterBorder(win, dc, rect); }
virtual void DrawSplitterSash(wxWindow *win,
wxDC& dc,
const wxSize& size,
wxCoord position)
{ m_rendererNative.DrawSplitterSash(win, dc, size, position); }
virtual wxPoint GetSplitterSashAndBorder(const wxWindow *win)
{ return m_rendererNative.GetSplitterSashAndBorder(win); }
protected:
wxRendererNative& m_rendererNative;
};

View File

@@ -3,6 +3,23 @@
#include "wx/event.h"
// ----------------------------------------------------------------------------
// wxSplitterWindow flags
// ----------------------------------------------------------------------------
#define wxSP_NOSASH 0x0010
#define wxSP_PERMIT_UNSPLIT 0x0040
#define wxSP_LIVE_UPDATE 0x0080
// obsolete styles, don't do anything
#define wxSP_BORDER 0
#define wxSP_NOBORDER 0
#define wxSP_SASH_AQUA 0
#define wxSP_3DSASH 0
#define wxSP_3DBORDER 0
#define wxSP_FULLSASH 0
#define wxSP_3D (wxSP_3DBORDER | wxSP_3DSASH)
BEGIN_DECLARE_EVENT_TYPES()
DECLARE_EVENT_TYPE(wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGED, 850)
DECLARE_EVENT_TYPE(wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGING, 851)

View File

@@ -42,21 +42,46 @@
class WXDLLEXPORT wxRendererGeneric : public wxRendererNative
{
public:
// draw the header control button (used by wxListCtrl)
wxRendererGeneric();
virtual void DrawHeaderButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0);
// draw the expanded/collapsed icon for a tree control item
virtual void DrawTreeItemButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0);
virtual void DrawSplitterBorder(wxWindow *win,
wxDC& dc,
const wxRect& rect);
virtual void DrawSplitterSash(wxWindow *win,
wxDC& dc,
const wxSize& size,
wxCoord position);
virtual wxPoint GetSplitterSashAndBorder(const wxWindow *win);
protected:
// draw the rectange using the first pen for the left and top sides and
// the second one for the bottom and right ones
void DrawShadedRect(wxDC& dc, wxRect *rect,
const wxPen& pen1, const wxPen& pen2);
// the standard pens
wxPen m_penBlack,
m_penDarkGrey,
m_penLightGrey,
m_penHighlight;
};
// ============================================================================
// implementation
// wxRendererGeneric implementation
// ============================================================================
// ----------------------------------------------------------------------------
@@ -82,8 +107,42 @@ wxRendererNative& wxRendererNative::Get()
#endif // platforms using their own renderers
wxRendererGeneric::wxRendererGeneric()
: m_penBlack(wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW)),
m_penDarkGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW)),
m_penLightGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)),
m_penHighlight(wxSystemSettings::GetColour(wxSYS_COLOUR_3DHIGHLIGHT))
{
}
// ----------------------------------------------------------------------------
// wxRendererGeneric drawing functions
// wxRendererGeneric helpers
// ----------------------------------------------------------------------------
void
wxRendererGeneric::DrawShadedRect(wxDC& dc,
wxRect *rect,
const wxPen& pen1,
const wxPen& pen2)
{
// draw the rectangle
dc.SetPen(pen1);
dc.DrawLine(rect->GetLeft(), rect->GetTop(),
rect->GetLeft(), rect->GetBottom());
dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(),
rect->GetRight(), rect->GetTop());
dc.SetPen(pen2);
dc.DrawLine(rect->GetRight(), rect->GetTop(),
rect->GetRight(), rect->GetBottom());
dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
rect->GetRight() + 1, rect->GetBottom());
// adjust the rect
rect->Inflate(-1);
}
// ----------------------------------------------------------------------------
// tree/list ctrl drawing
// ----------------------------------------------------------------------------
void
@@ -99,19 +158,17 @@ wxRendererGeneric::DrawHeaderButton(wxWindow *win,
w = rect.width,
h = rect.height;
dc.SetBrush( *wxTRANSPARENT_BRUSH );
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.SetPen( *wxBLACK_PEN );
dc.SetPen(m_penBlack);
dc.DrawLine( x+w-CORNER+1, y, x+w, y+h ); // right (outer)
dc.DrawRectangle( x, y+h, w+1, 1 ); // bottom (outer)
wxPen pen( wxSystemSettings::GetColour( wxSYS_COLOUR_BTNSHADOW ), 1, wxSOLID );
dc.SetPen( pen );
dc.SetPen(m_penDarkGrey);
dc.DrawLine( x+w-CORNER, y, x+w-1, y+h ); // right (inner)
dc.DrawRectangle( x+1, y+h-1, w-2, 1 ); // bottom (inner)
dc.SetPen( *wxWHITE_PEN );
dc.SetPen(m_penHighlight);
dc.DrawRectangle( x, y, w-CORNER+1, 1 ); // top (outer)
dc.DrawRectangle( x, y, 1, h ); // left (outer)
dc.DrawLine( x, y+h-1, x+1, y+h-1 );
@@ -143,4 +200,66 @@ wxRendererGeneric::DrawTreeItemButton(wxWindow *win,
}
}
// ----------------------------------------------------------------------------
// sash drawing
// ----------------------------------------------------------------------------
wxPoint
wxRendererGeneric::GetSplitterSashAndBorder(const wxWindow * WXUNUSED(win))
{
// see below
return wxPoint(7, 2);
}
void
wxRendererGeneric::DrawSplitterBorder(wxWindow * WXUNUSED(win),
wxDC& dc,
const wxRect& rectOrig)
{
wxRect rect = rectOrig;
DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
DrawShadedRect(dc, &rect, m_penBlack, m_penLightGrey);
}
void
wxRendererGeneric::DrawSplitterSash(wxWindow * WXUNUSED(win),
wxDC& dc,
const wxSize& size,
wxCoord position)
{
// we draw a Win32-like sash here:
//
// ---- this is position
// /
// v
// dWGGGDd
// GWGGGDB
// GWGGGDB where G is light grey (face)
// GWGGGDB W white (light)
// GWGGGDB D dark grey (shadow)
// GWGGGDB B black (dark shadow)
// GWGGGDB
// GWGGGDB and lower letters are our border (already drawn)
// GWGGGDB
// wWGGGDd
const wxCoord h = size.y;
// from left to right
dc.SetPen(m_penLightGrey);
dc.DrawLine(position, 1, position, h - 1);
dc.SetPen(m_penHighlight);
dc.DrawLine(position + 1, 0, position + 1, h);
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
dc.DrawRectangle(position + 2, 0, 3, h);
dc.SetPen(m_penDarkGrey);
dc.DrawLine(position + 5, 0, position + 5, h);
dc.SetPen(m_penBlack);
dc.DrawLine(position + 6, 1, position + 6, h - 1);
}

View File

@@ -17,6 +17,7 @@
#include "wx/wxprec.h"
#if wxUSE_SPLITTER
#ifdef __BORLANDC__
#pragma hdrstop
#endif
@@ -35,6 +36,9 @@
#include "wx/settings.h"
#endif
#include "wx/dcmirror.h"
#include "wx/renderer.h"
#include "wx/splitter.h"
#include <stdlib.h>
@@ -70,30 +74,19 @@ bool wxSplitterWindow::Create(wxWindow *parent, wxWindowID id,
// allow TABbing from one window to the other
style |= wxTAB_TRAVERSAL;
if (!wxWindow::Create(parent, id, pos, size, style, name))
// we draw our border ourselves to blend the sash with it
style &= ~wxBORDER_MASK;
style |= wxBORDER_NONE;
// we don't need to be completely repainted after resize and doing it
// results in horrible flicker
style |= wxNO_FULL_REPAINT_ON_RESIZE;
if ( !wxWindow::Create(parent, id, pos, size, style, name) )
return FALSE;
m_permitUnsplitAlways = (style & wxSP_PERMIT_UNSPLIT) != 0;
if ( style & wxSP_3DSASH )
m_sashSize = 7;
else
m_sashSize = 3;
if ( style & wxSP_3DBORDER )
m_borderSize = 2;
else if ( style & wxSP_BORDER )
m_borderSize = 1;
else
m_borderSize = 0;
#ifdef __WXMAC__
int major,minor;
wxGetOsVersion( &major, &minor );
if (major >= 10)
m_windowStyle |= wxSP_SASH_AQUA;
#endif
return TRUE;
}
@@ -110,21 +103,11 @@ void wxSplitterWindow::Init()
m_oldY = 0;
m_firstX = 0;
m_firstY = 0;
m_sashSize = 3;
m_borderSize = 0;
m_sashPosition = m_requestedSashPosition = 0;
m_minimumPaneSize = 0;
m_sashCursorWE = wxCursor(wxCURSOR_SIZEWE);
m_sashCursorNS = wxCursor(wxCURSOR_SIZENS);
m_sashTrackerPen = new wxPen(*wxBLACK, 2, wxSOLID);
m_lightShadowPen = (wxPen *) NULL;
m_mediumShadowPen = (wxPen *) NULL;
m_darkShadowPen = (wxPen *) NULL;
m_faceBrush = (wxBrush *) NULL;
m_facePen = (wxPen *) NULL;
m_hilightPen = (wxPen *) NULL;
InitColours();
m_needUpdating = FALSE;
}
@@ -132,12 +115,6 @@ void wxSplitterWindow::Init()
wxSplitterWindow::~wxSplitterWindow()
{
delete m_sashTrackerPen;
delete m_lightShadowPen;
delete m_darkShadowPen;
delete m_mediumShadowPen;
delete m_hilightPen;
delete m_facePen;
delete m_faceBrush;
}
void wxSplitterWindow::SetResizeCursor()
@@ -150,8 +127,6 @@ void wxSplitterWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
{
wxPaintDC dc(this);
if ( m_borderSize > 0 )
DrawBorders(dc);
DrawSash(dc);
}
@@ -168,10 +143,6 @@ void wxSplitterWindow::OnMouseEvent(wxMouseEvent& event)
int x = (int)event.GetX(),
y = (int)event.GetY();
#if defined(__WXMSW__)
// SetCursor(wxCursor()); // Is this required?
#endif
if (GetWindowStyle() & wxSP_NOSASH)
return;
@@ -372,24 +343,17 @@ void wxSplitterWindow::OnSize(wxSizeEvent& event)
bool iconized = FALSE;
// wxMotif doesn't yet have a wxTopLevelWindow implementation
#ifdef __WXMOTIF__
wxFrame *winTop = wxDynamicCast(parent, wxFrame);
#else
wxTopLevelWindow *winTop = wxDynamicCast(parent, wxTopLevelWindow);
#endif
if ( winTop )
{
iconized = winTop->IsIconized();
}
#ifndef __WXMOTIF__
else
{
wxFAIL_MSG(wxT("should have a top level parent!"));
iconized = FALSE;
}
#endif
if ( iconized )
{
@@ -398,20 +362,14 @@ void wxSplitterWindow::OnSize(wxSizeEvent& event)
return;
}
int cw, ch;
GetClientSize( &cw, &ch );
if ( m_windowTwo )
{
if ( m_splitMode == wxSPLIT_VERTICAL )
{
if ( m_sashPosition >= (cw - 5) )
SetSashPositionAndNotify(wxMax(10, cw - 40));
}
else // m_splitMode == wxSPLIT_HORIZONTAL
{
if ( m_sashPosition >= (ch - 5) )
SetSashPositionAndNotify(wxMax(10, ch - 40));
}
int w, h;
GetClientSize(&w, &h);
int size = m_splitMode == wxSPLIT_VERTICAL ? w : h;
if ( m_sashPosition >= size - 5 )
SetSashPositionAndNotify(wxMax(10, size - 40));
}
SizeWindows();
@@ -422,194 +380,47 @@ bool wxSplitterWindow::SashHitTest(int x, int y, int tolerance)
if ( m_windowTwo == NULL || m_sashPosition == 0)
return FALSE; // No sash
if ( m_splitMode == wxSPLIT_VERTICAL )
{
if ( (x >= m_sashPosition - tolerance) && (x <= m_sashPosition + m_sashSize + tolerance) )
return TRUE;
else
return FALSE;
}
else
{
if ( (y >= (m_sashPosition- tolerance)) && (y <= (m_sashPosition + m_sashSize + tolerance)) )
return TRUE;
else
return FALSE;
}
int z = m_splitMode == wxSPLIT_VERTICAL ? x : y;
return z >= m_sashPosition - tolerance && z <= m_sashPosition + tolerance;
}
// Draw 3D effect borders
void wxSplitterWindow::DrawBorders(wxDC& dc)
int wxSplitterWindow::GetSashSize() const
{
int w, h;
GetClientSize(&w, &h);
return wxRendererNative::Get().GetSplitterSashAndBorder(this).x;
}
if ( GetWindowStyleFlag() & wxSP_3DBORDER )
{
dc.SetPen(*m_facePen);
dc.SetBrush(*m_faceBrush);
dc.DrawRectangle(1, 1 , w-1, m_borderSize-2 ); //high
dc.DrawRectangle(1, m_borderSize-2 , m_borderSize-2, h-1 ); // left
dc.DrawRectangle(w-m_borderSize+2, m_borderSize-2 , w-1, h-1 ); // right
dc.DrawRectangle(m_borderSize-2, h-m_borderSize+2 , w-m_borderSize+2, h-1 ); //bottom
dc.SetPen(*m_mediumShadowPen);
dc.DrawLine(m_borderSize-2, m_borderSize-2, w-m_borderSize+1, m_borderSize-2);
dc.DrawLine(m_borderSize-2, m_borderSize-2, m_borderSize-2, h-m_borderSize+1);
dc.SetPen(*m_darkShadowPen);
dc.DrawLine(m_borderSize-1, m_borderSize-1, w-m_borderSize, m_borderSize-1);
dc.DrawLine(m_borderSize-1, m_borderSize-1, m_borderSize-1, h-m_borderSize);
dc.SetPen(*m_hilightPen);
dc.DrawLine(m_borderSize - 2, h-m_borderSize+1, w-m_borderSize+1, h-m_borderSize+1);
dc.DrawLine(w-m_borderSize+1, m_borderSize - 2, w-m_borderSize+1, h-m_borderSize+2); // Surely the maximum y pos. should be h - 1.
/// Anyway, h is required for MSW.
dc.SetPen(*m_lightShadowPen);
dc.DrawLine(w-m_borderSize, m_borderSize-1, w-m_borderSize, h-m_borderSize); // Right hand side
dc.DrawLine(m_borderSize-1, h-m_borderSize, w-m_borderSize+1, h-m_borderSize); // Bottom
}
else if ( GetWindowStyleFlag() & wxSP_BORDER )
{
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.SetPen(*wxBLACK_PEN);
dc.DrawRectangle(0, 0, w-1, h-1);
}
dc.SetPen(wxNullPen);
dc.SetBrush(wxNullBrush);
int wxSplitterWindow::GetBorderSize() const
{
return wxRendererNative::Get().GetSplitterSashAndBorder(this).y;
}
// Draw the sash
void wxSplitterWindow::DrawSash(wxDC& dc)
{
if ( m_sashPosition == 0 || !m_windowTwo)
return;
if (GetWindowStyle() & wxSP_NOSASH)
wxRendererNative::Get().DrawSplitterBorder
(
this,
dc,
GetClientRect()
);
// don't draw sash if we're not split
if ( m_sashPosition == 0 || !m_windowTwo )
return;
int w, h;
GetClientSize(&w, &h);
// nor if we're configured to not show it
if ( HasFlag(wxSP_NOSASH) )
return;
if ( GetWindowStyleFlag() & wxSP_3DSASH )
{
if ( m_splitMode == wxSPLIT_VERTICAL )
{
dc.SetPen(*m_facePen);
if (HasFlag( wxSP_SASH_AQUA ))
dc.SetBrush(*wxWHITE_BRUSH);
else
dc.SetBrush(*m_faceBrush);
dc.DrawRectangle(m_sashPosition + 2, 0 , m_sashSize - 4, h );
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.SetPen(*m_lightShadowPen);
int xShadow = m_borderSize ? m_borderSize - 1 : 0 ;
dc.DrawLine(m_sashPosition, xShadow , m_sashPosition, h-m_borderSize);
dc.SetPen(*m_hilightPen);
dc.DrawLine(m_sashPosition+1, m_borderSize - 2, m_sashPosition+1, h - m_borderSize+2);
if (!HasFlag( wxSP_SASH_AQUA ))
dc.SetPen(*m_mediumShadowPen);
int yMedium = m_borderSize ? h-m_borderSize+1 : h ;
dc.DrawLine(m_sashPosition+m_sashSize-2, xShadow, m_sashPosition+m_sashSize-2, yMedium);
if (HasFlag( wxSP_SASH_AQUA ))
dc.SetPen(*m_lightShadowPen);
else
dc.SetPen(*m_darkShadowPen);
dc.DrawLine(m_sashPosition+m_sashSize-1, m_borderSize, m_sashPosition+m_sashSize-1, h-m_borderSize );
// Draw the top and bottom edges of the sash, if requested
if (GetWindowStyle() & wxSP_FULLSASH)
{
// Top
dc.SetPen(*m_hilightPen);
dc.DrawLine(m_sashPosition+1, m_borderSize, m_sashPosition+m_sashSize-1, m_borderSize);
// Bottom
dc.SetPen(*m_darkShadowPen);
dc.DrawLine(m_sashPosition+1, h-m_borderSize-1, m_sashPosition+m_sashSize-1, h-m_borderSize-1);
}
}
else // wxSPLIT_HORIZONTAL
{
dc.SetPen(*m_facePen);
if (HasFlag( wxSP_SASH_AQUA ))
dc.SetBrush(*wxWHITE_BRUSH);
else
dc.SetBrush(*m_faceBrush);
dc.DrawRectangle( m_borderSize-2, m_sashPosition + 2, w-m_borderSize+2, m_sashSize - 4);
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.SetPen(*m_lightShadowPen);
dc.DrawLine(m_borderSize-1, m_sashPosition, w-m_borderSize, m_sashPosition);
dc.SetPen(*m_hilightPen);
dc.DrawLine(m_borderSize-2, m_sashPosition+1, w-m_borderSize+1, m_sashPosition+1);
if (!HasFlag( wxSP_SASH_AQUA ))
dc.SetPen(*m_mediumShadowPen);
dc.DrawLine(m_borderSize-1, m_sashPosition+m_sashSize-2, w-m_borderSize+1, m_sashPosition+m_sashSize-2);
if (HasFlag( wxSP_SASH_AQUA ))
dc.SetPen(*m_lightShadowPen);
else
dc.SetPen(*m_darkShadowPen);
dc.DrawLine(m_borderSize, m_sashPosition+m_sashSize-1, w-m_borderSize, m_sashPosition+m_sashSize-1);
// Draw the left and right edges of the sash, if requested
if (GetWindowStyle() & wxSP_FULLSASH)
{
// Left
dc.SetPen(*m_hilightPen);
dc.DrawLine(m_borderSize, m_sashPosition, m_borderSize, m_sashPosition+m_sashSize);
// Right
dc.SetPen(*m_darkShadowPen);
dc.DrawLine(w-m_borderSize-1, m_sashPosition+1, w-m_borderSize-1, m_sashPosition+m_sashSize-1);
}
}
}
else // !wxSP_3DSASH
{
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetBrush(*m_faceBrush);
if ( m_splitMode == wxSPLIT_VERTICAL )
{
int h1 = h-1;
int y1 = 0;
if ( (GetWindowStyleFlag() & wxSP_BORDER) != wxSP_BORDER && (GetWindowStyleFlag() & wxSP_3DBORDER) != wxSP_3DBORDER )
h1 += 1; // Not sure why this is necessary...
if ( (GetWindowStyleFlag() & wxSP_3DBORDER) == wxSP_3DBORDER)
{
y1 = 2; h1 -= 3;
}
dc.DrawRectangle(m_sashPosition, y1, m_sashSize, h1);
}
else // wxSPLIT_HORIZONTAL
{
int w1 = w-1;
int x1 = 0;
if ( (GetWindowStyleFlag() & wxSP_BORDER) != wxSP_BORDER && (GetWindowStyleFlag() & wxSP_3DBORDER) != wxSP_3DBORDER )
w1 ++;
if ( (GetWindowStyleFlag() & wxSP_3DBORDER) == wxSP_3DBORDER)
{
x1 = 2; w1 -= 3;
}
dc.DrawRectangle(x1, m_sashPosition, w1, m_sashSize);
}
}
dc.SetPen(wxNullPen);
dc.SetBrush(wxNullBrush);
wxMirrorDC dcMirror(dc, m_splitMode != wxSPLIT_VERTICAL);
wxRendererNative::Get().DrawSplitterSash
(
this,
dcMirror,
dcMirror.Reflect(GetClientSize()),
m_sashPosition
);
}
// Draw the sash tracker (for whilst moving the sash)
@@ -663,9 +474,6 @@ void wxSplitterWindow::DrawSashTracker(int x, int y)
screenDC.DrawLine(x1, y1, x2, y2);
screenDC.SetLogicalFunction(wxCOPY);
screenDC.SetPen(wxNullPen);
screenDC.SetBrush(wxNullBrush);
}
int wxSplitterWindow::GetWindowSize() const
@@ -770,32 +578,37 @@ void wxSplitterWindow::SizeWindows()
}
else if ( GetWindow1() && GetWindow2() )
{
if (GetSplitMode() == wxSPLIT_VERTICAL)
{
int x1 = GetBorderSize();
int y1 = GetBorderSize();
int w1 = GetSashPosition() - GetBorderSize();
int h1 = h - 2*GetBorderSize();
const int border = GetBorderSize(),
sash = GetSashSize();
int x2 = GetSashPosition() + GetSashSize();
int y2 = GetBorderSize();
int w2 = w - 2*GetBorderSize() - GetSashSize() - w1;
int h2 = h - 2*GetBorderSize();
int size1 = GetSashPosition() - border,
size2 = GetSashPosition() + sash;
GetWindow1()->SetSize(x1, y1, w1, h1);
GetWindow2()->SetSize(x2, y2, w2, h2);
}
else
int x2, y2, w1, h1, w2, h2;
if ( GetSplitMode() == wxSPLIT_VERTICAL )
{
GetWindow1()->SetSize(GetBorderSize(), GetBorderSize(),
w - 2*GetBorderSize(), GetSashPosition() - GetBorderSize());
GetWindow2()->SetSize(GetBorderSize(), GetSashPosition() + GetSashSize(),
w - 2*GetBorderSize(), h - 2*GetBorderSize() - GetSashSize() - (GetSashPosition() - GetBorderSize()));
w1 = size1;
w2 = w - 2*border - sash - w1;
h1 =
h2 = h - 2*border;
x2 = size2;
y2 = border;
}
else // horz splitter
{
w1 =
w2 = w - 2*border;
h1 = size1;
h2 = h - 2*border - sash - h1;
x2 = border;
y2 = size2;
}
GetWindow1()->SetSize(border, border, w1, h1);
GetWindow2()->SetSize(x2, y2, w2, h2);
}
wxClientDC dc(this);
if ( GetBorderSize() > 0 )
DrawBorders(dc);
DrawSash(dc);
SetNeedUpdating(FALSE);
@@ -936,43 +749,6 @@ void wxSplitterWindow::SetSashPosition(int position, bool redraw)
}
}
// Initialize colours
void wxSplitterWindow::InitColours()
{
wxDELETE( m_facePen );
wxDELETE( m_faceBrush );
wxDELETE( m_mediumShadowPen );
wxDELETE( m_darkShadowPen );
wxDELETE( m_lightShadowPen );
wxDELETE( m_hilightPen );
// Shadow colours
#ifndef __WIN16__
wxColour faceColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
m_facePen = new wxPen(faceColour, 1, wxSOLID);
m_faceBrush = new wxBrush(faceColour, wxSOLID);
wxColour mediumShadowColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW));
m_mediumShadowPen = new wxPen(mediumShadowColour, 1, wxSOLID);
wxColour darkShadowColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW));
m_darkShadowPen = new wxPen(darkShadowColour, 1, wxSOLID);
wxColour lightShadowColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT));
m_lightShadowPen = new wxPen(lightShadowColour, 1, wxSOLID);
wxColour hilightColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DHILIGHT));
m_hilightPen = new wxPen(hilightColour, 1, wxSOLID);
#else
m_facePen = new wxPen("LIGHT GREY", 1, wxSOLID);
m_faceBrush = new wxBrush("LIGHT GREY", wxSOLID);
m_mediumShadowPen = new wxPen("GREY", 1, wxSOLID);
m_darkShadowPen = new wxPen("BLACK", 1, wxSOLID);
m_lightShadowPen = new wxPen("LIGHT GREY", 1, wxSOLID);
m_hilightPen = new wxPen("WHITE", 1, wxSOLID);
#endif // __WIN16__
}
bool wxSplitterWindow::DoSendEvent(wxSplitterEvent& event)
{
return !GetEventHandler()->ProcessEvent(event) || event.IsAllowed();
@@ -1102,6 +878,7 @@ void wxSplitterWindow::OnSetCursor(wxSetCursorEvent& event)
//else: do nothing, in particular, don't call Skip()
}
#endif // wxUSE_SPLITTER
#endif // wxMSW
#endif // wxMSW || wxMac
#endif // wxUSE_SPLITTER

View File

@@ -49,6 +49,12 @@ public:
const wxRect& rect,
int flags = 0);
// draw a (vertical) sash
virtual void DrawSplitterSash(wxWindow *win,
wxDC& dc,
const wxSize& size,
wxCoord position);
private:
// the tree buttons
wxBitmap m_bmpTreeExpanded,
@@ -185,3 +191,20 @@ wxRendererMac::DrawTreeItemButton(wxWindow *win,
#endif // 0/1
}
void
wxRendererMac::DrawSash(wxWindow *win,
wxDC& dc,
const wxSize& size,
wxCoord position)
{
// VZ: we have to somehow determine if we're drawing a normal sash or
// a brushed metal one as they look quite differently... this is
// completely bogus anyhow, of course (TODO)
const wxCoord h = size.y;
dc.SetPen(*wxLIGHT_GREY_PEN);
dc.SetBrush(*wxWHITE_BRUSH);
dc.DrawRectangle(position, 0, 7, h);
}

View File

@@ -49,6 +49,12 @@ public:
const wxRect& rect,
int flags = 0);
// draw a (vertical) sash
virtual void DrawSplitterSash(wxWindow *win,
wxDC& dc,
const wxSize& size,
wxCoord position);
private:
// the tree buttons
wxBitmap m_bmpTreeExpanded,
@@ -185,3 +191,20 @@ wxRendererMac::DrawTreeItemButton(wxWindow *win,
#endif // 0/1
}
void
wxRendererMac::DrawSash(wxWindow *win,
wxDC& dc,
const wxSize& size,
wxCoord position)
{
// VZ: we have to somehow determine if we're drawing a normal sash or
// a brushed metal one as they look quite differently... this is
// completely bogus anyhow, of course (TODO)
const wxCoord h = size.y;
dc.SetPen(*wxLIGHT_GREY_PEN);
dc.SetBrush(*wxWHITE_BRUSH);
dc.DrawRectangle(position, 0, 7, h);
}