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wxWidgets/src/mac/carbon/renderer.cpp

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6.3 KiB
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///////////////////////////////////////////////////////////////////////////////
// Name: mac/renderer.cpp
// Purpose: implementation of wxRendererNative for Mac
// Author: Vadim Zeitlin
// Modified by:
// Created: 20.07.2003
// RCS-ID: $Id$
// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
// License: wxWindows license
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// for compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/string.h"
#endif //WX_PRECOMP
#include "wx/renderer.h"
// ----------------------------------------------------------------------------
// wxRendererMac: our wxRendererNative implementation
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxRendererMac : public wxRendererNative
{
public:
// draw the header control button (used by wxListCtrl)
virtual void DrawHeaderButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0);
// draw the expanded/collapsed icon for a tree control item
virtual void DrawTreeItemButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0);
// draw a (vertical) sash
virtual void DrawSplitterSash(wxWindow *win,
wxDC& dc,
const wxSize& size,
wxCoord position);
private:
// the tree buttons
wxBitmap m_bmpTreeExpanded,
m_bmpTreeCollapsed;
};
// ----------------------------------------------------------------------------
// Aqua arrows
// ----------------------------------------------------------------------------
/* XPM */
static const char *aqua_arrow_right_xpm[] = {
/* columns rows colors chars-per-pixel */
"13 11 4 1",
" c None",
"b c #C0C0C0",
"c c #707070",
"d c #A0A0A0",
/* pixels */
" b ",
" ddb ",
" cccdb ",
" cccccd ",
" ccccccdb ",
" ccccccccd",
" ccccccdb ",
" cccccb ",
" cccdb ",
" ddb ",
" b "
};
/* XPM */
static const char *aqua_arrow_down_xpm[] = {
/* columns rows colors chars-per-pixel */
"13 11 4 1",
" c None",
"b c #C0C0C0",
"c c #707070",
"d c #A0A0A0",
/* pixels */
" ",
" ",
" bdcccccccdb ",
" dcccccccd ",
" bcccccccb ",
" dcccccd ",
" bcccccb ",
" bcccd ",
" dcd ",
" bcb ",
" d "
};
// ============================================================================
// implementation
// ============================================================================
/* static */
wxRendererNative& wxRendererMac::Get()
{
static wxRendererMac s_rendererMac;
return s_rendererMac;
}
void
wxRendererMac::DrawHeaderButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int WXUNUSED(flags))
{
const int CORNER = 1;
const wxCoord x = rect.x,
y = rect.y,
w = rect.width,
h = rect.height;
dc.SetBrush( *wxTRANSPARENT_BRUSH );
dc.SetPen( wxPen( wxSystemSettings::GetColour( wxSYS_COLOUR_BTNSHADOW ) , 1 , wxSOLID ) );
dc.DrawLine( x+w-CORNER+1, y, x+w, y+h ); // right (outer)
dc.DrawRectangle( x, y+h, w+1, 1 ); // bottom (outer)
wxPen pen( wxColour( 0x88 , 0x88 , 0x88 ), 1, wxSOLID );
dc.SetPen( pen );
dc.DrawLine( x+w-CORNER, y, x+w-1, y+h ); // right (inner)
dc.DrawRectangle( x+1, y+h-1, w-2, 1 ); // bottom (inner)
dc.SetPen( *wxWHITE_PEN );
dc.DrawRectangle( x, y, w-CORNER+1, 1 ); // top (outer)
dc.DrawRectangle( x, y, 1, h ); // left (outer)
dc.DrawLine( x, y+h-1, x+1, y+h-1 );
dc.DrawLine( x+w-1, y, x+w-1, y+1 );
}
void
wxRendererMac::DrawTreeItemButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags)
{
// init the buttons on demand
if ( !m_bmpTreeExpanded.Ok() )
{
m_bmpTreeExpanded = wxBitmap(aqua_arrow_down_xpm);
m_bmpTreeCollapsed = wxBitmap(aqua_arrow_right_xpm);
}
// draw them
// VZ: this is the old code from treectlg.cpp which apparently doesn't work
// but I kept it here just in case it is needed -- if not, please
// remove it
#if 0 // def __WXMAC__
wxMacPortSetter helper(&dc) ;
wxMacWindowClipper clipper(this) ;
wxDC::MacSetupBackgroundForCurrentPort( MacGetBackgroundBrush() ) ;
int loc_x = x - 5 ;
int loc_y = y_mid - 6 ;
MacWindowToRootWindow( & loc_x , & loc_y ) ;
Rect bounds = { loc_y , loc_x , loc_y + 18 , loc_x + 12 } ;
ThemeButtonDrawInfo info = { kThemeStateActive , item->IsExpanded() ? kThemeDisclosureDown : kThemeDisclosureRight ,
kThemeAdornmentNone };
DrawThemeButton( &bounds, kThemeDisclosureButton ,
&info , NULL , NULL , NULL , NULL ) ;
#else // 1
dc.DrawBitmap(flags & wxCONTROL_EXPANDED ? m_bmpTreeExpanded
: m_bmpTreeCollapsed,
rect.x, rect.y, true /* use mask */);
#endif // 0/1
}
void
wxRendererMac::DrawSash(wxWindow *win,
wxDC& dc,
const wxSize& size,
wxCoord position)
{
// VZ: we have to somehow determine if we're drawing a normal sash or
// a brushed metal one as they look quite differently... this is
// completely bogus anyhow, of course (TODO)
const wxCoord h = size.y;
dc.SetPen(*wxLIGHT_GREY_PEN);
dc.SetBrush(*wxWHITE_BRUSH);
dc.DrawRectangle(position, 0, 7, h);
}