Quick 2.8 latex docs fix (properly escape &).
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_8_BRANCH@58288 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -47,7 +47,7 @@ with equivalent attributes as {\it win}.}
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\membersection{wxGLContext::SetCurrent}\label{wxglcontextsetcurrent}
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\func{void}{SetCurrent}{\param{const wxGLCanvas&}{ win}}
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\func{void}{SetCurrent}{\param{const wxGLCanvas\&}{ win}}
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Makes the OpenGL state that is represented by this rendering context current with the wxGLCanvas {\it win}.
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Note that {\it win} can be a different wxGLCanvas window than the one that was passed to the constructor of this rendering context.
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