added Update() and RefreshRect()
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_4_BRANCH@17696 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1759,6 +1759,19 @@ erased.}
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\docparam{rect}{If non-NULL, only the given rectangle will
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be treated as damaged.}
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\wxheading{See also}
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\helpref{wxWindow::RefreshRect}{wxwindowrefreshrect}
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\membersection{wxWindow::RefreshRect}\label{wxwindowrefreshrect}
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\func{virtual void}{Refresh}{\param{const wxRect\& }{rect}}
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Redraws the contents of the given rectangle: the area inside it will be
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repainted.
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This is the same as \helpref{Refresh}{wxwindowrefresh} but has a nicer syntax.
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\membersection{wxWindow::ReleaseMouse}\label{wxwindowreleasemouse}
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\func{virtual void}{ReleaseMouse}{\void}
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@@ -2682,6 +2695,17 @@ Returns {\tt FALSE} if a transfer failed.
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\helpref{wxWindow::TransferDataFromWindow}{wxwindowtransferdatafromwindow},\rtfsp
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\helpref{wxValidator}{wxvalidator}, \helpref{wxWindow::Validate}{wxwindowvalidate}
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\membersection{wxWindow::Update}\label{wxwindowupdate}
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\func{virtual void}{Update}{\void}
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Calling this method immediately repaints the invalidated area of the window
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while this would usually only happen when the flow of control returns to the
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event loop. Notice that this function doesn't refresh the window and does
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nothing if the window hadn't been already repainted. Use
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\helpref{Refresh}{wxwindowrefresh} first if you want to immediately redraw the
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window unconditionally.
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\membersection{wxWindow::Validate}\label{wxwindowvalidate}
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\func{virtual bool}{Validate}{\void}
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