git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@9524 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
293 lines
7.7 KiB
C++
293 lines
7.7 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: dc.cpp
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// Purpose: wxDC Class
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// Author: Brian Macy
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// Modified by:
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// Created: 05/25/99
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// RCS-ID: $Id$
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// Copyright: (c) wxWindows team
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "dcbase.h"
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#include "wx/dc.h"
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void wxDCBase::DoDrawCheckMark(wxCoord x1, wxCoord y1,
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wxCoord width, wxCoord height)
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{
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wxCHECK_RET( Ok(), wxT("invalid window dc") );
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wxCoord x2 = x1 + width,
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y2 = y1 + height;
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// this is to yield width of 3 for width == height == 10
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SetPen(wxPen(GetTextForeground(), (width + height + 1) / 7, wxSOLID));
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// we're drawing a scaled version of wx/generic/tick.xpm here
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wxCoord x3 = x1 + (4*width) / 10, // x of the tick bottom
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y3 = y1 + height / 2; // y of the left tick branch
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DoDrawLine(x1, y3, x3, y2);
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DoDrawLine(x3, y2, x2, y1);
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CalcBoundingBox(x1, y1);
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CalcBoundingBox(x2, y2);
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}
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void wxDCBase::DrawLines(const wxList *list, wxCoord xoffset, wxCoord yoffset)
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{
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int n = list->Number();
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wxPoint *points = new wxPoint[n];
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int i = 0;
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for ( wxNode *node = list->First(); node; node = node->Next(), i++ )
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{
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wxPoint *point = (wxPoint *)node->Data();
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points[i].x = point->x;
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points[i].y = point->y;
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}
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DoDrawLines(n, points, xoffset, yoffset);
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delete [] points;
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}
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void wxDCBase::DrawPolygon(const wxList *list,
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wxCoord xoffset, wxCoord yoffset,
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int fillStyle)
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{
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int n = list->Number();
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wxPoint *points = new wxPoint[n];
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int i = 0;
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for ( wxNode *node = list->First(); node; node = node->Next(), i++ )
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{
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wxPoint *point = (wxPoint *)node->Data();
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points[i].x = point->x;
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points[i].y = point->y;
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}
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DoDrawPolygon(n, points, xoffset, yoffset, fillStyle);
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delete [] points;
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}
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#if wxUSE_SPLINES
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// TODO: this API needs fixing (wxPointList, why (!const) "wxList *"?)
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void wxDCBase::DrawSpline(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2, wxCoord x3, wxCoord y3)
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{
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wxList point_list;
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wxPoint *point1 = new wxPoint;
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point1->x = x1; point1->y = y1;
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point_list.Append((wxObject*)point1);
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wxPoint *point2 = new wxPoint;
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point2->x = x2; point2->y = y2;
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point_list.Append((wxObject*)point2);
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wxPoint *point3 = new wxPoint;
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point3->x = x3; point3->y = y3;
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point_list.Append((wxObject*)point3);
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DrawSpline(&point_list);
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for( wxNode *node = point_list.First(); node; node = node->Next() )
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{
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wxPoint *p = (wxPoint *)node->Data();
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delete p;
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}
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}
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void wxDCBase::DrawSpline(int n, wxPoint points[])
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{
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wxList list;
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for (int i =0; i < n; i++)
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{
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list.Append((wxObject*)&points[i]);
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}
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DrawSpline(&list);
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}
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// ----------------------------------- spline code ----------------------------------------
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void wx_quadratic_spline(double a1, double b1, double a2, double b2,
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double a3, double b3, double a4, double b4);
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void wx_clear_stack();
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int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, double *x3,
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double *y3, double *x4, double *y4);
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void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3,
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double x4, double y4);
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static bool wx_spline_add_point(double x, double y);
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static void wx_spline_draw_point_array(wxDCBase *dc);
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wxList wx_spline_point_list;
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#define half(z1, z2) ((z1+z2)/2.0)
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#define THRESHOLD 5
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/* iterative version */
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void wx_quadratic_spline(double a1, double b1, double a2, double b2, double a3, double b3, double a4,
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double b4)
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{
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register double xmid, ymid;
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double x1, y1, x2, y2, x3, y3, x4, y4;
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wx_clear_stack();
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wx_spline_push(a1, b1, a2, b2, a3, b3, a4, b4);
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while (wx_spline_pop(&x1, &y1, &x2, &y2, &x3, &y3, &x4, &y4)) {
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xmid = (double)half(x2, x3);
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ymid = (double)half(y2, y3);
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if (fabs(x1 - xmid) < THRESHOLD && fabs(y1 - ymid) < THRESHOLD &&
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fabs(xmid - x4) < THRESHOLD && fabs(ymid - y4) < THRESHOLD) {
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wx_spline_add_point( x1, y1 );
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wx_spline_add_point( xmid, ymid );
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} else {
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wx_spline_push(xmid, ymid, (double)half(xmid, x3), (double)half(ymid, y3),
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(double)half(x3, x4), (double)half(y3, y4), x4, y4);
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wx_spline_push(x1, y1, (double)half(x1, x2), (double)half(y1, y2),
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(double)half(x2, xmid), (double)half(y2, ymid), xmid, ymid);
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}
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}
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}
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/* utilities used by spline drawing routines */
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typedef struct wx_spline_stack_struct {
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double x1, y1, x2, y2, x3, y3, x4, y4;
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} Stack;
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#define SPLINE_STACK_DEPTH 20
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static Stack wx_spline_stack[SPLINE_STACK_DEPTH];
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static Stack *wx_stack_top;
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static int wx_stack_count;
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void wx_clear_stack()
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{
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wx_stack_top = wx_spline_stack;
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wx_stack_count = 0;
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}
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void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4)
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{
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wx_stack_top->x1 = x1;
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wx_stack_top->y1 = y1;
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wx_stack_top->x2 = x2;
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wx_stack_top->y2 = y2;
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wx_stack_top->x3 = x3;
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wx_stack_top->y3 = y3;
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wx_stack_top->x4 = x4;
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wx_stack_top->y4 = y4;
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wx_stack_top++;
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wx_stack_count++;
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}
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int wx_spline_pop(double *x1, double *y1, double *x2, double *y2,
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double *x3, double *y3, double *x4, double *y4)
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{
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if (wx_stack_count == 0)
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return (0);
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wx_stack_top--;
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wx_stack_count--;
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*x1 = wx_stack_top->x1;
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*y1 = wx_stack_top->y1;
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*x2 = wx_stack_top->x2;
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*y2 = wx_stack_top->y2;
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*x3 = wx_stack_top->x3;
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*y3 = wx_stack_top->y3;
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*x4 = wx_stack_top->x4;
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*y4 = wx_stack_top->y4;
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return (1);
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}
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static bool wx_spline_add_point(double x, double y)
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{
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wxPoint *point = new wxPoint ;
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point->x = (int) x;
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point->y = (int) y;
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wx_spline_point_list.Append((wxObject*)point);
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return TRUE;
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}
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static void wx_spline_draw_point_array(wxDCBase *dc)
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{
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dc->DrawLines(&wx_spline_point_list, 0, 0 );
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wxNode *node = wx_spline_point_list.First();
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while (node)
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{
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wxPoint *point = (wxPoint *)node->Data();
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delete point;
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delete node;
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node = wx_spline_point_list.First();
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}
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}
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void wxDCBase::DoDrawSpline( wxList *points )
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{
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wxCHECK_RET( Ok(), wxT("invalid window dc") );
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wxPoint *p;
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double cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4;
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double x1, y1, x2, y2;
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wxNode *node = points->First();
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p = (wxPoint *)node->Data();
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x1 = p->x;
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y1 = p->y;
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node = node->Next();
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p = (wxPoint *)node->Data();
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x2 = p->x;
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y2 = p->y;
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cx1 = (double)((x1 + x2) / 2);
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cy1 = (double)((y1 + y2) / 2);
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cx2 = (double)((cx1 + x2) / 2);
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cy2 = (double)((cy1 + y2) / 2);
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wx_spline_add_point(x1, y1);
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while ((node = node->Next()) != NULL)
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{
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p = (wxPoint *)node->Data();
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x1 = x2;
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y1 = y2;
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x2 = p->x;
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y2 = p->y;
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cx4 = (double)(x1 + x2) / 2;
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cy4 = (double)(y1 + y2) / 2;
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cx3 = (double)(x1 + cx4) / 2;
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cy3 = (double)(y1 + cy4) / 2;
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wx_quadratic_spline(cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4);
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cx1 = cx4;
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cy1 = cy4;
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cx2 = (double)(cx1 + x2) / 2;
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cy2 = (double)(cy1 + y2) / 2;
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}
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wx_spline_add_point( cx1, cy1 );
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wx_spline_add_point( x2, y2 );
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wx_spline_draw_point_array( this );
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}
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#endif // wxUSE_SPLINES
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