///////////////////////////////////////////////////////////////////////////// // Name: dc.cpp // Purpose: wxDC Class // Author: Brian Macy // Modified by: // Created: 05/25/99 // RCS-ID: $Id$ // Copyright: (c) wxWindows team // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation "dcbase.h" #endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #include "wx/dc.h" void wxDCBase::DoDrawCheckMark(wxCoord x1, wxCoord y1, wxCoord width, wxCoord height) { wxCHECK_RET( Ok(), wxT("invalid window dc") ); wxCoord x2 = x1 + width, y2 = y1 + height; // this is to yield width of 3 for width == height == 10 SetPen(wxPen(GetTextForeground(), (width + height + 1) / 7, wxSOLID)); // we're drawing a scaled version of wx/generic/tick.xpm here wxCoord x3 = x1 + (4*width) / 10, // x of the tick bottom y3 = y1 + height / 2; // y of the left tick branch DoDrawLine(x1, y3, x3, y2); DoDrawLine(x3, y2, x2, y1); CalcBoundingBox(x1, y1); CalcBoundingBox(x2, y2); } void wxDCBase::DrawLines(const wxList *list, wxCoord xoffset, wxCoord yoffset) { int n = list->Number(); wxPoint *points = new wxPoint[n]; int i = 0; for ( wxNode *node = list->First(); node; node = node->Next(), i++ ) { wxPoint *point = (wxPoint *)node->Data(); points[i].x = point->x; points[i].y = point->y; } DoDrawLines(n, points, xoffset, yoffset); delete [] points; } void wxDCBase::DrawPolygon(const wxList *list, wxCoord xoffset, wxCoord yoffset, int fillStyle) { int n = list->Number(); wxPoint *points = new wxPoint[n]; int i = 0; for ( wxNode *node = list->First(); node; node = node->Next(), i++ ) { wxPoint *point = (wxPoint *)node->Data(); points[i].x = point->x; points[i].y = point->y; } DoDrawPolygon(n, points, xoffset, yoffset, fillStyle); delete [] points; } #if wxUSE_SPLINES // TODO: this API needs fixing (wxPointList, why (!const) "wxList *"?) void wxDCBase::DrawSpline(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2, wxCoord x3, wxCoord y3) { wxList point_list; wxPoint *point1 = new wxPoint; point1->x = x1; point1->y = y1; point_list.Append((wxObject*)point1); wxPoint *point2 = new wxPoint; point2->x = x2; point2->y = y2; point_list.Append((wxObject*)point2); wxPoint *point3 = new wxPoint; point3->x = x3; point3->y = y3; point_list.Append((wxObject*)point3); DrawSpline(&point_list); for( wxNode *node = point_list.First(); node; node = node->Next() ) { wxPoint *p = (wxPoint *)node->Data(); delete p; } } void wxDCBase::DrawSpline(int n, wxPoint points[]) { wxList list; for (int i =0; i < n; i++) { list.Append((wxObject*)&points[i]); } DrawSpline(&list); } // ----------------------------------- spline code ---------------------------------------- void wx_quadratic_spline(double a1, double b1, double a2, double b2, double a3, double b3, double a4, double b4); void wx_clear_stack(); int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, double *x3, double *y3, double *x4, double *y4); void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4); static bool wx_spline_add_point(double x, double y); static void wx_spline_draw_point_array(wxDCBase *dc); wxList wx_spline_point_list; #define half(z1, z2) ((z1+z2)/2.0) #define THRESHOLD 5 /* iterative version */ void wx_quadratic_spline(double a1, double b1, double a2, double b2, double a3, double b3, double a4, double b4) { register double xmid, ymid; double x1, y1, x2, y2, x3, y3, x4, y4; wx_clear_stack(); wx_spline_push(a1, b1, a2, b2, a3, b3, a4, b4); while (wx_spline_pop(&x1, &y1, &x2, &y2, &x3, &y3, &x4, &y4)) { xmid = (double)half(x2, x3); ymid = (double)half(y2, y3); if (fabs(x1 - xmid) < THRESHOLD && fabs(y1 - ymid) < THRESHOLD && fabs(xmid - x4) < THRESHOLD && fabs(ymid - y4) < THRESHOLD) { wx_spline_add_point( x1, y1 ); wx_spline_add_point( xmid, ymid ); } else { wx_spline_push(xmid, ymid, (double)half(xmid, x3), (double)half(ymid, y3), (double)half(x3, x4), (double)half(y3, y4), x4, y4); wx_spline_push(x1, y1, (double)half(x1, x2), (double)half(y1, y2), (double)half(x2, xmid), (double)half(y2, ymid), xmid, ymid); } } } /* utilities used by spline drawing routines */ typedef struct wx_spline_stack_struct { double x1, y1, x2, y2, x3, y3, x4, y4; } Stack; #define SPLINE_STACK_DEPTH 20 static Stack wx_spline_stack[SPLINE_STACK_DEPTH]; static Stack *wx_stack_top; static int wx_stack_count; void wx_clear_stack() { wx_stack_top = wx_spline_stack; wx_stack_count = 0; } void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4) { wx_stack_top->x1 = x1; wx_stack_top->y1 = y1; wx_stack_top->x2 = x2; wx_stack_top->y2 = y2; wx_stack_top->x3 = x3; wx_stack_top->y3 = y3; wx_stack_top->x4 = x4; wx_stack_top->y4 = y4; wx_stack_top++; wx_stack_count++; } int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, double *x3, double *y3, double *x4, double *y4) { if (wx_stack_count == 0) return (0); wx_stack_top--; wx_stack_count--; *x1 = wx_stack_top->x1; *y1 = wx_stack_top->y1; *x2 = wx_stack_top->x2; *y2 = wx_stack_top->y2; *x3 = wx_stack_top->x3; *y3 = wx_stack_top->y3; *x4 = wx_stack_top->x4; *y4 = wx_stack_top->y4; return (1); } static bool wx_spline_add_point(double x, double y) { wxPoint *point = new wxPoint ; point->x = (int) x; point->y = (int) y; wx_spline_point_list.Append((wxObject*)point); return TRUE; } static void wx_spline_draw_point_array(wxDCBase *dc) { dc->DrawLines(&wx_spline_point_list, 0, 0 ); wxNode *node = wx_spline_point_list.First(); while (node) { wxPoint *point = (wxPoint *)node->Data(); delete point; delete node; node = wx_spline_point_list.First(); } } void wxDCBase::DoDrawSpline( wxList *points ) { wxCHECK_RET( Ok(), wxT("invalid window dc") ); wxPoint *p; double cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4; double x1, y1, x2, y2; wxNode *node = points->First(); p = (wxPoint *)node->Data(); x1 = p->x; y1 = p->y; node = node->Next(); p = (wxPoint *)node->Data(); x2 = p->x; y2 = p->y; cx1 = (double)((x1 + x2) / 2); cy1 = (double)((y1 + y2) / 2); cx2 = (double)((cx1 + x2) / 2); cy2 = (double)((cy1 + y2) / 2); wx_spline_add_point(x1, y1); while ((node = node->Next()) != NULL) { p = (wxPoint *)node->Data(); x1 = x2; y1 = y2; x2 = p->x; y2 = p->y; cx4 = (double)(x1 + x2) / 2; cy4 = (double)(y1 + y2) / 2; cx3 = (double)(x1 + cx4) / 2; cy3 = (double)(y1 + cy4) / 2; wx_quadratic_spline(cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4); cx1 = cx4; cy1 = cy4; cx2 = (double)(cx1 + x2) / 2; cy2 = (double)(cy1 + y2) / 2; } wx_spline_add_point( cx1, cy1 ); wx_spline_add_point( x2, y2 ); wx_spline_draw_point_array( this ); } #endif // wxUSE_SPLINES