Files
wxWidgets/src/os2/control.cpp
2000-01-04 17:15:34 +00:00

270 lines
7.1 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: control.cpp
// Purpose: wxControl class
// Author: David Webster
// Modified by:
// Created: 09/17/99
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "control.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/event.h"
#include "wx/app.h"
#include "wx/dcclient.h"
#endif
#include "wx/os2/private.h"
#include "wx/control.h"
IMPLEMENT_ABSTRACT_CLASS(wxControl, wxWindow)
BEGIN_EVENT_TABLE(wxControl, wxWindow)
EVT_ERASE_BACKGROUND(wxControl::OnEraseBackground)
END_EVENT_TABLE()
// Item members
wxControl::wxControl()
{
m_backgroundColour = *wxWHITE;
m_foregroundColour = *wxBLACK;
#if WXWIN_COMPATIBILITY
m_callback = 0;
#endif // WXWIN_COMPATIBILITY
}
bool wxControl::Create(wxWindow *parent, wxWindowID id,
const wxPoint& pos,
const wxSize& size, long style,
#if wxUSE_VALIDATORS
const wxValidator& validator,
#endif
const wxString& name)
{
bool rval = wxWindow::Create(parent, id, pos, size, style, name);
if (rval) {
#if wxUSE_VALIDATORS
SetValidator(validator);
#endif
}
return rval;
}
wxControl::~wxControl()
{
m_isBeingDeleted = TRUE;
}
bool wxControl::OS2CreateControl(const wxChar *classname,
WXDWORD style,
const wxPoint& pos,
const wxSize& size,
const wxString& label,
WXDWORD exstyle)
{
// VZ: if someone could put a comment here explaining what exactly this is
// needed for, it would be nice...
bool want3D;
// if no extended style given, determine it ourselves
if ( exstyle == (WXDWORD)-1 )
{
exstyle = GetExStyle(style);
}
// TODO:
/*
// all controls have these childs (wxWindows creates all controls visible
// by default)
style |= WS_CHILD | WS_VISIBLE;
m_hWnd = (WXHWND)::CreateWindowEx
(
exstyle, // extended style
classname, // the kind of control to create
label, // the window name
style, // the window style
pos.x, pos.y, // the window position
size.x, size.y, // and size
GetHwndOf(GetParent()), // parent
(HMENU)GetId(), // child id
wxGetInstance(), // app instance
NULL // creation parameters
);
if ( !m_hWnd )
{
#ifdef __WXDEBUG__
wxLogError(wxT("Failed to create a control of class '%s'"), classname);
#endif // DEBUG
return FALSE;
}
#if wxUSE_CTL3D
if ( want3D )
{
Ctl3dSubclassCtl(GetHwnd());
m_useCtl3D = TRUE;
}
#endif // wxUSE_CTL3D
// subclass again for purposes of dialog editing mode
SubclassWin(m_hWnd);
// controls use the same font and colours as their parent dialog by default
InheritAttributes();
*/
return TRUE;
}
wxSize wxControl::DoGetBestSize() const
{
return wxSize(DEFAULT_ITEM_WIDTH, DEFAULT_ITEM_HEIGHT);
}
bool wxControl::ProcessCommand(wxCommandEvent& event)
{
#if WXWIN_COMPATIBILITY
if ( m_callback )
{
(void)(*m_callback)(this, event);
return TRUE;
}
else
#endif // WXWIN_COMPATIBILITY
return GetEventHandler()->ProcessEvent(event);
}
bool wxControl::OS2OnNotify(int idCtrl,
WXLPARAM lParam,
WXLPARAM* result)
{
wxCommandEvent event(wxEVT_NULL, m_windowId);
wxEventType eventType = wxEVT_NULL;
/* TODO:
NMHDR *hdr1 = (NMHDR*) lParam;
switch ( hdr1->code )
{
case NM_CLICK:
eventType = wxEVT_COMMAND_LEFT_CLICK;
break;
case NM_DBLCLK:
eventType = wxEVT_COMMAND_LEFT_DCLICK;
break;
case NM_RCLICK:
eventType = wxEVT_COMMAND_RIGHT_CLICK;
break;
case NM_RDBLCLK:
eventType = wxEVT_COMMAND_RIGHT_DCLICK;
break;
case NM_SETFOCUS:
eventType = wxEVT_COMMAND_SET_FOCUS;
break;
case NM_KILLFOCUS:
eventType = wxEVT_COMMAND_KILL_FOCUS;
break;
case NM_RETURN:
eventType = wxEVT_COMMAND_ENTER;
break;
default:
return wxWindow::OS2OnNotify(idCtrl, lParam, result);
}
*/
event.SetEventType(eventType);
event.SetEventObject(this);
return GetEventHandler()->ProcessEvent(event);
}
void wxControl::OnEraseBackground(wxEraseEvent& event)
{
// In general, you don't want to erase the background of a control,
// or you'll get a flicker.
// TODO: move this 'null' function into each control that
// might flicker.
RECT rect;
/*
* below is msw code.
* TODO: convert to PM Code
* ::GetClientRect((HWND) GetHWND(), &rect);
*
* HBRUSH hBrush = ::CreateSolidBrush(PALETTERGB(GetBackgroundColour().Red(),
* GetBackgroundColour().Green(),
* GetBackgroundColour().Blue()));
* int mode = ::SetMapMode((HDC) event.GetDC()->GetHDC(), MM_TEXT);
*
* ::FillRect ((HDC) event.GetDC()->GetHDC(), &rect, hBrush);
* ::DeleteObject(hBrush);
* ::SetMapMode((HDC) event.GetDC()->GetHDC(), mode);
*/
}
WXDWORD wxControl::GetExStyle(WXDWORD& style) const
{
bool want3D;
WXDWORD exStyle = Determine3DEffects(WS_EX_CLIENTEDGE, &want3D) ;
// Even with extended styles, need to combine with FS_BORDER
// for them to look right. Check it out later, base window style does
// not designate BORDERS. Down in Frame and And controls.
if ( want3D || wxStyleHasBorder(m_windowStyle) )
style |= FS_BORDER;
return exStyle;
}
// ---------------------------------------------------------------------------
// global functions
// ---------------------------------------------------------------------------
// Call this repeatedly for several wnds to find the overall size
// of the widget.
// Call it initially with -1 for all values in rect.
// Keep calling for other widgets, and rect will be modified
// to calculate largest bounding rectangle.
void wxFindMaxSize(WXHWND wnd, RECT *rect)
{
int left = rect->xLeft;
int right = rect->xRight;
int top = rect->yTop;
int bottom = rect->yBottom;
::WinQueryWindowRect((HWND) wnd, rect);
if (left < 0)
return;
if (left < rect->xLeft)
rect->xLeft = left;
if (right > rect->xRight)
rect->xRight = right;
if (top < rect->yTop)
rect->yTop = top;
if (bottom > rect->yBottom)
rect->yBottom = bottom;
}