///////////////////////////////////////////////////////////////////////////// // Name: control.cpp // Purpose: wxControl class // Author: David Webster // Modified by: // Created: 09/17/99 // RCS-ID: $Id$ // Copyright: (c) Julian Smart and Markus Holzem // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation "control.h" #endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifndef WX_PRECOMP #include "wx/event.h" #include "wx/app.h" #include "wx/dcclient.h" #endif #include "wx/os2/private.h" #include "wx/control.h" IMPLEMENT_ABSTRACT_CLASS(wxControl, wxWindow) BEGIN_EVENT_TABLE(wxControl, wxWindow) EVT_ERASE_BACKGROUND(wxControl::OnEraseBackground) END_EVENT_TABLE() // Item members wxControl::wxControl() { m_backgroundColour = *wxWHITE; m_foregroundColour = *wxBLACK; #if WXWIN_COMPATIBILITY m_callback = 0; #endif // WXWIN_COMPATIBILITY } bool wxControl::Create(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, #if wxUSE_VALIDATORS const wxValidator& validator, #endif const wxString& name) { bool rval = wxWindow::Create(parent, id, pos, size, style, name); if (rval) { #if wxUSE_VALIDATORS SetValidator(validator); #endif } return rval; } wxControl::~wxControl() { m_isBeingDeleted = TRUE; } bool wxControl::OS2CreateControl(const wxChar *classname, WXDWORD style, const wxPoint& pos, const wxSize& size, const wxString& label, WXDWORD exstyle) { // VZ: if someone could put a comment here explaining what exactly this is // needed for, it would be nice... bool want3D; // if no extended style given, determine it ourselves if ( exstyle == (WXDWORD)-1 ) { exstyle = GetExStyle(style); } // TODO: /* // all controls have these childs (wxWindows creates all controls visible // by default) style |= WS_CHILD | WS_VISIBLE; m_hWnd = (WXHWND)::CreateWindowEx ( exstyle, // extended style classname, // the kind of control to create label, // the window name style, // the window style pos.x, pos.y, // the window position size.x, size.y, // and size GetHwndOf(GetParent()), // parent (HMENU)GetId(), // child id wxGetInstance(), // app instance NULL // creation parameters ); if ( !m_hWnd ) { #ifdef __WXDEBUG__ wxLogError(wxT("Failed to create a control of class '%s'"), classname); #endif // DEBUG return FALSE; } #if wxUSE_CTL3D if ( want3D ) { Ctl3dSubclassCtl(GetHwnd()); m_useCtl3D = TRUE; } #endif // wxUSE_CTL3D // subclass again for purposes of dialog editing mode SubclassWin(m_hWnd); // controls use the same font and colours as their parent dialog by default InheritAttributes(); */ return TRUE; } wxSize wxControl::DoGetBestSize() const { return wxSize(DEFAULT_ITEM_WIDTH, DEFAULT_ITEM_HEIGHT); } bool wxControl::ProcessCommand(wxCommandEvent& event) { #if WXWIN_COMPATIBILITY if ( m_callback ) { (void)(*m_callback)(this, event); return TRUE; } else #endif // WXWIN_COMPATIBILITY return GetEventHandler()->ProcessEvent(event); } bool wxControl::OS2OnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM* result) { wxCommandEvent event(wxEVT_NULL, m_windowId); wxEventType eventType = wxEVT_NULL; /* TODO: NMHDR *hdr1 = (NMHDR*) lParam; switch ( hdr1->code ) { case NM_CLICK: eventType = wxEVT_COMMAND_LEFT_CLICK; break; case NM_DBLCLK: eventType = wxEVT_COMMAND_LEFT_DCLICK; break; case NM_RCLICK: eventType = wxEVT_COMMAND_RIGHT_CLICK; break; case NM_RDBLCLK: eventType = wxEVT_COMMAND_RIGHT_DCLICK; break; case NM_SETFOCUS: eventType = wxEVT_COMMAND_SET_FOCUS; break; case NM_KILLFOCUS: eventType = wxEVT_COMMAND_KILL_FOCUS; break; case NM_RETURN: eventType = wxEVT_COMMAND_ENTER; break; default: return wxWindow::OS2OnNotify(idCtrl, lParam, result); } */ event.SetEventType(eventType); event.SetEventObject(this); return GetEventHandler()->ProcessEvent(event); } void wxControl::OnEraseBackground(wxEraseEvent& event) { // In general, you don't want to erase the background of a control, // or you'll get a flicker. // TODO: move this 'null' function into each control that // might flicker. RECT rect; /* * below is msw code. * TODO: convert to PM Code * ::GetClientRect((HWND) GetHWND(), &rect); * * HBRUSH hBrush = ::CreateSolidBrush(PALETTERGB(GetBackgroundColour().Red(), * GetBackgroundColour().Green(), * GetBackgroundColour().Blue())); * int mode = ::SetMapMode((HDC) event.GetDC()->GetHDC(), MM_TEXT); * * ::FillRect ((HDC) event.GetDC()->GetHDC(), &rect, hBrush); * ::DeleteObject(hBrush); * ::SetMapMode((HDC) event.GetDC()->GetHDC(), mode); */ } WXDWORD wxControl::GetExStyle(WXDWORD& style) const { bool want3D; WXDWORD exStyle = Determine3DEffects(WS_EX_CLIENTEDGE, &want3D) ; // Even with extended styles, need to combine with FS_BORDER // for them to look right. Check it out later, base window style does // not designate BORDERS. Down in Frame and And controls. if ( want3D || wxStyleHasBorder(m_windowStyle) ) style |= FS_BORDER; return exStyle; } // --------------------------------------------------------------------------- // global functions // --------------------------------------------------------------------------- // Call this repeatedly for several wnds to find the overall size // of the widget. // Call it initially with -1 for all values in rect. // Keep calling for other widgets, and rect will be modified // to calculate largest bounding rectangle. void wxFindMaxSize(WXHWND wnd, RECT *rect) { int left = rect->xLeft; int right = rect->xRight; int top = rect->yTop; int bottom = rect->yBottom; ::WinQueryWindowRect((HWND) wnd, rect); if (left < 0) return; if (left < rect->xLeft) rect->xLeft = left; if (right > rect->xRight) rect->xRight = right; if (top < rect->yTop) rect->yTop = top; if (bottom > rect->yBottom) rect->yBottom = bottom; }