Briefly explain how to check that wxWidgets is installed correctly. This is again redundant with the information already present elsewhere, but it seems worth repeating it here.
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Installing wxWidgets
wxWidgets headers and libraries must be available in order to build the applications using it, so the first step when starting to use wxWidgets is to install it. This can be done, for all platforms and library versions, by building wxWidgets from sources, but for the most common platforms pre-built binaries of the libraries are also provided, so the first decision to make is whether to use these binaries or build the library yourself. Building the libraries yourself allows you to compile the latest version using exactly the options you need, and so is the most flexible solution, but using the binaries may be simpler and faster -- the choice is yours, just follow the instructions in the corresponding section below depending on the approach you prefer. Of course, you only need to do one or the other, not both.
Using Binaries
How to install binaries depends on your platform:
-
For Microsoft Windows (MSW), wxWidgets project provides official binaries on the Downloads page, please see the [instructions for using them](@ref plat_msw_binaries).
-
For Linux, and other free Unix-like systems, wxWidgets packages are available in system repositories under the name "wxGTK". Note that to develop applications using wxWidgets you may need to install the "development" packages and not just the libraries needed for running the applications using wxWidgets. For example, under Debian and Debian-derived systems such as Ubuntu, you need to run
apt get libwxgtkX.Y-dev
. -
For macOS, wxWidgets is available in third-party package managers such as brew or MacPorts, and you can install them in the usual way.
Additionally, some third-party C++ package managers also provide wxWidgets binaries. For example, please see this post for the instructions about using vcpkg C++ package manager for installing wxWidgets.
Building from Source
Getting the sources
To build the library you need to get its sources first. The recommended way to do it is to use Git to check them out from the official wxWidgets repository using the following command:
$ git clone --recurse-submodules https://github.com/wxWidgets/wxWidgets.git
Alternatively, you can download the sources from the downloads page. Please note that all the source archives in different formats (ZIP, 7z, tar.bz2) contain the same files, but use different line ending formats: Unix ("LF") for the latter one and DOS ("CR LF") for the two other ones, and it is usually preferable to choose the format corresponding to the current platform. When downloading the sources with DOS ends of lines, prefer 7z format for much smaller file size.
Selecting the build system
wxWidgets can be built using CMake under all platforms. Please follow [CMake build instructions](@ref overview_cmake) if you prefer to use it.
Otherwise, please use the appropriate instructions depending on your platform:
- For native wxMSW port under [Microsoft Windows](@ref plat_msw_install).
- For wxGTK under [Linux and other Unix-like systems](@ref plat_gtk_install).
- For native wxOSX port under [macOS](@ref plat_osx_install).
The wxWidgets ports mentioned above are the main ones, however other variants also exist, see [platform details](@ref page_port) page for the full list.
Verifying the Installation
After installing wxWidgets, it is recommended to check that the library can
actually be used by building a minimal wxWidgets program using it, such as
samples/minimal/minimal.cpp
included in wxWidgets distributions.
You may choose to build this program in any of the following ways:
-
Directly from command line under any Unix-like systems, including macOS and Unix-like environments such as Cygwin or MSYS2 under MSW, just run
$ c++ -o minimal minimal.cpp
wx-config --cxxflags --libs
Please note that you must use
wx-config
to obtain the compiler and linker flags in this case. -
Using CMake, and the provided
samples/minimal/CMakeLists.txt
file. -
Using Microsoft Visual Studio IDE: simply create a new project and add the provided
wxwidgets.props
property sheet file to it as explained in the [instructions](@ref #msw_build_apps) and build the project as usual. -
Using another IDE with wxWidgets support, such as Code::Blocks or CodeLite, please use the IDE wizards.
- If you use another IDE, under Unix you should run
wx-config --cxxflags
andwx-config --libs
commands separately and copy-and-paste their output to the "Additional preprocessor options" and "Additional linker options" fields in your IDE, respectively. Under MSW systems you need to configure the IDE using the instructions in the ["manual setup"](@ref #msw_build_apps) section.