git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@8512 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
645 lines
18 KiB
C++
645 lines
18 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: src/msw/dialog.cpp
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// Purpose: wxDialog class
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart and Markus Holzem
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#ifdef __GNUG__
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#pragma implementation "dialog.h"
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/dialog.h"
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#include "wx/utils.h"
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#include "wx/frame.h"
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#include "wx/app.h"
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#include "wx/settings.h"
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#include "wx/intl.h"
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#include "wx/log.h"
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#endif
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#include "wx/msw/private.h"
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#include "wx/log.h"
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#if wxUSE_COMMON_DIALOGS
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#include <commdlg.h>
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#endif
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// default dialog pos and size
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#define wxDIALOG_DEFAULT_X 300
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#define wxDIALOG_DEFAULT_Y 300
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#define wxDIALOG_DEFAULT_WIDTH 500
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#define wxDIALOG_DEFAULT_HEIGHT 500
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// ----------------------------------------------------------------------------
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// globals
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// ----------------------------------------------------------------------------
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// all objects to be deleted during next idle processing - from window.cpp
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extern wxList WXDLLEXPORT wxPendingDelete;
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// all frames and modeless dialogs - not static, used in frame.cpp, mdi.cpp &c
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wxWindowList wxModelessWindows;
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// all modal dialogs currently shown
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static wxWindowList wxModalDialogs;
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// ----------------------------------------------------------------------------
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// wxWin macros
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// ----------------------------------------------------------------------------
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IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxPanel)
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BEGIN_EVENT_TABLE(wxDialog, wxPanel)
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EVT_BUTTON(wxID_OK, wxDialog::OnOK)
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EVT_BUTTON(wxID_APPLY, wxDialog::OnApply)
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EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel)
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EVT_CHAR_HOOK(wxDialog::OnCharHook)
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EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged)
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EVT_CLOSE(wxDialog::OnCloseWindow)
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END_EVENT_TABLE()
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// wxDialog construction
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// ----------------------------------------------------------------------------
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void wxDialog::Init()
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{
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m_oldFocus = (wxWindow *)NULL;
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m_isShown = FALSE;
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m_windowDisabler = (wxWindowDisabler *)NULL;
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SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
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}
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bool wxDialog::Create(wxWindow *parent, wxWindowID id,
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const wxString& title,
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const wxPoint& pos,
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const wxSize& size,
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long style,
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const wxString& name)
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{
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Init();
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m_oldFocus = FindFocus();
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SetName(name);
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wxTopLevelWindows.Append(this);
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// windowFont = wxTheFontList->FindOrCreateFont(11, wxSWISS, wxNORMAL, wxNORMAL);
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if (parent) parent->AddChild(this);
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if ( id == -1 )
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m_windowId = (int)NewControlId();
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else
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m_windowId = id;
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int x = pos.x;
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int y = pos.y;
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int width = size.x;
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int height = size.y;
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if (x < 0)
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x = wxDIALOG_DEFAULT_X;
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if (y < 0)
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y = wxDIALOG_DEFAULT_Y;
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m_windowStyle = style;
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if (width < 0)
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width = wxDIALOG_DEFAULT_WIDTH;
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if (height < 0)
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height = wxDIALOG_DEFAULT_HEIGHT;
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// All dialogs should really have this style
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m_windowStyle |= wxTAB_TRAVERSAL;
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WXDWORD extendedStyle = MakeExtendedStyle(m_windowStyle);
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if (m_windowStyle & wxSTAY_ON_TOP)
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extendedStyle |= WS_EX_TOPMOST;
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#ifndef __WIN16__
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if (m_exStyle & wxDIALOG_EX_CONTEXTHELP)
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extendedStyle |= WS_EX_CONTEXTHELP;
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#endif
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// Allows creation of dialogs with & without captions under MSWindows,
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// resizeable or not (but a resizeable dialog always has caption -
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// otherwise it would look too strange)
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const wxChar *dlg;
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if ( style & wxRESIZE_BORDER )
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dlg = wxT("wxResizeableDialog");
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else if ( style & wxCAPTION )
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dlg = wxT("wxCaptionDialog");
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else
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dlg = wxT("wxNoCaptionDialog");
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MSWCreate(m_windowId, parent, NULL, this, NULL,
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x, y, width, height,
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0, // style is not used if we have dlg template
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dlg,
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extendedStyle);
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HWND hwnd = (HWND)GetHWND();
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if ( !hwnd )
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{
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wxFAIL_MSG(_("Failed to create dialog. You probably forgot to include wx/msw/wx.rc in your resources."));
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return FALSE;
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}
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SubclassWin(GetHWND());
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SetWindowText(hwnd, title);
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SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
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return TRUE;
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}
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void wxDialog::SetModal(bool flag)
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{
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if ( flag )
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{
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m_windowStyle |= wxDIALOG_MODAL;
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wxModelessWindows.DeleteObject(this);
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}
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else
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{
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m_windowStyle &= ~wxDIALOG_MODAL;
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wxModelessWindows.Append(this);
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}
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}
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wxDialog::~wxDialog()
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{
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m_isBeingDeleted = TRUE;
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wxTopLevelWindows.DeleteObject(this);
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// this will also reenable all the other windows for a modal dialog
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Show(FALSE);
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if ( !IsModal() )
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wxModelessWindows.DeleteObject(this);
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// If this is the last top-level window, exit.
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if ( wxTheApp && (wxTopLevelWindows.Number() == 0) )
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{
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wxTheApp->SetTopWindow(NULL);
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if ( wxTheApp->GetExitOnFrameDelete() )
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{
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::PostQuitMessage(0);
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}
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}
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}
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// ----------------------------------------------------------------------------
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// kbd handling
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// ----------------------------------------------------------------------------
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// By default, pressing escape cancels the dialog
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void wxDialog::OnCharHook(wxKeyEvent& event)
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{
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if (GetHWND())
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{
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// "Esc" works as an accelerator for the "Cancel" button, but it
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// shouldn't close the dialog which doesn't have any cancel button
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if ( (event.m_keyCode == WXK_ESCAPE) && FindWindow(wxID_CANCEL) )
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{
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wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
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cancelEvent.SetEventObject( this );
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GetEventHandler()->ProcessEvent(cancelEvent);
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// ensure that there is another message for this window so the
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// ShowModal loop will exit and won't get stuck in GetMessage().
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::PostMessage(GetHwnd(), WM_NULL, 0, 0);
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return;
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}
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}
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// We didn't process this event.
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event.Skip();
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}
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// ----------------------------------------------------------------------------
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// Windows dialog boxes can't be iconized
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// ----------------------------------------------------------------------------
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void wxDialog::Iconize(bool WXUNUSED(iconize))
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{
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}
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bool wxDialog::IsIconized() const
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{
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return FALSE;
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}
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// ----------------------------------------------------------------------------
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// size/position handling
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// ----------------------------------------------------------------------------
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void wxDialog::DoSetClientSize(int width, int height)
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{
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HWND hWnd = (HWND) GetHWND();
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RECT rect;
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::GetClientRect(hWnd, &rect);
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RECT rect2;
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GetWindowRect(hWnd, &rect2);
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// Find the difference between the entire window (title bar and all)
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// and the client area; add this to the new client size to move the
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// window
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int actual_width = rect2.right - rect2.left - rect.right + width;
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int actual_height = rect2.bottom - rect2.top - rect.bottom + height;
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MoveWindow(hWnd, rect2.left, rect2.top, actual_width, actual_height, TRUE);
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wxSizeEvent event(wxSize(actual_width, actual_height), m_windowId);
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event.SetEventObject( this );
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GetEventHandler()->ProcessEvent(event);
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}
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void wxDialog::DoGetPosition(int *x, int *y) const
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{
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RECT rect;
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GetWindowRect(GetHwnd(), &rect);
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if ( x )
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*x = rect.left;
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if ( y )
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*y = rect.top;
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}
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// ----------------------------------------------------------------------------
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// showing the dialogs
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// ----------------------------------------------------------------------------
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bool wxDialog::IsModal() const
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{
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return (GetWindowStyleFlag() & wxDIALOG_MODAL) != 0;
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}
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bool wxDialog::IsModalShowing() const
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{
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return wxModalDialogs.Find((wxDialog *)this) != NULL; // const_cast
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}
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void wxDialog::DoShowModal()
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{
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wxCHECK_RET( !IsModalShowing(), _T("DoShowModal() called twice") );
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wxCHECK_RET( IsModal(), _T("can't DoShowModal() modeless dialog") );
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wxModalDialogs.Append(this);
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wxWindow *parent = GetParent();
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wxWindow* oldFocus = m_oldFocus;
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// We have to remember the HWND because we need to check
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// the HWND still exists (oldFocus can be garbage when the dialog
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// exits, if it has been destroyed)
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HWND hwndOldFocus = 0;
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if (oldFocus)
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hwndOldFocus = (HWND) oldFocus->GetHWND();
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// remember where the focus was
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if ( !oldFocus )
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{
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oldFocus = parent;
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if ( parent )
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hwndOldFocus = GetHwndOf(parent);
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}
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// disable all other app windows
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wxASSERT_MSG( !m_windowDisabler, _T("disabling windows twice?") );
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m_windowDisabler = new wxWindowDisabler(this);
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// enter the modal loop
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while ( IsModalShowing() )
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{
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#if wxUSE_THREADS
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wxMutexGuiLeaveOrEnter();
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#endif // wxUSE_THREADS
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while ( !wxTheApp->Pending() && wxTheApp->ProcessIdle() )
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;
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// a message came or no more idle processing to do
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wxTheApp->DoMessage();
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}
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// and restore focus
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// Note that this code MUST NOT access the dialog object's data
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// in case the object has been deleted (which will be the case
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// for a modal dialog that has been destroyed before calling EndModal).
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if ( oldFocus && (oldFocus != this) && ::IsWindow(hwndOldFocus))
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{
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// This is likely to prove that the object still exists
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if (wxFindWinFromHandle((WXHWND) hwndOldFocus) == oldFocus)
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oldFocus->SetFocus();
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}
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}
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bool wxDialog::Show(bool show)
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{
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if ( !show )
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{
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// if we had disabled other app windows, reenable them back now because
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// if they stay disabled Windows will activate another window (one
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// which is enabled, anyhow) and we will lose activation
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if ( m_windowDisabler )
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{
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delete m_windowDisabler;
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m_windowDisabler = NULL;
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}
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}
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// ShowModal() may be called for already shown dialog
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if ( !wxDialogBase::Show(show) && !(show && IsModal()) )
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{
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// nothing to do
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return FALSE;
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}
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if ( show )
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{
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// usually will result in TransferDataToWindow() being called
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InitDialog();
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}
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if ( IsModal() )
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{
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if ( show )
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{
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// modal dialog needs a parent window, so try to find one
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if ( !GetParent() )
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{
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wxWindow *parent = wxTheApp->GetTopWindow();
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if ( parent && parent != this && parent->IsShown() )
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{
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// use it
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m_parent = parent;
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// VZ: to make dialog behave properly we should reparent
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// the dialog for Windows as well - unfortunately,
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// following the docs for SetParent() results in this
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// code which plainly doesn't work
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#if 0
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long dwStyle = ::GetWindowLong(GetHwnd(), GWL_STYLE);
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dwStyle &= ~WS_POPUP;
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dwStyle |= WS_CHILD;
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::SetWindowLong(GetHwnd(), GWL_STYLE, dwStyle);
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::SetParent(GetHwnd(), GetHwndOf(parent));
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#endif // 0
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}
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}
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DoShowModal();
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}
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else // end of modal dialog
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{
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// this will cause IsModalShowing() return FALSE and our local
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// message loop will terminate
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wxModalDialogs.DeleteObject(this);
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}
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}
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return TRUE;
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}
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// a special version for Show(TRUE) for modal dialogs which returns return code
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int wxDialog::ShowModal()
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{
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if ( !IsModal() )
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{
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SetModal(TRUE);
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}
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Show(TRUE);
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return GetReturnCode();
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}
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// NB: this function (surprizingly) may be called for both modal and modeless
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// dialogs and should work for both of them
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void wxDialog::EndModal(int retCode)
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{
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SetReturnCode(retCode);
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Show(FALSE);
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}
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// ----------------------------------------------------------------------------
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// wxWin event handlers
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// ----------------------------------------------------------------------------
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// Standard buttons
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void wxDialog::OnOK(wxCommandEvent& event)
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{
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if ( Validate() && TransferDataFromWindow() )
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{
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EndModal(wxID_OK);
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}
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}
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void wxDialog::OnApply(wxCommandEvent& event)
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{
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if ( Validate() )
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TransferDataFromWindow();
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// TODO probably need to disable the Apply button until things change again
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}
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void wxDialog::OnCancel(wxCommandEvent& event)
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{
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EndModal(wxID_CANCEL);
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}
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void wxDialog::OnCloseWindow(wxCloseEvent& event)
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{
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// We'll send a Cancel message by default, which may close the dialog.
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// Check for looping if the Cancel event handler calls Close().
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// Note that if a cancel button and handler aren't present in the dialog,
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// nothing will happen when you close the dialog via the window manager, or
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// via Close(). We wouldn't want to destroy the dialog by default, since
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// the dialog may have been created on the stack. However, this does mean
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// that calling dialog->Close() won't delete the dialog unless the handler
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// for wxID_CANCEL does so. So use Destroy() if you want to be sure to
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// destroy the dialog. The default OnCancel (above) simply ends a modal
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// dialog, and hides a modeless dialog.
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// VZ: this is horrible and MT-unsafe. Can't we reuse some of these global
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// lists here? don't dare to change it now, but should be done later!
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static wxList closing;
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if ( closing.Member(this) )
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return;
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closing.Append(this);
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wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
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cancelEvent.SetEventObject( this );
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GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog
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closing.DeleteObject(this);
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}
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// Destroy the window (delayed, if a managed window)
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bool wxDialog::Destroy()
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{
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wxCHECK_MSG( !wxPendingDelete.Member(this), FALSE,
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_T("wxDialog destroyed twice") );
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wxPendingDelete.Append(this);
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return TRUE;
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}
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void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& event)
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{
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#if wxUSE_CTL3D
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Ctl3dColorChange();
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#else
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SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
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Refresh();
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#endif
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}
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// ---------------------------------------------------------------------------
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// dialog window proc
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// ---------------------------------------------------------------------------
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long wxDialog::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam)
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{
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long rc = 0;
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bool processed = FALSE;
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switch ( message )
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{
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#if 0 // now that we got owner window right it doesn't seem to be needed
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case WM_ACTIVATE:
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switch ( LOWORD(wParam) )
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{
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case WA_ACTIVE:
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case WA_CLICKACTIVE:
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if ( IsModalShowing() && GetParent() )
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{
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// bring the owner window to top as the standard dialog
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// boxes do
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if ( !::SetWindowPos
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(
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GetHwndOf(GetParent()),
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GetHwnd(),
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0, 0,
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0, 0,
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SWP_NOACTIVATE |
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SWP_NOMOVE |
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SWP_NOSIZE
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) )
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{
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wxLogLastError(wxT("SetWindowPos(SWP_NOACTIVATE)"));
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}
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}
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|
// fall through to process it normally as well
|
|
}
|
|
break;
|
|
#endif // 0
|
|
|
|
case WM_CLOSE:
|
|
// if we can't close, tell the system that we processed the
|
|
// message - otherwise it would close us
|
|
processed = !Close();
|
|
break;
|
|
|
|
case WM_SETCURSOR:
|
|
// we want to override the busy cursor for modal dialogs:
|
|
// typically, wxBeginBusyCursor() is called and then a modal dialog
|
|
// is shown, but the modal dialog shouldn't have hourglass cursor
|
|
if ( IsModalShowing() && wxIsBusy() )
|
|
{
|
|
// set our cursor for all windows (but see below)
|
|
wxCursor cursor = m_cursor;
|
|
if ( !cursor.Ok() )
|
|
cursor = wxCURSOR_ARROW;
|
|
|
|
::SetCursor(GetHcursorOf(cursor));
|
|
|
|
// in any case, stop here and don't let wxWindow process this
|
|
// message (it would set the busy cursor)
|
|
processed = TRUE;
|
|
|
|
// but return FALSE to tell the child window (if the event
|
|
// comes from one of them and not from ourselves) that it can
|
|
// set its own cursor if it has one: thus, standard controls
|
|
// (e.g. text ctrl) still have correct cursors in a dialog
|
|
// invoked while wxIsBusy()
|
|
rc = FALSE;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if ( !processed )
|
|
rc = wxWindow::MSWWindowProc(message, wParam, lParam);
|
|
|
|
return rc;
|
|
}
|
|
|
|
#if wxUSE_CTL3D
|
|
|
|
// Define for each class of dialog and control
|
|
WXHBRUSH wxDialog::OnCtlColor(WXHDC WXUNUSED(pDC),
|
|
WXHWND WXUNUSED(pWnd),
|
|
WXUINT WXUNUSED(nCtlColor),
|
|
WXUINT message,
|
|
WXWPARAM wParam,
|
|
WXLPARAM lParam)
|
|
{
|
|
return (WXHBRUSH)Ctl3dCtlColorEx(message, wParam, lParam);
|
|
}
|
|
|
|
#endif // wxUSE_CTL3D
|
|
|