///////////////////////////////////////////////////////////////////////////// // Name: src/msw/dialog.cpp // Purpose: wxDialog class // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart and Markus Holzem // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #ifdef __GNUG__ #pragma implementation "dialog.h" #endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/dialog.h" #include "wx/utils.h" #include "wx/frame.h" #include "wx/app.h" #include "wx/settings.h" #include "wx/intl.h" #include "wx/log.h" #endif #include "wx/msw/private.h" #include "wx/log.h" #if wxUSE_COMMON_DIALOGS #include #endif // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // default dialog pos and size #define wxDIALOG_DEFAULT_X 300 #define wxDIALOG_DEFAULT_Y 300 #define wxDIALOG_DEFAULT_WIDTH 500 #define wxDIALOG_DEFAULT_HEIGHT 500 // ---------------------------------------------------------------------------- // globals // ---------------------------------------------------------------------------- // all objects to be deleted during next idle processing - from window.cpp extern wxList WXDLLEXPORT wxPendingDelete; // all frames and modeless dialogs - not static, used in frame.cpp, mdi.cpp &c wxWindowList wxModelessWindows; // all modal dialogs currently shown static wxWindowList wxModalDialogs; // ---------------------------------------------------------------------------- // wxWin macros // ---------------------------------------------------------------------------- IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxPanel) BEGIN_EVENT_TABLE(wxDialog, wxPanel) EVT_BUTTON(wxID_OK, wxDialog::OnOK) EVT_BUTTON(wxID_APPLY, wxDialog::OnApply) EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel) EVT_CHAR_HOOK(wxDialog::OnCharHook) EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged) EVT_CLOSE(wxDialog::OnCloseWindow) END_EVENT_TABLE() // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // wxDialog construction // ---------------------------------------------------------------------------- void wxDialog::Init() { m_oldFocus = (wxWindow *)NULL; m_isShown = FALSE; m_windowDisabler = (wxWindowDisabler *)NULL; SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE)); } bool wxDialog::Create(wxWindow *parent, wxWindowID id, const wxString& title, const wxPoint& pos, const wxSize& size, long style, const wxString& name) { Init(); m_oldFocus = FindFocus(); SetName(name); wxTopLevelWindows.Append(this); // windowFont = wxTheFontList->FindOrCreateFont(11, wxSWISS, wxNORMAL, wxNORMAL); if (parent) parent->AddChild(this); if ( id == -1 ) m_windowId = (int)NewControlId(); else m_windowId = id; int x = pos.x; int y = pos.y; int width = size.x; int height = size.y; if (x < 0) x = wxDIALOG_DEFAULT_X; if (y < 0) y = wxDIALOG_DEFAULT_Y; m_windowStyle = style; if (width < 0) width = wxDIALOG_DEFAULT_WIDTH; if (height < 0) height = wxDIALOG_DEFAULT_HEIGHT; // All dialogs should really have this style m_windowStyle |= wxTAB_TRAVERSAL; WXDWORD extendedStyle = MakeExtendedStyle(m_windowStyle); if (m_windowStyle & wxSTAY_ON_TOP) extendedStyle |= WS_EX_TOPMOST; #ifndef __WIN16__ if (m_exStyle & wxDIALOG_EX_CONTEXTHELP) extendedStyle |= WS_EX_CONTEXTHELP; #endif // Allows creation of dialogs with & without captions under MSWindows, // resizeable or not (but a resizeable dialog always has caption - // otherwise it would look too strange) const wxChar *dlg; if ( style & wxRESIZE_BORDER ) dlg = wxT("wxResizeableDialog"); else if ( style & wxCAPTION ) dlg = wxT("wxCaptionDialog"); else dlg = wxT("wxNoCaptionDialog"); MSWCreate(m_windowId, parent, NULL, this, NULL, x, y, width, height, 0, // style is not used if we have dlg template dlg, extendedStyle); HWND hwnd = (HWND)GetHWND(); if ( !hwnd ) { wxFAIL_MSG(_("Failed to create dialog. You probably forgot to include wx/msw/wx.rc in your resources.")); return FALSE; } SubclassWin(GetHWND()); SetWindowText(hwnd, title); SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT)); return TRUE; } void wxDialog::SetModal(bool flag) { if ( flag ) { m_windowStyle |= wxDIALOG_MODAL; wxModelessWindows.DeleteObject(this); } else { m_windowStyle &= ~wxDIALOG_MODAL; wxModelessWindows.Append(this); } } wxDialog::~wxDialog() { m_isBeingDeleted = TRUE; wxTopLevelWindows.DeleteObject(this); // this will also reenable all the other windows for a modal dialog Show(FALSE); if ( !IsModal() ) wxModelessWindows.DeleteObject(this); // If this is the last top-level window, exit. if ( wxTheApp && (wxTopLevelWindows.Number() == 0) ) { wxTheApp->SetTopWindow(NULL); if ( wxTheApp->GetExitOnFrameDelete() ) { ::PostQuitMessage(0); } } } // ---------------------------------------------------------------------------- // kbd handling // ---------------------------------------------------------------------------- // By default, pressing escape cancels the dialog void wxDialog::OnCharHook(wxKeyEvent& event) { if (GetHWND()) { // "Esc" works as an accelerator for the "Cancel" button, but it // shouldn't close the dialog which doesn't have any cancel button if ( (event.m_keyCode == WXK_ESCAPE) && FindWindow(wxID_CANCEL) ) { wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL); cancelEvent.SetEventObject( this ); GetEventHandler()->ProcessEvent(cancelEvent); // ensure that there is another message for this window so the // ShowModal loop will exit and won't get stuck in GetMessage(). ::PostMessage(GetHwnd(), WM_NULL, 0, 0); return; } } // We didn't process this event. event.Skip(); } // ---------------------------------------------------------------------------- // Windows dialog boxes can't be iconized // ---------------------------------------------------------------------------- void wxDialog::Iconize(bool WXUNUSED(iconize)) { } bool wxDialog::IsIconized() const { return FALSE; } // ---------------------------------------------------------------------------- // size/position handling // ---------------------------------------------------------------------------- void wxDialog::DoSetClientSize(int width, int height) { HWND hWnd = (HWND) GetHWND(); RECT rect; ::GetClientRect(hWnd, &rect); RECT rect2; GetWindowRect(hWnd, &rect2); // Find the difference between the entire window (title bar and all) // and the client area; add this to the new client size to move the // window int actual_width = rect2.right - rect2.left - rect.right + width; int actual_height = rect2.bottom - rect2.top - rect.bottom + height; MoveWindow(hWnd, rect2.left, rect2.top, actual_width, actual_height, TRUE); wxSizeEvent event(wxSize(actual_width, actual_height), m_windowId); event.SetEventObject( this ); GetEventHandler()->ProcessEvent(event); } void wxDialog::DoGetPosition(int *x, int *y) const { RECT rect; GetWindowRect(GetHwnd(), &rect); if ( x ) *x = rect.left; if ( y ) *y = rect.top; } // ---------------------------------------------------------------------------- // showing the dialogs // ---------------------------------------------------------------------------- bool wxDialog::IsModal() const { return (GetWindowStyleFlag() & wxDIALOG_MODAL) != 0; } bool wxDialog::IsModalShowing() const { return wxModalDialogs.Find((wxDialog *)this) != NULL; // const_cast } void wxDialog::DoShowModal() { wxCHECK_RET( !IsModalShowing(), _T("DoShowModal() called twice") ); wxCHECK_RET( IsModal(), _T("can't DoShowModal() modeless dialog") ); wxModalDialogs.Append(this); wxWindow *parent = GetParent(); wxWindow* oldFocus = m_oldFocus; // We have to remember the HWND because we need to check // the HWND still exists (oldFocus can be garbage when the dialog // exits, if it has been destroyed) HWND hwndOldFocus = 0; if (oldFocus) hwndOldFocus = (HWND) oldFocus->GetHWND(); // remember where the focus was if ( !oldFocus ) { oldFocus = parent; if ( parent ) hwndOldFocus = GetHwndOf(parent); } // disable all other app windows wxASSERT_MSG( !m_windowDisabler, _T("disabling windows twice?") ); m_windowDisabler = new wxWindowDisabler(this); // enter the modal loop while ( IsModalShowing() ) { #if wxUSE_THREADS wxMutexGuiLeaveOrEnter(); #endif // wxUSE_THREADS while ( !wxTheApp->Pending() && wxTheApp->ProcessIdle() ) ; // a message came or no more idle processing to do wxTheApp->DoMessage(); } // and restore focus // Note that this code MUST NOT access the dialog object's data // in case the object has been deleted (which will be the case // for a modal dialog that has been destroyed before calling EndModal). if ( oldFocus && (oldFocus != this) && ::IsWindow(hwndOldFocus)) { // This is likely to prove that the object still exists if (wxFindWinFromHandle((WXHWND) hwndOldFocus) == oldFocus) oldFocus->SetFocus(); } } bool wxDialog::Show(bool show) { if ( !show ) { // if we had disabled other app windows, reenable them back now because // if they stay disabled Windows will activate another window (one // which is enabled, anyhow) and we will lose activation if ( m_windowDisabler ) { delete m_windowDisabler; m_windowDisabler = NULL; } } // ShowModal() may be called for already shown dialog if ( !wxDialogBase::Show(show) && !(show && IsModal()) ) { // nothing to do return FALSE; } if ( show ) { // usually will result in TransferDataToWindow() being called InitDialog(); } if ( IsModal() ) { if ( show ) { // modal dialog needs a parent window, so try to find one if ( !GetParent() ) { wxWindow *parent = wxTheApp->GetTopWindow(); if ( parent && parent != this && parent->IsShown() ) { // use it m_parent = parent; // VZ: to make dialog behave properly we should reparent // the dialog for Windows as well - unfortunately, // following the docs for SetParent() results in this // code which plainly doesn't work #if 0 long dwStyle = ::GetWindowLong(GetHwnd(), GWL_STYLE); dwStyle &= ~WS_POPUP; dwStyle |= WS_CHILD; ::SetWindowLong(GetHwnd(), GWL_STYLE, dwStyle); ::SetParent(GetHwnd(), GetHwndOf(parent)); #endif // 0 } } DoShowModal(); } else // end of modal dialog { // this will cause IsModalShowing() return FALSE and our local // message loop will terminate wxModalDialogs.DeleteObject(this); } } return TRUE; } // a special version for Show(TRUE) for modal dialogs which returns return code int wxDialog::ShowModal() { if ( !IsModal() ) { SetModal(TRUE); } Show(TRUE); return GetReturnCode(); } // NB: this function (surprizingly) may be called for both modal and modeless // dialogs and should work for both of them void wxDialog::EndModal(int retCode) { SetReturnCode(retCode); Show(FALSE); } // ---------------------------------------------------------------------------- // wxWin event handlers // ---------------------------------------------------------------------------- // Standard buttons void wxDialog::OnOK(wxCommandEvent& event) { if ( Validate() && TransferDataFromWindow() ) { EndModal(wxID_OK); } } void wxDialog::OnApply(wxCommandEvent& event) { if ( Validate() ) TransferDataFromWindow(); // TODO probably need to disable the Apply button until things change again } void wxDialog::OnCancel(wxCommandEvent& event) { EndModal(wxID_CANCEL); } void wxDialog::OnCloseWindow(wxCloseEvent& event) { // We'll send a Cancel message by default, which may close the dialog. // Check for looping if the Cancel event handler calls Close(). // Note that if a cancel button and handler aren't present in the dialog, // nothing will happen when you close the dialog via the window manager, or // via Close(). We wouldn't want to destroy the dialog by default, since // the dialog may have been created on the stack. However, this does mean // that calling dialog->Close() won't delete the dialog unless the handler // for wxID_CANCEL does so. So use Destroy() if you want to be sure to // destroy the dialog. The default OnCancel (above) simply ends a modal // dialog, and hides a modeless dialog. // VZ: this is horrible and MT-unsafe. Can't we reuse some of these global // lists here? don't dare to change it now, but should be done later! static wxList closing; if ( closing.Member(this) ) return; closing.Append(this); wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL); cancelEvent.SetEventObject( this ); GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog closing.DeleteObject(this); } // Destroy the window (delayed, if a managed window) bool wxDialog::Destroy() { wxCHECK_MSG( !wxPendingDelete.Member(this), FALSE, _T("wxDialog destroyed twice") ); wxPendingDelete.Append(this); return TRUE; } void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& event) { #if wxUSE_CTL3D Ctl3dColorChange(); #else SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE)); Refresh(); #endif } // --------------------------------------------------------------------------- // dialog window proc // --------------------------------------------------------------------------- long wxDialog::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam) { long rc = 0; bool processed = FALSE; switch ( message ) { #if 0 // now that we got owner window right it doesn't seem to be needed case WM_ACTIVATE: switch ( LOWORD(wParam) ) { case WA_ACTIVE: case WA_CLICKACTIVE: if ( IsModalShowing() && GetParent() ) { // bring the owner window to top as the standard dialog // boxes do if ( !::SetWindowPos ( GetHwndOf(GetParent()), GetHwnd(), 0, 0, 0, 0, SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOSIZE ) ) { wxLogLastError(wxT("SetWindowPos(SWP_NOACTIVATE)")); } } // fall through to process it normally as well } break; #endif // 0 case WM_CLOSE: // if we can't close, tell the system that we processed the // message - otherwise it would close us processed = !Close(); break; case WM_SETCURSOR: // we want to override the busy cursor for modal dialogs: // typically, wxBeginBusyCursor() is called and then a modal dialog // is shown, but the modal dialog shouldn't have hourglass cursor if ( IsModalShowing() && wxIsBusy() ) { // set our cursor for all windows (but see below) wxCursor cursor = m_cursor; if ( !cursor.Ok() ) cursor = wxCURSOR_ARROW; ::SetCursor(GetHcursorOf(cursor)); // in any case, stop here and don't let wxWindow process this // message (it would set the busy cursor) processed = TRUE; // but return FALSE to tell the child window (if the event // comes from one of them and not from ourselves) that it can // set its own cursor if it has one: thus, standard controls // (e.g. text ctrl) still have correct cursors in a dialog // invoked while wxIsBusy() rc = FALSE; } break; } if ( !processed ) rc = wxWindow::MSWWindowProc(message, wParam, lParam); return rc; } #if wxUSE_CTL3D // Define for each class of dialog and control WXHBRUSH wxDialog::OnCtlColor(WXHDC WXUNUSED(pDC), WXHWND WXUNUSED(pWnd), WXUINT WXUNUSED(nCtlColor), WXUINT message, WXWPARAM wParam, WXLPARAM lParam) { return (WXHBRUSH)Ctl3dCtlColorEx(message, wParam, lParam); } #endif // wxUSE_CTL3D