Files
wxWidgets/src/gtk1/renderer.cpp
2003-07-27 02:01:32 +00:00

262 lines
7.6 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: gtk/renderer.cpp
// Purpose: implementation of wxRendererNative for wxGTK
// Author: Vadim Zeitlin
// Modified by:
// Created: 20.07.2003
// RCS-ID: $Id$
// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
// License: wxWindows license
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// for compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#endif // WX_PRECOMP
#include <gtk/gtk.h>
#include "wx/gtk/win_gtk.h"
#include "wx/window.h"
#include "wx/dc.h"
#include "wx/renderer.h"
#ifdef __WXGTK20__
#include "wx/settings.h"
#endif // GTK 2.0
// ----------------------------------------------------------------------------
// wxRendererGTK: our wxRendererNative implementation
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxRendererGTK : public wxDelegateRendererNative
{
public:
// draw the header control button (used by wxListCtrl)
virtual void DrawHeaderButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0);
#ifdef __WXGTK20__
// draw the expanded/collapsed icon for a tree control item
virtual void DrawTreeItemButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0);
#endif // GTK 2.0
virtual void DrawSplitterBorder(wxWindow *win,
wxDC& dc,
const wxRect& rect) ;
virtual void DrawSplitterSash(wxWindow *win,
wxDC& dc,
const wxSize& size,
wxCoord position,
wxOrientation orient);
virtual wxPoint GetSplitterSashAndBorder(const wxWindow *win);
};
// ============================================================================
// implementation
// ============================================================================
/* static */
wxRendererNative& wxRendererNative::Get()
{
static wxRendererGTK s_rendererGTK;
return s_rendererGTK;
}
// ----------------------------------------------------------------------------
// list/tree controls drawing
// ----------------------------------------------------------------------------
void
wxRendererGTK::DrawHeaderButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags)
{
gtk_paint_box
(
win->m_wxwindow->style,
GTK_PIZZA(win->m_wxwindow)->bin_window,
flags & wxCONTROL_DISABLED ? GTK_STATE_INSENSITIVE : GTK_STATE_NORMAL,
GTK_SHADOW_OUT,
(GdkRectangle*) NULL,
win->m_wxwindow,
(char *)"button", // const_cast
dc.XLOG2DEV(rect.x) - 1, rect.y - 1, rect.width + 2, rect.height + 2
);
}
#ifdef __WXGTK20__
// draw a ">" or "v" button
//
// TODO: isn't there a GTK function to draw it?
void
wxRendererGTK::DrawTreeItemButton(wxWindow* WXUNUSED(win),
wxDC& dc, const wxRect& rect, int flags)
{
dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT),
wxSOLID));
dc.SetPen(*wxBLACK_PEN);
wxPoint button[3];
const wxCoord xMiddle = rect.x + rect.width/2;
const wxCoord yMiddle = rect.y + rect.height/2;
if ( flags & wxCONTROL_EXPANDED )
{
button[0].x = rect.GetLeft();
button[0].y = yMiddle - 2;
button[1].x = rect.GetRight();
button[1].y = yMiddle - 2;
button[2].x = xMiddle;
button[2].y = yMiddle + 3;
}
else // collapsed
{
button[0].y = rect.GetBottom();
button[0].x = xMiddle - 2;
button[1].y = rect.GetTop();
button[1].x = xMiddle - 2;
button[2].y = yMiddle;
button[2].x = xMiddle + 3;
}
dc.DrawPolygon(3, button);
}
#endif // GTK 2.0
// ----------------------------------------------------------------------------
// splitter sash drawing
// ----------------------------------------------------------------------------
// the full sash width (should be even)
static const wxCoord SASH_SIZE = 10;
// margin around the sash
static const wxCoord SASH_MARGIN = 5;
wxPoint
wxRendererGTK::GetSplitterSashAndBorder(const wxWindow * WXUNUSED(win))
{
// we don't draw any border, hence 0 for the second field, but we must
// leave some margin around the sash
return wxPoint(SASH_SIZE + SASH_MARGIN, 0);
}
void
wxRendererGTK::DrawSplitterBorder(wxWindow * WXUNUSED(win),
wxDC& WXUNUSED(dc),
const wxRect& WXUNUSED(rect))
{
// nothing to do
}
void
wxRendererGTK::DrawSplitterSash(wxWindow *win,
wxDC& dc,
const wxSize& size,
wxCoord position,
wxOrientation orient)
{
if ( !win->m_wxwindow->window )
{
// VZ: this happens on startup -- why?
return;
}
// are we drawing vertical or horizontal splitter?
const bool isVert = orient == wxVERTICAL;
// we must erase everything first, otherwise the garbage from the old sash
// is left when dragging it
//
// TODO: is this the right way to draw themed background?
GdkRectangle rect;
if ( isVert )
{
rect.x = position;
rect.y = 0;
rect.width = SASH_SIZE + SASH_MARGIN;
rect.height = size.y;
}
else // horz
{
rect.x = 0;
rect.y = position;
rect.height = SASH_SIZE + SASH_MARGIN;
rect.width = size.x;
}
gtk_paint_flat_box
(
win->m_wxwindow->style,
GTK_PIZZA(win->m_wxwindow)->bin_window,
GTK_STATE_NORMAL,
GTK_SHADOW_NONE,
&rect,
win->m_wxwindow,
(char *)"base", // const_cast
0, 0, -1, -1
);
// leave some margin before sash itself
position += SASH_MARGIN / 2;
// and finally draw it using GTK paint functions
typedef void (*GtkPaintLineFunc)(GtkStyle *, GdkWindow *,
GtkStateType,
GdkRectangle *, GtkWidget *,
gchar *, gint, gint, gint);
GtkPaintLineFunc func = isVert ? gtk_paint_vline : gtk_paint_hline;
(*func)
(
win->m_wxwindow->style,
GTK_PIZZA(win->m_wxwindow)->bin_window,
GTK_STATE_NORMAL,
NULL,
win->m_wxwindow,
(char *)"paned", // const_cast
0, isVert ? size.y : size.x, position + SASH_SIZE / 2 - 1
);
gtk_paint_box
(
win->m_wxwindow->style,
GTK_PIZZA(win->m_wxwindow)->bin_window,
GTK_STATE_NORMAL,
GTK_SHADOW_OUT,
(GdkRectangle*) NULL,
win->m_wxwindow,
(char *)"paned", // const_cast
isVert ? position : size.x - 2*SASH_SIZE,
isVert ? size.y - 2*SASH_SIZE : position,
SASH_SIZE, SASH_SIZE
);
}