Files
wxWidgets/src/motif/app.cpp
Mattia Barbon d03bb63c48 Remove dulicated call to wxBitmap::Init/CleanupStandardHandlers,
which is already called from a module in bmpbase.cpp.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@19946 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2003-04-02 20:59:59 +00:00

545 lines
13 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: app.cpp
// Purpose: wxApp
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "app.h"
#endif
#ifdef __VMS
#define XtParent XTPARENT
#define XtDisplay XTDISPLAY
#endif
#include "wx/frame.h"
#include "wx/app.h"
#include "wx/utils.h"
#include "wx/gdicmn.h"
#include "wx/pen.h"
#include "wx/brush.h"
#include "wx/cursor.h"
#include "wx/icon.h"
#include "wx/palette.h"
#include "wx/dc.h"
#include "wx/dialog.h"
#include "wx/msgdlg.h"
#include "wx/log.h"
#include "wx/module.h"
#include "wx/memory.h"
#include "wx/log.h"
#include "wx/intl.h"
#include "wx/evtloop.h"
#include "wx/hash.h"
#if wxUSE_THREADS
#include "wx/thread.h"
#endif
#ifdef __VMS__
#pragma message disable nosimpint
#endif
#include <Xm/Xm.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xresource.h>
#include <X11/Xatom.h>
#ifdef __VMS__
#pragma message enable nosimpint
#endif
#include "wx/motif/private.h"
#include <string.h>
extern wxList wxPendingDelete;
extern bool wxAddIdleCallback();
wxApp *wxTheApp = NULL;
wxHashTable *wxWidgetHashTable = NULL;
IMPLEMENT_DYNAMIC_CLASS(wxApp, wxEvtHandler)
BEGIN_EVENT_TABLE(wxApp, wxEvtHandler)
EVT_IDLE(wxApp::OnIdle)
END_EVENT_TABLE()
#ifdef __WXDEBUG__
typedef int (*XErrorHandlerFunc)(Display *, XErrorEvent *);
XErrorHandlerFunc gs_pfnXErrorHandler = 0;
static int wxXErrorHandler(Display *dpy, XErrorEvent *xevent)
{
// just forward to the default handler for now
return gs_pfnXErrorHandler(dpy, xevent);
}
#endif // __WXDEBUG__
long wxApp::sm_lastMessageTime = 0;
bool wxApp::Initialize()
{
wxClassInfo::InitializeClasses();
// GL: I'm annoyed ... I don't know where to put this and I don't want to
// create a module for that as it's part of the core.
#if wxUSE_THREADS
wxPendingEventsLocker = new wxCriticalSection();
#endif
wxTheColourDatabase = new wxColourDatabase(wxKEY_STRING);
wxTheColourDatabase->Initialize();
wxInitializeStockLists();
wxInitializeStockObjects();
wxWidgetHashTable = new wxHashTable(wxKEY_INTEGER);
wxModule::RegisterModules();
if (!wxModule::InitializeModules()) return FALSE;
return TRUE;
}
void wxApp::CleanUp()
{
delete wxWidgetHashTable;
wxWidgetHashTable = NULL;
wxModule::CleanUpModules();
wxDeleteStockObjects() ;
// Destroy all GDI lists, etc.
wxDeleteStockLists();
delete wxTheColourDatabase;
wxTheColourDatabase = NULL;
wxClassInfo::CleanUpClasses();
delete wxTheApp;
wxTheApp = NULL;
// GL: I'm annoyed ... I don't know where to put this and I don't want to
// create a module for that as it's part of the core.
#if wxUSE_THREADS
delete wxPendingEvents;
delete wxPendingEventsLocker;
#endif
#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
// At this point we want to check if there are any memory
// blocks that aren't part of the wxDebugContext itself,
// as a special case. Then when dumping we need to ignore
// wxDebugContext, too.
if (wxDebugContext::CountObjectsLeft(TRUE) > 0)
{
wxLogDebug("There were memory leaks.\n");
wxDebugContext::Dump();
wxDebugContext::PrintStatistics();
}
#endif
// do it as the very last thing because everything else can log messages
wxLog::DontCreateOnDemand();
// do it as the very last thing because everything else can log messages
delete wxLog::SetActiveTarget(NULL);
}
int wxEntry( int argc, char *argv[] )
{
#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
// This seems to be necessary since there are 'rogue'
// objects present at this point (perhaps global objects?)
// Setting a checkpoint will ignore them as far as the
// memory checking facility is concerned.
// Of course you may argue that memory allocated in globals should be
// checked, but this is a reasonable compromise.
wxDebugContext::SetCheckpoint();
#endif
if (!wxApp::Initialize())
return FALSE;
if (!wxTheApp)
{
if (!wxApp::GetInitializerFunction())
{
printf( "wxWindows error: No initializer - use IMPLEMENT_APP macro.\n" );
return 0;
};
wxTheApp = (wxApp*) (* wxApp::GetInitializerFunction()) ();
};
if (!wxTheApp)
{
printf( "wxWindows error: wxTheApp == NULL\n" );
return 0;
};
wxTheApp->SetClassName(wxFileNameFromPath(argv[0]));
wxTheApp->SetAppName(wxFileNameFromPath(argv[0]));
wxTheApp->argc = argc;
wxTheApp->argv = argv;
// GUI-specific initialization, such as creating an app context.
wxTheApp->OnInitGui();
// Here frames insert themselves automatically into wxTopLevelWindows by
// getting created in OnInit().
int retValue = 0;
if (wxTheApp->OnInit())
{
if (wxTheApp->Initialized()) retValue = wxTheApp->OnRun();
}
// flush the logged messages if any
wxLog *pLog = wxLog::GetActiveTarget();
if ( pLog != NULL && pLog->HasPendingMessages() )
pLog->Flush();
// So dialog boxes aren't used for further messages
delete wxLog::SetActiveTarget(new wxLogStderr);
if (wxTheApp->GetTopWindow())
{
delete wxTheApp->GetTopWindow();
wxTheApp->SetTopWindow(NULL);
}
wxTheApp->DeletePendingObjects();
wxTheApp->OnExit();
wxApp::CleanUp();
return retValue;
};
// Static member initialization
wxAppInitializerFunction wxAppBase::m_appInitFn = (wxAppInitializerFunction) NULL;
wxApp::wxApp()
{
argc = 0;
argv = NULL;
m_eventLoop = new wxEventLoop;
m_mainColormap = (WXColormap) NULL;
m_appContext = (WXAppContext) NULL;
m_topLevelWidget = (WXWidget) NULL;
m_maxRequestSize = 0;
m_initialDisplay = (WXDisplay*) 0;
}
wxApp::~wxApp()
{
delete m_eventLoop;
}
bool wxApp::Initialized()
{
if (GetTopWindow())
return TRUE;
else
return FALSE;
}
int wxApp::MainLoop()
{
/*
* Sit around forever waiting to process X-events. Property Change
* event are handled special, because they have to refer to
* the root window rather than to a widget. therefore we can't
* use an Xt-eventhandler.
*/
XSelectInput(XtDisplay((Widget) wxTheApp->GetTopLevelWidget()),
XDefaultRootWindow(XtDisplay((Widget) wxTheApp->GetTopLevelWidget())),
PropertyChangeMask);
m_eventLoop->Run();
return 0;
}
// Processes an idle event.
// Returns TRUE if more time is needed.
bool wxApp::ProcessIdle()
{
wxIdleEvent event;
return ProcessEvent(event) && event.MoreRequested();
}
void wxApp::ExitMainLoop()
{
m_eventLoop->Exit();
}
// Is a message/event pending?
bool wxApp::Pending()
{
return m_eventLoop->Pending();
#if 0
XFlush(XtDisplay( (Widget) wxTheApp->GetTopLevelWidget() ));
// Fix by Doug from STI, to prevent a stall if non-X event
// is found.
return ((XtAppPending( (XtAppContext) GetAppContext() ) & XtIMXEvent) != 0) ;
#endif
}
// Dispatch a message.
void wxApp::Dispatch()
{
m_eventLoop->Dispatch();
}
// This should be redefined in a derived class for
// handling property change events for XAtom IPC.
void wxApp::HandlePropertyChange(WXEvent *event)
{
// by default do nothing special
XtDispatchEvent((XEvent*) event); /* let Motif do the work */
}
void wxApp::OnIdle(wxIdleEvent& event)
{
static bool inOnIdle = FALSE;
// Avoid recursion (via ProcessEvent default case)
if (inOnIdle)
return;
inOnIdle = TRUE;
// If there are pending events, we must process them: pending events
// are either events to the threads other than main or events posted
// with wxPostEvent() functions
// GRG: I have moved this here so that all pending events are processed
// before starting to delete any objects. This behaves better (in
// particular, wrt wxPostEvent) and is coherent with wxGTK's current
// behaviour. Also removed the '#if wxUSE_THREADS' around it.
// Changed Mar/2000 before 2.1.14
// Flush pending events.
ProcessPendingEvents();
// 'Garbage' collection of windows deleted with Close().
DeletePendingObjects();
// flush the logged messages if any
wxLog *pLog = wxLog::GetActiveTarget();
if ( pLog != NULL && pLog->HasPendingMessages() )
pLog->Flush();
// Send OnIdle events to all windows
bool needMore = SendIdleEvents();
if (needMore)
event.RequestMore(TRUE);
inOnIdle = FALSE;
}
// Send idle event to all top-level windows
bool wxApp::SendIdleEvents()
{
bool needMore = FALSE;
wxWindowList::Node* node = wxTopLevelWindows.GetFirst();
while (node)
{
wxWindow* win = node->GetData();
if (SendIdleEvents(win))
needMore = TRUE;
node = node->GetNext();
}
return needMore;
}
// Send idle event to window and all subwindows
bool wxApp::SendIdleEvents(wxWindow* win)
{
bool needMore = FALSE;
wxIdleEvent event;
event.SetEventObject(win);
win->ProcessEvent(event);
if (event.MoreRequested())
needMore = TRUE;
wxWindowList::Node* node = win->GetChildren().GetFirst();
while (node)
{
wxWindow* win = node->GetData();
if (SendIdleEvents(win))
needMore = TRUE;
node = node->GetNext();
}
return needMore ;
}
void wxApp::DeletePendingObjects()
{
wxList::Node *node = wxPendingDelete.GetFirst();
while (node)
{
wxObject *obj = node->GetData();
delete obj;
if (wxPendingDelete.Member(obj))
delete node;
// Deleting one object may have deleted other pending
// objects, so start from beginning of list again.
node = wxPendingDelete.GetFirst();
}
}
static char *fallbackResources[] = {
"*menuBar.marginHeight: 0",
"*menuBar.shadowThickness: 1",
"*background: #c0c0c0",
"*foreground: black",
NULL
};
// Create an application context
bool wxApp::OnInitGui()
{
if( !wxAppBase::OnInitGui() )
return FALSE;
XtToolkitInitialize() ;
wxTheApp->m_appContext = (WXAppContext) XtCreateApplicationContext();
XtAppSetFallbackResources((XtAppContext) wxTheApp->m_appContext, fallbackResources);
Display *dpy = XtOpenDisplay((XtAppContext) wxTheApp->m_appContext,(String)NULL,NULL,
wxTheApp->GetClassName().c_str(), NULL, 0,
# if XtSpecificationRelease < 5
(Cardinal*) &argc,
# else
&argc,
# endif
argv);
if (!dpy) {
// if you don't log to stderr, nothing will be shown...
delete wxLog::SetActiveTarget(new wxLogStderr);
wxString className(wxTheApp->GetClassName());
wxLogError(_("wxWindows could not open display for '%s': exiting."),
className.c_str());
exit(-1);
}
m_initialDisplay = (WXDisplay*) dpy;
#ifdef __WXDEBUG__
// install the X error handler
gs_pfnXErrorHandler = XSetErrorHandler(wxXErrorHandler);
#endif // __WXDEBUG__
wxTheApp->m_topLevelWidget =
(WXWidget) XtAppCreateShell((String)NULL,
wxTheApp->GetClassName().c_str(),
applicationShellWidgetClass,dpy,
NULL,0) ;
// Add general resize proc
XtActionsRec rec;
rec.string = "resize";
rec.proc = (XtActionProc)wxWidgetResizeProc;
XtAppAddActions((XtAppContext) wxTheApp->m_appContext, &rec, 1);
GetMainColormap(dpy);
m_maxRequestSize = XMaxRequestSize((Display*) dpy);
wxAddIdleCallback();
return TRUE;
}
WXColormap wxApp::GetMainColormap(WXDisplay* display)
{
if (!display) /* Must be called first with non-NULL display */
return m_mainColormap;
int defaultScreen = DefaultScreen((Display*) display);
Screen* screen = XScreenOfDisplay((Display*) display, defaultScreen);
Colormap c = DefaultColormapOfScreen(screen);
if (!m_mainColormap)
m_mainColormap = (WXColormap) c;
return (WXColormap) c;
}
void wxExit()
{
int retValue = 0;
if (wxTheApp)
retValue = wxTheApp->OnExit();
wxApp::CleanUp();
/*
* Exit in some platform-specific way.
* Not recommended that the app calls this:
* only for emergencies.
*/
exit(retValue);
}
// Yield to other processes
bool wxApp::Yield(bool onlyIfNeeded)
{
bool s_inYield = FALSE;
if ( s_inYield )
{
if ( !onlyIfNeeded )
{
wxFAIL_MSG( wxT("wxYield called recursively" ) );
}
return FALSE;
}
s_inYield = TRUE;
while (wxTheApp && wxTheApp->Pending())
wxTheApp->Dispatch();
s_inYield = FALSE;
return TRUE;
}
// ----------------------------------------------------------------------------
// accessors for C modules
// ----------------------------------------------------------------------------
extern "C" XtAppContext wxGetAppContext()
{
return (XtAppContext)wxTheApp->GetAppContext();
}