///////////////////////////////////////////////////////////////////////////// // Name: app.cpp // Purpose: wxApp // Author: Julian Smart // Modified by: // Created: 17/09/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation "app.h" #endif #ifdef __VMS #define XtParent XTPARENT #define XtDisplay XTDISPLAY #endif #include "wx/frame.h" #include "wx/app.h" #include "wx/utils.h" #include "wx/gdicmn.h" #include "wx/pen.h" #include "wx/brush.h" #include "wx/cursor.h" #include "wx/icon.h" #include "wx/palette.h" #include "wx/dc.h" #include "wx/dialog.h" #include "wx/msgdlg.h" #include "wx/log.h" #include "wx/module.h" #include "wx/memory.h" #include "wx/log.h" #include "wx/intl.h" #include "wx/evtloop.h" #include "wx/hash.h" #if wxUSE_THREADS #include "wx/thread.h" #endif #ifdef __VMS__ #pragma message disable nosimpint #endif #include #include #include #include #include #ifdef __VMS__ #pragma message enable nosimpint #endif #include "wx/motif/private.h" #include extern wxList wxPendingDelete; extern bool wxAddIdleCallback(); wxApp *wxTheApp = NULL; wxHashTable *wxWidgetHashTable = NULL; IMPLEMENT_DYNAMIC_CLASS(wxApp, wxEvtHandler) BEGIN_EVENT_TABLE(wxApp, wxEvtHandler) EVT_IDLE(wxApp::OnIdle) END_EVENT_TABLE() #ifdef __WXDEBUG__ typedef int (*XErrorHandlerFunc)(Display *, XErrorEvent *); XErrorHandlerFunc gs_pfnXErrorHandler = 0; static int wxXErrorHandler(Display *dpy, XErrorEvent *xevent) { // just forward to the default handler for now return gs_pfnXErrorHandler(dpy, xevent); } #endif // __WXDEBUG__ long wxApp::sm_lastMessageTime = 0; bool wxApp::Initialize() { wxClassInfo::InitializeClasses(); // GL: I'm annoyed ... I don't know where to put this and I don't want to // create a module for that as it's part of the core. #if wxUSE_THREADS wxPendingEventsLocker = new wxCriticalSection(); #endif wxTheColourDatabase = new wxColourDatabase(wxKEY_STRING); wxTheColourDatabase->Initialize(); wxInitializeStockLists(); wxInitializeStockObjects(); wxWidgetHashTable = new wxHashTable(wxKEY_INTEGER); wxModule::RegisterModules(); if (!wxModule::InitializeModules()) return FALSE; return TRUE; } void wxApp::CleanUp() { delete wxWidgetHashTable; wxWidgetHashTable = NULL; wxModule::CleanUpModules(); wxDeleteStockObjects() ; // Destroy all GDI lists, etc. wxDeleteStockLists(); delete wxTheColourDatabase; wxTheColourDatabase = NULL; wxClassInfo::CleanUpClasses(); delete wxTheApp; wxTheApp = NULL; // GL: I'm annoyed ... I don't know where to put this and I don't want to // create a module for that as it's part of the core. #if wxUSE_THREADS delete wxPendingEvents; delete wxPendingEventsLocker; #endif #if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT // At this point we want to check if there are any memory // blocks that aren't part of the wxDebugContext itself, // as a special case. Then when dumping we need to ignore // wxDebugContext, too. if (wxDebugContext::CountObjectsLeft(TRUE) > 0) { wxLogDebug("There were memory leaks.\n"); wxDebugContext::Dump(); wxDebugContext::PrintStatistics(); } #endif // do it as the very last thing because everything else can log messages wxLog::DontCreateOnDemand(); // do it as the very last thing because everything else can log messages delete wxLog::SetActiveTarget(NULL); } int wxEntry( int argc, char *argv[] ) { #if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT // This seems to be necessary since there are 'rogue' // objects present at this point (perhaps global objects?) // Setting a checkpoint will ignore them as far as the // memory checking facility is concerned. // Of course you may argue that memory allocated in globals should be // checked, but this is a reasonable compromise. wxDebugContext::SetCheckpoint(); #endif if (!wxApp::Initialize()) return FALSE; if (!wxTheApp) { if (!wxApp::GetInitializerFunction()) { printf( "wxWindows error: No initializer - use IMPLEMENT_APP macro.\n" ); return 0; }; wxTheApp = (wxApp*) (* wxApp::GetInitializerFunction()) (); }; if (!wxTheApp) { printf( "wxWindows error: wxTheApp == NULL\n" ); return 0; }; wxTheApp->SetClassName(wxFileNameFromPath(argv[0])); wxTheApp->SetAppName(wxFileNameFromPath(argv[0])); wxTheApp->argc = argc; wxTheApp->argv = argv; // GUI-specific initialization, such as creating an app context. wxTheApp->OnInitGui(); // Here frames insert themselves automatically into wxTopLevelWindows by // getting created in OnInit(). int retValue = 0; if (wxTheApp->OnInit()) { if (wxTheApp->Initialized()) retValue = wxTheApp->OnRun(); } // flush the logged messages if any wxLog *pLog = wxLog::GetActiveTarget(); if ( pLog != NULL && pLog->HasPendingMessages() ) pLog->Flush(); // So dialog boxes aren't used for further messages delete wxLog::SetActiveTarget(new wxLogStderr); if (wxTheApp->GetTopWindow()) { delete wxTheApp->GetTopWindow(); wxTheApp->SetTopWindow(NULL); } wxTheApp->DeletePendingObjects(); wxTheApp->OnExit(); wxApp::CleanUp(); return retValue; }; // Static member initialization wxAppInitializerFunction wxAppBase::m_appInitFn = (wxAppInitializerFunction) NULL; wxApp::wxApp() { argc = 0; argv = NULL; m_eventLoop = new wxEventLoop; m_mainColormap = (WXColormap) NULL; m_appContext = (WXAppContext) NULL; m_topLevelWidget = (WXWidget) NULL; m_maxRequestSize = 0; m_initialDisplay = (WXDisplay*) 0; } wxApp::~wxApp() { delete m_eventLoop; } bool wxApp::Initialized() { if (GetTopWindow()) return TRUE; else return FALSE; } int wxApp::MainLoop() { /* * Sit around forever waiting to process X-events. Property Change * event are handled special, because they have to refer to * the root window rather than to a widget. therefore we can't * use an Xt-eventhandler. */ XSelectInput(XtDisplay((Widget) wxTheApp->GetTopLevelWidget()), XDefaultRootWindow(XtDisplay((Widget) wxTheApp->GetTopLevelWidget())), PropertyChangeMask); m_eventLoop->Run(); return 0; } // Processes an idle event. // Returns TRUE if more time is needed. bool wxApp::ProcessIdle() { wxIdleEvent event; return ProcessEvent(event) && event.MoreRequested(); } void wxApp::ExitMainLoop() { m_eventLoop->Exit(); } // Is a message/event pending? bool wxApp::Pending() { return m_eventLoop->Pending(); #if 0 XFlush(XtDisplay( (Widget) wxTheApp->GetTopLevelWidget() )); // Fix by Doug from STI, to prevent a stall if non-X event // is found. return ((XtAppPending( (XtAppContext) GetAppContext() ) & XtIMXEvent) != 0) ; #endif } // Dispatch a message. void wxApp::Dispatch() { m_eventLoop->Dispatch(); } // This should be redefined in a derived class for // handling property change events for XAtom IPC. void wxApp::HandlePropertyChange(WXEvent *event) { // by default do nothing special XtDispatchEvent((XEvent*) event); /* let Motif do the work */ } void wxApp::OnIdle(wxIdleEvent& event) { static bool inOnIdle = FALSE; // Avoid recursion (via ProcessEvent default case) if (inOnIdle) return; inOnIdle = TRUE; // If there are pending events, we must process them: pending events // are either events to the threads other than main or events posted // with wxPostEvent() functions // GRG: I have moved this here so that all pending events are processed // before starting to delete any objects. This behaves better (in // particular, wrt wxPostEvent) and is coherent with wxGTK's current // behaviour. Also removed the '#if wxUSE_THREADS' around it. // Changed Mar/2000 before 2.1.14 // Flush pending events. ProcessPendingEvents(); // 'Garbage' collection of windows deleted with Close(). DeletePendingObjects(); // flush the logged messages if any wxLog *pLog = wxLog::GetActiveTarget(); if ( pLog != NULL && pLog->HasPendingMessages() ) pLog->Flush(); // Send OnIdle events to all windows bool needMore = SendIdleEvents(); if (needMore) event.RequestMore(TRUE); inOnIdle = FALSE; } // Send idle event to all top-level windows bool wxApp::SendIdleEvents() { bool needMore = FALSE; wxWindowList::Node* node = wxTopLevelWindows.GetFirst(); while (node) { wxWindow* win = node->GetData(); if (SendIdleEvents(win)) needMore = TRUE; node = node->GetNext(); } return needMore; } // Send idle event to window and all subwindows bool wxApp::SendIdleEvents(wxWindow* win) { bool needMore = FALSE; wxIdleEvent event; event.SetEventObject(win); win->ProcessEvent(event); if (event.MoreRequested()) needMore = TRUE; wxWindowList::Node* node = win->GetChildren().GetFirst(); while (node) { wxWindow* win = node->GetData(); if (SendIdleEvents(win)) needMore = TRUE; node = node->GetNext(); } return needMore ; } void wxApp::DeletePendingObjects() { wxList::Node *node = wxPendingDelete.GetFirst(); while (node) { wxObject *obj = node->GetData(); delete obj; if (wxPendingDelete.Member(obj)) delete node; // Deleting one object may have deleted other pending // objects, so start from beginning of list again. node = wxPendingDelete.GetFirst(); } } static char *fallbackResources[] = { "*menuBar.marginHeight: 0", "*menuBar.shadowThickness: 1", "*background: #c0c0c0", "*foreground: black", NULL }; // Create an application context bool wxApp::OnInitGui() { if( !wxAppBase::OnInitGui() ) return FALSE; XtToolkitInitialize() ; wxTheApp->m_appContext = (WXAppContext) XtCreateApplicationContext(); XtAppSetFallbackResources((XtAppContext) wxTheApp->m_appContext, fallbackResources); Display *dpy = XtOpenDisplay((XtAppContext) wxTheApp->m_appContext,(String)NULL,NULL, wxTheApp->GetClassName().c_str(), NULL, 0, # if XtSpecificationRelease < 5 (Cardinal*) &argc, # else &argc, # endif argv); if (!dpy) { // if you don't log to stderr, nothing will be shown... delete wxLog::SetActiveTarget(new wxLogStderr); wxString className(wxTheApp->GetClassName()); wxLogError(_("wxWindows could not open display for '%s': exiting."), className.c_str()); exit(-1); } m_initialDisplay = (WXDisplay*) dpy; #ifdef __WXDEBUG__ // install the X error handler gs_pfnXErrorHandler = XSetErrorHandler(wxXErrorHandler); #endif // __WXDEBUG__ wxTheApp->m_topLevelWidget = (WXWidget) XtAppCreateShell((String)NULL, wxTheApp->GetClassName().c_str(), applicationShellWidgetClass,dpy, NULL,0) ; // Add general resize proc XtActionsRec rec; rec.string = "resize"; rec.proc = (XtActionProc)wxWidgetResizeProc; XtAppAddActions((XtAppContext) wxTheApp->m_appContext, &rec, 1); GetMainColormap(dpy); m_maxRequestSize = XMaxRequestSize((Display*) dpy); wxAddIdleCallback(); return TRUE; } WXColormap wxApp::GetMainColormap(WXDisplay* display) { if (!display) /* Must be called first with non-NULL display */ return m_mainColormap; int defaultScreen = DefaultScreen((Display*) display); Screen* screen = XScreenOfDisplay((Display*) display, defaultScreen); Colormap c = DefaultColormapOfScreen(screen); if (!m_mainColormap) m_mainColormap = (WXColormap) c; return (WXColormap) c; } void wxExit() { int retValue = 0; if (wxTheApp) retValue = wxTheApp->OnExit(); wxApp::CleanUp(); /* * Exit in some platform-specific way. * Not recommended that the app calls this: * only for emergencies. */ exit(retValue); } // Yield to other processes bool wxApp::Yield(bool onlyIfNeeded) { bool s_inYield = FALSE; if ( s_inYield ) { if ( !onlyIfNeeded ) { wxFAIL_MSG( wxT("wxYield called recursively" ) ); } return FALSE; } s_inYield = TRUE; while (wxTheApp && wxTheApp->Pending()) wxTheApp->Dispatch(); s_inYield = FALSE; return TRUE; } // ---------------------------------------------------------------------------- // accessors for C modules // ---------------------------------------------------------------------------- extern "C" XtAppContext wxGetAppContext() { return (XtAppContext)wxTheApp->GetAppContext(); }