Vadim Zeitlin cf01fe536d Don't call wxYield() after key release in wxUIActionSimulator
This breaks existing unit tests using wxUIActionSimulator that do things
similar to

	wxUIActionSimulator sim;
	sim.Char('o', wxMOD_CMD);
	wxTEST_DIALOG(wxYield(), ... expected "Open" dialog ...);

because the expected dialog would be shown from inside Char(), unlike
with the wxMSW implementation and GTK until the changes of 59ad9f46e6
(Make wxUIActionSimulator works more reliably on GTK/X11, 2020-05-07).

To still make sure there is a delay after the event, sleep, if
necessary, before simulating the next event: this is still enough for wx
test suite to pass, but allows the code like above to work with both
wxMSW and wxGTK.

In fact, doing it like this makes the code simpler and removes the need
to distinguish between press and release events or maintaining the
number of currently simulated-as-depressed buttons or keys, so it also
simplifies things as a side effect.

Also add some comments and rename Default_Delay constant to a more
accurately named MIN_DELAY_BETWEEN_EVENTS.

Closes https://github.com/wxWidgets/wxWidgets/pull/2318
2021-04-11 17:34:05 +02:00
2021-01-31 19:02:56 +01:00
2021-03-28 03:30:17 +02:00
2021-01-31 19:02:56 +01:00
2021-04-03 21:12:54 +02:00
2021-04-03 21:12:54 +02:00
2021-01-31 19:02:56 +01:00
2021-04-06 11:41:46 +02:00

About

wxWidgets is a free and open source cross-platform C++ framework for writing advanced GUI applications using native controls.

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wxWidgets allows you to write native-looking GUI applications for all the major desktop platforms and also helps with abstracting the differences in the non-GUI aspects between them. It is free for the use in both open source and commercial applications, comes with the full, easy to read and modify, source and extensive documentation and a collection of more than a hundred examples. You can learn more about wxWidgets at https://www.wxwidgets.org/ and read its documentation online at https://docs.wxwidgets.org/

Platforms

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This version of wxWidgets supports the following primary platforms:

  • Windows XP, Vista, 7, 8 and 10 (32/64 bits).
  • Most Unix variants using the GTK+ toolkit (version 2.6 or newer or 3.x).
  • macOS (10.10 or newer) using Cocoa under both amd64 and ARM platforms.

Most popular C++ compilers are supported including but not limited to:

  • Microsoft Visual C++ 2003 or later (up to 2019).
  • g++ 4 or later, including MinGW/MinGW-64/TDM under Windows.
  • Clang under macOS and Linux.
  • Intel icc compiler.
  • Oracle (ex-Sun) CC.

Licence

wxWidgets licence is a modified version of LGPL explicitly allowing not distributing the sources of an application using the library even in the case of static linking.

Building

For building the library, please see platform-specific documentation under docs/<port> directory, e.g. here are the instructions for wxGTK, wxMSW and wxOSX.

If you're building the sources checked out from Git, and not from a released version, please see these additional Git-specific notes.

Further information

If you are looking for community support, you can get it from

Commercial support is also available.

Finally, keep in mind that wxWidgets is an open source project collaboratively developed by its users and your contributions to it are always welcome. Please check our guidelines if you'd like to do it.

Have fun!

The wxWidgets Team.

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Cross-Platform GUI Library - forked from https://github.com/wxWidgets/wxWidgets
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