Files
wxWidgets/src/mgl/timer.cpp
Václav Slavík c41c20a566 copyright update
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14223 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-02-15 01:07:52 +00:00

217 lines
5.1 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: mgl/timer.cpp
// Purpose: wxTimer implementation
// Author: Vaclav Slavik
// Id: $Id$
// Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "timer.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/timer.h"
#if wxUSE_TIMER
#include "wx/log.h"
#include "wx/module.h"
#include "wx/mgl/private.h"
extern "C" ulong _EVT_getTicks();
// ----------------------------------------------------------------------------
// helper structures and wxTimerScheduler
// ----------------------------------------------------------------------------
class wxTimerDesc
{
public:
wxTimerDesc(wxTimer *t) :
timer(t), running(FALSE), next(NULL), prev(NULL),
shotTime(0), deleteFlag(NULL) {}
wxTimer *timer;
bool running;
wxTimerDesc *next, *prev;
unsigned long shotTime;
volatile bool *deleteFlag; // see comment in ~wxTimer
};
class wxTimerScheduler
{
public:
wxTimerScheduler() : m_timers(NULL) {}
void QueueTimer(wxTimerDesc *desc, unsigned long when = 0);
void RemoveTimer(wxTimerDesc *desc);
void NotifyTimers();
private:
wxTimerDesc *m_timers;
};
void wxTimerScheduler::QueueTimer(wxTimerDesc *desc, unsigned long when)
{
if ( desc->running )
return; // already scheduled
if ( when == 0 )
when = _EVT_getTicks() + desc->timer->GetInterval();
desc->shotTime = when;
desc->running = TRUE;
wxLogTrace("mgl_timer", "queued timer %p at tick %i",
desc->timer, when);
if ( m_timers )
{
wxTimerDesc *d = m_timers;
while ( d->next && d->next->shotTime < when ) d = d->next;
desc->next = d->next;
desc->prev = d;
if ( d->next )
d->next->prev = desc;
d->next = desc;
}
else
{
m_timers = desc;
desc->prev = desc->next = NULL;
}
}
void wxTimerScheduler::RemoveTimer(wxTimerDesc *desc)
{
desc->running = FALSE;
if ( desc == m_timers )
m_timers = desc->next;
if ( desc->prev )
desc->prev->next = desc->next;
if ( desc->next )
desc->next->prev = desc->prev;
desc->prev = desc->next = NULL;
}
void wxTimerScheduler::NotifyTimers()
{
if ( m_timers )
{
bool oneShot;
volatile bool timerDeleted;
unsigned long now = _EVT_getTicks();
wxTimerDesc *desc;
while ( m_timers && m_timers->shotTime <= now )
{
desc = m_timers;
oneShot = desc->timer->IsOneShot();
RemoveTimer(desc);
timerDeleted = FALSE;
desc->deleteFlag = &timerDeleted;
desc->timer->Notify();
if ( !timerDeleted )
{
wxLogTrace("mgl_timer", "notified timer %p sheduled for %i",
desc->timer, desc->shotTime);
desc->deleteFlag = NULL;
if ( !oneShot )
QueueTimer(desc, now + desc->timer->GetInterval());
}
}
}
}
// ----------------------------------------------------------------------------
// wxTimer
// ----------------------------------------------------------------------------
IMPLEMENT_ABSTRACT_CLASS(wxTimer,wxObject)
wxTimerScheduler *gs_scheduler = NULL;
void wxTimer::Init()
{
if ( !gs_scheduler )
gs_scheduler = new wxTimerScheduler;
m_desc = new wxTimerDesc(this);
}
wxTimer::~wxTimer()
{
wxLogTrace("mgl_timer", "destroying timer %p...", this);
if ( IsRunning() )
Stop();
// NB: this is a hack: wxTimerScheduler must have some way of knowing
// that wxTimer object was deleted under its hands -- this may
// happen if somebody is really nasty and deletes the timer
// from wxTimer::Notify()
if ( m_desc->deleteFlag != NULL )
*m_desc->deleteFlag = TRUE;
delete m_desc;
wxLogTrace("mgl_timer", " ...done destroying timer %p...", this);
}
bool wxTimer::IsRunning() const
{
return m_desc->running;
}
bool wxTimer::Start(int millisecs, bool oneShot)
{
wxLogTrace("mgl_timer", "started timer %p: %i ms, oneshot=%i",
this, millisecs, oneShot);
if ( !wxTimerBase::Start(millisecs, oneShot) )
return FALSE;
gs_scheduler->QueueTimer(m_desc);
return TRUE;
}
void wxTimer::Stop()
{
if ( !m_desc->running ) return;
gs_scheduler->RemoveTimer(m_desc);
}
/*static*/ void wxTimer::NotifyTimers()
{
if ( gs_scheduler )
gs_scheduler->NotifyTimers();
}
// A module to deallocate memory properly:
class wxTimerModule: public wxModule
{
DECLARE_DYNAMIC_CLASS(wxTimerModule)
public:
wxTimerModule() {}
bool OnInit() { return TRUE; }
void OnExit() { delete gs_scheduler; gs_scheduler = NULL; }
};
IMPLEMENT_DYNAMIC_CLASS(wxTimerModule, wxModule)
#endif //wxUSE_TIMER