///////////////////////////////////////////////////////////////////////////// // Name: mgl/timer.cpp // Purpose: wxTimer implementation // Author: Vaclav Slavik // Id: $Id$ // Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com) // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation "timer.h" #endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #include "wx/timer.h" #if wxUSE_TIMER #include "wx/log.h" #include "wx/module.h" #include "wx/mgl/private.h" extern "C" ulong _EVT_getTicks(); // ---------------------------------------------------------------------------- // helper structures and wxTimerScheduler // ---------------------------------------------------------------------------- class wxTimerDesc { public: wxTimerDesc(wxTimer *t) : timer(t), running(FALSE), next(NULL), prev(NULL), shotTime(0), deleteFlag(NULL) {} wxTimer *timer; bool running; wxTimerDesc *next, *prev; unsigned long shotTime; volatile bool *deleteFlag; // see comment in ~wxTimer }; class wxTimerScheduler { public: wxTimerScheduler() : m_timers(NULL) {} void QueueTimer(wxTimerDesc *desc, unsigned long when = 0); void RemoveTimer(wxTimerDesc *desc); void NotifyTimers(); private: wxTimerDesc *m_timers; }; void wxTimerScheduler::QueueTimer(wxTimerDesc *desc, unsigned long when) { if ( desc->running ) return; // already scheduled if ( when == 0 ) when = _EVT_getTicks() + desc->timer->GetInterval(); desc->shotTime = when; desc->running = TRUE; wxLogTrace("mgl_timer", "queued timer %p at tick %i", desc->timer, when); if ( m_timers ) { wxTimerDesc *d = m_timers; while ( d->next && d->next->shotTime < when ) d = d->next; desc->next = d->next; desc->prev = d; if ( d->next ) d->next->prev = desc; d->next = desc; } else { m_timers = desc; desc->prev = desc->next = NULL; } } void wxTimerScheduler::RemoveTimer(wxTimerDesc *desc) { desc->running = FALSE; if ( desc == m_timers ) m_timers = desc->next; if ( desc->prev ) desc->prev->next = desc->next; if ( desc->next ) desc->next->prev = desc->prev; desc->prev = desc->next = NULL; } void wxTimerScheduler::NotifyTimers() { if ( m_timers ) { bool oneShot; volatile bool timerDeleted; unsigned long now = _EVT_getTicks(); wxTimerDesc *desc; while ( m_timers && m_timers->shotTime <= now ) { desc = m_timers; oneShot = desc->timer->IsOneShot(); RemoveTimer(desc); timerDeleted = FALSE; desc->deleteFlag = &timerDeleted; desc->timer->Notify(); if ( !timerDeleted ) { wxLogTrace("mgl_timer", "notified timer %p sheduled for %i", desc->timer, desc->shotTime); desc->deleteFlag = NULL; if ( !oneShot ) QueueTimer(desc, now + desc->timer->GetInterval()); } } } } // ---------------------------------------------------------------------------- // wxTimer // ---------------------------------------------------------------------------- IMPLEMENT_ABSTRACT_CLASS(wxTimer,wxObject) wxTimerScheduler *gs_scheduler = NULL; void wxTimer::Init() { if ( !gs_scheduler ) gs_scheduler = new wxTimerScheduler; m_desc = new wxTimerDesc(this); } wxTimer::~wxTimer() { wxLogTrace("mgl_timer", "destroying timer %p...", this); if ( IsRunning() ) Stop(); // NB: this is a hack: wxTimerScheduler must have some way of knowing // that wxTimer object was deleted under its hands -- this may // happen if somebody is really nasty and deletes the timer // from wxTimer::Notify() if ( m_desc->deleteFlag != NULL ) *m_desc->deleteFlag = TRUE; delete m_desc; wxLogTrace("mgl_timer", " ...done destroying timer %p...", this); } bool wxTimer::IsRunning() const { return m_desc->running; } bool wxTimer::Start(int millisecs, bool oneShot) { wxLogTrace("mgl_timer", "started timer %p: %i ms, oneshot=%i", this, millisecs, oneShot); if ( !wxTimerBase::Start(millisecs, oneShot) ) return FALSE; gs_scheduler->QueueTimer(m_desc); return TRUE; } void wxTimer::Stop() { if ( !m_desc->running ) return; gs_scheduler->RemoveTimer(m_desc); } /*static*/ void wxTimer::NotifyTimers() { if ( gs_scheduler ) gs_scheduler->NotifyTimers(); } // A module to deallocate memory properly: class wxTimerModule: public wxModule { DECLARE_DYNAMIC_CLASS(wxTimerModule) public: wxTimerModule() {} bool OnInit() { return TRUE; } void OnExit() { delete gs_scheduler; gs_scheduler = NULL; } }; IMPLEMENT_DYNAMIC_CLASS(wxTimerModule, wxModule) #endif //wxUSE_TIMER