git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14223 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
197 lines
5.2 KiB
C++
197 lines
5.2 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: mgl/evtloop.cpp
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// Purpose: implements wxEventLoop for MGL
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// Author: Vaclav Slavik
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// RCS-ID: $Id$
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// Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
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// License: wxWindows license
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///////////////////////////////////////////////////////////////////////////////
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#ifdef __GNUG__
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#pragma implementation "evtloop.h"
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/window.h"
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#include "wx/app.h"
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#include "wx/thread.h"
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#endif //WX_PRECOMP
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#include "wx/evtloop.h"
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#include "wx/timer.h"
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#include "wx/mgl/private.h"
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// ----------------------------------------------------------------------------
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// wxEventLoopImpl
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxEventLoopImpl
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{
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public:
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// ctor
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wxEventLoopImpl()
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{
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SetExitCode(0);
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SetKeepLooping(TRUE);
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}
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// process an event
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void Dispatch();
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// generate an idle event, return TRUE if more idle time requested
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bool SendIdleEvent();
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// set/get the exit code
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void SetExitCode(int exitcode) { m_exitcode = exitcode; }
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int GetExitCode() const { return m_exitcode; }
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void SetKeepLooping(bool k) { m_keepLooping = k; }
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bool GetKeepLooping() const { return m_keepLooping; }
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private:
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// the exit code of the event loop
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int m_exitcode;
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// FALSE if the loop should end
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bool m_keepLooping;
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};
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// ============================================================================
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// wxEventLoopImpl implementation
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// ============================================================================
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void wxEventLoopImpl::Dispatch()
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{
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event_t evt;
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// VS: The code bellow is equal to MGL's EVT_halt implementation, with
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// two things added: sleeping (busy waiting is stupid, lets make CPU's
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// life a bit easier) and timers updating
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// EVT_halt(&evt, EVT_EVERYEVT);
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for (;;)
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{
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#if wxUSE_TIMER
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wxTimer::NotifyTimers();
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MGL_wmUpdateDC(g_winMng);
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#endif
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EVT_pollJoystick();
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if ( EVT_getNext(&evt, EVT_EVERYEVT) ) break;
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PM_sleep(10);
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}
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// end of EVT_halt
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MGL_wmProcessEvent(g_winMng, &evt);
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}
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bool wxEventLoopImpl::SendIdleEvent()
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{
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wxIdleEvent event;
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return wxTheApp->ProcessEvent(event) && event.MoreRequested();
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}
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// ============================================================================
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// wxEventLoop implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// wxEventLoop running and exiting
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// ----------------------------------------------------------------------------
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wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
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wxEventLoop::~wxEventLoop()
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{
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wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
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}
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bool wxEventLoop::IsRunning() const
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{
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return m_impl != NULL;
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}
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int wxEventLoop::Run()
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{
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// event loops are not recursive, you need to create another loop!
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wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
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m_impl = new wxEventLoopImpl;
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wxEventLoop *oldLoop = ms_activeLoop;
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ms_activeLoop = this;
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for ( ;; )
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{
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#if wxUSE_THREADS
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//wxMutexGuiLeaveOrEnter(); // FIXME_MGL - huh?
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#endif // wxUSE_THREADS
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// generate and process idle events for as long as we don't have
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// anything else to do
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while ( !Pending() && m_impl->SendIdleEvent() ) {}
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// a message came or no more idle processing to do, sit in Dispatch()
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// waiting for the next message
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if ( !Dispatch() )
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{
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// app terminated
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break;
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}
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}
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int exitcode = m_impl->GetExitCode();
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delete m_impl;
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m_impl = NULL;
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ms_activeLoop = oldLoop;
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return exitcode;
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}
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void wxEventLoop::Exit(int rc)
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{
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wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
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m_impl->SetExitCode(rc);
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m_impl->SetKeepLooping(FALSE);
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// Send a dummy event so that the app won't block in EVT_halt if there
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// are no user-generated events in the queue:
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EVT_post(0, EVT_USEREVT, 0, 0);
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}
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// ----------------------------------------------------------------------------
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// wxEventLoop message processing dispatching
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// ----------------------------------------------------------------------------
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bool wxEventLoop::Pending() const
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{
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// update the display here, so that wxYield refreshes display and
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// changes take effect immediately, not after emptying events queue:
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MGL_wmUpdateDC(g_winMng);
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// is there an event in the queue?
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event_t evt;
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return EVT_peekNext(&evt, EVT_EVERYEVT);
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}
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bool wxEventLoop::Dispatch()
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{
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wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") );
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m_impl->Dispatch();
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return m_impl->GetKeepLooping();
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}
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