/////////////////////////////////////////////////////////////////////////////// // Name: mgl/evtloop.cpp // Purpose: implements wxEventLoop for MGL // Author: Vaclav Slavik // RCS-ID: $Id$ // Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com) // License: wxWindows license /////////////////////////////////////////////////////////////////////////////// // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #ifdef __GNUG__ #pragma implementation "evtloop.h" #endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/window.h" #include "wx/app.h" #include "wx/thread.h" #endif //WX_PRECOMP #include "wx/evtloop.h" #include "wx/timer.h" #include "wx/mgl/private.h" // ---------------------------------------------------------------------------- // wxEventLoopImpl // ---------------------------------------------------------------------------- class WXDLLEXPORT wxEventLoopImpl { public: // ctor wxEventLoopImpl() { SetExitCode(0); SetKeepLooping(TRUE); } // process an event void Dispatch(); // generate an idle event, return TRUE if more idle time requested bool SendIdleEvent(); // set/get the exit code void SetExitCode(int exitcode) { m_exitcode = exitcode; } int GetExitCode() const { return m_exitcode; } void SetKeepLooping(bool k) { m_keepLooping = k; } bool GetKeepLooping() const { return m_keepLooping; } private: // the exit code of the event loop int m_exitcode; // FALSE if the loop should end bool m_keepLooping; }; // ============================================================================ // wxEventLoopImpl implementation // ============================================================================ void wxEventLoopImpl::Dispatch() { event_t evt; // VS: The code bellow is equal to MGL's EVT_halt implementation, with // two things added: sleeping (busy waiting is stupid, lets make CPU's // life a bit easier) and timers updating // EVT_halt(&evt, EVT_EVERYEVT); for (;;) { #if wxUSE_TIMER wxTimer::NotifyTimers(); MGL_wmUpdateDC(g_winMng); #endif EVT_pollJoystick(); if ( EVT_getNext(&evt, EVT_EVERYEVT) ) break; PM_sleep(10); } // end of EVT_halt MGL_wmProcessEvent(g_winMng, &evt); } bool wxEventLoopImpl::SendIdleEvent() { wxIdleEvent event; return wxTheApp->ProcessEvent(event) && event.MoreRequested(); } // ============================================================================ // wxEventLoop implementation // ============================================================================ // ---------------------------------------------------------------------------- // wxEventLoop running and exiting // ---------------------------------------------------------------------------- wxEventLoop *wxEventLoop::ms_activeLoop = NULL; wxEventLoop::~wxEventLoop() { wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") ); } bool wxEventLoop::IsRunning() const { return m_impl != NULL; } int wxEventLoop::Run() { // event loops are not recursive, you need to create another loop! wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") ); m_impl = new wxEventLoopImpl; wxEventLoop *oldLoop = ms_activeLoop; ms_activeLoop = this; for ( ;; ) { #if wxUSE_THREADS //wxMutexGuiLeaveOrEnter(); // FIXME_MGL - huh? #endif // wxUSE_THREADS // generate and process idle events for as long as we don't have // anything else to do while ( !Pending() && m_impl->SendIdleEvent() ) {} // a message came or no more idle processing to do, sit in Dispatch() // waiting for the next message if ( !Dispatch() ) { // app terminated break; } } int exitcode = m_impl->GetExitCode(); delete m_impl; m_impl = NULL; ms_activeLoop = oldLoop; return exitcode; } void wxEventLoop::Exit(int rc) { wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") ); m_impl->SetExitCode(rc); m_impl->SetKeepLooping(FALSE); // Send a dummy event so that the app won't block in EVT_halt if there // are no user-generated events in the queue: EVT_post(0, EVT_USEREVT, 0, 0); } // ---------------------------------------------------------------------------- // wxEventLoop message processing dispatching // ---------------------------------------------------------------------------- bool wxEventLoop::Pending() const { // update the display here, so that wxYield refreshes display and // changes take effect immediately, not after emptying events queue: MGL_wmUpdateDC(g_winMng); // is there an event in the queue? event_t evt; return EVT_peekNext(&evt, EVT_EVERYEVT); } bool wxEventLoop::Dispatch() { wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") ); m_impl->Dispatch(); return m_impl->GetKeepLooping(); }