* Updates and new objects in utils/serialize * wxLayout*_Serialize are friends of wxLayout* (so I can access to the internal fields) * wxMenu (GTK): SetTitle/GetTitle (basic implementation) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@592 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
181 lines
2.8 KiB
C++
181 lines
2.8 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: thread.cpp
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// Purpose: No thread support
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// Author: Original from Wolfram Gloger/Guilhem Lavaux
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// Modified by:
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// Created: 04/22/98
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// RCS-ID: $Id$
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// Copyright: (c) Wolfram Gloger (1996, 1997); Guilhem Lavaux (1998)
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "thread.h"
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#endif
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#include "wx/wx.h"
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#include "wx/module.h"
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#include "wx/thread.h"
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wxMutex::wxMutex()
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{
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m_locked = 0;
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}
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wxMutex::~wxMutex()
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{
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if (m_locked)
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wxDebugMsg("wxMutex warning: destroying a locked mutex (%d locks)\n", m_locked);
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}
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wxMutexError wxMutex::Lock()
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{
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m_locked++;
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return MUTEX_NO_ERROR;
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}
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wxMutexError wxMutex::TryLock()
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{
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if (m_locked > 0)
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return MUTEX_BUSY;
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m_locked++;
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return MUTEX_NO_ERROR;
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}
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wxMutexError wxMutex::Unlock()
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{
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if (m_locked == 0)
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return MUTEX_UNLOCKED;
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m_locked--;
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return MUTEX_NO_ERROR;
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}
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wxCondition::wxCondition()
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{
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}
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wxCondition::~wxCondition()
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{
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}
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void wxCondition::Wait(wxMutex& WXUNUSED(mutex))
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{
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}
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bool wxCondition::Wait(wxMutex& WXUNUSED(mutex), unsigned long WXUNUSED(sec),
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unsigned long WXUNUSED(nsec))
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{
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return FALSE;
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}
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void wxCondition::Signal()
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{
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}
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void wxCondition::Broadcast()
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{
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}
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struct wxThreadInternal {
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int thread_id;
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void* exit_status;
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};
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wxThreadError wxThread::Create()
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{
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p_internal->exit_status = Entry();
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OnExit();
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return THREAD_NO_ERROR;
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}
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wxThreadError wxThread::Destroy()
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{
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return THREAD_NOT_RUNNING;
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}
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wxThreadError wxThread::Pause()
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{
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return THREAD_NOT_RUNNING;
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}
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wxThreadError wxThread::Resume()
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{
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return THREAD_NOT_RUNNING;
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}
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void wxThread::DeferDestroy( bool WXUNUSED(on) )
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{
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}
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void wxThread::TestDestroy()
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{
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}
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void *wxThread::Join()
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{
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return p_internal->exit_status;
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}
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unsigned long wxThread::GetID() const
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{
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return 0;
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}
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bool wxThread::IsMain()
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{
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return TRUE;
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}
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bool wxThread::IsRunning() const
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{
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return FALSE;
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}
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bool wxThread::IsAlive() const
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{
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return FALSE;
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}
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void wxThread::SetPriority(int WXUNUSED(prio)) { }
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int wxThread::GetPriority() const { return 0; }
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wxMutex wxMainMutex; // controls access to all GUI functions
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wxThread::wxThread()
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{
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p_internal = new wxThreadInternal();
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}
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wxThread::~wxThread()
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{
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Destroy();
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Join();
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delete p_internal;
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}
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// The default callback just joins the thread and throws away the result.
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void wxThread::OnExit()
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{
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Join();
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}
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// Automatic initialization
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class wxThreadModule : public wxModule {
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DECLARE_DYNAMIC_CLASS(wxThreadModule)
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public:
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bool OnInit();
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void OnExit();
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};
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bool wxThreadModule::OnInit() {
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wxMainMutex.Lock();
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return TRUE;
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}
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void wxThreadModule::OnExit()
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{
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wxMainMutex.Unlock();
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}
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IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)
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