///////////////////////////////////////////////////////////////////////////// // Name: thread.cpp // Purpose: No thread support // Author: Original from Wolfram Gloger/Guilhem Lavaux // Modified by: // Created: 04/22/98 // RCS-ID: $Id$ // Copyright: (c) Wolfram Gloger (1996, 1997); Guilhem Lavaux (1998) // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation "thread.h" #endif #include "wx/wx.h" #include "wx/module.h" #include "wx/thread.h" wxMutex::wxMutex() { m_locked = 0; } wxMutex::~wxMutex() { if (m_locked) wxDebugMsg("wxMutex warning: destroying a locked mutex (%d locks)\n", m_locked); } wxMutexError wxMutex::Lock() { m_locked++; return MUTEX_NO_ERROR; } wxMutexError wxMutex::TryLock() { if (m_locked > 0) return MUTEX_BUSY; m_locked++; return MUTEX_NO_ERROR; } wxMutexError wxMutex::Unlock() { if (m_locked == 0) return MUTEX_UNLOCKED; m_locked--; return MUTEX_NO_ERROR; } wxCondition::wxCondition() { } wxCondition::~wxCondition() { } void wxCondition::Wait(wxMutex& WXUNUSED(mutex)) { } bool wxCondition::Wait(wxMutex& WXUNUSED(mutex), unsigned long WXUNUSED(sec), unsigned long WXUNUSED(nsec)) { return FALSE; } void wxCondition::Signal() { } void wxCondition::Broadcast() { } struct wxThreadInternal { int thread_id; void* exit_status; }; wxThreadError wxThread::Create() { p_internal->exit_status = Entry(); OnExit(); return THREAD_NO_ERROR; } wxThreadError wxThread::Destroy() { return THREAD_NOT_RUNNING; } wxThreadError wxThread::Pause() { return THREAD_NOT_RUNNING; } wxThreadError wxThread::Resume() { return THREAD_NOT_RUNNING; } void wxThread::DeferDestroy( bool WXUNUSED(on) ) { } void wxThread::TestDestroy() { } void *wxThread::Join() { return p_internal->exit_status; } unsigned long wxThread::GetID() const { return 0; } bool wxThread::IsMain() { return TRUE; } bool wxThread::IsRunning() const { return FALSE; } bool wxThread::IsAlive() const { return FALSE; } void wxThread::SetPriority(int WXUNUSED(prio)) { } int wxThread::GetPriority() const { return 0; } wxMutex wxMainMutex; // controls access to all GUI functions wxThread::wxThread() { p_internal = new wxThreadInternal(); } wxThread::~wxThread() { Destroy(); Join(); delete p_internal; } // The default callback just joins the thread and throws away the result. void wxThread::OnExit() { Join(); } // Automatic initialization class wxThreadModule : public wxModule { DECLARE_DYNAMIC_CLASS(wxThreadModule) public: bool OnInit(); void OnExit(); }; bool wxThreadModule::OnInit() { wxMainMutex.Lock(); return TRUE; } void wxThreadModule::OnExit() { wxMainMutex.Unlock(); } IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)