Files
wxWidgets/src/generic/splitter.cpp
1998-07-08 13:21:23 +00:00

730 lines
19 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: splitter.cpp
// Purpose: wxSplitterWindow implementation
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "splitter.h"
// #pragma interface
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include <math.h>
#include <stdlib.h>
#include "wx/string.h"
#include "wx/splitter.h"
#include "wx/dcscreen.h"
#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxSplitterWindow, wxWindow)
BEGIN_EVENT_TABLE(wxSplitterWindow, wxWindow)
EVT_PAINT(wxSplitterWindow::OnPaint)
EVT_SIZE(wxSplitterWindow::OnSize)
EVT_MOUSE_EVENTS(wxSplitterWindow::OnMouseEvent)
END_EVENT_TABLE()
#endif
wxSplitterWindow::wxSplitterWindow(void)
{
m_splitMode = wxSPLIT_VERTICAL;
m_windowOne = NULL;
m_windowTwo = NULL;
m_dragMode = wxSPLIT_DRAG_NONE;
m_oldX = 0;
m_oldY = 0;
m_firstX = 0;
m_firstY = 0;
m_sashSize = 7;
m_borderSize = 2;
m_sashPosition = 0;
m_sashCursorWE = NULL;
m_sashCursorNS = NULL;
m_sashTrackerPen = NULL;
m_lightShadowPen = NULL;
m_mediumShadowPen = NULL;
m_darkShadowPen = NULL;
m_faceBrush = NULL;
m_facePen = NULL;
m_hilightPen = NULL;
m_minimumPaneSize = 0;
}
wxSplitterWindow::wxSplitterWindow(wxWindow *parent, wxWindowID id, const wxPoint& pos,
const wxSize& size, long style, const wxString& name)
:wxWindow(parent, id, pos, size, style, name)
{
m_splitMode = wxSPLIT_VERTICAL;
m_windowOne = NULL;
m_windowTwo = NULL;
m_dragMode = wxSPLIT_DRAG_NONE;
m_oldX = 0;
m_oldY = 0;
m_firstX = 0;
m_firstY = 0;
m_sashSize = 7;
m_borderSize = 2;
m_sashPosition = 0;
m_minimumPaneSize = 0;
m_sashCursorWE = new wxCursor(wxCURSOR_SIZEWE);
m_sashCursorNS = new wxCursor(wxCURSOR_SIZENS);
m_sashTrackerPen = new wxPen(*wxBLACK, 2, wxSOLID);
m_lightShadowPen = NULL;
m_mediumShadowPen = NULL;
m_darkShadowPen = NULL;
m_faceBrush = NULL;
m_facePen = NULL;
m_hilightPen = NULL;
if ( style & wxSP_3D )
{
m_borderSize = 2;
m_sashSize = 7;
}
else if ( style & wxSP_BORDER )
{
m_borderSize = 1;
m_sashSize = 3;
}
else
{
m_borderSize = 0;
m_sashSize = 3;
}
// Eventually, we'll respond to colour change messages
InitColours();
SetDoubleClick(TRUE);
// For debugging purposes, to see the background.
// SetBackground(wxBLUE_BRUSH);
}
wxSplitterWindow::~wxSplitterWindow(void)
{
delete m_sashCursorWE;
delete m_sashCursorNS;
delete m_sashTrackerPen;
delete m_lightShadowPen;
delete m_darkShadowPen;
delete m_mediumShadowPen;
delete m_hilightPen;
delete m_facePen;
delete m_faceBrush;
}
void wxSplitterWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
{
wxPaintDC dc(this);
if ( m_borderSize > 0 )
DrawBorders(dc);
DrawSash(dc);
}
void wxSplitterWindow::OnMouseEvent(wxMouseEvent& event)
{
long x, y;
event.Position(&x, &y);
if (event.LeftDown())
{
if ( SashHitTest(x, y) )
{
CaptureMouse();
// Required for X to specify that
// that we wish to draw on top of all windows
// - and we optimise by specifying the area
// for creating the overlap window.
wxScreenDC::StartDrawingOnTop(this);
// We don't say we're dragging yet; we leave that
// decision for the Dragging() branch, to ensure
// the user has dragged a little bit.
m_dragMode = wxSPLIT_DRAG_LEFT_DOWN;
m_firstX = x;
m_firstY = y;
}
}
else if ( event.LeftUp() && m_dragMode == wxSPLIT_DRAG_LEFT_DOWN )
{
// Wasn't a proper drag
ReleaseMouse();
wxScreenDC::EndDrawingOnTop();
m_dragMode = wxSPLIT_DRAG_NONE;
SetCursor(*wxSTANDARD_CURSOR);
wxSetCursor(*wxSTANDARD_CURSOR);
}
else if (event.LeftUp() && m_dragMode == wxSPLIT_DRAG_DRAGGING)
{
// We can stop dragging now and see what we've got.
m_dragMode = wxSPLIT_DRAG_NONE;
ReleaseMouse();
// Erase old tracker
DrawSashTracker(m_oldX, m_oldY);
// End drawing on top (frees the window used for drawing
// over the screen)
wxScreenDC::EndDrawingOnTop();
int w, h;
GetClientSize(&w, &h);
if ( m_splitMode == wxSPLIT_VERTICAL )
{
// First check if we should veto this resize because
// the pane size is too small
if ( wxMax(x, 0) < m_minimumPaneSize || wxMax((w - x), 0) < m_minimumPaneSize)
return;
if ( x <= 4 )
{
// We remove the first window from the view
wxWindow *removedWindow = m_windowOne;
m_windowOne = m_windowTwo;
m_windowTwo = NULL;
OnUnsplit(removedWindow);
m_sashPosition = 0;
}
else if ( x >= (w - 4) )
{
// We remove the second window from the view
wxWindow *removedWindow = m_windowTwo;
m_windowTwo = NULL;
OnUnsplit(removedWindow);
m_sashPosition = 0;
}
else
{
m_sashPosition = x;
}
}
else
{
// First check if we should veto this resize because
// the pane size is too small
if ( wxMax(y, 0) < m_minimumPaneSize || wxMax((h - y), 0) < m_minimumPaneSize)
return;
if ( y <= 4 )
{
// We remove the first window from the view
wxWindow *removedWindow = m_windowOne;
m_windowOne = m_windowTwo;
m_windowTwo = NULL;
OnUnsplit(removedWindow);
m_sashPosition = 0;
}
else if ( y >= (h - 4) )
{
// We remove the second window from the view
wxWindow *removedWindow = m_windowTwo;
m_windowTwo = NULL;
OnUnsplit(removedWindow);
m_sashPosition = 0;
}
else
{
m_sashPosition = y;
}
}
SizeWindows();
}
else if (event.Moving() && !event.Dragging())
{
// Just change the cursor if required
if ( SashHitTest(x, y) )
{
if ( m_splitMode == wxSPLIT_VERTICAL )
{
SetCursor(*m_sashCursorWE);
// Windows needs the following
wxSetCursor(*m_sashCursorWE);
}
else
{
SetCursor(*m_sashCursorNS);
wxSetCursor(*m_sashCursorNS);
}
}
else
{
SetCursor(*wxSTANDARD_CURSOR);
wxSetCursor(*wxSTANDARD_CURSOR);
}
}
else if ( (event.Dragging() && (m_dragMode == wxSPLIT_DRAG_DRAGGING)) ||
(event.Dragging() && SashHitTest(x, y, 4)) )
{
if ( m_splitMode == wxSPLIT_VERTICAL )
{
SetCursor(*m_sashCursorWE);
wxSetCursor(*m_sashCursorWE);
}
else
{
SetCursor(*m_sashCursorNS);
wxSetCursor(*m_sashCursorNS);
}
// Detect that this is really a drag: we've moved more than 1 pixel either way
if ((m_dragMode == wxSPLIT_DRAG_LEFT_DOWN) &&
// (abs((int)x - m_firstX) > 1 || abs((int)y - m_firstY) > 1) )
(abs((int)x - m_firstX) > 0 || abs((int)y - m_firstY) > 1) )
{
m_dragMode = wxSPLIT_DRAG_DRAGGING;
DrawSashTracker(x, y);
}
else
{
if ( m_dragMode == wxSPLIT_DRAG_DRAGGING )
{
// Erase old tracker
DrawSashTracker(m_oldX, m_oldY);
// Draw new one
DrawSashTracker(x, y);
}
}
m_oldX = x;
m_oldY = y;
}
else if ( event.LeftDClick() )
{
OnDoubleClickSash(x, y);
}
else
{
SetCursor(*wxSTANDARD_CURSOR);
wxSetCursor(*wxSTANDARD_CURSOR);
}
}
void wxSplitterWindow::OnSize(wxSizeEvent& WXUNUSED(event))
{
int cw, ch;
GetClientSize( &cw, &ch );
if ( m_windowTwo )
{
if ( m_splitMode == wxSPLIT_VERTICAL )
{
if ( m_sashPosition >= (cw - 5) )
m_sashPosition = wxMax(10, cw - 40);
}
if ( m_splitMode == wxSPLIT_HORIZONTAL )
{
if ( m_sashPosition >= (ch - 5) )
m_sashPosition = wxMax(10, ch - 40);
}
}
SizeWindows();
}
bool wxSplitterWindow::SashHitTest(int x, int y, int tolerance)
{
if ( m_windowTwo == NULL || m_sashPosition == 0)
return FALSE; // No sash
if ( m_splitMode == wxSPLIT_VERTICAL )
{
if ( (x >= m_sashPosition - tolerance) && (x <= m_sashPosition + m_sashSize + tolerance) )
return TRUE;
else
return FALSE;
}
else
{
if ( (y >= (m_sashPosition- tolerance)) && (y <= (m_sashPosition + m_sashSize + tolerance)) )
return TRUE;
else
return FALSE;
}
return FALSE;
}
// Draw 3D effect borders
void wxSplitterWindow::DrawBorders(wxDC& dc)
{
int w, h;
GetClientSize(&w, &h);
if ( GetWindowStyleFlag() & wxSP_3D )
{
dc.SetPen(*m_mediumShadowPen);
dc.DrawLine(0, 0, w-1, 0);
dc.DrawLine(0, 0, 0, h - 1);
dc.SetPen(*m_darkShadowPen);
dc.DrawLine(1, 1, w-2, 1);
dc.DrawLine(1, 1, 1, h-2);
dc.SetPen(*m_hilightPen);
dc.DrawLine(0, h-1, w-1, h-1);
dc.DrawLine(w-1, 0, w-1, h); // Surely the maximum y pos. should be h - 1.
/// Anyway, h is required for MSW.
dc.SetPen(*m_lightShadowPen);
dc.DrawLine(w-2, 1, w-2, h-2); // Right hand side
dc.DrawLine(1, h-2, w-1, h-2); // Bottom
}
else if ( GetWindowStyleFlag() & wxSP_BORDER )
{
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.SetPen(*wxBLACK_PEN);
dc.DrawRectangle(0, 0, w-1, h-1);
}
dc.SetPen(wxNullPen);
dc.SetBrush(wxNullBrush);
}
// Draw the sash
void wxSplitterWindow::DrawSash(wxDC& dc)
{
if ( m_sashPosition == 0 || !m_windowTwo)
return;
int w, h;
GetClientSize(&w, &h);
if ( GetWindowStyleFlag() & wxSP_3D )
{
if ( m_splitMode == wxSPLIT_VERTICAL )
{
dc.SetPen(*m_facePen);
dc.SetBrush(*m_faceBrush);
dc.DrawRectangle(m_sashPosition + 2, 0, m_sashSize - 4, h);
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.SetPen(*m_lightShadowPen);
dc.DrawLine(m_sashPosition, 1, m_sashPosition, h-2);
dc.SetPen(*m_hilightPen);
dc.DrawLine(m_sashPosition+1, 0, m_sashPosition+1, h);
dc.SetPen(*m_mediumShadowPen);
dc.DrawLine(m_sashPosition+m_sashSize-2, 1, m_sashPosition+m_sashSize-2, h-1);
dc.SetPen(*m_darkShadowPen);
dc.DrawLine(m_sashPosition+m_sashSize-1, 2, m_sashPosition+m_sashSize-1, h-2);
}
else
{
dc.SetPen(*m_facePen);
dc.SetBrush(*m_faceBrush);
dc.DrawRectangle(0, m_sashPosition + 2, w, m_sashSize - 4);
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.SetPen(*m_lightShadowPen);
dc.DrawLine(1, m_sashPosition, w-2, m_sashPosition);
dc.SetPen(*m_hilightPen);
dc.DrawLine(0, m_sashPosition+1, w, m_sashPosition+1);
dc.SetPen(*m_mediumShadowPen);
dc.DrawLine(1, m_sashPosition+m_sashSize-2, w-1, m_sashPosition+m_sashSize-2);
dc.SetPen(*m_darkShadowPen);
dc.DrawLine(2, m_sashPosition+m_sashSize-1, w-2, m_sashPosition+m_sashSize-1);
}
}
else
{
if ( m_splitMode == wxSPLIT_VERTICAL )
{
dc.SetPen(*wxBLACK_PEN);
dc.SetBrush(*wxBLACK_BRUSH);
int h1 = h-1;
if ( (GetWindowStyleFlag() & wxSP_BORDER) != wxSP_BORDER )
h1 += 1; // Not sure why this is necessary...
dc.DrawRectangle(m_sashPosition, 0, m_sashSize, h1);
}
else
{
dc.SetPen(*wxBLACK_PEN);
dc.SetBrush(*wxBLACK_BRUSH);
int w1 = w-1;
if ( (GetWindowStyleFlag() & wxSP_BORDER) != wxSP_BORDER )
w1 ++;
dc.DrawRectangle(0, m_sashPosition, w1, m_sashSize);
}
}
dc.SetPen(wxNullPen);
dc.SetBrush(wxNullBrush);
}
// Draw the sash tracker (for whilst moving the sash)
void wxSplitterWindow::DrawSashTracker(int x, int y)
{
int w, h;
GetClientSize(&w, &h);
wxScreenDC screenDC;
int x1, y1;
int x2, y2;
if ( m_splitMode == wxSPLIT_VERTICAL )
{
x1 = x; y1 = 2;
x2 = x; y2 = h-2;
if ( x1 > w )
{
x1 = w; x2 = w;
}
else if ( x1 < 0 )
{
x1 = 0; x2 = 0;
}
}
else
{
x1 = 2; y1 = y;
x2 = w-2; y2 = y;
if ( y1 > h )
{
y1 = h;
y2 = h;
}
else if ( y1 < 0 )
{
y1 = 0;
y2 = 0;
}
}
ClientToScreen(&x1, &y1);
ClientToScreen(&x2, &y2);
screenDC.SetLogicalFunction(wxXOR);
screenDC.SetPen(*m_sashTrackerPen);
screenDC.SetBrush(*wxTRANSPARENT_BRUSH);
screenDC.DrawLine(x1, y1, x2, y2);
screenDC.SetLogicalFunction(wxCOPY);
screenDC.SetPen(wxNullPen);
screenDC.SetBrush(wxNullBrush);
}
// Position and size subwindows.
// Note that the border size applies to each subwindow, not
// including the edges next to the sash.
void wxSplitterWindow::SizeWindows(void)
{
int w, h;
GetClientSize(&w, &h);
if ( m_windowOne && !m_windowTwo )
{
m_windowOne->SetSize(m_borderSize, m_borderSize, w - 2*m_borderSize, h - 2*m_borderSize);
}
else if ( m_windowOne && m_windowTwo )
{
if (m_splitMode == wxSPLIT_VERTICAL)
{
int x1 = m_borderSize;
int y1 = m_borderSize;
int w1 = m_sashPosition - m_borderSize;
int h1 = h - 2*m_borderSize;
int x2 = m_sashPosition + m_sashSize;
int y2 = m_borderSize;
int w2 = w - 2*m_borderSize - m_sashSize - w1;
int h2 = h - 2*m_borderSize;
m_windowOne->SetSize(x1, y1,
w1, h1);
m_windowTwo->SetSize(x2, y2,
w2, h2);
}
else
{
m_windowOne->SetSize(m_borderSize, m_borderSize,
w - 2*m_borderSize, m_sashPosition - m_borderSize);
m_windowTwo->SetSize(m_borderSize, m_sashPosition + m_sashSize,
w - 2*m_borderSize, h - 2*m_borderSize - m_sashSize - (m_sashPosition - m_borderSize));
}
}
wxClientDC dc(this);
DrawBorders(dc);
DrawSash(dc);
}
// Set pane for unsplit window
void wxSplitterWindow::Initialize(wxWindow *window)
{
m_windowOne = window;
m_windowTwo = NULL;
m_sashPosition = 0;
}
// Associates the given window with window 2, drawing the appropriate sash
// and changing the split mode.
// Does nothing and returns FALSE if the window is already split.
bool wxSplitterWindow::SplitVertically(wxWindow *window1, wxWindow *window2, int sashPosition)
{
if ( IsSplit() )
return FALSE;
m_splitMode = wxSPLIT_VERTICAL;
m_windowOne = window1;
m_windowTwo = window2;
if ( sashPosition == -1 )
m_sashPosition = 100;
else
m_sashPosition = sashPosition;
SizeWindows();
return TRUE;
}
bool wxSplitterWindow::SplitHorizontally(wxWindow *window1, wxWindow *window2, int sashPosition)
{
if ( IsSplit() )
return FALSE;
m_splitMode = wxSPLIT_HORIZONTAL;
m_windowOne = window1;
m_windowTwo = window2;
if ( sashPosition == -1 )
m_sashPosition = 100;
else
m_sashPosition = sashPosition;
SizeWindows();
return TRUE;
}
// Remove the specified (or second) window from the view
// Doesn't actually delete the window.
bool wxSplitterWindow::Unsplit(wxWindow *toRemove)
{
if ( ! IsSplit() )
return FALSE;
if ( toRemove == NULL || toRemove == m_windowTwo)
{
wxWindow *win = m_windowTwo ;
m_windowTwo = NULL;
m_sashPosition = 0;
OnUnsplit(win);
SizeWindows();
}
else if ( toRemove == m_windowOne )
{
wxWindow *win = m_windowOne ;
m_windowOne = m_windowTwo;
m_windowTwo = NULL;
m_sashPosition = 0;
OnUnsplit(win);
SizeWindows();
}
else
return FALSE;
return TRUE;
}
void wxSplitterWindow::SetSashPosition(int position, bool redraw)
{
m_sashPosition = position;
if ( redraw )
{
SizeWindows();
}
}
// Called when the sash is double-clicked.
// The default behaviour is to remove the sash if the
// minimum pane size is zero.
void wxSplitterWindow::OnDoubleClickSash(int WXUNUSED(x), int WXUNUSED(y) )
{
if ( GetMinimumPaneSize() == 0 )
{
Unsplit();
}
}
// Initialize colours
void wxSplitterWindow::InitColours(void)
{
if ( m_facePen )
delete m_facePen;
if ( m_faceBrush )
delete m_faceBrush;
if ( m_mediumShadowPen )
delete m_mediumShadowPen;
if ( m_darkShadowPen )
delete m_darkShadowPen;
if ( m_lightShadowPen )
delete m_lightShadowPen;
if ( m_hilightPen )
delete m_hilightPen;
// Shadow colours
#if defined(__WIN95__)
// COLORREF ref = ::GetSysColor(COLOR_3DFACE); // Normally light grey
wxColour faceColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
m_facePen = new wxPen(faceColour, 1, wxSOLID);
m_faceBrush = new wxBrush(faceColour, wxSOLID);
// ref = ::GetSysColor(COLOR_3DSHADOW); // Normally dark grey
wxColour mediumShadowColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DSHADOW));
m_mediumShadowPen = new wxPen(mediumShadowColour, 1, wxSOLID);
// ref = ::GetSysColor(COLOR_3DDKSHADOW); // Normally black
wxColour darkShadowColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DDKSHADOW));
m_darkShadowPen = new wxPen(darkShadowColour, 1, wxSOLID);
// ref = ::GetSysColor(COLOR_3DLIGHT); // Normally light grey
wxColour lightShadowColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DLIGHT));
m_lightShadowPen = new wxPen(lightShadowColour, 1, wxSOLID);
// ref = ::GetSysColor(COLOR_3DHILIGHT); // Normally white
wxColour hilightColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DHILIGHT));
m_hilightPen = new wxPen(hilightColour, 1, wxSOLID);
#else
m_facePen = new wxPen("LIGHT GREY", 1, wxSOLID);
m_faceBrush = new wxBrush("LIGHT GREY", wxSOLID);
m_mediumShadowPen = new wxPen("GREY", 1, wxSOLID);
m_darkShadowPen = new wxPen("BLACK", 1, wxSOLID);
m_lightShadowPen = new wxPen("LIGHT GREY", 1, wxSOLID);
m_hilightPen = new wxPen("WHITE", 1, wxSOLID);
#endif
}