///////////////////////////////////////////////////////////////////////////// // Name: splitter.cpp // Purpose: wxSplitterWindow implementation // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart and Markus Holzem // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation "splitter.h" // #pragma interface #endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/wx.h" #endif #include #include #include "wx/string.h" #include "wx/splitter.h" #include "wx/dcscreen.h" #if !USE_SHARED_LIBRARY IMPLEMENT_DYNAMIC_CLASS(wxSplitterWindow, wxWindow) BEGIN_EVENT_TABLE(wxSplitterWindow, wxWindow) EVT_PAINT(wxSplitterWindow::OnPaint) EVT_SIZE(wxSplitterWindow::OnSize) EVT_MOUSE_EVENTS(wxSplitterWindow::OnMouseEvent) END_EVENT_TABLE() #endif wxSplitterWindow::wxSplitterWindow(void) { m_splitMode = wxSPLIT_VERTICAL; m_windowOne = NULL; m_windowTwo = NULL; m_dragMode = wxSPLIT_DRAG_NONE; m_oldX = 0; m_oldY = 0; m_firstX = 0; m_firstY = 0; m_sashSize = 7; m_borderSize = 2; m_sashPosition = 0; m_sashCursorWE = NULL; m_sashCursorNS = NULL; m_sashTrackerPen = NULL; m_lightShadowPen = NULL; m_mediumShadowPen = NULL; m_darkShadowPen = NULL; m_faceBrush = NULL; m_facePen = NULL; m_hilightPen = NULL; m_minimumPaneSize = 0; } wxSplitterWindow::wxSplitterWindow(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name) :wxWindow(parent, id, pos, size, style, name) { m_splitMode = wxSPLIT_VERTICAL; m_windowOne = NULL; m_windowTwo = NULL; m_dragMode = wxSPLIT_DRAG_NONE; m_oldX = 0; m_oldY = 0; m_firstX = 0; m_firstY = 0; m_sashSize = 7; m_borderSize = 2; m_sashPosition = 0; m_minimumPaneSize = 0; m_sashCursorWE = new wxCursor(wxCURSOR_SIZEWE); m_sashCursorNS = new wxCursor(wxCURSOR_SIZENS); m_sashTrackerPen = new wxPen(*wxBLACK, 2, wxSOLID); m_lightShadowPen = NULL; m_mediumShadowPen = NULL; m_darkShadowPen = NULL; m_faceBrush = NULL; m_facePen = NULL; m_hilightPen = NULL; if ( style & wxSP_3D ) { m_borderSize = 2; m_sashSize = 7; } else if ( style & wxSP_BORDER ) { m_borderSize = 1; m_sashSize = 3; } else { m_borderSize = 0; m_sashSize = 3; } // Eventually, we'll respond to colour change messages InitColours(); SetDoubleClick(TRUE); // For debugging purposes, to see the background. // SetBackground(wxBLUE_BRUSH); } wxSplitterWindow::~wxSplitterWindow(void) { delete m_sashCursorWE; delete m_sashCursorNS; delete m_sashTrackerPen; delete m_lightShadowPen; delete m_darkShadowPen; delete m_mediumShadowPen; delete m_hilightPen; delete m_facePen; delete m_faceBrush; } void wxSplitterWindow::OnPaint(wxPaintEvent& WXUNUSED(event)) { wxPaintDC dc(this); if ( m_borderSize > 0 ) DrawBorders(dc); DrawSash(dc); } void wxSplitterWindow::OnMouseEvent(wxMouseEvent& event) { long x, y; event.Position(&x, &y); if (event.LeftDown()) { if ( SashHitTest(x, y) ) { CaptureMouse(); // Required for X to specify that // that we wish to draw on top of all windows // - and we optimise by specifying the area // for creating the overlap window. wxScreenDC::StartDrawingOnTop(this); // We don't say we're dragging yet; we leave that // decision for the Dragging() branch, to ensure // the user has dragged a little bit. m_dragMode = wxSPLIT_DRAG_LEFT_DOWN; m_firstX = x; m_firstY = y; } } else if ( event.LeftUp() && m_dragMode == wxSPLIT_DRAG_LEFT_DOWN ) { // Wasn't a proper drag ReleaseMouse(); wxScreenDC::EndDrawingOnTop(); m_dragMode = wxSPLIT_DRAG_NONE; SetCursor(*wxSTANDARD_CURSOR); wxSetCursor(*wxSTANDARD_CURSOR); } else if (event.LeftUp() && m_dragMode == wxSPLIT_DRAG_DRAGGING) { // We can stop dragging now and see what we've got. m_dragMode = wxSPLIT_DRAG_NONE; ReleaseMouse(); // Erase old tracker DrawSashTracker(m_oldX, m_oldY); // End drawing on top (frees the window used for drawing // over the screen) wxScreenDC::EndDrawingOnTop(); int w, h; GetClientSize(&w, &h); if ( m_splitMode == wxSPLIT_VERTICAL ) { // First check if we should veto this resize because // the pane size is too small if ( wxMax(x, 0) < m_minimumPaneSize || wxMax((w - x), 0) < m_minimumPaneSize) return; if ( x <= 4 ) { // We remove the first window from the view wxWindow *removedWindow = m_windowOne; m_windowOne = m_windowTwo; m_windowTwo = NULL; OnUnsplit(removedWindow); m_sashPosition = 0; } else if ( x >= (w - 4) ) { // We remove the second window from the view wxWindow *removedWindow = m_windowTwo; m_windowTwo = NULL; OnUnsplit(removedWindow); m_sashPosition = 0; } else { m_sashPosition = x; } } else { // First check if we should veto this resize because // the pane size is too small if ( wxMax(y, 0) < m_minimumPaneSize || wxMax((h - y), 0) < m_minimumPaneSize) return; if ( y <= 4 ) { // We remove the first window from the view wxWindow *removedWindow = m_windowOne; m_windowOne = m_windowTwo; m_windowTwo = NULL; OnUnsplit(removedWindow); m_sashPosition = 0; } else if ( y >= (h - 4) ) { // We remove the second window from the view wxWindow *removedWindow = m_windowTwo; m_windowTwo = NULL; OnUnsplit(removedWindow); m_sashPosition = 0; } else { m_sashPosition = y; } } SizeWindows(); } else if (event.Moving() && !event.Dragging()) { // Just change the cursor if required if ( SashHitTest(x, y) ) { if ( m_splitMode == wxSPLIT_VERTICAL ) { SetCursor(*m_sashCursorWE); // Windows needs the following wxSetCursor(*m_sashCursorWE); } else { SetCursor(*m_sashCursorNS); wxSetCursor(*m_sashCursorNS); } } else { SetCursor(*wxSTANDARD_CURSOR); wxSetCursor(*wxSTANDARD_CURSOR); } } else if ( (event.Dragging() && (m_dragMode == wxSPLIT_DRAG_DRAGGING)) || (event.Dragging() && SashHitTest(x, y, 4)) ) { if ( m_splitMode == wxSPLIT_VERTICAL ) { SetCursor(*m_sashCursorWE); wxSetCursor(*m_sashCursorWE); } else { SetCursor(*m_sashCursorNS); wxSetCursor(*m_sashCursorNS); } // Detect that this is really a drag: we've moved more than 1 pixel either way if ((m_dragMode == wxSPLIT_DRAG_LEFT_DOWN) && // (abs((int)x - m_firstX) > 1 || abs((int)y - m_firstY) > 1) ) (abs((int)x - m_firstX) > 0 || abs((int)y - m_firstY) > 1) ) { m_dragMode = wxSPLIT_DRAG_DRAGGING; DrawSashTracker(x, y); } else { if ( m_dragMode == wxSPLIT_DRAG_DRAGGING ) { // Erase old tracker DrawSashTracker(m_oldX, m_oldY); // Draw new one DrawSashTracker(x, y); } } m_oldX = x; m_oldY = y; } else if ( event.LeftDClick() ) { OnDoubleClickSash(x, y); } else { SetCursor(*wxSTANDARD_CURSOR); wxSetCursor(*wxSTANDARD_CURSOR); } } void wxSplitterWindow::OnSize(wxSizeEvent& WXUNUSED(event)) { int cw, ch; GetClientSize( &cw, &ch ); if ( m_windowTwo ) { if ( m_splitMode == wxSPLIT_VERTICAL ) { if ( m_sashPosition >= (cw - 5) ) m_sashPosition = wxMax(10, cw - 40); } if ( m_splitMode == wxSPLIT_HORIZONTAL ) { if ( m_sashPosition >= (ch - 5) ) m_sashPosition = wxMax(10, ch - 40); } } SizeWindows(); } bool wxSplitterWindow::SashHitTest(int x, int y, int tolerance) { if ( m_windowTwo == NULL || m_sashPosition == 0) return FALSE; // No sash if ( m_splitMode == wxSPLIT_VERTICAL ) { if ( (x >= m_sashPosition - tolerance) && (x <= m_sashPosition + m_sashSize + tolerance) ) return TRUE; else return FALSE; } else { if ( (y >= (m_sashPosition- tolerance)) && (y <= (m_sashPosition + m_sashSize + tolerance)) ) return TRUE; else return FALSE; } return FALSE; } // Draw 3D effect borders void wxSplitterWindow::DrawBorders(wxDC& dc) { int w, h; GetClientSize(&w, &h); if ( GetWindowStyleFlag() & wxSP_3D ) { dc.SetPen(*m_mediumShadowPen); dc.DrawLine(0, 0, w-1, 0); dc.DrawLine(0, 0, 0, h - 1); dc.SetPen(*m_darkShadowPen); dc.DrawLine(1, 1, w-2, 1); dc.DrawLine(1, 1, 1, h-2); dc.SetPen(*m_hilightPen); dc.DrawLine(0, h-1, w-1, h-1); dc.DrawLine(w-1, 0, w-1, h); // Surely the maximum y pos. should be h - 1. /// Anyway, h is required for MSW. dc.SetPen(*m_lightShadowPen); dc.DrawLine(w-2, 1, w-2, h-2); // Right hand side dc.DrawLine(1, h-2, w-1, h-2); // Bottom } else if ( GetWindowStyleFlag() & wxSP_BORDER ) { dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.SetPen(*wxBLACK_PEN); dc.DrawRectangle(0, 0, w-1, h-1); } dc.SetPen(wxNullPen); dc.SetBrush(wxNullBrush); } // Draw the sash void wxSplitterWindow::DrawSash(wxDC& dc) { if ( m_sashPosition == 0 || !m_windowTwo) return; int w, h; GetClientSize(&w, &h); if ( GetWindowStyleFlag() & wxSP_3D ) { if ( m_splitMode == wxSPLIT_VERTICAL ) { dc.SetPen(*m_facePen); dc.SetBrush(*m_faceBrush); dc.DrawRectangle(m_sashPosition + 2, 0, m_sashSize - 4, h); dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.SetPen(*m_lightShadowPen); dc.DrawLine(m_sashPosition, 1, m_sashPosition, h-2); dc.SetPen(*m_hilightPen); dc.DrawLine(m_sashPosition+1, 0, m_sashPosition+1, h); dc.SetPen(*m_mediumShadowPen); dc.DrawLine(m_sashPosition+m_sashSize-2, 1, m_sashPosition+m_sashSize-2, h-1); dc.SetPen(*m_darkShadowPen); dc.DrawLine(m_sashPosition+m_sashSize-1, 2, m_sashPosition+m_sashSize-1, h-2); } else { dc.SetPen(*m_facePen); dc.SetBrush(*m_faceBrush); dc.DrawRectangle(0, m_sashPosition + 2, w, m_sashSize - 4); dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.SetPen(*m_lightShadowPen); dc.DrawLine(1, m_sashPosition, w-2, m_sashPosition); dc.SetPen(*m_hilightPen); dc.DrawLine(0, m_sashPosition+1, w, m_sashPosition+1); dc.SetPen(*m_mediumShadowPen); dc.DrawLine(1, m_sashPosition+m_sashSize-2, w-1, m_sashPosition+m_sashSize-2); dc.SetPen(*m_darkShadowPen); dc.DrawLine(2, m_sashPosition+m_sashSize-1, w-2, m_sashPosition+m_sashSize-1); } } else { if ( m_splitMode == wxSPLIT_VERTICAL ) { dc.SetPen(*wxBLACK_PEN); dc.SetBrush(*wxBLACK_BRUSH); int h1 = h-1; if ( (GetWindowStyleFlag() & wxSP_BORDER) != wxSP_BORDER ) h1 += 1; // Not sure why this is necessary... dc.DrawRectangle(m_sashPosition, 0, m_sashSize, h1); } else { dc.SetPen(*wxBLACK_PEN); dc.SetBrush(*wxBLACK_BRUSH); int w1 = w-1; if ( (GetWindowStyleFlag() & wxSP_BORDER) != wxSP_BORDER ) w1 ++; dc.DrawRectangle(0, m_sashPosition, w1, m_sashSize); } } dc.SetPen(wxNullPen); dc.SetBrush(wxNullBrush); } // Draw the sash tracker (for whilst moving the sash) void wxSplitterWindow::DrawSashTracker(int x, int y) { int w, h; GetClientSize(&w, &h); wxScreenDC screenDC; int x1, y1; int x2, y2; if ( m_splitMode == wxSPLIT_VERTICAL ) { x1 = x; y1 = 2; x2 = x; y2 = h-2; if ( x1 > w ) { x1 = w; x2 = w; } else if ( x1 < 0 ) { x1 = 0; x2 = 0; } } else { x1 = 2; y1 = y; x2 = w-2; y2 = y; if ( y1 > h ) { y1 = h; y2 = h; } else if ( y1 < 0 ) { y1 = 0; y2 = 0; } } ClientToScreen(&x1, &y1); ClientToScreen(&x2, &y2); screenDC.SetLogicalFunction(wxXOR); screenDC.SetPen(*m_sashTrackerPen); screenDC.SetBrush(*wxTRANSPARENT_BRUSH); screenDC.DrawLine(x1, y1, x2, y2); screenDC.SetLogicalFunction(wxCOPY); screenDC.SetPen(wxNullPen); screenDC.SetBrush(wxNullBrush); } // Position and size subwindows. // Note that the border size applies to each subwindow, not // including the edges next to the sash. void wxSplitterWindow::SizeWindows(void) { int w, h; GetClientSize(&w, &h); if ( m_windowOne && !m_windowTwo ) { m_windowOne->SetSize(m_borderSize, m_borderSize, w - 2*m_borderSize, h - 2*m_borderSize); } else if ( m_windowOne && m_windowTwo ) { if (m_splitMode == wxSPLIT_VERTICAL) { int x1 = m_borderSize; int y1 = m_borderSize; int w1 = m_sashPosition - m_borderSize; int h1 = h - 2*m_borderSize; int x2 = m_sashPosition + m_sashSize; int y2 = m_borderSize; int w2 = w - 2*m_borderSize - m_sashSize - w1; int h2 = h - 2*m_borderSize; m_windowOne->SetSize(x1, y1, w1, h1); m_windowTwo->SetSize(x2, y2, w2, h2); } else { m_windowOne->SetSize(m_borderSize, m_borderSize, w - 2*m_borderSize, m_sashPosition - m_borderSize); m_windowTwo->SetSize(m_borderSize, m_sashPosition + m_sashSize, w - 2*m_borderSize, h - 2*m_borderSize - m_sashSize - (m_sashPosition - m_borderSize)); } } wxClientDC dc(this); DrawBorders(dc); DrawSash(dc); } // Set pane for unsplit window void wxSplitterWindow::Initialize(wxWindow *window) { m_windowOne = window; m_windowTwo = NULL; m_sashPosition = 0; } // Associates the given window with window 2, drawing the appropriate sash // and changing the split mode. // Does nothing and returns FALSE if the window is already split. bool wxSplitterWindow::SplitVertically(wxWindow *window1, wxWindow *window2, int sashPosition) { if ( IsSplit() ) return FALSE; m_splitMode = wxSPLIT_VERTICAL; m_windowOne = window1; m_windowTwo = window2; if ( sashPosition == -1 ) m_sashPosition = 100; else m_sashPosition = sashPosition; SizeWindows(); return TRUE; } bool wxSplitterWindow::SplitHorizontally(wxWindow *window1, wxWindow *window2, int sashPosition) { if ( IsSplit() ) return FALSE; m_splitMode = wxSPLIT_HORIZONTAL; m_windowOne = window1; m_windowTwo = window2; if ( sashPosition == -1 ) m_sashPosition = 100; else m_sashPosition = sashPosition; SizeWindows(); return TRUE; } // Remove the specified (or second) window from the view // Doesn't actually delete the window. bool wxSplitterWindow::Unsplit(wxWindow *toRemove) { if ( ! IsSplit() ) return FALSE; if ( toRemove == NULL || toRemove == m_windowTwo) { wxWindow *win = m_windowTwo ; m_windowTwo = NULL; m_sashPosition = 0; OnUnsplit(win); SizeWindows(); } else if ( toRemove == m_windowOne ) { wxWindow *win = m_windowOne ; m_windowOne = m_windowTwo; m_windowTwo = NULL; m_sashPosition = 0; OnUnsplit(win); SizeWindows(); } else return FALSE; return TRUE; } void wxSplitterWindow::SetSashPosition(int position, bool redraw) { m_sashPosition = position; if ( redraw ) { SizeWindows(); } } // Called when the sash is double-clicked. // The default behaviour is to remove the sash if the // minimum pane size is zero. void wxSplitterWindow::OnDoubleClickSash(int WXUNUSED(x), int WXUNUSED(y) ) { if ( GetMinimumPaneSize() == 0 ) { Unsplit(); } } // Initialize colours void wxSplitterWindow::InitColours(void) { if ( m_facePen ) delete m_facePen; if ( m_faceBrush ) delete m_faceBrush; if ( m_mediumShadowPen ) delete m_mediumShadowPen; if ( m_darkShadowPen ) delete m_darkShadowPen; if ( m_lightShadowPen ) delete m_lightShadowPen; if ( m_hilightPen ) delete m_hilightPen; // Shadow colours #if defined(__WIN95__) // COLORREF ref = ::GetSysColor(COLOR_3DFACE); // Normally light grey wxColour faceColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE)); m_facePen = new wxPen(faceColour, 1, wxSOLID); m_faceBrush = new wxBrush(faceColour, wxSOLID); // ref = ::GetSysColor(COLOR_3DSHADOW); // Normally dark grey wxColour mediumShadowColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DSHADOW)); m_mediumShadowPen = new wxPen(mediumShadowColour, 1, wxSOLID); // ref = ::GetSysColor(COLOR_3DDKSHADOW); // Normally black wxColour darkShadowColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DDKSHADOW)); m_darkShadowPen = new wxPen(darkShadowColour, 1, wxSOLID); // ref = ::GetSysColor(COLOR_3DLIGHT); // Normally light grey wxColour lightShadowColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DLIGHT)); m_lightShadowPen = new wxPen(lightShadowColour, 1, wxSOLID); // ref = ::GetSysColor(COLOR_3DHILIGHT); // Normally white wxColour hilightColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DHILIGHT)); m_hilightPen = new wxPen(hilightColour, 1, wxSOLID); #else m_facePen = new wxPen("LIGHT GREY", 1, wxSOLID); m_faceBrush = new wxBrush("LIGHT GREY", wxSOLID); m_mediumShadowPen = new wxPen("GREY", 1, wxSOLID); m_darkShadowPen = new wxPen("BLACK", 1, wxSOLID); m_lightShadowPen = new wxPen("LIGHT GREY", 1, wxSOLID); m_hilightPen = new wxPen("WHITE", 1, wxSOLID); #endif }