Files
wxWidgets/src/motif/window.cpp
Julian Smart b59bf2db65 Added imaggif.h, imaggif.cpp (wxImage GIF-reading support); candidate
FindFocus implementation for wxMotif


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2064 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1999-04-07 14:51:34 +00:00

3650 lines
105 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: windows.cpp
// Purpose: wxWindow
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "window.h"
#endif
#include "wx/setup.h"
#include "wx/menu.h"
#include "wx/dc.h"
#include "wx/dcclient.h"
#include "wx/utils.h"
#include "wx/app.h"
#include "wx/panel.h"
#include "wx/layout.h"
#include "wx/dialog.h"
#include "wx/listbox.h"
#include "wx/button.h"
#include "wx/settings.h"
#include "wx/msgdlg.h"
#include "wx/frame.h"
#include "wx/scrolwin.h"
#include "wx/menuitem.h"
#include "wx/log.h"
#if wxUSE_DRAG_AND_DROP
#include "wx/dnd.h"
#endif
#include <Xm/Xm.h>
#include <Xm/DrawingA.h>
#include <Xm/ScrolledW.h>
#include <Xm/ScrollBar.h>
#include <Xm/Frame.h>
#include <Xm/Label.h>
#include "wx/motif/private.h"
#include <string.h>
#define SCROLL_MARGIN 4
void wxCanvasRepaintProc (Widget, XtPointer, XmDrawingAreaCallbackStruct * cbs);
void wxCanvasInputEvent (Widget drawingArea, XtPointer data, XmDrawingAreaCallbackStruct * cbs);
void wxCanvasMotionEvent (Widget, XButtonEvent * event);
void wxCanvasEnterLeave (Widget drawingArea, XtPointer clientData, XCrossingEvent * event);
static void wxScrollBarCallback(Widget widget, XtPointer clientData,
XmScaleCallbackStruct *cbs);
void wxPanelItemEventHandler (Widget wid,
XtPointer client_data,
XEvent* event,
Boolean *continueToDispatch);
#define event_left_is_down(x) ((x)->xbutton.state & Button1Mask)
#define event_middle_is_down(x) ((x)->xbutton.state & Button2Mask)
#define event_right_is_down(x) ((x)->xbutton.state & Button3Mask)
extern wxList wxPendingDelete;
#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxEvtHandler)
BEGIN_EVENT_TABLE(wxWindow, wxEvtHandler)
EVT_CHAR(wxWindow::OnChar)
EVT_KEY_DOWN(wxWindow::OnKeyDown)
EVT_KEY_UP(wxWindow::OnKeyUp)
EVT_ERASE_BACKGROUND(wxWindow::OnEraseBackground)
EVT_SYS_COLOUR_CHANGED(wxWindow::OnSysColourChanged)
EVT_INIT_DIALOG(wxWindow::OnInitDialog)
EVT_IDLE(wxWindow::OnIdle)
END_EVENT_TABLE()
#endif
// Constructor
wxWindow::wxWindow()
{
// Generic
m_isWindow = TRUE; // An optimization
m_windowId = 0;
m_windowStyle = 0;
m_windowParent = NULL;
m_windowEventHandler = this;
m_windowName = "";
m_windowCursor = *wxSTANDARD_CURSOR;
m_children = new wxList;
m_constraints = NULL;
m_constraintsInvolvedIn = NULL;
m_windowSizer = NULL;
m_sizerParent = NULL;
m_autoLayout = FALSE;
m_windowValidator = NULL;
m_defaultItem = NULL;
m_returnCode = 0;
m_caretWidth = 0; m_caretHeight = 0;
m_caretEnabled = FALSE;
m_caretShown = FALSE;
// m_backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_WINDOW) ; ;
m_backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE) ;
m_foregroundColour = *wxBLACK;
#if wxUSE_DRAG_AND_DROP
m_pDropTarget = NULL;
#endif
m_clientObject = (wxClientData*) NULL;
m_clientData = NULL;
/// Motif-specific
m_needsRefresh = TRUE;
m_mainWidget = (WXWidget) 0;
m_button1Pressed = FALSE;
m_button2Pressed = FALSE;
m_button3Pressed = FALSE;
m_winCaptured = FALSE;
m_isShown = TRUE;
m_hScrollBar = (WXWidget) 0;
m_vScrollBar = (WXWidget) 0;
m_borderWidget = (WXWidget) 0;
m_scrolledWindow = (WXWidget) 0;
m_drawingArea = (WXWidget) 0;
m_hScroll = FALSE;
m_vScroll = FALSE;
m_backingPixmap = (WXPixmap) 0;
m_pixmapWidth = 0;
m_pixmapHeight = 0;
m_pixmapOffsetX = 0;
m_pixmapOffsetY = 0;
m_lastTS = 0;
m_lastButton = 0;
m_canAddEventHandler = FALSE;
m_scrollPosX = 0;
m_scrollPosY = 0;
}
// Destructor
wxWindow::~wxWindow()
{
//// Motif-specific
if (GetMainWidget())
DetachWidget(GetMainWidget()); // Removes event handlers
// If m_drawingArea, we're a fully-fledged window with drawing area, scrollbars etc. (what wxCanvas used to be)
if (m_drawingArea)
{
// Destroy children before destroying self
DestroyChildren();
if (m_backingPixmap)
XFreePixmap (XtDisplay ((Widget) GetMainWidget()), (Pixmap) m_backingPixmap);
Widget w = (Widget) m_drawingArea;
wxDeleteWindowFromTable(w);
if (w)
XtDestroyWidget(w);
m_mainWidget = (WXWidget) 0;
// Only if we're _really_ a canvas (not a dialog box/panel)
if (m_scrolledWindow)
{
wxDeleteWindowFromTable((Widget) m_scrolledWindow);
}
if (m_hScrollBar)
{
XtUnmanageChild ((Widget) m_hScrollBar);
XtDestroyWidget ((Widget) m_hScrollBar);
}
if (m_vScrollBar)
{
XtUnmanageChild ((Widget) m_vScrollBar);
XtDestroyWidget ((Widget) m_vScrollBar);
}
if (m_scrolledWindow)
{
XtUnmanageChild ((Widget) m_scrolledWindow);
XtDestroyWidget ((Widget) m_scrolledWindow);
}
if (m_borderWidget)
{
XtDestroyWidget ((Widget) m_borderWidget);
m_borderWidget = (WXWidget) 0;
}
}
//// Generic stuff
// Have to delete constraints/sizer FIRST otherwise
// sizers may try to look at deleted windows as they
// delete themselves.
#if wxUSE_CONSTRAINTS
DeleteRelatedConstraints();
if (m_constraints)
{
// This removes any dangling pointers to this window
// in other windows' constraintsInvolvedIn lists.
UnsetConstraints(m_constraints);
delete m_constraints;
m_constraints = NULL;
}
if (m_windowSizer)
{
delete m_windowSizer;
m_windowSizer = NULL;
}
// If this is a child of a sizer, remove self from parent
if (m_sizerParent)
m_sizerParent->RemoveChild((wxWindow *)this);
#endif
if (m_windowParent)
m_windowParent->RemoveChild(this);
DestroyChildren();
// Destroy the window
if (GetMainWidget())
{
// If this line (XtDestroyWidget) causes a crash, you may comment it out.
// Child widgets will get destroyed automatically when a frame
// or dialog is destroyed, but before that you may get some memory
// leaks and potential layout problems if you delete and then add
// child windows.
XtDestroyWidget((Widget) GetMainWidget());
SetMainWidget((WXWidget) NULL);
}
delete m_children;
m_children = NULL;
// Just in case the window has been Closed, but
// we're then deleting immediately: don't leave
// dangling pointers.
wxPendingDelete.DeleteObject(this);
if ( m_windowValidator ) delete m_windowValidator;
if (m_clientObject) delete m_clientObject;
ClearUpdateRects();
}
// Destroy the window (delayed, if a managed window)
bool wxWindow::Destroy()
{
delete this;
return TRUE;
}
// Constructor
bool wxWindow::Create(wxWindow *parent, wxWindowID id,
const wxPoint& pos,
const wxSize& size,
long style,
const wxString& name)
{
// Generic
m_isWindow = TRUE; // An optimization
m_windowId = 0;
m_windowStyle = 0;
m_windowParent = NULL;
m_windowEventHandler = this;
m_windowName = "";
m_windowCursor = *wxSTANDARD_CURSOR;
m_constraints = NULL;
m_constraintsInvolvedIn = NULL;
m_windowSizer = NULL;
m_sizerParent = NULL;
m_autoLayout = FALSE;
m_windowValidator = NULL;
#if wxUSE_DRAG_AND_DROP
m_pDropTarget = NULL;
#endif
m_caretWidth = 0; m_caretHeight = 0;
m_caretEnabled = FALSE;
m_caretShown = FALSE;
m_minSizeX = -1;
m_minSizeY = -1;
m_maxSizeX = -1;
m_maxSizeY = -1;
m_defaultItem = NULL;
m_windowParent = NULL;
m_clientObject = (wxClientData*) NULL;
m_clientData = NULL;
// Motif-specific
m_needsRefresh = TRUE;
m_canAddEventHandler = FALSE;
m_mainWidget = (WXWidget) 0;
m_button1Pressed = FALSE;
m_button2Pressed = FALSE;
m_button3Pressed = FALSE;
m_winCaptured = FALSE;
m_isShown = TRUE;
m_hScrollBar = (WXWidget) 0;
m_vScrollBar = (WXWidget) 0;
m_borderWidget = (WXWidget) 0;
m_scrolledWindow = (WXWidget) 0;
m_drawingArea = (WXWidget) 0;
m_hScroll = FALSE;
m_vScroll = FALSE;
m_backingPixmap = (WXPixmap) 0;
m_pixmapWidth = 0;
m_pixmapHeight = 0;
m_pixmapOffsetX = 0;
m_pixmapOffsetY = 0;
m_scrollPosX = 0;
m_scrollPosY = 0;
if (!parent)
return FALSE;
if (parent) parent->AddChild(this);
m_returnCode = 0;
SetName(name);
if ( id == -1 )
m_windowId = (int)NewControlId();
else
m_windowId = id;
// m_backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_WINDOW) ; ;
m_backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE) ;
m_foregroundColour = *wxBLACK;
m_windowStyle = style;
if ( id == -1 )
m_windowId = (int)NewControlId();
else
m_windowId = id;
//// TODO: we should probably optimize by only creating a
//// a drawing area if we have one or more scrollbars (wxVSCROLL/wxHSCROLL).
//// But for now, let's simplify things by always creating the
//// drawing area, since otherwise the translations are different.
// New translations for getting mouse motion feedback
String translations =
"<Btn1Motion>: wxCanvasMotionEvent() DrawingAreaInput() ManagerGadgetButtonMotion()\n\
<Btn2Motion>: wxCanvasMotionEvent() DrawingAreaInput() ManagerGadgetButtonMotion()\n\
<Btn3Motion>: wxCanvasMotionEvent() DrawingAreaInput() ManagerGadgetButtonMotion()\n\
<BtnMotion>: wxCanvasMotionEvent() DrawingAreaInput() ManagerGadgetButtonMotion()\n\
<Btn1Down>: DrawingAreaInput() ManagerGadgetArm()\n\
<Btn2Down>: DrawingAreaInput() ManagerGadgetArm()\n\
<Btn3Down>: DrawingAreaInput() ManagerGadgetArm()\n\
<Btn1Up>: DrawingAreaInput() ManagerGadgetActivate()\n\
<Btn2Up>: DrawingAreaInput() ManagerGadgetActivate()\n\
<Btn3Up>: DrawingAreaInput() ManagerGadgetActivate()\n\
<Motion>: wxCanvasMotionEvent() DrawingAreaInput()\n\
<EnterWindow>: wxCanvasMotionEvent() DrawingAreaInput()\n\
<LeaveWindow>: wxCanvasMotionEvent() DrawingAreaInput()\n\
<Key>: DrawingAreaInput()";
XtActionsRec actions[1];
actions[0].string = "wxCanvasMotionEvent";
actions[0].proc = (XtActionProc) wxCanvasMotionEvent;
XtAppAddActions ((XtAppContext) wxTheApp->GetAppContext(), actions, 1);
Widget parentWidget = (Widget) parent->GetClientWidget();
if (style & wxBORDER)
m_borderWidget = (WXWidget) XtVaCreateManagedWidget ("canvasBorder",
xmFrameWidgetClass, parentWidget,
XmNshadowType, XmSHADOW_IN,
NULL);
m_scrolledWindow = (WXWidget) XtVaCreateManagedWidget ("scrolledWindow",
xmScrolledWindowWidgetClass, m_borderWidget ? (Widget) m_borderWidget : parentWidget,
XmNresizePolicy, XmRESIZE_NONE,
XmNspacing, 0,
XmNscrollingPolicy, XmAPPLICATION_DEFINED,
// XmNscrollBarDisplayPolicy, XmAS_NEEDED,
NULL);
XtTranslations ptr;
m_drawingArea = (WXWidget) XtVaCreateWidget ((char*) (const char*) name,
xmDrawingAreaWidgetClass, (Widget) m_scrolledWindow,
XmNunitType, XmPIXELS,
// XmNresizePolicy, XmRESIZE_ANY,
XmNresizePolicy, XmRESIZE_NONE,
XmNmarginHeight, 0,
XmNmarginWidth, 0,
XmNtranslations, ptr = XtParseTranslationTable (translations),
NULL);
/*
if (GetWindowStyleFlag() & wxOVERRIDE_KEY_TRANSLATIONS)
{
XtFree ((char *) ptr);
ptr = XtParseTranslationTable ("<Key>: DrawingAreaInput()");
XtOverrideTranslations ((Widget) m_drawingArea, ptr);
XtFree ((char *) ptr);
}
*/
wxAddWindowToTable((Widget) m_drawingArea, this);
wxAddWindowToTable((Widget) m_scrolledWindow, this);
/*
* This order is very important in Motif 1.2.1
*
*/
XtRealizeWidget ((Widget) m_scrolledWindow);
XtRealizeWidget ((Widget) m_drawingArea);
XtManageChild ((Widget) m_drawingArea);
XtOverrideTranslations ((Widget) m_drawingArea,
ptr = XtParseTranslationTable ("<Configure>: resize()"));
XtFree ((char *) ptr);
XtAddCallback ((Widget) m_drawingArea, XmNexposeCallback, (XtCallbackProc) wxCanvasRepaintProc, (XtPointer) this);
XtAddCallback ((Widget) m_drawingArea, XmNinputCallback, (XtCallbackProc) wxCanvasInputEvent, (XtPointer) this);
/* TODO?
display = XtDisplay (scrolledWindow);
xwindow = XtWindow (drawingArea);
*/
XtAddEventHandler ((Widget) m_drawingArea, PointerMotionHintMask | EnterWindowMask | LeaveWindowMask | FocusChangeMask,
False, (XtEventHandler) wxCanvasEnterLeave, (XtPointer) this);
// Scrolled widget needs to have its colour changed or we get
// a little blue square where the scrollbars abutt
wxColour backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE);
DoChangeBackgroundColour(m_scrolledWindow, backgroundColour, TRUE);
DoChangeBackgroundColour(m_drawingArea, backgroundColour, TRUE);
XmScrolledWindowSetAreas ((Widget) m_scrolledWindow, (Widget) 0, (Widget) 0, (Widget) m_drawingArea);
/*
if (m_hScrollBar)
XtRealizeWidget ((Widget) m_hScrollBar);
if (m_vScrollBar)
XtRealizeWidget ((Widget) m_vScrollBar);
*/
// Without this, the cursor may not be restored properly
// (e.g. in splitter sample).
SetCursor(*wxSTANDARD_CURSOR);
SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
SetSize(pos.x, pos.y, size.x, size.y);
return TRUE;
}
// Helper function
void wxWindow::CreateScrollbar(int orientation)
{
if (!m_drawingArea)
return;
XtVaSetValues((Widget) m_scrolledWindow, XmNresizePolicy, XmRESIZE_NONE, NULL);
// Add scrollbars if required
if (orientation == wxHORIZONTAL)
{
Widget hScrollBar = XtVaCreateManagedWidget ("hsb",
xmScrollBarWidgetClass, (Widget) m_scrolledWindow,
XmNorientation, XmHORIZONTAL,
NULL);
// XtAddCallback (hScrollBar, XmNvalueChangedCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmHORIZONTAL);
XtAddCallback (hScrollBar, XmNdragCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmHORIZONTAL);
XtAddCallback (hScrollBar, XmNincrementCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmHORIZONTAL);
XtAddCallback (hScrollBar, XmNdecrementCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmHORIZONTAL);
XtAddCallback (hScrollBar, XmNpageIncrementCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmHORIZONTAL);
XtAddCallback (hScrollBar, XmNpageDecrementCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmHORIZONTAL);
XtAddCallback (hScrollBar, XmNtoTopCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmHORIZONTAL);
XtAddCallback (hScrollBar, XmNtoBottomCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmHORIZONTAL);
XtVaSetValues (hScrollBar,
XmNincrement, 1,
XmNvalue, 0,
NULL);
m_hScrollBar = (WXWidget) hScrollBar;
wxColour backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE);
DoChangeBackgroundColour(m_hScrollBar, backgroundColour, TRUE);
XtRealizeWidget(hScrollBar);
XtVaSetValues((Widget) m_scrolledWindow,
XmNhorizontalScrollBar, (Widget) m_hScrollBar,
NULL);
m_hScroll = TRUE;
}
if (orientation == wxVERTICAL)
{
Widget vScrollBar = XtVaCreateManagedWidget ("vsb",
xmScrollBarWidgetClass, (Widget) m_scrolledWindow,
XmNorientation, XmVERTICAL,
NULL);
// XtAddCallback (vScrollBar, XmNvalueChangedCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmVERTICAL);
XtAddCallback (vScrollBar, XmNdragCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmVERTICAL);
XtAddCallback (vScrollBar, XmNincrementCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmVERTICAL);
XtAddCallback (vScrollBar, XmNdecrementCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmVERTICAL);
XtAddCallback (vScrollBar, XmNpageIncrementCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmVERTICAL);
XtAddCallback (vScrollBar, XmNpageDecrementCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmVERTICAL);
XtAddCallback (vScrollBar, XmNtoTopCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmVERTICAL);
XtAddCallback (vScrollBar, XmNtoBottomCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmVERTICAL);
XtVaSetValues (vScrollBar,
XmNincrement, 1,
XmNvalue, 0,
NULL);
m_vScrollBar = (WXWidget) vScrollBar;
wxColour backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE);
DoChangeBackgroundColour(m_vScrollBar, backgroundColour, TRUE);
XtRealizeWidget(vScrollBar);
XtVaSetValues((Widget) m_scrolledWindow,
XmNverticalScrollBar, (Widget) m_vScrollBar,
NULL);
m_vScroll = TRUE;
}
XtVaSetValues((Widget) m_scrolledWindow, XmNresizePolicy, XmRESIZE_ANY, NULL);
}
void wxWindow::DestroyScrollbar(int orientation)
{
if (!m_drawingArea)
return;
XtVaSetValues((Widget) m_scrolledWindow, XmNresizePolicy, XmRESIZE_NONE, NULL);
// Add scrollbars if required
if (orientation == wxHORIZONTAL)
{
if (m_hScrollBar)
{
XtDestroyWidget((Widget) m_hScrollBar);
}
m_hScrollBar = (WXWidget) 0;
m_hScroll = FALSE;
XtVaSetValues((Widget) m_scrolledWindow,
XmNhorizontalScrollBar, (Widget) 0,
NULL);
}
if (orientation == wxVERTICAL)
{
if (m_vScrollBar)
{
XtDestroyWidget((Widget) m_vScrollBar);
}
m_vScrollBar = (WXWidget) 0;
m_vScroll = TRUE;
XtVaSetValues((Widget) m_scrolledWindow,
XmNverticalScrollBar, (Widget) 0,
NULL);
}
XtVaSetValues((Widget) m_scrolledWindow, XmNresizePolicy, XmRESIZE_ANY, NULL);
}
void wxWindow::SetFocus()
{
XmProcessTraversal((Widget) GetMainWidget(), XmTRAVERSE_CURRENT);
XmProcessTraversal((Widget) GetMainWidget(), XmTRAVERSE_CURRENT);
}
void wxWindow::Enable(bool enable)
{
if (GetMainWidget())
{
XtSetSensitive((Widget) GetMainWidget(), enable);
XmUpdateDisplay((Widget) GetMainWidget());
}
}
void wxWindow::CaptureMouse()
{
if (m_winCaptured)
return;
if (GetMainWidget())
XtAddGrab((Widget) GetMainWidget(), TRUE, FALSE);
m_winCaptured = TRUE;
}
void wxWindow::ReleaseMouse()
{
if (!m_winCaptured)
return;
if (GetMainWidget())
XtRemoveGrab((Widget) GetMainWidget());
m_winCaptured = FALSE;
}
// Push/pop event handler (i.e. allow a chain of event handlers
// be searched)
void wxWindow::PushEventHandler(wxEvtHandler *handler)
{
handler->SetNextHandler(GetEventHandler());
SetEventHandler(handler);
}
wxEvtHandler *wxWindow::PopEventHandler(bool deleteHandler)
{
if ( GetEventHandler() )
{
wxEvtHandler *handlerA = GetEventHandler();
wxEvtHandler *handlerB = handlerA->GetNextHandler();
handlerA->SetNextHandler(NULL);
SetEventHandler(handlerB);
if ( deleteHandler )
{
delete handlerA;
return NULL;
}
else
return handlerA;
}
else
return NULL;
}
#if wxUSE_DRAG_AND_DROP
void wxWindow::SetDropTarget(wxDropTarget *pDropTarget)
{
if ( m_pDropTarget != 0 ) {
delete m_pDropTarget;
}
m_pDropTarget = pDropTarget;
if ( m_pDropTarget != 0 )
{
// TODO
}
}
#endif
// Old style file-manager drag&drop
void wxWindow::DragAcceptFiles(bool accept)
{
// TODO
}
// Get total size
void wxWindow::GetSize(int *x, int *y) const
{
if (m_drawingArea)
{
CanvasGetSize(x, y);
return;
}
Widget widget = (Widget) GetTopWidget();
Dimension xx, yy;
XtVaGetValues(widget, XmNwidth, &xx, XmNheight, &yy, NULL);
*x = xx; *y = yy;
}
void wxWindow::GetPosition(int *x, int *y) const
{
if (m_drawingArea)
{
CanvasGetPosition(x, y);
return;
}
Widget widget = (Widget) GetTopWidget();
Position xx, yy;
XtVaGetValues(widget, XmNx, &xx, XmNy, &yy, NULL);
// We may be faking the client origin.
// So a window that's really at (0, 30) may appear
// (to wxWin apps) to be at (0, 0).
if (GetParent())
{
wxPoint pt(GetParent()->GetClientAreaOrigin());
xx -= pt.x;
yy -= pt.y;
}
*x = xx; *y = yy;
}
void wxWindow::ScreenToClient(int *x, int *y) const
{
Widget widget = (Widget) GetClientWidget();
Display *display = XtDisplay((Widget) GetMainWidget());
Window rootWindow = RootWindowOfScreen(XtScreen(widget));
Window thisWindow = XtWindow(widget);
Window childWindow;
int xx = *x;
int yy = *y;
XTranslateCoordinates(display, rootWindow, thisWindow, xx, yy, x, y, &childWindow);
}
void wxWindow::ClientToScreen(int *x, int *y) const
{
Widget widget = (Widget) GetClientWidget();
Display *display = XtDisplay(widget);
Window rootWindow = RootWindowOfScreen(XtScreen(widget));
Window thisWindow = XtWindow(widget);
Window childWindow;
int xx = *x;
int yy = *y;
XTranslateCoordinates(display, thisWindow, rootWindow, xx, yy, x, y, &childWindow);
}
void wxWindow::SetCursor(const wxCursor& cursor)
{
m_windowCursor = cursor;
if (m_windowCursor.Ok())
{
WXDisplay *dpy = GetXDisplay();
WXCursor x_cursor = ((wxCursor&)cursor).GetXCursor(dpy);
Widget w = (Widget) GetMainWidget();
Window win = XtWindow(w);
XDefineCursor((Display*) dpy, win, (Cursor) x_cursor);
}
}
// Get size *available for subwindows* i.e. excluding menu bar etc.
void wxWindow::GetClientSize(int *x, int *y) const
{
Widget widget = (Widget) GetClientWidget();
Dimension xx, yy;
XtVaGetValues(widget, XmNwidth, &xx, XmNheight, &yy, NULL);
*x = xx; *y = yy;
}
void wxWindow::DoSetSize(int x, int y, int width, int height, int sizeFlags)
{
// A bit of optimization to help sort out the flickers.
int oldX, oldY, oldW, oldH;
GetSize(& oldW, & oldH);
GetPosition(& oldX, & oldY);
bool useOldPos = FALSE;
bool useOldSize = FALSE;
if ((x == -1) && (x == -1) && ((sizeFlags & wxSIZE_ALLOW_MINUS_ONE) == 0))
useOldPos = TRUE;
else if (x == oldX && y == oldY)
useOldPos = TRUE;
if ((width == -1) && (height == -1))
useOldSize = TRUE;
else if (width == oldW && height == oldH)
useOldSize = TRUE;
if (!wxNoOptimize::CanOptimize())
{
useOldSize = FALSE; useOldPos = FALSE;
}
if (useOldPos && useOldSize)
return;
if (m_drawingArea)
{
CanvasSetSize(x, y, width, height, sizeFlags);
return;
}
Widget widget = (Widget) GetTopWidget();
if (!widget)
return;
bool managed = XtIsManaged( widget );
if (managed)
XtUnmanageChild(widget);
int xx = x; int yy = y;
AdjustForParentClientOrigin(xx, yy, sizeFlags);
if (!useOldPos)
{
if (x > -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE))
XtVaSetValues(widget, XmNx, xx, NULL);
if (y > -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE))
XtVaSetValues(widget, XmNy, yy, NULL);
}
if (!useOldSize)
{
if (width > -1)
XtVaSetValues(widget, XmNwidth, width, NULL);
if (height > -1)
XtVaSetValues(widget, XmNheight, height, NULL);
}
if (managed)
XtManageChild(widget);
// How about this bit. Maybe we don't need to generate size events
// all the time -- they'll be generated when the window is sized anyway.
/*
wxSizeEvent sizeEvent(wxSize(width, height), GetId());
sizeEvent.SetEventObject(this);
GetEventHandler()->ProcessEvent(sizeEvent);
*/
}
void wxWindow::DoSetClientSize(int width, int height)
{
if (m_drawingArea)
{
CanvasSetClientSize(width, height);
return;
}
Widget widget = (Widget) GetTopWidget();
if (width > -1)
XtVaSetValues(widget, XmNwidth, width, NULL);
if (height > -1)
XtVaSetValues(widget, XmNheight, height, NULL);
wxSizeEvent sizeEvent(wxSize(width, height), GetId());
sizeEvent.SetEventObject(this);
GetEventHandler()->ProcessEvent(sizeEvent);
}
// For implementation purposes - sometimes decorations make the client area
// smaller
wxPoint wxWindow::GetClientAreaOrigin() const
{
return wxPoint(0, 0);
}
// Makes an adjustment to the window position (for example, a frame that has
// a toolbar that it manages itself).
void wxWindow::AdjustForParentClientOrigin(int& x, int& y, int sizeFlags)
{
if (((sizeFlags & wxSIZE_NO_ADJUSTMENTS) == 0) && GetParent())
{
wxPoint pt(GetParent()->GetClientAreaOrigin());
x += pt.x; y += pt.y;
}
}
bool wxWindow::Show(bool show)
{
if (show)
{
if (m_borderWidget || m_scrolledWindow)
{
if (m_drawingArea)
XtMapWidget((Widget) m_drawingArea);
XtMapWidget(m_borderWidget ? (Widget) m_borderWidget : (Widget) m_scrolledWindow);
}
else
{
WXWidget topWidget = GetTopWidget();
if (GetTopWidget())
XtMapWidget((Widget) GetTopWidget());
else if (GetMainWidget())
XtMapWidget((Widget) GetMainWidget());
}
}
else
{
if (m_borderWidget || m_scrolledWindow)
{
if (m_drawingArea)
XtUnmapWidget((Widget) m_drawingArea);
XtUnmapWidget(m_borderWidget ? (Widget) m_borderWidget : (Widget) m_scrolledWindow);
}
else
{
if (GetTopWidget())
XtUnmapWidget((Widget) GetTopWidget());
else if (GetMainWidget())
XtUnmapWidget((Widget) GetMainWidget());
}
}
/*
Window xwin = (Window) GetXWindow();
Display *xdisp = (Display*) GetXDisplay();
if (show)
XMapWindow(xdisp, xwin);
else
XUnmapWindow(xdisp, xwin);
*/
m_isShown = show;
return TRUE;
}
bool wxWindow::IsShown() const
{
return m_isShown;
}
int wxWindow::GetCharHeight() const
{
if (!m_windowFont.Ok())
return 0;
WXFontStructPtr pFontStruct = m_windowFont.GetFontStruct(1.0, GetXDisplay());
int direction, ascent, descent;
XCharStruct overall;
XTextExtents ((XFontStruct*) pFontStruct, "x", 1, &direction, &ascent,
&descent, &overall);
// return (overall.ascent + overall.descent);
return (ascent + descent);
}
int wxWindow::GetCharWidth() const
{
if (!m_windowFont.Ok())
return 0;
WXFontStructPtr pFontStruct = m_windowFont.GetFontStruct(1.0, GetXDisplay());
int direction, ascent, descent;
XCharStruct overall;
XTextExtents ((XFontStruct*) pFontStruct, "x", 1, &direction, &ascent,
&descent, &overall);
return overall.width;
}
/* Helper function for 16-bit fonts */
static int str16len(const char *s)
{
int count = 0;
while (s[0] && s[1]) {
count++;
s += 2;
}
return count;
}
void wxWindow::GetTextExtent(const wxString& string, int *x, int *y,
int *descent, int *externalLeading, const wxFont *theFont, bool use16) const
{
wxFont *fontToUse = (wxFont *)theFont;
if (!fontToUse)
fontToUse = (wxFont *) & m_windowFont;
if (!fontToUse->Ok())
return;
WXFontStructPtr pFontStruct = theFont->GetFontStruct(1.0, GetXDisplay());
int direction, ascent, descent2;
XCharStruct overall;
int slen;
if (use16) slen = str16len(string); else slen = strlen(string);
if (use16)
XTextExtents16((XFontStruct*) pFontStruct, (XChar2b *) (char*) (const char*) string, slen, &direction,
&ascent, &descent2, &overall);
else
XTextExtents((XFontStruct*) pFontStruct, (char*) (const char*) string, slen, &direction,
&ascent, &descent2, &overall);
*x = (overall.width);
*y = (ascent + descent2);
if (descent)
*descent = descent2;
if (externalLeading)
*externalLeading = 0;
}
void wxWindow::Refresh(bool eraseBack, const wxRect *rect)
{
m_needsRefresh = TRUE;
Display *display = XtDisplay((Widget) GetMainWidget());
Window thisWindow = XtWindow((Widget) GetMainWidget());
XExposeEvent dummyEvent;
int width, height;
GetSize(&width, &height);
dummyEvent.type = Expose;
dummyEvent.display = display;
dummyEvent.send_event = True;
dummyEvent.window = thisWindow;
if (rect)
{
dummyEvent.x = rect->x;
dummyEvent.y = rect->y;
dummyEvent.width = rect->width;
dummyEvent.height = rect->height;
}
else
{
dummyEvent.x = 0;
dummyEvent.y = 0;
dummyEvent.width = width;
dummyEvent.height = height;
}
dummyEvent.count = 0;
if (eraseBack)
{
wxClientDC dc(this);
wxBrush backgroundBrush(GetBackgroundColour(), wxSOLID);
dc.SetBackground(backgroundBrush);
if (rect)
dc.Clear(*rect);
else
dc.Clear();
}
XSendEvent(display, thisWindow, False, ExposureMask, (XEvent *)&dummyEvent);
}
// Responds to colour changes: passes event on to children.
void wxWindow::OnSysColourChanged(wxSysColourChangedEvent& event)
{
wxNode *node = GetChildren().First();
while ( node )
{
// Only propagate to non-top-level windows
wxWindow *win = (wxWindow *)node->Data();
if ( win->GetParent() )
{
wxSysColourChangedEvent event2;
event.m_eventObject = win;
win->GetEventHandler()->ProcessEvent(event2);
}
node = node->Next();
}
}
// This can be called by the app (or wxWindows) to do default processing for the current
// event. Save message/event info in wxWindow so they can be used in this function.
long wxWindow::Default()
{
// TODO
return 0;
}
void wxWindow::InitDialog()
{
wxInitDialogEvent event(GetId());
event.SetEventObject( this );
GetEventHandler()->ProcessEvent(event);
}
// Default init dialog behaviour is to transfer data to window
void wxWindow::OnInitDialog(wxInitDialogEvent& event)
{
TransferDataToWindow();
}
// Caret manipulation
void wxWindow::CreateCaret(int w, int h)
{
m_caretWidth = w;
m_caretHeight = h;
m_caretEnabled = TRUE;
}
void wxWindow::CreateCaret(const wxBitmap *WXUNUSED(bitmap))
{
// TODO
}
void wxWindow::ShowCaret(bool show)
{
// TODO
}
void wxWindow::DestroyCaret()
{
// TODO
m_caretEnabled = FALSE;
}
void wxWindow::SetCaretPos(int x, int y)
{
// TODO
}
void wxWindow::GetCaretPos(int *x, int *y) const
{
// TODO
}
wxWindow *wxGetActiveWindow()
{
// TODO
return NULL;
}
void wxWindow::SetSizeHints(int minW, int minH, int maxW, int maxH, int incW, int incH)
{
m_minSizeX = minW;
m_minSizeY = minH;
m_maxSizeX = maxW;
m_maxSizeY = maxH;
if (!this->IsKindOf(CLASSINFO(wxFrame)))
return;
wxFrame *frame = (wxFrame *)this;
Widget widget = (Widget) frame->GetShellWidget();
if (minW > -1)
XtVaSetValues(widget, XmNminWidth, minW, NULL);
if (minH > -1)
XtVaSetValues(widget, XmNminHeight, minH, NULL);
if (maxW > -1)
XtVaSetValues(widget, XmNmaxWidth, maxW, NULL);
if (maxH > -1)
XtVaSetValues(widget, XmNmaxHeight, maxH, NULL);
if (incW > -1)
XtVaSetValues(widget, XmNwidthInc, incW, NULL);
if (incH > -1)
XtVaSetValues(widget, XmNheightInc, incH, NULL);
}
void wxWindow::Centre(int direction)
{
int x, y, width, height, panel_width, panel_height, new_x, new_y;
wxWindow *father = (wxWindow *)GetParent();
if (!father)
return;
father->GetClientSize(&panel_width, &panel_height);
GetSize(&width, &height);
GetPosition(&x, &y);
new_x = -1;
new_y = -1;
if (direction & wxHORIZONTAL)
new_x = (int)((panel_width - width)/2);
if (direction & wxVERTICAL)
new_y = (int)((panel_height - height)/2);
SetSize(new_x, new_y, -1, -1);
}
// Coordinates relative to the window
void wxWindow::WarpPointer (int x, int y)
{
XWarpPointer (XtDisplay((Widget) GetClientWidget()), None, XtWindow((Widget) GetClientWidget()), 0, 0, 0, 0, x, y);
}
void wxWindow::OnEraseBackground(wxEraseEvent& event)
{
// TODO
Default();
}
int wxWindow::GetScrollPos(int orient) const
{
if (orient == wxHORIZONTAL)
return m_scrollPosX;
else
return m_scrollPosY;
/*
Widget scrollBar = (Widget) ((orient == wxHORIZONTAL) ? m_hScrollBar : m_vScrollBar);
if (scrollBar)
{
int pos;
XtVaGetValues(scrollBar,
XmNvalue, &pos, NULL);
return pos;
}
else
return 0;
*/
}
// This now returns the whole range, not just the number
// of positions that we can scroll.
int wxWindow::GetScrollRange(int orient) const
{
Widget scrollBar = (Widget) ((orient == wxHORIZONTAL) ? m_hScrollBar : m_vScrollBar);
if (scrollBar)
{
int range;
XtVaGetValues(scrollBar,
XmNmaximum, &range, NULL);
return range;
}
else
return 0;
}
int wxWindow::GetScrollThumb(int orient) const
{
Widget scrollBar = (Widget) ((orient == wxHORIZONTAL) ? m_hScrollBar : m_vScrollBar);
if (scrollBar)
{
int thumb;
XtVaGetValues(scrollBar,
XmNsliderSize, &thumb, NULL);
return thumb;
}
else
return 0;
}
void wxWindow::SetScrollPos(int orient, int pos, bool WXUNUSED(refresh))
{
Widget scrollBar = (Widget) ((orient == wxHORIZONTAL) ? m_hScrollBar : m_vScrollBar);
if (scrollBar)
{
XtVaSetValues (scrollBar,
XmNvalue, pos,
NULL);
}
if (orient == wxHORIZONTAL)
m_scrollPosX = pos;
else
m_scrollPosY = pos;
}
// New function that will replace some of the above.
void wxWindow::SetScrollbar(int orient, int pos, int thumbVisible,
int range, bool WXUNUSED(refresh))
{
int oldW, oldH;
GetSize(& oldW, & oldH);
if (range == 0)
range = 1;
if (thumbVisible == 0)
thumbVisible = 1;
if (thumbVisible > range)
thumbVisible = range;
// Save the old state to see if it changed
WXWidget oldScrollBar = ((orient == wxHORIZONTAL) ? m_hScrollBar : m_vScrollBar );
if (orient == wxHORIZONTAL)
{
if (thumbVisible == range)
{
if (m_hScrollBar)
DestroyScrollbar(wxHORIZONTAL);
}
else
{
if (!m_hScrollBar)
CreateScrollbar(wxHORIZONTAL);
}
}
if (orient == wxVERTICAL)
{
if (thumbVisible == range)
{
if (m_vScrollBar)
DestroyScrollbar(wxVERTICAL);
}
else
{
if (!m_vScrollBar)
CreateScrollbar(wxVERTICAL);
}
}
WXWidget newScrollBar = ((orient == wxHORIZONTAL) ? m_hScrollBar : m_vScrollBar );
if (oldScrollBar != newScrollBar)
{
// This is important! Without it, scrollbars misbehave
// badly.
XtUnrealizeWidget((Widget) m_scrolledWindow);
XmScrolledWindowSetAreas ((Widget) m_scrolledWindow, (Widget) m_hScrollBar, (Widget) m_vScrollBar, (Widget) m_drawingArea);
XtRealizeWidget((Widget) m_scrolledWindow);
XtManageChild((Widget) m_scrolledWindow);
}
if (newScrollBar)
XtVaSetValues((Widget) newScrollBar,
XmNvalue, pos,
XmNminimum, 0,
XmNmaximum, range,
XmNsliderSize, thumbVisible,
NULL);
if (orient == wxHORIZONTAL)
m_scrollPosX = pos;
else
m_scrollPosY = pos;
int newW, newH;
GetSize(& newW, & newH);
// Adjusting scrollbars can resize the canvas accidentally
if (newW != oldW || newH != oldH)
SetSize(-1, -1, oldW, oldH);
}
// Does a physical scroll
void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect)
{
// cerr << "Scrolling. delta = " << dx << ", " << dy << endl;
int x, y, w, h;
if (rect)
{
// Use specified rectangle
x = rect->x; y = rect->y; w = rect->width; h = rect->height;
}
else
{
// Use whole client area
x = 0; y = 0;
GetClientSize(& w, & h);
}
int x1 = (dx >= 0) ? x : x - dx ;
int y1 = (dy >= 0) ? y : y - dy;
int w1 = w - abs(dx);
int h1 = h - abs(dy);
int x2 = (dx >= 0) ? x + dx : x;
int y2 = (dy >= 0) ? y + dy : y;
wxClientDC dc(this);
dc.SetLogicalFunction (wxCOPY);
Widget widget = (Widget) GetMainWidget();
Window window = XtWindow(widget);
Display* display = XtDisplay(widget);
XCopyArea(display, window,
window, (GC) dc.GetGC(),
x1, y1,
w1, h1,
x2, y2);
dc.SetAutoSetting(TRUE);
wxBrush brush(GetBackgroundColour(), wxSOLID);
dc.SetBrush(brush); // ??
// We'll add rectangles to the list of update rectangles
// according to which bits we've exposed.
wxList updateRects;
if (dx > 0)
{
wxRect *rect = new wxRect;
rect->x = x;
rect->y = y;
rect->width = dx;
rect->height = h;
XFillRectangle(display, window,
(GC) dc.GetGC(), rect->x, rect->y, rect->width, rect->height);
rect->x = rect->x;
rect->y = rect->y;
rect->width = rect->width;
rect->height = rect->height;
updateRects.Append((wxObject*) rect);
}
else if (dx < 0)
{
wxRect *rect = new wxRect;
rect->x = x + w + dx;
rect->y = y;
rect->width = -dx;
rect->height = h;
XFillRectangle(display, window,
(GC) dc.GetGC(), rect->x, rect->y, rect->width,
rect->height);
rect->x = rect->x;
rect->y = rect->y;
rect->width = rect->width;
rect->height = rect->height;
updateRects.Append((wxObject*) rect);
}
if (dy > 0)
{
wxRect *rect = new wxRect;
rect->x = x;
rect->y = y;
rect->width = w;
rect->height = dy;
XFillRectangle(display, window,
(GC) dc.GetGC(), rect->x, rect->y, rect->width, rect->height);
rect->x = rect->x;
rect->y = rect->y;
rect->width = rect->width;
rect->height = rect->height;
updateRects.Append((wxObject*) rect);
}
else if (dy < 0)
{
wxRect *rect = new wxRect;
rect->x = x;
rect->y = y + h + dy;
rect->width = w;
rect->height = -dy;
XFillRectangle(display, window,
(GC) dc.GetGC(), rect->x, rect->y, rect->width, rect->height);
rect->x = rect->x;
rect->y = rect->y;
rect->width = rect->width;
rect->height = rect->height;
updateRects.Append((wxObject*) rect);
}
dc.SetBrush(wxNullBrush);
// Now send expose events
wxNode* node = updateRects.First();
while (node)
{
wxRect* rect = (wxRect*) node->Data();
XExposeEvent event;
event.type = Expose;
event.display = display;
event.send_event = True;
event.window = window;
event.x = rect->x;
event.y = rect->y;
event.width = rect->width;
event.height = rect->height;
event.count = 0;
XSendEvent(display, window, False, ExposureMask, (XEvent *)&event);
node = node->Next();
}
// Delete the update rects
node = updateRects.First();
while (node)
{
wxRect* rect = (wxRect*) node->Data();
delete rect;
node = node->Next();
}
XmUpdateDisplay((Widget) GetMainWidget());
}
void wxWindow::OnChar(wxKeyEvent& event)
{
event.Skip();
/* ??
if ( event.KeyCode() == WXK_TAB ) {
// propagate the TABs to the parent - it's up to it to decide what
// to do with it
if ( GetParent() ) {
if ( GetParent()->ProcessEvent(event) )
return;
}
}
*/
}
void wxWindow::OnKeyDown(wxKeyEvent& event)
{
event.Skip();
}
void wxWindow::OnKeyUp(wxKeyEvent& event)
{
event.Skip();
}
void wxWindow::OnPaint(wxPaintEvent& event)
{
Default();
}
bool wxWindow::IsEnabled() const
{
// TODO. Is this right?
// return XtGetSensitive((Widget) GetMainWidget());
return FALSE;
}
// Dialog support: override these and call
// base class members to add functionality
// that can't be done using validators.
// NOTE: these functions assume that controls
// are direct children of this window, not grandchildren
// or other levels of descendant.
// Transfer values to controls. If returns FALSE,
// it's an application error (pops up a dialog)
bool wxWindow::TransferDataToWindow()
{
wxNode *node = GetChildren().First();
while ( node )
{
wxWindow *child = (wxWindow *)node->Data();
if ( child->GetValidator() &&
!child->GetValidator()->TransferToWindow() )
{
wxLogError("Could not transfer data to window.");
return FALSE;
}
node = node->Next();
}
return TRUE;
}
// Transfer values from controls. If returns FALSE,
// validation failed: don't quit
bool wxWindow::TransferDataFromWindow()
{
wxNode *node = GetChildren().First();
while ( node )
{
wxWindow *child = (wxWindow *)node->Data();
if ( child->GetValidator() && !child->GetValidator()->TransferFromWindow() )
{
return FALSE;
}
node = node->Next();
}
return TRUE;
}
bool wxWindow::Validate()
{
wxNode *node = GetChildren().First();
while ( node )
{
wxWindow *child = (wxWindow *)node->Data();
if ( child->GetValidator() && /* child->GetValidator()->Ok() && */ !child->GetValidator()->Validate(this) )
{
return FALSE;
}
node = node->Next();
}
return TRUE;
}
// Get the window with the focus
wxWindow *wxWindow::FindFocus()
{
// TODO Problems:
// (1) Can there be multiple focussed widgets in an application?
// In which case we need to find the top-level window that's
// currently active.
// (2) The widget with the focus may not be in the widget table
// depending on which widgets I put in the table
wxNode *node = wxTopLevelWindows.First();
while (node)
{
wxWindow *win = (wxWindow *)node->Data();
Widget w = XmGetFocusWidget ((Widget) win->GetTopWidget()) ;
if (w != (Widget) NULL)
{
wxWindow* focusWin = wxGetWindowFromTable(w);
if (focusWin)
return focusWin;
}
node = node->Next();
}
return (wxWindow*) NULL;
}
void wxWindow::AddChild(wxWindow *child)
{
GetChildren().Append(child);
child->m_windowParent = this;
}
void wxWindow::RemoveChild(wxWindow *child)
{
GetChildren().DeleteObject(child);
child->m_windowParent = NULL;
}
// Reparents this window to have the new parent.
bool wxWindow::Reparent(wxWindow* WXUNUSED(parent))
{
// For now, we indicate that this isn't implemented.
return FALSE;
}
void wxWindow::DestroyChildren()
{
wxNode *node = GetChildren().First();
while (node)
{
wxNode* next = node->Next();
wxWindow* child = (wxWindow*) node->Data();
delete child;
node = next;
}
GetChildren().Clear();
#if 0
wxNode *node;
while ((node = GetChildren().First()) != (wxNode *)NULL) {
wxWindow *child;
if ((child = (wxWindow *)node->Data()) != (wxWindow *)NULL) {
delete child;
if ( GetChildren().Member(child) )
delete node;
}
} /* while */
#endif
}
void wxWindow::MakeModal(bool modal)
{
// Disable all other windows
if (this->IsKindOf(CLASSINFO(wxDialog)) || this->IsKindOf(CLASSINFO(wxFrame)))
{
wxNode *node = wxTopLevelWindows.First();
while (node)
{
wxWindow *win = (wxWindow *)node->Data();
if (win != this)
win->Enable(!modal);
node = node->Next();
}
}
}
// If nothing defined for this, try the parent.
// E.g. we may be a button loaded from a resource, with no callback function
// defined.
void wxWindow::OnCommand(wxWindow& win, wxCommandEvent& event)
{
if (GetEventHandler()->ProcessEvent(event) )
return;
if (m_windowParent)
m_windowParent->GetEventHandler()->OnCommand(win, event);
}
void wxWindow::SetConstraints(wxLayoutConstraints *c)
{
if (m_constraints)
{
UnsetConstraints(m_constraints);
delete m_constraints;
}
m_constraints = c;
if (m_constraints)
{
// Make sure other windows know they're part of a 'meaningful relationship'
if (m_constraints->left.GetOtherWindow() && (m_constraints->left.GetOtherWindow() != this))
m_constraints->left.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
if (m_constraints->top.GetOtherWindow() && (m_constraints->top.GetOtherWindow() != this))
m_constraints->top.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
if (m_constraints->right.GetOtherWindow() && (m_constraints->right.GetOtherWindow() != this))
m_constraints->right.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
if (m_constraints->bottom.GetOtherWindow() && (m_constraints->bottom.GetOtherWindow() != this))
m_constraints->bottom.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
if (m_constraints->width.GetOtherWindow() && (m_constraints->width.GetOtherWindow() != this))
m_constraints->width.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
if (m_constraints->height.GetOtherWindow() && (m_constraints->height.GetOtherWindow() != this))
m_constraints->height.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
if (m_constraints->centreX.GetOtherWindow() && (m_constraints->centreX.GetOtherWindow() != this))
m_constraints->centreX.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
if (m_constraints->centreY.GetOtherWindow() && (m_constraints->centreY.GetOtherWindow() != this))
m_constraints->centreY.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
}
}
// This removes any dangling pointers to this window
// in other windows' constraintsInvolvedIn lists.
void wxWindow::UnsetConstraints(wxLayoutConstraints *c)
{
if (c)
{
if (c->left.GetOtherWindow() && (c->top.GetOtherWindow() != this))
c->left.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
if (c->top.GetOtherWindow() && (c->top.GetOtherWindow() != this))
c->top.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
if (c->right.GetOtherWindow() && (c->right.GetOtherWindow() != this))
c->right.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
if (c->bottom.GetOtherWindow() && (c->bottom.GetOtherWindow() != this))
c->bottom.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
if (c->width.GetOtherWindow() && (c->width.GetOtherWindow() != this))
c->width.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
if (c->height.GetOtherWindow() && (c->height.GetOtherWindow() != this))
c->height.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
if (c->centreX.GetOtherWindow() && (c->centreX.GetOtherWindow() != this))
c->centreX.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
if (c->centreY.GetOtherWindow() && (c->centreY.GetOtherWindow() != this))
c->centreY.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
}
}
// Back-pointer to other windows we're involved with, so if we delete
// this window, we must delete any constraints we're involved with.
void wxWindow::AddConstraintReference(wxWindow *otherWin)
{
if (!m_constraintsInvolvedIn)
m_constraintsInvolvedIn = new wxList;
if (!m_constraintsInvolvedIn->Member(otherWin))
m_constraintsInvolvedIn->Append(otherWin);
}
// REMOVE back-pointer to other windows we're involved with.
void wxWindow::RemoveConstraintReference(wxWindow *otherWin)
{
if (m_constraintsInvolvedIn)
m_constraintsInvolvedIn->DeleteObject(otherWin);
}
// Reset any constraints that mention this window
void wxWindow::DeleteRelatedConstraints()
{
if (m_constraintsInvolvedIn)
{
wxNode *node = m_constraintsInvolvedIn->First();
while (node)
{
wxWindow *win = (wxWindow *)node->Data();
wxNode *next = node->Next();
wxLayoutConstraints *constr = win->GetConstraints();
// Reset any constraints involving this window
if (constr)
{
constr->left.ResetIfWin((wxWindow *)this);
constr->top.ResetIfWin((wxWindow *)this);
constr->right.ResetIfWin((wxWindow *)this);
constr->bottom.ResetIfWin((wxWindow *)this);
constr->width.ResetIfWin((wxWindow *)this);
constr->height.ResetIfWin((wxWindow *)this);
constr->centreX.ResetIfWin((wxWindow *)this);
constr->centreY.ResetIfWin((wxWindow *)this);
}
delete node;
node = next;
}
delete m_constraintsInvolvedIn;
m_constraintsInvolvedIn = NULL;
}
}
void wxWindow::SetSizer(wxSizer *sizer)
{
m_windowSizer = sizer;
if (sizer)
sizer->SetSizerParent((wxWindow *)this);
}
/*
* New version
*/
bool wxWindow::Layout()
{
if (GetConstraints())
{
int w, h;
GetClientSize(&w, &h);
GetConstraints()->width.SetValue(w);
GetConstraints()->height.SetValue(h);
}
// If top level (one sizer), evaluate the sizer's constraints.
if (GetSizer())
{
int noChanges;
GetSizer()->ResetConstraints(); // Mark all constraints as unevaluated
GetSizer()->LayoutPhase1(&noChanges);
GetSizer()->LayoutPhase2(&noChanges);
GetSizer()->SetConstraintSizes(); // Recursively set the real window sizes
return TRUE;
}
else
{
// Otherwise, evaluate child constraints
ResetConstraints(); // Mark all constraints as unevaluated
DoPhase(1); // Just one phase need if no sizers involved
DoPhase(2);
SetConstraintSizes(); // Recursively set the real window sizes
}
return TRUE;
}
// Do a phase of evaluating constraints:
// the default behaviour. wxSizers may do a similar
// thing, but also impose their own 'constraints'
// and order the evaluation differently.
bool wxWindow::LayoutPhase1(int *noChanges)
{
wxLayoutConstraints *constr = GetConstraints();
if (constr)
{
return constr->SatisfyConstraints((wxWindow *)this, noChanges);
}
else
return TRUE;
}
bool wxWindow::LayoutPhase2(int *noChanges)
{
*noChanges = 0;
// Layout children
DoPhase(1);
DoPhase(2);
return TRUE;
}
// Do a phase of evaluating child constraints
bool wxWindow::DoPhase(int phase)
{
int noIterations = 0;
int maxIterations = 500;
int noChanges = 1;
int noFailures = 0;
wxList succeeded;
while ((noChanges > 0) && (noIterations < maxIterations))
{
noChanges = 0;
noFailures = 0;
wxNode *node = GetChildren().First();
while (node)
{
wxWindow *child = (wxWindow *)node->Data();
if (!child->IsKindOf(CLASSINFO(wxFrame)) && !child->IsKindOf(CLASSINFO(wxDialog)))
{
wxLayoutConstraints *constr = child->GetConstraints();
if (constr)
{
if (succeeded.Member(child))
{
}
else
{
int tempNoChanges = 0;
bool success = ( (phase == 1) ? child->LayoutPhase1(&tempNoChanges) : child->LayoutPhase2(&tempNoChanges) ) ;
noChanges += tempNoChanges;
if (success)
{
succeeded.Append(child);
}
}
}
}
node = node->Next();
}
noIterations ++;
}
return TRUE;
}
void wxWindow::ResetConstraints()
{
wxLayoutConstraints *constr = GetConstraints();
if (constr)
{
constr->left.SetDone(FALSE);
constr->top.SetDone(FALSE);
constr->right.SetDone(FALSE);
constr->bottom.SetDone(FALSE);
constr->width.SetDone(FALSE);
constr->height.SetDone(FALSE);
constr->centreX.SetDone(FALSE);
constr->centreY.SetDone(FALSE);
}
wxNode *node = GetChildren().First();
while (node)
{
wxWindow *win = (wxWindow *)node->Data();
if (!win->IsKindOf(CLASSINFO(wxFrame)) && !win->IsKindOf(CLASSINFO(wxDialog)))
win->ResetConstraints();
node = node->Next();
}
}
// Need to distinguish between setting the 'fake' size for
// windows and sizers, and setting the real values.
void wxWindow::SetConstraintSizes(bool recurse)
{
wxLayoutConstraints *constr = GetConstraints();
if (constr && constr->left.GetDone() && constr->right.GetDone() &&
constr->width.GetDone() && constr->height.GetDone())
{
int x = constr->left.GetValue();
int y = constr->top.GetValue();
int w = constr->width.GetValue();
int h = constr->height.GetValue();
// If we don't want to resize this window, just move it...
if ((constr->width.GetRelationship() != wxAsIs) ||
(constr->height.GetRelationship() != wxAsIs))
{
// Calls Layout() recursively. AAAGH. How can we stop that.
// Simply take Layout() out of non-top level OnSizes.
SizerSetSize(x, y, w, h);
}
else
{
SizerMove(x, y);
}
}
else if (constr)
{
char *windowClass = this->GetClassInfo()->GetClassName();
wxString winName;
if (GetName() == "")
winName = "unnamed";
else
winName = GetName();
wxDebugMsg("Constraint(s) not satisfied for window of type %s, name %s:\n", (const char *)windowClass, (const char *)winName);
if (!constr->left.GetDone())
wxDebugMsg(" unsatisfied 'left' constraint.\n");
if (!constr->right.GetDone())
wxDebugMsg(" unsatisfied 'right' constraint.\n");
if (!constr->width.GetDone())
wxDebugMsg(" unsatisfied 'width' constraint.\n");
if (!constr->height.GetDone())
wxDebugMsg(" unsatisfied 'height' constraint.\n");
wxDebugMsg("Please check constraints: try adding AsIs() constraints.\n");
}
if (recurse)
{
wxNode *node = GetChildren().First();
while (node)
{
wxWindow *win = (wxWindow *)node->Data();
if (!win->IsKindOf(CLASSINFO(wxFrame)) && !win->IsKindOf(CLASSINFO(wxDialog)))
win->SetConstraintSizes();
node = node->Next();
}
}
}
// This assumes that all sizers are 'on' the same
// window, i.e. the parent of this window.
void wxWindow::TransformSizerToActual(int *x, int *y) const
{
if (!m_sizerParent || m_sizerParent->IsKindOf(CLASSINFO(wxDialog)) ||
m_sizerParent->IsKindOf(CLASSINFO(wxFrame)) )
return;
int xp, yp;
m_sizerParent->GetPosition(&xp, &yp);
m_sizerParent->TransformSizerToActual(&xp, &yp);
*x += xp;
*y += yp;
}
void wxWindow::SizerSetSize(int x, int y, int w, int h)
{
int xx = x;
int yy = y;
TransformSizerToActual(&xx, &yy);
SetSize(xx, yy, w, h);
}
void wxWindow::SizerMove(int x, int y)
{
int xx = x;
int yy = y;
TransformSizerToActual(&xx, &yy);
Move(xx, yy);
}
// Only set the size/position of the constraint (if any)
void wxWindow::SetSizeConstraint(int x, int y, int w, int h)
{
wxLayoutConstraints *constr = GetConstraints();
if (constr)
{
if (x != -1)
{
constr->left.SetValue(x);
constr->left.SetDone(TRUE);
}
if (y != -1)
{
constr->top.SetValue(y);
constr->top.SetDone(TRUE);
}
if (w != -1)
{
constr->width.SetValue(w);
constr->width.SetDone(TRUE);
}
if (h != -1)
{
constr->height.SetValue(h);
constr->height.SetDone(TRUE);
}
}
}
void wxWindow::MoveConstraint(int x, int y)
{
wxLayoutConstraints *constr = GetConstraints();
if (constr)
{
if (x != -1)
{
constr->left.SetValue(x);
constr->left.SetDone(TRUE);
}
if (y != -1)
{
constr->top.SetValue(y);
constr->top.SetDone(TRUE);
}
}
}
void wxWindow::GetSizeConstraint(int *w, int *h) const
{
wxLayoutConstraints *constr = GetConstraints();
if (constr)
{
*w = constr->width.GetValue();
*h = constr->height.GetValue();
}
else
GetSize(w, h);
}
void wxWindow::GetClientSizeConstraint(int *w, int *h) const
{
wxLayoutConstraints *constr = GetConstraints();
if (constr)
{
*w = constr->width.GetValue();
*h = constr->height.GetValue();
}
else
GetClientSize(w, h);
}
void wxWindow::GetPositionConstraint(int *x, int *y) const
{
wxLayoutConstraints *constr = GetConstraints();
if (constr)
{
*x = constr->left.GetValue();
*y = constr->top.GetValue();
}
else
GetPosition(x, y);
}
bool wxWindow::Close(bool force)
{
wxCloseEvent event(wxEVT_CLOSE_WINDOW, m_windowId);
event.SetEventObject(this);
#if WXWIN_COMPATIBILITY
event.SetForce(force);
#endif
event.SetCanVeto(!force);
return GetEventHandler()->ProcessEvent(event);
}
wxObject* wxWindow::GetChild(int number) const
{
// Return a pointer to the Nth object in the window
wxNode *node = GetChildren().First();
int n = number;
while (node && n--)
node = node->Next() ;
if (node)
{
wxObject *obj = (wxObject *)node->Data();
return(obj) ;
}
else
return NULL ;
}
void wxWindow::OnDefaultAction(wxControl *initiatingItem)
{
// Obsolete function
}
void wxWindow::Clear()
{
wxClientDC dc(this);
wxBrush brush(GetBackgroundColour(), wxSOLID);
dc.SetBackground(brush);
dc.Clear();
}
// Fits the panel around the items
void wxWindow::Fit()
{
int maxX = 0;
int maxY = 0;
wxNode *node = GetChildren().First();
while ( node )
{
wxWindow *win = (wxWindow *)node->Data();
int wx, wy, ww, wh;
win->GetPosition(&wx, &wy);
win->GetSize(&ww, &wh);
if ( wx + ww > maxX )
maxX = wx + ww;
if ( wy + wh > maxY )
maxY = wy + wh;
node = node->Next();
}
SetClientSize(maxX + 5, maxY + 5);
}
void wxWindow::SetValidator(const wxValidator& validator)
{
if ( m_windowValidator )
delete m_windowValidator;
m_windowValidator = validator.Clone();
if ( m_windowValidator )
m_windowValidator->SetWindow(this) ;
}
void wxWindow::SetClientObject( wxClientData *data )
{
if (m_clientObject) delete m_clientObject;
m_clientObject = data;
}
wxClientData *wxWindow::GetClientObject()
{
return m_clientObject;
}
void wxWindow::SetClientData( void *data )
{
m_clientData = data;
}
void *wxWindow::GetClientData()
{
return m_clientData;
}
// Find a window by id or name
wxWindow *wxWindow::FindWindow(long id)
{
if ( GetId() == id)
return this;
wxNode *node = GetChildren().First();
while ( node )
{
wxWindow *child = (wxWindow *)node->Data();
wxWindow *found = child->FindWindow(id);
if ( found )
return found;
node = node->Next();
}
return NULL;
}
wxWindow *wxWindow::FindWindow(const wxString& name)
{
if ( GetName() == name)
return this;
wxNode *node = GetChildren().First();
while ( node )
{
wxWindow *child = (wxWindow *)node->Data();
wxWindow *found = child->FindWindow(name);
if ( found )
return found;
node = node->Next();
}
return NULL;
}
void wxWindow::OnIdle(wxIdleEvent& event)
{
// This calls the UI-update mechanism (querying windows for
// menu/toolbar/control state information)
UpdateWindowUI();
}
// Raise the window to the top of the Z order
void wxWindow::Raise()
{
Window window = XtWindow((Widget) GetTopWidget());
XRaiseWindow(XtDisplay((Widget) GetTopWidget()), window);
}
// Lower the window to the bottom of the Z order
void wxWindow::Lower()
{
Window window = XtWindow((Widget) GetTopWidget());
XLowerWindow(XtDisplay((Widget) GetTopWidget()), window);
}
bool wxWindow::AcceptsFocus() const
{
return IsShown() && IsEnabled();
}
// Update region access
wxRegion& wxWindow::GetUpdateRegion() const
{
return (wxRegion&) m_updateRegion;
}
bool wxWindow::IsExposed(int x, int y, int w, int h) const
{
return (m_updateRegion.Contains(x, y, w, h) != wxOutRegion);
}
bool wxWindow::IsExposed(const wxPoint& pt) const
{
return (m_updateRegion.Contains(pt) != wxOutRegion);
}
bool wxWindow::IsExposed(const wxRect& rect) const
{
return (m_updateRegion.Contains(rect) != wxOutRegion);
}
/*
* Allocates control IDs
*/
int wxWindow::NewControlId()
{
static int s_controlId = 0;
s_controlId ++;
return s_controlId;
}
void wxWindow::SetAcceleratorTable(const wxAcceleratorTable& accel)
{
m_acceleratorTable = accel;
}
// All widgets should have this as their resize proc.
// OnSize sent to wxWindow via client data.
void wxWidgetResizeProc(Widget w, XConfigureEvent *event, String args[], int *num_args)
{
wxWindow *win = (wxWindow *)wxWidgetHashTable->Get((long)w);
if (!win)
return;
if (win->PreResize())
{
int width, height;
win->GetSize(&width, &height);
wxSizeEvent sizeEvent(wxSize(width, height), win->GetId());
sizeEvent.SetEventObject(win);
win->GetEventHandler()->ProcessEvent(sizeEvent);
}
}
bool wxAddWindowToTable(Widget w, wxWindow *win)
{
wxWindow *oldItem = NULL;
// printf("Adding widget %ld, name = %s\n", w, win->GetClassInfo()->GetClassName());
if ((oldItem = (wxWindow *)wxWidgetHashTable->Get ((long) w)))
{
wxLogError("Widget table clash: new widget is %ld, %s", (long)w, win->GetClassInfo()->GetClassName());
return FALSE;
}
wxWidgetHashTable->Put ((long) w, win);
return TRUE;
}
wxWindow *wxGetWindowFromTable(Widget w)
{
return (wxWindow *)wxWidgetHashTable->Get ((long) w);
}
void wxDeleteWindowFromTable(Widget w)
{
wxWidgetHashTable->Delete((long)w);
}
// Get the underlying X window and display
WXWindow wxWindow::GetXWindow() const
{
if (GetMainWidget())
return (WXWindow) XtWindow((Widget) GetMainWidget());
else
return (WXWindow) 0;
}
WXDisplay *wxWindow::GetXDisplay() const
{
if (GetMainWidget())
return (WXDisplay*) XtDisplay((Widget) GetMainWidget());
else
return (WXDisplay*) NULL;
}
WXWidget wxWindow::GetMainWidget() const
{
if (m_drawingArea)
return m_drawingArea;
else
return m_mainWidget;
}
WXWidget wxWindow::GetClientWidget() const
{
if (m_drawingArea != (WXWidget) 0)
return m_drawingArea;
else
return GetMainWidget();
}
WXWidget wxWindow::GetTopWidget() const
{
return GetMainWidget();
}
void wxCanvasRepaintProc (Widget drawingArea, XtPointer clientData,
XmDrawingAreaCallbackStruct * cbs)
{
if (!wxWidgetHashTable->Get ((long) (Widget) drawingArea))
return;
XEvent * event = cbs->event;
wxWindow * win = (wxWindow *) clientData;
Display * display = (Display *) win->GetXDisplay();
switch (event->type)
{
case Expose:
{
wxRect* rect = new wxRect(event->xexpose.x, event->xexpose.y,
event->xexpose.width, event->xexpose.height);
/*
cout << "Expose proc. wxRect: " << rect->x << ", " << rect->y << ", ";
cout << rect->width << ", " << rect->height << "\n\n";
*/
win->m_updateRects.Append((wxObject*) rect);
if (event -> xexpose.count == 0)
{
/*
wxPaintEvent event(win->GetId());
event.SetEventObject(win);
win->GetEventHandler()->ProcessEvent(event);
*/
win->DoPaint();
win->ClearUpdateRects();
}
break;
}
default:
{
cout << "\n\nNew Event ! is = " << event -> type << "\n";
break;
}
}
}
// Unable to deal with Enter/Leave without a separate EventHandler (Motif 1.1.4)
void
wxCanvasEnterLeave (Widget drawingArea, XtPointer clientData, XCrossingEvent * event)
{
XmDrawingAreaCallbackStruct cbs;
XEvent ev;
//if (event->mode!=NotifyNormal)
// return ;
// ev = *((XEvent *) event); // Causes Purify error (copying too many bytes)
((XCrossingEvent &) ev) = *event;
cbs.reason = XmCR_INPUT;
cbs.event = &ev;
wxCanvasInputEvent (drawingArea, (XtPointer) NULL, &cbs);
}
// Fix to make it work under Motif 1.0 (!)
void wxCanvasMotionEvent (Widget drawingArea, XButtonEvent * event)
{
#if XmVersion<=1000
XmDrawingAreaCallbackStruct cbs;
XEvent ev;
//ev.xbutton = *event;
ev = *((XEvent *) event);
cbs.reason = XmCR_INPUT;
cbs.event = &ev;
wxCanvasInputEvent (drawingArea, (XtPointer) NULL, &cbs);
#endif
}
void wxCanvasInputEvent (Widget drawingArea, XtPointer data, XmDrawingAreaCallbackStruct * cbs)
{
wxWindow *canvas = (wxWindow *) wxWidgetHashTable->Get ((long) (Widget) drawingArea);
XEvent local_event;
if (canvas==NULL)
return ;
if (cbs->reason != XmCR_INPUT)
return;
local_event = *(cbs->event); // We must keep a copy!
/*
switch (local_event.xany.type)
{
case EnterNotify:
cout << "EnterNotify\n";
break;
case LeaveNotify:
cout << "LeaveNotify\n";
break;
case ButtonPress:
cout << "ButtonPress\n";
break;
case ButtonRelease:
cout << "ButtonRelease\n";
break;
case MotionNotify:
cout << "MotionNotify\n";
break;
default:
cout << "Something else\n";
break;
}
*/
switch (local_event.xany.type)
{
case EnterNotify:
case LeaveNotify:
case ButtonPress:
case ButtonRelease:
case MotionNotify:
{
wxEventType eventType = wxEVT_NULL;
if (local_event.xany.type == EnterNotify)
{
//if (local_event.xcrossing.mode!=NotifyNormal)
// return ; // Ignore grab events
eventType = wxEVT_ENTER_WINDOW;
// canvas->GetEventHandler()->OnSetFocus();
}
else if (local_event.xany.type == LeaveNotify)
{
//if (local_event.xcrossing.mode!=NotifyNormal)
// return ; // Ignore grab events
eventType = wxEVT_LEAVE_WINDOW;
// canvas->GetEventHandler()->OnKillFocus();
}
else if (local_event.xany.type == MotionNotify)
{
eventType = wxEVT_MOTION;
if (local_event.xmotion.is_hint == NotifyHint)
{
Window root, child;
Display *dpy = XtDisplay (drawingArea);
XQueryPointer (dpy, XtWindow (drawingArea),
&root, &child,
&local_event.xmotion.x_root,
&local_event.xmotion.y_root,
&local_event.xmotion.x,
&local_event.xmotion.y,
&local_event.xmotion.state);
}
else
{
}
}
else if (local_event.xany.type == ButtonPress)
{
if (local_event.xbutton.button == Button1)
{
eventType = wxEVT_LEFT_DOWN;
canvas->m_button1Pressed = TRUE;
}
else if (local_event.xbutton.button == Button2)
{
eventType = wxEVT_MIDDLE_DOWN;
canvas->m_button2Pressed = TRUE;
}
else if (local_event.xbutton.button == Button3)
{
eventType = wxEVT_RIGHT_DOWN;
canvas->m_button3Pressed = TRUE;
}
}
else if (local_event.xany.type == ButtonRelease)
{
if (local_event.xbutton.button == Button1)
{
eventType = wxEVT_LEFT_UP;
canvas->m_button1Pressed = FALSE;
}
else if (local_event.xbutton.button == Button2)
{
eventType = wxEVT_MIDDLE_UP;
canvas->m_button2Pressed = FALSE;
}
else if (local_event.xbutton.button == Button3)
{
eventType = wxEVT_RIGHT_UP;
canvas->m_button3Pressed = FALSE;
}
}
wxMouseEvent wxevent (eventType);
wxevent.m_eventHandle = (char *) &local_event;
wxevent.m_leftDown = ((eventType == wxEVT_LEFT_DOWN)
|| (event_left_is_down (&local_event)
&& (eventType != wxEVT_LEFT_UP)));
wxevent.m_middleDown = ((eventType == wxEVT_MIDDLE_DOWN)
|| (event_middle_is_down (&local_event)
&& (eventType != wxEVT_MIDDLE_UP)));
wxevent.m_rightDown = ((eventType == wxEVT_RIGHT_DOWN)
|| (event_right_is_down (&local_event)
&& (eventType != wxEVT_RIGHT_UP)));
wxevent.m_shiftDown = local_event.xbutton.state & ShiftMask;
wxevent.m_controlDown = local_event.xbutton.state & ControlMask;
wxevent.m_altDown = local_event.xbutton.state & Mod3Mask;
wxevent.m_metaDown = local_event.xbutton.state & Mod1Mask;
wxevent.SetTimestamp(local_event.xbutton.time);
// Now check if we need to translate this event into a double click
if (TRUE) // canvas->doubleClickAllowed)
{
if (wxevent.ButtonDown())
{
long dclickTime = XtGetMultiClickTime((Display*) wxGetDisplay()) ;
// get button and time-stamp
int button = 0;
if (wxevent.LeftDown()) button = 1;
else if (wxevent.MiddleDown()) button = 2;
else if (wxevent.RightDown()) button = 3;
long ts = wxevent.GetTimestamp();
// check, if single or double click
if (canvas->m_lastButton && canvas->m_lastButton==button && (ts - canvas->m_lastTS) < dclickTime)
{
// I have a dclick
canvas->m_lastButton = 0;
switch ( eventType )
{
case wxEVT_LEFT_DOWN:
wxevent.SetEventType(wxEVT_LEFT_DCLICK);
break;
case wxEVT_MIDDLE_DOWN:
wxevent.SetEventType(wxEVT_MIDDLE_DCLICK);
break;
case wxEVT_RIGHT_DOWN:
wxevent.SetEventType(wxEVT_RIGHT_DCLICK);
break;
default :
break;
}
}
else
{
// not fast enough or different button
canvas->m_lastTS = ts;
canvas->m_lastButton = button;
}
}
}
wxevent.SetId(canvas->GetId());
wxevent.SetEventObject(canvas);
wxevent.m_x = local_event.xbutton.x;
wxevent.m_y = local_event.xbutton.y;
canvas->GetEventHandler()->ProcessEvent (wxevent);
/*
if (eventType == wxEVT_ENTER_WINDOW ||
eventType == wxEVT_LEAVE_WINDOW ||
eventType == wxEVT_MOTION
)
return;
*/
break;
}
case KeyPress:
{
KeySym keySym;
// XComposeStatus compose;
// (void) XLookupString ((XKeyEvent *) & local_event, wxBuffer, 20, &keySym, &compose);
(void) XLookupString ((XKeyEvent *) & local_event, wxBuffer, 20, &keySym, NULL);
int id = wxCharCodeXToWX (keySym);
wxEventType eventType = wxEVT_CHAR;
wxKeyEvent event (eventType);
if (local_event.xkey.state & ShiftMask)
event.m_shiftDown = TRUE;
if (local_event.xkey.state & ControlMask)
event.m_controlDown = TRUE;
if (local_event.xkey.state & Mod3Mask)
event.m_altDown = TRUE;
if (local_event.xkey.state & Mod1Mask)
event.m_metaDown = TRUE;
event.SetEventObject(canvas);
event.m_keyCode = id;
event.SetTimestamp(local_event.xkey.time);
if (id > -1)
{
// Implement wxFrame::OnCharHook by checking ancestor.
wxWindow *parent = canvas->GetParent();
while (parent && !parent->IsKindOf(CLASSINFO(wxFrame)))
parent = parent->GetParent();
if (parent)
{
event.SetEventType(wxEVT_CHAR_HOOK);
if (parent->GetEventHandler()->ProcessEvent(event))
return;
}
// For simplicity, OnKeyDown is the same as OnChar
// TODO: filter modifier key presses from OnChar
event.SetEventType(wxEVT_KEY_DOWN);
// Only process OnChar if OnKeyDown didn't swallow it
if (!canvas->GetEventHandler()->ProcessEvent (event))
{
event.SetEventType(wxEVT_CHAR);
canvas->GetEventHandler()->ProcessEvent (event);
}
}
break;
}
case KeyRelease:
{
KeySym keySym;
(void) XLookupString ((XKeyEvent *) & local_event, wxBuffer, 20, &keySym, NULL);
int id = wxCharCodeXToWX (keySym);
wxKeyEvent event (wxEVT_KEY_UP);
if (local_event.xkey.state & ShiftMask)
event.m_shiftDown = TRUE;
if (local_event.xkey.state & ControlMask)
event.m_controlDown = TRUE;
if (local_event.xkey.state & Mod3Mask)
event.m_altDown = TRUE;
if (local_event.xkey.state & Mod1Mask)
event.m_metaDown = TRUE;
event.SetEventObject(canvas);
event.m_keyCode = id;
event.SetTimestamp(local_event.xkey.time);
if (id > -1)
{
canvas->GetEventHandler()->ProcessEvent (event);
}
break;
}
case FocusIn:
{
if (local_event.xfocus.detail != NotifyPointer)
{
wxFocusEvent event(wxEVT_SET_FOCUS, canvas->GetId());
event.SetEventObject(canvas);
canvas->GetEventHandler()->ProcessEvent(event);
}
break;
}
case FocusOut:
{
if (local_event.xfocus.detail != NotifyPointer)
{
wxFocusEvent event(wxEVT_KILL_FOCUS, canvas->GetId());
event.SetEventObject(canvas);
canvas->GetEventHandler()->ProcessEvent(event);
}
break;
}
default:
break;
}
}
void wxWindow::DoPaint()
{
//TODO : make a temporary gc so we can do the XCopyArea below
if (m_backingPixmap && !m_needsRefresh)
{
wxPaintDC dc(this);
GC tempGC = (GC) dc.GetBackingGC();
Widget widget = (Widget) GetMainWidget();
int scrollPosX = 0;
int scrollPosY = 0;
// We have to test whether it's a wxScrolledWindow (hack!)
// because otherwise we don't know how many pixels have been
// scrolled. We might solve this in the future by defining
// virtual wxWindow functions to get the scroll position in pixels.
// Or, each kind of scrolled window has to implement backing
// stores itself, using generic wxWindows code.
if (this->IsKindOf(CLASSINFO(wxScrolledWindow)))
{
wxScrolledWindow* scrolledWindow = (wxScrolledWindow*) this;
int x, y;
scrolledWindow->CalcScrolledPosition(0, 0, & x, & y);
scrollPosX = - x;
scrollPosY = - y;
}
// TODO: This could be optimized further by only copying the
// areas in the current update region.
// Only blit the part visible in the client area. The backing pixmap
// always starts at 0, 0 but we may be looking at only a portion of it.
wxSize clientArea = GetClientSize();
int toBlitX = m_pixmapWidth - scrollPosX;
int toBlitY = m_pixmapHeight - scrollPosY;
// Copy whichever is samller, the amount of pixmap we have to copy,
// or the size of the client area.
toBlitX = wxMin(toBlitX, clientArea.x);
toBlitY = wxMin(toBlitY, clientArea.y);
// Make sure we're not negative
toBlitX = wxMax(0, toBlitX);
toBlitY = wxMax(0, toBlitY);
XCopyArea (XtDisplay (widget), (Pixmap) m_backingPixmap, XtWindow (widget), tempGC,
scrollPosX, scrollPosY, // Start at the scroll position
toBlitX, toBlitY, // How much of the pixmap to copy
0, 0); // Destination
}
else
{
// Set an erase event first
wxEraseEvent eraseEvent(GetId());
eraseEvent.SetEventObject(this);
GetEventHandler()->ProcessEvent(eraseEvent);
wxPaintEvent event(GetId());
event.SetEventObject(this);
GetEventHandler()->ProcessEvent(event);
m_needsRefresh = FALSE;
}
}
// SetSize, but as per old wxCanvas (with drawing widget etc.)
void wxWindow::CanvasSetSize (int x, int y, int w, int h, int sizeFlags)
{
// A bit of optimization to help sort out the flickers.
int oldX, oldY, oldW, oldH;
GetSize(& oldW, & oldH);
GetPosition(& oldX, & oldY);
bool useOldPos = FALSE;
bool useOldSize = FALSE;
if ((x == -1) && (x == -1) && ((sizeFlags & wxSIZE_ALLOW_MINUS_ONE) == 0))
useOldPos = TRUE;
else if (x == oldX && y == oldY)
useOldPos = TRUE;
if ((w == -1) && (h == -1))
useOldSize = TRUE;
else if (w == oldW && h == oldH)
useOldSize = TRUE;
if (!wxNoOptimize::CanOptimize())
{
useOldSize = FALSE; useOldPos = FALSE;
}
if (useOldPos && useOldSize)
return;
Widget drawingArea = (Widget) m_drawingArea;
bool managed = XtIsManaged(m_borderWidget ? (Widget) m_borderWidget : (Widget) m_scrolledWindow);
if (managed)
XtUnmanageChild (m_borderWidget ? (Widget) m_borderWidget : (Widget) m_scrolledWindow);
XtVaSetValues((Widget) m_drawingArea, XmNresizePolicy, XmRESIZE_ANY, NULL);
int xx = x; int yy = y;
AdjustForParentClientOrigin(xx, yy, sizeFlags);
if (!useOldPos)
{
if (x > -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE))
{
XtVaSetValues (m_borderWidget ? (Widget) m_borderWidget : (Widget) m_scrolledWindow,
XmNx, xx, NULL);
}
if (y > -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE))
{
XtVaSetValues (m_borderWidget ? (Widget) m_borderWidget : (Widget) m_scrolledWindow,
XmNy, yy, NULL);
}
}
if (!useOldSize)
{
if (w > -1)
{
if (m_borderWidget)
{
XtVaSetValues ((Widget) m_borderWidget, XmNwidth, w, NULL);
short thick, margin;
XtVaGetValues ((Widget) m_borderWidget,
XmNshadowThickness, &thick,
XmNmarginWidth, &margin,
NULL);
w -= 2 * (thick + margin);
}
XtVaSetValues ((Widget) m_scrolledWindow, XmNwidth, w, NULL);
Dimension spacing;
Widget sbar;
XtVaGetValues ((Widget) m_scrolledWindow,
XmNspacing, &spacing,
XmNverticalScrollBar, &sbar,
NULL);
Dimension wsbar;
if (sbar)
XtVaGetValues (sbar, XmNwidth, &wsbar, NULL);
else
wsbar = 0;
w -= (spacing + wsbar);
// XtVaSetValues ((Widget) m_drawingArea, XmNwidth, w, NULL);
}
if (h > -1)
{
if (m_borderWidget)
{
XtVaSetValues ((Widget) m_borderWidget, XmNheight, h, NULL);
short thick, margin;
XtVaGetValues ((Widget) m_borderWidget,
XmNshadowThickness, &thick,
XmNmarginHeight, &margin,
NULL);
h -= 2 * (thick + margin);
}
XtVaSetValues ((Widget) m_scrolledWindow, XmNheight, h, NULL);
Dimension spacing;
Widget sbar;
XtVaGetValues ((Widget) m_scrolledWindow,
XmNspacing, &spacing,
XmNhorizontalScrollBar, &sbar,
NULL);
Dimension wsbar;
if (sbar)
XtVaGetValues (sbar, XmNheight, &wsbar, NULL);
else
wsbar = 0;
h -= (spacing + wsbar);
// XtVaSetValues ((Widget) m_drawingArea, XmNheight, h, NULL);
}
}
if (managed)
XtManageChild (m_borderWidget ? (Widget) m_borderWidget : (Widget) m_scrolledWindow);
XtVaSetValues((Widget) m_drawingArea, XmNresizePolicy, XmRESIZE_NONE, NULL);
/*
int ww, hh;
GetClientSize (&ww, &hh);
wxSizeEvent sizeEvent(wxSize(ww, hh), GetId());
sizeEvent.SetEventObject(this);
GetEventHandler()->ProcessEvent(sizeEvent);
*/
}
void wxWindow::CanvasSetClientSize (int w, int h)
{
Widget drawingArea = (Widget) m_drawingArea;
XtVaSetValues((Widget) m_drawingArea, XmNresizePolicy, XmRESIZE_ANY, NULL);
if (w > -1)
XtVaSetValues ((Widget) m_drawingArea, XmNwidth, w, NULL);
if (h > -1)
XtVaSetValues ((Widget) m_drawingArea, XmNheight, h, NULL);
/* TODO: is this necessary?
allowRepainting = FALSE;
XSync (XtDisplay (drawingArea), FALSE);
XEvent event;
while (XtAppPending (wxTheApp->appContext))
{
XFlush (XtDisplay (drawingArea));
XtAppNextEvent (wxTheApp->appContext, &event);
XtDispatchEvent (&event);
}
*/
XtVaSetValues((Widget) m_drawingArea, XmNresizePolicy, XmRESIZE_NONE, NULL);
/* TODO
allowRepainting = TRUE;
DoRefresh ();
*/
/*
wxSizeEvent sizeEvent(wxSize(w, h), GetId());
sizeEvent.SetEventObject(this);
GetEventHandler()->ProcessEvent(sizeEvent);
*/
}
void wxWindow::CanvasGetClientSize (int *w, int *h) const
{
// Must return the same thing that was set via SetClientSize
Dimension xx, yy;
XtVaGetValues ((Widget) m_drawingArea, XmNwidth, &xx, XmNheight, &yy, NULL);
*w = xx;
*h = yy;
}
void wxWindow::CanvasGetSize (int *w, int *h) const
{
Dimension xx, yy;
if ((Widget) m_borderWidget)
XtVaGetValues ((Widget) m_borderWidget, XmNwidth, &xx, XmNheight, &yy, NULL);
else if ((Widget) m_scrolledWindow)
XtVaGetValues ((Widget) m_scrolledWindow, XmNwidth, &xx, XmNheight, &yy, NULL);
else
XtVaGetValues ((Widget) m_drawingArea, XmNwidth, &xx, XmNheight, &yy, NULL);
*w = xx;
*h = yy;
}
void wxWindow::CanvasGetPosition (int *x, int *y) const
{
Position xx, yy;
XtVaGetValues (m_borderWidget ? (Widget) m_borderWidget : (Widget) m_scrolledWindow, XmNx, &xx, XmNy, &yy, NULL);
// We may be faking the client origin.
// So a window that's really at (0, 30) may appear
// (to wxWin apps) to be at (0, 0).
if (GetParent())
{
wxPoint pt(GetParent()->GetClientAreaOrigin());
xx -= pt.x;
yy -= pt.y;
}
*x = xx;
*y = yy;
}
// Add to hash table, add event handler
bool wxWindow::AttachWidget (wxWindow* parent, WXWidget mainWidget,
WXWidget formWidget, int x, int y, int width, int height)
{
wxAddWindowToTable((Widget) mainWidget, this);
if (CanAddEventHandler())
{
XtAddEventHandler((Widget) mainWidget,
ButtonPressMask | ButtonReleaseMask | PointerMotionMask, // | KeyPressMask,
False,
wxPanelItemEventHandler,
(XtPointer) this);
}
if (!formWidget)
{
XtTranslations ptr;
XtOverrideTranslations ((Widget) mainWidget,
ptr = XtParseTranslationTable ("<Configure>: resize()"));
XtFree ((char *) ptr);
}
// Some widgets have a parent form widget, e.g. wxRadioBox
if (formWidget)
{
if (!wxAddWindowToTable((Widget) formWidget, this))
return FALSE;
XtTranslations ptr;
XtOverrideTranslations ((Widget) formWidget,
ptr = XtParseTranslationTable ("<Configure>: resize()"));
XtFree ((char *) ptr);
}
if (x == -1)
x = 0;
if (y == -1)
y = 0;
SetSize (x, y, width, height);
return TRUE;
}
// Remove event handler, remove from hash table
bool wxWindow::DetachWidget(WXWidget widget)
{
if (CanAddEventHandler())
{
XtRemoveEventHandler((Widget) widget,
ButtonPressMask | ButtonReleaseMask | PointerMotionMask, // | KeyPressMask,
False,
wxPanelItemEventHandler,
(XtPointer)this);
}
wxDeleteWindowFromTable((Widget) widget);
return TRUE;
}
void wxPanelItemEventHandler (Widget wid,
XtPointer client_data,
XEvent* event,
Boolean *continueToDispatch)
{
// Widget can be a label or the actual widget.
wxWindow *window = (wxWindow *)wxWidgetHashTable->Get((long)wid);
if (window)
{
wxMouseEvent wxevent(0);
if (wxTranslateMouseEvent(wxevent, window, wid, event))
{
window->GetEventHandler()->ProcessEvent(wxevent);
}
}
// TODO: probably the key to allowing default behaviour
// to happen.
// Say we set a m_doDefault flag to FALSE at the start of this
// function. Then in e.g. wxWindow::OnMouseEvent we can
// call Default() which sets this flag to TRUE, indicating
// that default processing can happen. Thus, behaviour can appear
// to be overridden just by adding an event handler and not calling
// wxWindow::OnWhatever.
// ALSO, maybe we can use this instead of the current way of handling
// drawing area events, to simplify things.
*continueToDispatch = True;
}
static void wxScrollBarCallback(Widget scrollbar, XtPointer clientData,
XmScaleCallbackStruct *cbs)
{
Widget scrolledWindow = XtParent (scrollbar);
wxWindow *win = (wxWindow *) wxWidgetHashTable->Get ((long) scrolledWindow);
int orientation = (int) clientData;
wxEventType eventType = wxEVT_NULL;
switch (cbs->reason)
{
case XmCR_INCREMENT:
{
eventType = wxEVT_SCROLL_LINEDOWN;
break;
}
case XmCR_DECREMENT:
{
eventType = wxEVT_SCROLL_LINEUP;
break;
}
case XmCR_DRAG:
{
eventType = wxEVT_SCROLL_THUMBTRACK;
break;
}
case XmCR_VALUE_CHANGED:
{
// TODO: Should this be intercepted too, or will it cause
// duplicate events?
eventType = wxEVT_SCROLL_THUMBTRACK;
break;
}
case XmCR_PAGE_INCREMENT:
{
eventType = wxEVT_SCROLL_PAGEDOWN;
break;
}
case XmCR_PAGE_DECREMENT:
{
eventType = wxEVT_SCROLL_PAGEUP;
break;
}
case XmCR_TO_TOP:
{
eventType = wxEVT_SCROLL_TOP;
break;
}
case XmCR_TO_BOTTOM:
{
eventType = wxEVT_SCROLL_BOTTOM;
break;
}
default:
{
// Should never get here
wxFAIL_MSG("Unknown scroll event.");
break;
}
}
wxScrollEvent event(eventType, win->GetId());
event.SetEventObject(win);
event.SetPosition(cbs->value);
event.SetOrientation( (orientation == XmHORIZONTAL) ? wxHORIZONTAL : wxVERTICAL );
win->GetEventHandler()->ProcessEvent(event);
}
bool wxTranslateMouseEvent(wxMouseEvent& wxevent, wxWindow *win, Widget widget, XEvent *xevent)
{
switch (xevent->xany.type)
{
case EnterNotify:
case LeaveNotify:
case ButtonPress:
case ButtonRelease:
case MotionNotify:
{
wxEventType eventType = wxEVT_NULL;
if (xevent->xany.type == LeaveNotify)
{
win->m_button1Pressed = FALSE;
win->m_button2Pressed = FALSE;
win->m_button3Pressed = FALSE;
return FALSE;
}
else if (xevent->xany.type == MotionNotify)
{
eventType = wxEVT_MOTION;
}
else if (xevent->xany.type == ButtonPress)
{
if (xevent->xbutton.button == Button1)
{
eventType = wxEVT_LEFT_DOWN;
win->m_button1Pressed = TRUE;
}
else if (xevent->xbutton.button == Button2)
{
eventType = wxEVT_MIDDLE_DOWN;
win->m_button2Pressed = TRUE;
}
else if (xevent->xbutton.button == Button3)
{
eventType = wxEVT_RIGHT_DOWN;
win->m_button3Pressed = TRUE;
}
}
else if (xevent->xany.type == ButtonRelease)
{
if (xevent->xbutton.button == Button1)
{
eventType = wxEVT_LEFT_UP;
win->m_button1Pressed = FALSE;
}
else if (xevent->xbutton.button == Button2)
{
eventType = wxEVT_MIDDLE_UP;
win->m_button2Pressed = FALSE;
}
else if (xevent->xbutton.button == Button3)
{
eventType = wxEVT_RIGHT_UP;
win->m_button3Pressed = FALSE;
}
else return FALSE;
}
else return FALSE;
wxevent.m_eventHandle = (char *)xevent;
wxevent.SetEventType(eventType);
Position x1, y1;
XtVaGetValues(widget, XmNx, &x1, XmNy, &y1, NULL);
int x2, y2;
win->GetPosition(&x2, &y2);
// The button x/y must be translated to wxWindows
// window space - the widget might be a label or button,
// within a form.
int dx = 0;
int dy = 0;
if (widget != (Widget)win->GetMainWidget())
{
dx = x1;
dy = y1;
}
wxevent.m_x = xevent->xbutton.x + dx;
wxevent.m_y = xevent->xbutton.y + dy;
wxevent.m_leftDown = ((eventType == wxEVT_LEFT_DOWN)
|| (event_left_is_down (xevent)
&& (eventType != wxEVT_LEFT_UP)));
wxevent.m_middleDown = ((eventType == wxEVT_MIDDLE_DOWN)
|| (event_middle_is_down (xevent)
&& (eventType != wxEVT_MIDDLE_UP)));
wxevent.m_rightDown = ((eventType == wxEVT_RIGHT_DOWN)
|| (event_right_is_down (xevent)
&& (eventType != wxEVT_RIGHT_UP)));
wxevent.m_shiftDown = xevent->xbutton.state & ShiftMask;
wxevent.m_controlDown = xevent->xbutton.state & ControlMask;
return TRUE;
}
}
return FALSE;
}
bool wxTranslateKeyEvent(wxKeyEvent& wxevent, wxWindow *win, Widget widget, XEvent *xevent)
{
switch (xevent->xany.type)
{
case KeyPress:
{
char buf[20];
KeySym keySym;
// XComposeStatus compose;
// (void) XLookupString ((XKeyEvent *) xevent, buf, 20, &keySym, &compose);
(void) XLookupString ((XKeyEvent *) xevent, buf, 20, &keySym, NULL);
int id = wxCharCodeXToWX (keySym);
if (xevent->xkey.state & ShiftMask)
wxevent.m_shiftDown = TRUE;
if (xevent->xkey.state & ControlMask)
wxevent.m_controlDown = TRUE;
if (xevent->xkey.state & Mod3Mask)
wxevent.m_altDown = TRUE;
if (xevent->xkey.state & Mod1Mask)
wxevent.m_metaDown = TRUE;
wxevent.SetEventObject(win);
wxevent.m_keyCode = id;
wxevent.SetTimestamp(xevent->xkey.time);
wxevent.m_x = xevent->xbutton.x;
wxevent.m_y = xevent->xbutton.y;
if (id > -1)
return TRUE;
else
return FALSE;
break;
}
default:
break;
}
return FALSE;
}
#define YAllocColor XAllocColor
XColor g_itemColors[5];
int wxComputeColours (Display *display, wxColour * back, wxColour * fore)
{
int result;
static XmColorProc colorProc;
result = wxNO_COLORS;
if (back)
{
g_itemColors[0].red = (((long) back->Red ()) << 8);
g_itemColors[0].green = (((long) back->Green ()) << 8);
g_itemColors[0].blue = (((long) back->Blue ()) << 8);
g_itemColors[0].flags = DoRed | DoGreen | DoBlue;
if (colorProc == (XmColorProc) NULL)
{
// Get a ptr to the actual function
colorProc = XmSetColorCalculation ((XmColorProc) NULL);
// And set it back to motif.
XmSetColorCalculation (colorProc);
}
(*colorProc) (&g_itemColors[wxBACK_INDEX],
&g_itemColors[wxFORE_INDEX],
&g_itemColors[wxSELE_INDEX],
&g_itemColors[wxTOPS_INDEX],
&g_itemColors[wxBOTS_INDEX]);
result = wxBACK_COLORS;
}
if (fore)
{
g_itemColors[wxFORE_INDEX].red = (((long) fore->Red ()) << 8);
g_itemColors[wxFORE_INDEX].green = (((long) fore->Green ()) << 8);
g_itemColors[wxFORE_INDEX].blue = (((long) fore->Blue ()) << 8);
g_itemColors[wxFORE_INDEX].flags = DoRed | DoGreen | DoBlue;
if (result == wxNO_COLORS)
result = wxFORE_COLORS;
}
Display *dpy = display;
Colormap cmap = (Colormap) wxTheApp->GetMainColormap((WXDisplay*) dpy);
if (back)
{
/* 5 Colours to allocate */
for (int i = 0; i < 5; i++)
if (!YAllocColor (dpy, cmap, &g_itemColors[i]))
result = wxNO_COLORS;
}
else if (fore)
{
/* Only 1 colour to allocate */
if (!YAllocColor (dpy, cmap, &g_itemColors[wxFORE_INDEX]))
result = wxNO_COLORS;
}
return (result);
}
// Changes the foreground and background colours to be derived
// from the current background colour.
// To change the foreground colour, you must call SetForegroundColour
// explicitly.
void wxWindow::ChangeBackgroundColour()
{
if (GetMainWidget())
DoChangeBackgroundColour(GetMainWidget(), m_backgroundColour);
// This not necessary
#if 0
if (m_scrolledWindow && (GetMainWidget() != m_scrolledWindow))
{
DoChangeBackgroundColour(m_scrolledWindow, m_backgroundColour);
// Have to set the scrollbar colours back since
// the scrolled window seemed to change them
wxColour backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE) ;
if (m_hScrollBar)
DoChangeBackgroundColour(m_hScrollBar, backgroundColour);
if (m_vScrollBar)
DoChangeBackgroundColour(m_vScrollBar, backgroundColour);
}
#endif
}
void wxWindow::ChangeForegroundColour()
{
if (GetMainWidget())
DoChangeForegroundColour(GetMainWidget(), m_foregroundColour);
if (m_scrolledWindow && (GetMainWidget() != m_scrolledWindow))
DoChangeForegroundColour(m_scrolledWindow, m_foregroundColour);
}
// Change a widget's foreground and background colours.
void wxWindow::DoChangeForegroundColour(WXWidget widget, wxColour& foregroundColour)
{
// When should we specify the foreground, if it's calculated
// by wxComputeColours?
// Solution: say we start with the default (computed) foreground colour.
// If we call SetForegroundColour explicitly for a control or window,
// then the foreground is changed.
// Therefore SetBackgroundColour computes the foreground colour, and
// SetForegroundColour changes the foreground colour. The ordering is
// important.
XtVaSetValues ((Widget) widget,
XmNforeground, foregroundColour.AllocColour(XtDisplay((Widget) widget)),
NULL);
}
void wxWindow::DoChangeBackgroundColour(WXWidget widget, wxColour& backgroundColour, bool changeArmColour)
{
wxComputeColours (XtDisplay((Widget) widget), & backgroundColour,
(wxColour*) NULL);
XtVaSetValues ((Widget) widget,
XmNbackground, g_itemColors[wxBACK_INDEX].pixel,
XmNtopShadowColor, g_itemColors[wxTOPS_INDEX].pixel,
XmNbottomShadowColor, g_itemColors[wxBOTS_INDEX].pixel,
XmNforeground, g_itemColors[wxFORE_INDEX].pixel,
NULL);
if (changeArmColour)
XtVaSetValues ((Widget) widget,
XmNarmColor, g_itemColors[wxSELE_INDEX].pixel,
NULL);
}
void wxWindow::SetBackgroundColour(const wxColour& col)
{
m_backgroundColour = col;
ChangeBackgroundColour();
}
void wxWindow::SetForegroundColour(const wxColour& col)
{
m_foregroundColour = col;
ChangeForegroundColour();
}
void wxWindow::ChangeFont(bool keepOriginalSize)
{
// Note that this causes the widget to be resized back
// to its original size! We therefore have to set the size
// back again. TODO: a better way in Motif?
Widget w = (Widget) GetLabelWidget(); // Usually the main widget
if (w && m_windowFont.Ok())
{
int width, height, width1, height1;
GetSize(& width, & height);
// lesstif 0.87 hangs here
#ifndef LESSTIF_VERSION
XtVaSetValues (w,
XmNfontList, (XmFontList) m_windowFont.GetFontList(1.0, XtDisplay(w)),
NULL);
#endif
GetSize(& width1, & height1);
if (keepOriginalSize && (width != width1 || height != height1))
{
SetSize(-1, -1, width, height);
}
}
}
void wxWindow::SetFont(const wxFont& font)
{
m_windowFont = font;
ChangeFont();
}
void wxWindow::SetToolTip(const wxString& tooltip)
{
// TODO
}
void wxWindow::ClearUpdateRects()
{
wxNode* node = m_updateRects.First();
while (node)
{
wxRect* rect = (wxRect*) node->Data();
delete rect;
node = node->Next();
}
m_updateRects.Clear();
}
bool wxWindow::ProcessAccelerator(wxKeyEvent& event)
{
if (!m_acceleratorTable.Ok())
return FALSE;
int count = m_acceleratorTable.GetCount();
wxAcceleratorEntry* entries = m_acceleratorTable.GetEntries();
int i;
for (i = 0; i < count; i++)
{
wxAcceleratorEntry* entry = & (entries[i]);
if (entry->MatchesEvent(event))
{
// Bingo, we have a match. Now find a control
// that matches the entry command id.
// Need to go up to the top of the window hierarchy,
// since it might be e.g. a menu item
wxWindow* parent = this;
while (parent && !parent->IsKindOf(CLASSINFO(wxFrame)) && !parent->IsKindOf(CLASSINFO(wxDialog)))
parent = parent->GetParent();
if (!parent)
return FALSE;
if (parent->IsKindOf(CLASSINFO(wxFrame)))
{
// Try for a menu command
wxFrame* frame = (wxFrame*) parent;
if (frame->GetMenuBar())
{
wxMenuItem* item = frame->GetMenuBar()->FindItemForId(entry->GetCommand());
if (item)
{
wxCommandEvent commandEvent(wxEVT_COMMAND_MENU_SELECTED, entry->GetCommand());
commandEvent.SetEventObject(frame);
// If ProcessEvent returns TRUE (it was handled), then
// the calling code will skip the event handling.
return frame->GetEventHandler()->ProcessEvent(commandEvent);
}
}
}
// Find a child matching the command id
wxWindow* child = parent->FindWindow(entry->GetCommand());
// No such child
if (!child)
return FALSE;
// Now we process those kinds of windows that we can.
// For now, only buttons.
if (child->IsKindOf(CLASSINFO(wxButton)))
{
wxCommandEvent commandEvent (wxEVT_COMMAND_BUTTON_CLICKED, child->GetId());
commandEvent.SetEventObject(child);
return child->GetEventHandler()->ProcessEvent(commandEvent);
}
return FALSE;
} // matches event
}// for
// We didn't match the key event against an accelerator.
return FALSE;
}
/*
* wxNoOptimize: switch off size optimization
*/
int wxNoOptimize::m_count = 0;
wxNoOptimize::wxNoOptimize()
{
m_count ++;
}
wxNoOptimize::~wxNoOptimize()
{
m_count --;
}
bool wxNoOptimize::CanOptimize()
{
return (m_count == 0);
}
// For repainting arbitrary windows
void wxUniversalRepaintProc(Widget w, XtPointer WXUNUSED(c_data), XEvent *event, char *)
{
Window window;
Display *display;
wxWindow* win = (wxWindow *)wxWidgetHashTable->Get((long)w);
if (!win)
return;
switch(event -> type)
{
case Expose :
{
window = (Window) win -> GetXWindow();
display = (Display *) win -> GetXDisplay();
wxRect* rect = new wxRect(event->xexpose.x, event->xexpose.y,
event->xexpose.width, event->xexpose.height);
win->m_updateRects.Append((wxObject*) rect);
if (event -> xexpose.count == 0)
{
win->DoPaint();
win->ClearUpdateRects();
}
break;
}
default :
{
cout << "\n\nNew Event ! is = " << event -> type << "\n";
break;
}
}
}