///////////////////////////////////////////////////////////////////////////// // Name: windows.cpp // Purpose: wxWindow // Author: Julian Smart // Modified by: // Created: 17/09/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation "window.h" #endif #include "wx/setup.h" #include "wx/menu.h" #include "wx/dc.h" #include "wx/dcclient.h" #include "wx/utils.h" #include "wx/app.h" #include "wx/panel.h" #include "wx/layout.h" #include "wx/dialog.h" #include "wx/listbox.h" #include "wx/button.h" #include "wx/settings.h" #include "wx/msgdlg.h" #include "wx/frame.h" #include "wx/scrolwin.h" #include "wx/menuitem.h" #include "wx/log.h" #if wxUSE_DRAG_AND_DROP #include "wx/dnd.h" #endif #include #include #include #include #include #include #include "wx/motif/private.h" #include #define SCROLL_MARGIN 4 void wxCanvasRepaintProc (Widget, XtPointer, XmDrawingAreaCallbackStruct * cbs); void wxCanvasInputEvent (Widget drawingArea, XtPointer data, XmDrawingAreaCallbackStruct * cbs); void wxCanvasMotionEvent (Widget, XButtonEvent * event); void wxCanvasEnterLeave (Widget drawingArea, XtPointer clientData, XCrossingEvent * event); static void wxScrollBarCallback(Widget widget, XtPointer clientData, XmScaleCallbackStruct *cbs); void wxPanelItemEventHandler (Widget wid, XtPointer client_data, XEvent* event, Boolean *continueToDispatch); #define event_left_is_down(x) ((x)->xbutton.state & Button1Mask) #define event_middle_is_down(x) ((x)->xbutton.state & Button2Mask) #define event_right_is_down(x) ((x)->xbutton.state & Button3Mask) extern wxList wxPendingDelete; #if !USE_SHARED_LIBRARY IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxEvtHandler) BEGIN_EVENT_TABLE(wxWindow, wxEvtHandler) EVT_CHAR(wxWindow::OnChar) EVT_KEY_DOWN(wxWindow::OnKeyDown) EVT_KEY_UP(wxWindow::OnKeyUp) EVT_ERASE_BACKGROUND(wxWindow::OnEraseBackground) EVT_SYS_COLOUR_CHANGED(wxWindow::OnSysColourChanged) EVT_INIT_DIALOG(wxWindow::OnInitDialog) EVT_IDLE(wxWindow::OnIdle) END_EVENT_TABLE() #endif // Constructor wxWindow::wxWindow() { // Generic m_isWindow = TRUE; // An optimization m_windowId = 0; m_windowStyle = 0; m_windowParent = NULL; m_windowEventHandler = this; m_windowName = ""; m_windowCursor = *wxSTANDARD_CURSOR; m_children = new wxList; m_constraints = NULL; m_constraintsInvolvedIn = NULL; m_windowSizer = NULL; m_sizerParent = NULL; m_autoLayout = FALSE; m_windowValidator = NULL; m_defaultItem = NULL; m_returnCode = 0; m_caretWidth = 0; m_caretHeight = 0; m_caretEnabled = FALSE; m_caretShown = FALSE; // m_backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_WINDOW) ; ; m_backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE) ; m_foregroundColour = *wxBLACK; #if wxUSE_DRAG_AND_DROP m_pDropTarget = NULL; #endif m_clientObject = (wxClientData*) NULL; m_clientData = NULL; /// Motif-specific m_needsRefresh = TRUE; m_mainWidget = (WXWidget) 0; m_button1Pressed = FALSE; m_button2Pressed = FALSE; m_button3Pressed = FALSE; m_winCaptured = FALSE; m_isShown = TRUE; m_hScrollBar = (WXWidget) 0; m_vScrollBar = (WXWidget) 0; m_borderWidget = (WXWidget) 0; m_scrolledWindow = (WXWidget) 0; m_drawingArea = (WXWidget) 0; m_hScroll = FALSE; m_vScroll = FALSE; m_backingPixmap = (WXPixmap) 0; m_pixmapWidth = 0; m_pixmapHeight = 0; m_pixmapOffsetX = 0; m_pixmapOffsetY = 0; m_lastTS = 0; m_lastButton = 0; m_canAddEventHandler = FALSE; m_scrollPosX = 0; m_scrollPosY = 0; } // Destructor wxWindow::~wxWindow() { //// Motif-specific if (GetMainWidget()) DetachWidget(GetMainWidget()); // Removes event handlers // If m_drawingArea, we're a fully-fledged window with drawing area, scrollbars etc. (what wxCanvas used to be) if (m_drawingArea) { // Destroy children before destroying self DestroyChildren(); if (m_backingPixmap) XFreePixmap (XtDisplay ((Widget) GetMainWidget()), (Pixmap) m_backingPixmap); Widget w = (Widget) m_drawingArea; wxDeleteWindowFromTable(w); if (w) XtDestroyWidget(w); m_mainWidget = (WXWidget) 0; // Only if we're _really_ a canvas (not a dialog box/panel) if (m_scrolledWindow) { wxDeleteWindowFromTable((Widget) m_scrolledWindow); } if (m_hScrollBar) { XtUnmanageChild ((Widget) m_hScrollBar); XtDestroyWidget ((Widget) m_hScrollBar); } if (m_vScrollBar) { XtUnmanageChild ((Widget) m_vScrollBar); XtDestroyWidget ((Widget) m_vScrollBar); } if (m_scrolledWindow) { XtUnmanageChild ((Widget) m_scrolledWindow); XtDestroyWidget ((Widget) m_scrolledWindow); } if (m_borderWidget) { XtDestroyWidget ((Widget) m_borderWidget); m_borderWidget = (WXWidget) 0; } } //// Generic stuff // Have to delete constraints/sizer FIRST otherwise // sizers may try to look at deleted windows as they // delete themselves. #if wxUSE_CONSTRAINTS DeleteRelatedConstraints(); if (m_constraints) { // This removes any dangling pointers to this window // in other windows' constraintsInvolvedIn lists. UnsetConstraints(m_constraints); delete m_constraints; m_constraints = NULL; } if (m_windowSizer) { delete m_windowSizer; m_windowSizer = NULL; } // If this is a child of a sizer, remove self from parent if (m_sizerParent) m_sizerParent->RemoveChild((wxWindow *)this); #endif if (m_windowParent) m_windowParent->RemoveChild(this); DestroyChildren(); // Destroy the window if (GetMainWidget()) { // If this line (XtDestroyWidget) causes a crash, you may comment it out. // Child widgets will get destroyed automatically when a frame // or dialog is destroyed, but before that you may get some memory // leaks and potential layout problems if you delete and then add // child windows. XtDestroyWidget((Widget) GetMainWidget()); SetMainWidget((WXWidget) NULL); } delete m_children; m_children = NULL; // Just in case the window has been Closed, but // we're then deleting immediately: don't leave // dangling pointers. wxPendingDelete.DeleteObject(this); if ( m_windowValidator ) delete m_windowValidator; if (m_clientObject) delete m_clientObject; ClearUpdateRects(); } // Destroy the window (delayed, if a managed window) bool wxWindow::Destroy() { delete this; return TRUE; } // Constructor bool wxWindow::Create(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name) { // Generic m_isWindow = TRUE; // An optimization m_windowId = 0; m_windowStyle = 0; m_windowParent = NULL; m_windowEventHandler = this; m_windowName = ""; m_windowCursor = *wxSTANDARD_CURSOR; m_constraints = NULL; m_constraintsInvolvedIn = NULL; m_windowSizer = NULL; m_sizerParent = NULL; m_autoLayout = FALSE; m_windowValidator = NULL; #if wxUSE_DRAG_AND_DROP m_pDropTarget = NULL; #endif m_caretWidth = 0; m_caretHeight = 0; m_caretEnabled = FALSE; m_caretShown = FALSE; m_minSizeX = -1; m_minSizeY = -1; m_maxSizeX = -1; m_maxSizeY = -1; m_defaultItem = NULL; m_windowParent = NULL; m_clientObject = (wxClientData*) NULL; m_clientData = NULL; // Motif-specific m_needsRefresh = TRUE; m_canAddEventHandler = FALSE; m_mainWidget = (WXWidget) 0; m_button1Pressed = FALSE; m_button2Pressed = FALSE; m_button3Pressed = FALSE; m_winCaptured = FALSE; m_isShown = TRUE; m_hScrollBar = (WXWidget) 0; m_vScrollBar = (WXWidget) 0; m_borderWidget = (WXWidget) 0; m_scrolledWindow = (WXWidget) 0; m_drawingArea = (WXWidget) 0; m_hScroll = FALSE; m_vScroll = FALSE; m_backingPixmap = (WXPixmap) 0; m_pixmapWidth = 0; m_pixmapHeight = 0; m_pixmapOffsetX = 0; m_pixmapOffsetY = 0; m_scrollPosX = 0; m_scrollPosY = 0; if (!parent) return FALSE; if (parent) parent->AddChild(this); m_returnCode = 0; SetName(name); if ( id == -1 ) m_windowId = (int)NewControlId(); else m_windowId = id; // m_backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_WINDOW) ; ; m_backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE) ; m_foregroundColour = *wxBLACK; m_windowStyle = style; if ( id == -1 ) m_windowId = (int)NewControlId(); else m_windowId = id; //// TODO: we should probably optimize by only creating a //// a drawing area if we have one or more scrollbars (wxVSCROLL/wxHSCROLL). //// But for now, let's simplify things by always creating the //// drawing area, since otherwise the translations are different. // New translations for getting mouse motion feedback String translations = ": wxCanvasMotionEvent() DrawingAreaInput() ManagerGadgetButtonMotion()\n\ : wxCanvasMotionEvent() DrawingAreaInput() ManagerGadgetButtonMotion()\n\ : wxCanvasMotionEvent() DrawingAreaInput() ManagerGadgetButtonMotion()\n\ : wxCanvasMotionEvent() DrawingAreaInput() ManagerGadgetButtonMotion()\n\ : DrawingAreaInput() ManagerGadgetArm()\n\ : DrawingAreaInput() ManagerGadgetArm()\n\ : DrawingAreaInput() ManagerGadgetArm()\n\ : DrawingAreaInput() ManagerGadgetActivate()\n\ : DrawingAreaInput() ManagerGadgetActivate()\n\ : DrawingAreaInput() ManagerGadgetActivate()\n\ : wxCanvasMotionEvent() DrawingAreaInput()\n\ : wxCanvasMotionEvent() DrawingAreaInput()\n\ : wxCanvasMotionEvent() DrawingAreaInput()\n\ : DrawingAreaInput()"; XtActionsRec actions[1]; actions[0].string = "wxCanvasMotionEvent"; actions[0].proc = (XtActionProc) wxCanvasMotionEvent; XtAppAddActions ((XtAppContext) wxTheApp->GetAppContext(), actions, 1); Widget parentWidget = (Widget) parent->GetClientWidget(); if (style & wxBORDER) m_borderWidget = (WXWidget) XtVaCreateManagedWidget ("canvasBorder", xmFrameWidgetClass, parentWidget, XmNshadowType, XmSHADOW_IN, NULL); m_scrolledWindow = (WXWidget) XtVaCreateManagedWidget ("scrolledWindow", xmScrolledWindowWidgetClass, m_borderWidget ? (Widget) m_borderWidget : parentWidget, XmNresizePolicy, XmRESIZE_NONE, XmNspacing, 0, XmNscrollingPolicy, XmAPPLICATION_DEFINED, // XmNscrollBarDisplayPolicy, XmAS_NEEDED, NULL); XtTranslations ptr; m_drawingArea = (WXWidget) XtVaCreateWidget ((char*) (const char*) name, xmDrawingAreaWidgetClass, (Widget) m_scrolledWindow, XmNunitType, XmPIXELS, // XmNresizePolicy, XmRESIZE_ANY, XmNresizePolicy, XmRESIZE_NONE, XmNmarginHeight, 0, XmNmarginWidth, 0, XmNtranslations, ptr = XtParseTranslationTable (translations), NULL); /* if (GetWindowStyleFlag() & wxOVERRIDE_KEY_TRANSLATIONS) { XtFree ((char *) ptr); ptr = XtParseTranslationTable (": DrawingAreaInput()"); XtOverrideTranslations ((Widget) m_drawingArea, ptr); XtFree ((char *) ptr); } */ wxAddWindowToTable((Widget) m_drawingArea, this); wxAddWindowToTable((Widget) m_scrolledWindow, this); /* * This order is very important in Motif 1.2.1 * */ XtRealizeWidget ((Widget) m_scrolledWindow); XtRealizeWidget ((Widget) m_drawingArea); XtManageChild ((Widget) m_drawingArea); XtOverrideTranslations ((Widget) m_drawingArea, ptr = XtParseTranslationTable (": resize()")); XtFree ((char *) ptr); XtAddCallback ((Widget) m_drawingArea, XmNexposeCallback, (XtCallbackProc) wxCanvasRepaintProc, (XtPointer) this); XtAddCallback ((Widget) m_drawingArea, XmNinputCallback, (XtCallbackProc) wxCanvasInputEvent, (XtPointer) this); /* TODO? display = XtDisplay (scrolledWindow); xwindow = XtWindow (drawingArea); */ XtAddEventHandler ((Widget) m_drawingArea, PointerMotionHintMask | EnterWindowMask | LeaveWindowMask | FocusChangeMask, False, (XtEventHandler) wxCanvasEnterLeave, (XtPointer) this); // Scrolled widget needs to have its colour changed or we get // a little blue square where the scrollbars abutt wxColour backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE); DoChangeBackgroundColour(m_scrolledWindow, backgroundColour, TRUE); DoChangeBackgroundColour(m_drawingArea, backgroundColour, TRUE); XmScrolledWindowSetAreas ((Widget) m_scrolledWindow, (Widget) 0, (Widget) 0, (Widget) m_drawingArea); /* if (m_hScrollBar) XtRealizeWidget ((Widget) m_hScrollBar); if (m_vScrollBar) XtRealizeWidget ((Widget) m_vScrollBar); */ // Without this, the cursor may not be restored properly // (e.g. in splitter sample). SetCursor(*wxSTANDARD_CURSOR); SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT)); SetSize(pos.x, pos.y, size.x, size.y); return TRUE; } // Helper function void wxWindow::CreateScrollbar(int orientation) { if (!m_drawingArea) return; XtVaSetValues((Widget) m_scrolledWindow, XmNresizePolicy, XmRESIZE_NONE, NULL); // Add scrollbars if required if (orientation == wxHORIZONTAL) { Widget hScrollBar = XtVaCreateManagedWidget ("hsb", xmScrollBarWidgetClass, (Widget) m_scrolledWindow, XmNorientation, XmHORIZONTAL, NULL); // XtAddCallback (hScrollBar, XmNvalueChangedCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmHORIZONTAL); XtAddCallback (hScrollBar, XmNdragCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmHORIZONTAL); XtAddCallback (hScrollBar, XmNincrementCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmHORIZONTAL); XtAddCallback (hScrollBar, XmNdecrementCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmHORIZONTAL); XtAddCallback (hScrollBar, XmNpageIncrementCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmHORIZONTAL); XtAddCallback (hScrollBar, XmNpageDecrementCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmHORIZONTAL); XtAddCallback (hScrollBar, XmNtoTopCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmHORIZONTAL); XtAddCallback (hScrollBar, XmNtoBottomCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmHORIZONTAL); XtVaSetValues (hScrollBar, XmNincrement, 1, XmNvalue, 0, NULL); m_hScrollBar = (WXWidget) hScrollBar; wxColour backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE); DoChangeBackgroundColour(m_hScrollBar, backgroundColour, TRUE); XtRealizeWidget(hScrollBar); XtVaSetValues((Widget) m_scrolledWindow, XmNhorizontalScrollBar, (Widget) m_hScrollBar, NULL); m_hScroll = TRUE; } if (orientation == wxVERTICAL) { Widget vScrollBar = XtVaCreateManagedWidget ("vsb", xmScrollBarWidgetClass, (Widget) m_scrolledWindow, XmNorientation, XmVERTICAL, NULL); // XtAddCallback (vScrollBar, XmNvalueChangedCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmVERTICAL); XtAddCallback (vScrollBar, XmNdragCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmVERTICAL); XtAddCallback (vScrollBar, XmNincrementCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmVERTICAL); XtAddCallback (vScrollBar, XmNdecrementCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmVERTICAL); XtAddCallback (vScrollBar, XmNpageIncrementCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmVERTICAL); XtAddCallback (vScrollBar, XmNpageDecrementCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmVERTICAL); XtAddCallback (vScrollBar, XmNtoTopCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmVERTICAL); XtAddCallback (vScrollBar, XmNtoBottomCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmVERTICAL); XtVaSetValues (vScrollBar, XmNincrement, 1, XmNvalue, 0, NULL); m_vScrollBar = (WXWidget) vScrollBar; wxColour backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE); DoChangeBackgroundColour(m_vScrollBar, backgroundColour, TRUE); XtRealizeWidget(vScrollBar); XtVaSetValues((Widget) m_scrolledWindow, XmNverticalScrollBar, (Widget) m_vScrollBar, NULL); m_vScroll = TRUE; } XtVaSetValues((Widget) m_scrolledWindow, XmNresizePolicy, XmRESIZE_ANY, NULL); } void wxWindow::DestroyScrollbar(int orientation) { if (!m_drawingArea) return; XtVaSetValues((Widget) m_scrolledWindow, XmNresizePolicy, XmRESIZE_NONE, NULL); // Add scrollbars if required if (orientation == wxHORIZONTAL) { if (m_hScrollBar) { XtDestroyWidget((Widget) m_hScrollBar); } m_hScrollBar = (WXWidget) 0; m_hScroll = FALSE; XtVaSetValues((Widget) m_scrolledWindow, XmNhorizontalScrollBar, (Widget) 0, NULL); } if (orientation == wxVERTICAL) { if (m_vScrollBar) { XtDestroyWidget((Widget) m_vScrollBar); } m_vScrollBar = (WXWidget) 0; m_vScroll = TRUE; XtVaSetValues((Widget) m_scrolledWindow, XmNverticalScrollBar, (Widget) 0, NULL); } XtVaSetValues((Widget) m_scrolledWindow, XmNresizePolicy, XmRESIZE_ANY, NULL); } void wxWindow::SetFocus() { XmProcessTraversal((Widget) GetMainWidget(), XmTRAVERSE_CURRENT); XmProcessTraversal((Widget) GetMainWidget(), XmTRAVERSE_CURRENT); } void wxWindow::Enable(bool enable) { if (GetMainWidget()) { XtSetSensitive((Widget) GetMainWidget(), enable); XmUpdateDisplay((Widget) GetMainWidget()); } } void wxWindow::CaptureMouse() { if (m_winCaptured) return; if (GetMainWidget()) XtAddGrab((Widget) GetMainWidget(), TRUE, FALSE); m_winCaptured = TRUE; } void wxWindow::ReleaseMouse() { if (!m_winCaptured) return; if (GetMainWidget()) XtRemoveGrab((Widget) GetMainWidget()); m_winCaptured = FALSE; } // Push/pop event handler (i.e. allow a chain of event handlers // be searched) void wxWindow::PushEventHandler(wxEvtHandler *handler) { handler->SetNextHandler(GetEventHandler()); SetEventHandler(handler); } wxEvtHandler *wxWindow::PopEventHandler(bool deleteHandler) { if ( GetEventHandler() ) { wxEvtHandler *handlerA = GetEventHandler(); wxEvtHandler *handlerB = handlerA->GetNextHandler(); handlerA->SetNextHandler(NULL); SetEventHandler(handlerB); if ( deleteHandler ) { delete handlerA; return NULL; } else return handlerA; } else return NULL; } #if wxUSE_DRAG_AND_DROP void wxWindow::SetDropTarget(wxDropTarget *pDropTarget) { if ( m_pDropTarget != 0 ) { delete m_pDropTarget; } m_pDropTarget = pDropTarget; if ( m_pDropTarget != 0 ) { // TODO } } #endif // Old style file-manager drag&drop void wxWindow::DragAcceptFiles(bool accept) { // TODO } // Get total size void wxWindow::GetSize(int *x, int *y) const { if (m_drawingArea) { CanvasGetSize(x, y); return; } Widget widget = (Widget) GetTopWidget(); Dimension xx, yy; XtVaGetValues(widget, XmNwidth, &xx, XmNheight, &yy, NULL); *x = xx; *y = yy; } void wxWindow::GetPosition(int *x, int *y) const { if (m_drawingArea) { CanvasGetPosition(x, y); return; } Widget widget = (Widget) GetTopWidget(); Position xx, yy; XtVaGetValues(widget, XmNx, &xx, XmNy, &yy, NULL); // We may be faking the client origin. // So a window that's really at (0, 30) may appear // (to wxWin apps) to be at (0, 0). if (GetParent()) { wxPoint pt(GetParent()->GetClientAreaOrigin()); xx -= pt.x; yy -= pt.y; } *x = xx; *y = yy; } void wxWindow::ScreenToClient(int *x, int *y) const { Widget widget = (Widget) GetClientWidget(); Display *display = XtDisplay((Widget) GetMainWidget()); Window rootWindow = RootWindowOfScreen(XtScreen(widget)); Window thisWindow = XtWindow(widget); Window childWindow; int xx = *x; int yy = *y; XTranslateCoordinates(display, rootWindow, thisWindow, xx, yy, x, y, &childWindow); } void wxWindow::ClientToScreen(int *x, int *y) const { Widget widget = (Widget) GetClientWidget(); Display *display = XtDisplay(widget); Window rootWindow = RootWindowOfScreen(XtScreen(widget)); Window thisWindow = XtWindow(widget); Window childWindow; int xx = *x; int yy = *y; XTranslateCoordinates(display, thisWindow, rootWindow, xx, yy, x, y, &childWindow); } void wxWindow::SetCursor(const wxCursor& cursor) { m_windowCursor = cursor; if (m_windowCursor.Ok()) { WXDisplay *dpy = GetXDisplay(); WXCursor x_cursor = ((wxCursor&)cursor).GetXCursor(dpy); Widget w = (Widget) GetMainWidget(); Window win = XtWindow(w); XDefineCursor((Display*) dpy, win, (Cursor) x_cursor); } } // Get size *available for subwindows* i.e. excluding menu bar etc. void wxWindow::GetClientSize(int *x, int *y) const { Widget widget = (Widget) GetClientWidget(); Dimension xx, yy; XtVaGetValues(widget, XmNwidth, &xx, XmNheight, &yy, NULL); *x = xx; *y = yy; } void wxWindow::DoSetSize(int x, int y, int width, int height, int sizeFlags) { // A bit of optimization to help sort out the flickers. int oldX, oldY, oldW, oldH; GetSize(& oldW, & oldH); GetPosition(& oldX, & oldY); bool useOldPos = FALSE; bool useOldSize = FALSE; if ((x == -1) && (x == -1) && ((sizeFlags & wxSIZE_ALLOW_MINUS_ONE) == 0)) useOldPos = TRUE; else if (x == oldX && y == oldY) useOldPos = TRUE; if ((width == -1) && (height == -1)) useOldSize = TRUE; else if (width == oldW && height == oldH) useOldSize = TRUE; if (!wxNoOptimize::CanOptimize()) { useOldSize = FALSE; useOldPos = FALSE; } if (useOldPos && useOldSize) return; if (m_drawingArea) { CanvasSetSize(x, y, width, height, sizeFlags); return; } Widget widget = (Widget) GetTopWidget(); if (!widget) return; bool managed = XtIsManaged( widget ); if (managed) XtUnmanageChild(widget); int xx = x; int yy = y; AdjustForParentClientOrigin(xx, yy, sizeFlags); if (!useOldPos) { if (x > -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE)) XtVaSetValues(widget, XmNx, xx, NULL); if (y > -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE)) XtVaSetValues(widget, XmNy, yy, NULL); } if (!useOldSize) { if (width > -1) XtVaSetValues(widget, XmNwidth, width, NULL); if (height > -1) XtVaSetValues(widget, XmNheight, height, NULL); } if (managed) XtManageChild(widget); // How about this bit. Maybe we don't need to generate size events // all the time -- they'll be generated when the window is sized anyway. /* wxSizeEvent sizeEvent(wxSize(width, height), GetId()); sizeEvent.SetEventObject(this); GetEventHandler()->ProcessEvent(sizeEvent); */ } void wxWindow::DoSetClientSize(int width, int height) { if (m_drawingArea) { CanvasSetClientSize(width, height); return; } Widget widget = (Widget) GetTopWidget(); if (width > -1) XtVaSetValues(widget, XmNwidth, width, NULL); if (height > -1) XtVaSetValues(widget, XmNheight, height, NULL); wxSizeEvent sizeEvent(wxSize(width, height), GetId()); sizeEvent.SetEventObject(this); GetEventHandler()->ProcessEvent(sizeEvent); } // For implementation purposes - sometimes decorations make the client area // smaller wxPoint wxWindow::GetClientAreaOrigin() const { return wxPoint(0, 0); } // Makes an adjustment to the window position (for example, a frame that has // a toolbar that it manages itself). void wxWindow::AdjustForParentClientOrigin(int& x, int& y, int sizeFlags) { if (((sizeFlags & wxSIZE_NO_ADJUSTMENTS) == 0) && GetParent()) { wxPoint pt(GetParent()->GetClientAreaOrigin()); x += pt.x; y += pt.y; } } bool wxWindow::Show(bool show) { if (show) { if (m_borderWidget || m_scrolledWindow) { if (m_drawingArea) XtMapWidget((Widget) m_drawingArea); XtMapWidget(m_borderWidget ? (Widget) m_borderWidget : (Widget) m_scrolledWindow); } else { WXWidget topWidget = GetTopWidget(); if (GetTopWidget()) XtMapWidget((Widget) GetTopWidget()); else if (GetMainWidget()) XtMapWidget((Widget) GetMainWidget()); } } else { if (m_borderWidget || m_scrolledWindow) { if (m_drawingArea) XtUnmapWidget((Widget) m_drawingArea); XtUnmapWidget(m_borderWidget ? (Widget) m_borderWidget : (Widget) m_scrolledWindow); } else { if (GetTopWidget()) XtUnmapWidget((Widget) GetTopWidget()); else if (GetMainWidget()) XtUnmapWidget((Widget) GetMainWidget()); } } /* Window xwin = (Window) GetXWindow(); Display *xdisp = (Display*) GetXDisplay(); if (show) XMapWindow(xdisp, xwin); else XUnmapWindow(xdisp, xwin); */ m_isShown = show; return TRUE; } bool wxWindow::IsShown() const { return m_isShown; } int wxWindow::GetCharHeight() const { if (!m_windowFont.Ok()) return 0; WXFontStructPtr pFontStruct = m_windowFont.GetFontStruct(1.0, GetXDisplay()); int direction, ascent, descent; XCharStruct overall; XTextExtents ((XFontStruct*) pFontStruct, "x", 1, &direction, &ascent, &descent, &overall); // return (overall.ascent + overall.descent); return (ascent + descent); } int wxWindow::GetCharWidth() const { if (!m_windowFont.Ok()) return 0; WXFontStructPtr pFontStruct = m_windowFont.GetFontStruct(1.0, GetXDisplay()); int direction, ascent, descent; XCharStruct overall; XTextExtents ((XFontStruct*) pFontStruct, "x", 1, &direction, &ascent, &descent, &overall); return overall.width; } /* Helper function for 16-bit fonts */ static int str16len(const char *s) { int count = 0; while (s[0] && s[1]) { count++; s += 2; } return count; } void wxWindow::GetTextExtent(const wxString& string, int *x, int *y, int *descent, int *externalLeading, const wxFont *theFont, bool use16) const { wxFont *fontToUse = (wxFont *)theFont; if (!fontToUse) fontToUse = (wxFont *) & m_windowFont; if (!fontToUse->Ok()) return; WXFontStructPtr pFontStruct = theFont->GetFontStruct(1.0, GetXDisplay()); int direction, ascent, descent2; XCharStruct overall; int slen; if (use16) slen = str16len(string); else slen = strlen(string); if (use16) XTextExtents16((XFontStruct*) pFontStruct, (XChar2b *) (char*) (const char*) string, slen, &direction, &ascent, &descent2, &overall); else XTextExtents((XFontStruct*) pFontStruct, (char*) (const char*) string, slen, &direction, &ascent, &descent2, &overall); *x = (overall.width); *y = (ascent + descent2); if (descent) *descent = descent2; if (externalLeading) *externalLeading = 0; } void wxWindow::Refresh(bool eraseBack, const wxRect *rect) { m_needsRefresh = TRUE; Display *display = XtDisplay((Widget) GetMainWidget()); Window thisWindow = XtWindow((Widget) GetMainWidget()); XExposeEvent dummyEvent; int width, height; GetSize(&width, &height); dummyEvent.type = Expose; dummyEvent.display = display; dummyEvent.send_event = True; dummyEvent.window = thisWindow; if (rect) { dummyEvent.x = rect->x; dummyEvent.y = rect->y; dummyEvent.width = rect->width; dummyEvent.height = rect->height; } else { dummyEvent.x = 0; dummyEvent.y = 0; dummyEvent.width = width; dummyEvent.height = height; } dummyEvent.count = 0; if (eraseBack) { wxClientDC dc(this); wxBrush backgroundBrush(GetBackgroundColour(), wxSOLID); dc.SetBackground(backgroundBrush); if (rect) dc.Clear(*rect); else dc.Clear(); } XSendEvent(display, thisWindow, False, ExposureMask, (XEvent *)&dummyEvent); } // Responds to colour changes: passes event on to children. void wxWindow::OnSysColourChanged(wxSysColourChangedEvent& event) { wxNode *node = GetChildren().First(); while ( node ) { // Only propagate to non-top-level windows wxWindow *win = (wxWindow *)node->Data(); if ( win->GetParent() ) { wxSysColourChangedEvent event2; event.m_eventObject = win; win->GetEventHandler()->ProcessEvent(event2); } node = node->Next(); } } // This can be called by the app (or wxWindows) to do default processing for the current // event. Save message/event info in wxWindow so they can be used in this function. long wxWindow::Default() { // TODO return 0; } void wxWindow::InitDialog() { wxInitDialogEvent event(GetId()); event.SetEventObject( this ); GetEventHandler()->ProcessEvent(event); } // Default init dialog behaviour is to transfer data to window void wxWindow::OnInitDialog(wxInitDialogEvent& event) { TransferDataToWindow(); } // Caret manipulation void wxWindow::CreateCaret(int w, int h) { m_caretWidth = w; m_caretHeight = h; m_caretEnabled = TRUE; } void wxWindow::CreateCaret(const wxBitmap *WXUNUSED(bitmap)) { // TODO } void wxWindow::ShowCaret(bool show) { // TODO } void wxWindow::DestroyCaret() { // TODO m_caretEnabled = FALSE; } void wxWindow::SetCaretPos(int x, int y) { // TODO } void wxWindow::GetCaretPos(int *x, int *y) const { // TODO } wxWindow *wxGetActiveWindow() { // TODO return NULL; } void wxWindow::SetSizeHints(int minW, int minH, int maxW, int maxH, int incW, int incH) { m_minSizeX = minW; m_minSizeY = minH; m_maxSizeX = maxW; m_maxSizeY = maxH; if (!this->IsKindOf(CLASSINFO(wxFrame))) return; wxFrame *frame = (wxFrame *)this; Widget widget = (Widget) frame->GetShellWidget(); if (minW > -1) XtVaSetValues(widget, XmNminWidth, minW, NULL); if (minH > -1) XtVaSetValues(widget, XmNminHeight, minH, NULL); if (maxW > -1) XtVaSetValues(widget, XmNmaxWidth, maxW, NULL); if (maxH > -1) XtVaSetValues(widget, XmNmaxHeight, maxH, NULL); if (incW > -1) XtVaSetValues(widget, XmNwidthInc, incW, NULL); if (incH > -1) XtVaSetValues(widget, XmNheightInc, incH, NULL); } void wxWindow::Centre(int direction) { int x, y, width, height, panel_width, panel_height, new_x, new_y; wxWindow *father = (wxWindow *)GetParent(); if (!father) return; father->GetClientSize(&panel_width, &panel_height); GetSize(&width, &height); GetPosition(&x, &y); new_x = -1; new_y = -1; if (direction & wxHORIZONTAL) new_x = (int)((panel_width - width)/2); if (direction & wxVERTICAL) new_y = (int)((panel_height - height)/2); SetSize(new_x, new_y, -1, -1); } // Coordinates relative to the window void wxWindow::WarpPointer (int x, int y) { XWarpPointer (XtDisplay((Widget) GetClientWidget()), None, XtWindow((Widget) GetClientWidget()), 0, 0, 0, 0, x, y); } void wxWindow::OnEraseBackground(wxEraseEvent& event) { // TODO Default(); } int wxWindow::GetScrollPos(int orient) const { if (orient == wxHORIZONTAL) return m_scrollPosX; else return m_scrollPosY; /* Widget scrollBar = (Widget) ((orient == wxHORIZONTAL) ? m_hScrollBar : m_vScrollBar); if (scrollBar) { int pos; XtVaGetValues(scrollBar, XmNvalue, &pos, NULL); return pos; } else return 0; */ } // This now returns the whole range, not just the number // of positions that we can scroll. int wxWindow::GetScrollRange(int orient) const { Widget scrollBar = (Widget) ((orient == wxHORIZONTAL) ? m_hScrollBar : m_vScrollBar); if (scrollBar) { int range; XtVaGetValues(scrollBar, XmNmaximum, &range, NULL); return range; } else return 0; } int wxWindow::GetScrollThumb(int orient) const { Widget scrollBar = (Widget) ((orient == wxHORIZONTAL) ? m_hScrollBar : m_vScrollBar); if (scrollBar) { int thumb; XtVaGetValues(scrollBar, XmNsliderSize, &thumb, NULL); return thumb; } else return 0; } void wxWindow::SetScrollPos(int orient, int pos, bool WXUNUSED(refresh)) { Widget scrollBar = (Widget) ((orient == wxHORIZONTAL) ? m_hScrollBar : m_vScrollBar); if (scrollBar) { XtVaSetValues (scrollBar, XmNvalue, pos, NULL); } if (orient == wxHORIZONTAL) m_scrollPosX = pos; else m_scrollPosY = pos; } // New function that will replace some of the above. void wxWindow::SetScrollbar(int orient, int pos, int thumbVisible, int range, bool WXUNUSED(refresh)) { int oldW, oldH; GetSize(& oldW, & oldH); if (range == 0) range = 1; if (thumbVisible == 0) thumbVisible = 1; if (thumbVisible > range) thumbVisible = range; // Save the old state to see if it changed WXWidget oldScrollBar = ((orient == wxHORIZONTAL) ? m_hScrollBar : m_vScrollBar ); if (orient == wxHORIZONTAL) { if (thumbVisible == range) { if (m_hScrollBar) DestroyScrollbar(wxHORIZONTAL); } else { if (!m_hScrollBar) CreateScrollbar(wxHORIZONTAL); } } if (orient == wxVERTICAL) { if (thumbVisible == range) { if (m_vScrollBar) DestroyScrollbar(wxVERTICAL); } else { if (!m_vScrollBar) CreateScrollbar(wxVERTICAL); } } WXWidget newScrollBar = ((orient == wxHORIZONTAL) ? m_hScrollBar : m_vScrollBar ); if (oldScrollBar != newScrollBar) { // This is important! Without it, scrollbars misbehave // badly. XtUnrealizeWidget((Widget) m_scrolledWindow); XmScrolledWindowSetAreas ((Widget) m_scrolledWindow, (Widget) m_hScrollBar, (Widget) m_vScrollBar, (Widget) m_drawingArea); XtRealizeWidget((Widget) m_scrolledWindow); XtManageChild((Widget) m_scrolledWindow); } if (newScrollBar) XtVaSetValues((Widget) newScrollBar, XmNvalue, pos, XmNminimum, 0, XmNmaximum, range, XmNsliderSize, thumbVisible, NULL); if (orient == wxHORIZONTAL) m_scrollPosX = pos; else m_scrollPosY = pos; int newW, newH; GetSize(& newW, & newH); // Adjusting scrollbars can resize the canvas accidentally if (newW != oldW || newH != oldH) SetSize(-1, -1, oldW, oldH); } // Does a physical scroll void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect) { // cerr << "Scrolling. delta = " << dx << ", " << dy << endl; int x, y, w, h; if (rect) { // Use specified rectangle x = rect->x; y = rect->y; w = rect->width; h = rect->height; } else { // Use whole client area x = 0; y = 0; GetClientSize(& w, & h); } int x1 = (dx >= 0) ? x : x - dx ; int y1 = (dy >= 0) ? y : y - dy; int w1 = w - abs(dx); int h1 = h - abs(dy); int x2 = (dx >= 0) ? x + dx : x; int y2 = (dy >= 0) ? y + dy : y; wxClientDC dc(this); dc.SetLogicalFunction (wxCOPY); Widget widget = (Widget) GetMainWidget(); Window window = XtWindow(widget); Display* display = XtDisplay(widget); XCopyArea(display, window, window, (GC) dc.GetGC(), x1, y1, w1, h1, x2, y2); dc.SetAutoSetting(TRUE); wxBrush brush(GetBackgroundColour(), wxSOLID); dc.SetBrush(brush); // ?? // We'll add rectangles to the list of update rectangles // according to which bits we've exposed. wxList updateRects; if (dx > 0) { wxRect *rect = new wxRect; rect->x = x; rect->y = y; rect->width = dx; rect->height = h; XFillRectangle(display, window, (GC) dc.GetGC(), rect->x, rect->y, rect->width, rect->height); rect->x = rect->x; rect->y = rect->y; rect->width = rect->width; rect->height = rect->height; updateRects.Append((wxObject*) rect); } else if (dx < 0) { wxRect *rect = new wxRect; rect->x = x + w + dx; rect->y = y; rect->width = -dx; rect->height = h; XFillRectangle(display, window, (GC) dc.GetGC(), rect->x, rect->y, rect->width, rect->height); rect->x = rect->x; rect->y = rect->y; rect->width = rect->width; rect->height = rect->height; updateRects.Append((wxObject*) rect); } if (dy > 0) { wxRect *rect = new wxRect; rect->x = x; rect->y = y; rect->width = w; rect->height = dy; XFillRectangle(display, window, (GC) dc.GetGC(), rect->x, rect->y, rect->width, rect->height); rect->x = rect->x; rect->y = rect->y; rect->width = rect->width; rect->height = rect->height; updateRects.Append((wxObject*) rect); } else if (dy < 0) { wxRect *rect = new wxRect; rect->x = x; rect->y = y + h + dy; rect->width = w; rect->height = -dy; XFillRectangle(display, window, (GC) dc.GetGC(), rect->x, rect->y, rect->width, rect->height); rect->x = rect->x; rect->y = rect->y; rect->width = rect->width; rect->height = rect->height; updateRects.Append((wxObject*) rect); } dc.SetBrush(wxNullBrush); // Now send expose events wxNode* node = updateRects.First(); while (node) { wxRect* rect = (wxRect*) node->Data(); XExposeEvent event; event.type = Expose; event.display = display; event.send_event = True; event.window = window; event.x = rect->x; event.y = rect->y; event.width = rect->width; event.height = rect->height; event.count = 0; XSendEvent(display, window, False, ExposureMask, (XEvent *)&event); node = node->Next(); } // Delete the update rects node = updateRects.First(); while (node) { wxRect* rect = (wxRect*) node->Data(); delete rect; node = node->Next(); } XmUpdateDisplay((Widget) GetMainWidget()); } void wxWindow::OnChar(wxKeyEvent& event) { event.Skip(); /* ?? if ( event.KeyCode() == WXK_TAB ) { // propagate the TABs to the parent - it's up to it to decide what // to do with it if ( GetParent() ) { if ( GetParent()->ProcessEvent(event) ) return; } } */ } void wxWindow::OnKeyDown(wxKeyEvent& event) { event.Skip(); } void wxWindow::OnKeyUp(wxKeyEvent& event) { event.Skip(); } void wxWindow::OnPaint(wxPaintEvent& event) { Default(); } bool wxWindow::IsEnabled() const { // TODO. Is this right? // return XtGetSensitive((Widget) GetMainWidget()); return FALSE; } // Dialog support: override these and call // base class members to add functionality // that can't be done using validators. // NOTE: these functions assume that controls // are direct children of this window, not grandchildren // or other levels of descendant. // Transfer values to controls. If returns FALSE, // it's an application error (pops up a dialog) bool wxWindow::TransferDataToWindow() { wxNode *node = GetChildren().First(); while ( node ) { wxWindow *child = (wxWindow *)node->Data(); if ( child->GetValidator() && !child->GetValidator()->TransferToWindow() ) { wxLogError("Could not transfer data to window."); return FALSE; } node = node->Next(); } return TRUE; } // Transfer values from controls. If returns FALSE, // validation failed: don't quit bool wxWindow::TransferDataFromWindow() { wxNode *node = GetChildren().First(); while ( node ) { wxWindow *child = (wxWindow *)node->Data(); if ( child->GetValidator() && !child->GetValidator()->TransferFromWindow() ) { return FALSE; } node = node->Next(); } return TRUE; } bool wxWindow::Validate() { wxNode *node = GetChildren().First(); while ( node ) { wxWindow *child = (wxWindow *)node->Data(); if ( child->GetValidator() && /* child->GetValidator()->Ok() && */ !child->GetValidator()->Validate(this) ) { return FALSE; } node = node->Next(); } return TRUE; } // Get the window with the focus wxWindow *wxWindow::FindFocus() { // TODO Problems: // (1) Can there be multiple focussed widgets in an application? // In which case we need to find the top-level window that's // currently active. // (2) The widget with the focus may not be in the widget table // depending on which widgets I put in the table wxNode *node = wxTopLevelWindows.First(); while (node) { wxWindow *win = (wxWindow *)node->Data(); Widget w = XmGetFocusWidget ((Widget) win->GetTopWidget()) ; if (w != (Widget) NULL) { wxWindow* focusWin = wxGetWindowFromTable(w); if (focusWin) return focusWin; } node = node->Next(); } return (wxWindow*) NULL; } void wxWindow::AddChild(wxWindow *child) { GetChildren().Append(child); child->m_windowParent = this; } void wxWindow::RemoveChild(wxWindow *child) { GetChildren().DeleteObject(child); child->m_windowParent = NULL; } // Reparents this window to have the new parent. bool wxWindow::Reparent(wxWindow* WXUNUSED(parent)) { // For now, we indicate that this isn't implemented. return FALSE; } void wxWindow::DestroyChildren() { wxNode *node = GetChildren().First(); while (node) { wxNode* next = node->Next(); wxWindow* child = (wxWindow*) node->Data(); delete child; node = next; } GetChildren().Clear(); #if 0 wxNode *node; while ((node = GetChildren().First()) != (wxNode *)NULL) { wxWindow *child; if ((child = (wxWindow *)node->Data()) != (wxWindow *)NULL) { delete child; if ( GetChildren().Member(child) ) delete node; } } /* while */ #endif } void wxWindow::MakeModal(bool modal) { // Disable all other windows if (this->IsKindOf(CLASSINFO(wxDialog)) || this->IsKindOf(CLASSINFO(wxFrame))) { wxNode *node = wxTopLevelWindows.First(); while (node) { wxWindow *win = (wxWindow *)node->Data(); if (win != this) win->Enable(!modal); node = node->Next(); } } } // If nothing defined for this, try the parent. // E.g. we may be a button loaded from a resource, with no callback function // defined. void wxWindow::OnCommand(wxWindow& win, wxCommandEvent& event) { if (GetEventHandler()->ProcessEvent(event) ) return; if (m_windowParent) m_windowParent->GetEventHandler()->OnCommand(win, event); } void wxWindow::SetConstraints(wxLayoutConstraints *c) { if (m_constraints) { UnsetConstraints(m_constraints); delete m_constraints; } m_constraints = c; if (m_constraints) { // Make sure other windows know they're part of a 'meaningful relationship' if (m_constraints->left.GetOtherWindow() && (m_constraints->left.GetOtherWindow() != this)) m_constraints->left.GetOtherWindow()->AddConstraintReference((wxWindow *)this); if (m_constraints->top.GetOtherWindow() && (m_constraints->top.GetOtherWindow() != this)) m_constraints->top.GetOtherWindow()->AddConstraintReference((wxWindow *)this); if (m_constraints->right.GetOtherWindow() && (m_constraints->right.GetOtherWindow() != this)) m_constraints->right.GetOtherWindow()->AddConstraintReference((wxWindow *)this); if (m_constraints->bottom.GetOtherWindow() && (m_constraints->bottom.GetOtherWindow() != this)) m_constraints->bottom.GetOtherWindow()->AddConstraintReference((wxWindow *)this); if (m_constraints->width.GetOtherWindow() && (m_constraints->width.GetOtherWindow() != this)) m_constraints->width.GetOtherWindow()->AddConstraintReference((wxWindow *)this); if (m_constraints->height.GetOtherWindow() && (m_constraints->height.GetOtherWindow() != this)) m_constraints->height.GetOtherWindow()->AddConstraintReference((wxWindow *)this); if (m_constraints->centreX.GetOtherWindow() && (m_constraints->centreX.GetOtherWindow() != this)) m_constraints->centreX.GetOtherWindow()->AddConstraintReference((wxWindow *)this); if (m_constraints->centreY.GetOtherWindow() && (m_constraints->centreY.GetOtherWindow() != this)) m_constraints->centreY.GetOtherWindow()->AddConstraintReference((wxWindow *)this); } } // This removes any dangling pointers to this window // in other windows' constraintsInvolvedIn lists. void wxWindow::UnsetConstraints(wxLayoutConstraints *c) { if (c) { if (c->left.GetOtherWindow() && (c->top.GetOtherWindow() != this)) c->left.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this); if (c->top.GetOtherWindow() && (c->top.GetOtherWindow() != this)) c->top.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this); if (c->right.GetOtherWindow() && (c->right.GetOtherWindow() != this)) c->right.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this); if (c->bottom.GetOtherWindow() && (c->bottom.GetOtherWindow() != this)) c->bottom.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this); if (c->width.GetOtherWindow() && (c->width.GetOtherWindow() != this)) c->width.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this); if (c->height.GetOtherWindow() && (c->height.GetOtherWindow() != this)) c->height.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this); if (c->centreX.GetOtherWindow() && (c->centreX.GetOtherWindow() != this)) c->centreX.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this); if (c->centreY.GetOtherWindow() && (c->centreY.GetOtherWindow() != this)) c->centreY.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this); } } // Back-pointer to other windows we're involved with, so if we delete // this window, we must delete any constraints we're involved with. void wxWindow::AddConstraintReference(wxWindow *otherWin) { if (!m_constraintsInvolvedIn) m_constraintsInvolvedIn = new wxList; if (!m_constraintsInvolvedIn->Member(otherWin)) m_constraintsInvolvedIn->Append(otherWin); } // REMOVE back-pointer to other windows we're involved with. void wxWindow::RemoveConstraintReference(wxWindow *otherWin) { if (m_constraintsInvolvedIn) m_constraintsInvolvedIn->DeleteObject(otherWin); } // Reset any constraints that mention this window void wxWindow::DeleteRelatedConstraints() { if (m_constraintsInvolvedIn) { wxNode *node = m_constraintsInvolvedIn->First(); while (node) { wxWindow *win = (wxWindow *)node->Data(); wxNode *next = node->Next(); wxLayoutConstraints *constr = win->GetConstraints(); // Reset any constraints involving this window if (constr) { constr->left.ResetIfWin((wxWindow *)this); constr->top.ResetIfWin((wxWindow *)this); constr->right.ResetIfWin((wxWindow *)this); constr->bottom.ResetIfWin((wxWindow *)this); constr->width.ResetIfWin((wxWindow *)this); constr->height.ResetIfWin((wxWindow *)this); constr->centreX.ResetIfWin((wxWindow *)this); constr->centreY.ResetIfWin((wxWindow *)this); } delete node; node = next; } delete m_constraintsInvolvedIn; m_constraintsInvolvedIn = NULL; } } void wxWindow::SetSizer(wxSizer *sizer) { m_windowSizer = sizer; if (sizer) sizer->SetSizerParent((wxWindow *)this); } /* * New version */ bool wxWindow::Layout() { if (GetConstraints()) { int w, h; GetClientSize(&w, &h); GetConstraints()->width.SetValue(w); GetConstraints()->height.SetValue(h); } // If top level (one sizer), evaluate the sizer's constraints. if (GetSizer()) { int noChanges; GetSizer()->ResetConstraints(); // Mark all constraints as unevaluated GetSizer()->LayoutPhase1(&noChanges); GetSizer()->LayoutPhase2(&noChanges); GetSizer()->SetConstraintSizes(); // Recursively set the real window sizes return TRUE; } else { // Otherwise, evaluate child constraints ResetConstraints(); // Mark all constraints as unevaluated DoPhase(1); // Just one phase need if no sizers involved DoPhase(2); SetConstraintSizes(); // Recursively set the real window sizes } return TRUE; } // Do a phase of evaluating constraints: // the default behaviour. wxSizers may do a similar // thing, but also impose their own 'constraints' // and order the evaluation differently. bool wxWindow::LayoutPhase1(int *noChanges) { wxLayoutConstraints *constr = GetConstraints(); if (constr) { return constr->SatisfyConstraints((wxWindow *)this, noChanges); } else return TRUE; } bool wxWindow::LayoutPhase2(int *noChanges) { *noChanges = 0; // Layout children DoPhase(1); DoPhase(2); return TRUE; } // Do a phase of evaluating child constraints bool wxWindow::DoPhase(int phase) { int noIterations = 0; int maxIterations = 500; int noChanges = 1; int noFailures = 0; wxList succeeded; while ((noChanges > 0) && (noIterations < maxIterations)) { noChanges = 0; noFailures = 0; wxNode *node = GetChildren().First(); while (node) { wxWindow *child = (wxWindow *)node->Data(); if (!child->IsKindOf(CLASSINFO(wxFrame)) && !child->IsKindOf(CLASSINFO(wxDialog))) { wxLayoutConstraints *constr = child->GetConstraints(); if (constr) { if (succeeded.Member(child)) { } else { int tempNoChanges = 0; bool success = ( (phase == 1) ? child->LayoutPhase1(&tempNoChanges) : child->LayoutPhase2(&tempNoChanges) ) ; noChanges += tempNoChanges; if (success) { succeeded.Append(child); } } } } node = node->Next(); } noIterations ++; } return TRUE; } void wxWindow::ResetConstraints() { wxLayoutConstraints *constr = GetConstraints(); if (constr) { constr->left.SetDone(FALSE); constr->top.SetDone(FALSE); constr->right.SetDone(FALSE); constr->bottom.SetDone(FALSE); constr->width.SetDone(FALSE); constr->height.SetDone(FALSE); constr->centreX.SetDone(FALSE); constr->centreY.SetDone(FALSE); } wxNode *node = GetChildren().First(); while (node) { wxWindow *win = (wxWindow *)node->Data(); if (!win->IsKindOf(CLASSINFO(wxFrame)) && !win->IsKindOf(CLASSINFO(wxDialog))) win->ResetConstraints(); node = node->Next(); } } // Need to distinguish between setting the 'fake' size for // windows and sizers, and setting the real values. void wxWindow::SetConstraintSizes(bool recurse) { wxLayoutConstraints *constr = GetConstraints(); if (constr && constr->left.GetDone() && constr->right.GetDone() && constr->width.GetDone() && constr->height.GetDone()) { int x = constr->left.GetValue(); int y = constr->top.GetValue(); int w = constr->width.GetValue(); int h = constr->height.GetValue(); // If we don't want to resize this window, just move it... if ((constr->width.GetRelationship() != wxAsIs) || (constr->height.GetRelationship() != wxAsIs)) { // Calls Layout() recursively. AAAGH. How can we stop that. // Simply take Layout() out of non-top level OnSizes. SizerSetSize(x, y, w, h); } else { SizerMove(x, y); } } else if (constr) { char *windowClass = this->GetClassInfo()->GetClassName(); wxString winName; if (GetName() == "") winName = "unnamed"; else winName = GetName(); wxDebugMsg("Constraint(s) not satisfied for window of type %s, name %s:\n", (const char *)windowClass, (const char *)winName); if (!constr->left.GetDone()) wxDebugMsg(" unsatisfied 'left' constraint.\n"); if (!constr->right.GetDone()) wxDebugMsg(" unsatisfied 'right' constraint.\n"); if (!constr->width.GetDone()) wxDebugMsg(" unsatisfied 'width' constraint.\n"); if (!constr->height.GetDone()) wxDebugMsg(" unsatisfied 'height' constraint.\n"); wxDebugMsg("Please check constraints: try adding AsIs() constraints.\n"); } if (recurse) { wxNode *node = GetChildren().First(); while (node) { wxWindow *win = (wxWindow *)node->Data(); if (!win->IsKindOf(CLASSINFO(wxFrame)) && !win->IsKindOf(CLASSINFO(wxDialog))) win->SetConstraintSizes(); node = node->Next(); } } } // This assumes that all sizers are 'on' the same // window, i.e. the parent of this window. void wxWindow::TransformSizerToActual(int *x, int *y) const { if (!m_sizerParent || m_sizerParent->IsKindOf(CLASSINFO(wxDialog)) || m_sizerParent->IsKindOf(CLASSINFO(wxFrame)) ) return; int xp, yp; m_sizerParent->GetPosition(&xp, &yp); m_sizerParent->TransformSizerToActual(&xp, &yp); *x += xp; *y += yp; } void wxWindow::SizerSetSize(int x, int y, int w, int h) { int xx = x; int yy = y; TransformSizerToActual(&xx, &yy); SetSize(xx, yy, w, h); } void wxWindow::SizerMove(int x, int y) { int xx = x; int yy = y; TransformSizerToActual(&xx, &yy); Move(xx, yy); } // Only set the size/position of the constraint (if any) void wxWindow::SetSizeConstraint(int x, int y, int w, int h) { wxLayoutConstraints *constr = GetConstraints(); if (constr) { if (x != -1) { constr->left.SetValue(x); constr->left.SetDone(TRUE); } if (y != -1) { constr->top.SetValue(y); constr->top.SetDone(TRUE); } if (w != -1) { constr->width.SetValue(w); constr->width.SetDone(TRUE); } if (h != -1) { constr->height.SetValue(h); constr->height.SetDone(TRUE); } } } void wxWindow::MoveConstraint(int x, int y) { wxLayoutConstraints *constr = GetConstraints(); if (constr) { if (x != -1) { constr->left.SetValue(x); constr->left.SetDone(TRUE); } if (y != -1) { constr->top.SetValue(y); constr->top.SetDone(TRUE); } } } void wxWindow::GetSizeConstraint(int *w, int *h) const { wxLayoutConstraints *constr = GetConstraints(); if (constr) { *w = constr->width.GetValue(); *h = constr->height.GetValue(); } else GetSize(w, h); } void wxWindow::GetClientSizeConstraint(int *w, int *h) const { wxLayoutConstraints *constr = GetConstraints(); if (constr) { *w = constr->width.GetValue(); *h = constr->height.GetValue(); } else GetClientSize(w, h); } void wxWindow::GetPositionConstraint(int *x, int *y) const { wxLayoutConstraints *constr = GetConstraints(); if (constr) { *x = constr->left.GetValue(); *y = constr->top.GetValue(); } else GetPosition(x, y); } bool wxWindow::Close(bool force) { wxCloseEvent event(wxEVT_CLOSE_WINDOW, m_windowId); event.SetEventObject(this); #if WXWIN_COMPATIBILITY event.SetForce(force); #endif event.SetCanVeto(!force); return GetEventHandler()->ProcessEvent(event); } wxObject* wxWindow::GetChild(int number) const { // Return a pointer to the Nth object in the window wxNode *node = GetChildren().First(); int n = number; while (node && n--) node = node->Next() ; if (node) { wxObject *obj = (wxObject *)node->Data(); return(obj) ; } else return NULL ; } void wxWindow::OnDefaultAction(wxControl *initiatingItem) { // Obsolete function } void wxWindow::Clear() { wxClientDC dc(this); wxBrush brush(GetBackgroundColour(), wxSOLID); dc.SetBackground(brush); dc.Clear(); } // Fits the panel around the items void wxWindow::Fit() { int maxX = 0; int maxY = 0; wxNode *node = GetChildren().First(); while ( node ) { wxWindow *win = (wxWindow *)node->Data(); int wx, wy, ww, wh; win->GetPosition(&wx, &wy); win->GetSize(&ww, &wh); if ( wx + ww > maxX ) maxX = wx + ww; if ( wy + wh > maxY ) maxY = wy + wh; node = node->Next(); } SetClientSize(maxX + 5, maxY + 5); } void wxWindow::SetValidator(const wxValidator& validator) { if ( m_windowValidator ) delete m_windowValidator; m_windowValidator = validator.Clone(); if ( m_windowValidator ) m_windowValidator->SetWindow(this) ; } void wxWindow::SetClientObject( wxClientData *data ) { if (m_clientObject) delete m_clientObject; m_clientObject = data; } wxClientData *wxWindow::GetClientObject() { return m_clientObject; } void wxWindow::SetClientData( void *data ) { m_clientData = data; } void *wxWindow::GetClientData() { return m_clientData; } // Find a window by id or name wxWindow *wxWindow::FindWindow(long id) { if ( GetId() == id) return this; wxNode *node = GetChildren().First(); while ( node ) { wxWindow *child = (wxWindow *)node->Data(); wxWindow *found = child->FindWindow(id); if ( found ) return found; node = node->Next(); } return NULL; } wxWindow *wxWindow::FindWindow(const wxString& name) { if ( GetName() == name) return this; wxNode *node = GetChildren().First(); while ( node ) { wxWindow *child = (wxWindow *)node->Data(); wxWindow *found = child->FindWindow(name); if ( found ) return found; node = node->Next(); } return NULL; } void wxWindow::OnIdle(wxIdleEvent& event) { // This calls the UI-update mechanism (querying windows for // menu/toolbar/control state information) UpdateWindowUI(); } // Raise the window to the top of the Z order void wxWindow::Raise() { Window window = XtWindow((Widget) GetTopWidget()); XRaiseWindow(XtDisplay((Widget) GetTopWidget()), window); } // Lower the window to the bottom of the Z order void wxWindow::Lower() { Window window = XtWindow((Widget) GetTopWidget()); XLowerWindow(XtDisplay((Widget) GetTopWidget()), window); } bool wxWindow::AcceptsFocus() const { return IsShown() && IsEnabled(); } // Update region access wxRegion& wxWindow::GetUpdateRegion() const { return (wxRegion&) m_updateRegion; } bool wxWindow::IsExposed(int x, int y, int w, int h) const { return (m_updateRegion.Contains(x, y, w, h) != wxOutRegion); } bool wxWindow::IsExposed(const wxPoint& pt) const { return (m_updateRegion.Contains(pt) != wxOutRegion); } bool wxWindow::IsExposed(const wxRect& rect) const { return (m_updateRegion.Contains(rect) != wxOutRegion); } /* * Allocates control IDs */ int wxWindow::NewControlId() { static int s_controlId = 0; s_controlId ++; return s_controlId; } void wxWindow::SetAcceleratorTable(const wxAcceleratorTable& accel) { m_acceleratorTable = accel; } // All widgets should have this as their resize proc. // OnSize sent to wxWindow via client data. void wxWidgetResizeProc(Widget w, XConfigureEvent *event, String args[], int *num_args) { wxWindow *win = (wxWindow *)wxWidgetHashTable->Get((long)w); if (!win) return; if (win->PreResize()) { int width, height; win->GetSize(&width, &height); wxSizeEvent sizeEvent(wxSize(width, height), win->GetId()); sizeEvent.SetEventObject(win); win->GetEventHandler()->ProcessEvent(sizeEvent); } } bool wxAddWindowToTable(Widget w, wxWindow *win) { wxWindow *oldItem = NULL; // printf("Adding widget %ld, name = %s\n", w, win->GetClassInfo()->GetClassName()); if ((oldItem = (wxWindow *)wxWidgetHashTable->Get ((long) w))) { wxLogError("Widget table clash: new widget is %ld, %s", (long)w, win->GetClassInfo()->GetClassName()); return FALSE; } wxWidgetHashTable->Put ((long) w, win); return TRUE; } wxWindow *wxGetWindowFromTable(Widget w) { return (wxWindow *)wxWidgetHashTable->Get ((long) w); } void wxDeleteWindowFromTable(Widget w) { wxWidgetHashTable->Delete((long)w); } // Get the underlying X window and display WXWindow wxWindow::GetXWindow() const { if (GetMainWidget()) return (WXWindow) XtWindow((Widget) GetMainWidget()); else return (WXWindow) 0; } WXDisplay *wxWindow::GetXDisplay() const { if (GetMainWidget()) return (WXDisplay*) XtDisplay((Widget) GetMainWidget()); else return (WXDisplay*) NULL; } WXWidget wxWindow::GetMainWidget() const { if (m_drawingArea) return m_drawingArea; else return m_mainWidget; } WXWidget wxWindow::GetClientWidget() const { if (m_drawingArea != (WXWidget) 0) return m_drawingArea; else return GetMainWidget(); } WXWidget wxWindow::GetTopWidget() const { return GetMainWidget(); } void wxCanvasRepaintProc (Widget drawingArea, XtPointer clientData, XmDrawingAreaCallbackStruct * cbs) { if (!wxWidgetHashTable->Get ((long) (Widget) drawingArea)) return; XEvent * event = cbs->event; wxWindow * win = (wxWindow *) clientData; Display * display = (Display *) win->GetXDisplay(); switch (event->type) { case Expose: { wxRect* rect = new wxRect(event->xexpose.x, event->xexpose.y, event->xexpose.width, event->xexpose.height); /* cout << "Expose proc. wxRect: " << rect->x << ", " << rect->y << ", "; cout << rect->width << ", " << rect->height << "\n\n"; */ win->m_updateRects.Append((wxObject*) rect); if (event -> xexpose.count == 0) { /* wxPaintEvent event(win->GetId()); event.SetEventObject(win); win->GetEventHandler()->ProcessEvent(event); */ win->DoPaint(); win->ClearUpdateRects(); } break; } default: { cout << "\n\nNew Event ! is = " << event -> type << "\n"; break; } } } // Unable to deal with Enter/Leave without a separate EventHandler (Motif 1.1.4) void wxCanvasEnterLeave (Widget drawingArea, XtPointer clientData, XCrossingEvent * event) { XmDrawingAreaCallbackStruct cbs; XEvent ev; //if (event->mode!=NotifyNormal) // return ; // ev = *((XEvent *) event); // Causes Purify error (copying too many bytes) ((XCrossingEvent &) ev) = *event; cbs.reason = XmCR_INPUT; cbs.event = &ev; wxCanvasInputEvent (drawingArea, (XtPointer) NULL, &cbs); } // Fix to make it work under Motif 1.0 (!) void wxCanvasMotionEvent (Widget drawingArea, XButtonEvent * event) { #if XmVersion<=1000 XmDrawingAreaCallbackStruct cbs; XEvent ev; //ev.xbutton = *event; ev = *((XEvent *) event); cbs.reason = XmCR_INPUT; cbs.event = &ev; wxCanvasInputEvent (drawingArea, (XtPointer) NULL, &cbs); #endif } void wxCanvasInputEvent (Widget drawingArea, XtPointer data, XmDrawingAreaCallbackStruct * cbs) { wxWindow *canvas = (wxWindow *) wxWidgetHashTable->Get ((long) (Widget) drawingArea); XEvent local_event; if (canvas==NULL) return ; if (cbs->reason != XmCR_INPUT) return; local_event = *(cbs->event); // We must keep a copy! /* switch (local_event.xany.type) { case EnterNotify: cout << "EnterNotify\n"; break; case LeaveNotify: cout << "LeaveNotify\n"; break; case ButtonPress: cout << "ButtonPress\n"; break; case ButtonRelease: cout << "ButtonRelease\n"; break; case MotionNotify: cout << "MotionNotify\n"; break; default: cout << "Something else\n"; break; } */ switch (local_event.xany.type) { case EnterNotify: case LeaveNotify: case ButtonPress: case ButtonRelease: case MotionNotify: { wxEventType eventType = wxEVT_NULL; if (local_event.xany.type == EnterNotify) { //if (local_event.xcrossing.mode!=NotifyNormal) // return ; // Ignore grab events eventType = wxEVT_ENTER_WINDOW; // canvas->GetEventHandler()->OnSetFocus(); } else if (local_event.xany.type == LeaveNotify) { //if (local_event.xcrossing.mode!=NotifyNormal) // return ; // Ignore grab events eventType = wxEVT_LEAVE_WINDOW; // canvas->GetEventHandler()->OnKillFocus(); } else if (local_event.xany.type == MotionNotify) { eventType = wxEVT_MOTION; if (local_event.xmotion.is_hint == NotifyHint) { Window root, child; Display *dpy = XtDisplay (drawingArea); XQueryPointer (dpy, XtWindow (drawingArea), &root, &child, &local_event.xmotion.x_root, &local_event.xmotion.y_root, &local_event.xmotion.x, &local_event.xmotion.y, &local_event.xmotion.state); } else { } } else if (local_event.xany.type == ButtonPress) { if (local_event.xbutton.button == Button1) { eventType = wxEVT_LEFT_DOWN; canvas->m_button1Pressed = TRUE; } else if (local_event.xbutton.button == Button2) { eventType = wxEVT_MIDDLE_DOWN; canvas->m_button2Pressed = TRUE; } else if (local_event.xbutton.button == Button3) { eventType = wxEVT_RIGHT_DOWN; canvas->m_button3Pressed = TRUE; } } else if (local_event.xany.type == ButtonRelease) { if (local_event.xbutton.button == Button1) { eventType = wxEVT_LEFT_UP; canvas->m_button1Pressed = FALSE; } else if (local_event.xbutton.button == Button2) { eventType = wxEVT_MIDDLE_UP; canvas->m_button2Pressed = FALSE; } else if (local_event.xbutton.button == Button3) { eventType = wxEVT_RIGHT_UP; canvas->m_button3Pressed = FALSE; } } wxMouseEvent wxevent (eventType); wxevent.m_eventHandle = (char *) &local_event; wxevent.m_leftDown = ((eventType == wxEVT_LEFT_DOWN) || (event_left_is_down (&local_event) && (eventType != wxEVT_LEFT_UP))); wxevent.m_middleDown = ((eventType == wxEVT_MIDDLE_DOWN) || (event_middle_is_down (&local_event) && (eventType != wxEVT_MIDDLE_UP))); wxevent.m_rightDown = ((eventType == wxEVT_RIGHT_DOWN) || (event_right_is_down (&local_event) && (eventType != wxEVT_RIGHT_UP))); wxevent.m_shiftDown = local_event.xbutton.state & ShiftMask; wxevent.m_controlDown = local_event.xbutton.state & ControlMask; wxevent.m_altDown = local_event.xbutton.state & Mod3Mask; wxevent.m_metaDown = local_event.xbutton.state & Mod1Mask; wxevent.SetTimestamp(local_event.xbutton.time); // Now check if we need to translate this event into a double click if (TRUE) // canvas->doubleClickAllowed) { if (wxevent.ButtonDown()) { long dclickTime = XtGetMultiClickTime((Display*) wxGetDisplay()) ; // get button and time-stamp int button = 0; if (wxevent.LeftDown()) button = 1; else if (wxevent.MiddleDown()) button = 2; else if (wxevent.RightDown()) button = 3; long ts = wxevent.GetTimestamp(); // check, if single or double click if (canvas->m_lastButton && canvas->m_lastButton==button && (ts - canvas->m_lastTS) < dclickTime) { // I have a dclick canvas->m_lastButton = 0; switch ( eventType ) { case wxEVT_LEFT_DOWN: wxevent.SetEventType(wxEVT_LEFT_DCLICK); break; case wxEVT_MIDDLE_DOWN: wxevent.SetEventType(wxEVT_MIDDLE_DCLICK); break; case wxEVT_RIGHT_DOWN: wxevent.SetEventType(wxEVT_RIGHT_DCLICK); break; default : break; } } else { // not fast enough or different button canvas->m_lastTS = ts; canvas->m_lastButton = button; } } } wxevent.SetId(canvas->GetId()); wxevent.SetEventObject(canvas); wxevent.m_x = local_event.xbutton.x; wxevent.m_y = local_event.xbutton.y; canvas->GetEventHandler()->ProcessEvent (wxevent); /* if (eventType == wxEVT_ENTER_WINDOW || eventType == wxEVT_LEAVE_WINDOW || eventType == wxEVT_MOTION ) return; */ break; } case KeyPress: { KeySym keySym; // XComposeStatus compose; // (void) XLookupString ((XKeyEvent *) & local_event, wxBuffer, 20, &keySym, &compose); (void) XLookupString ((XKeyEvent *) & local_event, wxBuffer, 20, &keySym, NULL); int id = wxCharCodeXToWX (keySym); wxEventType eventType = wxEVT_CHAR; wxKeyEvent event (eventType); if (local_event.xkey.state & ShiftMask) event.m_shiftDown = TRUE; if (local_event.xkey.state & ControlMask) event.m_controlDown = TRUE; if (local_event.xkey.state & Mod3Mask) event.m_altDown = TRUE; if (local_event.xkey.state & Mod1Mask) event.m_metaDown = TRUE; event.SetEventObject(canvas); event.m_keyCode = id; event.SetTimestamp(local_event.xkey.time); if (id > -1) { // Implement wxFrame::OnCharHook by checking ancestor. wxWindow *parent = canvas->GetParent(); while (parent && !parent->IsKindOf(CLASSINFO(wxFrame))) parent = parent->GetParent(); if (parent) { event.SetEventType(wxEVT_CHAR_HOOK); if (parent->GetEventHandler()->ProcessEvent(event)) return; } // For simplicity, OnKeyDown is the same as OnChar // TODO: filter modifier key presses from OnChar event.SetEventType(wxEVT_KEY_DOWN); // Only process OnChar if OnKeyDown didn't swallow it if (!canvas->GetEventHandler()->ProcessEvent (event)) { event.SetEventType(wxEVT_CHAR); canvas->GetEventHandler()->ProcessEvent (event); } } break; } case KeyRelease: { KeySym keySym; (void) XLookupString ((XKeyEvent *) & local_event, wxBuffer, 20, &keySym, NULL); int id = wxCharCodeXToWX (keySym); wxKeyEvent event (wxEVT_KEY_UP); if (local_event.xkey.state & ShiftMask) event.m_shiftDown = TRUE; if (local_event.xkey.state & ControlMask) event.m_controlDown = TRUE; if (local_event.xkey.state & Mod3Mask) event.m_altDown = TRUE; if (local_event.xkey.state & Mod1Mask) event.m_metaDown = TRUE; event.SetEventObject(canvas); event.m_keyCode = id; event.SetTimestamp(local_event.xkey.time); if (id > -1) { canvas->GetEventHandler()->ProcessEvent (event); } break; } case FocusIn: { if (local_event.xfocus.detail != NotifyPointer) { wxFocusEvent event(wxEVT_SET_FOCUS, canvas->GetId()); event.SetEventObject(canvas); canvas->GetEventHandler()->ProcessEvent(event); } break; } case FocusOut: { if (local_event.xfocus.detail != NotifyPointer) { wxFocusEvent event(wxEVT_KILL_FOCUS, canvas->GetId()); event.SetEventObject(canvas); canvas->GetEventHandler()->ProcessEvent(event); } break; } default: break; } } void wxWindow::DoPaint() { //TODO : make a temporary gc so we can do the XCopyArea below if (m_backingPixmap && !m_needsRefresh) { wxPaintDC dc(this); GC tempGC = (GC) dc.GetBackingGC(); Widget widget = (Widget) GetMainWidget(); int scrollPosX = 0; int scrollPosY = 0; // We have to test whether it's a wxScrolledWindow (hack!) // because otherwise we don't know how many pixels have been // scrolled. We might solve this in the future by defining // virtual wxWindow functions to get the scroll position in pixels. // Or, each kind of scrolled window has to implement backing // stores itself, using generic wxWindows code. if (this->IsKindOf(CLASSINFO(wxScrolledWindow))) { wxScrolledWindow* scrolledWindow = (wxScrolledWindow*) this; int x, y; scrolledWindow->CalcScrolledPosition(0, 0, & x, & y); scrollPosX = - x; scrollPosY = - y; } // TODO: This could be optimized further by only copying the // areas in the current update region. // Only blit the part visible in the client area. The backing pixmap // always starts at 0, 0 but we may be looking at only a portion of it. wxSize clientArea = GetClientSize(); int toBlitX = m_pixmapWidth - scrollPosX; int toBlitY = m_pixmapHeight - scrollPosY; // Copy whichever is samller, the amount of pixmap we have to copy, // or the size of the client area. toBlitX = wxMin(toBlitX, clientArea.x); toBlitY = wxMin(toBlitY, clientArea.y); // Make sure we're not negative toBlitX = wxMax(0, toBlitX); toBlitY = wxMax(0, toBlitY); XCopyArea (XtDisplay (widget), (Pixmap) m_backingPixmap, XtWindow (widget), tempGC, scrollPosX, scrollPosY, // Start at the scroll position toBlitX, toBlitY, // How much of the pixmap to copy 0, 0); // Destination } else { // Set an erase event first wxEraseEvent eraseEvent(GetId()); eraseEvent.SetEventObject(this); GetEventHandler()->ProcessEvent(eraseEvent); wxPaintEvent event(GetId()); event.SetEventObject(this); GetEventHandler()->ProcessEvent(event); m_needsRefresh = FALSE; } } // SetSize, but as per old wxCanvas (with drawing widget etc.) void wxWindow::CanvasSetSize (int x, int y, int w, int h, int sizeFlags) { // A bit of optimization to help sort out the flickers. int oldX, oldY, oldW, oldH; GetSize(& oldW, & oldH); GetPosition(& oldX, & oldY); bool useOldPos = FALSE; bool useOldSize = FALSE; if ((x == -1) && (x == -1) && ((sizeFlags & wxSIZE_ALLOW_MINUS_ONE) == 0)) useOldPos = TRUE; else if (x == oldX && y == oldY) useOldPos = TRUE; if ((w == -1) && (h == -1)) useOldSize = TRUE; else if (w == oldW && h == oldH) useOldSize = TRUE; if (!wxNoOptimize::CanOptimize()) { useOldSize = FALSE; useOldPos = FALSE; } if (useOldPos && useOldSize) return; Widget drawingArea = (Widget) m_drawingArea; bool managed = XtIsManaged(m_borderWidget ? (Widget) m_borderWidget : (Widget) m_scrolledWindow); if (managed) XtUnmanageChild (m_borderWidget ? (Widget) m_borderWidget : (Widget) m_scrolledWindow); XtVaSetValues((Widget) m_drawingArea, XmNresizePolicy, XmRESIZE_ANY, NULL); int xx = x; int yy = y; AdjustForParentClientOrigin(xx, yy, sizeFlags); if (!useOldPos) { if (x > -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE)) { XtVaSetValues (m_borderWidget ? (Widget) m_borderWidget : (Widget) m_scrolledWindow, XmNx, xx, NULL); } if (y > -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE)) { XtVaSetValues (m_borderWidget ? (Widget) m_borderWidget : (Widget) m_scrolledWindow, XmNy, yy, NULL); } } if (!useOldSize) { if (w > -1) { if (m_borderWidget) { XtVaSetValues ((Widget) m_borderWidget, XmNwidth, w, NULL); short thick, margin; XtVaGetValues ((Widget) m_borderWidget, XmNshadowThickness, &thick, XmNmarginWidth, &margin, NULL); w -= 2 * (thick + margin); } XtVaSetValues ((Widget) m_scrolledWindow, XmNwidth, w, NULL); Dimension spacing; Widget sbar; XtVaGetValues ((Widget) m_scrolledWindow, XmNspacing, &spacing, XmNverticalScrollBar, &sbar, NULL); Dimension wsbar; if (sbar) XtVaGetValues (sbar, XmNwidth, &wsbar, NULL); else wsbar = 0; w -= (spacing + wsbar); // XtVaSetValues ((Widget) m_drawingArea, XmNwidth, w, NULL); } if (h > -1) { if (m_borderWidget) { XtVaSetValues ((Widget) m_borderWidget, XmNheight, h, NULL); short thick, margin; XtVaGetValues ((Widget) m_borderWidget, XmNshadowThickness, &thick, XmNmarginHeight, &margin, NULL); h -= 2 * (thick + margin); } XtVaSetValues ((Widget) m_scrolledWindow, XmNheight, h, NULL); Dimension spacing; Widget sbar; XtVaGetValues ((Widget) m_scrolledWindow, XmNspacing, &spacing, XmNhorizontalScrollBar, &sbar, NULL); Dimension wsbar; if (sbar) XtVaGetValues (sbar, XmNheight, &wsbar, NULL); else wsbar = 0; h -= (spacing + wsbar); // XtVaSetValues ((Widget) m_drawingArea, XmNheight, h, NULL); } } if (managed) XtManageChild (m_borderWidget ? (Widget) m_borderWidget : (Widget) m_scrolledWindow); XtVaSetValues((Widget) m_drawingArea, XmNresizePolicy, XmRESIZE_NONE, NULL); /* int ww, hh; GetClientSize (&ww, &hh); wxSizeEvent sizeEvent(wxSize(ww, hh), GetId()); sizeEvent.SetEventObject(this); GetEventHandler()->ProcessEvent(sizeEvent); */ } void wxWindow::CanvasSetClientSize (int w, int h) { Widget drawingArea = (Widget) m_drawingArea; XtVaSetValues((Widget) m_drawingArea, XmNresizePolicy, XmRESIZE_ANY, NULL); if (w > -1) XtVaSetValues ((Widget) m_drawingArea, XmNwidth, w, NULL); if (h > -1) XtVaSetValues ((Widget) m_drawingArea, XmNheight, h, NULL); /* TODO: is this necessary? allowRepainting = FALSE; XSync (XtDisplay (drawingArea), FALSE); XEvent event; while (XtAppPending (wxTheApp->appContext)) { XFlush (XtDisplay (drawingArea)); XtAppNextEvent (wxTheApp->appContext, &event); XtDispatchEvent (&event); } */ XtVaSetValues((Widget) m_drawingArea, XmNresizePolicy, XmRESIZE_NONE, NULL); /* TODO allowRepainting = TRUE; DoRefresh (); */ /* wxSizeEvent sizeEvent(wxSize(w, h), GetId()); sizeEvent.SetEventObject(this); GetEventHandler()->ProcessEvent(sizeEvent); */ } void wxWindow::CanvasGetClientSize (int *w, int *h) const { // Must return the same thing that was set via SetClientSize Dimension xx, yy; XtVaGetValues ((Widget) m_drawingArea, XmNwidth, &xx, XmNheight, &yy, NULL); *w = xx; *h = yy; } void wxWindow::CanvasGetSize (int *w, int *h) const { Dimension xx, yy; if ((Widget) m_borderWidget) XtVaGetValues ((Widget) m_borderWidget, XmNwidth, &xx, XmNheight, &yy, NULL); else if ((Widget) m_scrolledWindow) XtVaGetValues ((Widget) m_scrolledWindow, XmNwidth, &xx, XmNheight, &yy, NULL); else XtVaGetValues ((Widget) m_drawingArea, XmNwidth, &xx, XmNheight, &yy, NULL); *w = xx; *h = yy; } void wxWindow::CanvasGetPosition (int *x, int *y) const { Position xx, yy; XtVaGetValues (m_borderWidget ? (Widget) m_borderWidget : (Widget) m_scrolledWindow, XmNx, &xx, XmNy, &yy, NULL); // We may be faking the client origin. // So a window that's really at (0, 30) may appear // (to wxWin apps) to be at (0, 0). if (GetParent()) { wxPoint pt(GetParent()->GetClientAreaOrigin()); xx -= pt.x; yy -= pt.y; } *x = xx; *y = yy; } // Add to hash table, add event handler bool wxWindow::AttachWidget (wxWindow* parent, WXWidget mainWidget, WXWidget formWidget, int x, int y, int width, int height) { wxAddWindowToTable((Widget) mainWidget, this); if (CanAddEventHandler()) { XtAddEventHandler((Widget) mainWidget, ButtonPressMask | ButtonReleaseMask | PointerMotionMask, // | KeyPressMask, False, wxPanelItemEventHandler, (XtPointer) this); } if (!formWidget) { XtTranslations ptr; XtOverrideTranslations ((Widget) mainWidget, ptr = XtParseTranslationTable (": resize()")); XtFree ((char *) ptr); } // Some widgets have a parent form widget, e.g. wxRadioBox if (formWidget) { if (!wxAddWindowToTable((Widget) formWidget, this)) return FALSE; XtTranslations ptr; XtOverrideTranslations ((Widget) formWidget, ptr = XtParseTranslationTable (": resize()")); XtFree ((char *) ptr); } if (x == -1) x = 0; if (y == -1) y = 0; SetSize (x, y, width, height); return TRUE; } // Remove event handler, remove from hash table bool wxWindow::DetachWidget(WXWidget widget) { if (CanAddEventHandler()) { XtRemoveEventHandler((Widget) widget, ButtonPressMask | ButtonReleaseMask | PointerMotionMask, // | KeyPressMask, False, wxPanelItemEventHandler, (XtPointer)this); } wxDeleteWindowFromTable((Widget) widget); return TRUE; } void wxPanelItemEventHandler (Widget wid, XtPointer client_data, XEvent* event, Boolean *continueToDispatch) { // Widget can be a label or the actual widget. wxWindow *window = (wxWindow *)wxWidgetHashTable->Get((long)wid); if (window) { wxMouseEvent wxevent(0); if (wxTranslateMouseEvent(wxevent, window, wid, event)) { window->GetEventHandler()->ProcessEvent(wxevent); } } // TODO: probably the key to allowing default behaviour // to happen. // Say we set a m_doDefault flag to FALSE at the start of this // function. Then in e.g. wxWindow::OnMouseEvent we can // call Default() which sets this flag to TRUE, indicating // that default processing can happen. Thus, behaviour can appear // to be overridden just by adding an event handler and not calling // wxWindow::OnWhatever. // ALSO, maybe we can use this instead of the current way of handling // drawing area events, to simplify things. *continueToDispatch = True; } static void wxScrollBarCallback(Widget scrollbar, XtPointer clientData, XmScaleCallbackStruct *cbs) { Widget scrolledWindow = XtParent (scrollbar); wxWindow *win = (wxWindow *) wxWidgetHashTable->Get ((long) scrolledWindow); int orientation = (int) clientData; wxEventType eventType = wxEVT_NULL; switch (cbs->reason) { case XmCR_INCREMENT: { eventType = wxEVT_SCROLL_LINEDOWN; break; } case XmCR_DECREMENT: { eventType = wxEVT_SCROLL_LINEUP; break; } case XmCR_DRAG: { eventType = wxEVT_SCROLL_THUMBTRACK; break; } case XmCR_VALUE_CHANGED: { // TODO: Should this be intercepted too, or will it cause // duplicate events? eventType = wxEVT_SCROLL_THUMBTRACK; break; } case XmCR_PAGE_INCREMENT: { eventType = wxEVT_SCROLL_PAGEDOWN; break; } case XmCR_PAGE_DECREMENT: { eventType = wxEVT_SCROLL_PAGEUP; break; } case XmCR_TO_TOP: { eventType = wxEVT_SCROLL_TOP; break; } case XmCR_TO_BOTTOM: { eventType = wxEVT_SCROLL_BOTTOM; break; } default: { // Should never get here wxFAIL_MSG("Unknown scroll event."); break; } } wxScrollEvent event(eventType, win->GetId()); event.SetEventObject(win); event.SetPosition(cbs->value); event.SetOrientation( (orientation == XmHORIZONTAL) ? wxHORIZONTAL : wxVERTICAL ); win->GetEventHandler()->ProcessEvent(event); } bool wxTranslateMouseEvent(wxMouseEvent& wxevent, wxWindow *win, Widget widget, XEvent *xevent) { switch (xevent->xany.type) { case EnterNotify: case LeaveNotify: case ButtonPress: case ButtonRelease: case MotionNotify: { wxEventType eventType = wxEVT_NULL; if (xevent->xany.type == LeaveNotify) { win->m_button1Pressed = FALSE; win->m_button2Pressed = FALSE; win->m_button3Pressed = FALSE; return FALSE; } else if (xevent->xany.type == MotionNotify) { eventType = wxEVT_MOTION; } else if (xevent->xany.type == ButtonPress) { if (xevent->xbutton.button == Button1) { eventType = wxEVT_LEFT_DOWN; win->m_button1Pressed = TRUE; } else if (xevent->xbutton.button == Button2) { eventType = wxEVT_MIDDLE_DOWN; win->m_button2Pressed = TRUE; } else if (xevent->xbutton.button == Button3) { eventType = wxEVT_RIGHT_DOWN; win->m_button3Pressed = TRUE; } } else if (xevent->xany.type == ButtonRelease) { if (xevent->xbutton.button == Button1) { eventType = wxEVT_LEFT_UP; win->m_button1Pressed = FALSE; } else if (xevent->xbutton.button == Button2) { eventType = wxEVT_MIDDLE_UP; win->m_button2Pressed = FALSE; } else if (xevent->xbutton.button == Button3) { eventType = wxEVT_RIGHT_UP; win->m_button3Pressed = FALSE; } else return FALSE; } else return FALSE; wxevent.m_eventHandle = (char *)xevent; wxevent.SetEventType(eventType); Position x1, y1; XtVaGetValues(widget, XmNx, &x1, XmNy, &y1, NULL); int x2, y2; win->GetPosition(&x2, &y2); // The button x/y must be translated to wxWindows // window space - the widget might be a label or button, // within a form. int dx = 0; int dy = 0; if (widget != (Widget)win->GetMainWidget()) { dx = x1; dy = y1; } wxevent.m_x = xevent->xbutton.x + dx; wxevent.m_y = xevent->xbutton.y + dy; wxevent.m_leftDown = ((eventType == wxEVT_LEFT_DOWN) || (event_left_is_down (xevent) && (eventType != wxEVT_LEFT_UP))); wxevent.m_middleDown = ((eventType == wxEVT_MIDDLE_DOWN) || (event_middle_is_down (xevent) && (eventType != wxEVT_MIDDLE_UP))); wxevent.m_rightDown = ((eventType == wxEVT_RIGHT_DOWN) || (event_right_is_down (xevent) && (eventType != wxEVT_RIGHT_UP))); wxevent.m_shiftDown = xevent->xbutton.state & ShiftMask; wxevent.m_controlDown = xevent->xbutton.state & ControlMask; return TRUE; } } return FALSE; } bool wxTranslateKeyEvent(wxKeyEvent& wxevent, wxWindow *win, Widget widget, XEvent *xevent) { switch (xevent->xany.type) { case KeyPress: { char buf[20]; KeySym keySym; // XComposeStatus compose; // (void) XLookupString ((XKeyEvent *) xevent, buf, 20, &keySym, &compose); (void) XLookupString ((XKeyEvent *) xevent, buf, 20, &keySym, NULL); int id = wxCharCodeXToWX (keySym); if (xevent->xkey.state & ShiftMask) wxevent.m_shiftDown = TRUE; if (xevent->xkey.state & ControlMask) wxevent.m_controlDown = TRUE; if (xevent->xkey.state & Mod3Mask) wxevent.m_altDown = TRUE; if (xevent->xkey.state & Mod1Mask) wxevent.m_metaDown = TRUE; wxevent.SetEventObject(win); wxevent.m_keyCode = id; wxevent.SetTimestamp(xevent->xkey.time); wxevent.m_x = xevent->xbutton.x; wxevent.m_y = xevent->xbutton.y; if (id > -1) return TRUE; else return FALSE; break; } default: break; } return FALSE; } #define YAllocColor XAllocColor XColor g_itemColors[5]; int wxComputeColours (Display *display, wxColour * back, wxColour * fore) { int result; static XmColorProc colorProc; result = wxNO_COLORS; if (back) { g_itemColors[0].red = (((long) back->Red ()) << 8); g_itemColors[0].green = (((long) back->Green ()) << 8); g_itemColors[0].blue = (((long) back->Blue ()) << 8); g_itemColors[0].flags = DoRed | DoGreen | DoBlue; if (colorProc == (XmColorProc) NULL) { // Get a ptr to the actual function colorProc = XmSetColorCalculation ((XmColorProc) NULL); // And set it back to motif. XmSetColorCalculation (colorProc); } (*colorProc) (&g_itemColors[wxBACK_INDEX], &g_itemColors[wxFORE_INDEX], &g_itemColors[wxSELE_INDEX], &g_itemColors[wxTOPS_INDEX], &g_itemColors[wxBOTS_INDEX]); result = wxBACK_COLORS; } if (fore) { g_itemColors[wxFORE_INDEX].red = (((long) fore->Red ()) << 8); g_itemColors[wxFORE_INDEX].green = (((long) fore->Green ()) << 8); g_itemColors[wxFORE_INDEX].blue = (((long) fore->Blue ()) << 8); g_itemColors[wxFORE_INDEX].flags = DoRed | DoGreen | DoBlue; if (result == wxNO_COLORS) result = wxFORE_COLORS; } Display *dpy = display; Colormap cmap = (Colormap) wxTheApp->GetMainColormap((WXDisplay*) dpy); if (back) { /* 5 Colours to allocate */ for (int i = 0; i < 5; i++) if (!YAllocColor (dpy, cmap, &g_itemColors[i])) result = wxNO_COLORS; } else if (fore) { /* Only 1 colour to allocate */ if (!YAllocColor (dpy, cmap, &g_itemColors[wxFORE_INDEX])) result = wxNO_COLORS; } return (result); } // Changes the foreground and background colours to be derived // from the current background colour. // To change the foreground colour, you must call SetForegroundColour // explicitly. void wxWindow::ChangeBackgroundColour() { if (GetMainWidget()) DoChangeBackgroundColour(GetMainWidget(), m_backgroundColour); // This not necessary #if 0 if (m_scrolledWindow && (GetMainWidget() != m_scrolledWindow)) { DoChangeBackgroundColour(m_scrolledWindow, m_backgroundColour); // Have to set the scrollbar colours back since // the scrolled window seemed to change them wxColour backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE) ; if (m_hScrollBar) DoChangeBackgroundColour(m_hScrollBar, backgroundColour); if (m_vScrollBar) DoChangeBackgroundColour(m_vScrollBar, backgroundColour); } #endif } void wxWindow::ChangeForegroundColour() { if (GetMainWidget()) DoChangeForegroundColour(GetMainWidget(), m_foregroundColour); if (m_scrolledWindow && (GetMainWidget() != m_scrolledWindow)) DoChangeForegroundColour(m_scrolledWindow, m_foregroundColour); } // Change a widget's foreground and background colours. void wxWindow::DoChangeForegroundColour(WXWidget widget, wxColour& foregroundColour) { // When should we specify the foreground, if it's calculated // by wxComputeColours? // Solution: say we start with the default (computed) foreground colour. // If we call SetForegroundColour explicitly for a control or window, // then the foreground is changed. // Therefore SetBackgroundColour computes the foreground colour, and // SetForegroundColour changes the foreground colour. The ordering is // important. XtVaSetValues ((Widget) widget, XmNforeground, foregroundColour.AllocColour(XtDisplay((Widget) widget)), NULL); } void wxWindow::DoChangeBackgroundColour(WXWidget widget, wxColour& backgroundColour, bool changeArmColour) { wxComputeColours (XtDisplay((Widget) widget), & backgroundColour, (wxColour*) NULL); XtVaSetValues ((Widget) widget, XmNbackground, g_itemColors[wxBACK_INDEX].pixel, XmNtopShadowColor, g_itemColors[wxTOPS_INDEX].pixel, XmNbottomShadowColor, g_itemColors[wxBOTS_INDEX].pixel, XmNforeground, g_itemColors[wxFORE_INDEX].pixel, NULL); if (changeArmColour) XtVaSetValues ((Widget) widget, XmNarmColor, g_itemColors[wxSELE_INDEX].pixel, NULL); } void wxWindow::SetBackgroundColour(const wxColour& col) { m_backgroundColour = col; ChangeBackgroundColour(); } void wxWindow::SetForegroundColour(const wxColour& col) { m_foregroundColour = col; ChangeForegroundColour(); } void wxWindow::ChangeFont(bool keepOriginalSize) { // Note that this causes the widget to be resized back // to its original size! We therefore have to set the size // back again. TODO: a better way in Motif? Widget w = (Widget) GetLabelWidget(); // Usually the main widget if (w && m_windowFont.Ok()) { int width, height, width1, height1; GetSize(& width, & height); // lesstif 0.87 hangs here #ifndef LESSTIF_VERSION XtVaSetValues (w, XmNfontList, (XmFontList) m_windowFont.GetFontList(1.0, XtDisplay(w)), NULL); #endif GetSize(& width1, & height1); if (keepOriginalSize && (width != width1 || height != height1)) { SetSize(-1, -1, width, height); } } } void wxWindow::SetFont(const wxFont& font) { m_windowFont = font; ChangeFont(); } void wxWindow::SetToolTip(const wxString& tooltip) { // TODO } void wxWindow::ClearUpdateRects() { wxNode* node = m_updateRects.First(); while (node) { wxRect* rect = (wxRect*) node->Data(); delete rect; node = node->Next(); } m_updateRects.Clear(); } bool wxWindow::ProcessAccelerator(wxKeyEvent& event) { if (!m_acceleratorTable.Ok()) return FALSE; int count = m_acceleratorTable.GetCount(); wxAcceleratorEntry* entries = m_acceleratorTable.GetEntries(); int i; for (i = 0; i < count; i++) { wxAcceleratorEntry* entry = & (entries[i]); if (entry->MatchesEvent(event)) { // Bingo, we have a match. Now find a control // that matches the entry command id. // Need to go up to the top of the window hierarchy, // since it might be e.g. a menu item wxWindow* parent = this; while (parent && !parent->IsKindOf(CLASSINFO(wxFrame)) && !parent->IsKindOf(CLASSINFO(wxDialog))) parent = parent->GetParent(); if (!parent) return FALSE; if (parent->IsKindOf(CLASSINFO(wxFrame))) { // Try for a menu command wxFrame* frame = (wxFrame*) parent; if (frame->GetMenuBar()) { wxMenuItem* item = frame->GetMenuBar()->FindItemForId(entry->GetCommand()); if (item) { wxCommandEvent commandEvent(wxEVT_COMMAND_MENU_SELECTED, entry->GetCommand()); commandEvent.SetEventObject(frame); // If ProcessEvent returns TRUE (it was handled), then // the calling code will skip the event handling. return frame->GetEventHandler()->ProcessEvent(commandEvent); } } } // Find a child matching the command id wxWindow* child = parent->FindWindow(entry->GetCommand()); // No such child if (!child) return FALSE; // Now we process those kinds of windows that we can. // For now, only buttons. if (child->IsKindOf(CLASSINFO(wxButton))) { wxCommandEvent commandEvent (wxEVT_COMMAND_BUTTON_CLICKED, child->GetId()); commandEvent.SetEventObject(child); return child->GetEventHandler()->ProcessEvent(commandEvent); } return FALSE; } // matches event }// for // We didn't match the key event against an accelerator. return FALSE; } /* * wxNoOptimize: switch off size optimization */ int wxNoOptimize::m_count = 0; wxNoOptimize::wxNoOptimize() { m_count ++; } wxNoOptimize::~wxNoOptimize() { m_count --; } bool wxNoOptimize::CanOptimize() { return (m_count == 0); } // For repainting arbitrary windows void wxUniversalRepaintProc(Widget w, XtPointer WXUNUSED(c_data), XEvent *event, char *) { Window window; Display *display; wxWindow* win = (wxWindow *)wxWidgetHashTable->Get((long)w); if (!win) return; switch(event -> type) { case Expose : { window = (Window) win -> GetXWindow(); display = (Display *) win -> GetXDisplay(); wxRect* rect = new wxRect(event->xexpose.x, event->xexpose.y, event->xexpose.width, event->xexpose.height); win->m_updateRects.Append((wxObject*) rect); if (event -> xexpose.count == 0) { win->DoPaint(); win->ClearUpdateRects(); } break; } default : { cout << "\n\nNew Event ! is = " << event -> type << "\n"; break; } } }