Vadim Zeitlin a67f4b8254 Don't pretend static box with enabled label is disabled
Trying to be smart by setting m_isEnabled to false in
wxStaticBox::Enable() without actually disabling the box itself (because
it can't be done if its label window is to remain enabled) didn't really
work. For example, it was impossible to TAB to a checkbox label of the
box when it was disabled, because keyboard navigation (correctly)
doesn't recurse into disabled windows and there could be similar
problems with any other code iterating over windows and skipping over
the disabled ones.

So, finally, simplify things and keep m_isEnabled in sync with the real
box state, even if this, counter-intuitively, means that IsEnabled() on
the box returns true after calling Enable(false) on it.

This also reverts 4ee35cf5ee569b6ee6c7d0d5702484d4d2a20f96 ("Don't
disable wxStaticBox children at wx level when disabling it") as we can't
avoid really disabling the children any more now that their parent is
not disabled: without this, their IsEnabled() would return true, i.e.
they wouldn't be disabled at all, from the program point of view. This
is unfortunate for the reasons that originally motivated that commit,
i.e. if some wxStaticBox child is disabled, disabling and re-enabling
the box will now re-enable this child, even if it shouldn't, but seems
impossible to avoid. The only possible alternative is to modify
IsEnabled() to add some wxStaticBox-specific hook to it, e.g. instead of
calling GetParent()->IsEnabled() there, we could call some now
AreChildrenEnable() method, which would delegate to IsEnabled() by
default but overridden in wxStaticBox. However this seems complicated,
and will add an extra virtual function call to all (frequently
happening) IsEnabled() calls.
2018-01-18 23:28:16 +01:00
2017-07-04 13:15:14 -06:00
2017-12-15 18:48:34 +01:00
2015-06-03 17:17:38 +02:00
2017-11-07 13:03:37 +01:00
2017-07-04 13:15:14 -06:00
2017-12-03 14:31:12 -08:00
2017-12-03 14:31:12 -08:00

About

wxWidgets is a free and open source cross-platform C++ framework for writing advanced GUI applications using native controls.

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wxWidgets allows you to write native-looking GUI applications for all the major desktop platforms and also helps with abstracting the differences in the non-GUI aspects between them. It is free for the use in both open source and commercial applications, comes with the full, easy to read and modify, source and extensive documentation and a collection of more than a hundred examples. You can learn more about wxWidgets at https://www.wxwidgets.org/ and read its documentation online at http://docs.wxwidgets.org/

Platforms

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wxWidgets currently supports the following primary platforms:

  • Windows XP, Vista, 7, 8 and 10 (32/64 bits).
  • Most Unix variants using the GTK+ toolkit (version 2.6 or newer or 3.x).
  • OS X (10.7 or newer) using Cocoa (32/64 bits).

Most popular C++ compilers are supported including but not limited to:

  • Microsoft Visual C++ 2003 or later (up to 2017).
  • g++ 3.4 or later, including MinGW/MinGW-64/TDM under Windows.
  • Clang under OS X and Linux.
  • Intel icc compiler.
  • Oracle (ex-Sun) aCC.

Licence

wxWidgets licence is a modified version of LGPL explicitly allowing not distributing the sources of an application using the library even in the case of static linking.

Building

For building the library, please see platform-specific documentation under docs/<port> directory.

If you're building the sources checked out from Git, and not from a released versions, please see these additional Git-specific notes.

Further information

If you are looking for support, you can get it from

We would also gladly welcome your contributions.

Have fun!

The wxWidgets Team.

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Cross-Platform GUI Library - forked from https://github.com/wxWidgets/wxWidgets
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