git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@19902 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			723 lines
		
	
	
		
			33 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
			
		
		
	
	
			723 lines
		
	
	
		
			33 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
| \chapter{Introduction}\label{introduction}
 | |
| \pagenumbering{arabic}%
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| \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
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| \setfooter{\thepage}{}{}{}{}{\thepage}%
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| 
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| \section{What is wxWindows?}
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| 
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| wxWindows is a C++ framework providing GUI (Graphical User
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| Interface) and other facilities on more than one platform.  Version 2 currently
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| supports all desktop versions of MS Windows, Unix with GTK+, Unix with Motif,
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| and MacOS. An OS/2 port is in progress.
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| 
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| wxWindows was originally developed at the Artificial Intelligence
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| Applications Institute, University of Edinburgh, for internal use,
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| and was first made publicly available in 1992.
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| Version 2 is a vastly improved version written and maintained by
 | |
| Julian Smart, Robert Roebling, Vadim Zeitlin, Vaclav Slavik and many others.
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| 
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| This manual contains a class reference and topic overviews.
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| For a selection of wxWindows tutorials, please see the documentation page on the \urlref{wxWindows web site}{http://www.wxwindows.org}.
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| 
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| Please note that in the following, ``MS Windows" often refers to all
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| platforms related to Microsoft Windows, including 16-bit and 32-bit
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| variants, unless otherwise stated. All trademarks are acknowledged.
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| 
 | |
| \section{Why another cross-platform development tool?}
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| 
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| wxWindows was developed to provide a cheap and flexible way to maximize
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| investment in GUI application development.  While a number of commercial
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| class libraries already existed for cross-platform development,
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| none met all of the following criteria:
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| 
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| \begin{enumerate}\itemsep=0pt
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| \item low price;
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| \item source availability;
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| \item simplicity of programming;
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| \item support for a wide range of compilers.
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| \end{enumerate}
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| 
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| Since wxWindows was started, several other free or almost-free
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| GUI frameworks have emerged. However, none has the range of
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| features, flexibility, documentation and the well-established
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| development team that wxWindows has.
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| 
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| As open source software, wxWindows has benefited from comments,
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| ideas, bug fixes, enhancements and the sheer enthusiasm of
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| users. This gives wxWindows a certain advantage over its
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| commercial competitors (and over free libraries without an
 | |
| independent development team), plus a robustness against the
 | |
| transience of one individual or company. This openness and
 | |
| availability of source code is especially important when the
 | |
| future of thousands of lines of application code may depend upon
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| the longevity of the underlying class library.
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| 
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| Version 2 goes much further than previous versions in terms of
 | |
| generality and features, allowing applications to be produced
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| that are often indistinguishable from those produced using
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| single-platform toolkits such as Motif, GTK+ and MFC.
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| 
 | |
| The importance of using a platform-independent class library
 | |
| cannot be overstated, since GUI application development is very
 | |
| time-consuming, and sustained popularity of particular GUIs
 | |
| cannot be guaranteed. Code can very quickly become obsolete if
 | |
| it addresses the wrong platform or audience.  wxWindows helps to
 | |
| insulate the programmer from these winds of change. Although
 | |
| wxWindows may not be suitable for every application (such as an
 | |
| OLE-intensive program), it provides access to most of the
 | |
| functionality a GUI program normally requires, plus many extras
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| such as network programming, PostScript output, and HTML
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| rendering; and it can of course be extended as needs dictate.
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| As a bonus, it provides a far cleaner and easier programming
 | |
| interface than the native APIs. Programmers may find it
 | |
| worthwhile to use wxWindows even if they are developing on only
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| one platform.
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| 
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| It is impossible to sum up the functionality of wxWindows in a few paragraphs, but
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| here are some of the benefits:
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| 
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| \begin{itemize}\itemsep=0pt
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| \item Low cost (free, in fact!)
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| \item You get the source.
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| \item Available on a variety of popular platforms.
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| \item Works with almost all popular C++ compilers and Python.
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| \item Over 50 example programs.
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| \item Over 1000 pages of printable and on-line documentation.
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| \item Includes Tex2RTF, to allow you to produce your own documentation
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| in Windows Help, HTML and Word RTF formats.
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| \item Simple-to-use, object-oriented API.
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| \item Flexible event system.
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| \item Graphics calls include lines, rounded rectangles, splines, polylines, etc.
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| \item Constraint-based and sizer-based layouts.
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| \item Print/preview and document/view architectures.
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| \item Toolbar, notebook, tree control, advanced list control classes.
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| \item PostScript generation under Unix, normal MS Windows printing on the PC.
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| \item MDI (Multiple Document Interface) support.
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| \item Can be used to create DLLs under Windows, dynamic libraries on Unix.
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| \item Common dialogs for file browsing, printing, colour selection, etc.
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| \item Under MS Windows, support for creating metafiles and copying
 | |
| them to the clipboard.
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| \item An API for invoking help from applications.
 | |
| \item Ready-to-use HTML window (supporting a subset of HTML).
 | |
| \item Dialog Editor for building dialogs.
 | |
| \item Network support via a family of socket and protocol classes.
 | |
| \item Support for platform independent image processing.
 | |
| \item Built-in support for many file formats (BMP, PNG, JPEG, GIF, XPM, PNM, PCX).
 | |
| \end{itemize}
 | |
| 
 | |
| \begin{comment}
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| \section{Changes from version 2.0}\label{versionchanges20}
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| 
 | |
| These are a few of the differences between versions 2.0 and 2.2.
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| 
 | |
| Removals:
 | |
| 
 | |
| \begin{itemize}\itemsep=0pt
 | |
| \item GTK 1.0 no longer supported.
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| \end{itemize}
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| 
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| Additions and changes:
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| 
 | |
| \begin{itemize}\itemsep=0pt
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| \item Corrected many classes to conform better to documented behaviour.
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| \item Added handlers for more image formats (Now GIF, JPEG, PCX, BMP, XPM, PNG, PNM).
 | |
| \item Improved support for socket and network functions.
 | |
| \item Support for different national font encodings.
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| \item Sizer based layout system.
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| \item HTML widget and help system.
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| \item Added some controls (e.g. wxSpinCtrl) and supplemented many.
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| \item Many optical improvements to GTK port.
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| \item Support for menu accelerators in GTK port.
 | |
| \item Enhanced and improved support for scrolling, including child windows.
 | |
| \item Complete rewrite of clipboard and drag and drop classes.
 | |
| \item Improved support for ODBC databases.
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| \item Improved tab traversal in dialogs.
 | |
| \end{itemize}
 | |
| \end{comment}
 | |
| 
 | |
| \section{wxWindows requirements}\label{requirements}
 | |
| 
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| To make use of wxWindows, you currently need one of the following setups.
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| 
 | |
| (a) MS-Windows:
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| 
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| \begin{enumerate}\itemsep=0pt
 | |
| \item A 486 or higher PC running MS Windows.
 | |
| \item A Windows compiler: most are supported, but please see {\tt install.txt} for
 | |
| details. Supported compilers include Microsoft Visual C++ 4.0 or higher, Borland C++, Cygwin,
 | |
| Metrowerks CodeWarrior.
 | |
| \item At least 60 MB of disk space.
 | |
| \end{enumerate}
 | |
| 
 | |
| (b) Unix:
 | |
| 
 | |
| \begin{enumerate}\itemsep=0pt
 | |
| \item Almost any C++ compiler, including GNU C++ (EGCS 1.1.1 or above).
 | |
| \item Almost any Unix workstation, and one of: GTK+ 1.2, GTK+ 2.0, Motif 1.2 or higher, Lesstif.
 | |
| \item At least 60 MB of disk space.
 | |
| \end{enumerate}
 | |
| 
 | |
| (c) Mac OS/Mac OS X:
 | |
| 
 | |
| \begin{enumerate}\itemsep=0pt
 | |
| \item A PowerPC Mac running Mac OS 8.6/9.x (eg. Classic) or Mac OS X 10.x.
 | |
| \item CodeWarrior 5.3, 6 or 7 for Classic Mac OS.
 | |
| \item The Apple Developer Tools (eg. GNU C++) or CodeWarrior 7 for Mac OS X.
 | |
| \item At least 60 MB of disk space.
 | |
| \end{enumerate}
 | |
| 
 | |
| \section{Availability and location of wxWindows}
 | |
| 
 | |
| \winhelponly{wxWindows is available by anonymous FTP and World Wide Web
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| from ftp://biolpc22.york.ac.uk/pub and/or http://www.wxwindows.org.}
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| \winhelpignore{wxWindows is available by anonymous FTP and World Wide Web
 | |
| from \urlref{ftp://biolpc22.york.ac.uk/pub}{ftp://biolpc22.york.ac.uk/pub} 
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| and/or \urlref{http://www.wxwindows.org}{http://www.wxwindows.org}.}
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| 
 | |
| You can also buy a CD-ROM using the form on the Web site.
 | |
| 
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| \section{Acknowledgements}
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| 
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| Thanks are due to AIAI for being willing to release the original version of
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| wxWindows into the public domain, and to our patient partners.
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| 
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| We would particularly like to thank the following for their contributions to wxWindows, and the many others who have been involved in
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| the project over the years. Apologies for any unintentional omissions from this list. 
 | |
|  
 | |
| Yiorgos Adamopoulos, Jamshid Afshar, Alejandro Aguilar-Sierra, AIAI, Patrick Albert, Karsten Ballueder, Michael Bedward, Kai Bendorf, Yura Bidus, Keith 
 | |
| Gary Boyce, Chris Breeze, Pete Britton, Ian Brown, C. Buckley, Dmitri Chubraev, Robin Corbet, Cecil Coupe, Andrew Davison, Neil Dudman, Robin 
 | |
| Dunn, Hermann Dunkel, Jos van Eijndhoven, Tom Felici, Thomas Fettig, Matthew Flatt, Pasquale Foggia, Josep Fortiana, Todd Fries, Dominic Gallagher, 
 | |
| Guillermo Rodriguez Garcia, Wolfram Gloger, Norbert Grotz, Stefan Gunter, Bill Hale, Patrick Halke, Stefan Hammes, Guillaume Helle, Harco de Hilster, Cord Hockemeyer, Markus 
 | |
| Holzem, Olaf Klein, Leif Jensen, Bart Jourquin, Guilhem Lavaux, Jan Lessner, Nicholas Liebmann, Torsten Liermann, Per Lindqvist, Thomas Runge, Tatu
 | |
| M\"{a}nnist\"{o}, Scott Maxwell, Thomas Myers, Oliver Niedung, Stefan Neis, Hernan Otero, Ian Perrigo, Timothy Peters, Giordano Pezzoli, Harri Pasanen, Thomaso Paoletti, 
 | |
| Garrett Potts, Marcel Rasche, Robert Roebling, Dino Scaringella, Jobst Schmalenbach, Arthur Seaton, Paul Shirley, Vaclav Slavik, Stein Somers, Petr Smilauer, Neil Smith, 
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| Kari Syst\"{a}, Arthur Tetzlaff-Deas, Jonathan Tonberg, Jyrki Tuomi, David Webster, Janos Vegh, Andrea Venturoli, Vadim Zeitlin, Xiaokun Zhu, Edward Zimmermann.
 | |
| 
 | |
| `Graphplace', the basis for the wxGraphLayout library, is copyright Dr. Jos
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| T.J. van Eijndhoven of Eindhoven University of Technology. The code has
 | |
| been used in wxGraphLayout with his permission.
 | |
| 
 | |
| We also acknowledge the author of XFIG, the excellent Unix drawing tool,
 | |
| from the source of which we have borrowed some spline drawing code.
 | |
| His copyright is included below.
 | |
| 
 | |
| {\it XFig2.1 is copyright (c) 1985 by Supoj Sutanthavibul. Permission to
 | |
| use, copy, modify, distribute, and sell this software and its
 | |
| documentation for any purpose is hereby granted without fee, provided
 | |
| that the above copyright notice appear in all copies and that both that
 | |
| copyright notice and this permission notice appear in supporting
 | |
| documentation, and that the name of M.I.T. not be used in advertising or
 | |
| publicity pertaining to distribution of the software without specific,
 | |
| written prior permission.  M.I.T. makes no representations about the
 | |
| suitability of this software for any purpose.  It is provided ``as is''
 | |
| without express or implied warranty.}
 | |
| 
 | |
| \chapter{Multi-platform development with wxWindows}\label{multiplat}
 | |
| \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
 | |
| \setfooter{\thepage}{}{}{}{}{\thepage}%
 | |
| 
 | |
| This chapter describes the practical details of using wxWindows. Please
 | |
| see the file install.txt for up-to-date installation instructions, and
 | |
| changes.txt for differences between versions.
 | |
| 
 | |
| \section{Include files}
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| 
 | |
| The main include file is {\tt "wx/wx.h"}; this includes the most commonly
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| used modules of wxWindows.
 | |
| 
 | |
| To save on compilation time, include only those header files relevant to the
 | |
| source file. If you are using precompiled headers, you should include
 | |
| the following section before any other includes:
 | |
| 
 | |
| \begin{verbatim}
 | |
| // For compilers that support precompilation, includes "wx.h".
 | |
| #include <wx/wxprec.h>
 | |
| 
 | |
| #ifdef __BORLANDC__
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| #pragma hdrstop
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| #endif
 | |
| 
 | |
| #ifndef WX_PRECOMP
 | |
| // Include your minimal set of headers here, or wx.h
 | |
| #include <wx/wx.h>
 | |
| #endif
 | |
| 
 | |
| ... now your other include files ...
 | |
| \end{verbatim}
 | |
| 
 | |
| The file {\tt "wx/wxprec.h"} includes {\tt "wx/wx.h"}. Although this incantation
 | |
| may seem quirky, it is in fact the end result of a lot of experimentation,
 | |
| and several Windows compilers to use precompilation (those tested are Microsoft Visual C++, Borland C++
 | |
| and Watcom C++).
 | |
| 
 | |
| Borland precompilation is largely automatic. Visual C++ requires specification of {\tt "wx/wxprec.h"} as
 | |
| the file to use for precompilation. Watcom C++ is automatic apart from the specification of
 | |
| the .pch file. Watcom C++ is strange in requiring the precompiled header to be used only for
 | |
| object files compiled in the same directory as that in which the precompiled header was created.
 | |
| Therefore, the wxWindows Watcom C++ makefiles go through hoops deleting and recreating
 | |
| a single precompiled header file for each module, thus preventing an accumulation of many
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| multi-megabyte .pch files.
 | |
| 
 | |
| \section{Libraries}
 | |
| 
 | |
| The GTK and Motif ports of wxWindow can create either a static library or a shared
 | |
| library on most Unix or Unix-like systems. The static library is called libwx\_gtk.a
 | |
| and libwx\_motif.a whereas the name of the shared library is dependent on the
 | |
| system it is created on and the version you are using. The library name for the
 | |
| GTK version of wxWindows 2.2 on Linux and Solaris will be libwx\_gtk-2.2.so.0.0.0,
 | |
| on HP-UX, it will be libwx\_gtk-2.2.sl, on AIX just libwx\_gtk.a etc.
 | |
| 
 | |
| Under Windows, use the library wx.lib (release) or wxd.lib (debug) for stand-alone Windows
 | |
| applications, or wxdll.lib (wxdlld.lib) for creating DLLs.
 | |
| 
 | |
| \section{Configuration}
 | |
| 
 | |
| Options are configurable in the file
 | |
| \rtfsp{\tt "wx/XXX/setup.h"} where XXX is the required platform (such as msw, motif, gtk, mac). Some 
 | |
| settings are a matter of taste, some help with platform-specific problems, and
 | |
| others can be set to minimize the size of the library. Please see the setup.h file
 | |
| and {\tt install.txt} files for details on configuration.
 | |
| 
 | |
| Under Unix (GTK and Motif) the corresponding setup.h files are generated automatically
 | |
| when configuring the wxWindows using the "configure" script. When using the RPM packages
 | |
| for installing wxWindows on Linux, a correct setup.h is shipped in the package and
 | |
| this must not be changed.
 | |
| 
 | |
| \section{Makefiles}
 | |
| 
 | |
| At the moment there is no attempt to make Unix makefiles and
 | |
| PC makefiles compatible, i.e. one makefile is required for
 | |
| each environment. The Unix ports use a sophisticated system based
 | |
| on the GNU autoconf tool and this system will create the
 | |
| makefiles as required on the respective platform. Although the
 | |
| makefiles are not identical in Windows, Mac and Unix, care has
 | |
| been taken to make them relatively similar so that moving from
 | |
| one platform to another will be painless.
 | |
| 
 | |
| Sample makefiles for Unix (suffix .unx), MS C++ (suffix .DOS and .NT), Borland
 | |
| C++ (.BCC and .B32) and Symantec C++ (.SC) are included for the library, demos
 | |
| and utilities.
 | |
| 
 | |
| The controlling makefile for wxWindows is in the MS-Windows
 | |
| directory {\tt src/msw} for the different Windows compiler and
 | |
| in the build directory when using the Unix ports. The build
 | |
| directory can be chosen by the user. It is the directory in
 | |
| which the "configure" script is run. This can be the normal
 | |
| base directory (by running {\tt ./configure} there) or any other
 | |
| directory (e.g. {\tt ../configure} after creating a build-directory
 | |
| in the directory level above the base directory).
 | |
| 
 | |
| Please see the platform-specific {\tt install.txt} file for further details.
 | |
| 
 | |
| \section{Windows-specific files}
 | |
| 
 | |
| wxWindows application compilation under MS Windows requires at least two
 | |
| extra files, resource and module definition files.
 | |
| 
 | |
| \subsection{Resource file}\label{resources}
 | |
| 
 | |
| The least that must be defined in the Windows resource file (extension RC)
 | |
| is the following statement:
 | |
| 
 | |
| \begin{verbatim}
 | |
| rcinclude "wx/msw/wx.rc"
 | |
| \end{verbatim}
 | |
| 
 | |
| which includes essential internal wxWindows definitions.  The resource script
 | |
| may also contain references to icons, cursors, etc., for example:
 | |
| 
 | |
| \begin{verbatim}
 | |
| wxicon icon wx.ico
 | |
| \end{verbatim}
 | |
| 
 | |
| The icon can then be referenced by name when creating a frame icon. See
 | |
| the MS Windows SDK documentation.
 | |
| 
 | |
| \normalbox{Note: include wx.rc {\it after} any ICON statements
 | |
| so programs that search your executable for icons (such
 | |
| as the Program Manager) find your application icon first.}
 | |
| 
 | |
| \subsection{Module definition file}
 | |
| 
 | |
| A module definition file (extension DEF) is required for 16-bit applications, and
 | |
| looks like the following:
 | |
| 
 | |
| \begin{verbatim}
 | |
| NAME         Hello
 | |
| DESCRIPTION  'Hello'
 | |
| EXETYPE      WINDOWS
 | |
| STUB         'WINSTUB.EXE'
 | |
| CODE         PRELOAD MOVEABLE DISCARDABLE
 | |
| DATA         PRELOAD MOVEABLE MULTIPLE
 | |
| HEAPSIZE     1024
 | |
| STACKSIZE    8192
 | |
| \end{verbatim}
 | |
| 
 | |
| The only lines which will usually have to be changed per application are
 | |
| NAME and DESCRIPTION.
 | |
| 
 | |
| \section{Allocating and deleting wxWindows objects}
 | |
| 
 | |
| In general, classes derived from wxWindow must dynamically allocated
 | |
| with {\it new} and deleted with {\it delete}. If you delete a window,
 | |
| all of its children and descendants will be automatically deleted,
 | |
| so you don't need to delete these descendants explicitly.
 | |
| 
 | |
| When deleting a frame or dialog, use {\bf Destroy} rather than {\bf delete} so
 | |
| that the wxWindows delayed deletion can take effect. This waits until idle time
 | |
| (when all messages have been processed) to actually delete the window, to avoid
 | |
| problems associated with the GUI sending events to deleted windows.
 | |
| 
 | |
| Don't create a window on the stack, because this will interfere
 | |
| with delayed deletion.
 | |
| 
 | |
| If you decide to allocate a C++ array of objects (such as wxBitmap) that may
 | |
| be cleaned up by wxWindows, make sure you delete the array explicitly
 | |
| before wxWindows has a chance to do so on exit, since calling {\it delete} on
 | |
| array members will cause memory problems.
 | |
| 
 | |
| wxColour can be created statically: it is not automatically cleaned
 | |
| up and is unlikely to be shared between other objects; it is lightweight
 | |
| enough for copies to be made.
 | |
| 
 | |
| Beware of deleting objects such as a wxPen or wxBitmap if they are still in use.
 | |
| Windows is particularly sensitive to this: so make sure you
 | |
| make calls like wxDC::SetPen(wxNullPen) or wxDC::SelectObject(wxNullBitmap) before deleting
 | |
| a drawing object that may be in use. Code that doesn't do this will probably work
 | |
| fine on some platforms, and then fail under Windows.
 | |
| 
 | |
| \section{Architecture dependency}
 | |
| 
 | |
| A problem which sometimes arises from writing multi-platform programs is that
 | |
| the basic C types are not defined the same on all platforms. This holds true
 | |
| for both the length in bits of the standard types (such as int and long) as 
 | |
| well as their byte order, which might be little endian (typically
 | |
| on Intel computers) or big endian (typically on some Unix workstations). wxWindows
 | |
| defines types and macros that make it easy to write architecture independent
 | |
| code. The types are:
 | |
| 
 | |
| wxInt32, wxInt16, wxInt8, wxUint32, wxUint16 = wxWord, wxUint8 = wxByte
 | |
| 
 | |
| where wxInt32 stands for a 32-bit signed integer type etc. You can also check
 | |
| which architecture the program is compiled on using the wxBYTE\_ORDER define
 | |
| which is either wxBIG\_ENDIAN or wxLITTLE\_ENDIAN (in the future maybe wxPDP\_ENDIAN
 | |
| as well).
 | |
| 
 | |
| The macros handling bit-swapping with respect to the applications endianness
 | |
| are described in the \helpref{Byte order macros}{byteordermacros} section.
 | |
| 
 | |
| \section{Conditional compilation}
 | |
| 
 | |
| One of the purposes of wxWindows is to reduce the need for conditional
 | |
| compilation in source code, which can be messy and confusing to follow.
 | |
| However, sometimes it is necessary to incorporate platform-specific
 | |
| features (such as metafile use under MS Windows). The symbols
 | |
| listed in the file {\tt symbols.txt} may be used for this purpose,
 | |
| along with any user-supplied ones.
 | |
| 
 | |
| \section{C++ issues}
 | |
| 
 | |
| The following documents some miscellaneous C++ issues.
 | |
| 
 | |
| \subsection{Templates}
 | |
| 
 | |
| wxWindows does not use templates since it is a notoriously unportable feature.
 | |
| 
 | |
| \subsection{RTTI}
 | |
| 
 | |
| wxWindows does not use run-time type information since wxWindows provides
 | |
| its own run-time type information system, implemented using macros.
 | |
| 
 | |
| \subsection{Type of NULL}
 | |
| 
 | |
| Some compilers (e.g. the native IRIX cc) define NULL to be 0L so that
 | |
| no conversion to pointers is allowed. Because of that, all these
 | |
| occurrences of NULL in the GTK port use an explicit conversion such 
 | |
| as
 | |
| 
 | |
| {\small
 | |
| \begin{verbatim}
 | |
|   wxWindow *my_window = (wxWindow*) NULL;
 | |
| \end{verbatim}
 | |
| }
 | |
| 
 | |
| It is recommended to adhere to this in all code using wxWindows as
 | |
| this make the code (a bit) more portable.
 | |
| 
 | |
| \subsection{Precompiled headers}
 | |
| 
 | |
| Some compilers, such as Borland C++ and Microsoft C++, support
 | |
| precompiled headers. This can save a great deal of compiling time. The
 | |
| recommended approach is to precompile {\tt "wx.h"}, using this
 | |
| precompiled header for compiling both wxWindows itself and any
 | |
| wxWindows applications. For Windows compilers, two dummy source files
 | |
| are provided (one for normal applications and one for creating DLLs)
 | |
| to allow initial creation of the precompiled header.
 | |
| 
 | |
| However, there are several downsides to using precompiled headers. One
 | |
| is that to take advantage of the facility, you often need to include
 | |
| more header files than would normally be the case. This means that
 | |
| changing a header file will cause more recompilations (in the case of
 | |
| wxWindows, everything needs to be recompiled since everything includes {\tt "wx.h"}!)
 | |
| 
 | |
| A related problem is that for compilers that don't have precompiled
 | |
| headers, including a lot of header files slows down compilation
 | |
| considerably. For this reason, you will find (in the common
 | |
| X and Windows parts of the library) conditional
 | |
| compilation that under Unix, includes a minimal set of headers;
 | |
| and when using Visual C++, includes {\tt wx.h}. This should help provide
 | |
| the optimal compilation for each compiler, although it is
 | |
| biased towards the precompiled headers facility available
 | |
| in Microsoft C++.
 | |
| 
 | |
| \section{File handling}
 | |
| 
 | |
| When building an application which may be used under different
 | |
| environments, one difficulty is coping with documents which may be
 | |
| moved to different directories on other machines. Saving a file which
 | |
| has pointers to full pathnames is going to be inherently unportable. One
 | |
| approach is to store filenames on their own, with no directory
 | |
| information.  The application searches through a number of locally
 | |
| defined directories to find the file. To support this, the class {\bf
 | |
| wxPathList} makes adding directories and searching for files easy, and
 | |
| the global function {\bf wxFileNameFromPath} allows the application to
 | |
| strip off the filename from the path if the filename must be stored.
 | |
| This has undesirable ramifications for people who have documents of the
 | |
| same name in different directories.
 | |
| 
 | |
| As regards the limitations of DOS 8+3 single-case filenames versus
 | |
| unrestricted Unix filenames, the best solution is to use DOS filenames
 | |
| for your application, and also for document filenames {\it if} the user
 | |
| is likely to be switching platforms regularly. Obviously this latter
 | |
| choice is up to the application user to decide.  Some programs (such as
 | |
| YACC and LEX) generate filenames incompatible with DOS; the best
 | |
| solution here is to have your Unix makefile rename the generated files
 | |
| to something more compatible before transferring the source to DOS.
 | |
| Transferring DOS files to Unix is no problem, of course, apart from EOL
 | |
| conversion for which there should be a utility available (such as
 | |
| dos2unix).
 | |
| 
 | |
| See also the File Functions section of the reference manual for
 | |
| descriptions of miscellaneous file handling functions.
 | |
| 
 | |
| \chapter{Utilities and libraries supplied with wxWindows}\label{utilities}
 | |
| \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
 | |
| \setfooter{\thepage}{}{}{}{}{\thepage}%
 | |
| 
 | |
| In addition to the core wxWindows library, a number of further
 | |
| libraries and utilities are supplied with each distribution.
 | |
| 
 | |
| Some are under the 'contrib' hierarchy which mirrors the
 | |
| structure of the main wxWindows hierarchy. See also the 'utils'
 | |
| hierarchy. The first place to look for documentation about
 | |
| these tools and libraries is under the wxWindows 'docs' hierarchy,
 | |
| for example {\tt docs/htmlhelp/fl.chm}.
 | |
| 
 | |
| For other user-contributed packages, please see the Contributions page
 | |
| on the \urlref{wxWindows Web site}{http://www.wxwindows.org}.
 | |
| 
 | |
| \begin{description}\itemsep=0pt
 | |
| \item[{\bf Helpview}]
 | |
| Helpview is a program for displaying wxWindows HTML
 | |
| Help files. In many cases, you may wish to use the wxWindows HTML
 | |
| Help classes from within your application, but this provides a
 | |
| handy stand-alone viewer. See \helpref{wxHTML Notes}{wxhtml} for more details.
 | |
| You can find it in {\tt samples/html/helpview}.
 | |
| 
 | |
| \item[{\bf Tex2RTF}]
 | |
| Supplied with wxWindows is a utility called Tex2RTF for converting\rtfsp
 | |
| \LaTeX\ manuals HTML, MS HTML Help, wxHTML Help, RTF, and Windows
 | |
| Help RTF formats. Tex2RTF is used for the wxWindows manuals and can be used independently
 | |
| by authors wishing to create on-line and printed manuals from the same\rtfsp
 | |
| \LaTeX\ source. Please see the separate documentation for Tex2RTF.
 | |
| You can find it under {\tt utils/tex2rtf}.
 | |
| 
 | |
| \item[{\bf Helpgen}]
 | |
| Helpgen takes C++ header files and generates a Tex2RTF-compatible
 | |
| documentation file for each class it finds, using comments as appropriate.
 | |
| This is a good way to start a reference for a set of classes.
 | |
| 
 | |
| %\item[{\bf Dialog Editor}]
 | |
| %Dialog Editor allows interactive construction of dialogs using
 | |
| %absolute positioning, producing WXR output files. This tool is generally deprecated
 | |
| %in favour of sizer-based tools. You can find Dialog Editor
 | |
| %in {\tt utils/dialoged}.
 | |
| %
 | |
| \item[{\bf XRC resource system}]
 | |
| This is the sizer-aware resource system, and uses
 | |
| XML-based resource specifications that can be generated by tools
 | |
| such as \urlref{wxDesigner}{http://www.roebling.de} and XRC's own wxrcedit.
 | |
| You can find this in {\tt contrib/src/xrc}, {\tt contrib/include/wx/xrc}, {\tt contrib/samples/xrc}, and {\tt contrib/utils/wxrcedit}.
 | |
| For more information, see the \helpref{XML-based resource system overview}{xrcoverview}.
 | |
| 
 | |
| \item[{\bf Object Graphics Library}]
 | |
| OGL defines an API for applications that need to display objects connected by lines.
 | |
| The objects can be moved around and interacted with.
 | |
| You can find this in {\tt contrib/src/ogl}, {\tt contrib/include/wx/ogl}, and {\tt contrib/samples/ogl}.
 | |
| 
 | |
| \item[{\bf Frame Layout library}]
 | |
| FL provides sophisticated pane dragging and docking facilities.
 | |
| You can find this in {\tt contrib/src/fl}, {\tt contrib/include/wx/fl}, and {\tt contrib/samples/fl}.
 | |
| 
 | |
| \item[{\bf Gizmos library}]
 | |
| Gizmos is a collection of useful widgets and other classes. Classes include wxLEDNumberCtrl,
 | |
| wxEditableListBox, wxMultiCellCanvas.
 | |
| You can find this in {\tt contrib/src/fl}, {\tt contrib/include/wx/fl}, and {\tt contrib/samples/fl}.
 | |
| 
 | |
| \item[{\bf Net library}]
 | |
| Net is a collection of very simple mail and web related classes. Currently
 | |
| there is only wxEmail, which makes it easy to send email messages via MAPI on Windows or sendmail on Unix.
 | |
| You can find this in {\tt contrib/src/net} and {\tt contrib/include/wx/net}.
 | |
| 
 | |
| \item[{\bf Animate library}]
 | |
| Animate allows you to load animated GIFs and play them on a window. The library can be extended
 | |
| to use other animation formats.
 | |
| You can find this in {\tt contrib/src/animate}, {\tt contrib/include/wx/animate}, and {\tt contrib/samples/animate}.
 | |
| 
 | |
| \item[{\bf Canvas library}]
 | |
| Canvas supports high-level, double-buffered drawing operations with transformations.
 | |
| You can find this in {\tt contrib/src/canvas}, {\tt contrib/include/wx/canvas}, and {\tt contrib/samples/canvas}.
 | |
| 
 | |
| \item[{\bf MMedia library}]
 | |
| Mmedia supports a variety of multimedia functionality. The status of this library is currently unclear.
 | |
| You can find this in {\tt contrib/src/mmedia}, {\tt contrib/include/wx/mmedia}, and {\tt contrib/samples/mmedia}.
 | |
| 
 | |
| \item[{\bf Styled Text Control library}]
 | |
| STC is a wrapper around Scintilla, a syntax-highlighting text editor.
 | |
| You can find this in {\tt contrib/src/stc}, {\tt contrib/include/wx/stc}, and {\tt contrib/samples/stc}.
 | |
| 
 | |
| \item[{\bf Plot}]
 | |
| Plot is a simple curve plotting library.
 | |
| You can find this in {\tt contrib/src/plot}, {\tt contrib/include/wx/plot}, and {\tt contrib/samples/plot}.
 | |
| \end{description}
 | |
| 
 | |
| \chapter{Programming strategies}\label{strategies}
 | |
| \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
 | |
| \setfooter{\thepage}{}{}{}{}{\thepage}%
 | |
| 
 | |
| This chapter is intended to list strategies that may be useful when
 | |
| writing and debugging wxWindows programs. If you have any good tips,
 | |
| please submit them for inclusion here.
 | |
| 
 | |
| \section{Strategies for reducing programming errors}
 | |
| 
 | |
| \subsection{Use ASSERT}
 | |
| 
 | |
| Although I haven't done this myself within wxWindows, it is good
 | |
| practice to use ASSERT statements liberally, that check for conditions that
 | |
| should or should not hold, and print out appropriate error messages.
 | |
| These can be compiled out of a non-debugging version of wxWindows
 | |
| and your application. Using ASSERT is an example of `defensive programming':
 | |
| it can alert you to problems later on.
 | |
| 
 | |
| \subsection{Use wxString in preference to character arrays}
 | |
| 
 | |
| Using wxString can be much safer and more convenient than using char *.
 | |
| Again, I haven't practiced what I'm preaching, but I'm now trying to use
 | |
| wxString wherever possible. You can reduce the possibility of memory
 | |
| leaks substantially, and it is much more convenient to use the overloaded
 | |
| operators than functions such as strcmp. wxString won't add a significant
 | |
| overhead to your program; the overhead is compensated for by easier
 | |
| manipulation (which means less code).
 | |
| 
 | |
| The same goes for other data types: use classes wherever possible.
 | |
| 
 | |
| \section{Strategies for portability}
 | |
| 
 | |
| \subsection{Use relative positioning or constraints}
 | |
| 
 | |
| Don't use absolute panel item positioning if you can avoid it. Different GUIs have
 | |
| very differently sized panel items. Consider using the constraint system, although this
 | |
| can be complex to program.
 | |
| 
 | |
| Alternatively, you could use alternative .wrc (wxWindows resource files) on different
 | |
| platforms, with slightly different dimensions in each. Or space your panel items out
 | |
| to avoid problems.
 | |
| 
 | |
| \subsection{Use wxWindows resource files}
 | |
| 
 | |
| Use .xrc (wxWindows resource files) where possible, because they can be easily changed
 | |
| independently of source code.
 | |
| 
 | |
| \section{Strategies for debugging}\label{debugstrategies}
 | |
| 
 | |
| \subsection{Positive thinking}
 | |
| 
 | |
| It is common to blow up the problem in one's imagination, so that it seems to threaten
 | |
| weeks, months or even years of work. The problem you face may seem insurmountable:
 | |
| but almost never is. Once you have been programming for some time, you will be able
 | |
| to remember similar incidents that threw you into the depths of despair. But
 | |
| remember, you always solved the problem, somehow!
 | |
| 
 | |
| Perseverance is often the key, even though a seemingly trivial problem
 | |
| can take an apparently inordinate amount of time to solve. In the end,
 | |
| you will probably wonder why you worried so much. That's not to say it
 | |
| isn't painful at the time. Try not to worry -- there are many more important
 | |
| things in life.
 | |
| 
 | |
| \subsection{Simplify the problem}
 | |
| 
 | |
| Reduce the code exhibiting the problem to the smallest program possible
 | |
| that exhibits the problem. If it is not possible to reduce a large and
 | |
| complex program to a very small program, then try to ensure your code
 | |
| doesn't hide the problem (you may have attempted to minimize the problem
 | |
| in some way: but now you want to expose it).
 | |
| 
 | |
| With luck, you can add a small amount of code that causes the program
 | |
| to go from functioning to non-functioning state. This should give a clue
 | |
| to the problem. In some cases though, such as memory leaks or wrong
 | |
| deallocation, this can still give totally spurious results!
 | |
| 
 | |
| \subsection{Use a debugger}
 | |
| 
 | |
| This sounds like facetious advice, but it is surprising how often people
 | |
| don't use a debugger. Often it is an overhead to install or learn how to
 | |
| use a debugger, but it really is essential for anything but the most
 | |
| trivial programs.
 | |
| 
 | |
| \subsection{Use logging functions}
 | |
| 
 | |
| There is a variety of logging functions that you can use in your program:
 | |
| see \helpref{Logging functions}{logfunctions}.
 | |
| 
 | |
| Using tracing statements may be more convenient than using the debugger
 | |
| in some circumstances (such as when your debugger doesn't support a lot
 | |
| of debugging code, or you wish to print a bunch of variables).
 | |
| 
 | |
| \subsection{Use the wxWindows debugging facilities}
 | |
| 
 | |
| You can use wxDebugContext to check for
 | |
| memory leaks and corrupt memory: in fact in debugging mode, wxWindows will
 | |
| automatically check for memory leaks at the end of the program if wxWindows is suitably
 | |
| configured. Depending on the operating system and compiler, more or less
 | |
| specific information about the problem will be logged.
 | |
| 
 | |
| You should also use \helpref{debug macros}{debugmacros} as part of a `defensive programming' strategy,
 | |
| scattering wxASSERTs liberally to test for problems in your code as early as possible. Forward thinking
 | |
| will save a surprising amount of time in the long run.
 | |
| 
 | |
| See the \helpref{debugging overview}{debuggingoverview} for further information.
 | |
| 
 | |
| \subsection{Check Windows debug messages}
 | |
| 
 | |
| Under Windows, it is worth running your program with 
 | |
| \urlref{DbgView}{http://www.sysinternals.com} running or
 | |
| some other program that shows Windows-generated debug messages. It is
 | |
| possible it will show invalid handles being used. You may have fun seeing
 | |
| what commercial programs cause these normally hidden errors! Microsoft
 | |
| recommend using the debugging version of Windows, which shows up even
 | |
| more problems. However, I doubt it is worth the hassle for most
 | |
| applications. wxWindows is designed to minimize the possibility of such
 | |
| errors, but they can still happen occasionally, slipping through unnoticed
 | |
| because they are not severe enough to cause a crash.
 | |
| 
 | |
| \subsection{Genetic mutation}
 | |
| 
 | |
| If we had sophisticated genetic algorithm tools that could be applied
 | |
| to programming, we could use them. Until then, a common -- if rather irrational --
 | |
| technique is to just make arbitrary changes to the code until something
 | |
| different happens. You may have an intuition why a change will make a difference;
 | |
| otherwise, just try altering the order of code, comment lines out, anything
 | |
| to get over an impasse. Obviously, this is usually a last resort.
 | |
| 
 |