Removed old classes and functions
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@19902 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -537,14 +537,14 @@ Helpgen takes C++ header files and generates a Tex2RTF-compatible
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documentation file for each class it finds, using comments as appropriate.
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This is a good way to start a reference for a set of classes.
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\item[{\bf Dialog Editor}]
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Dialog Editor allows interactive construction of dialogs using
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absolute positioning, producing WXR output files. This tool is generally deprecated
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in favour of sizer-based tools. You can find Dialog Editor
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in {\tt utils/dialoged}.
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%\item[{\bf Dialog Editor}]
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%Dialog Editor allows interactive construction of dialogs using
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%absolute positioning, producing WXR output files. This tool is generally deprecated
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%in favour of sizer-based tools. You can find Dialog Editor
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%in {\tt utils/dialoged}.
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%
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\item[{\bf XRC resource system}]
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This is the sizer-aware replacement for the WXR resource system, and uses
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This is the sizer-aware resource system, and uses
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XML-based resource specifications that can be generated by tools
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such as \urlref{wxDesigner}{http://www.roebling.de} and XRC's own wxrcedit.
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You can find this in {\tt contrib/src/xrc}, {\tt contrib/include/wx/xrc}, {\tt contrib/samples/xrc}, and {\tt contrib/utils/wxrcedit}.
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@@ -636,9 +636,8 @@ to avoid problems.
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\subsection{Use wxWindows resource files}
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Use .wrc (wxWindows resource files) where possible, because they can be easily changed
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independently of source code. Bitmap resources can be set up to load different
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kinds of bitmap depending on platform (see the section on resource files).
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Use .xrc (wxWindows resource files) where possible, because they can be easily changed
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independently of source code.
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\section{Strategies for debugging}\label{debugstrategies}
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@@ -302,7 +302,6 @@
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\input treectrl.tex
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\input treeevt.tex
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\input treedata.tex
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\input treelay.tex
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\input upduievt.tex
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\input url.tex
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\input validatr.tex
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@@ -51,12 +51,6 @@ below:
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}
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\end{verbatim}
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A dialog may be loaded from a wxWindows resource file (extension {\tt wxr}),
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which may itself be created by Dialog Editor. For details, see
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\helpref{The wxWindows resource system}{resourceformats},
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\helpref{wxWindows resource functions}{resourcefuncs}
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and the resource sample.
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An application can define an \helpref{wxCloseEvent}{wxcloseevent} handler for
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the dialog to respond to system close events.
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@@ -92,7 +86,7 @@ See also \helpref{Generic window styles}{windowstyles}.
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\wxheading{See also}
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\helpref{wxDialog overview}{wxdialogoverview}, \helpref{wxFrame}{wxframe}, \helpref{Resources}{resources},\rtfsp
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\helpref{wxDialog overview}{wxdialogoverview}, \helpref{wxFrame}{wxframe},\rtfsp
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\helpref{Validator overview}{validatoroverview}
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\latexignore{\rtfignore{\wxheading{Members}}}
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@@ -177,17 +177,6 @@ the corresponding topic.
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\helpref{wxRegisterId}{wxregisterid}\\
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\helpref{wxRemoveFile}{wxremovefile}\\
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\helpref{wxRenameFile}{wxrenamefile}\\
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\helpref{wxResourceAddIdentifier}{wxresourceaddidentifier}\\
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\helpref{wxResourceClear}{wxresourceclear}\\
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\helpref{wxResourceCreateBitmap}{wxresourcecreatebitmap}\\
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\helpref{wxResourceCreateIcon}{wxresourcecreateicon}\\
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\helpref{wxResourceCreateMenuBar}{wxresourcecreatemenubar}\\
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\helpref{wxResourceGetIdentifier}{wxresourcegetidentifier}\\
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\helpref{wxResourceParseData}{wxresourcedata}\\
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\helpref{wxResourceParseFile}{wxresourceparsefile}\\
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\helpref{wxResourceParseString}{wxresourceparsestring}\\
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\helpref{wxResourceRegisterBitmapData}{registerbitmapdata}\\
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\helpref{wxResourceRegisterIconData}{wxresourceregistericondata}\\
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\helpref{wxRmdir}{wxrmdir}\\
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\helpref{wxSafeShowMessage}{wxsafeshowmessage}\\
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\helpref{wxSafeYield}{wxsafeyield}\\
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@@ -2519,10 +2508,6 @@ myResource TEXT file.ext
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where {\tt file.ext} is a file that the resource compiler can find.
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One use of this is to store {\tt .wxr} files instead of including the data in the C++ file; some compilers
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cannot cope with the long strings in a {\tt .wxr} file. The resource data can then be parsed
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using \helpref{wxResourceParseString}{wxresourceparsestring}.
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This function is available under Windows only.
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\wxheading{Include files}
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@@ -3000,201 +2985,6 @@ result of executing an equivalent of {\tt static\_cast<classname *>(ptr)}.
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\helpref{wxDynamicCast}{wxdynamiccast}\\
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\helpref{wxConstCast}{wxconstcast}
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\section{Resource functions}\label{resourcefuncs}
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\overview{Resource functions}{resourceformats}
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This section details functions for manipulating wxWindows (.WXR) resource
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files and loading user interface elements from resources.
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\normalbox{Please note that this use of the word `resource' is different from that used when talking
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about initialisation file resource reading and writing, using such functions
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as wxWriteResource and wxGetResource. It is just an unfortunate clash of terminology.}
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\helponly{For an overview of the wxWindows resource mechanism, see \helpref{the wxWindows resource system}{resourceformats}.}
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See also \helpref{wxWindow::LoadFromResource}{wxwindowloadfromresource} for
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loading from resource data.
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\membersection{::wxResourceAddIdentifier}\label{wxresourceaddidentifier}
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\func{bool}{wxResourceAddIdentifier}{\param{const wxString\& }{name}, \param{int }{value}}
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Used for associating a name with an integer identifier (equivalent to dynamically\rtfsp
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{\tt\#}defining a name to an integer). Unlikely to be used by an application except
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perhaps for implementing resource functionality for interpreted languages.
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\membersection{::wxResourceClear}\label{wxresourceclear}
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\func{void}{wxResourceClear}{\void}
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Clears the wxWindows resource table.
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\membersection{::wxResourceCreateBitmap}\label{wxresourcecreatebitmap}
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\func{wxBitmap *}{wxResourceCreateBitmap}{\param{const wxString\& }{resource}}
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Creates a new bitmap from a file, static data, or Windows resource, given a valid
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wxWindows bitmap resource identifier. For example, if the .WXR file contains
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the following:
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\begin{verbatim}
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static const wxString\& project_resource = "bitmap(name = 'project_resource',\
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bitmap = ['project', wxBITMAP_TYPE_BMP_RESOURCE, 'WINDOWS'],\
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bitmap = ['project.xpm', wxBITMAP_TYPE_XPM, 'X']).";
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\end{verbatim}
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then this function can be called as follows:
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\begin{verbatim}
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wxBitmap *bitmap = wxResourceCreateBitmap("project_resource");
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\end{verbatim}
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\membersection{::wxResourceCreateIcon}\label{wxresourcecreateicon}
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\func{wxIcon *}{wxResourceCreateIcon}{\param{const wxString\& }{resource}}
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Creates a new icon from a file, static data, or Windows resource, given a valid
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wxWindows icon resource identifier. For example, if the .WXR file contains
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the following:
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\begin{verbatim}
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static const wxString\& project_resource = "icon(name = 'project_resource',\
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icon = ['project', wxBITMAP_TYPE_ICO_RESOURCE, 'WINDOWS'],\
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icon = ['project', wxBITMAP_TYPE_XBM_DATA, 'X']).";
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\end{verbatim}
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then this function can be called as follows:
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\begin{verbatim}
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wxIcon *icon = wxResourceCreateIcon("project_resource");
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\end{verbatim}
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\membersection{::wxResourceCreateMenuBar}\label{wxresourcecreatemenubar}
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\func{wxMenuBar *}{wxResourceCreateMenuBar}{\param{const wxString\& }{resource}}
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Creates a new menu bar given a valid wxWindows menubar resource
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identifier. For example, if the .WXR file contains the following:
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\begin{verbatim}
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static const wxString\& menuBar11 = "menu(name = 'menuBar11',\
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menu = \
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[\
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['&File', 1, '', \
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['&Open File', 2, 'Open a file'],\
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['&Save File', 3, 'Save a file'],\
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[],\
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['E&xit', 4, 'Exit program']\
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],\
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['&Help', 5, '', \
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['&About', 6, 'About this program']\
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]\
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]).";
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\end{verbatim}
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then this function can be called as follows:
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\begin{verbatim}
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wxMenuBar *menuBar = wxResourceCreateMenuBar("menuBar11");
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\end{verbatim}
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\membersection{::wxResourceGetIdentifier}\label{wxresourcegetidentifier}
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\func{int}{wxResourceGetIdentifier}{\param{const wxString\& }{name}}
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Used for retrieving the integer value associated with an identifier.
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A zero value indicates that the identifier was not found.
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See \helpref{wxResourceAddIdentifier}{wxresourceaddidentifier}.
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\membersection{::wxResourceParseData}\label{wxresourcedata}
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\func{bool}{wxResourceParseData}{\param{const wxString\& }{resource}, \param{wxResourceTable *}{table = NULL}}
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Parses a string containing one or more wxWindows resource objects. If
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the resource objects are global static data that are included into the
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C++ program, then this function must be called for each variable
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containing the resource data, to make it known to wxWindows.
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{\it resource} should contain data in the following form:
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\begin{verbatim}
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dialog(name = 'dialog1',
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style = 'wxCAPTION | wxDEFAULT_DIALOG_STYLE',
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title = 'Test dialog box',
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x = 312, y = 234, width = 400, height = 300,
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modal = 0,
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control = [1000, wxStaticBox, 'Groupbox', '0', 'group6', 5, 4, 380, 262,
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[11, 'wxSWISS', 'wxNORMAL', 'wxNORMAL', 0]],
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control = [1001, wxTextCtrl, '', 'wxTE_MULTILINE', 'text3',
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156, 126, 200, 70, 'wxWindows is a multi-platform, GUI toolkit.',
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[11, 'wxSWISS', 'wxNORMAL', 'wxNORMAL', 0],
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[11, 'wxSWISS', 'wxNORMAL', 'wxNORMAL', 0]]).
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\end{verbatim}
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This function will typically be used after including a {\tt .wxr} file into
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a C++ program as follows:
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\begin{verbatim}
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#include "dialog1.wxr"
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\end{verbatim}
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Each of the contained resources will declare a new C++ variable, and each
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of these variables should be passed to wxResourceParseData.
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\membersection{::wxResourceParseFile}\label{wxresourceparsefile}
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\func{bool}{wxResourceParseFile}{\param{const wxString\& }{filename}, \param{wxResourceTable *}{table = NULL}}
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Parses a file containing one or more wxWindows resource objects
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in C++-compatible syntax. Use this function to dynamically load
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wxWindows resource data.
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\membersection{::wxResourceParseString}\label{wxresourceparsestring}
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\func{bool}{wxResourceParseString}{\param{char *}{s}, \param{wxResourceTable *}{table = NULL}}
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Parses a string containing one or more wxWindows resource objects. If
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the resource objects are global static data that are included into the
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C++ program, then this function must be called for each variable
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containing the resource data, to make it known to wxWindows.
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{\it resource} should contain data with the following form:
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\begin{verbatim}
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dialog(name = 'dialog1',
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style = 'wxCAPTION | wxDEFAULT_DIALOG_STYLE',
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title = 'Test dialog box',
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x = 312, y = 234, width = 400, height = 300,
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modal = 0,
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control = [1000, wxStaticBox, 'Groupbox', '0', 'group6', 5, 4, 380, 262,
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[11, 'wxSWISS', 'wxNORMAL', 'wxNORMAL', 0]],
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control = [1001, wxTextCtrl, '', 'wxTE_MULTILINE', 'text3',
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156, 126, 200, 70, 'wxWindows is a multi-platform, GUI toolkit.',
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[11, 'wxSWISS', 'wxNORMAL', 'wxNORMAL', 0],
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[11, 'wxSWISS', 'wxNORMAL', 'wxNORMAL', 0]]).
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\end{verbatim}
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This function will typically be used after calling \helpref{wxLoadUserResource}{wxloaduserresource} to
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load an entire {\tt .wxr file} into a string.
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\membersection{::wxResourceRegisterBitmapData}\label{registerbitmapdata}
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\func{bool}{wxResourceRegisterBitmapData}{\param{const wxString\& }{name}, \param{char *}{xbm\_data}, \param{int }{width},
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\param{int }{height}, \param{wxResourceTable *}{table = NULL}}
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\func{bool}{wxResourceRegisterBitmapData}{\param{const wxString\& }{name}, \param{char **}{xpm\_data}}
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Makes {\tt\#}included XBM or XPM bitmap data known to the wxWindows resource system.
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This is required if other resources will use the bitmap data, since otherwise there
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is no connection between names used in resources, and the global bitmap data.
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\membersection{::wxResourceRegisterIconData}\label{wxresourceregistericondata}
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Another name for \helpref{wxResourceRegisterBitmapData}{registerbitmapdata}.
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\section{Log functions}\label{logfunctions}
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These functions provide a variety of logging functions: see \helpref{Log classes overview}{wxlogoverview} for
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@@ -29,8 +29,6 @@ See also \helpref{window styles overview}{windowstyles}.
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By default, a panel has the same colouring as a dialog.
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A panel may be loaded from a wxWindows resource file (extension {\tt wxr}).
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\wxheading{See also}
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\helpref{wxDialog}{wxdialog}
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Binary file not shown.
Before Width: | Height: | Size: 29 KiB |
@@ -1,539 +0,0 @@
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%!PS-Adobe-2.0 EPSF-2.0
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%%Title: prop1.eps
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%%Creator: XV Version 2.20 Rev: 4/24/92 - by John Bradley
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%%BoundingBox: 167 292 445 500
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%%Pages: 1
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%%DocumentFonts:
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%%EndComments
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%%EndProlog
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%%Page: 1 1
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% remember original state
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/origstate save def
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% build a temporary dictionary
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20 dict begin
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% lower left corner
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167 292 translate
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% size of image (on paper, in 1/72inch coords)
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278 208 scale
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% define 'colorimage' if it isn't defined
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% ('colortogray' and 'mergeprocs' come from xwd2ps
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% via xgrab)
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/colorimage where % do we know about 'colorimage'?
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{ pop } % yes: pop off the 'dict' returned
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{ % no: define one
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/colortogray { % define an RGB->I function
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/rgbdata exch store % call input 'rgbdata'
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rgbdata length 3 idiv
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/npixls exch store
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/rgbindx 0 store
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/grays npixls string store % str to hold the result
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0 1 npixls 1 sub {
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grays exch
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rgbdata rgbindx get 20 mul % Red
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rgbdata rgbindx 1 add get 32 mul % Green
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rgbdata rgbindx 2 add get 12 mul % Blue
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add add 64 idiv % I = .5G + .31R + .18B
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put
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/rgbindx rgbindx 3 add store
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} for
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grays
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} bind def
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% Utility procedure for colorimage operator.
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% This procedure takes two procedures off the
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% stack and merges them into a single procedure.
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|
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/mergeprocs { % def
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dup length
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3 -1 roll
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dup
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length
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dup
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5 1 roll
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3 -1 roll
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add
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array cvx
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dup
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3 -1 roll
|
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0 exch
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putinterval
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dup
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4 2 roll
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putinterval
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} bind def
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|
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/colorimage { % def
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pop pop % remove 'false 3' operands
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{colortogray} mergeprocs
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image
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} bind def
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} ifelse % end of 'false' case
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|
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% define the colormap
|
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/cmap 42 string def
|
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|
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|
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% load up the colormap
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currentfile cmap readhexstring
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000000 bf0000 00bf00 bfbf00 0000bf 00bfbf c0c0c0 808080 ff0000 00ff00
|
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ffff00 0000ff 00ffff ffffff
|
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pop pop % lose return values from readhexstring
|
||||
|
||||
|
||||
% rlecmapimage expects to have 'w h bits matrix' on stack
|
||||
/rlecmapimage {
|
||||
/buffer 1 string def
|
||||
/rgbval 3 string def
|
||||
/block 384 string def
|
||||
|
||||
% proc to read a block from file, and return RGB data
|
||||
{ currentfile buffer readhexstring pop
|
||||
/bcount exch 0 get store
|
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bcount 128 ge
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{ % it's a non-run block
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0 1 bcount 128 sub
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{ currentfile buffer readhexstring pop pop
|
||||
|
||||
% look up value in color map
|
||||
/rgbval cmap buffer 0 get 3 mul 3 getinterval store
|
||||
|
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% and put it in position i*3 in block
|
||||
block exch 3 mul rgbval putinterval
|
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} for
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block 0 bcount 127 sub 3 mul getinterval
|
||||
}
|
||||
|
||||
{ % else it's a run block
|
||||
currentfile buffer readhexstring pop pop
|
||||
|
||||
% look up value in colormap
|
||||
/rgbval cmap buffer 0 get 3 mul 3 getinterval store
|
||||
|
||||
0 1 bcount { block exch 3 mul rgbval putinterval } for
|
||||
|
||||
block 0 bcount 1 add 3 mul getinterval
|
||||
} ifelse
|
||||
} % end of proc
|
||||
false 3 colorimage
|
||||
} bind def
|
||||
|
||||
|
||||
278 208 8 % dimensions of data
|
||||
[278 0 0 -208 0 208] % mapping matrix
|
||||
rlecmapimage
|
||||
|
||||
7f067f0614060000
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81060d7f0d7f0d110d810700
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82060d067f067f061006810700
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82060d067f067f061006810700
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82060d068106047f047f040c040106810700
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82060d068106048204060d820d060783070d0702010203098102047f047a040106810700
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|
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82060d068106048704060b060001020781070283020702098109028102047f0446040e0d
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81000d0d0d81000481040d0d0d81000481040682060700
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82060d0681060482040806810600820002078507020902070201028109047f044604810d
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060b068307000d060b068207000482040d060b068207000481040682060700
|
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82060d0681060481040685060800040307820702098409020702098109040104050d2d04
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030d0204010d1a04050d6604810d060b068307000d06810600070001068207000482040d
|
||||
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|
||||
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|
||||
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|
||||
000d060106810700
|
||||
82060d0601068207000d1a0d81000d7f0d590d82060d060a0681070082000d0601068107
|
||||
00
|
||||
82060d0601068207000d170d02007f0d5b0d82060d060a0681070082000d060106810700
|
||||
|
||||
82060d0601068207000d7f0d760d82060d060a0681070082000d060106810700
|
||||
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|
||||
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|
||||
82060d0601068207000d7f0d760d92060d060d060d060d060d060d060d060d000d060106
|
||||
810700
|
||||
82060d0601068207000d7f0d770d91060d060d060d060d060d060d060d06000d06010681
|
||||
0700
|
||||
82060d0601068207000d030d81000d7f0d2d0d81000d020d0300390d92060d060d060d06
|
||||
0d060d060d060d060d000d060106810700
|
||||
82060d0601068207000d7f0d320d0100030d81000d3c0d91060d060d060d060d060d060d
|
||||
060d06000d060106810700
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
06810700
|
||||
82060d0601068207000d030d81000d030d0300010d81000d010d81000d7f0d1a0d040005
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
82060d0601068207000d7f0d760d82060d060a0681070082000d060106810700
|
||||
82060d0601068207000d7f0d760d82060d060a0681070082000d060106810700
|
||||
82060d0601068207000d7f0d760d82060d060a0681070082000d060106810700
|
||||
82060d0601068207000d7f0d760d82060d060a0681070082000d060106810700
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0082000d060106810700
|
||||
82060d0601068207000d110d81000d7f0d620d82060d060a0681070082000d0601068107
|
||||
00
|
||||
82060d0601068207000d010d0300010d0100010d0100030d81000d020d0200040d020001
|
||||
0d0100810d0081000d7f0d070d0200010d0100810d0081000d020d0200330d82060d060a
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||||
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|
||||
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||||
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|
||||
000d060106810700
|
||||
82060d0601068207000d040d81000d7f0d6f0d82060d060a0681070082000d0601068107
|
||||
00
|
||||
82060d0601068207000d010d02007f0d710d82060d060a0681070082000d060106810700
|
||||
|
||||
82060d0601068207000d7f0d760d82060d060a0681070082000d060106810700
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82060d0601068207000d7f0d760d82060d060a0681070082000d060106810700
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82060d0601068207000d7f0d760d82060d060a0681070082000d060106810700
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|
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|
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|
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|
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|
||||
|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
82060d060106820700043404810d041304010d7f04290482060d06810600050002068107
|
||||
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|
||||
82060d060106820700041d04810d042b04810d046204810d04430482060d060106040003
|
||||
0681070082000d060106810700
|
||||
82060d060106820700040204030d0204020d0104010d81040d810d040204030d81040d03
|
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|
||||
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|
||||
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|
||||
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|
||||
040d0482040d040404810d040504010d0304810d040104810d040204810d040204010d01
|
||||
04810d0482040d040104810d0482040d0481040d810d046204810d040404810d04010481
|
||||
0d0482040d040104810d04310482060d060306810006040681070082000d060106810700
|
||||
|
||||
82060d060106820700040104810d040404810d040104810d0482040d040104810d040104
|
||||
020d0204810d040504810d040404030d0304810d040204810d040104810d0481040d030d
|
||||
0104810d040104810d046204810d040404850d040d040d0482040d040104810d04310482
|
||||
060d060a0681070082000d060106810700
|
||||
82060d060106820700040104810d040404810d040104810d0482040d040104810d040404
|
||||
810d0482040d040104810d040104810d040304810d040104810d040204810d040204810d
|
||||
040104810d0482040d040404810d040104810d046204810d040104810d0486040d040d04
|
||||
0d0482040d040104810d04310482060d060a0681070082000d060106810700
|
||||
82060d060106820700040204030d0204020d0104020d81040d010d81040d020d0304020d
|
||||
0204030d0204050d81040d030d81040d010d81040d010d0104030d0204040d6304020d03
|
||||
04830d040d040204020d330482060d060a0681070082000d060106810700
|
||||
82060d060106820700047f04760482060d060a0681070082000d060106810700
|
||||
82060d060106820700047f0476048106070c070100810d060106810700
|
||||
82060d060106820700047f0476041000810d060106810700
|
||||
82060d0601068107067f0677061000810d060106810700
|
||||
82060d0601067f0d7f0d0b0d0206810700
|
||||
82060d067f067f061006810700
|
||||
82060d067f067f061006810700
|
||||
82060d067f067f061006810700
|
||||
82060d067f067f061006810700
|
||||
82060d067f067f061006810700
|
||||
82060d067f067f061006810700
|
||||
82060d067f067f061006810700
|
||||
82060d067f067f061006810700
|
||||
82060d067f067f061006810700
|
||||
8106077f077f0712070000
|
||||
7f007f001500
|
||||
|
||||
%
|
||||
% Compression made this file 6.27% of the uncompressed size.
|
||||
%
|
||||
|
||||
|
||||
showpage
|
||||
|
||||
% stop using temporary dictionary
|
||||
end
|
||||
|
||||
% restore original state
|
||||
origstate restore
|
||||
|
||||
%%Trailer
|
Binary file not shown.
Before Width: | Height: | Size: 38 KiB |
Binary file not shown.
Before Width: | Height: | Size: 42 KiB |
@@ -1,664 +0,0 @@
|
||||
%!PS-Adobe-2.0 EPSF-2.0
|
||||
%%Title: prop2.eps
|
||||
%%Creator: XV Version 2.20 Rev: 4/24/92 - by John Bradley
|
||||
%%BoundingBox: 167 221 466 500
|
||||
%%Pages: 1
|
||||
%%DocumentFonts:
|
||||
%%EndComments
|
||||
%%EndProlog
|
||||
|
||||
%%Page: 1 1
|
||||
|
||||
% remember original state
|
||||
/origstate save def
|
||||
|
||||
% build a temporary dictionary
|
||||
20 dict begin
|
||||
|
||||
% lower left corner
|
||||
167 221 translate
|
||||
|
||||
% size of image (on paper, in 1/72inch coords)
|
||||
299 279 scale
|
||||
|
||||
% define 'colorimage' if it isn't defined
|
||||
% ('colortogray' and 'mergeprocs' come from xwd2ps
|
||||
% via xgrab)
|
||||
/colorimage where % do we know about 'colorimage'?
|
||||
{ pop } % yes: pop off the 'dict' returned
|
||||
{ % no: define one
|
||||
/colortogray { % define an RGB->I function
|
||||
/rgbdata exch store % call input 'rgbdata'
|
||||
rgbdata length 3 idiv
|
||||
/npixls exch store
|
||||
/rgbindx 0 store
|
||||
/grays npixls string store % str to hold the result
|
||||
0 1 npixls 1 sub {
|
||||
grays exch
|
||||
rgbdata rgbindx get 20 mul % Red
|
||||
rgbdata rgbindx 1 add get 32 mul % Green
|
||||
rgbdata rgbindx 2 add get 12 mul % Blue
|
||||
add add 64 idiv % I = .5G + .31R + .18B
|
||||
put
|
||||
/rgbindx rgbindx 3 add store
|
||||
} for
|
||||
grays
|
||||
} bind def
|
||||
|
||||
% Utility procedure for colorimage operator.
|
||||
% This procedure takes two procedures off the
|
||||
% stack and merges them into a single procedure.
|
||||
|
||||
/mergeprocs { % def
|
||||
dup length
|
||||
3 -1 roll
|
||||
dup
|
||||
length
|
||||
dup
|
||||
5 1 roll
|
||||
3 -1 roll
|
||||
add
|
||||
array cvx
|
||||
dup
|
||||
3 -1 roll
|
||||
0 exch
|
||||
putinterval
|
||||
dup
|
||||
4 2 roll
|
||||
putinterval
|
||||
} bind def
|
||||
|
||||
/colorimage { % def
|
||||
pop pop % remove 'false 3' operands
|
||||
{colortogray} mergeprocs
|
||||
image
|
||||
} bind def
|
||||
} ifelse % end of 'false' case
|
||||
|
||||
|
||||
|
||||
% define the colormap
|
||||
/cmap 42 string def
|
||||
|
||||
|
||||
% load up the colormap
|
||||
currentfile cmap readhexstring
|
||||
000000 bf0000 00bf00 bfbf00 0000bf 00bfbf c0c0c0 808080 ff0000 00ff00
|
||||
ffff00 0000ff 00ffff ffffff
|
||||
pop pop % lose return values from readhexstring
|
||||
|
||||
|
||||
% rlecmapimage expects to have 'w h bits matrix' on stack
|
||||
/rlecmapimage {
|
||||
/buffer 1 string def
|
||||
/rgbval 3 string def
|
||||
/block 384 string def
|
||||
|
||||
% proc to read a block from file, and return RGB data
|
||||
{ currentfile buffer readhexstring pop
|
||||
/bcount exch 0 get store
|
||||
bcount 128 ge
|
||||
{ % it's a non-run block
|
||||
0 1 bcount 128 sub
|
||||
{ currentfile buffer readhexstring pop pop
|
||||
|
||||
% look up value in color map
|
||||
/rgbval cmap buffer 0 get 3 mul 3 getinterval store
|
||||
|
||||
% and put it in position i*3 in block
|
||||
block exch 3 mul rgbval putinterval
|
||||
} for
|
||||
block 0 bcount 127 sub 3 mul getinterval
|
||||
}
|
||||
|
||||
{ % else it's a run block
|
||||
currentfile buffer readhexstring pop pop
|
||||
|
||||
% look up value in colormap
|
||||
/rgbval cmap buffer 0 get 3 mul 3 getinterval store
|
||||
|
||||
0 1 bcount { block exch 3 mul rgbval putinterval } for
|
||||
|
||||
block 0 bcount 1 add 3 mul getinterval
|
||||
} ifelse
|
||||
} % end of proc
|
||||
false 3 colorimage
|
||||
} bind def
|
||||
|
||||
|
||||
299 279 8 % dimensions of data
|
||||
[299 0 0 -279 0 279] % mapping matrix
|
||||
rlecmapimage
|
||||
|
||||
7f0003007f072607
|
||||
07077f067f0618068100070707
|
||||
070781060d7f0d7f0d150d820700070707
|
||||
070782060d067f067f061406820700070707
|
||||
070782060d067f067f061406820700070707
|
||||
070782060d068106077f077f0710070106820700070707
|
||||
070782060d068106078207060d820d060783070d0702010203098102077f077e07010682
|
||||
0700070707
|
||||
070782060d068106078707060b060001020781070283020702098109028102077f074a07
|
||||
0e0d81000d0d0d81000781070d0d0d81000781070683060700070707
|
||||
070782060d0681060782070806810600820002078507020902070201028109077f074a07
|
||||
810d060b068307000d060b068207000782070d060b068207000781070683060700070707
|
||||
|
||||
070782060d06810607810706850608000403078207020984090207020981090701070506
|
||||
2d070306020701061a0705066a07810d060b068307000d06810600070001068207000782
|
||||
070d060b068207000781070683060700070707
|
||||
070782060d068106078707060b0604000a07890702090207020702090701070106020701
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|
||||
010701006906820700070107
|
||||
0307810d066a060100010d1a0681000602068100068106008100061c0601070100690682
|
||||
0700070107
|
||||
0307810d066a060100010d18068300060006020681000684060006000601068100061706
|
||||
010701006906820700070107
|
||||
0307810d066a060100010d1a06810006020681000682060006820600061a060107010069
|
||||
06820700070107
|
||||
0307810d066a060100010d18068300060006020681000682060006010683000600061706
|
||||
010701006906820700070107
|
||||
0307810d066a060100010d1b060300020681000602068100061806010701006906820700
|
||||
070107
|
||||
0307810d066a060100010d18068100060d068100061706010701006906820700070107
|
||||
0307810d066a060100010d4206010701006906820700070107
|
||||
0307810d066a060100010d18069100060006000600060006000600060006000617060107
|
||||
01006906820700070107
|
||||
0307810d066a060100810d07440701006906820700070107
|
||||
0307810d066a060100460701006906820700070107
|
||||
0307810d066a064a006906820700070107
|
||||
0307810d066b0648006a06820700070107
|
||||
0307810d067f067f061f06820700070107
|
||||
0307810d067f067f061f06820700070107
|
||||
0307810d067f067f061f06820700070107
|
||||
0307810d067f067f061f06820700070107
|
||||
0307810d067f067f061f06820700070107
|
||||
0307810d067f067f061f06820700070107
|
||||
0307810d067f067f061f06820700070107
|
||||
0307810d067f067f061f06820700070107
|
||||
0307810d067f067f061f06820700070107
|
||||
0307810d067f067f061f06820700070107
|
||||
0307810d067f067f061f06820700070107
|
||||
0307810d067f067f061f06820700070107
|
||||
7f077f0726078100070107
|
||||
02077f007f0024000207
|
||||
7f077f072a07
|
||||
7f077f072a07
|
||||
7f077f072a07
|
||||
7f077f072a07
|
||||
7f077f072a07
|
||||
7f077f072a07
|
||||
|
||||
%
|
||||
% Compression made this file 5.68% of the uncompressed size.
|
||||
%
|
||||
|
||||
|
||||
showpage
|
||||
|
||||
% stop using temporary dictionary
|
||||
end
|
||||
|
||||
% restore original state
|
||||
origstate restore
|
||||
|
||||
%%Trailer
|
Binary file not shown.
Before Width: | Height: | Size: 55 KiB |
@@ -1,17 +0,0 @@
|
||||
\section{\class{wxBoolFormValidator}}\label{wxboolformvalidator}
|
||||
|
||||
This class validates a boolean value for a \helpref{form view}{wxpropertyformview}.
|
||||
The associated control must be a wxCheckBox.
|
||||
|
||||
\wxheading{See also}
|
||||
|
||||
\helpref{Property validator classes}{proplistvalidatorclasses}
|
||||
|
||||
\latexignore{\rtfignore{\wxheading{Members}}}
|
||||
|
||||
\membersection{wxBoolFormValidator::wxBoolFormValidator}
|
||||
|
||||
\func{void}{wxBoolFormValidator}{\param{long }{flags=0}}
|
||||
|
||||
Constructor.
|
||||
|
@@ -1,16 +0,0 @@
|
||||
\section{\class{wxBoolListValidator}}\label{wxboollistvalidator}
|
||||
|
||||
This class validates a boolean value for a \helpref{property list view}{wxpropertylistview}.
|
||||
|
||||
\wxheading{See also}
|
||||
|
||||
\helpref{Validator classes}{proplistvalidatorclasses}
|
||||
|
||||
\latexignore{\rtfignore{\wxheading{Members}}}
|
||||
|
||||
\membersection{wxBoolListValidator::wxBoolListValidator}
|
||||
|
||||
\func{void}{wxBoolListValidator}{\param{long }{flags=0}}
|
||||
|
||||
Constructor.
|
||||
|
@@ -1,28 +0,0 @@
|
||||
% Deprecated property classes
|
||||
\input propbfva.tex
|
||||
\input propblva.tex
|
||||
\input propflva.tex
|
||||
\input propifva.tex
|
||||
\input propilva.tex
|
||||
\input proplosv.tex
|
||||
\input property.tex
|
||||
\input propford.tex
|
||||
\input propforf.tex
|
||||
\input propforp.tex
|
||||
\input propforv.tex
|
||||
\input propfovi.tex
|
||||
\input proplisd.tex
|
||||
\input proplisf.tex
|
||||
\input proplisp.tex
|
||||
\input propliva.tex
|
||||
\input proplstv.tex
|
||||
\input propsht.tex
|
||||
\input propvald.tex
|
||||
\input propregv.tex
|
||||
\input propval.tex
|
||||
\input propview.tex
|
||||
\input proprfva.tex
|
||||
\input proprlva.tex
|
||||
\input propstfv.tex
|
||||
\input propslv.tex
|
||||
|
@@ -1,107 +0,0 @@
|
||||
\section{\class{wxProperty}}\label{wxproperty}
|
||||
|
||||
The {\bf wxProperty} class represents a property, with a \helpref{wxPropertyValue}{wxpropertyvalue}\rtfsp
|
||||
containing the actual value, a name a role, an optional validator, and
|
||||
an optional associated window.
|
||||
|
||||
A property might correspond to an actual C++ data member, or it
|
||||
might correspond to a conceptual property, such as the width of a window.
|
||||
There is no explicit data member {\it wxWindow::width}, but it may be convenient
|
||||
to invent such a property for the purposes of editing attributes of the window.
|
||||
The properties in the property sheet can be mapped to ``reality" by
|
||||
whatever means (in this case by calling wxWindow::SetSize when the user has
|
||||
finished editing the property sheet).
|
||||
|
||||
A validator may be associated with the property in order to ensure that this and
|
||||
only this validator will be used for editing and validating the property.
|
||||
An alternative method is to use the {\it role} parameter to specify what kind
|
||||
of validator would be appropriate; for example, specifying ``filename" for the role
|
||||
would allow the property view to find an appropriate validator at edit time.
|
||||
|
||||
\latexignore{\rtfignore{\wxheading{Members}}}
|
||||
|
||||
\membersection{wxProperty::wxProperty}
|
||||
|
||||
\func{void}{wxProperty}{\void}
|
||||
|
||||
\func{void}{wxProperty}{\param{wxProperty\& }{prop}}
|
||||
|
||||
\func{void}{wxProperty}{\param{wxString}{ name}, \param{wxString}{ role}, \param{wxPropertyValidator *}{validator=NULL}}
|
||||
|
||||
\func{void}{wxProperty}{\param{wxString}{ name}, \param{const wxPropertyValue\&}{ val}, \param{wxString}{ role}, \param{wxPropertyValidator *}{validator=NULL}}
|
||||
|
||||
Constructors.
|
||||
|
||||
\membersection{wxProperty::\destruct{wxProperty}}
|
||||
|
||||
\func{void}{\destruct{wxProperty}}{\void}
|
||||
|
||||
Destructor. Destroys the wxPropertyValue, and the property validator if there is one. However, if the
|
||||
actual C++ value in the wxPropertyValue is a pointer, the data in that variable is not destroyed.
|
||||
|
||||
\membersection{wxProperty::GetValue}
|
||||
|
||||
\func{wxPropertyValue\&}{GetValue}{\void}
|
||||
|
||||
Returns a reference to the property value.
|
||||
|
||||
\membersection{wxProperty::GetValidator}
|
||||
|
||||
\func{wxPropertyValidator *}{GetValidator}{\void}
|
||||
|
||||
Returns a pointer to the associated property validator (if any).
|
||||
|
||||
\membersection{wxProperty::GetName}
|
||||
|
||||
\func{wxString\&}{GetName}{\void}
|
||||
|
||||
Returns the name of the property.
|
||||
|
||||
\membersection{wxProperty::GetRole}
|
||||
|
||||
\func{wxRole\&}{GetRole}{\void}
|
||||
|
||||
Returns the role of the property, to be used when choosing an appropriate validator.
|
||||
|
||||
\membersection{wxProperty::GetWindow}
|
||||
|
||||
\func{wxWindow *}{GetWindow}{\void}
|
||||
|
||||
Returns the window associated with the property (if any).
|
||||
|
||||
\membersection{wxProperty::SetValue}
|
||||
|
||||
\func{void}{SetValue}{\param{wxPropertyValue\&}{ val}}
|
||||
|
||||
Sets the value of the property.
|
||||
|
||||
\membersection{wxProperty::SetName}
|
||||
|
||||
\func{void}{SetName}{\param{wxString\&}{ name}}
|
||||
|
||||
Sets the name of the property.
|
||||
|
||||
\membersection{wxProperty::SetRole}
|
||||
|
||||
\func{void}{SetRole}{\param{wxString\&}{ role}}
|
||||
|
||||
Sets the role of the property.
|
||||
|
||||
\membersection{wxProperty::SetValidator}
|
||||
|
||||
\func{void}{SetValidator}{\param{wxPropertyValidator *}{validator}}
|
||||
|
||||
Sets the validator: this will be deleted when the property is deleted.
|
||||
|
||||
\membersection{wxProperty::SetWindow}
|
||||
|
||||
\func{void}{SetWindow}{\param{wxWindow *}{win}}
|
||||
|
||||
Sets the window associated with the property.
|
||||
|
||||
\membersection{wxProperty::operator $=$}
|
||||
|
||||
\func{void}{operator $=$}{\param{const wxPropertyValue\&}{ val}}
|
||||
|
||||
Assignment operator.
|
||||
|
@@ -1,18 +0,0 @@
|
||||
\section{\class{wxFilenameListValidator}}\label{wxfilenamelistvalidator}
|
||||
|
||||
This class validates a filename for a \helpref{property list view}{wxpropertylistview}, allowing the user to edit it textually and also popping up
|
||||
a file selector in ``detailed editing" mode.
|
||||
|
||||
\wxheading{See also}
|
||||
|
||||
\helpref{Validator classes}{proplistvalidatorclasses}
|
||||
|
||||
\latexignore{\rtfignore{\wxheading{Members}}}
|
||||
|
||||
\membersection{wxFilenameListValidator::wxFilenameListValidator}
|
||||
|
||||
\func{void}{wxFilenameListValidator}{\param{wxString }{message = ``Select a file"}, \param{wxString }{wildcard = ``*.*"},
|
||||
\param{long}{ flags=0}}
|
||||
|
||||
Constructor. Supply an optional message and wildcard.
|
||||
|
@@ -1,23 +0,0 @@
|
||||
\section{\class{wxPropertyFormDialog}}\label{wxpropertyformdialog}
|
||||
|
||||
The {\bf wxPropertyFormDialog} class is a prepackaged dialog which can
|
||||
be used for viewing a form property sheet. Pass a property form view object, and the dialog
|
||||
will pass OnClose and OnDefaultAction listbox messages to the view class for
|
||||
processing.
|
||||
|
||||
\latexignore{\rtfignore{\wxheading{Members}}}
|
||||
|
||||
\membersection{wxPropertyFormDialog::wxPropertyFormDialog}
|
||||
|
||||
\func{void}{wxPropertyFormDialog}{\param{wxPropertyFormView *}{view}, \param{wxWindow *}{parent}, \param{char *}{title},
|
||||
\param{bool}{ modal=false}, \param{int}{ x=-1}, \param{int}{ y=-1}, \param{int}{ width=-1}, \param{int}{height=-1},
|
||||
\param{long}{ style=wxDEFAULT\_DIALOG\_STYLE}, \param{char *}{name=``dialogBox"}}
|
||||
|
||||
Constructor.
|
||||
|
||||
\membersection{wxPropertyFormDialog::\destruct{wxPropertyFormDialog}}
|
||||
|
||||
\func{void}{\destruct{wxPropertyFormDialog}}{\void}
|
||||
|
||||
Destructor.
|
||||
|
@@ -1,43 +0,0 @@
|
||||
\section{\class{wxPropertyFormFrame}}\label{wxpropertyformframe}
|
||||
|
||||
The {\bf wxPropertyFormFrame} class is a prepackaged frame which can
|
||||
be used for viewing a property form. Pass a property form view object, and the frame
|
||||
will pass OnClose messages to the view class for processing.
|
||||
|
||||
Call Initialize to create the panel and associate the view; override OnCreatePanel
|
||||
if you wish to use a panel class other than the default wxPropertyFormPanel.
|
||||
|
||||
\latexignore{\rtfignore{\wxheading{Members}}}
|
||||
|
||||
\membersection{wxPropertyFormFrame::wxPropertyFormFrame}
|
||||
|
||||
\func{void}{wxPropertyFormFrame}{\param{wxPropertyFormView *}{view}, \param{wxFrame *}{parent}, \param{char *}{title},
|
||||
\param{int}{ x=-1}, \param{int}{ y=-1}, \param{int}{ width=-1}, \param{int}{height=-1},
|
||||
\param{long}{ style=wxSDI $\|$ wxDEFAULT\_FRAME}, \param{char *}{name=``frame"}}
|
||||
|
||||
Constructor.
|
||||
|
||||
\membersection{wxPropertyFormFrame::\destruct{wxPropertyFormFrame}}
|
||||
|
||||
\func{void}{\destruct{wxPropertyFormFrame}}{\void}
|
||||
|
||||
Destructor.
|
||||
|
||||
\membersection{wxPropertyFormFrame::GetPropertyPanel}
|
||||
|
||||
\func{wxPanel *}{GetPropertyPanel}{\void}
|
||||
|
||||
Returns the panel associated with the frame.
|
||||
|
||||
\membersection{wxPropertyFormFrame::Initialize}
|
||||
|
||||
\func{bool}{Initialize}{\void}
|
||||
|
||||
Must be called to create the panel and associate the view with the panel and frame.
|
||||
|
||||
\membersection{wxPropertyFormFrame::OnCreatePanel}
|
||||
|
||||
\func{wxPanel *}{OnCreatePanel}{\param{wxFrame *}{parent}, \param{wxPropertyFormView *}{view}}
|
||||
|
||||
Creates a panel. Override this to create a panel type other than wxPropertyFormPanel.
|
||||
|
@@ -1,23 +0,0 @@
|
||||
\section{\class{wxPropertyFormPanel}}\label{wxpropertyformpanel}
|
||||
|
||||
The {\bf wxPropertyFormPanel} class is a prepackaged panel which can
|
||||
be used for viewing a property form. Pass a property form view object, and the panel
|
||||
will pass OnDefaultAction listbox messages to the view class for
|
||||
processing.
|
||||
|
||||
\latexignore{\rtfignore{\wxheading{Members}}}
|
||||
|
||||
\membersection{wxPropertyFormPanel::wxPropertyFormPanel}
|
||||
|
||||
\func{void}{wxPropertyFormPanel}{\param{wxPropertyFormView *}{view}, \param{wxWindow *}{parent},
|
||||
\param{int}{ x=-1}, \param{int}{ y=-1}, \param{int}{ width=-1}, \param{int}{height=-1},
|
||||
\param{long}{ style=0}, \param{char *}{name=``panel"}}
|
||||
|
||||
Constructor.
|
||||
|
||||
\membersection{wxPropertyFormPanel::\destruct{wxPropertyFormPanel}}
|
||||
|
||||
\func{void}{\destruct{wxPropertyFormPanel}}{\void}
|
||||
|
||||
Destructor.
|
||||
|
@@ -1,60 +0,0 @@
|
||||
\section{\class{wxPropertyFormValidator}}\label{wxpropertyformvalidator}
|
||||
|
||||
The {\bf wxPropertyFormValidator} class defines a base class for form validators. By overriding virtual functions,
|
||||
the programmer can create custom behaviour for kinds of property.
|
||||
|
||||
\wxheading{See also}
|
||||
|
||||
\helpref{wxPropertyFormValidator overview}{wxpropertyformvalidatoroverview}
|
||||
|
||||
\latexignore{\rtfignore{\wxheading{Members}}}
|
||||
|
||||
\membersection{wxPropertyFormValidator::wxPropertyFormValidator}
|
||||
|
||||
\func{void}{wxPropertyFormValidator}{\param{long}{ flags = 0}}
|
||||
|
||||
Constructor.
|
||||
|
||||
\membersection{wxPropertyFormValidator::\destruct{wxPropertyFormValidator}}
|
||||
|
||||
\func{void}{\destruct{wxPropertyFormValidator}}{\void}
|
||||
|
||||
Destructor.
|
||||
|
||||
\membersection{wxPropertyFormValidator::OnCommand}
|
||||
|
||||
\func{bool}{OnCommand}{\param{wxProperty *}{property}, \param{wxPropertyFormView *}{view},
|
||||
\param{wxWindow *}{parentWindow}, \param{wxCommandEvent\& }{event}}
|
||||
|
||||
Called when the control corresponding to the property receives a command (if not intercepted
|
||||
by a callback associated with the actual control).
|
||||
|
||||
\membersection{wxPropertyFormValidator::OnCheckValue}
|
||||
|
||||
\func{bool}{OnCheckValue}{\param{wxProperty *}{property}, \param{wxPropertyFormView *}{view},
|
||||
\param{wxWindow *}{parentWindow}}
|
||||
|
||||
Called when the view checks the property value. The value checked by this validator should be taken from the
|
||||
panel item corresponding to the property.
|
||||
|
||||
\membersection{wxPropertyFormValidator::OnDisplayValue}
|
||||
|
||||
\func{bool}{OnDisplayValue}{\param{wxProperty *}{property}, \param{wxPropertyFormView *}{view},
|
||||
\param{wxWindow *}{parentWindow}}
|
||||
|
||||
Should display the property value in the appropriate control.
|
||||
|
||||
\membersection{wxPropertyFormValidator::OnDoubleClick}
|
||||
|
||||
\func{bool}{OnDoubleClick}{\param{wxProperty *}{property}, \param{wxPropertyFormView *}{view},
|
||||
\param{wxWindow *}{parentWindow}}
|
||||
|
||||
Called when the control corresponding to the property is double clicked (listboxes only).
|
||||
|
||||
\membersection{wxPropertyFormValidator::OnRetrieveValue}
|
||||
|
||||
\func{bool}{OnRetrieveValue}{\param{wxProperty *}{property}, \param{wxPropertyFormView *}{view},
|
||||
\param{wxWindow *}{parentWindow}}
|
||||
|
||||
Should do the transfer from the property editing area to the property itself.
|
||||
|
@@ -1,104 +0,0 @@
|
||||
\section{\class{wxPropertyFormView}}\label{wxpropertyformview}
|
||||
|
||||
The {\bf wxPropertyFormView} class shows a wxPropertySheet as a view onto a panel or dialog
|
||||
box which has already been created.
|
||||
|
||||
\wxheading{See also}
|
||||
|
||||
\helpref{wxPropertyFormView overview}{wxpropertyformviewoverview}
|
||||
|
||||
\latexignore{\rtfignore{\wxheading{Members}}}
|
||||
|
||||
\membersection{wxPropertyFormView::wxPropertyFormView}
|
||||
|
||||
\func{void}{wxPropertyFormView}{\param{long}{ flags = 0}}
|
||||
|
||||
Constructor.
|
||||
|
||||
\membersection{wxPropertyFormView::\destruct{wxPropertyFormView}}
|
||||
|
||||
\func{void}{\destruct{wxPropertyFormView}}{\void}
|
||||
|
||||
Destructor.
|
||||
|
||||
\membersection{wxPropertyFormView::AssociateNames}\label{wxpropertyformviewassociatenames}
|
||||
|
||||
\func{void}{AssociateNames}{\void}
|
||||
|
||||
Associates the properties with the controls on the panel. For each panel item, if the
|
||||
panel item name is the same as a property name, the two objects will be associated.
|
||||
This function should be called manually since the programmer may wish to do the
|
||||
association manually.
|
||||
|
||||
\membersection{wxPropertyFormView::Check}\label{wxpropertyformviewcheck}
|
||||
|
||||
\func{bool}{Check}{\void}
|
||||
|
||||
Checks all properties by calling the appropriate validators; returns false if a validation failed.
|
||||
|
||||
\membersection{wxPropertyFormView::GetPanel}\label{wxpropertyformviewgetpanel}
|
||||
|
||||
\func{wxPanel *}{GetPanel}{\void}
|
||||
|
||||
Returns the panel associated with the view.
|
||||
|
||||
\membersection{wxPropertyFormView::GetManagedWindow}\label{wxpropertyformviewgetmanagedwindow}
|
||||
|
||||
\func{wxWindow *}{GetManagedWindow}{\void}
|
||||
|
||||
Returns the managed window (a frame or dialog) associated with the view.
|
||||
|
||||
\membersection{wxPropertyFormView::OnOk}\label{wxpropertyformviewonok}
|
||||
|
||||
\func{void}{OnOk}{\void}
|
||||
|
||||
Virtual function that will be called when the OK button on the physical window is pressed.
|
||||
By default, checks and updates the form values, closes and deletes the frame or dialog, then deletes the view.
|
||||
|
||||
\membersection{wxPropertyFormView::OnCancel}\label{wxpropertyformviewoncancel}
|
||||
|
||||
\func{void}{OnCancel}{\void}
|
||||
|
||||
Virtual function that will be called when the Cancel button on the physical window is pressed.
|
||||
By default, closes and deletes the frame or dialog, then deletes the view.
|
||||
|
||||
\membersection{wxPropertyFormView::OnHelp}\label{wxpropertyformviewonhelp}
|
||||
|
||||
\func{void}{OnHelp}{\void}
|
||||
|
||||
Virtual function that will be called when the Help button on the physical window is pressed.
|
||||
This needs to be overridden by the application for anything interesting to happen.
|
||||
|
||||
\membersection{wxPropertyFormView::OnRevert}\label{wxpropertyformviewonrevert}
|
||||
|
||||
\func{void}{OnRevert}{\void}
|
||||
|
||||
Virtual function that will be called when the Revert button on the physical window is pressed.
|
||||
By default transfers the wxProperty values to the panel items (in effect
|
||||
undoing any unsaved changes in the items).
|
||||
|
||||
\membersection{wxPropertyFormView::OnUpdate}\label{wxpropertyformviewonupdate}
|
||||
|
||||
\func{void}{OnUpdate}{\void}
|
||||
|
||||
Virtual function that will be called when the Update button on the physical window is pressed.
|
||||
By defaults transfers the displayed values to the wxProperty objects.
|
||||
|
||||
\membersection{wxPropertyFormView::SetManagedWindow}\label{wxpropertyformviewsetmanagedwindow}
|
||||
|
||||
\func{void}{SetManagedWindow}{\param{wxWindow *}{win}}
|
||||
|
||||
Sets the managed window (a frame or dialog) associated with the view.
|
||||
|
||||
\membersection{wxPropertyFormView::TransferToDialog}\label{wxpropertyformviewtransfertodialog}
|
||||
|
||||
\func{bool}{TransferToDialog}{\void}
|
||||
|
||||
Transfers property values to the controls in the dialog.
|
||||
|
||||
\membersection{wxPropertyFormView::TransferToPropertySheet}\label{wxpropertyformviewtransfertopropertysheet}
|
||||
|
||||
\func{bool}{TransferToPropertySheet}{\void}
|
||||
|
||||
Transfers property values from the controls in the dialog to the property sheet.
|
||||
|
@@ -1,18 +0,0 @@
|
||||
\section{\class{wxIntegerFormValidator}}\label{wxintegerformvalidator}
|
||||
|
||||
This class validates a range of integer values for a form view. The associated control must be a wxTextCtrl
|
||||
or wxSlider.
|
||||
|
||||
\wxheading{See also}
|
||||
|
||||
\helpref{Validator classes}{proplistvalidatorclasses}
|
||||
|
||||
\latexignore{\rtfignore{\wxheading{Members}}}
|
||||
|
||||
\membersection{wxIntegerFormValidator::wxIntegerFormValidator}
|
||||
|
||||
\func{void}{wxIntegerFormValidator}{\param{long }{min=0}, \param{long }{max=0},
|
||||
\param{long}{ flags=0}}
|
||||
|
||||
Constructor. Assigning zero to minimum and maximum values indicates that there is no range to check.
|
||||
|
@@ -1,17 +0,0 @@
|
||||
\section{\class{wxIntegerListValidator}}\label{wxintegerlistvalidator}
|
||||
|
||||
This class validates a range of integer values for a list view.
|
||||
|
||||
\wxheading{See also}
|
||||
|
||||
\overview{Validator classes}{proplistvalidatorclasses}
|
||||
|
||||
\latexignore{\rtfignore{\wxheading{Members}}}
|
||||
|
||||
\membersection{wxIntegerListValidator::wxIntegerListValidator}
|
||||
|
||||
\func{void}{wxIntegerListValidator}{\param{long }{min=0}, \param{long }{max=0},
|
||||
\param{long}{ flags=wxPROP\_ALLOW\_TEXT\_EDITING}}
|
||||
|
||||
Constructor. Assigning zero to minimum and maximum values indicates that there is no range to check.
|
||||
|
@@ -1,23 +0,0 @@
|
||||
\section{\class{wxPropertyListDialog}}\label{wxpropertylistdialog}
|
||||
|
||||
The {\bf wxPropertyListDialog} class is a prepackaged dialog which can
|
||||
be used for viewing a property list. Pass a property list view object, and the dialog
|
||||
will pass OnClose and OnDefaultAction listbox messages to the view class for
|
||||
processing.
|
||||
|
||||
\latexignore{\rtfignore{\wxheading{Members}}}
|
||||
|
||||
\membersection{wxPropertyListDialog::wxPropertyListDialog}
|
||||
|
||||
\func{void}{wxPropertyListDialog}{\param{wxPropertyListView *}{view}, \param{wxWindow *}{parent}, \param{char *}{title},
|
||||
\param{bool}{ modal=false}, \param{int}{ x=-1}, \param{int}{ y=-1}, \param{int}{ width=-1}, \param{int}{height=-1},
|
||||
\param{long}{ style=wxDEFAULT\_DIALOG\_STYLE}, \param{char *}{name=``dialogBox"}}
|
||||
|
||||
Constructor.
|
||||
|
||||
\membersection{wxPropertyListDialog::\destruct{wxPropertyListDialog}}
|
||||
|
||||
\func{void}{\destruct{wxPropertyListDialog}}{\void}
|
||||
|
||||
Destructor.
|
||||
|
@@ -1,43 +0,0 @@
|
||||
\section{\class{wxPropertyListFrame}}\label{wxpropertylistframe}
|
||||
|
||||
The {\bf wxPropertyListFrame} class is a prepackaged frame which can
|
||||
be used for viewing a property list. Pass a property list view object, and the frame
|
||||
will pass OnClose messages to the view class for processing.
|
||||
|
||||
Call Initialize to create the panel and associate the view; override OnCreatePanel
|
||||
if you wish to use a panel class other than the default wxPropertyListPanel.
|
||||
|
||||
\latexignore{\rtfignore{\wxheading{Members}}}
|
||||
|
||||
\membersection{wxPropertyListFrame::wxPropertyListFrame}
|
||||
|
||||
\func{void}{wxPropertyListFrame}{\param{wxPropertyListView *}{view}, \param{wxFrame *}{parent}, \param{char *}{title},
|
||||
\param{int}{ x=-1}, \param{int}{ y=-1}, \param{int}{ width=-1}, \param{int}{height=-1},
|
||||
\param{long}{ style=wxSDI $\|$ wxDEFAULT\_FRAME}, \param{char *}{name=``frame"}}
|
||||
|
||||
Constructor.
|
||||
|
||||
\membersection{wxPropertyListFrame::\destruct{wxPropertyListFrame}}
|
||||
|
||||
\func{void}{\destruct{wxPropertyListFrame}}{\void}
|
||||
|
||||
Destructor.
|
||||
|
||||
\membersection{wxPropertyListFrame::GetPropertyPanel}
|
||||
|
||||
\func{wxPanel *}{GetPropertyPanel}{\void}
|
||||
|
||||
Returns the panel associated with the frame.
|
||||
|
||||
\membersection{wxPropertyListFrame::Initialize}
|
||||
|
||||
\func{bool}{Initialize}{\void}
|
||||
|
||||
Must be called to create the panel and associate the view with the panel and frame.
|
||||
|
||||
\membersection{wxPropertyListFrame::OnCreatePanel}
|
||||
|
||||
\func{wxPanel *}{OnCreatePanel}{\param{wxFrame *}{parent}, \param{wxPropertyListView *}{view}}
|
||||
|
||||
Creates a panel. Override this to create a panel type other than wxPropertyListPanel.
|
||||
|
@@ -1,24 +0,0 @@
|
||||
\section{\class{wxPropertyListPanel}}\label{wxpropertylistpanel}
|
||||
|
||||
The {\bf wxPropertyListPanel} class is a prepackaged panel which can
|
||||
be used for viewing a property list. Pass a property list view object, and the panel
|
||||
will pass OnDefaultAction listbox messages to the view class for
|
||||
processing.
|
||||
|
||||
\latexignore{\rtfignore{\wxheading{Members}}}
|
||||
|
||||
\membersection{wxPropertyListPanel::wxPropertyListPanel}
|
||||
|
||||
\func{void}{wxPropertyListPanel}{\param{wxPropertyListView *}{view}, \param{wxWindow *}{parent},
|
||||
\param{const wxPoint&}{ pos = wxDefaultPosition},
|
||||
\param{const wxSize&}{ size = wxDefaultSize},
|
||||
\param{long}{ style=0}, \param{char *}{name=``panel"}}
|
||||
|
||||
Constructor.
|
||||
|
||||
\membersection{wxPropertyListPanel::\destruct{wxPropertyListPanel}}
|
||||
|
||||
\func{void}{\destruct{wxPropertyListPanel}}{\void}
|
||||
|
||||
Destructor.
|
||||
|
@@ -1,556 +0,0 @@
|
||||
\chapter{Property sheet classes}\label{proplist}
|
||||
|
||||
\section{Introduction}\label{proplistintro}
|
||||
|
||||
The Property Sheet Classes help the programmer to specify complex dialogs and
|
||||
their relationship with their associated data. By specifying data as a
|
||||
wxPropertySheet containing wxProperty objects, the programmer can use
|
||||
a range of available or custom wxPropertyView classes to allow the user to
|
||||
edit this data. Classes derived from wxPropertyView act as mediators between the
|
||||
wxPropertySheet and the actual window (and associated panel items).
|
||||
|
||||
For example, the wxPropertyListView is a kind of wxPropertyView which displays
|
||||
data in a Visual Basic-style property list (see \helpref{the next section}{proplistappearance} for
|
||||
screen shots). This is a listbox containing names and values, with
|
||||
an edit control and other optional controls via which the user edits the selected
|
||||
data item.
|
||||
|
||||
wxPropertyFormView is another kind of wxPropertyView which mediates between
|
||||
the data and a panel or dialog box which has already been created. This makes it a contender for
|
||||
the replacement of wxForm, since programmer-controlled layout is going to be much more
|
||||
satisfactory. If automatic layout is desired, then wxPropertyListView could be used instead.
|
||||
|
||||
The main intention of this class library was to provide property {\it list} behaviour, but
|
||||
it has been generalised as much as possible so that the concept of a property sheet and its viewers
|
||||
can reduce programming effort in a range of user interface tasks.
|
||||
|
||||
For further details on the classes and how they are used, please see \helpref{Property classes overview}{proplistpropertyoverview}.
|
||||
|
||||
\subsection{The appearance and behaviour of a property list view}\label{proplistappearance}
|
||||
|
||||
The property list, as seen in an increasing number of development tools
|
||||
such as Visual Basic and Delphi, is a convenient and compact method for
|
||||
displaying and editing a number of items without the need for one
|
||||
control per item, and without the need for designing a special form. The
|
||||
controls are as follows:
|
||||
|
||||
\begin{itemize}\itemsep=0pt
|
||||
\item A listbox showing the properties and their current values, which has double-click
|
||||
properties dependent on the nature of the current property;
|
||||
\item a text editing area at the top of the display, allowing the user to edit
|
||||
the currently selected property if appropriate;
|
||||
\item `confirm' and `cancel' buttons to confirm or cancel an edit (for the property, not the
|
||||
whole sheet);
|
||||
\item an optional list that appears when the user can make a choice from several known possible values;
|
||||
\item a small Edit button to invoke `detailed editing' (perhaps showing or hiding the above value list, or
|
||||
maybe invoking a common dialog);
|
||||
\item optional OK/Close, Cancel and Help buttons for the whole dialog.
|
||||
\end{itemize}
|
||||
|
||||
The concept of `detailed editing' versus quick editing gives the user a choice
|
||||
of editing mode, so novice and expert behaviour can be catered for, or the user can just
|
||||
use what he feels comfortable with.
|
||||
|
||||
Behaviour alters depending on the kind of property being edited. For example, a boolean value has
|
||||
the following behaviour:
|
||||
|
||||
\begin{itemize}\itemsep=0pt
|
||||
\item Double-clicking on the item toggles between true and false.
|
||||
\item Showing the value list enables the user to select true or false.
|
||||
\item The user may be able to type in the word true or false, or the edit control
|
||||
may be read-only to disallow this since it is error-prone.
|
||||
\end{itemize}
|
||||
|
||||
A list of strings may pop up a dialog for editing them, a simple string just allows text editing,
|
||||
double-clicking a colour property may show a colour selector, double-clicking on a filename property may
|
||||
show a file selector (in addition to being able to type in the name in the edit control), etc.
|
||||
|
||||
Note that the `type' of property, such as string or integer, does not
|
||||
necessarily determine the behaviour of the property. The programmer has
|
||||
to be able to specify different behaviours for the same type, depending
|
||||
on the meaning of the property. For example, a colour and a filename may
|
||||
both be strings, but their editing behaviour should be different. This
|
||||
is why objects of type wxPropertyValidator need to be used, to define
|
||||
behaviour for a given class of properties or even specific property
|
||||
name. Objects of class wxPropertyView contain a list of property
|
||||
registries, which enable reuse of bunches of these validators in
|
||||
different circumstances. Or a wxProperty can be explicitly set to use a
|
||||
particular validator object.
|
||||
|
||||
The following screen shot of the property classes test program shows the
|
||||
user editing a string, which is constrained to be one of three possible
|
||||
values.
|
||||
|
||||
\helponly{\image{}{prop1.bmp}}
|
||||
|
||||
The second picture shows the user having entered a integer that
|
||||
was outside the range specified to the validator. Note that in this picture,
|
||||
the value list is hidden because it is not used when editing an integer.
|
||||
|
||||
\helponly{\image{}{prop2.bmp}}
|
||||
|
||||
\section{Headers}\label{proplistfiles}
|
||||
|
||||
The property class library comprises the following files:
|
||||
|
||||
\begin{itemize}\itemsep=0pt
|
||||
\item prop.h: base property class header
|
||||
\item proplist.h: wxPropertyListView and associated classes
|
||||
\item propform.h: wxPropertyListView and associated classes
|
||||
\end{itemize}
|
||||
|
||||
\section{Topic overviews}\label{proplistoverviews}
|
||||
|
||||
This chapter contains a selection of topic overviews.
|
||||
|
||||
\subsection{Property classes overview}\label{proplistpropertyoverview}
|
||||
|
||||
The property classes help a programmer to express relationships between
|
||||
data and physical windows, in particular:
|
||||
|
||||
\begin{itemize}\itemsep=0pt
|
||||
\item the transfer of data to and from the physical controls;
|
||||
\item the behaviour of various controls and custom windows for particular
|
||||
types of data;
|
||||
\item the validation of data, notifying the user when incorrect data is entered,
|
||||
or even better, constraining the input so only valid data can be entered.
|
||||
\end{itemize}
|
||||
|
||||
With a consistent framework, the programmer should be able to use existing
|
||||
components and design new ones in a principled manner, to solve many data entry
|
||||
requirements.
|
||||
|
||||
Each datum is represented in a \helpref{wxProperty}{wxproperty}, which has a name and a value.
|
||||
Various C++ types are permitted in the value of a property, and the property can store a pointer
|
||||
to the data instead of a copy of the data. A \helpref{wxPropertySheet}{wxpropertysheet} represents a number of these properties.
|
||||
|
||||
These two classes are independent from the way in which the data is visually manipulated. To
|
||||
mediate between property sheets and windows, the abstract class \helpref{wxPropertyView}{wxpropertyview} is
|
||||
available for programmers to derive new kinds of view. One kind of view that is available is the \helpref{wxPropertyListView}{wxpropertylistview},
|
||||
which displays the data in a Visual Basic-style list, with a small number of controls for editing
|
||||
the currently selected property. Another is \helpref{wxPropertyFormView}{wxpropertyformview} which
|
||||
mediates between an existing dialog or panel and the property sheet.
|
||||
|
||||
The hard work of mediation is actually performed by validators, which are instances of classes
|
||||
derived from \helpref{wxPropertyValidator}{wxpropertyvalidator}. A validator is associated with
|
||||
a particular property and is responsible for
|
||||
responding to user interface events, and displaying, updating and checking the property value.
|
||||
Because a validator's behaviour depends largely on the kind of view being used, there has to be
|
||||
a separate hierarchy of validators for each class of view. So for wxPropertyListView, there is
|
||||
an abstract class \helpref{wxPropertyListValidator}{wxpropertylistvalidator} from which concrete
|
||||
classes are derived, such as \helpref{wxRealListValidator}{wxreallistvalidator} and
|
||||
\rtfsp\helpref{wxStringListValidator}{wxstringlistvalidator}.
|
||||
|
||||
A validator can be explicitly set for a property, so there is no doubt which validator
|
||||
should be used to edit that property. However, it is also possible to define a registry
|
||||
of validators, and have the validator chosen on the basis of the {\it role} of the property.
|
||||
So a property with a ``filename" role would match the ``filename" validator, which pops
|
||||
up a file selector when the user double clicks on the property.
|
||||
|
||||
You don't have to define your own frame or window classes: there are some predefined
|
||||
that will work with the property list view. See \helpref{Window classes}{proplistwindowclasses} for
|
||||
further details.
|
||||
|
||||
\subsubsection{Example 1: Property list view}
|
||||
|
||||
The following code fragment shows the essentials of creating a registry of
|
||||
standard validators, a property sheet containing some properties, and
|
||||
a property list view and dialog or frame. RegisterValidators will be
|
||||
called on program start, and PropertySheetTest is called in response to a
|
||||
menu command.
|
||||
|
||||
Note how some properties are created with an explicit reference to
|
||||
a validator, and others are provided with a ``role'' which can be matched
|
||||
against a validator in the registry.
|
||||
|
||||
The interface generated by this test program is shown in the section \helpref{Appearance and
|
||||
behaviour of a property list view}{proplistappearance}.
|
||||
|
||||
\begin{verbatim}
|
||||
void RegisterValidators(void)
|
||||
{
|
||||
myListValidatorRegistry.RegisterValidator((wxString)"real", new wxRealListValidator);
|
||||
myListValidatorRegistry.RegisterValidator((wxString)"string", new wxStringListValidator);
|
||||
myListValidatorRegistry.RegisterValidator((wxString)"integer", new wxIntegerListValidator);
|
||||
myListValidatorRegistry.RegisterValidator((wxString)"bool", new wxBoolListValidator);
|
||||
}
|
||||
|
||||
void PropertyListTest(Bool useDialog)
|
||||
{
|
||||
wxPropertySheet *sheet = new wxPropertySheet;
|
||||
|
||||
sheet->AddProperty(new wxProperty("fred", 1.0, "real"));
|
||||
sheet->AddProperty(new wxProperty("tough choice", (Bool)true, "bool"));
|
||||
sheet->AddProperty(new wxProperty("ian", (long)45, "integer", new wxIntegerListValidator(-50, 50)));
|
||||
sheet->AddProperty(new wxProperty("bill", 25.0, "real", new wxRealListValidator(0.0, 100.0)));
|
||||
sheet->AddProperty(new wxProperty("julian", "one", "string"));
|
||||
sheet->AddProperty(new wxProperty("bitmap", "none", "string", new wxFilenameListValidator("Select a bitmap file", "*.bmp")));
|
||||
wxStringList *strings = new wxStringList("one", "two", "three", NULL);
|
||||
sheet->AddProperty(new wxProperty("constrained", "one", "string", new wxStringListValidator(strings)));
|
||||
|
||||
wxPropertyListView *view =
|
||||
new wxPropertyListView(NULL,
|
||||
wxPROP_BUTTON_CHECK_CROSS|wxPROP_DYNAMIC_VALUE_FIELD|wxPROP_PULLDOWN);
|
||||
|
||||
wxDialogBox *propDialog = NULL;
|
||||
wxPropertyListFrame *propFrame = NULL;
|
||||
if (useDialog)
|
||||
{
|
||||
propDialog = new wxPropertyListDialog(view, NULL, "Property Sheet Test", true, -1, -1, 400, 500);
|
||||
}
|
||||
else
|
||||
{
|
||||
propFrame = new wxPropertyListFrame(view, NULL, "Property Sheet Test", -1, -1, 400, 500);
|
||||
}
|
||||
|
||||
view->AddRegistry(&myListValidatorRegistry);
|
||||
|
||||
if (useDialog)
|
||||
{
|
||||
view->ShowView(sheet, propDialog);
|
||||
propDialog->Centre(wxBOTH);
|
||||
propDialog->Show(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
propFrame->Initialize();
|
||||
view->ShowView(sheet, propFrame->GetPropertyPanel());
|
||||
propFrame->Centre(wxBOTH);
|
||||
propFrame->Show(true);
|
||||
}
|
||||
}
|
||||
\end{verbatim}
|
||||
|
||||
\subsubsection{Example 2: Property form view}
|
||||
|
||||
This example is similar to Example 1, but uses a property form view to
|
||||
edit a property sheet using a predefined dialog box.
|
||||
|
||||
\begin{verbatim}
|
||||
void RegisterValidators(void)
|
||||
{
|
||||
myFormValidatorRegistry.RegisterValidator((wxString)"real", new wxRealFormValidator);
|
||||
myFormValidatorRegistry.RegisterValidator((wxString)"string", new wxStringFormValidator);
|
||||
myFormValidatorRegistry.RegisterValidator((wxString)"integer", new wxIntegerFormValidator);
|
||||
myFormValidatorRegistry.RegisterValidator((wxString)"bool", new wxBoolFormValidator);
|
||||
}
|
||||
|
||||
void PropertyFormTest(Bool useDialog)
|
||||
{
|
||||
wxPropertySheet *sheet = new wxPropertySheet;
|
||||
|
||||
sheet->AddProperty(new wxProperty("fred", 25.0, "real", new wxRealFormValidator(0.0, 100.0)));
|
||||
sheet->AddProperty(new wxProperty("tough choice", (Bool)true, "bool"));
|
||||
sheet->AddProperty(new wxProperty("ian", (long)45, "integer", new wxIntegerFormValidator(-50, 50)));
|
||||
sheet->AddProperty(new wxProperty("julian", "one", "string"));
|
||||
wxStringList *strings = new wxStringList("one", "two", "three", NULL);
|
||||
sheet->AddProperty(new wxProperty("constrained", "one", "string", new wxStringFormValidator(strings)));
|
||||
|
||||
wxPropertyFormView *view = new wxPropertyFormView(NULL);
|
||||
|
||||
wxDialogBox *propDialog = NULL;
|
||||
wxPropertyFormFrame *propFrame = NULL;
|
||||
if (useDialog)
|
||||
{
|
||||
propDialog = new wxPropertyFormDialog(view, NULL, "Property Form Test", true, -1, -1, 400, 300);
|
||||
}
|
||||
else
|
||||
{
|
||||
propFrame = new wxPropertyFormFrame(view, NULL, "Property Form Test", -1, -1, 400, 300);
|
||||
propFrame->Initialize();
|
||||
}
|
||||
|
||||
wxPanel *panel = propDialog ? propDialog : propFrame->GetPropertyPanel();
|
||||
panel->SetLabelPosition(wxVERTICAL);
|
||||
|
||||
// Add items to the panel
|
||||
|
||||
(void) new wxButton(panel, (wxFunction)NULL, "OK", -1, -1, -1, -1, 0, "ok");
|
||||
(void) new wxButton(panel, (wxFunction)NULL, "Cancel", -1, -1, 80, -1, 0, "cancel");
|
||||
(void) new wxButton(panel, (wxFunction)NULL, "Update", -1, -1, 80, -1, 0, "update");
|
||||
(void) new wxButton(panel, (wxFunction)NULL, "Revert", -1, -1, -1, -1, 0, "revert");
|
||||
panel->NewLine();
|
||||
|
||||
// The name of this text item matches the "fred" property
|
||||
(void) new wxText(panel, (wxFunction)NULL, "Fred", "", -1, -1, 90, -1, 0, "fred");
|
||||
(void) new wxCheckBox(panel, (wxFunction)NULL, "Yes or no", -1, -1, -1, -1, 0, "tough choice");
|
||||
(void) new wxSlider(panel, (wxFunction)NULL, "Sliding scale", 0, -50, 50, 100, -1, -1, wxHORIZONTAL, "ian");
|
||||
panel->NewLine();
|
||||
(void) new wxListBox(panel, (wxFunction)NULL, "Constrained", wxSINGLE, -1, -1, 100, 90, 0, NULL, 0, "constrained");
|
||||
|
||||
view->AddRegistry(&myFormValidatorRegistry);
|
||||
|
||||
if (useDialog)
|
||||
{
|
||||
view->ShowView(sheet, propDialog);
|
||||
view->AssociateNames();
|
||||
view->TransferToDialog();
|
||||
propDialog->Centre(wxBOTH);
|
||||
propDialog->Show(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
view->ShowView(sheet, propFrame->GetPropertyPanel());
|
||||
view->AssociateNames();
|
||||
view->TransferToDialog();
|
||||
propFrame->Centre(wxBOTH);
|
||||
propFrame->Show(true);
|
||||
}
|
||||
}
|
||||
\end{verbatim}
|
||||
|
||||
\subsection{Validator classes overview}\label{proplistvalidatoroverview}
|
||||
|
||||
Classes: \helpref{Validator classes}{proplistvalidatorclasses}
|
||||
|
||||
The validator classes provide functionality for mediating between a wxProperty and
|
||||
the actual display. There is a separate family of validator classes for each
|
||||
class of view, since the differences in user interface for these views implies
|
||||
that little common functionality can be shared amongst validators.
|
||||
|
||||
|
||||
|
||||
\subsubsection{wxPropertyValidator overview}\label{wxpropertyvalidatoroverview}
|
||||
|
||||
Class: \helpref{wxPropertyValidator}{wxpropertyvalidator}
|
||||
|
||||
This class is the root of all property validator classes. It contains a small
|
||||
amount of common functionality, including functions to convert between
|
||||
strings and C++ values.
|
||||
|
||||
A validator is notionally an object which sits between a property and its displayed
|
||||
value, and checks that the value the user enters is correct, giving an error message
|
||||
if the validation fails. In fact, the validator does more than that, and is akin to
|
||||
a view class but at a finer level of detail. It is also responsible for
|
||||
loading the dialog box control with the value from the property, putting it back
|
||||
into the property, preparing special controls for editing the value, and
|
||||
may even invoke special dialogs for editing the value in a convenient way.
|
||||
|
||||
In a property list dialog, there is quite a lot of scope for supplying custom dialogs,
|
||||
such as file or colour selectors. For a form dialog, there is less scope because
|
||||
there is no concept of `detailed editing' of a value: one control is associated with
|
||||
one property, and there is no provision for invoking further dialogs. The reader
|
||||
may like to work out how the form view could be extended to provide some of the
|
||||
functionality of the property list!
|
||||
|
||||
Validator objects may be associated explicitly with a wxProperty, or they may be
|
||||
indirectly associated by virtue of a property `kind' that matches validators having
|
||||
that kind. In the latter case, such validators are stored in a validator registry
|
||||
which is passed to the view before the dialog is shown. If the validator takes
|
||||
arguments, such as minimum and maximum values in the case of a wxIntegerListValidator,
|
||||
then the validator must be associated explicitly with the property. The validator
|
||||
will be deleted when the property is deleted.
|
||||
|
||||
\subsubsection{wxPropertyListValidator overview}\label{wxpropertylistvalidatoroverview}
|
||||
|
||||
Class: \helpref{wxPropertyListValidator}{wxpropertylistvalidator}
|
||||
|
||||
This class is the abstract base class for property list view validators.
|
||||
The list view acts upon a user interface containing a list of properties,
|
||||
a text item for direct property value editing, confirm/cancel buttons for the value,
|
||||
a pulldown list for making a choice between values, and OK/Cancel/Help buttons
|
||||
for the dialog (see \helpref{property list appearance}{proplistappearance}).
|
||||
|
||||
By overriding virtual functions, the programmer can create custom
|
||||
behaviour for different kinds of property. Custom behaviour can use just the
|
||||
available controls on the property list dialog, or the validator can
|
||||
invoke custom editors with quite different controls, which pop up in
|
||||
`detailed editing' mode.
|
||||
|
||||
See the detailed class documentation for the members you should override
|
||||
to give your validator appropriate behaviour.
|
||||
|
||||
\subsubsection{wxPropertyFormValidator overview}\label{wxpropertyformvalidatoroverview}
|
||||
|
||||
This class is the abstract base class for property form view validators.
|
||||
The form view acts upon an existing dialog box or panel, where either the
|
||||
panel item names correspond to property names, or the programmer has explicitly
|
||||
associated the panel item with the property.
|
||||
|
||||
By overriding virtual functions, the programmer determines how
|
||||
values are displayed or retrieved, and the checking that the validator does.
|
||||
|
||||
See the detailed class documentation for the members you should override
|
||||
to give your validator appropriate behaviour.
|
||||
|
||||
\subsection{View classes overview}\label{proplistviewoverview}
|
||||
|
||||
Classes: \helpref{View classes}{proplistviewclasses}
|
||||
|
||||
An instance of a view class relates a property sheet with an actual window.
|
||||
Currently, there are two classes of view: wxPropertyListView and wxPropertyFormView.
|
||||
|
||||
\subsubsection{wxPropertyView overview}\label{wxpropertyviewoverview}
|
||||
|
||||
Class: \helpref{wxPropertyView}{wxpropertyview}
|
||||
|
||||
This is the abstract base class for property views.
|
||||
|
||||
\subsubsection{wxPropertyListView overview}\label{wxpropertylistviewoverview}
|
||||
|
||||
Class: \helpref{wxPropertyListView}{wxpropertylistview}
|
||||
|
||||
The property list view defines the relationship between a property sheet and
|
||||
a property list dialog or panel. It manages user interface events such as
|
||||
clicking on a property, pressing return in the text edit field, and clicking
|
||||
on Confirm or Cancel. These events cause member functions of the
|
||||
class to be called, and these in turn may call member functions of
|
||||
the appropriate validator to be called, to prepare controls, check the property value,
|
||||
invoke detailed editing, etc.
|
||||
|
||||
\subsubsection{wxPropertyFormView overview}\label{wxpropertyformviewoverview}
|
||||
|
||||
Class: \helpref{wxPropertyFormView}{wxpropertyformview}
|
||||
|
||||
The property form view manages the relationship between a property sheet
|
||||
and an existing dialog or panel.
|
||||
|
||||
You must first create a panel or dialog box for the view to work on.
|
||||
The panel should contain panel items with names that correspond to
|
||||
properties in your property sheet; or you can explicitly set the
|
||||
panel item for each property.
|
||||
|
||||
Apart from any custom panel items that you wish to control independently
|
||||
of the property-editing items, wxPropertyFormView takes over the
|
||||
processing of item events. It can also control normal dialog behaviour such
|
||||
as OK, Cancel, so you should also create some standard buttons that the property view
|
||||
can recognise. Just create the buttons with standard names and the view
|
||||
will do the rest. The following button names are recognised:
|
||||
|
||||
\begin{itemize}\itemsep=0pt
|
||||
\item {\bf ok}: indicates the OK button. Calls wxPropertyFormView::OnOk. By default,
|
||||
checks and updates the form values, closes and deletes the frame or dialog, then deletes the view.
|
||||
\item {\bf cancel}: indicates the Cancel button. Calls wxPropertyFormView::OnCancel. By default,
|
||||
closes and deletes the frame or dialog, then deletes the view.
|
||||
\item {\bf help}: indicates the Help button. Calls wxPropertyFormView::OnHelp. This needs
|
||||
to be overridden by the application for anything interesting to happen.
|
||||
\item {\bf revert}: indicates the Revert button. Calls wxPropertyFormView::OnRevert,
|
||||
which by default transfers the wxProperty values to the panel items (in effect
|
||||
undoing any unsaved changes in the items).
|
||||
\item {\bf update}: indicates the Revert button. Calls wxPropertyFormView::OnUpdate, which
|
||||
by defaults transfers the displayed values to the wxProperty objects.
|
||||
\end{itemize}
|
||||
|
||||
\subsection{wxPropertySheet overview}\label{wxpropertysheetoverview}
|
||||
|
||||
Classes: \helpref{wxPropertySheet}{wxpropertysheet}, \helpref{wxProperty}{wxproperty}, \helpref{wxPropertyValue}{wxpropertyvalue}
|
||||
|
||||
A property sheet defines zero or more properties. This is a bit like an explicit representation of
|
||||
a C++ object. wxProperty objects can have values which are pointers to C++ values, or they
|
||||
can allocate their own storage for values.
|
||||
|
||||
Because the property sheet representation is explicit and can be manipulated by
|
||||
a program, it is a convenient form to be used for a variety of
|
||||
editing purposes. wxPropertyListView and wxPropertyFormView are two classes that
|
||||
specify the relationship between a property sheet and a user interface. You could imagine
|
||||
other uses for wxPropertySheet, for example to generate a form-like user interface without
|
||||
the need for GUI programming. Or for storing the names and values of command-line switches, with the
|
||||
option to subsequently edit these values using a wxPropertyListView.
|
||||
|
||||
A typical use for a property sheet is to represent values of an object
|
||||
which are only implicit in the current representation of it. For
|
||||
example, in Visual Basic and similar programming environments, you can
|
||||
`edit a button', or rather, edit the button's properties. One of the
|
||||
properties you can edit is {\it width} - but there is no explicit
|
||||
representation of width in a wxWindows button; instead, you call SetSize
|
||||
and GetSize members. To translate this into a consistent,
|
||||
property-oriented scheme, we could derive a new class
|
||||
wxButtonWithProperties, which has two new functions: SetProperty and
|
||||
GetProperty. SetProperty accepts a property name and a value, and calls
|
||||
an appropriate function for the property that is being passed.
|
||||
GetProperty accepts a property name, returning a property value. So
|
||||
instead of having to use the usual arbitrary set of C++ member functions
|
||||
to set or access attributes of a window, programmer deals merely with
|
||||
SetValue/GetValue, and property names and values.
|
||||
We now have a single point at which we can modify or query an object by specifying
|
||||
names and values at run-time. (The implementation of SetProperty and GetProperty
|
||||
is probably quite messy and involves a large if-then-else statement to
|
||||
test the property name and act accordingly.)
|
||||
|
||||
When the user invokes the property editor for a wxButtonWithProperties, the system
|
||||
creates a wxPropertySheet with `imaginary' properties such as width, height, font size
|
||||
and so on. For each property, wxButtonWithProperties::GetProperty is called, and the result is
|
||||
passed to the corresponding wxProperty. The wxPropertySheet is passed to a wxPropertyListView
|
||||
as described elsewhere, and the user edits away. When the user has finished editing, the system calls
|
||||
wxButtonWithProperties::SetProperty to transfer the wxProperty value back into the button
|
||||
by way of an appropriate call, wxWindow::SetSize in the case of width and height properties.
|
||||
|
||||
\section{Classes by category}\label{proplistclassesbycat}
|
||||
|
||||
A classification of property sheet classes by category.
|
||||
|
||||
\subsection{Data classes}
|
||||
|
||||
\begin{itemize}\itemsep=0pt
|
||||
\item \helpref{wxProperty}{wxproperty}
|
||||
\item \helpref{wxPropertyValue}{wxpropertyvalue}
|
||||
\item \helpref{wxPropertySheet}{wxpropertysheet}
|
||||
\end{itemize}
|
||||
|
||||
\subsection{Validator classes}\label{proplistvalidatorclasses}
|
||||
|
||||
Validators check that the values the user has entered for a property are
|
||||
valid. They can also define specific ways of entering data, such as a
|
||||
file selector for a filename, and they are responsible for transferring
|
||||
values between the wxProperty and the physical display.
|
||||
|
||||
Base classes:
|
||||
|
||||
\begin{itemize}\itemsep=0pt
|
||||
\item \helpref{wxPropertyValidator}{wxproperty}
|
||||
\item \helpref{wxPropertyListValidator}{wxpropertylistvalidator}
|
||||
\item \helpref{wxPropertyFormValidator}{wxpropertyformvalidator}
|
||||
\end{itemize}
|
||||
|
||||
List view validators:
|
||||
|
||||
\begin{itemize}\itemsep=0pt
|
||||
\item \helpref{wxBoolListValidator}{wxboollistvalidator}
|
||||
\item \helpref{wxFilenameListValidator}{wxfilenamelistvalidator}
|
||||
\item \helpref{wxIntegerListValidator}{wxintegerlistvalidator}
|
||||
\item \helpref{wxListOfStringsListValidator}{wxlistofstringslistvalidator}
|
||||
\item \helpref{wxRealListValidator}{wxreallistvalidator}
|
||||
\item \helpref{wxStringListValidator}{wxstringlistvalidator}
|
||||
\end{itemize}
|
||||
|
||||
Form view validators:
|
||||
|
||||
\begin{itemize}\itemsep=0pt
|
||||
\item \helpref{wxBoolFormValidator}{wxboolformvalidator}
|
||||
\item \helpref{wxIntegerFormValidator}{wxintegerformvalidator}
|
||||
\item \helpref{wxRealFormValidator}{wxrealformvalidator}
|
||||
\item \helpref{wxStringFormValidator}{wxstringformvalidator}
|
||||
\end{itemize}
|
||||
|
||||
\subsection{View classes}\label{proplistviewclasses}
|
||||
|
||||
View classes mediate between a property sheet and a physical window.
|
||||
|
||||
\begin{itemize}\itemsep=0pt
|
||||
\item \helpref{wxPropertyView}{wxpropertyview}
|
||||
\item \helpref{wxPropertyListView}{wxpropertylistview}
|
||||
\item \helpref{wxPropertyFormView}{wxpropertyformview}
|
||||
\end{itemize}
|
||||
|
||||
\subsection{Window classes}\label{proplistwindowclasses}
|
||||
|
||||
The class library defines some window classes that can be used as-is with a suitable
|
||||
view class and property sheet.
|
||||
|
||||
\begin{itemize}\itemsep=0pt
|
||||
\item \helpref{wxPropertyFormFrame}{wxpropertyformframe}
|
||||
\item \helpref{wxPropertyFormDialog}{wxpropertyformdialog}
|
||||
\item \helpref{wxPropertyFormPanel}{wxpropertyformpanel}
|
||||
\item \helpref{wxPropertyListFrame}{wxpropertylistframe}
|
||||
\item \helpref{wxPropertyListDialog}{wxpropertylistdialog}
|
||||
\item \helpref{wxPropertyListPanel}{wxpropertylistpanel}
|
||||
\end{itemize}
|
||||
|
||||
\subsection{Registry classes}
|
||||
|
||||
A validator registry is a list of validators that can be applied to properties in a property sheet.
|
||||
There may be one or more registries per property view.
|
||||
|
||||
\begin{itemize}\itemsep=0pt
|
||||
\item \helpref{wxPropertyValidatorRegistry}{wxpropertyvalidatorregistry}
|
||||
\end{itemize}
|
@@ -1,110 +0,0 @@
|
||||
\section{\class{wxPropertyListValidator}}\label{wxpropertylistvalidator}
|
||||
|
||||
The {\bf wxPropertyListValidator} abstract class is the base class for
|
||||
deriving validators for property lists.
|
||||
|
||||
\wxheading{See also}
|
||||
|
||||
\helpref{wxPropertyListValidator overview}{wxpropertylistvalidatoroverview}
|
||||
|
||||
\latexignore{\rtfignore{\wxheading{Members}}}
|
||||
|
||||
\membersection{wxPropertyListValidator::wxPropertyListValidator}
|
||||
|
||||
\func{void}{wxPropertyListValidator}{\param{long}{ flags = wxPROP\_ALLOW\_TEXT\_EDITING}}
|
||||
|
||||
Constructor.
|
||||
|
||||
\membersection{wxPropertyListValidator::\destruct{wxPropertyListValidator}}
|
||||
|
||||
\func{void}{\destruct{wxPropertyListValidator}}{\void}
|
||||
|
||||
Destructor.
|
||||
|
||||
\membersection{wxPropertyListValidator::OnCheckValue}
|
||||
|
||||
\func{bool}{OnCheckValue}{\param{wxProperty *}{property}, \param{wxPropertyListView *}{view},
|
||||
\param{wxWindow *}{parentWindow}}
|
||||
|
||||
Called when the Tick (Confirm) button is pressed or focus is list. Return false if the value
|
||||
was invalid, which is a signal restores the old value. Return true if the value was valid.
|
||||
|
||||
\membersection{wxPropertyListValidator::OnClearControls}
|
||||
|
||||
\func{bool}{OnClearControls}{\param{wxProperty *}{property}, \param{wxPropertyListView *}{view},
|
||||
\param{wxWindow *}{parentWindow}}
|
||||
|
||||
Allows the clearing (enabling, disabling) of property list controls, when the focus leaves the current property.
|
||||
|
||||
\membersection{wxPropertyListValidator::OnClearDetailControls}
|
||||
|
||||
\func{bool}{OnClearDetailControls}{\param{wxProperty *}{property}, \param{wxPropertyListView *}{view},
|
||||
\param{wxWindow *}{parentWindow}}
|
||||
|
||||
Called when the focus is lost, if the validator is in detailed editing mode.
|
||||
|
||||
\membersection{wxPropertyListValidator::OnDisplayValue}
|
||||
|
||||
\func{bool}{OnDisplayValue}{\param{wxProperty *}{property}, \param{wxPropertyListView *}{view},
|
||||
\param{wxWindow *}{parentWindow}}
|
||||
|
||||
Should display the value in the appropriate controls. The default implementation gets the
|
||||
textual value from the property and inserts it into the text edit control.
|
||||
|
||||
\membersection{wxPropertyListValidator::OnDoubleClick}
|
||||
|
||||
\func{bool}{OnDoubleClick}{\param{wxProperty *}{property}, \param{wxPropertyListView *}{view},
|
||||
\param{wxWindow *}{parentWindow}}
|
||||
|
||||
Called when the property is double clicked. Extra functionality can be provided,
|
||||
such as cycling through possible values.
|
||||
|
||||
\membersection{wxPropertyListValidator::OnEdit}
|
||||
|
||||
\func{bool}{OnEdit}{\param{wxProperty *}{property}, \param{wxPropertyListView *}{view},
|
||||
\param{wxWindow *}{parentWindow}}
|
||||
|
||||
Called when the Edit (detailed editing) button is pressed. The default implementation
|
||||
calls wxPropertyListView::BeginDetailedEditing; a filename validator (for example) overrides
|
||||
this function to show the file selector.
|
||||
|
||||
\membersection{wxPropertyListValidator::OnPrepareControls}
|
||||
|
||||
\func{bool}{OnPrepareControls}{\param{wxProperty *}{property}, \param{wxPropertyListView *}{view},
|
||||
\param{wxWindow *}{parentWindow}}
|
||||
|
||||
Called to allow the validator to setup the display, such enabling or disabling buttons, and
|
||||
setting the values and selection in the standard listbox control (the one optionally used for displaying
|
||||
value options).
|
||||
|
||||
\membersection{wxPropertyListValidator::OnPrepareDetailControls}
|
||||
|
||||
\func{bool}{OnPrepareDetailControls}{\param{wxProperty *}{property}, \param{wxPropertyListView *}{view},
|
||||
\param{wxWindow *}{parentWindow}}
|
||||
|
||||
Called when the property is edited `in detail', i.e. when the Edit button is pressed.
|
||||
|
||||
\membersection{wxPropertyListValidator::OnRetrieveValue}
|
||||
|
||||
\func{bool}{OnRetrieveValue}{\param{wxProperty *}{property}, \param{wxPropertyListView *}{view},
|
||||
\param{wxWindow *}{parentWindow}}
|
||||
|
||||
Called when Tick (Confirm) is pressed or focus is lost or view wants to update
|
||||
the property list. Should do the transfer from the property editing area to the property itself
|
||||
|
||||
\membersection{wxPropertyListValidator::OnSelect}
|
||||
|
||||
\func{bool}{OnSelect}{\param{bool}{ select}, \param{wxProperty *}{property}, \param{wxPropertyListView *}{view},
|
||||
\param{wxWindow *}{parentWindow}}
|
||||
|
||||
Called when the property is selected or deselected: typically displays the value
|
||||
in the edit control (having chosen a suitable control to display: (non)editable text or listbox).
|
||||
|
||||
\membersection{wxPropertyListValidator::OnValueListSelect}
|
||||
|
||||
\func{bool}{OnValueListSelect}{\param{wxProperty *}{property}, \param{wxPropertyListView *}{view},
|
||||
\param{wxWindow *}{parentWindow}}
|
||||
|
||||
Called when the value listbox is selected. The default behaviour is to copy
|
||||
string to text control, and retrieve the value into the property.
|
||||
|
@@ -1,31 +0,0 @@
|
||||
\section{\class{wxListOfStringsListValidator}}\label{wxlistofstringslistvalidator}
|
||||
|
||||
This class validates a list of strings for a list view. When editing the property,
|
||||
a dialog box is presented for adding, deleting or editing entries in the list.
|
||||
At present no constraints may be supplied.
|
||||
|
||||
You can construct a string list property value by constructing a wxStringList object.
|
||||
|
||||
For example:
|
||||
|
||||
\begin{verbatim}
|
||||
myListValidatorRegistry.RegisterValidator((wxString)"stringlist",
|
||||
new wxListOfStringsListValidator);
|
||||
|
||||
wxStringList *strings = new wxStringList("earth", "fire", "wind", "water", NULL);
|
||||
|
||||
sheet->AddProperty(new wxProperty("fred", strings, "stringlist"));
|
||||
\end{verbatim}
|
||||
|
||||
\wxheading{See also}
|
||||
|
||||
\helpref{Validator classes}{proplistvalidatorclasses}
|
||||
|
||||
\latexignore{\rtfignore{\wxheading{Members}}}
|
||||
|
||||
\membersection{wxListOfStringsListValidator::wxListofStringsListValidator}
|
||||
|
||||
\func{void}{wxListOfStringsListValidator}{\param{long}{ flags=0}}
|
||||
|
||||
Constructor.
|
||||
|
@@ -1,111 +0,0 @@
|
||||
\section{\class{wxPropertyListView}}\label{wxpropertylistview}
|
||||
|
||||
The {\bf wxPropertyListView} class shows a wxPropertySheet as a Visual Basic-style property list.
|
||||
|
||||
\wxheading{See also}
|
||||
|
||||
\helpref{wxPropertyListView overview}{wxpropertylistviewoverview}
|
||||
|
||||
\latexignore{\rtfignore{\wxheading{Members}}}
|
||||
|
||||
\membersection{wxPropertyListView::wxPropertyListView}
|
||||
|
||||
\func{void}{wxPropertyListView}{ \param{wxPanel*} propPanel = NULL, \param{long}{ flags = wxPROP\_BUTTON\_DEFAULT}}
|
||||
|
||||
Constructor.
|
||||
|
||||
The {\it flags} argument can be a bit list of the following:
|
||||
|
||||
\begin{itemize}\itemsep=0pt
|
||||
\item wxPROP\_BUTTON\_CLOSE
|
||||
\item wxPROP\_BUTTON\_OK
|
||||
\item wxPROP\_BUTTON\_CANCEL
|
||||
\item wxPROP\_BUTTON\_CHECK\_CROSS
|
||||
\item wxPROP\_BUTTON\_HELP
|
||||
\item wxPROP\_DYNAMIC\_VALUE\_FIELD
|
||||
\item wxPROP\_PULLDOWN
|
||||
\end{itemize}
|
||||
|
||||
\membersection{wxPropertyListView::\destruct{wxPropertyListView}}
|
||||
|
||||
\func{void}{\destruct{wxPropertyListView}}{\void}
|
||||
|
||||
Destructor.
|
||||
|
||||
\membersection{wxPropertyListView::AssociatePanel}\label{wxpropertylistviewassociatepanel}
|
||||
|
||||
\func{void}{AssociatePanel}{\param{wxPanel *}{panel}}
|
||||
|
||||
Associates the window on which the controls will be displayed, with the view (sets an internal pointer to the window).
|
||||
|
||||
\membersection{wxPropertyListView::BeginShowingProperty}\label{wxpropertylistviewbeginshowingproperty}
|
||||
|
||||
\func{bool}{BeginShowingProperty}{\param{wxProperty *}{property}}
|
||||
|
||||
Finds the appropriate validator and loads the property into the controls, by calling
|
||||
wxPropertyValidator::OnPrepareControls and then wxPropertyListView::DisplayProperty.
|
||||
|
||||
\membersection{wxPropertyListView::DisplayProperty}\label{wxpropertylistviewdisplayproperty}
|
||||
|
||||
\func{bool}{DisplayProperty}{\param{wxProperty *}{property}}
|
||||
|
||||
Calls wxPropertyValidator::OnDisplayValue for the current property's validator. This function
|
||||
gets called by wxPropertyListView::BeginShowingProperty, which is in turn called
|
||||
from ShowProperty, called by OnPropertySelect, called by the listbox callback when selected.
|
||||
|
||||
\membersection{wxPropertyListView::EndShowingProperty}\label{wxpropertylistviewendshowingproperty}
|
||||
|
||||
\func{bool}{EndShowingProperty}{\param{wxProperty *}{property}}
|
||||
|
||||
Finds the appropriate validator and unloads the property from the controls, by calling
|
||||
wxPropertyListView::RetrieveProperty, wxPropertyValidator::OnClearControls and (if we're in
|
||||
detailed editing mode) wxPropertyValidator::OnClearDetailControls.
|
||||
|
||||
\membersection{wxPropertyListView::GetPanel}\label{wxpropertylistviewgetpanel}
|
||||
|
||||
\func{wxPanel *}{GetPanel}{\void}
|
||||
|
||||
Returns the panel associated with the view.
|
||||
|
||||
\membersection{wxPropertyListView::GetManagedWindow}\label{wxpropertylistviewgetmanagedwindow}
|
||||
|
||||
\func{wxWindow *}{GetManagedWindow}{\void}
|
||||
|
||||
Returns the managed window (a frame or dialog) associated with the view.
|
||||
|
||||
\membersection{wxPropertyListView::GetWindowCancelButton}\label{wxpropertylistviewgetwindowcancelbutton}
|
||||
|
||||
\func{wxButton *}{GetWindowCancelButton}{\void}
|
||||
|
||||
Returns the window cancel button, if any.
|
||||
|
||||
\membersection{wxPropertyListView::GetWindowCloseButton}\label{wxpropertylistviewgetwindowclosebutton}
|
||||
|
||||
\func{wxButton *}{GetWindowCloseButton}{\void}
|
||||
|
||||
Returns the window close or OK button, if any.
|
||||
|
||||
\membersection{wxPropertyListView::GetWindowHelpButton}\label{wxpropertylistviewgetwindowhelpbutton}
|
||||
|
||||
\func{wxButton *}{GetWindowHelpButton}{\void}
|
||||
|
||||
Returns the window help button, if any.
|
||||
|
||||
\membersection{wxPropertyListView::SetManagedWindow}\label{wxpropertylistviewsetmanagedwindow}
|
||||
|
||||
\func{void}{SetManagedWindow}{\param{wxWindow *}{win}}
|
||||
|
||||
Sets the managed window (a frame or dialog) associated with the view.
|
||||
|
||||
\membersection{wxPropertyListView::UpdatePropertyDisplayInList}\label{wxpropertylistviewupdatepropdisplay}
|
||||
|
||||
\func{bool}{UpdatePropertyDisplayInList}{\param{wxProperty *}{property}}
|
||||
|
||||
Updates the display for the given changed property.
|
||||
|
||||
\membersection{wxPropertyListView::UpdatePropertyList}\label{wxpropertylistviewupdateproplist}
|
||||
|
||||
\func{bool}{UpdatePropertyList}{\param{bool }{clearEditArea = true}}
|
||||
|
||||
Updates the whole property list display.
|
||||
|
@@ -1,42 +0,0 @@
|
||||
\section{\class{wxPropertyValidatorRegistry}}\label{wxpropertyvalidatorregistry}
|
||||
|
||||
The {\bf wxPropertyValidatorRegistry} class is used for storing validators,
|
||||
indexed by the `role name' of the property, by which groups of property
|
||||
can be identified for the purpose of validation and editing.
|
||||
|
||||
\latexignore{\rtfignore{\wxheading{Members}}}
|
||||
|
||||
\membersection{wxPropertyValidatorRegistry::wxPropertyValidatorRegistry}
|
||||
|
||||
\func{void}{wxPropertyValidatorRegistry}{\void}
|
||||
|
||||
Constructor.
|
||||
|
||||
\membersection{wxPropertyValidatorRegistry::\destruct{wxPropertyValidatorRegistry}}
|
||||
|
||||
\func{void}{\destruct{wxPropertyValidatorRegistry}}{\void}
|
||||
|
||||
Destructor.
|
||||
|
||||
\membersection{wxPropertyValidatorRegistry::Clear}
|
||||
|
||||
\func{void}{ClearRegistry}{\void}
|
||||
|
||||
Clears the registry, deleting the validators.
|
||||
|
||||
\membersection{wxPropertyValidatorRegistry::GetValidator}
|
||||
|
||||
\func{wxPropertyValidator *}{GetValidator}{\param{wxString\& }{roleName}}
|
||||
|
||||
Retrieve a validator by the property role name.
|
||||
|
||||
\membersection{wxPropertyValidatorRegistry::RegisterValidator}\label{wxpropertyvalidatorregistervalidator}
|
||||
|
||||
\func{void}{RegisterValidator}{\param{wxString\& }{roleName}, \param{wxPropertyValidator *}{validator}}
|
||||
|
||||
Register a validator with the registry. {\it roleName} is a name indicating the
|
||||
role of the property, such as ``filename''. Later, when a validator is chosen for
|
||||
editing a property, this role name is matched against the class names of the property,
|
||||
if the property does not already have a validator explicitly associated with it.
|
||||
|
||||
|
@@ -1,17 +0,0 @@
|
||||
\section{\class{wxRealFormValidator}}\label{wxrealformvalidator}
|
||||
|
||||
This class validates a range of real values for form views. The associated panel item must be a wxText.
|
||||
|
||||
\wxheading{See also}
|
||||
|
||||
\helpref{Validator classes}{proplistvalidatorclasses}
|
||||
|
||||
\latexignore{\rtfignore{\wxheading{Members}}}
|
||||
|
||||
\membersection{wxRealFormValidator::wxRealFormValidator}
|
||||
|
||||
\func{void}{wxRealFormValidator}{\param{float }{min=0.0}, \param{float }{max=0.0},
|
||||
\param{long}{ flags=0}}
|
||||
|
||||
Constructor. Assigning zero to minimum and maximum values indicates that there is no range to check.
|
||||
|
@@ -1,19 +0,0 @@
|
||||
\section{\class{wxRealListValidator}}\label{wxreallistvalidator}
|
||||
|
||||
This class validates a range of real values for property lists.
|
||||
|
||||
\wxheading{See also}
|
||||
|
||||
\helpref{Validator classes}{proplistvalidatorclasses}
|
||||
|
||||
\helpref{wxPropertySheet overview}{wxpropertysheetoverview}
|
||||
|
||||
\latexignore{\rtfignore{\wxheading{Members}}}
|
||||
|
||||
\membersection{wxRealListValidator::wxRealListValidator}
|
||||
|
||||
\func{void}{wxRealListValidator}{\param{float }{min=0.0}, \param{float }{max=0.0},
|
||||
\param{long}{ flags=wxPROP\_ALLOW\_TEXT\_EDITING}}
|
||||
|
||||
Constructor. Assigning zero to minimum and maximum values indicates that there is no range to check.
|
||||
|
@@ -1,83 +0,0 @@
|
||||
\section{\class{wxPropertySheet}}\label{wxpropertysheet}
|
||||
|
||||
The {\bf wxPropertySheet} class is used for storing a number of
|
||||
wxProperty objects (essentially names and values).
|
||||
|
||||
\wxheading{See also}
|
||||
|
||||
\helpref{wxPropertySheet overview}{wxpropertysheetoverview}
|
||||
|
||||
\latexignore{\rtfignore{\wxheading{Members}}}
|
||||
|
||||
\membersection{wxPropertySheet::wxPropertySheet}
|
||||
|
||||
\func{void}{wxPropertySheet}{\param{const wxString}{ name = ""}}
|
||||
|
||||
Constructor. Sets property sheet's name to name if present.
|
||||
|
||||
\membersection{wxPropertySheet::\destruct{wxPropertySheet}}
|
||||
|
||||
\func{void}{\destruct{wxPropertySheet}}{\void}
|
||||
|
||||
Destructor. Destroys all contained properties.
|
||||
|
||||
\membersection{wxPropertySheet::AddProperty}\label{wxpropertysheetaddproperty}
|
||||
|
||||
\func{void}{AddProperty}{\param{wxProperty *}{property}}
|
||||
|
||||
Adds a property to the sheet.
|
||||
|
||||
\membersection{wxPropertySheet::Clear}\label{wxpropertysheetclear}
|
||||
|
||||
\func{void}{Clear}{\void}
|
||||
|
||||
Clears all the properties from the sheet (deleting them).
|
||||
|
||||
\membersection{wxPropertySheet::GetName}\label{wxpropertysheetgetname}
|
||||
|
||||
\func{wxString}{GetName}{\void}
|
||||
|
||||
Gets the sheet's name.
|
||||
|
||||
\membersection{wxPropertySheet::GetProperty}\label{wxpropertysheetgetproperty}
|
||||
|
||||
\func{wxProperty *}{GetProperty}{\param{wxString}{ name}}
|
||||
|
||||
Gets a property by name.
|
||||
|
||||
\membersection{wxPropertySheet::GetProperties}\label{wxpropertysheetgetproperties}
|
||||
|
||||
\func{wxList\&}{GetProperties}{\void}
|
||||
|
||||
Returns a reference to the internal list of properties.
|
||||
|
||||
\membersection{wxPropertySheet::HasProperty}\label{wxpropertysheethasproperty}
|
||||
|
||||
\func{bool}{HasProperty}{\param{wxString}{ propname}}
|
||||
|
||||
Returns true if sheet contains property propname.
|
||||
|
||||
\membersection{wxPropertySheet::RemoveProperty}\label{wxpropertysheetremoveproperty}
|
||||
|
||||
\func{void}{RemoveProperty}{\param{wxString}{ propname}}
|
||||
|
||||
Removes property propname from sheet, deleting it.
|
||||
|
||||
\membersection{wxPropertySheet::SetName}\label{wxpropertysheetsetname}
|
||||
|
||||
\func{void}{SetName}{\param{wxString}{ sheetname}}
|
||||
|
||||
Set the sheet's name to sheetname
|
||||
|
||||
\membersection{wxPropertySheet::SetProperty}\label{wxpropertysheetsetproperty}
|
||||
|
||||
\func{bool}{SetProperty}{\param{wxString}{ propname}, \param{wxPropertyValue}{ value}}
|
||||
|
||||
Sets property propname to value. Returns false if property is not a member of sheet.
|
||||
|
||||
\membersection{wxPropertySheet::SetAllModified}
|
||||
|
||||
\func{void}{SetAllModified}{\param{bool}{ flag}}
|
||||
|
||||
Sets the `modified' flag of each property value.
|
||||
|
@@ -1,18 +0,0 @@
|
||||
\section{\class{wxStringListValidator}}\label{wxstringlistvalidator}
|
||||
|
||||
This class validates a string value, with an optional choice of possible values.
|
||||
|
||||
\wxheading{See also}
|
||||
|
||||
\helpref{Validator classes}{proplistvalidatorclasses}
|
||||
|
||||
\latexignore{\rtfignore{\wxheading{Members}}}
|
||||
|
||||
\membersection{wxStringListValidator::wxStringListValidator}
|
||||
|
||||
\func{void}{wxStringListValidator}{\param{wxStringList *}{list=NULL}, \param{long}{ flags=0}}
|
||||
|
||||
Constructor. Supply a list of strings to indicate a choice, or no strings to allow the
|
||||
user to freely edit the string. The string list will be deleted when the validator is deleted.
|
||||
|
||||
|
@@ -1,20 +0,0 @@
|
||||
\section{\class{wxStringFormValidator}}\label{wxstringformvalidator}
|
||||
|
||||
This class validates a string value for a form view, with an optional choice of possible values.
|
||||
The associated panel item must be a wxText, wxListBox or wxChoice. For wxListBox and wxChoice items,
|
||||
if the item is empty, the validator attempts to initialize the item from the strings in
|
||||
the validator.
|
||||
|
||||
\wxheading{See also}
|
||||
|
||||
\helpref{Validator classes}{proplistvalidatorclasses}
|
||||
|
||||
\latexignore{\rtfignore{\wxheading{Members}}}
|
||||
|
||||
\membersection{wxStringFormValidator::wxStringFormValidator}
|
||||
|
||||
\func{void}{wxStringFormValidator}{\param{wxStringList *}{list=NULL}, \param{long}{ flags=0}}
|
||||
|
||||
Constructor. Supply a list of strings to indicate a choice, or no strings to allow the
|
||||
user to freely edit the string. The string list will be deleted when the validator is deleted.
|
||||
|
@@ -1,242 +0,0 @@
|
||||
\section{\class{wxPropertyValue}}\label{wxpropertyvalue}
|
||||
|
||||
The {\bf wxPropertyValue} class represents the value of a property,
|
||||
and is normally associated with a wxProperty object.
|
||||
|
||||
A wxPropertyValue has one of the following types:
|
||||
|
||||
\begin{itemize}\itemsep=0pt
|
||||
\item wxPropertyValueNull
|
||||
\item wxPropertyValueInteger
|
||||
\item wxPropertyValueReal
|
||||
\item wxPropertyValueBool
|
||||
\item wxPropertyValueString
|
||||
\item wxPropertyValueList
|
||||
\item wxPropertyValueIntegerPtr
|
||||
\item wxPropertyValueRealPtr
|
||||
\item wxPropertyValueBoolPtr
|
||||
\item wxPropertyValueStringPtr
|
||||
\end{itemize}
|
||||
|
||||
\latexignore{\rtfignore{\wxheading{Members}}}
|
||||
|
||||
\membersection{wxPropertyValue::wxPropertyValue}
|
||||
|
||||
\func{void}{wxPropertyValue}{\void}
|
||||
|
||||
Default constructor.
|
||||
|
||||
\func{void}{wxPropertyValue}{\param{const wxPropertyValue\& }{copyFrom}}
|
||||
|
||||
Copy constructor.
|
||||
|
||||
\func{void}{wxPropertyValue}{\param{char *}{val}}
|
||||
|
||||
Construction from a string value.
|
||||
|
||||
\func{void}{wxPropertyValue}{\param{long}{ val}}
|
||||
|
||||
Construction from an integer value. You may need to cast to (long) to
|
||||
avoid confusion with other constructors (such as the bool constructor).
|
||||
|
||||
\func{void}{wxPropertyValue}{\param{bool}{ val}}
|
||||
|
||||
Construction from a boolean value.
|
||||
|
||||
\func{void}{wxPropertyValue}{\param{float}{ val}}
|
||||
|
||||
Construction from a floating point value.
|
||||
|
||||
\func{void}{wxPropertyValue}{\param{double}{ val}}
|
||||
|
||||
Construction from a floating point value.
|
||||
|
||||
\func{void}{wxPropertyValue}{\param{wxList *}{ val}}
|
||||
|
||||
Construction from a list of wxPropertyValue objects. The
|
||||
list, but not each contained wxPropertyValue, will be deleted
|
||||
by the constructor. The wxPropertyValues will be assigned to
|
||||
this wxPropertyValue list. In other words, so do not delete wxList or
|
||||
its data after calling this constructor.
|
||||
|
||||
\func{void}{wxPropertyValue}{\param{wxStringList *}{ val}}
|
||||
|
||||
Construction from a list of strings. The list (including the strings
|
||||
contained in it) will be deleted by the constructor, so do not
|
||||
destroy {\it val} explicitly.
|
||||
|
||||
\func{void}{wxPropertyValue}{\param{char **}{val}}
|
||||
|
||||
Construction from a string pointer.
|
||||
|
||||
\func{void}{wxPropertyValue}{\param{long *}{val}}
|
||||
|
||||
Construction from an integer pointer.
|
||||
|
||||
\func{void}{wxPropertyValue}{\param{bool *}{val}}
|
||||
|
||||
Construction from an boolean pointer.
|
||||
|
||||
\func{void}{wxPropertyValue}{\param{float *}{val}}
|
||||
|
||||
Construction from a floating point pointer.
|
||||
|
||||
The last four constructors use pointers to various C++ types, and do not
|
||||
store the types themselves; this allows the values to stand in for actual
|
||||
data values defined elsewhere.
|
||||
|
||||
\membersection{wxPropertyValue::\destruct{wxPropertyValue}}
|
||||
|
||||
\func{void}{\destruct{wxPropertyValue}}{\void}
|
||||
|
||||
Destructor.
|
||||
|
||||
\membersection{wxPropertyValue::Append}
|
||||
|
||||
\func{void}{Append}{\param{wxPropertyValue *}{expr}}
|
||||
|
||||
Appends a property value to the list.
|
||||
|
||||
\membersection{wxPropertyValue::BoolValue}
|
||||
|
||||
\func{bool}{BoolValue}{\void}
|
||||
|
||||
Returns the boolean value.
|
||||
|
||||
\membersection{wxPropertyValue::BoolValuePtr}
|
||||
|
||||
\func{bool *}{BoolValuePtr}{\void}
|
||||
|
||||
Returns the pointer to the boolean value.
|
||||
|
||||
\membersection{wxPropertyValue::ClearList}
|
||||
|
||||
\func{void}{ClearList}{\void}
|
||||
|
||||
Deletes the contents of the list.
|
||||
|
||||
\membersection{wxPropertyValue::Delete}
|
||||
|
||||
\func{void}{Delete}{\param{wxPropertyValue *}{expr}}
|
||||
|
||||
Deletes {\it expr} from this list.
|
||||
|
||||
\membersection{wxPropertyValue::GetFirst}
|
||||
|
||||
\func{wxPropertyValue *}{GetFirst}{\void}
|
||||
|
||||
Gets the first value in the list.
|
||||
|
||||
\membersection{wxPropertyValue::GetLast}
|
||||
|
||||
\func{wxPropertyValue *}{GetFirst}{\void}
|
||||
|
||||
Gets the last value in the list.
|
||||
|
||||
\membersection{wxPropertyValue::GetModified}
|
||||
|
||||
\func{bool}{GetModified}{\void}
|
||||
|
||||
Returns true if the value was modified since being created
|
||||
(or since SetModified was called).
|
||||
|
||||
\membersection{wxPropertyValue::GetNext}
|
||||
|
||||
\func{wxPropertyValue *}{GetNext}{\void}
|
||||
|
||||
Gets the next value in the list (the one after `this').
|
||||
|
||||
\membersection{wxPropertyValue::GetStringRepresentation}
|
||||
|
||||
\func{wxString}{GetStringRepresentation}{\void}
|
||||
|
||||
Gets a string representation of the value.
|
||||
|
||||
\membersection{wxPropertyValue::IntegerValue}
|
||||
|
||||
\func{long}{IntegerValue}{\void}
|
||||
|
||||
Returns the integer value.
|
||||
|
||||
\membersection{wxPropertyValue::Insert}
|
||||
|
||||
\func{void}{Insert}{\param{wxPropertyValue *}{expr}}
|
||||
|
||||
Inserts a property value at the front of a list.
|
||||
|
||||
\membersection{wxPropertyValue::IntegerValuePtr}
|
||||
|
||||
\func{long *}{IntegerValuePtr}{\void}
|
||||
|
||||
Returns the pointer to the integer value.
|
||||
|
||||
\membersection{wxPropertyValue::Nth}
|
||||
|
||||
\func{wxPropertyValue *}{Nth}{\param{int}{ n}}
|
||||
|
||||
Returns the nth value of a list expression (starting from zero).
|
||||
|
||||
\membersection{wxPropertyValue::Number}
|
||||
|
||||
\func{int}{Number}{\void}
|
||||
|
||||
Returns the number of elements in a list expression.
|
||||
|
||||
\membersection{wxPropertyValue::RealValue}
|
||||
|
||||
\func{float}{RealValue}{\void}
|
||||
|
||||
Returns the floating point value.
|
||||
|
||||
\membersection{wxPropertyValue::RealValuePtr}
|
||||
|
||||
\func{float *}{RealValuePtr}{\void}
|
||||
|
||||
Returns the pointer to the floating point value.
|
||||
|
||||
\membersection{wxPropertyValue::SetModified}
|
||||
|
||||
\func{void}{SetModified}{\param{bool}{ flag}}
|
||||
|
||||
Sets the `modified' flag.
|
||||
|
||||
\membersection{wxPropertyValue::StringValue}
|
||||
|
||||
\func{char *}{StringValue}{\void}
|
||||
|
||||
Returns the string value.
|
||||
|
||||
\membersection{wxPropertyValue::StringValuePtr}
|
||||
|
||||
\func{char **}{StringValuePtr}{\void}
|
||||
|
||||
Returns the pointer to the string value.
|
||||
|
||||
\membersection{wxPropertyValue::Type}
|
||||
|
||||
\func{wxPropertyValueType}{Type}{\void}
|
||||
|
||||
Returns the value type.
|
||||
|
||||
\membersection{wxPropertyValue::operator $=$}
|
||||
|
||||
\func{void}{operator $=$}{\param{const wxPropertyValue\& }{val}}
|
||||
|
||||
\func{void}{operator $=$}{\param{const char *}{val}}
|
||||
|
||||
\func{void}{operator $=$}{\param{const long }{val}}
|
||||
|
||||
\func{void}{operator $=$}{\param{const bool }{val}}
|
||||
|
||||
\func{void}{operator $=$}{\param{const float }{val}}
|
||||
|
||||
\func{void}{operator $=$}{\param{const char **}{val}}
|
||||
|
||||
\func{void}{operator $=$}{\param{const long *}{val}}
|
||||
|
||||
\func{void}{operator $=$}{\param{const bool *}{val}}
|
||||
|
||||
\func{void}{operator $=$}{\param{const float *}{val}}
|
||||
|
||||
Assignment operators.
|
||||
|
@@ -1,41 +0,0 @@
|
||||
\section{\class{wxPropertyValidator}}\label{wxpropertyvalidator}
|
||||
|
||||
The {\bf wxPropertyValidator} abstract class is the base class for deriving
|
||||
validators for properties.
|
||||
|
||||
\wxheading{See also}
|
||||
|
||||
\helpref{wxPropertyValidator overview}{wxpropertyvalidatoroverview}
|
||||
|
||||
\latexignore{\rtfignore{\wxheading{Members}}}
|
||||
|
||||
\membersection{wxPropertyValidator::wxPropertyValidator}
|
||||
|
||||
\func{void}{wxPropertyValidator}{\param{long}{ flags = 0}}
|
||||
|
||||
Constructor.
|
||||
|
||||
\membersection{wxPropertyValidator::\destruct{wxPropertyValidator}}
|
||||
|
||||
\func{void}{\destruct{wxPropertyValidator}}{\void}
|
||||
|
||||
Destructor.
|
||||
|
||||
\membersection{wxPropertyValidator::GetFlags}
|
||||
|
||||
\func{long}{GetFlags}{\void}
|
||||
|
||||
Returns the flags for the validator.
|
||||
|
||||
\membersection{wxPropertyValidator::GetValidatorProperty}
|
||||
|
||||
\func{wxProperty *}{GetValidatorProperty}{\void}
|
||||
|
||||
Gets the property for the validator.
|
||||
|
||||
\membersection{wxPropertyValidator::SetValidatorProperty}
|
||||
|
||||
\func{void}{SetValidatorProperty}{\param{wxProperty *}{property}}
|
||||
|
||||
Sets the property for the validator.
|
||||
|
@@ -1,111 +0,0 @@
|
||||
\section{\class{wxPropertyView}}\label{wxpropertyview}
|
||||
|
||||
The {\bf wxPropertyView} abstract class is the base class for views
|
||||
of property sheets, acting as intermediaries between properties and
|
||||
actual windows.
|
||||
|
||||
\wxheading{See also}
|
||||
|
||||
\helpref{wxPropertyView overview}{wxpropertyviewoverview}
|
||||
|
||||
\latexignore{\rtfignore{\wxheading{Members}}}
|
||||
|
||||
\membersection{wxPropertyView::wxPropertyView}
|
||||
|
||||
\func{void}{wxPropertyView}{\param{long}{ flags = wxPROP\_BUTTON\_DEFAULT}}
|
||||
|
||||
Constructor.
|
||||
|
||||
The {\it flags} argument can be a bit list of the following:
|
||||
|
||||
\begin{itemize}\itemsep=0pt
|
||||
\item wxPROP\_BUTTON\_CLOSE
|
||||
\item wxPROP\_BUTTON\_OK
|
||||
\item wxPROP\_BUTTON\_CANCEL
|
||||
\item wxPROP\_BUTTON\_CHECK\_CROSS
|
||||
\item wxPROP\_BUTTON\_HELP
|
||||
\item wxPROP\_DYNAMIC\_VALUE\_FIELD
|
||||
\item wxPROP\_PULLDOWN
|
||||
\end{itemize}
|
||||
|
||||
\membersection{wxPropertyView::\destruct{wxPropertyView}}
|
||||
|
||||
\func{void}{\destruct{wxPropertyView}}{\void}
|
||||
|
||||
Destructor.
|
||||
|
||||
\membersection{wxPropertyView::AddRegistry}\label{wxpropertyviewaddregistry}
|
||||
|
||||
\func{void}{AddRegistry}{\param{wxPropertyValidatorRegistry *}{registry}}
|
||||
|
||||
Adds a registry (list of property validators) the view's list of registries, which is initially empty.
|
||||
|
||||
\membersection{wxPropertyView::FindPropertyValidator}\label{wxpropertyviewfindpropertyvalidator}
|
||||
|
||||
\func{wxPropertyValidator *}{FindPropertyValidator}{\param{wxProperty *}{property}}
|
||||
|
||||
Finds the property validator that is most appropriate to this property.
|
||||
|
||||
\membersection{wxPropertyView::GetPropertySheet}\label{wxpropertyviewgetpropertysheet}
|
||||
|
||||
\func{wxPropertySheet *}{GetPropertySheet}{\void}
|
||||
|
||||
Gets the property sheet for this view.
|
||||
|
||||
\membersection{wxPropertyView::GetRegistryList}\label{wxpropertyviewgetregistrylist}
|
||||
|
||||
\func{wxList\&}{GetRegistryList}{\void}
|
||||
|
||||
Returns a reference to the list of property validator registries.
|
||||
|
||||
\membersection{wxPropertyView::OnOk}\label{wxpropertyviewonok}
|
||||
|
||||
\func{void}{OnOk}{\void}
|
||||
|
||||
Virtual function that will be called when the OK button on the physical window is pressed (if it exists).
|
||||
|
||||
\membersection{wxPropertyView::OnCancel}\label{wxpropertyviewoncancel}
|
||||
|
||||
\func{void}{OnCancel}{\void}
|
||||
|
||||
Virtual function that will be called when the Cancel button on the physical window is pressed (if it exists).
|
||||
|
||||
\membersection{wxPropertyView::OnClose}\label{wxpropertyviewonclose}
|
||||
|
||||
\func{bool}{OnClose}{\void}
|
||||
|
||||
Virtual function that will be called when the physical window is closed. The default implementation returns false.
|
||||
|
||||
\membersection{wxPropertyView::OnHelp}\label{wxpropertyviewonhelp}
|
||||
|
||||
\func{void}{OnHelp}{\void}
|
||||
|
||||
Virtual function that will be called when the Help button on the physical window is pressed (if it exists).
|
||||
|
||||
\membersection{wxPropertyView::OnPropertyChanged}\label{wxpropertyviewonpropertychanged}
|
||||
|
||||
\func{void}{OnPropertyChanged}{\param{wxProperty *}{property}}
|
||||
|
||||
Virtual function called by a view or validator when a property's value changed. Validators
|
||||
must be written correctly for this to be called. You can override this function
|
||||
to respond immediately to property value changes.
|
||||
|
||||
\membersection{wxPropertyView::OnUpdateView}\label{wxpropertyviewonupdateview}
|
||||
|
||||
\func{bool}{OnUpdateView}{\void}
|
||||
|
||||
Called by the viewed object to update the view. The default implementation just returns
|
||||
false.
|
||||
|
||||
\membersection{wxPropertyView::SetPropertySheet}\label{wxpropertyviewsetpropertysheet}
|
||||
|
||||
\func{void}{SetPropertySheet}{\param{wxPropertySheet *}{sheet}}
|
||||
|
||||
Sets the property sheet for this view.
|
||||
|
||||
\membersection{wxPropertyView::ShowView}\label{wxpropertyviewshowview}
|
||||
|
||||
\func{void}{ShowView}{\param{wxPropertySheet *}{sheet}, \param{wxPanel *}{panel}}
|
||||
|
||||
Associates this view with the given panel, and shows the view.
|
||||
|
@@ -31,7 +31,6 @@ This chapter contains a selection of topic overviews, first things first:
|
||||
\input tvalidat.tex
|
||||
\input tconstr.tex
|
||||
\input tsizer.tex
|
||||
\input tresourc.tex
|
||||
\input txrc.tex
|
||||
\input tscroll.tex
|
||||
\input tbitmap.tex
|
||||
|
@@ -1,327 +0,0 @@
|
||||
\section{\class{wxTreeLayout}}\label{wxtreelayout}
|
||||
|
||||
wxTreeLayout provides layout of simple trees with one root node, drawn left-to-right,
|
||||
with user-defined spacing between nodes.
|
||||
|
||||
wxTreeLayout is an abstract class that must be subclassed. The programmer
|
||||
defines various member functions which will access whatever data structures
|
||||
are appropriate for the application, and wxTreeLayout uses these when laying
|
||||
out the tree.
|
||||
|
||||
Nodes are identified by long integer identifiers. The derived class
|
||||
communicates the actual tree structure to wxTreeLayout by defining \helpref{wxTreeLayout::GetChildren}{wxtreelayoutgetchildren}\rtfsp
|
||||
and \helpref{wxTreeLayout::GetNodeParent}{wxtreelayoutgetnodeparent} functions.
|
||||
|
||||
The application should call \helpref{wxTreeLayout::DoLayout}{wxtreelayoutdolayout} to do the tree
|
||||
layout. Depending on how the derived class has been defined, either
|
||||
\rtfsp\helpref{wxTreeLayout::Draw}{wxtreelayoutdraw} must be called (for example by the OnPaint member
|
||||
of a wxScrolledWindow) or the application-defined drawing code should be called
|
||||
as normal.
|
||||
|
||||
For example, if you have an image drawing system already defined, you
|
||||
may want wxTreeLayout to position existing node images in that system. So you
|
||||
just need a way for wxTreeLayout to set the node image positions according to
|
||||
the layout algorithm, and the rest will be done by your own image drawing
|
||||
system.
|
||||
|
||||
The algorithm is due to Gabriel Robins \cite{robins87}, a linear-time
|
||||
algorithm originally implemented in LISP for AI applications.
|
||||
|
||||
The original algorithm has been modified so that both X and Y planes
|
||||
are calculated simultaneously, increasing efficiency slightly. The basic
|
||||
code is only a page or so long.
|
||||
|
||||
\helponly{Below is the example tree generated by the program test.cc.
|
||||
|
||||
\begin{figure}
|
||||
$$\image{11cm;0cm}{treetst.ps}$$
|
||||
\caption{Example tree}\label{exampletree}
|
||||
\end{figure}
|
||||
}
|
||||
|
||||
\wxheading{Derived from}
|
||||
|
||||
wxObject
|
||||
|
||||
\wxheading{See also}
|
||||
|
||||
\helpref{wxTreeLayoutStored}{wxtreelayoutstored}
|
||||
|
||||
\latexignore{\rtfignore{\wxheading{Members}}}
|
||||
|
||||
\membersection{wxTreeLayout::wxTreeLayout}
|
||||
|
||||
\func{}{wxTreeLayout}{\void}
|
||||
|
||||
Constructor.
|
||||
|
||||
\membersection{wxTreeLayout::ActivateNode}\label{wxtreelayoutactivatenode}
|
||||
|
||||
\func{void}{ActivateNode}{\param{long}{ id}, \param{bool }{active}}
|
||||
|
||||
Define this so wxTreeLayout can turn nodes on and off for drawing purposes
|
||||
(not all nodes may be connected in the tree). See also \helpref{wxTreeLayout::NodeActive}{wxtreelayoutnodeactive}.
|
||||
|
||||
\membersection{wxTreeLayout::CalcLayout}
|
||||
|
||||
\func{void}{CalcLayout}{\param{long}{ id}, \param{int}{ level}}
|
||||
|
||||
Private function for laying out a branch.
|
||||
|
||||
\membersection{wxTreeLayout::DoLayout}\label{wxtreelayoutdolayout}
|
||||
|
||||
\func{void}{DoLayout}{\param{wxDC\&}{ dc}, \param{long}{ topNode = -1}}
|
||||
|
||||
Calculates the layout for the tree, optionally specifying the top node.
|
||||
|
||||
\membersection{wxTreeLayout::Draw}\label{wxtreelayoutdraw}
|
||||
|
||||
\func{void}{Draw}{\param{wxDC\&}{ dc}}
|
||||
|
||||
Call this to let wxTreeLayout draw the tree itself, once the layout has been
|
||||
calculated with \helpref{wxTreeLayout::DoLayout}{wxtreelayoutdolayout}.
|
||||
|
||||
\membersection{wxTreeLayout::DrawBranch}
|
||||
|
||||
\func{void}{DrawBranch}{\param{long}{ from}, \param{long}{ to}, \param{wxDC\&}{ dc}}
|
||||
|
||||
Defined by wxTreeLayout to draw an arc between two nodes.
|
||||
|
||||
\membersection{wxTreeLayout::DrawBranches}
|
||||
|
||||
\func{void}{DrawBranches}{\param{wxDC\&}{ dc}}
|
||||
|
||||
Defined by wxTreeLayout to draw the arcs between nodes.
|
||||
|
||||
\membersection{wxTreeLayout::DrawNode}
|
||||
|
||||
\func{void}{DrawNode}{\param{long}{ id}, \param{wxDC\&}{ dc}}
|
||||
|
||||
Defined by wxTreeLayout to draw a node.
|
||||
|
||||
\membersection{wxTreeLayout::DrawNodes}
|
||||
|
||||
\func{void}{DrawNodes}{\param{wxDC\&}{ dc}}
|
||||
|
||||
Defined by wxTreeLayout to draw the nodes.
|
||||
|
||||
\membersection{wxTreeLayout::GetChildren}\label{wxtreelayoutgetchildren}
|
||||
|
||||
\func{void}{GetChildren}{\param{long}{ id}, \param{wxList \&}{list}}
|
||||
|
||||
Must be defined to return the children of node {\it id} in the given list
|
||||
of integers.
|
||||
|
||||
\membersection{wxTreeLayout::GetNextNode}\label{wxtreelayoutgetnextnode}
|
||||
|
||||
\func{long}{GetNextNode}{\param{long}{ id}}
|
||||
|
||||
Must be defined to return the next node after {\it id}, so that wxTreeLayout can
|
||||
iterate through all relevant nodes. The ordering is not important.
|
||||
The function should return -1 if there are no more nodes.
|
||||
|
||||
\membersection{wxTreeLayout::GetNodeName}
|
||||
|
||||
\constfunc{wxString}{GetNodeName}{\param{long}{ id}}
|
||||
|
||||
May optionally be defined to get a node's name (for example if leaving
|
||||
the drawing to wxTreeLayout).
|
||||
|
||||
\membersection{wxTreeLayout::GetNodeSize}
|
||||
|
||||
\constfunc{void}{GetNodeSize}{\param{long}{ id}, \param{long*}{ x}, \param{long*}{ y}}
|
||||
|
||||
Can be defined to indicate a node's size, or left to wxTreeLayout to use the
|
||||
name as an indication of size.
|
||||
|
||||
\membersection{wxTreeLayout::GetNodeParent}\label{wxtreelayoutgetnodeparent}
|
||||
|
||||
\constfunc{long}{GetNodeParent}{\param{long}{ id}}
|
||||
|
||||
Must be defined to return the parent node of {\it id}.
|
||||
The function should return -1 if there is no parent.
|
||||
|
||||
\membersection{wxTreeLayout::GetNodeX}
|
||||
|
||||
\constfunc{long}{GetNodeX}{\param{long}{ id}}
|
||||
|
||||
Must be defined to return the current X position of the node. Note that
|
||||
coordinates are assumed to be at the top-left of the node so some conversion
|
||||
may be necessary for your application.
|
||||
|
||||
\membersection{wxTreeLayout::GetNodeY}
|
||||
|
||||
\constfunc{long}{GetNodeY}{\param{long}{ id}}
|
||||
|
||||
Must be defined to return the current Y position of the node. Note that
|
||||
coordinates are assumed to be at the top-left of the node so some conversion
|
||||
may be necessary for your application.
|
||||
|
||||
\membersection{wxTreeLayout::GetLeftMargin}
|
||||
|
||||
\constfunc{long}{GetLeftMargin}{\void}
|
||||
|
||||
Gets the left margin set with \helpref{wxTreeLayout::SetMargins}{wxtreelayoutsetmargins}.
|
||||
|
||||
\membersection{wxTreeLayout::GetOrientation}
|
||||
|
||||
\constfunc{bool}{GetOrientation}{\void}
|
||||
|
||||
Gets the orientation: true means top-to-bottom, false means left-to-right (the default).
|
||||
|
||||
\membersection{wxTreeLayout::GetTopMargin}
|
||||
|
||||
\constfunc{long}{GetTopMargin}{\void}
|
||||
|
||||
Gets the top margin set with \helpref{wxTreeLayout::SetMargins}{wxtreelayoutsetmargins}.
|
||||
|
||||
\membersection{wxTreeLayout::GetTopNode}
|
||||
|
||||
\constfunc{long}{GetTopNode}{\void}
|
||||
|
||||
wxTreeLayout calls this to get the top of the tree. Don't redefine this; call
|
||||
\rtfsp\helpref{wxTreeLayout::SetTopNode}{wxtreelayoutsettopnode} instead before calling \helpref{wxTreeLayout::DoLayout}{wxtreelayoutdolayout}.
|
||||
|
||||
\membersection{wxTreeLayout::GetXSpacing}
|
||||
|
||||
\constfunc{long}{GetXSpacing}{\void}
|
||||
|
||||
Gets the horizontal spacing between nodes.
|
||||
|
||||
\membersection{wxTreeLayout::GetYSpacing}
|
||||
|
||||
\constfunc{long}{GetYSpacing}{\void}
|
||||
|
||||
Gets the vertical spacing between nodes.
|
||||
|
||||
\membersection{wxTreeLayout::Initialize}
|
||||
|
||||
\func{void}{Initialize}{\void}
|
||||
|
||||
Initializes wxTreeLayout. Call from application or overridden {\bf Initialize}
|
||||
or constructor.
|
||||
|
||||
\membersection{wxTreeLayout::NodeActive}\label{wxtreelayoutnodeactive}
|
||||
|
||||
\func{bool}{NodeActive}{\param{long}{ id}}
|
||||
|
||||
Define this so wxTreeLayout can know which nodes are to be drawn (not all
|
||||
nodes may be connected in the tree). See also \helpref{wxTreeLayout::ActivateNode}{wxtreelayoutactivatenode}.
|
||||
|
||||
\membersection{wxTreeLayout::SetNodeName}
|
||||
|
||||
\func{void}{SetNodeName}{\param{long}{ id}, \param{const wxString\& }{ name}}
|
||||
|
||||
May optionally be defined to set a node's name.
|
||||
|
||||
\membersection{wxTreeLayout::SetNodeX}
|
||||
|
||||
\func{void}{SetNodeX}{\param{long}{ id}, \param{long}{ x}}
|
||||
|
||||
Must be defined to set the current X position of the node. Note that
|
||||
coordinates are assumed to be at the top-left of the node so some conversion
|
||||
may be necessary for your application.
|
||||
|
||||
\membersection{wxTreeLayout::SetNodeY}
|
||||
|
||||
\func{void}{SetNodeY}{\param{long}{ id}, \param{long}{ y}}
|
||||
|
||||
Must be defined to set the current Y position of the node. Note that
|
||||
coordinates are assumed to be at the top-left of the node so some conversion
|
||||
may be necessary for your application.
|
||||
|
||||
\membersection{wxTreeLayout::SetOrientation}
|
||||
|
||||
\func{void}{SetOrientation}{\param{bool}{ orientation}}
|
||||
|
||||
Sets the tree orientation: true means top-to-bottom, false means left-to-right (the default).
|
||||
|
||||
\membersection{wxTreeLayout::SetTopNode}\label{wxtreelayoutsettopnode}
|
||||
|
||||
\func{void}{SetTopNode}{\param{long}{ id}}
|
||||
|
||||
Call this to identify the top of the tree to wxTreeLayout.
|
||||
|
||||
\membersection{wxTreeLayout::SetSpacing}
|
||||
|
||||
\func{void}{SetSpacing}{\param{long}{ x}, \param{long}{ y}}
|
||||
|
||||
Sets the horizontal and vertical spacing between nodes in the tree.
|
||||
|
||||
\membersection{wxTreeLayout::SetMargins}\label{wxtreelayoutsetmargins}
|
||||
|
||||
\func{void}{SetMargins}{\param{long}{ x}, \param{long}{ y}}
|
||||
|
||||
Sets the left and top margins of the whole tree.
|
||||
|
||||
\section{\class{wxTreeLayoutStored}}\label{wxtreelayoutstored}
|
||||
|
||||
wxTreeLayoutStored provides storage for node labels, position and client data. It also provides hit-testing
|
||||
(which node a mouse event occurred on). It is usually a more convenient class to use than wxTreeLayout.
|
||||
|
||||
\wxheading{Derived from}
|
||||
|
||||
\helpref{wxTreeLayout}{wxtreelayout}\\
|
||||
\helpref{wxObject}{wxobject}
|
||||
|
||||
\wxheading{See also}
|
||||
|
||||
\helpref{wxTreeLayout}{wxtreelayout}
|
||||
|
||||
\latexignore{\rtfignore{\wxheading{Members}}}
|
||||
|
||||
\membersection{wxTreeLayoutStored::wxTreeLayoutStored}
|
||||
|
||||
\func{}{wxTreeLayoutStored}{\param{int }{noNodes = 200}}
|
||||
|
||||
Constructor. Specify the maximum number of nodes to be allocated.
|
||||
|
||||
\membersection{wxTreeLayoutStored::AddChild}\label{wxtreelayoutstoredaddchild}
|
||||
|
||||
\func{long}{AddChild}{\param{const wxString\&}{ name}, \param{const wxString\&}{ parent = ""}}
|
||||
|
||||
Adds a child with a given parent, returning the node id.
|
||||
|
||||
\membersection{wxTreeLayoutStored::GetClientData}\label{wxtreelayoutstoredgetclientdata}
|
||||
|
||||
\constfunc{long}{GetClientData}{\param{long}{ id}}
|
||||
|
||||
Gets the client data for the given node.
|
||||
|
||||
\membersection{wxTreeLayoutStored::GetNode}\label{wxtreelayoutstoredgetnode}
|
||||
|
||||
\constfunc{wxStoredNode*}{GetNode}{\param{long}{ id}}
|
||||
|
||||
Returns the wxStoredNode object for the given node id.
|
||||
|
||||
\membersection{wxTreeLayoutStored::GetNodeCount}\label{wxtreelayoutstoredgetnodecount}
|
||||
|
||||
\constfunc{int}{GetNodeCount}{\void}
|
||||
|
||||
Returns the current number of nodes.
|
||||
|
||||
\membersection{wxTreeLayoutStored::GetNumNodes}\label{wxtreelayoutstoredgetnumnodes}
|
||||
|
||||
\constfunc{int}{GetNumNodes}{\void}
|
||||
|
||||
Returns the maximum number of nodes.
|
||||
|
||||
\membersection{wxTreeLayoutStored::HitTest}\label{wxtreelayoutstoredhittest}
|
||||
|
||||
\func{wxString}{HitTest}{\param{wxMouseEvent\&}{ event}, \param{wxDC\& }{dc}}
|
||||
|
||||
Returns a string with the node name corresponding to the position of the mouse event, or the empty string if no node
|
||||
was detected.
|
||||
|
||||
\membersection{wxTreeLayoutStored::NameToId}\label{wxtreelayoutstorednametoid}
|
||||
|
||||
\func{long}{NameToId}{\param{const wxString\&}{ name}}
|
||||
|
||||
Returns the id for the given node name, or -1 if there was no such node.
|
||||
|
||||
\membersection{wxTreeLayoutStored::SetClientData}\label{wxtreelayoutstoredsetclientdata}
|
||||
|
||||
\func{void}{SetClientData}{\param{long}{ id}, \param{long}{ clientData}}
|
||||
|
||||
Sets client data for the given node.
|
||||
|
@@ -1,335 +0,0 @@
|
||||
\section{The wxWindows resource system}\label{resourceformats}
|
||||
|
||||
wxWindows has an optional {\it resource file} facility,
|
||||
which allows separation of dialog, menu, bitmap and icon specifications
|
||||
from the application code.
|
||||
|
||||
{\bf NOTE:} this format is now deprecated in favour of the XML-based \helpref{XRC resource system}{xrcoverview}.
|
||||
However it is still available if wxUSE\_RESOURCES is enabled.
|
||||
|
||||
The format is similar in principle to the Windows resource file (whose ASCII form is
|
||||
suffixed .RC and whose binary form is suffixed .RES). The wxWindows resource
|
||||
file is currently ASCII-only, suffixed .WXR. Note that under Windows,
|
||||
the .WXR file does not {\it replace} the native Windows resource file,
|
||||
it merely supplements it. There is no existing native resource format in X
|
||||
(except for the defaults file, which has limited expressive power).
|
||||
|
||||
For details of functions for manipulating resource files and loading
|
||||
user interface elements, see \helpref{wxWindows resource functions}{resourcefuncs}.
|
||||
|
||||
You can use Dialog Editor to create resource files. Unfortunately neither
|
||||
Dialog Editor nor the .WXR format currently cover all wxWindows controls;
|
||||
some are missing, such as wxSpinCtrl, wxSpinButton, wxListCtrl, wxTreeCtrl and others.
|
||||
|
||||
Note that in later versions of wxWindows, this resource format will be replaced
|
||||
by XML specifications that can also include sizers.
|
||||
|
||||
\subsection{The format of a .WXR file}
|
||||
|
||||
A wxWindows resource file may look a little odd at first. It is C++
|
||||
compatible, comprising mostly of static string variable declarations with
|
||||
wxExpr syntax within the string.
|
||||
|
||||
Here's a sample .WXR file:
|
||||
|
||||
\begin{verbatim}
|
||||
/*
|
||||
* wxWindows Resource File
|
||||
*
|
||||
*/
|
||||
|
||||
#include "noname.ids"
|
||||
|
||||
static char *my_resource = "bitmap(name = 'my_resource',\
|
||||
bitmap = ['myproject', wxBITMAP_TYPE_BMP_RESOURCE, 'WINDOWS'],\
|
||||
bitmap = ['myproject.xpm', wxBITMAP_TYPE_XPM, 'X']).";
|
||||
|
||||
static char *menuBar11 = "menu(name = 'menuBar11',\
|
||||
menu = \
|
||||
[\
|
||||
['&File', 1, '', \
|
||||
['&Open File', 2, 'Open a file'],\
|
||||
['&Save File', 3, 'Save a file'],\
|
||||
[],\
|
||||
['E&xit', 4, 'Exit program']\
|
||||
],\
|
||||
['&Help', 5, '', \
|
||||
['&About', 6, 'About this program']\
|
||||
]\
|
||||
]).";
|
||||
|
||||
static char *project_resource = "icon(name = 'project_resource',\
|
||||
icon = ['project', wxBITMAP_TYPE_ICO_RESOURCE, 'WINDOWS'],\
|
||||
icon = ['project_data', wxBITMAP_TYPE_XBM, 'X']).";
|
||||
|
||||
static char *panel3 = "dialog(name = 'panel3',\
|
||||
style = '',\
|
||||
title = 'untitled',\
|
||||
button_font = [14, 'wxSWISS', 'wxNORMAL', 'wxBOLD', 0],\
|
||||
label_font = [10, 'wxSWISS', 'wxNORMAL', 'wxNORMAL', 0],\
|
||||
x = 0, y = 37, width = 292, height = 164,\
|
||||
control = [1000, wxButton, 'OK', '', 'button5', 23, 34, -1, -1, 'my_resource'],\
|
||||
control = [1001, wxStaticText, 'A Label', '', 'message7', 166, 61, -1, -1, 'my_resource'],\
|
||||
control = [1002, wxTextCtrl, 'Text', 'wxTE_MULTITEXT', 'text8', 24, 110, -1, -1]).";
|
||||
\end{verbatim}
|
||||
|
||||
As you can see, C++-style comments are allowed, and apparently include files
|
||||
are supported too: but this is a special case, where the included file
|
||||
is a file of defines shared by the C++ application code and resource file
|
||||
to relate identifiers (such as FILE\_OPEN) to integers.
|
||||
|
||||
Each {\it resource object} is of standard \helpref{wxExpr}{wxexpr} syntax, that is,
|
||||
an object name such as {\bf dialog} or {\bf icon}, then an open
|
||||
parenthesis, a list of comma-delimited attribute/value pairs, a closing
|
||||
parenthesis, and a full stop. Backslashes are required to escape newlines,
|
||||
for the benefit of C++ syntax. If double quotation marks are used to
|
||||
delimit strings, they need to be escaped with backslash within a C++ string
|
||||
(so it is easier to use single quotation marks instead).
|
||||
|
||||
\normalbox{{\it A note on string syntax:} A string that begins with
|
||||
an alphabetic character, and contains only alphanumeric characters,
|
||||
hyphens and underscores, need not be quoted at all. Single quotes and double
|
||||
quotes may be used to delimit more complex strings. In fact, single-quoted
|
||||
and no-quoted strings are actually called {\it words}, but are treated
|
||||
as strings for the purpose of the resource system.}
|
||||
|
||||
A resource file like this is typically included in the application main file,
|
||||
as if it were a normal C++ file. This eliminates the need for a separate
|
||||
resource file to be distributed alongside the executable. However, the
|
||||
resource file can be dynamically loaded if desired (useful for non-C++
|
||||
languages such as Python).
|
||||
|
||||
Once included, the resources need to be `parsed' (interpreted), because
|
||||
so far the data is just a number of static string variables. The function\rtfsp
|
||||
{\bf ::wxResourceParseData} is called early on in initialization of the application
|
||||
(usually in {\bf wxApp::OnInit}) with a variable as argument. This may need to be
|
||||
called a number of times, one for each variable. However, more than one
|
||||
resource `object' can be stored in one string variable at a time, so you can
|
||||
get all your resources into one variable if you want to.
|
||||
|
||||
{\bf ::wxResourceParseData} parses the contents of the resource, ready for use
|
||||
by functions such as {\bf ::wxResourceCreateBitmap} and {\bf wxPanel::LoadFromResource}.
|
||||
|
||||
If a wxWindows resource object (such as a bitmap resource) refers to a
|
||||
C++ data structure, such as static XPM data, a further call ({\bf ::wxResourceRegisterBitmapData}) needs
|
||||
to be made on initialization to tell
|
||||
wxWindows about this data. The wxWindows resource object will refer to a
|
||||
string identifier, such as `project\_data' in the example file above.
|
||||
This identifier will be looked up in a table to get the C++ static data
|
||||
to use for the bitmap or icon.
|
||||
|
||||
In the C++ fragment below, the WXR resource file is included,
|
||||
and appropriate resource initialization is carried out in {\bf OnInit}.
|
||||
Note that at this stage, no actual wxWindows dialogs, menus, bitmaps or
|
||||
icons are created; their `templates' are merely being set up for later
|
||||
use.
|
||||
|
||||
\begin{verbatim}
|
||||
/*
|
||||
* File: project.cpp
|
||||
* Purpose: main application module
|
||||
*/
|
||||
|
||||
#include "wx/wx.h"
|
||||
#include "project.h"
|
||||
|
||||
// Includes the dialog, menu etc. resources
|
||||
#include "project.wxr"
|
||||
|
||||
// Includes XPM data
|
||||
#include "project.xpm"
|
||||
|
||||
IMPLEMENT_APP(AppClass)
|
||||
|
||||
// Called to initialize the program
|
||||
bool AppClass::OnInit()
|
||||
{
|
||||
wxResourceRegisterBitmapData("project_data", project_bits, project_width, project_height);
|
||||
|
||||
wxResourceParseData(menuBar11);
|
||||
wxResourceParseData(my_resource);
|
||||
wxResourceParseData(project_resource);
|
||||
wxResourceParseData(panel3);
|
||||
...
|
||||
|
||||
return true;
|
||||
}
|
||||
\end{verbatim}
|
||||
|
||||
The following code shows a dialog:
|
||||
|
||||
\begin{verbatim}
|
||||
// project.wxr contains dialog1
|
||||
MyDialog *dialog = new MyDialog;
|
||||
if (dialog->LoadFromResource(this, "dialog1"))
|
||||
{
|
||||
wxTextCtrl *text = (wxTextCtrl *)wxFindWindowByName("text3", dialog);
|
||||
if (text)
|
||||
text->SetValue("wxWindows resource demo");
|
||||
dialog->ShowModal();
|
||||
}
|
||||
dialog->Destroy();
|
||||
\end{verbatim}
|
||||
|
||||
Please see also the resource sample.
|
||||
|
||||
\subsection{Dialog resource format}
|
||||
|
||||
A dialog resource object may be used for either panels or dialog boxes, and
|
||||
consists of the following attributes. In the following, a {\it font specification}\rtfsp
|
||||
is a list consisting of point size, family, style, weight, underlined, optional facename.
|
||||
|
||||
\begin{twocollist}\itemsep=0pt
|
||||
\twocolitemruled{Attribute}{Value}
|
||||
\twocolitem{id}{The integer identifier of the resource.}
|
||||
\twocolitem{name}{The name of the resource.}
|
||||
\twocolitem{style}{Optional dialog box or panel window style.}
|
||||
\twocolitem{title}{The title of the dialog box (unused if a panel).}.
|
||||
\twocolitem{modal}{Whether modal: 1 if modal, 0 if modeless, absent if a panel resource.}
|
||||
\twocolitem{use\_dialog\_units}{If 1, use dialog units (dependent on the dialog font size) for control sizes and positions.}
|
||||
\twocolitem{use\_system\_defaults}{If 1, override colours and fonts to use system settings instead.}
|
||||
\twocolitem{button\_font}{The font used for control buttons: a list comprising point size (integer),
|
||||
family (string), font style (string), font weight (string) and underlining (0 or 1).}
|
||||
\twocolitem{label\_font}{The font used for control labels: a list comprising point size (integer),
|
||||
family (string), font style (string), font weight (string) and underlining (0 or 1). Now obsolete; use button\_font instead.}
|
||||
\twocolitem{x}{The x position of the dialog or panel.}
|
||||
\twocolitem{y}{The y position of the dialog or panel.}
|
||||
\twocolitem{width}{The width of the dialog or panel.}
|
||||
\twocolitem{height}{The height of the dialog or panel.}
|
||||
\twocolitem{background\_colour}{The background colour of the dialog or panel.}
|
||||
\twocolitem{label\_colour}{The default label colour for the children of the dialog or panel. Now obsolete; use button\_colour instead.}
|
||||
\twocolitem{button\_colour}{The default button text colour for the children of the dialog or panel.}
|
||||
\end{twocollist}
|
||||
|
||||
Then comes zero or more attributes named `control' for each control
|
||||
(panel item) on the dialog or panel. The value is a list of further
|
||||
elements. In the table below, the names in the first column correspond to
|
||||
the first element of the value list, and the second column details the
|
||||
remaining elements of the list. Note that titles for some controls are obsolete
|
||||
(they don't have titles), but the syntax is retained for backward compatibility.
|
||||
|
||||
\begin{twocollist}\itemsep=0pt
|
||||
\twocolitemruled{Control}{Values}
|
||||
\twocolitem{wxButton}{id (integer), title (string), window style (string), name (string), x, y, width, height, button bitmap resource (optional string), button font spec}
|
||||
\twocolitem{wxCheckBox}{id (integer), title (string), window style (string), name (string), x, y, width, height, default value (optional integer, 1 or 0), label font spec}
|
||||
\twocolitem{wxChoice}{id (integer), title (string), window style (string), name (string), x, y, width, height, values (optional list of strings), label font spec, button font spec}
|
||||
\twocolitem{wxComboBox}{id (integer), title (string), window style (string), name (string), x, y, width, height, default text value, values (optional list of strings), label font spec, button font spec}
|
||||
\twocolitem{wxGauge}{id (integer), title (string), window style (string), name (string), x, y, width, height, value (optional integer), range (optional integer), label font spec, button font spec}
|
||||
\twocolitem{wxStaticBox}{id (integer), title (string), window style (string), name (string), x, y, width, height, label font spec}
|
||||
\twocolitem{wxListBox}{id (integer), title (string), window style (string), name (string), x, y, width, height, values (optional list of strings), multiple (optional string, wxSINGLE or wxMULTIPLE),
|
||||
label font spec, button font spec}
|
||||
\twocolitem{wxStaticText}{id (integer), title (string), window style (string), name (string), x, y, width, height, message bitmap resource (optional string), label font spec}
|
||||
\twocolitem{wxRadioBox}{id (integer), title (string), window style (string), name (string), x, y, width, height, values (optional list of strings), number of rows or cols,
|
||||
label font spec, button font spec}
|
||||
\twocolitem{wxRadioButton}{id (integer), title (string), window style (string), name (string), x, y, width, height, default value (optional integer, 1 or 0), label font spec}
|
||||
\twocolitem{wxScrollBar}{id (integer), title (string), window style (string), name (string), x, y, width, height, value (optional integer),
|
||||
page length (optional integer), object length (optional integer), view length (optional integer)}
|
||||
\twocolitem{wxSlider}{id (integer), title (string), window style (string), name (string), x, y, width, height, value (optional integer), minimum (optional integer), maximum (optional integer),
|
||||
label font spec, button font spec}
|
||||
\twocolitem{wxTextCtrl}{id (integer), title (string), window style (string), name (string), x, y, width, height, default value (optional string),
|
||||
label font spec, button font spec}
|
||||
\end{twocollist}
|
||||
|
||||
\subsection{Menubar resource format}
|
||||
|
||||
A menubar resource object consists of the following attributes.
|
||||
|
||||
\begin{twocollist}\itemsep=0pt
|
||||
\twocolitemruled{Attribute}{Value}
|
||||
\twocolitem{name}{The name of the menubar resource.}
|
||||
\twocolitem{menu}{A list containing all the menus, as detailed below.}
|
||||
\end{twocollist}
|
||||
|
||||
The value of the {\bf menu} attribute is a list of menu item specifications, where each menu
|
||||
item specification is itself a list comprising:
|
||||
|
||||
\begin{itemize}\itemsep=0pt
|
||||
\item title (a string)
|
||||
\item menu item identifier (a string or non-zero integer, see below)
|
||||
\item help string (optional)
|
||||
\item 0 or 1 for the `checkable' parameter (optional)
|
||||
\item optionally, further menu item specifications if this item is a pulldown menu.
|
||||
\end{itemize}
|
||||
|
||||
If the menu item specification is the empty list ([]), this is interpreted as a menu separator.
|
||||
|
||||
If further (optional) information is associated with each menu item in a future release of wxWindows,
|
||||
it will be placed after the help string and before the optional pulldown menu specifications.
|
||||
|
||||
Note that the menu item identifier must be an integer if the resource is being
|
||||
included as C++ code and then parsed on initialisation. Unfortunately,\rtfsp
|
||||
\#define substitution is not performed inside strings, and
|
||||
therefore the program cannot know the mapping. However, if the .WXR file
|
||||
is being loaded dynamically, wxWindows will attempt to replace string
|
||||
identifiers with \#defined integers, because it is able to parse
|
||||
the included \#defines.
|
||||
|
||||
\subsection{Bitmap resource format}
|
||||
|
||||
A bitmap resource object consists of a name attribute, and one or more {\bf bitmap} attributes.
|
||||
There can be more than one of these to allow specification of bitmaps that are optimum for the
|
||||
platform and display.
|
||||
|
||||
\begin{itemize}\itemsep=0pt
|
||||
\item Bitmap name or filename.
|
||||
\item Type of bitmap; for example, wxBITMAP\_TYPE\_BMP\_RESOURCE. See class reference under {\bf wxBitmap} for
|
||||
a full list).
|
||||
\item Platform this bitmap is valid for; one of WINDOWS, X, MAC and ANY.
|
||||
\item Number of colours (optional).
|
||||
\item X resolution (optional).
|
||||
\item Y resolution (optional).
|
||||
\end{itemize}
|
||||
|
||||
\subsection{Icon resource format}
|
||||
|
||||
An icon resource object consists of a name attribute, and one or more {\bf icon} attributes.
|
||||
There can be more than one of these to allow specification of icons that are optimum for the
|
||||
platform and display.
|
||||
|
||||
\begin{itemize}\itemsep=0pt
|
||||
\item Icon name or filename.
|
||||
\item Type of icon; for example, wxBITMAP\_TYPE\_ICO\_RESOURCE. See class reference under {\bf wxBitmap} for
|
||||
a full list).
|
||||
\item Platform this bitmap is valid for; one of WINDOWS, X, MAC and ANY.
|
||||
\item Number of colours (optional).
|
||||
\item X resolution (optional).
|
||||
\item Y resolution (optional).
|
||||
\end{itemize}
|
||||
|
||||
\subsection{Resource format design issues}
|
||||
|
||||
The .WXR file format is a recent addition and subject to change.
|
||||
The use of an ASCII resource file format may seem rather inefficient, but this
|
||||
choice has a number of advantages:
|
||||
|
||||
\begin{itemize}\itemsep=0pt
|
||||
\item Since it is C++ compatible, it can be included into an application's source code,
|
||||
eliminating the problems associated with distributing a separate resource file
|
||||
with the executable. However, it can also be loaded dynamically from a file, which will be required
|
||||
for non-C++ programs that use wxWindows.
|
||||
\item No extra binary file format and separate converter need be maintained for the wxWindows project
|
||||
(although others are welcome to add the equivalent of the Windows `rc' resource
|
||||
parser and a binary format).
|
||||
\item It would be difficult to append a binary resource component onto an executable
|
||||
in a portable way.
|
||||
\item The file format is essentially the \helpref{wxExpr}{wxexpr} object format, for which
|
||||
a parser already exists, so parsing is easy. For those programs that use wxExpr
|
||||
anyway, the size overhead of the parser is minimal.
|
||||
\end{itemize}
|
||||
|
||||
The disadvantages of the approach include:
|
||||
|
||||
\begin{itemize}\itemsep=0pt
|
||||
\item Parsing adds a small execution overhead to program initialization.
|
||||
\item Under 16-bit Windows especially, global data is at a premium.
|
||||
Using a .RC resource table for some wxWindows resource data may be a partial solution,
|
||||
although .RC strings are limited to 255 characters.
|
||||
\item Without a resource preprocessor, it is not possible to substitute integers
|
||||
for identifiers (so menu identifiers have to be written as integers in the resource
|
||||
object, in addition to providing \#defines for application code convenience).
|
||||
\end{itemize}
|
||||
|
||||
\subsection{Compiling the resource system}
|
||||
|
||||
To enable the resource system, set {\bf wxUSE\_WX\_RESOURCES} to 1 in setup.h.
|
||||
|
@@ -1100,26 +1100,6 @@ for this window.
|
||||
See \helpref{wxWindow::SetAutoLayout}{wxwindowsetautolayout}: when auto
|
||||
layout is on, this function gets called automatically when the window is resized.
|
||||
|
||||
\membersection{wxWindow::LoadFromResource}\label{wxwindowloadfromresource}
|
||||
|
||||
\func{virtual bool}{LoadFromResource}{\param{wxWindow* }{parent},\rtfsp
|
||||
\param{const wxString\& }{resourceName}, \param{const wxResourceTable* }{resourceTable = NULL}}
|
||||
|
||||
Loads a panel or dialog from a resource file.
|
||||
|
||||
\wxheading{Parameters}
|
||||
|
||||
\docparam{parent}{Parent window.}
|
||||
|
||||
\docparam{resourceName}{The name of the resource to load.}
|
||||
|
||||
\docparam{resourceTable}{The resource table to load it from. If this is NULL, the
|
||||
default resource table will be used.}
|
||||
|
||||
\wxheading{Return value}
|
||||
|
||||
{\tt true} if the operation succeeded, otherwise {\tt false}.
|
||||
|
||||
\membersection{wxWindow::Lower}\label{wxwindowlower}
|
||||
|
||||
\func{void}{Lower}{\void}
|
||||
|
Reference in New Issue
Block a user