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wxWidgets/src/msw/timer.cpp

161 lines
4.1 KiB
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/////////////////////////////////////////////////////////////////////////////
// Name: msw/timer.cpp
// Purpose: wxTimer implementation
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "timer.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#if wxUSE_TIMER
#ifndef WX_PRECOMP
#include "wx/window.h"
#include "wx/list.h"
#include "wx/event.h"
#include "wx/app.h"
#include "wx/intl.h"
#include "wx/log.h"
#endif
#include "wx/hashmap.h"
#include "wx/timer.h"
#include "wx/msw/private.h"
// from utils.cpp
extern "C" HWND
wxCreateHiddenWindow(LPCTSTR *pclassname, LPCTSTR classname, WNDPROC wndproc);
// ----------------------------------------------------------------------------
// private globals
// ----------------------------------------------------------------------------
// define a hash containing all the timers: it is indexed by timer id and
// contains the corresponding timer
WX_DECLARE_HASH_MAP(unsigned long, wxTimer *, wxIntegerHash, wxIntegerEqual,
wxTimerMap);
static wxTimerMap g_timerMap;
// ----------------------------------------------------------------------------
// private functions
// ----------------------------------------------------------------------------
void WINAPI wxTimerProc(HWND hwnd, WORD, int idTimer, DWORD);
// ----------------------------------------------------------------------------
// macros
// ----------------------------------------------------------------------------
IMPLEMENT_ABSTRACT_CLASS(wxTimer, wxObject)
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// wxTimer class
// ----------------------------------------------------------------------------
void wxTimer::Init()
{
m_id = 0;
}
wxTimer::~wxTimer()
{
wxTimer::Stop();
}
bool wxTimer::Start(int milliseconds, bool oneShot)
{
(void)wxTimerBase::Start(milliseconds, oneShot);
wxCHECK_MSG( m_milli > 0, false, wxT("invalid value for timer timeour") );
m_id = ::SetTimer
(
NULL, // don't use window
1, // id ignored with NULL hwnd anyhow
(UINT)m_milli, // delay
(TIMERPROC)wxTimerProc // timer proc to call
);
if ( !m_id )
{
wxLogSysError(_("Couldn't create a timer"));
return false;
}
// check that SetTimer() didn't reuse an existing id: according to the MSDN
// this can happen and this would be catastrophic to us as we rely on ids
// uniquely identifying the timers because we use them as keys in the hash
if ( g_timerMap.find(m_id) != g_timerMap.end() )
{
wxLogError(_("Timer creation failed."));
::KillTimer(NULL, m_id);
m_id = 0;
return false;
}
g_timerMap[m_id] = this;
return true;
}
void wxTimer::Stop()
{
if ( m_id )
{
::KillTimer(NULL, m_id);
g_timerMap.erase(m_id);
}
m_id = 0;
}
// ----------------------------------------------------------------------------
// private functions
// ----------------------------------------------------------------------------
void wxProcessTimer(wxTimer& timer)
{
wxASSERT_MSG( timer.m_id != 0, _T("bogus timer id") );
if ( timer.IsOneShot() )
timer.Stop();
timer.Notify();
}
void WINAPI wxTimerProc(HWND WXUNUSED(hwnd), WORD, int idTimer, DWORD)
{
wxTimerMap::iterator node = g_timerMap.find(idTimer);
wxCHECK_RET( node != g_timerMap.end(), wxT("bogus timer id in wxTimerProc") );
wxProcessTimer(*(node->second));
}
#endif // wxUSE_TIMER