///////////////////////////////////////////////////////////////////////////// // Name: msw/timer.cpp // Purpose: wxTimer implementation // Author: Julian Smart // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma implementation "timer.h" #endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #if wxUSE_TIMER #ifndef WX_PRECOMP #include "wx/window.h" #include "wx/list.h" #include "wx/event.h" #include "wx/app.h" #include "wx/intl.h" #include "wx/log.h" #endif #include "wx/hashmap.h" #include "wx/timer.h" #include "wx/msw/private.h" // from utils.cpp extern "C" HWND wxCreateHiddenWindow(LPCTSTR *pclassname, LPCTSTR classname, WNDPROC wndproc); // ---------------------------------------------------------------------------- // private globals // ---------------------------------------------------------------------------- // define a hash containing all the timers: it is indexed by timer id and // contains the corresponding timer WX_DECLARE_HASH_MAP(unsigned long, wxTimer *, wxIntegerHash, wxIntegerEqual, wxTimerMap); static wxTimerMap g_timerMap; // ---------------------------------------------------------------------------- // private functions // ---------------------------------------------------------------------------- void WINAPI wxTimerProc(HWND hwnd, WORD, int idTimer, DWORD); // ---------------------------------------------------------------------------- // macros // ---------------------------------------------------------------------------- IMPLEMENT_ABSTRACT_CLASS(wxTimer, wxObject) // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // wxTimer class // ---------------------------------------------------------------------------- void wxTimer::Init() { m_id = 0; } wxTimer::~wxTimer() { wxTimer::Stop(); } bool wxTimer::Start(int milliseconds, bool oneShot) { (void)wxTimerBase::Start(milliseconds, oneShot); wxCHECK_MSG( m_milli > 0, false, wxT("invalid value for timer timeour") ); m_id = ::SetTimer ( NULL, // don't use window 1, // id ignored with NULL hwnd anyhow (UINT)m_milli, // delay (TIMERPROC)wxTimerProc // timer proc to call ); if ( !m_id ) { wxLogSysError(_("Couldn't create a timer")); return false; } // check that SetTimer() didn't reuse an existing id: according to the MSDN // this can happen and this would be catastrophic to us as we rely on ids // uniquely identifying the timers because we use them as keys in the hash if ( g_timerMap.find(m_id) != g_timerMap.end() ) { wxLogError(_("Timer creation failed.")); ::KillTimer(NULL, m_id); m_id = 0; return false; } g_timerMap[m_id] = this; return true; } void wxTimer::Stop() { if ( m_id ) { ::KillTimer(NULL, m_id); g_timerMap.erase(m_id); } m_id = 0; } // ---------------------------------------------------------------------------- // private functions // ---------------------------------------------------------------------------- void wxProcessTimer(wxTimer& timer) { wxASSERT_MSG( timer.m_id != 0, _T("bogus timer id") ); if ( timer.IsOneShot() ) timer.Stop(); timer.Notify(); } void WINAPI wxTimerProc(HWND WXUNUSED(hwnd), WORD, int idTimer, DWORD) { wxTimerMap::iterator node = g_timerMap.find(idTimer); wxCHECK_RET( node != g_timerMap.end(), wxT("bogus timer id in wxTimerProc") ); wxProcessTimer(*(node->second)); } #endif // wxUSE_TIMER