Files
wxWidgets/src/msw/thread.cpp
Vadim Zeitlin 7f82eb0018 typo(s) fixed
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6345 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2000-02-29 01:52:48 +00:00

1166 lines
30 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: thread.cpp
// Purpose: wxThread Implementation
// Author: Original from Wolfram Gloger/Guilhem Lavaux
// Modified by: Vadim Zeitlin to make it work :-)
// Created: 04/22/98
// RCS-ID: $Id$
// Copyright: (c) Wolfram Gloger (1996, 1997); Guilhem Lavaux (1998),
// Vadim Zeitlin (1999)
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "thread.h"
#endif
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#if defined(__BORLANDC__)
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#if wxUSE_THREADS
#include "wx/msw/private.h"
#include "wx/module.h"
#include "wx/thread.h"
// must have this symbol defined to get _beginthread/_endthread declarations
#ifndef _MT
#define _MT
#endif
#if defined(__VISUALC__) || (defined(__BORLANDC__) && (__BORLANDC__ >= 0x500))
#if defined(__BORLANDC__) && !defined(__MT__)
// I can't set -tWM in the IDE (anyone?) so have to do this
#define __MT__
#endif
#if defined(__BORLANDC__) && !defined(__MFC_COMPAT__)
// Needed to know about _beginthreadex etc..
#define __MFC_COMPAT__
#endif
#include <process.h>
#endif
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// the possible states of the thread ("=>" shows all possible transitions from
// this state)
enum wxThreadState
{
STATE_NEW, // didn't start execution yet (=> RUNNING)
STATE_RUNNING, // thread is running (=> PAUSED, CANCELED)
STATE_PAUSED, // thread is temporarily suspended (=> RUNNING)
STATE_CANCELED, // thread should terminate a.s.a.p. (=> EXITED)
STATE_EXITED // thread is terminating
};
// ----------------------------------------------------------------------------
// this module globals
// ----------------------------------------------------------------------------
// TLS index of the slot where we store the pointer to the current thread
static DWORD gs_tlsThisThread = 0xFFFFFFFF;
// id of the main thread - the one which can call GUI functions without first
// calling wxMutexGuiEnter()
static DWORD gs_idMainThread = 0;
// if it's FALSE, some secondary thread is holding the GUI lock
static bool gs_bGuiOwnedByMainThread = TRUE;
// critical section which controls access to all GUI functions: any secondary
// thread (i.e. except the main one) must enter this crit section before doing
// any GUI calls
static wxCriticalSection *gs_critsectGui = NULL;
// critical section which protects gs_nWaitingForGui variable
static wxCriticalSection *gs_critsectWaitingForGui = NULL;
// number of threads waiting for GUI in wxMutexGuiEnter()
static size_t gs_nWaitingForGui = 0;
// are we waiting for a thread termination?
static bool gs_waitingForThread = FALSE;
// ============================================================================
// Windows implementation of thread classes
// ============================================================================
// ----------------------------------------------------------------------------
// wxMutex implementation
// ----------------------------------------------------------------------------
class wxMutexInternal
{
public:
wxMutexInternal()
{
m_mutex = ::CreateMutex(NULL, FALSE, NULL);
if ( !m_mutex )
{
wxLogSysError(_("Can not create mutex"));
}
}
~wxMutexInternal() { if ( m_mutex ) CloseHandle(m_mutex); }
public:
HANDLE m_mutex;
};
wxMutex::wxMutex()
{
m_internal = new wxMutexInternal;
m_locked = 0;
}
wxMutex::~wxMutex()
{
if ( m_locked > 0 )
{
wxLogDebug(_T("Warning: freeing a locked mutex (%d locks)."), m_locked);
}
delete m_internal;
}
wxMutexError wxMutex::Lock()
{
DWORD ret;
ret = WaitForSingleObject(m_internal->m_mutex, INFINITE);
switch ( ret )
{
case WAIT_ABANDONED:
return wxMUTEX_BUSY;
case WAIT_OBJECT_0:
// ok
break;
case WAIT_FAILED:
wxLogSysError(_("Couldn't acquire a mutex lock"));
return wxMUTEX_MISC_ERROR;
case WAIT_TIMEOUT:
default:
wxFAIL_MSG(wxT("impossible return value in wxMutex::Lock"));
}
m_locked++;
return wxMUTEX_NO_ERROR;
}
wxMutexError wxMutex::TryLock()
{
DWORD ret;
ret = WaitForSingleObject(m_internal->m_mutex, 0);
if (ret == WAIT_TIMEOUT || ret == WAIT_ABANDONED)
return wxMUTEX_BUSY;
m_locked++;
return wxMUTEX_NO_ERROR;
}
wxMutexError wxMutex::Unlock()
{
if (m_locked > 0)
m_locked--;
BOOL ret = ReleaseMutex(m_internal->m_mutex);
if ( ret == 0 )
{
wxLogSysError(_("Couldn't release a mutex"));
return wxMUTEX_MISC_ERROR;
}
return wxMUTEX_NO_ERROR;
}
// ----------------------------------------------------------------------------
// wxCondition implementation
// ----------------------------------------------------------------------------
class wxConditionInternal
{
public:
wxConditionInternal()
{
event = ::CreateEvent(
NULL, // default secutiry
FALSE, // not manual reset
FALSE, // nonsignaled initially
NULL // nameless event
);
if ( !event )
{
wxLogSysError(_("Can not create event object."));
}
waiters = 0;
}
bool Wait(DWORD timeout)
{
waiters++;
// FIXME this should be MsgWaitForMultipleObjects() as well probably
DWORD rc = ::WaitForSingleObject(event, timeout);
waiters--;
return rc != WAIT_TIMEOUT;
}
~wxConditionInternal()
{
if ( event )
{
if ( !::CloseHandle(event) )
{
wxLogLastError("CloseHandle(event)");
}
}
}
HANDLE event;
int waiters;
};
wxCondition::wxCondition()
{
m_internal = new wxConditionInternal;
}
wxCondition::~wxCondition()
{
delete m_internal;
}
void wxCondition::Wait()
{
(void)m_internal->Wait(INFINITE);
}
bool wxCondition::Wait(unsigned long sec,
unsigned long nsec)
{
return m_internal->Wait(sec*1000 + nsec/1000000);
}
void wxCondition::Signal()
{
// set the event to signaled: if a thread is already waiting on it, it will
// be woken up, otherwise the event will remain in the signaled state until
// someone waits on it. In any case, the system will return it to a non
// signalled state afterwards. If multiple threads are waiting, only one
// will be woken up.
if ( !::SetEvent(m_internal->event) )
{
wxLogLastError("SetEvent");
}
}
void wxCondition::Broadcast()
{
// this works because all these threads are already waiting and so each
// SetEvent() inside Signal() is really a PulseEvent() because the event
// state is immediately returned to non-signaled
for ( int i = 0; i < m_internal->waiters; i++ )
{
Signal();
}
}
// ----------------------------------------------------------------------------
// wxCriticalSection implementation
// ----------------------------------------------------------------------------
wxCriticalSection::wxCriticalSection()
{
wxASSERT_MSG( sizeof(CRITICAL_SECTION) <= sizeof(m_buffer),
_T("must increase buffer size in wx/thread.h") );
::InitializeCriticalSection((CRITICAL_SECTION *)m_buffer);
}
wxCriticalSection::~wxCriticalSection()
{
::DeleteCriticalSection((CRITICAL_SECTION *)m_buffer);
}
void wxCriticalSection::Enter()
{
::EnterCriticalSection((CRITICAL_SECTION *)m_buffer);
}
void wxCriticalSection::Leave()
{
::LeaveCriticalSection((CRITICAL_SECTION *)m_buffer);
}
// ----------------------------------------------------------------------------
// wxThread implementation
// ----------------------------------------------------------------------------
// wxThreadInternal class
// ----------------------
class wxThreadInternal
{
public:
wxThreadInternal()
{
m_hThread = 0;
m_state = STATE_NEW;
m_priority = WXTHREAD_DEFAULT_PRIORITY;
}
~wxThreadInternal()
{
Free();
}
void Free()
{
if ( m_hThread )
{
if ( !::CloseHandle(m_hThread) )
{
wxLogLastError("CloseHandle(thread)");
}
m_hThread = 0;
}
}
// create a new (suspended) thread (for the given thread object)
bool Create(wxThread *thread);
// suspend/resume/terminate
bool Suspend();
bool Resume();
void Cancel() { m_state = STATE_CANCELED; }
// thread state
void SetState(wxThreadState state) { m_state = state; }
wxThreadState GetState() const { return m_state; }
// thread priority
void SetPriority(unsigned int priority);
unsigned int GetPriority() const { return m_priority; }
// thread handle and id
HANDLE GetHandle() const { return m_hThread; }
DWORD GetId() const { return m_tid; }
// thread function
static DWORD WinThreadStart(wxThread *thread);
private:
HANDLE m_hThread; // handle of the thread
wxThreadState m_state; // state, see wxThreadState enum
unsigned int m_priority; // thread priority in "wx" units
DWORD m_tid; // thread id
};
DWORD wxThreadInternal::WinThreadStart(wxThread *thread)
{
// first of all, check whether we hadn't been cancelled already
if ( thread->m_internal->GetState() == STATE_EXITED )
{
return (DWORD)-1;
}
// store the thread object in the TLS
if ( !::TlsSetValue(gs_tlsThisThread, thread) )
{
wxLogSysError(_("Can not start thread: error writing TLS."));
return (DWORD)-1;
}
DWORD rc = (DWORD)thread->Entry();
// enter m_critsect before changing the thread state
thread->m_critsect.Enter();
bool wasCancelled = thread->m_internal->GetState() == STATE_CANCELED;
thread->m_internal->SetState(STATE_EXITED);
thread->m_critsect.Leave();
thread->OnExit();
// if the thread was cancelled (from Delete()), then it the handle is still
// needed there
if ( thread->IsDetached() && !wasCancelled )
{
// auto delete
delete thread;
}
//else: the joinable threads handle will be closed when Wait() is done
return rc;
}
void wxThreadInternal::SetPriority(unsigned int priority)
{
m_priority = priority;
// translate wxWindows priority to the Windows one
int win_priority;
if (m_priority <= 20)
win_priority = THREAD_PRIORITY_LOWEST;
else if (m_priority <= 40)
win_priority = THREAD_PRIORITY_BELOW_NORMAL;
else if (m_priority <= 60)
win_priority = THREAD_PRIORITY_NORMAL;
else if (m_priority <= 80)
win_priority = THREAD_PRIORITY_ABOVE_NORMAL;
else if (m_priority <= 100)
win_priority = THREAD_PRIORITY_HIGHEST;
else
{
wxFAIL_MSG(wxT("invalid value of thread priority parameter"));
win_priority = THREAD_PRIORITY_NORMAL;
}
if ( !::SetThreadPriority(m_hThread, win_priority) )
{
wxLogSysError(_("Can't set thread priority"));
}
}
bool wxThreadInternal::Create(wxThread *thread)
{
// for compilers which have it, we should use C RTL function for thread
// creation instead of Win32 API one because otherwise we will have memory
// leaks if the thread uses C RTL (and most threads do)
#if defined(__VISUALC__) || \
(defined(__BORLANDC__) && (__BORLANDC__ >= 0x500)) || \
(defined(__GNUG__) && defined(__MSVCRT__))
typedef unsigned (__stdcall *RtlThreadStart)(void *);
m_hThread = (HANDLE)_beginthreadex(NULL, 0,
(RtlThreadStart)
wxThreadInternal::WinThreadStart,
thread, CREATE_SUSPENDED,
(unsigned int *)&m_tid);
#else // compiler doesn't have _beginthreadex
m_hThread = ::CreateThread
(
NULL, // default security
0, // default stack size
(LPTHREAD_START_ROUTINE) // thread entry point
wxThreadInternal::WinThreadStart, //
(LPVOID)thread, // parameter
CREATE_SUSPENDED, // flags
&m_tid // [out] thread id
);
#endif // _beginthreadex/CreateThread
if ( m_hThread == NULL )
{
wxLogSysError(_("Can't create thread"));
return FALSE;
}
if ( m_priority != WXTHREAD_DEFAULT_PRIORITY )
{
SetPriority(m_priority);
}
return TRUE;
}
bool wxThreadInternal::Suspend()
{
DWORD nSuspendCount = ::SuspendThread(m_hThread);
if ( nSuspendCount == (DWORD)-1 )
{
wxLogSysError(_("Can not suspend thread %x"), m_hThread);
return FALSE;
}
m_state = STATE_PAUSED;
return TRUE;
}
bool wxThreadInternal::Resume()
{
DWORD nSuspendCount = ::ResumeThread(m_hThread);
if ( nSuspendCount == (DWORD)-1 )
{
wxLogSysError(_("Can not resume thread %x"), m_hThread);
return FALSE;
}
m_state = STATE_RUNNING;
return TRUE;
}
// static functions
// ----------------
wxThread *wxThread::This()
{
wxThread *thread = (wxThread *)::TlsGetValue(gs_tlsThisThread);
// be careful, 0 may be a valid return value as well
if ( !thread && (::GetLastError() != NO_ERROR) )
{
wxLogSysError(_("Couldn't get the current thread pointer"));
// return NULL...
}
return thread;
}
bool wxThread::IsMain()
{
return ::GetCurrentThreadId() == gs_idMainThread;
}
#ifdef Yield
#undef Yield
#endif
void wxThread::Yield()
{
// 0 argument to Sleep() is special and means to just give away the rest of
// our timeslice
::Sleep(0);
}
void wxThread::Sleep(unsigned long milliseconds)
{
::Sleep(milliseconds);
}
int wxThread::GetCPUCount()
{
SYSTEM_INFO si;
GetSystemInfo(&si);
return si.dwNumberOfProcessors;
}
bool wxThread::SetConcurrency(size_t level)
{
wxASSERT_MSG( IsMain(), _T("should only be called from the main thread") );
// ok only for the default one
if ( level == 0 )
return 0;
// get system affinity mask first
HANDLE hProcess = ::GetCurrentProcess();
DWORD dwProcMask, dwSysMask;
if ( ::GetProcessAffinityMask(hProcess, &dwProcMask, &dwSysMask) == 0 )
{
wxLogLastError(_T("GetProcessAffinityMask"));
return FALSE;
}
// how many CPUs have we got?
if ( dwSysMask == 1 )
{
// don't bother with all this complicated stuff - on a single
// processor system it doesn't make much sense anyhow
return level == 1;
}
// calculate the process mask: it's a bit vector with one bit per
// processor; we want to schedule the process to run on first level
// CPUs
DWORD bit = 1;
while ( bit )
{
if ( dwSysMask & bit )
{
// ok, we can set this bit
dwProcMask |= bit;
// another process added
if ( !--level )
{
// and that's enough
break;
}
}
// next bit
bit <<= 1;
}
// could we set all bits?
if ( level != 0 )
{
wxLogDebug(_T("bad level %u in wxThread::SetConcurrency()"), level);
return FALSE;
}
// set it: we can't link to SetProcessAffinityMask() because it doesn't
// exist in Win9x, use RT binding instead
typedef BOOL (*SETPROCESSAFFINITYMASK)(HANDLE, DWORD);
// can use static var because we're always in the main thread here
static SETPROCESSAFFINITYMASK pfnSetProcessAffinityMask = NULL;
if ( !pfnSetProcessAffinityMask )
{
HMODULE hModKernel = ::LoadLibrary(_T("kernel32"));
if ( hModKernel )
{
pfnSetProcessAffinityMask = (SETPROCESSAFFINITYMASK)
::GetProcAddress(hModKernel,
#if defined(__BORLANDC__) && (__BORLANDC__ <= 0x520)
"SetProcessAffinityMask");
#else
_T("SetProcessAffinityMask"));
#endif
}
// we've discovered a MT version of Win9x!
wxASSERT_MSG( pfnSetProcessAffinityMask,
_T("this system has several CPUs but no "
"SetProcessAffinityMask function?") );
}
if ( !pfnSetProcessAffinityMask )
{
// msg given above - do it only once
return FALSE;
}
if ( pfnSetProcessAffinityMask(hProcess, dwProcMask) == 0 )
{
wxLogLastError(_T("SetProcessAffinityMask"));
return FALSE;
}
return TRUE;
}
// ctor and dtor
// -------------
wxThread::wxThread(wxThreadKind kind)
{
m_internal = new wxThreadInternal();
m_isDetached = kind == wxTHREAD_DETACHED;
}
wxThread::~wxThread()
{
delete m_internal;
}
// create/start thread
// -------------------
wxThreadError wxThread::Create()
{
wxCriticalSectionLocker lock(m_critsect);
if ( !m_internal->Create(this) )
return wxTHREAD_NO_RESOURCE;
return wxTHREAD_NO_ERROR;
}
wxThreadError wxThread::Run()
{
wxCriticalSectionLocker lock(m_critsect);
if ( m_internal->GetState() != STATE_NEW )
{
// actually, it may be almost any state at all, not only STATE_RUNNING
return wxTHREAD_RUNNING;
}
// the thread has just been created and is still suspended - let it run
return Resume();
}
// suspend/resume thread
// ---------------------
wxThreadError wxThread::Pause()
{
wxCriticalSectionLocker lock(m_critsect);
return m_internal->Suspend() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
}
wxThreadError wxThread::Resume()
{
wxCriticalSectionLocker lock(m_critsect);
return m_internal->Resume() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
}
// stopping thread
// ---------------
wxThread::ExitCode wxThread::Wait()
{
// although under Windows we can wait for any thread, it's an error to
// wait for a detached one in wxWin API
wxCHECK_MSG( !IsDetached(), (ExitCode)-1,
_T("can't wait for detached thread") );
ExitCode rc = (ExitCode)-1;
(void)Delete(&rc);
m_internal->Free();
return rc;
}
wxThreadError wxThread::Delete(ExitCode *pRc)
{
ExitCode rc = 0;
// Delete() is always safe to call, so consider all possible states
// has the thread started to run?
bool shouldResume = FALSE;
{
wxCriticalSectionLocker lock(m_critsect);
if ( m_internal->GetState() == STATE_NEW )
{
// WinThreadStart() will see it and terminate immediately
m_internal->SetState(STATE_EXITED);
shouldResume = TRUE;
}
}
// is the thread paused?
if ( shouldResume || IsPaused() )
Resume();
HANDLE hThread = m_internal->GetHandle();
// does is still run?
if ( IsRunning() )
{
if ( IsMain() )
{
// set flag for wxIsWaitingForThread()
gs_waitingForThread = TRUE;
#if wxUSE_GUI
wxBeginBusyCursor();
#endif // wxUSE_GUI
}
// ask the thread to terminate
{
wxCriticalSectionLocker lock(m_critsect);
m_internal->Cancel();
}
#if wxUSE_GUI
// we can't just wait for the thread to terminate because it might be
// calling some GUI functions and so it will never terminate before we
// process the Windows messages that result from these functions
DWORD result;
do
{
result = ::MsgWaitForMultipleObjects
(
1, // number of objects to wait for
&hThread, // the objects
FALSE, // don't wait for all objects
INFINITE, // no timeout
QS_ALLEVENTS // return as soon as there are any events
);
switch ( result )
{
case 0xFFFFFFFF:
// error
wxLogSysError(_("Can not wait for thread termination"));
Kill();
return wxTHREAD_KILLED;
case WAIT_OBJECT_0:
// thread we're waiting for terminated
break;
case WAIT_OBJECT_0 + 1:
// new message arrived, process it
if ( !wxTheApp->DoMessage() )
{
// WM_QUIT received: kill the thread
Kill();
return wxTHREAD_KILLED;
}
if ( IsMain() )
{
// give the thread we're waiting for chance to exit
// from the GUI call it might have been in
if ( (gs_nWaitingForGui > 0) && wxGuiOwnedByMainThread() )
{
wxMutexGuiLeave();
}
}
break;
default:
wxFAIL_MSG(wxT("unexpected result of MsgWaitForMultipleObject"));
}
} while ( result != WAIT_OBJECT_0 );
#else // !wxUSE_GUI
// simply wait for the thread to terminate
//
// OTOH, even console apps create windows (in wxExecute, for WinSock
// &c), so may be use MsgWaitForMultipleObject() too here?
if ( WaitForSingleObject(hThread, INFINITE) != WAIT_OBJECT_0 )
{
wxFAIL_MSG(wxT("unexpected result of WaitForSingleObject"));
}
#endif // wxUSE_GUI/!wxUSE_GUI
if ( IsMain() )
{
gs_waitingForThread = FALSE;
#if wxUSE_GUI
wxEndBusyCursor();
#endif // wxUSE_GUI
}
}
if ( !::GetExitCodeThread(hThread, (LPDWORD)&rc) )
{
wxLogLastError("GetExitCodeThread");
rc = (ExitCode)-1;
}
if ( IsDetached() )
{
// if the thread exits normally, this is done in WinThreadStart, but in
// this case it would have been too early because
// MsgWaitForMultipleObject() would fail if the therad handle was
// closed while we were waiting on it, so we must do it here
delete this;
}
wxASSERT_MSG( (DWORD)rc != STILL_ACTIVE,
wxT("thread must be already terminated.") );
if ( pRc )
*pRc = rc;
return rc == (ExitCode)-1 ? wxTHREAD_MISC_ERROR : wxTHREAD_NO_ERROR;
}
wxThreadError wxThread::Kill()
{
if ( !IsRunning() )
return wxTHREAD_NOT_RUNNING;
if ( !::TerminateThread(m_internal->GetHandle(), (DWORD)-1) )
{
wxLogSysError(_("Couldn't terminate thread"));
return wxTHREAD_MISC_ERROR;
}
m_internal->Free();
if ( IsDetached() )
{
delete this;
}
return wxTHREAD_NO_ERROR;
}
void wxThread::Exit(ExitCode status)
{
m_internal->Free();
if ( IsDetached() )
{
delete this;
}
#if defined(__VISUALC__) || (defined(__BORLANDC__) && (__BORLANDC__ >= 0x500))
_endthreadex((unsigned)status);
#else // !VC++
::ExitThread((DWORD)status);
#endif // VC++/!VC++
wxFAIL_MSG(wxT("Couldn't return from ExitThread()!"));
}
// priority setting
// ----------------
void wxThread::SetPriority(unsigned int prio)
{
wxCriticalSectionLocker lock(m_critsect);
m_internal->SetPriority(prio);
}
unsigned int wxThread::GetPriority() const
{
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
return m_internal->GetPriority();
}
unsigned long wxThread::GetId() const
{
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
return (unsigned long)m_internal->GetId();
}
bool wxThread::IsRunning() const
{
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
return m_internal->GetState() == STATE_RUNNING;
}
bool wxThread::IsAlive() const
{
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
return (m_internal->GetState() == STATE_RUNNING) ||
(m_internal->GetState() == STATE_PAUSED);
}
bool wxThread::IsPaused() const
{
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
return m_internal->GetState() == STATE_PAUSED;
}
bool wxThread::TestDestroy()
{
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
return m_internal->GetState() == STATE_CANCELED;
}
// ----------------------------------------------------------------------------
// Automatic initialization for thread module
// ----------------------------------------------------------------------------
class wxThreadModule : public wxModule
{
public:
virtual bool OnInit();
virtual void OnExit();
private:
DECLARE_DYNAMIC_CLASS(wxThreadModule)
};
IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)
bool wxThreadModule::OnInit()
{
// allocate TLS index for storing the pointer to the current thread
gs_tlsThisThread = ::TlsAlloc();
if ( gs_tlsThisThread == 0xFFFFFFFF )
{
// in normal circumstances it will only happen if all other
// TLS_MINIMUM_AVAILABLE (>= 64) indices are already taken - in other
// words, this should never happen
wxLogSysError(_("Thread module initialization failed: "
"impossible to allocate index in thread "
"local storage"));
return FALSE;
}
// main thread doesn't have associated wxThread object, so store 0 in the
// TLS instead
if ( !::TlsSetValue(gs_tlsThisThread, (LPVOID)0) )
{
::TlsFree(gs_tlsThisThread);
gs_tlsThisThread = 0xFFFFFFFF;
wxLogSysError(_("Thread module initialization failed: "
"can not store value in thread local storage"));
return FALSE;
}
gs_critsectWaitingForGui = new wxCriticalSection();
gs_critsectGui = new wxCriticalSection();
gs_critsectGui->Enter();
// no error return for GetCurrentThreadId()
gs_idMainThread = ::GetCurrentThreadId();
return TRUE;
}
void wxThreadModule::OnExit()
{
if ( !::TlsFree(gs_tlsThisThread) )
{
wxLogLastError("TlsFree failed.");
}
if ( gs_critsectGui )
{
gs_critsectGui->Leave();
delete gs_critsectGui;
gs_critsectGui = NULL;
}
delete gs_critsectWaitingForGui;
gs_critsectWaitingForGui = NULL;
}
// ----------------------------------------------------------------------------
// under Windows, these functions are implemented using a critical section and
// not a mutex, so the names are a bit confusing
// ----------------------------------------------------------------------------
void WXDLLEXPORT wxMutexGuiEnter()
{
// this would dead lock everything...
wxASSERT_MSG( !wxThread::IsMain(),
wxT("main thread doesn't want to block in wxMutexGuiEnter()!") );
// the order in which we enter the critical sections here is crucial!!
// set the flag telling to the main thread that we want to do some GUI
{
wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
gs_nWaitingForGui++;
}
wxWakeUpMainThread();
// now we may block here because the main thread will soon let us in
// (during the next iteration of OnIdle())
gs_critsectGui->Enter();
}
void WXDLLEXPORT wxMutexGuiLeave()
{
wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
if ( wxThread::IsMain() )
{
gs_bGuiOwnedByMainThread = FALSE;
}
else
{
// decrement the number of waiters now
wxASSERT_MSG( gs_nWaitingForGui > 0,
wxT("calling wxMutexGuiLeave() without entering it first?") );
gs_nWaitingForGui--;
wxWakeUpMainThread();
}
gs_critsectGui->Leave();
}
void WXDLLEXPORT wxMutexGuiLeaveOrEnter()
{
wxASSERT_MSG( wxThread::IsMain(),
wxT("only main thread may call wxMutexGuiLeaveOrEnter()!") );
wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
if ( gs_nWaitingForGui == 0 )
{
// no threads are waiting for GUI - so we may acquire the lock without
// any danger (but only if we don't already have it)
if ( !wxGuiOwnedByMainThread() )
{
gs_critsectGui->Enter();
gs_bGuiOwnedByMainThread = TRUE;
}
//else: already have it, nothing to do
}
else
{
// some threads are waiting, release the GUI lock if we have it
if ( wxGuiOwnedByMainThread() )
{
wxMutexGuiLeave();
}
//else: some other worker thread is doing GUI
}
}
bool WXDLLEXPORT wxGuiOwnedByMainThread()
{
return gs_bGuiOwnedByMainThread;
}
// wake up the main thread if it's in ::GetMessage()
void WXDLLEXPORT wxWakeUpMainThread()
{
// sending any message would do - hopefully WM_NULL is harmless enough
if ( !::PostThreadMessage(gs_idMainThread, WM_NULL, 0, 0) )
{
// should never happen
wxLogLastError("PostThreadMessage(WM_NULL)");
}
}
bool WXDLLEXPORT wxIsWaitingForThread()
{
return gs_waitingForThread;
}
#endif // wxUSE_THREADS