git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6345 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1166 lines
30 KiB
C++
1166 lines
30 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: thread.cpp
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// Purpose: wxThread Implementation
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// Author: Original from Wolfram Gloger/Guilhem Lavaux
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// Modified by: Vadim Zeitlin to make it work :-)
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// Created: 04/22/98
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// RCS-ID: $Id$
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// Copyright: (c) Wolfram Gloger (1996, 1997); Guilhem Lavaux (1998),
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// Vadim Zeitlin (1999)
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "thread.h"
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#endif
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#if defined(__BORLANDC__)
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#if wxUSE_THREADS
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#include "wx/msw/private.h"
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#include "wx/module.h"
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#include "wx/thread.h"
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// must have this symbol defined to get _beginthread/_endthread declarations
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#ifndef _MT
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#define _MT
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#endif
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#if defined(__VISUALC__) || (defined(__BORLANDC__) && (__BORLANDC__ >= 0x500))
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#if defined(__BORLANDC__) && !defined(__MT__)
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// I can't set -tWM in the IDE (anyone?) so have to do this
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#define __MT__
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#endif
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#if defined(__BORLANDC__) && !defined(__MFC_COMPAT__)
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// Needed to know about _beginthreadex etc..
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#define __MFC_COMPAT__
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#endif
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#include <process.h>
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#endif
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// the possible states of the thread ("=>" shows all possible transitions from
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// this state)
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enum wxThreadState
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{
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STATE_NEW, // didn't start execution yet (=> RUNNING)
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STATE_RUNNING, // thread is running (=> PAUSED, CANCELED)
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STATE_PAUSED, // thread is temporarily suspended (=> RUNNING)
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STATE_CANCELED, // thread should terminate a.s.a.p. (=> EXITED)
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STATE_EXITED // thread is terminating
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};
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// ----------------------------------------------------------------------------
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// this module globals
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// ----------------------------------------------------------------------------
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// TLS index of the slot where we store the pointer to the current thread
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static DWORD gs_tlsThisThread = 0xFFFFFFFF;
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// id of the main thread - the one which can call GUI functions without first
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// calling wxMutexGuiEnter()
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static DWORD gs_idMainThread = 0;
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// if it's FALSE, some secondary thread is holding the GUI lock
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static bool gs_bGuiOwnedByMainThread = TRUE;
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// critical section which controls access to all GUI functions: any secondary
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// thread (i.e. except the main one) must enter this crit section before doing
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// any GUI calls
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static wxCriticalSection *gs_critsectGui = NULL;
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// critical section which protects gs_nWaitingForGui variable
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static wxCriticalSection *gs_critsectWaitingForGui = NULL;
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// number of threads waiting for GUI in wxMutexGuiEnter()
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static size_t gs_nWaitingForGui = 0;
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// are we waiting for a thread termination?
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static bool gs_waitingForThread = FALSE;
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// ============================================================================
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// Windows implementation of thread classes
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// ============================================================================
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// ----------------------------------------------------------------------------
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// wxMutex implementation
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// ----------------------------------------------------------------------------
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class wxMutexInternal
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{
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public:
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wxMutexInternal()
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{
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m_mutex = ::CreateMutex(NULL, FALSE, NULL);
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if ( !m_mutex )
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{
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wxLogSysError(_("Can not create mutex"));
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}
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}
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~wxMutexInternal() { if ( m_mutex ) CloseHandle(m_mutex); }
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public:
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HANDLE m_mutex;
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};
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wxMutex::wxMutex()
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{
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m_internal = new wxMutexInternal;
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m_locked = 0;
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}
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wxMutex::~wxMutex()
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{
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if ( m_locked > 0 )
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{
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wxLogDebug(_T("Warning: freeing a locked mutex (%d locks)."), m_locked);
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}
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delete m_internal;
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}
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wxMutexError wxMutex::Lock()
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{
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DWORD ret;
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ret = WaitForSingleObject(m_internal->m_mutex, INFINITE);
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switch ( ret )
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{
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case WAIT_ABANDONED:
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return wxMUTEX_BUSY;
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case WAIT_OBJECT_0:
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// ok
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break;
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case WAIT_FAILED:
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wxLogSysError(_("Couldn't acquire a mutex lock"));
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return wxMUTEX_MISC_ERROR;
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case WAIT_TIMEOUT:
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default:
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wxFAIL_MSG(wxT("impossible return value in wxMutex::Lock"));
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}
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m_locked++;
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return wxMUTEX_NO_ERROR;
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}
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wxMutexError wxMutex::TryLock()
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{
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DWORD ret;
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ret = WaitForSingleObject(m_internal->m_mutex, 0);
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if (ret == WAIT_TIMEOUT || ret == WAIT_ABANDONED)
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return wxMUTEX_BUSY;
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m_locked++;
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return wxMUTEX_NO_ERROR;
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}
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wxMutexError wxMutex::Unlock()
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{
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if (m_locked > 0)
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m_locked--;
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BOOL ret = ReleaseMutex(m_internal->m_mutex);
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if ( ret == 0 )
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{
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wxLogSysError(_("Couldn't release a mutex"));
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return wxMUTEX_MISC_ERROR;
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}
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return wxMUTEX_NO_ERROR;
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}
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// ----------------------------------------------------------------------------
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// wxCondition implementation
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// ----------------------------------------------------------------------------
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class wxConditionInternal
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{
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public:
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wxConditionInternal()
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{
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event = ::CreateEvent(
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NULL, // default secutiry
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FALSE, // not manual reset
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FALSE, // nonsignaled initially
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NULL // nameless event
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);
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if ( !event )
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{
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wxLogSysError(_("Can not create event object."));
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}
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waiters = 0;
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}
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bool Wait(DWORD timeout)
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{
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waiters++;
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// FIXME this should be MsgWaitForMultipleObjects() as well probably
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DWORD rc = ::WaitForSingleObject(event, timeout);
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waiters--;
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return rc != WAIT_TIMEOUT;
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}
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~wxConditionInternal()
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{
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if ( event )
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{
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if ( !::CloseHandle(event) )
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{
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wxLogLastError("CloseHandle(event)");
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}
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}
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}
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HANDLE event;
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int waiters;
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};
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wxCondition::wxCondition()
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{
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m_internal = new wxConditionInternal;
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}
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wxCondition::~wxCondition()
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{
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delete m_internal;
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}
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void wxCondition::Wait()
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{
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(void)m_internal->Wait(INFINITE);
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}
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bool wxCondition::Wait(unsigned long sec,
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unsigned long nsec)
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{
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return m_internal->Wait(sec*1000 + nsec/1000000);
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}
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void wxCondition::Signal()
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{
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// set the event to signaled: if a thread is already waiting on it, it will
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// be woken up, otherwise the event will remain in the signaled state until
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// someone waits on it. In any case, the system will return it to a non
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// signalled state afterwards. If multiple threads are waiting, only one
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// will be woken up.
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if ( !::SetEvent(m_internal->event) )
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{
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wxLogLastError("SetEvent");
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}
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}
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void wxCondition::Broadcast()
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{
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// this works because all these threads are already waiting and so each
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// SetEvent() inside Signal() is really a PulseEvent() because the event
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// state is immediately returned to non-signaled
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for ( int i = 0; i < m_internal->waiters; i++ )
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{
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Signal();
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}
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}
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// ----------------------------------------------------------------------------
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// wxCriticalSection implementation
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// ----------------------------------------------------------------------------
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wxCriticalSection::wxCriticalSection()
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{
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wxASSERT_MSG( sizeof(CRITICAL_SECTION) <= sizeof(m_buffer),
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_T("must increase buffer size in wx/thread.h") );
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::InitializeCriticalSection((CRITICAL_SECTION *)m_buffer);
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}
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wxCriticalSection::~wxCriticalSection()
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{
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::DeleteCriticalSection((CRITICAL_SECTION *)m_buffer);
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}
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void wxCriticalSection::Enter()
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{
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::EnterCriticalSection((CRITICAL_SECTION *)m_buffer);
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}
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void wxCriticalSection::Leave()
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{
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::LeaveCriticalSection((CRITICAL_SECTION *)m_buffer);
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}
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// ----------------------------------------------------------------------------
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// wxThread implementation
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// ----------------------------------------------------------------------------
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// wxThreadInternal class
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// ----------------------
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class wxThreadInternal
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{
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public:
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wxThreadInternal()
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{
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m_hThread = 0;
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m_state = STATE_NEW;
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m_priority = WXTHREAD_DEFAULT_PRIORITY;
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}
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~wxThreadInternal()
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{
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Free();
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}
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void Free()
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{
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if ( m_hThread )
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{
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if ( !::CloseHandle(m_hThread) )
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{
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wxLogLastError("CloseHandle(thread)");
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}
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m_hThread = 0;
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}
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}
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// create a new (suspended) thread (for the given thread object)
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bool Create(wxThread *thread);
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// suspend/resume/terminate
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bool Suspend();
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bool Resume();
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void Cancel() { m_state = STATE_CANCELED; }
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// thread state
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void SetState(wxThreadState state) { m_state = state; }
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wxThreadState GetState() const { return m_state; }
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// thread priority
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void SetPriority(unsigned int priority);
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unsigned int GetPriority() const { return m_priority; }
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// thread handle and id
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HANDLE GetHandle() const { return m_hThread; }
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DWORD GetId() const { return m_tid; }
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// thread function
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static DWORD WinThreadStart(wxThread *thread);
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private:
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HANDLE m_hThread; // handle of the thread
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wxThreadState m_state; // state, see wxThreadState enum
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unsigned int m_priority; // thread priority in "wx" units
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DWORD m_tid; // thread id
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};
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DWORD wxThreadInternal::WinThreadStart(wxThread *thread)
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{
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// first of all, check whether we hadn't been cancelled already
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if ( thread->m_internal->GetState() == STATE_EXITED )
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{
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return (DWORD)-1;
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}
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// store the thread object in the TLS
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if ( !::TlsSetValue(gs_tlsThisThread, thread) )
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{
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wxLogSysError(_("Can not start thread: error writing TLS."));
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return (DWORD)-1;
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}
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DWORD rc = (DWORD)thread->Entry();
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// enter m_critsect before changing the thread state
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thread->m_critsect.Enter();
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bool wasCancelled = thread->m_internal->GetState() == STATE_CANCELED;
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thread->m_internal->SetState(STATE_EXITED);
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thread->m_critsect.Leave();
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thread->OnExit();
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// if the thread was cancelled (from Delete()), then it the handle is still
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// needed there
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if ( thread->IsDetached() && !wasCancelled )
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{
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// auto delete
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delete thread;
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}
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//else: the joinable threads handle will be closed when Wait() is done
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return rc;
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}
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void wxThreadInternal::SetPriority(unsigned int priority)
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{
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m_priority = priority;
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// translate wxWindows priority to the Windows one
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int win_priority;
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if (m_priority <= 20)
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win_priority = THREAD_PRIORITY_LOWEST;
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else if (m_priority <= 40)
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win_priority = THREAD_PRIORITY_BELOW_NORMAL;
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else if (m_priority <= 60)
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win_priority = THREAD_PRIORITY_NORMAL;
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else if (m_priority <= 80)
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win_priority = THREAD_PRIORITY_ABOVE_NORMAL;
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else if (m_priority <= 100)
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win_priority = THREAD_PRIORITY_HIGHEST;
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else
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{
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wxFAIL_MSG(wxT("invalid value of thread priority parameter"));
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win_priority = THREAD_PRIORITY_NORMAL;
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}
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if ( !::SetThreadPriority(m_hThread, win_priority) )
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{
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wxLogSysError(_("Can't set thread priority"));
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}
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}
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bool wxThreadInternal::Create(wxThread *thread)
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{
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// for compilers which have it, we should use C RTL function for thread
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// creation instead of Win32 API one because otherwise we will have memory
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// leaks if the thread uses C RTL (and most threads do)
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#if defined(__VISUALC__) || \
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(defined(__BORLANDC__) && (__BORLANDC__ >= 0x500)) || \
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(defined(__GNUG__) && defined(__MSVCRT__))
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typedef unsigned (__stdcall *RtlThreadStart)(void *);
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m_hThread = (HANDLE)_beginthreadex(NULL, 0,
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(RtlThreadStart)
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wxThreadInternal::WinThreadStart,
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thread, CREATE_SUSPENDED,
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(unsigned int *)&m_tid);
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#else // compiler doesn't have _beginthreadex
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m_hThread = ::CreateThread
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(
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NULL, // default security
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0, // default stack size
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(LPTHREAD_START_ROUTINE) // thread entry point
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wxThreadInternal::WinThreadStart, //
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(LPVOID)thread, // parameter
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CREATE_SUSPENDED, // flags
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&m_tid // [out] thread id
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);
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#endif // _beginthreadex/CreateThread
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if ( m_hThread == NULL )
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{
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wxLogSysError(_("Can't create thread"));
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return FALSE;
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}
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if ( m_priority != WXTHREAD_DEFAULT_PRIORITY )
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{
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SetPriority(m_priority);
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}
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return TRUE;
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}
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bool wxThreadInternal::Suspend()
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{
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DWORD nSuspendCount = ::SuspendThread(m_hThread);
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if ( nSuspendCount == (DWORD)-1 )
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{
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wxLogSysError(_("Can not suspend thread %x"), m_hThread);
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return FALSE;
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}
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m_state = STATE_PAUSED;
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return TRUE;
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}
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bool wxThreadInternal::Resume()
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{
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DWORD nSuspendCount = ::ResumeThread(m_hThread);
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if ( nSuspendCount == (DWORD)-1 )
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{
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wxLogSysError(_("Can not resume thread %x"), m_hThread);
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return FALSE;
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}
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m_state = STATE_RUNNING;
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return TRUE;
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}
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// static functions
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// ----------------
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wxThread *wxThread::This()
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{
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wxThread *thread = (wxThread *)::TlsGetValue(gs_tlsThisThread);
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// be careful, 0 may be a valid return value as well
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if ( !thread && (::GetLastError() != NO_ERROR) )
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{
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wxLogSysError(_("Couldn't get the current thread pointer"));
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// return NULL...
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}
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return thread;
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}
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bool wxThread::IsMain()
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{
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return ::GetCurrentThreadId() == gs_idMainThread;
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}
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#ifdef Yield
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#undef Yield
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#endif
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void wxThread::Yield()
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{
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// 0 argument to Sleep() is special and means to just give away the rest of
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// our timeslice
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::Sleep(0);
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}
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void wxThread::Sleep(unsigned long milliseconds)
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{
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::Sleep(milliseconds);
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}
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int wxThread::GetCPUCount()
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{
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SYSTEM_INFO si;
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GetSystemInfo(&si);
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return si.dwNumberOfProcessors;
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}
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bool wxThread::SetConcurrency(size_t level)
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{
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wxASSERT_MSG( IsMain(), _T("should only be called from the main thread") );
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// ok only for the default one
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if ( level == 0 )
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return 0;
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// get system affinity mask first
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HANDLE hProcess = ::GetCurrentProcess();
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DWORD dwProcMask, dwSysMask;
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if ( ::GetProcessAffinityMask(hProcess, &dwProcMask, &dwSysMask) == 0 )
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{
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wxLogLastError(_T("GetProcessAffinityMask"));
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return FALSE;
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}
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// how many CPUs have we got?
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if ( dwSysMask == 1 )
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{
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// don't bother with all this complicated stuff - on a single
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// processor system it doesn't make much sense anyhow
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return level == 1;
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}
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// calculate the process mask: it's a bit vector with one bit per
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// processor; we want to schedule the process to run on first level
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// CPUs
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DWORD bit = 1;
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while ( bit )
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{
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if ( dwSysMask & bit )
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|
{
|
|
// ok, we can set this bit
|
|
dwProcMask |= bit;
|
|
|
|
// another process added
|
|
if ( !--level )
|
|
{
|
|
// and that's enough
|
|
break;
|
|
}
|
|
}
|
|
|
|
// next bit
|
|
bit <<= 1;
|
|
}
|
|
|
|
// could we set all bits?
|
|
if ( level != 0 )
|
|
{
|
|
wxLogDebug(_T("bad level %u in wxThread::SetConcurrency()"), level);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
// set it: we can't link to SetProcessAffinityMask() because it doesn't
|
|
// exist in Win9x, use RT binding instead
|
|
|
|
typedef BOOL (*SETPROCESSAFFINITYMASK)(HANDLE, DWORD);
|
|
|
|
// can use static var because we're always in the main thread here
|
|
static SETPROCESSAFFINITYMASK pfnSetProcessAffinityMask = NULL;
|
|
|
|
if ( !pfnSetProcessAffinityMask )
|
|
{
|
|
HMODULE hModKernel = ::LoadLibrary(_T("kernel32"));
|
|
if ( hModKernel )
|
|
{
|
|
pfnSetProcessAffinityMask = (SETPROCESSAFFINITYMASK)
|
|
::GetProcAddress(hModKernel,
|
|
#if defined(__BORLANDC__) && (__BORLANDC__ <= 0x520)
|
|
"SetProcessAffinityMask");
|
|
#else
|
|
_T("SetProcessAffinityMask"));
|
|
#endif
|
|
}
|
|
|
|
// we've discovered a MT version of Win9x!
|
|
wxASSERT_MSG( pfnSetProcessAffinityMask,
|
|
_T("this system has several CPUs but no "
|
|
"SetProcessAffinityMask function?") );
|
|
}
|
|
|
|
if ( !pfnSetProcessAffinityMask )
|
|
{
|
|
// msg given above - do it only once
|
|
return FALSE;
|
|
}
|
|
|
|
if ( pfnSetProcessAffinityMask(hProcess, dwProcMask) == 0 )
|
|
{
|
|
wxLogLastError(_T("SetProcessAffinityMask"));
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
// ctor and dtor
|
|
// -------------
|
|
|
|
wxThread::wxThread(wxThreadKind kind)
|
|
{
|
|
m_internal = new wxThreadInternal();
|
|
|
|
m_isDetached = kind == wxTHREAD_DETACHED;
|
|
}
|
|
|
|
wxThread::~wxThread()
|
|
{
|
|
delete m_internal;
|
|
}
|
|
|
|
// create/start thread
|
|
// -------------------
|
|
|
|
wxThreadError wxThread::Create()
|
|
{
|
|
wxCriticalSectionLocker lock(m_critsect);
|
|
|
|
if ( !m_internal->Create(this) )
|
|
return wxTHREAD_NO_RESOURCE;
|
|
|
|
return wxTHREAD_NO_ERROR;
|
|
}
|
|
|
|
wxThreadError wxThread::Run()
|
|
{
|
|
wxCriticalSectionLocker lock(m_critsect);
|
|
|
|
if ( m_internal->GetState() != STATE_NEW )
|
|
{
|
|
// actually, it may be almost any state at all, not only STATE_RUNNING
|
|
return wxTHREAD_RUNNING;
|
|
}
|
|
|
|
// the thread has just been created and is still suspended - let it run
|
|
return Resume();
|
|
}
|
|
|
|
// suspend/resume thread
|
|
// ---------------------
|
|
|
|
wxThreadError wxThread::Pause()
|
|
{
|
|
wxCriticalSectionLocker lock(m_critsect);
|
|
|
|
return m_internal->Suspend() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
|
|
}
|
|
|
|
wxThreadError wxThread::Resume()
|
|
{
|
|
wxCriticalSectionLocker lock(m_critsect);
|
|
|
|
return m_internal->Resume() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
|
|
}
|
|
|
|
// stopping thread
|
|
// ---------------
|
|
|
|
wxThread::ExitCode wxThread::Wait()
|
|
{
|
|
// although under Windows we can wait for any thread, it's an error to
|
|
// wait for a detached one in wxWin API
|
|
wxCHECK_MSG( !IsDetached(), (ExitCode)-1,
|
|
_T("can't wait for detached thread") );
|
|
|
|
ExitCode rc = (ExitCode)-1;
|
|
|
|
(void)Delete(&rc);
|
|
|
|
m_internal->Free();
|
|
|
|
return rc;
|
|
}
|
|
|
|
wxThreadError wxThread::Delete(ExitCode *pRc)
|
|
{
|
|
ExitCode rc = 0;
|
|
|
|
// Delete() is always safe to call, so consider all possible states
|
|
|
|
// has the thread started to run?
|
|
bool shouldResume = FALSE;
|
|
|
|
{
|
|
wxCriticalSectionLocker lock(m_critsect);
|
|
|
|
if ( m_internal->GetState() == STATE_NEW )
|
|
{
|
|
// WinThreadStart() will see it and terminate immediately
|
|
m_internal->SetState(STATE_EXITED);
|
|
|
|
shouldResume = TRUE;
|
|
}
|
|
}
|
|
|
|
// is the thread paused?
|
|
if ( shouldResume || IsPaused() )
|
|
Resume();
|
|
|
|
HANDLE hThread = m_internal->GetHandle();
|
|
|
|
// does is still run?
|
|
if ( IsRunning() )
|
|
{
|
|
if ( IsMain() )
|
|
{
|
|
// set flag for wxIsWaitingForThread()
|
|
gs_waitingForThread = TRUE;
|
|
|
|
#if wxUSE_GUI
|
|
wxBeginBusyCursor();
|
|
#endif // wxUSE_GUI
|
|
}
|
|
|
|
// ask the thread to terminate
|
|
{
|
|
wxCriticalSectionLocker lock(m_critsect);
|
|
|
|
m_internal->Cancel();
|
|
}
|
|
|
|
#if wxUSE_GUI
|
|
// we can't just wait for the thread to terminate because it might be
|
|
// calling some GUI functions and so it will never terminate before we
|
|
// process the Windows messages that result from these functions
|
|
DWORD result;
|
|
do
|
|
{
|
|
result = ::MsgWaitForMultipleObjects
|
|
(
|
|
1, // number of objects to wait for
|
|
&hThread, // the objects
|
|
FALSE, // don't wait for all objects
|
|
INFINITE, // no timeout
|
|
QS_ALLEVENTS // return as soon as there are any events
|
|
);
|
|
|
|
switch ( result )
|
|
{
|
|
case 0xFFFFFFFF:
|
|
// error
|
|
wxLogSysError(_("Can not wait for thread termination"));
|
|
Kill();
|
|
return wxTHREAD_KILLED;
|
|
|
|
case WAIT_OBJECT_0:
|
|
// thread we're waiting for terminated
|
|
break;
|
|
|
|
case WAIT_OBJECT_0 + 1:
|
|
// new message arrived, process it
|
|
if ( !wxTheApp->DoMessage() )
|
|
{
|
|
// WM_QUIT received: kill the thread
|
|
Kill();
|
|
|
|
return wxTHREAD_KILLED;
|
|
}
|
|
|
|
if ( IsMain() )
|
|
{
|
|
// give the thread we're waiting for chance to exit
|
|
// from the GUI call it might have been in
|
|
if ( (gs_nWaitingForGui > 0) && wxGuiOwnedByMainThread() )
|
|
{
|
|
wxMutexGuiLeave();
|
|
}
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
wxFAIL_MSG(wxT("unexpected result of MsgWaitForMultipleObject"));
|
|
}
|
|
} while ( result != WAIT_OBJECT_0 );
|
|
#else // !wxUSE_GUI
|
|
// simply wait for the thread to terminate
|
|
//
|
|
// OTOH, even console apps create windows (in wxExecute, for WinSock
|
|
// &c), so may be use MsgWaitForMultipleObject() too here?
|
|
if ( WaitForSingleObject(hThread, INFINITE) != WAIT_OBJECT_0 )
|
|
{
|
|
wxFAIL_MSG(wxT("unexpected result of WaitForSingleObject"));
|
|
}
|
|
#endif // wxUSE_GUI/!wxUSE_GUI
|
|
|
|
if ( IsMain() )
|
|
{
|
|
gs_waitingForThread = FALSE;
|
|
|
|
#if wxUSE_GUI
|
|
wxEndBusyCursor();
|
|
#endif // wxUSE_GUI
|
|
}
|
|
}
|
|
|
|
if ( !::GetExitCodeThread(hThread, (LPDWORD)&rc) )
|
|
{
|
|
wxLogLastError("GetExitCodeThread");
|
|
|
|
rc = (ExitCode)-1;
|
|
}
|
|
|
|
if ( IsDetached() )
|
|
{
|
|
// if the thread exits normally, this is done in WinThreadStart, but in
|
|
// this case it would have been too early because
|
|
// MsgWaitForMultipleObject() would fail if the therad handle was
|
|
// closed while we were waiting on it, so we must do it here
|
|
delete this;
|
|
}
|
|
|
|
wxASSERT_MSG( (DWORD)rc != STILL_ACTIVE,
|
|
wxT("thread must be already terminated.") );
|
|
|
|
if ( pRc )
|
|
*pRc = rc;
|
|
|
|
return rc == (ExitCode)-1 ? wxTHREAD_MISC_ERROR : wxTHREAD_NO_ERROR;
|
|
}
|
|
|
|
wxThreadError wxThread::Kill()
|
|
{
|
|
if ( !IsRunning() )
|
|
return wxTHREAD_NOT_RUNNING;
|
|
|
|
if ( !::TerminateThread(m_internal->GetHandle(), (DWORD)-1) )
|
|
{
|
|
wxLogSysError(_("Couldn't terminate thread"));
|
|
|
|
return wxTHREAD_MISC_ERROR;
|
|
}
|
|
|
|
m_internal->Free();
|
|
|
|
if ( IsDetached() )
|
|
{
|
|
delete this;
|
|
}
|
|
|
|
return wxTHREAD_NO_ERROR;
|
|
}
|
|
|
|
void wxThread::Exit(ExitCode status)
|
|
{
|
|
m_internal->Free();
|
|
|
|
if ( IsDetached() )
|
|
{
|
|
delete this;
|
|
}
|
|
|
|
#if defined(__VISUALC__) || (defined(__BORLANDC__) && (__BORLANDC__ >= 0x500))
|
|
_endthreadex((unsigned)status);
|
|
#else // !VC++
|
|
::ExitThread((DWORD)status);
|
|
#endif // VC++/!VC++
|
|
|
|
wxFAIL_MSG(wxT("Couldn't return from ExitThread()!"));
|
|
}
|
|
|
|
// priority setting
|
|
// ----------------
|
|
|
|
void wxThread::SetPriority(unsigned int prio)
|
|
{
|
|
wxCriticalSectionLocker lock(m_critsect);
|
|
|
|
m_internal->SetPriority(prio);
|
|
}
|
|
|
|
unsigned int wxThread::GetPriority() const
|
|
{
|
|
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
|
|
|
|
return m_internal->GetPriority();
|
|
}
|
|
|
|
unsigned long wxThread::GetId() const
|
|
{
|
|
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
|
|
|
|
return (unsigned long)m_internal->GetId();
|
|
}
|
|
|
|
bool wxThread::IsRunning() const
|
|
{
|
|
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
|
|
|
|
return m_internal->GetState() == STATE_RUNNING;
|
|
}
|
|
|
|
bool wxThread::IsAlive() const
|
|
{
|
|
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
|
|
|
|
return (m_internal->GetState() == STATE_RUNNING) ||
|
|
(m_internal->GetState() == STATE_PAUSED);
|
|
}
|
|
|
|
bool wxThread::IsPaused() const
|
|
{
|
|
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
|
|
|
|
return m_internal->GetState() == STATE_PAUSED;
|
|
}
|
|
|
|
bool wxThread::TestDestroy()
|
|
{
|
|
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
|
|
|
|
return m_internal->GetState() == STATE_CANCELED;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Automatic initialization for thread module
|
|
// ----------------------------------------------------------------------------
|
|
|
|
class wxThreadModule : public wxModule
|
|
{
|
|
public:
|
|
virtual bool OnInit();
|
|
virtual void OnExit();
|
|
|
|
private:
|
|
DECLARE_DYNAMIC_CLASS(wxThreadModule)
|
|
};
|
|
|
|
IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)
|
|
|
|
bool wxThreadModule::OnInit()
|
|
{
|
|
// allocate TLS index for storing the pointer to the current thread
|
|
gs_tlsThisThread = ::TlsAlloc();
|
|
if ( gs_tlsThisThread == 0xFFFFFFFF )
|
|
{
|
|
// in normal circumstances it will only happen if all other
|
|
// TLS_MINIMUM_AVAILABLE (>= 64) indices are already taken - in other
|
|
// words, this should never happen
|
|
wxLogSysError(_("Thread module initialization failed: "
|
|
"impossible to allocate index in thread "
|
|
"local storage"));
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
// main thread doesn't have associated wxThread object, so store 0 in the
|
|
// TLS instead
|
|
if ( !::TlsSetValue(gs_tlsThisThread, (LPVOID)0) )
|
|
{
|
|
::TlsFree(gs_tlsThisThread);
|
|
gs_tlsThisThread = 0xFFFFFFFF;
|
|
|
|
wxLogSysError(_("Thread module initialization failed: "
|
|
"can not store value in thread local storage"));
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
gs_critsectWaitingForGui = new wxCriticalSection();
|
|
|
|
gs_critsectGui = new wxCriticalSection();
|
|
gs_critsectGui->Enter();
|
|
|
|
// no error return for GetCurrentThreadId()
|
|
gs_idMainThread = ::GetCurrentThreadId();
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void wxThreadModule::OnExit()
|
|
{
|
|
if ( !::TlsFree(gs_tlsThisThread) )
|
|
{
|
|
wxLogLastError("TlsFree failed.");
|
|
}
|
|
|
|
if ( gs_critsectGui )
|
|
{
|
|
gs_critsectGui->Leave();
|
|
delete gs_critsectGui;
|
|
gs_critsectGui = NULL;
|
|
}
|
|
|
|
delete gs_critsectWaitingForGui;
|
|
gs_critsectWaitingForGui = NULL;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// under Windows, these functions are implemented using a critical section and
|
|
// not a mutex, so the names are a bit confusing
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void WXDLLEXPORT wxMutexGuiEnter()
|
|
{
|
|
// this would dead lock everything...
|
|
wxASSERT_MSG( !wxThread::IsMain(),
|
|
wxT("main thread doesn't want to block in wxMutexGuiEnter()!") );
|
|
|
|
// the order in which we enter the critical sections here is crucial!!
|
|
|
|
// set the flag telling to the main thread that we want to do some GUI
|
|
{
|
|
wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
|
|
|
|
gs_nWaitingForGui++;
|
|
}
|
|
|
|
wxWakeUpMainThread();
|
|
|
|
// now we may block here because the main thread will soon let us in
|
|
// (during the next iteration of OnIdle())
|
|
gs_critsectGui->Enter();
|
|
}
|
|
|
|
void WXDLLEXPORT wxMutexGuiLeave()
|
|
{
|
|
wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
|
|
|
|
if ( wxThread::IsMain() )
|
|
{
|
|
gs_bGuiOwnedByMainThread = FALSE;
|
|
}
|
|
else
|
|
{
|
|
// decrement the number of waiters now
|
|
wxASSERT_MSG( gs_nWaitingForGui > 0,
|
|
wxT("calling wxMutexGuiLeave() without entering it first?") );
|
|
|
|
gs_nWaitingForGui--;
|
|
|
|
wxWakeUpMainThread();
|
|
}
|
|
|
|
gs_critsectGui->Leave();
|
|
}
|
|
|
|
void WXDLLEXPORT wxMutexGuiLeaveOrEnter()
|
|
{
|
|
wxASSERT_MSG( wxThread::IsMain(),
|
|
wxT("only main thread may call wxMutexGuiLeaveOrEnter()!") );
|
|
|
|
wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
|
|
|
|
if ( gs_nWaitingForGui == 0 )
|
|
{
|
|
// no threads are waiting for GUI - so we may acquire the lock without
|
|
// any danger (but only if we don't already have it)
|
|
if ( !wxGuiOwnedByMainThread() )
|
|
{
|
|
gs_critsectGui->Enter();
|
|
|
|
gs_bGuiOwnedByMainThread = TRUE;
|
|
}
|
|
//else: already have it, nothing to do
|
|
}
|
|
else
|
|
{
|
|
// some threads are waiting, release the GUI lock if we have it
|
|
if ( wxGuiOwnedByMainThread() )
|
|
{
|
|
wxMutexGuiLeave();
|
|
}
|
|
//else: some other worker thread is doing GUI
|
|
}
|
|
}
|
|
|
|
bool WXDLLEXPORT wxGuiOwnedByMainThread()
|
|
{
|
|
return gs_bGuiOwnedByMainThread;
|
|
}
|
|
|
|
// wake up the main thread if it's in ::GetMessage()
|
|
void WXDLLEXPORT wxWakeUpMainThread()
|
|
{
|
|
// sending any message would do - hopefully WM_NULL is harmless enough
|
|
if ( !::PostThreadMessage(gs_idMainThread, WM_NULL, 0, 0) )
|
|
{
|
|
// should never happen
|
|
wxLogLastError("PostThreadMessage(WM_NULL)");
|
|
}
|
|
}
|
|
|
|
bool WXDLLEXPORT wxIsWaitingForThread()
|
|
{
|
|
return gs_waitingForThread;
|
|
}
|
|
|
|
#endif // wxUSE_THREADS
|