///////////////////////////////////////////////////////////////////////////// // Name: thread.cpp // Purpose: wxThread Implementation // Author: Original from Wolfram Gloger/Guilhem Lavaux // Modified by: Vadim Zeitlin to make it work :-) // Created: 04/22/98 // RCS-ID: $Id$ // Copyright: (c) Wolfram Gloger (1996, 1997); Guilhem Lavaux (1998), // Vadim Zeitlin (1999) // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation "thread.h" #endif // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #if defined(__BORLANDC__) #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/wx.h" #endif #if wxUSE_THREADS #include "wx/msw/private.h" #include "wx/module.h" #include "wx/thread.h" // must have this symbol defined to get _beginthread/_endthread declarations #ifndef _MT #define _MT #endif #if defined(__VISUALC__) || (defined(__BORLANDC__) && (__BORLANDC__ >= 0x500)) #if defined(__BORLANDC__) && !defined(__MT__) // I can't set -tWM in the IDE (anyone?) so have to do this #define __MT__ #endif #if defined(__BORLANDC__) && !defined(__MFC_COMPAT__) // Needed to know about _beginthreadex etc.. #define __MFC_COMPAT__ #endif #include #endif // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // the possible states of the thread ("=>" shows all possible transitions from // this state) enum wxThreadState { STATE_NEW, // didn't start execution yet (=> RUNNING) STATE_RUNNING, // thread is running (=> PAUSED, CANCELED) STATE_PAUSED, // thread is temporarily suspended (=> RUNNING) STATE_CANCELED, // thread should terminate a.s.a.p. (=> EXITED) STATE_EXITED // thread is terminating }; // ---------------------------------------------------------------------------- // this module globals // ---------------------------------------------------------------------------- // TLS index of the slot where we store the pointer to the current thread static DWORD gs_tlsThisThread = 0xFFFFFFFF; // id of the main thread - the one which can call GUI functions without first // calling wxMutexGuiEnter() static DWORD gs_idMainThread = 0; // if it's FALSE, some secondary thread is holding the GUI lock static bool gs_bGuiOwnedByMainThread = TRUE; // critical section which controls access to all GUI functions: any secondary // thread (i.e. except the main one) must enter this crit section before doing // any GUI calls static wxCriticalSection *gs_critsectGui = NULL; // critical section which protects gs_nWaitingForGui variable static wxCriticalSection *gs_critsectWaitingForGui = NULL; // number of threads waiting for GUI in wxMutexGuiEnter() static size_t gs_nWaitingForGui = 0; // are we waiting for a thread termination? static bool gs_waitingForThread = FALSE; // ============================================================================ // Windows implementation of thread classes // ============================================================================ // ---------------------------------------------------------------------------- // wxMutex implementation // ---------------------------------------------------------------------------- class wxMutexInternal { public: wxMutexInternal() { m_mutex = ::CreateMutex(NULL, FALSE, NULL); if ( !m_mutex ) { wxLogSysError(_("Can not create mutex")); } } ~wxMutexInternal() { if ( m_mutex ) CloseHandle(m_mutex); } public: HANDLE m_mutex; }; wxMutex::wxMutex() { m_internal = new wxMutexInternal; m_locked = 0; } wxMutex::~wxMutex() { if ( m_locked > 0 ) { wxLogDebug(_T("Warning: freeing a locked mutex (%d locks)."), m_locked); } delete m_internal; } wxMutexError wxMutex::Lock() { DWORD ret; ret = WaitForSingleObject(m_internal->m_mutex, INFINITE); switch ( ret ) { case WAIT_ABANDONED: return wxMUTEX_BUSY; case WAIT_OBJECT_0: // ok break; case WAIT_FAILED: wxLogSysError(_("Couldn't acquire a mutex lock")); return wxMUTEX_MISC_ERROR; case WAIT_TIMEOUT: default: wxFAIL_MSG(wxT("impossible return value in wxMutex::Lock")); } m_locked++; return wxMUTEX_NO_ERROR; } wxMutexError wxMutex::TryLock() { DWORD ret; ret = WaitForSingleObject(m_internal->m_mutex, 0); if (ret == WAIT_TIMEOUT || ret == WAIT_ABANDONED) return wxMUTEX_BUSY; m_locked++; return wxMUTEX_NO_ERROR; } wxMutexError wxMutex::Unlock() { if (m_locked > 0) m_locked--; BOOL ret = ReleaseMutex(m_internal->m_mutex); if ( ret == 0 ) { wxLogSysError(_("Couldn't release a mutex")); return wxMUTEX_MISC_ERROR; } return wxMUTEX_NO_ERROR; } // ---------------------------------------------------------------------------- // wxCondition implementation // ---------------------------------------------------------------------------- class wxConditionInternal { public: wxConditionInternal() { event = ::CreateEvent( NULL, // default secutiry FALSE, // not manual reset FALSE, // nonsignaled initially NULL // nameless event ); if ( !event ) { wxLogSysError(_("Can not create event object.")); } waiters = 0; } bool Wait(DWORD timeout) { waiters++; // FIXME this should be MsgWaitForMultipleObjects() as well probably DWORD rc = ::WaitForSingleObject(event, timeout); waiters--; return rc != WAIT_TIMEOUT; } ~wxConditionInternal() { if ( event ) { if ( !::CloseHandle(event) ) { wxLogLastError("CloseHandle(event)"); } } } HANDLE event; int waiters; }; wxCondition::wxCondition() { m_internal = new wxConditionInternal; } wxCondition::~wxCondition() { delete m_internal; } void wxCondition::Wait() { (void)m_internal->Wait(INFINITE); } bool wxCondition::Wait(unsigned long sec, unsigned long nsec) { return m_internal->Wait(sec*1000 + nsec/1000000); } void wxCondition::Signal() { // set the event to signaled: if a thread is already waiting on it, it will // be woken up, otherwise the event will remain in the signaled state until // someone waits on it. In any case, the system will return it to a non // signalled state afterwards. If multiple threads are waiting, only one // will be woken up. if ( !::SetEvent(m_internal->event) ) { wxLogLastError("SetEvent"); } } void wxCondition::Broadcast() { // this works because all these threads are already waiting and so each // SetEvent() inside Signal() is really a PulseEvent() because the event // state is immediately returned to non-signaled for ( int i = 0; i < m_internal->waiters; i++ ) { Signal(); } } // ---------------------------------------------------------------------------- // wxCriticalSection implementation // ---------------------------------------------------------------------------- wxCriticalSection::wxCriticalSection() { wxASSERT_MSG( sizeof(CRITICAL_SECTION) <= sizeof(m_buffer), _T("must increase buffer size in wx/thread.h") ); ::InitializeCriticalSection((CRITICAL_SECTION *)m_buffer); } wxCriticalSection::~wxCriticalSection() { ::DeleteCriticalSection((CRITICAL_SECTION *)m_buffer); } void wxCriticalSection::Enter() { ::EnterCriticalSection((CRITICAL_SECTION *)m_buffer); } void wxCriticalSection::Leave() { ::LeaveCriticalSection((CRITICAL_SECTION *)m_buffer); } // ---------------------------------------------------------------------------- // wxThread implementation // ---------------------------------------------------------------------------- // wxThreadInternal class // ---------------------- class wxThreadInternal { public: wxThreadInternal() { m_hThread = 0; m_state = STATE_NEW; m_priority = WXTHREAD_DEFAULT_PRIORITY; } ~wxThreadInternal() { Free(); } void Free() { if ( m_hThread ) { if ( !::CloseHandle(m_hThread) ) { wxLogLastError("CloseHandle(thread)"); } m_hThread = 0; } } // create a new (suspended) thread (for the given thread object) bool Create(wxThread *thread); // suspend/resume/terminate bool Suspend(); bool Resume(); void Cancel() { m_state = STATE_CANCELED; } // thread state void SetState(wxThreadState state) { m_state = state; } wxThreadState GetState() const { return m_state; } // thread priority void SetPriority(unsigned int priority); unsigned int GetPriority() const { return m_priority; } // thread handle and id HANDLE GetHandle() const { return m_hThread; } DWORD GetId() const { return m_tid; } // thread function static DWORD WinThreadStart(wxThread *thread); private: HANDLE m_hThread; // handle of the thread wxThreadState m_state; // state, see wxThreadState enum unsigned int m_priority; // thread priority in "wx" units DWORD m_tid; // thread id }; DWORD wxThreadInternal::WinThreadStart(wxThread *thread) { // first of all, check whether we hadn't been cancelled already if ( thread->m_internal->GetState() == STATE_EXITED ) { return (DWORD)-1; } // store the thread object in the TLS if ( !::TlsSetValue(gs_tlsThisThread, thread) ) { wxLogSysError(_("Can not start thread: error writing TLS.")); return (DWORD)-1; } DWORD rc = (DWORD)thread->Entry(); // enter m_critsect before changing the thread state thread->m_critsect.Enter(); bool wasCancelled = thread->m_internal->GetState() == STATE_CANCELED; thread->m_internal->SetState(STATE_EXITED); thread->m_critsect.Leave(); thread->OnExit(); // if the thread was cancelled (from Delete()), then it the handle is still // needed there if ( thread->IsDetached() && !wasCancelled ) { // auto delete delete thread; } //else: the joinable threads handle will be closed when Wait() is done return rc; } void wxThreadInternal::SetPriority(unsigned int priority) { m_priority = priority; // translate wxWindows priority to the Windows one int win_priority; if (m_priority <= 20) win_priority = THREAD_PRIORITY_LOWEST; else if (m_priority <= 40) win_priority = THREAD_PRIORITY_BELOW_NORMAL; else if (m_priority <= 60) win_priority = THREAD_PRIORITY_NORMAL; else if (m_priority <= 80) win_priority = THREAD_PRIORITY_ABOVE_NORMAL; else if (m_priority <= 100) win_priority = THREAD_PRIORITY_HIGHEST; else { wxFAIL_MSG(wxT("invalid value of thread priority parameter")); win_priority = THREAD_PRIORITY_NORMAL; } if ( !::SetThreadPriority(m_hThread, win_priority) ) { wxLogSysError(_("Can't set thread priority")); } } bool wxThreadInternal::Create(wxThread *thread) { // for compilers which have it, we should use C RTL function for thread // creation instead of Win32 API one because otherwise we will have memory // leaks if the thread uses C RTL (and most threads do) #if defined(__VISUALC__) || \ (defined(__BORLANDC__) && (__BORLANDC__ >= 0x500)) || \ (defined(__GNUG__) && defined(__MSVCRT__)) typedef unsigned (__stdcall *RtlThreadStart)(void *); m_hThread = (HANDLE)_beginthreadex(NULL, 0, (RtlThreadStart) wxThreadInternal::WinThreadStart, thread, CREATE_SUSPENDED, (unsigned int *)&m_tid); #else // compiler doesn't have _beginthreadex m_hThread = ::CreateThread ( NULL, // default security 0, // default stack size (LPTHREAD_START_ROUTINE) // thread entry point wxThreadInternal::WinThreadStart, // (LPVOID)thread, // parameter CREATE_SUSPENDED, // flags &m_tid // [out] thread id ); #endif // _beginthreadex/CreateThread if ( m_hThread == NULL ) { wxLogSysError(_("Can't create thread")); return FALSE; } if ( m_priority != WXTHREAD_DEFAULT_PRIORITY ) { SetPriority(m_priority); } return TRUE; } bool wxThreadInternal::Suspend() { DWORD nSuspendCount = ::SuspendThread(m_hThread); if ( nSuspendCount == (DWORD)-1 ) { wxLogSysError(_("Can not suspend thread %x"), m_hThread); return FALSE; } m_state = STATE_PAUSED; return TRUE; } bool wxThreadInternal::Resume() { DWORD nSuspendCount = ::ResumeThread(m_hThread); if ( nSuspendCount == (DWORD)-1 ) { wxLogSysError(_("Can not resume thread %x"), m_hThread); return FALSE; } m_state = STATE_RUNNING; return TRUE; } // static functions // ---------------- wxThread *wxThread::This() { wxThread *thread = (wxThread *)::TlsGetValue(gs_tlsThisThread); // be careful, 0 may be a valid return value as well if ( !thread && (::GetLastError() != NO_ERROR) ) { wxLogSysError(_("Couldn't get the current thread pointer")); // return NULL... } return thread; } bool wxThread::IsMain() { return ::GetCurrentThreadId() == gs_idMainThread; } #ifdef Yield #undef Yield #endif void wxThread::Yield() { // 0 argument to Sleep() is special and means to just give away the rest of // our timeslice ::Sleep(0); } void wxThread::Sleep(unsigned long milliseconds) { ::Sleep(milliseconds); } int wxThread::GetCPUCount() { SYSTEM_INFO si; GetSystemInfo(&si); return si.dwNumberOfProcessors; } bool wxThread::SetConcurrency(size_t level) { wxASSERT_MSG( IsMain(), _T("should only be called from the main thread") ); // ok only for the default one if ( level == 0 ) return 0; // get system affinity mask first HANDLE hProcess = ::GetCurrentProcess(); DWORD dwProcMask, dwSysMask; if ( ::GetProcessAffinityMask(hProcess, &dwProcMask, &dwSysMask) == 0 ) { wxLogLastError(_T("GetProcessAffinityMask")); return FALSE; } // how many CPUs have we got? if ( dwSysMask == 1 ) { // don't bother with all this complicated stuff - on a single // processor system it doesn't make much sense anyhow return level == 1; } // calculate the process mask: it's a bit vector with one bit per // processor; we want to schedule the process to run on first level // CPUs DWORD bit = 1; while ( bit ) { if ( dwSysMask & bit ) { // ok, we can set this bit dwProcMask |= bit; // another process added if ( !--level ) { // and that's enough break; } } // next bit bit <<= 1; } // could we set all bits? if ( level != 0 ) { wxLogDebug(_T("bad level %u in wxThread::SetConcurrency()"), level); return FALSE; } // set it: we can't link to SetProcessAffinityMask() because it doesn't // exist in Win9x, use RT binding instead typedef BOOL (*SETPROCESSAFFINITYMASK)(HANDLE, DWORD); // can use static var because we're always in the main thread here static SETPROCESSAFFINITYMASK pfnSetProcessAffinityMask = NULL; if ( !pfnSetProcessAffinityMask ) { HMODULE hModKernel = ::LoadLibrary(_T("kernel32")); if ( hModKernel ) { pfnSetProcessAffinityMask = (SETPROCESSAFFINITYMASK) ::GetProcAddress(hModKernel, #if defined(__BORLANDC__) && (__BORLANDC__ <= 0x520) "SetProcessAffinityMask"); #else _T("SetProcessAffinityMask")); #endif } // we've discovered a MT version of Win9x! wxASSERT_MSG( pfnSetProcessAffinityMask, _T("this system has several CPUs but no " "SetProcessAffinityMask function?") ); } if ( !pfnSetProcessAffinityMask ) { // msg given above - do it only once return FALSE; } if ( pfnSetProcessAffinityMask(hProcess, dwProcMask) == 0 ) { wxLogLastError(_T("SetProcessAffinityMask")); return FALSE; } return TRUE; } // ctor and dtor // ------------- wxThread::wxThread(wxThreadKind kind) { m_internal = new wxThreadInternal(); m_isDetached = kind == wxTHREAD_DETACHED; } wxThread::~wxThread() { delete m_internal; } // create/start thread // ------------------- wxThreadError wxThread::Create() { wxCriticalSectionLocker lock(m_critsect); if ( !m_internal->Create(this) ) return wxTHREAD_NO_RESOURCE; return wxTHREAD_NO_ERROR; } wxThreadError wxThread::Run() { wxCriticalSectionLocker lock(m_critsect); if ( m_internal->GetState() != STATE_NEW ) { // actually, it may be almost any state at all, not only STATE_RUNNING return wxTHREAD_RUNNING; } // the thread has just been created and is still suspended - let it run return Resume(); } // suspend/resume thread // --------------------- wxThreadError wxThread::Pause() { wxCriticalSectionLocker lock(m_critsect); return m_internal->Suspend() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR; } wxThreadError wxThread::Resume() { wxCriticalSectionLocker lock(m_critsect); return m_internal->Resume() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR; } // stopping thread // --------------- wxThread::ExitCode wxThread::Wait() { // although under Windows we can wait for any thread, it's an error to // wait for a detached one in wxWin API wxCHECK_MSG( !IsDetached(), (ExitCode)-1, _T("can't wait for detached thread") ); ExitCode rc = (ExitCode)-1; (void)Delete(&rc); m_internal->Free(); return rc; } wxThreadError wxThread::Delete(ExitCode *pRc) { ExitCode rc = 0; // Delete() is always safe to call, so consider all possible states // has the thread started to run? bool shouldResume = FALSE; { wxCriticalSectionLocker lock(m_critsect); if ( m_internal->GetState() == STATE_NEW ) { // WinThreadStart() will see it and terminate immediately m_internal->SetState(STATE_EXITED); shouldResume = TRUE; } } // is the thread paused? if ( shouldResume || IsPaused() ) Resume(); HANDLE hThread = m_internal->GetHandle(); // does is still run? if ( IsRunning() ) { if ( IsMain() ) { // set flag for wxIsWaitingForThread() gs_waitingForThread = TRUE; #if wxUSE_GUI wxBeginBusyCursor(); #endif // wxUSE_GUI } // ask the thread to terminate { wxCriticalSectionLocker lock(m_critsect); m_internal->Cancel(); } #if wxUSE_GUI // we can't just wait for the thread to terminate because it might be // calling some GUI functions and so it will never terminate before we // process the Windows messages that result from these functions DWORD result; do { result = ::MsgWaitForMultipleObjects ( 1, // number of objects to wait for &hThread, // the objects FALSE, // don't wait for all objects INFINITE, // no timeout QS_ALLEVENTS // return as soon as there are any events ); switch ( result ) { case 0xFFFFFFFF: // error wxLogSysError(_("Can not wait for thread termination")); Kill(); return wxTHREAD_KILLED; case WAIT_OBJECT_0: // thread we're waiting for terminated break; case WAIT_OBJECT_0 + 1: // new message arrived, process it if ( !wxTheApp->DoMessage() ) { // WM_QUIT received: kill the thread Kill(); return wxTHREAD_KILLED; } if ( IsMain() ) { // give the thread we're waiting for chance to exit // from the GUI call it might have been in if ( (gs_nWaitingForGui > 0) && wxGuiOwnedByMainThread() ) { wxMutexGuiLeave(); } } break; default: wxFAIL_MSG(wxT("unexpected result of MsgWaitForMultipleObject")); } } while ( result != WAIT_OBJECT_0 ); #else // !wxUSE_GUI // simply wait for the thread to terminate // // OTOH, even console apps create windows (in wxExecute, for WinSock // &c), so may be use MsgWaitForMultipleObject() too here? if ( WaitForSingleObject(hThread, INFINITE) != WAIT_OBJECT_0 ) { wxFAIL_MSG(wxT("unexpected result of WaitForSingleObject")); } #endif // wxUSE_GUI/!wxUSE_GUI if ( IsMain() ) { gs_waitingForThread = FALSE; #if wxUSE_GUI wxEndBusyCursor(); #endif // wxUSE_GUI } } if ( !::GetExitCodeThread(hThread, (LPDWORD)&rc) ) { wxLogLastError("GetExitCodeThread"); rc = (ExitCode)-1; } if ( IsDetached() ) { // if the thread exits normally, this is done in WinThreadStart, but in // this case it would have been too early because // MsgWaitForMultipleObject() would fail if the therad handle was // closed while we were waiting on it, so we must do it here delete this; } wxASSERT_MSG( (DWORD)rc != STILL_ACTIVE, wxT("thread must be already terminated.") ); if ( pRc ) *pRc = rc; return rc == (ExitCode)-1 ? wxTHREAD_MISC_ERROR : wxTHREAD_NO_ERROR; } wxThreadError wxThread::Kill() { if ( !IsRunning() ) return wxTHREAD_NOT_RUNNING; if ( !::TerminateThread(m_internal->GetHandle(), (DWORD)-1) ) { wxLogSysError(_("Couldn't terminate thread")); return wxTHREAD_MISC_ERROR; } m_internal->Free(); if ( IsDetached() ) { delete this; } return wxTHREAD_NO_ERROR; } void wxThread::Exit(ExitCode status) { m_internal->Free(); if ( IsDetached() ) { delete this; } #if defined(__VISUALC__) || (defined(__BORLANDC__) && (__BORLANDC__ >= 0x500)) _endthreadex((unsigned)status); #else // !VC++ ::ExitThread((DWORD)status); #endif // VC++/!VC++ wxFAIL_MSG(wxT("Couldn't return from ExitThread()!")); } // priority setting // ---------------- void wxThread::SetPriority(unsigned int prio) { wxCriticalSectionLocker lock(m_critsect); m_internal->SetPriority(prio); } unsigned int wxThread::GetPriority() const { wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast return m_internal->GetPriority(); } unsigned long wxThread::GetId() const { wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast return (unsigned long)m_internal->GetId(); } bool wxThread::IsRunning() const { wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast return m_internal->GetState() == STATE_RUNNING; } bool wxThread::IsAlive() const { wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast return (m_internal->GetState() == STATE_RUNNING) || (m_internal->GetState() == STATE_PAUSED); } bool wxThread::IsPaused() const { wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast return m_internal->GetState() == STATE_PAUSED; } bool wxThread::TestDestroy() { wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast return m_internal->GetState() == STATE_CANCELED; } // ---------------------------------------------------------------------------- // Automatic initialization for thread module // ---------------------------------------------------------------------------- class wxThreadModule : public wxModule { public: virtual bool OnInit(); virtual void OnExit(); private: DECLARE_DYNAMIC_CLASS(wxThreadModule) }; IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule) bool wxThreadModule::OnInit() { // allocate TLS index for storing the pointer to the current thread gs_tlsThisThread = ::TlsAlloc(); if ( gs_tlsThisThread == 0xFFFFFFFF ) { // in normal circumstances it will only happen if all other // TLS_MINIMUM_AVAILABLE (>= 64) indices are already taken - in other // words, this should never happen wxLogSysError(_("Thread module initialization failed: " "impossible to allocate index in thread " "local storage")); return FALSE; } // main thread doesn't have associated wxThread object, so store 0 in the // TLS instead if ( !::TlsSetValue(gs_tlsThisThread, (LPVOID)0) ) { ::TlsFree(gs_tlsThisThread); gs_tlsThisThread = 0xFFFFFFFF; wxLogSysError(_("Thread module initialization failed: " "can not store value in thread local storage")); return FALSE; } gs_critsectWaitingForGui = new wxCriticalSection(); gs_critsectGui = new wxCriticalSection(); gs_critsectGui->Enter(); // no error return for GetCurrentThreadId() gs_idMainThread = ::GetCurrentThreadId(); return TRUE; } void wxThreadModule::OnExit() { if ( !::TlsFree(gs_tlsThisThread) ) { wxLogLastError("TlsFree failed."); } if ( gs_critsectGui ) { gs_critsectGui->Leave(); delete gs_critsectGui; gs_critsectGui = NULL; } delete gs_critsectWaitingForGui; gs_critsectWaitingForGui = NULL; } // ---------------------------------------------------------------------------- // under Windows, these functions are implemented using a critical section and // not a mutex, so the names are a bit confusing // ---------------------------------------------------------------------------- void WXDLLEXPORT wxMutexGuiEnter() { // this would dead lock everything... wxASSERT_MSG( !wxThread::IsMain(), wxT("main thread doesn't want to block in wxMutexGuiEnter()!") ); // the order in which we enter the critical sections here is crucial!! // set the flag telling to the main thread that we want to do some GUI { wxCriticalSectionLocker enter(*gs_critsectWaitingForGui); gs_nWaitingForGui++; } wxWakeUpMainThread(); // now we may block here because the main thread will soon let us in // (during the next iteration of OnIdle()) gs_critsectGui->Enter(); } void WXDLLEXPORT wxMutexGuiLeave() { wxCriticalSectionLocker enter(*gs_critsectWaitingForGui); if ( wxThread::IsMain() ) { gs_bGuiOwnedByMainThread = FALSE; } else { // decrement the number of waiters now wxASSERT_MSG( gs_nWaitingForGui > 0, wxT("calling wxMutexGuiLeave() without entering it first?") ); gs_nWaitingForGui--; wxWakeUpMainThread(); } gs_critsectGui->Leave(); } void WXDLLEXPORT wxMutexGuiLeaveOrEnter() { wxASSERT_MSG( wxThread::IsMain(), wxT("only main thread may call wxMutexGuiLeaveOrEnter()!") ); wxCriticalSectionLocker enter(*gs_critsectWaitingForGui); if ( gs_nWaitingForGui == 0 ) { // no threads are waiting for GUI - so we may acquire the lock without // any danger (but only if we don't already have it) if ( !wxGuiOwnedByMainThread() ) { gs_critsectGui->Enter(); gs_bGuiOwnedByMainThread = TRUE; } //else: already have it, nothing to do } else { // some threads are waiting, release the GUI lock if we have it if ( wxGuiOwnedByMainThread() ) { wxMutexGuiLeave(); } //else: some other worker thread is doing GUI } } bool WXDLLEXPORT wxGuiOwnedByMainThread() { return gs_bGuiOwnedByMainThread; } // wake up the main thread if it's in ::GetMessage() void WXDLLEXPORT wxWakeUpMainThread() { // sending any message would do - hopefully WM_NULL is harmless enough if ( !::PostThreadMessage(gs_idMainThread, WM_NULL, 0, 0) ) { // should never happen wxLogLastError("PostThreadMessage(WM_NULL)"); } } bool WXDLLEXPORT wxIsWaitingForThread() { return gs_waitingForThread; } #endif // wxUSE_THREADS