Files
wxWidgets/src/qt/menu.cpp
Robert Roebling 7c78e7c702 More configure fixes
/src/qt and /include/wx/qt now have stubs. Not everything
  compiles yet. But it's a start..


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@455 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1998-08-07 21:32:13 +00:00

294 lines
6.2 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: menu.cpp
// Purpose:
// Author: Robert Roebling
// Created: 01/02/97
// Id: $Id$
// Copyright: (c) 1998 Robert Roebling, Julian Smart and Markus Holzem
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "menu.h"
#endif
#include "wx/menu.h"
#include "wx/log.h"
//-----------------------------------------------------------------------------
// wxMenuBar
//-----------------------------------------------------------------------------
IMPLEMENT_DYNAMIC_CLASS(wxMenuBar,wxWindow)
wxMenuBar::wxMenuBar()
{
};
void wxMenuBar::Append( wxMenu *menu, const wxString &title )
{
m_menus.Append( menu );
menu->m_title = title; // ??????
int pos;
do {
pos = menu->m_title.First( '&' );
if (pos != -1) menu->m_title.Remove( pos, 1 );
} while (pos != -1);
};
static int FindMenuItemRecursive( const wxMenu *menu, const wxString &menuString, const wxString &itemString )
{
if (menu->m_title == menuString)
{
int res = menu->FindItem( itemString );
if (res != -1) return res;
};
wxNode *node = menu->m_items.First();
while (node)
{
wxMenuItem *item = (wxMenuItem*)node->Data();
if (item->IsSubMenu())
return FindMenuItemRecursive(item->GetSubMenu(), menuString, itemString);
node = node->Next();
};
return -1;
};
int wxMenuBar::FindMenuItem( const wxString &menuString, const wxString &itemString ) const
{
wxNode *node = m_menus.First();
while (node)
{
wxMenu *menu = (wxMenu*)node->Data();
int res = FindMenuItemRecursive( menu, menuString, itemString);
if (res != -1) return res;
node = node->Next();
};
return -1;
};
// Find a wxMenuItem using its id. Recurses down into sub-menus
static wxMenuItem* FindMenuItemByIdRecursive(const wxMenu* menu, int id)
{
wxMenuItem* result = menu->FindItem(id);
wxNode *node = menu->m_items.First();
while ( node && result == NULL ) {
wxMenuItem *item = (wxMenuItem*)node->Data();
if ( item->IsSubMenu() )
result = FindMenuItemByIdRecursive( item->GetSubMenu(), id );
node = node->Next();
};
return result;
};
wxMenuItem* wxMenuBar::FindMenuItemById( int id ) const
{
wxMenuItem* result = 0;
wxNode *node = m_menus.First();
while (node && result == 0)
{
wxMenu *menu = (wxMenu*)node->Data();
result = FindMenuItemByIdRecursive( menu, id );
node = node->Next();
}
return result;
}
void wxMenuBar::Check( int id, bool check )
{
wxMenuItem* item = FindMenuItemById( id );
if (item) item->Check(check);
};
bool wxMenuBar::Checked( int id ) const
{
wxMenuItem* item = FindMenuItemById( id );
if (item) return item->IsChecked();
return FALSE;
};
void wxMenuBar::Enable( int id, bool enable )
{
wxMenuItem* item = FindMenuItemById( id );
if (item) item->Enable(enable);
};
bool wxMenuBar::Enabled( int id ) const
{
wxMenuItem* item = FindMenuItemById( id );
if (item) return item->IsEnabled();
return FALSE;
};
//-----------------------------------------------------------------------------
// wxMenu
//-----------------------------------------------------------------------------
IMPLEMENT_DYNAMIC_CLASS(wxMenuItem,wxObject)
wxMenuItem::wxMenuItem()
{
m_id = ID_SEPARATOR;
m_isCheckMenu = FALSE;
m_isChecked = FALSE;
m_isEnabled = TRUE;
m_subMenu = NULL;
};
void wxMenuItem::SetText(const wxString& str)
{
for ( const char *pc = str; *pc != '\0'; pc++ ) {
if ( *pc == '&' )
pc++; // skip it
m_text << *pc;
}
}
void wxMenuItem::Check( bool check )
{
wxCHECK_RET( IsCheckable(), "can't check uncheckable item!" )
m_isChecked = check;
}
bool wxMenuItem::IsChecked() const
{
wxCHECK( IsCheckable(), FALSE ); // can't get state of uncheckable item!
return FALSE;
}
IMPLEMENT_DYNAMIC_CLASS(wxMenu,wxEvtHandler)
wxMenu::wxMenu( const wxString &title )
{
m_title = title;
m_items.DeleteContents( TRUE );
m_invokingWindow = NULL;
};
void wxMenu::AppendSeparator()
{
wxMenuItem *mitem = new wxMenuItem();
mitem->SetId(ID_SEPARATOR);
m_items.Append( mitem );
};
void wxMenu::Append( int id, const wxString &item, const wxString &helpStr, bool checkable )
{
wxMenuItem *mitem = new wxMenuItem();
mitem->SetId(id);
mitem->SetText(item);
mitem->SetHelpString(helpStr);
mitem->SetCheckable(checkable);
m_items.Append( mitem );
};
void wxMenu::Append( int id, const wxString &text, wxMenu *subMenu, const wxString &helpStr )
{
wxMenuItem *mitem = new wxMenuItem();
mitem->SetId(id);
mitem->SetText(text);
mitem->SetHelpString(helpStr);
mitem->SetSubMenu(subMenu);
m_items.Append( mitem );
};
int wxMenu::FindItem( const wxString itemString ) const
{
wxString s( itemString );
int pos;
do {
pos = s.First( '&' );
if (pos != -1) s.Remove( pos, 1 );
} while (pos != -1);
wxNode *node = m_items.First();
while (node)
{
wxMenuItem *item = (wxMenuItem*)node->Data();
if (item->GetText() == s)
return item->GetId();
node = node->Next();
};
return -1;
};
void wxMenu::Enable( int id, bool enable )
{
wxMenuItem *item = FindItem(id);
if ( item )
item->Enable(enable);
};
bool wxMenu::IsEnabled( int id ) const
{
wxMenuItem *item = FindItem(id);
if ( item )
return item->IsEnabled();
else
return FALSE;
};
void wxMenu::Check( int id, bool enable )
{
wxMenuItem *item = FindItem(id);
if ( item )
item->Check(enable);
};
bool wxMenu::IsChecked( int id ) const
{
wxMenuItem *item = FindItem(id);
if ( item )
return item->IsChecked();
else
return FALSE;
};
void wxMenu::SetLabel( int id, const wxString &label )
{
wxMenuItem *item = FindItem(id);
if ( item )
item->SetText(label);
};
wxMenuItem *wxMenu::FindItem(int id) const
{
wxNode *node = m_items.First();
while (node) {
wxMenuItem *item = (wxMenuItem*)node->Data();
if ( item->GetId() == id )
return item;
node = node->Next();
};
wxLogDebug("wxMenu::FindItem: item %d not found.", id);
return NULL;
}
void wxMenu::SetInvokingWindow( wxWindow *win )
{
m_invokingWindow = win;
};
wxWindow *wxMenu::GetInvokingWindow()
{
return m_invokingWindow;
};