/src/qt and /include/wx/qt now have stubs. Not everything compiles yet. But it's a start.. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@455 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
294 lines
6.2 KiB
C++
294 lines
6.2 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: menu.cpp
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// Purpose:
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// Author: Robert Roebling
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// Created: 01/02/97
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// Id: $Id$
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// Copyright: (c) 1998 Robert Roebling, Julian Smart and Markus Holzem
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "menu.h"
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#endif
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#include "wx/menu.h"
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#include "wx/log.h"
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//-----------------------------------------------------------------------------
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// wxMenuBar
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//-----------------------------------------------------------------------------
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IMPLEMENT_DYNAMIC_CLASS(wxMenuBar,wxWindow)
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wxMenuBar::wxMenuBar()
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{
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};
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void wxMenuBar::Append( wxMenu *menu, const wxString &title )
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{
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m_menus.Append( menu );
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menu->m_title = title; // ??????
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int pos;
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do {
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pos = menu->m_title.First( '&' );
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if (pos != -1) menu->m_title.Remove( pos, 1 );
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} while (pos != -1);
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};
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static int FindMenuItemRecursive( const wxMenu *menu, const wxString &menuString, const wxString &itemString )
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{
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if (menu->m_title == menuString)
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{
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int res = menu->FindItem( itemString );
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if (res != -1) return res;
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};
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wxNode *node = menu->m_items.First();
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while (node)
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{
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wxMenuItem *item = (wxMenuItem*)node->Data();
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if (item->IsSubMenu())
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return FindMenuItemRecursive(item->GetSubMenu(), menuString, itemString);
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node = node->Next();
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};
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return -1;
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};
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int wxMenuBar::FindMenuItem( const wxString &menuString, const wxString &itemString ) const
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{
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wxNode *node = m_menus.First();
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while (node)
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{
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wxMenu *menu = (wxMenu*)node->Data();
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int res = FindMenuItemRecursive( menu, menuString, itemString);
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if (res != -1) return res;
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node = node->Next();
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};
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return -1;
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};
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// Find a wxMenuItem using its id. Recurses down into sub-menus
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static wxMenuItem* FindMenuItemByIdRecursive(const wxMenu* menu, int id)
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{
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wxMenuItem* result = menu->FindItem(id);
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wxNode *node = menu->m_items.First();
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while ( node && result == NULL ) {
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wxMenuItem *item = (wxMenuItem*)node->Data();
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if ( item->IsSubMenu() )
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result = FindMenuItemByIdRecursive( item->GetSubMenu(), id );
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node = node->Next();
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};
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return result;
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};
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wxMenuItem* wxMenuBar::FindMenuItemById( int id ) const
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{
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wxMenuItem* result = 0;
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wxNode *node = m_menus.First();
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while (node && result == 0)
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{
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wxMenu *menu = (wxMenu*)node->Data();
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result = FindMenuItemByIdRecursive( menu, id );
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node = node->Next();
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}
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return result;
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}
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void wxMenuBar::Check( int id, bool check )
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{
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wxMenuItem* item = FindMenuItemById( id );
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if (item) item->Check(check);
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};
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bool wxMenuBar::Checked( int id ) const
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{
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wxMenuItem* item = FindMenuItemById( id );
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if (item) return item->IsChecked();
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return FALSE;
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};
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void wxMenuBar::Enable( int id, bool enable )
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{
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wxMenuItem* item = FindMenuItemById( id );
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if (item) item->Enable(enable);
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};
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bool wxMenuBar::Enabled( int id ) const
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{
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wxMenuItem* item = FindMenuItemById( id );
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if (item) return item->IsEnabled();
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return FALSE;
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};
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//-----------------------------------------------------------------------------
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// wxMenu
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//-----------------------------------------------------------------------------
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IMPLEMENT_DYNAMIC_CLASS(wxMenuItem,wxObject)
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wxMenuItem::wxMenuItem()
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{
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m_id = ID_SEPARATOR;
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m_isCheckMenu = FALSE;
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m_isChecked = FALSE;
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m_isEnabled = TRUE;
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m_subMenu = NULL;
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};
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void wxMenuItem::SetText(const wxString& str)
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{
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for ( const char *pc = str; *pc != '\0'; pc++ ) {
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if ( *pc == '&' )
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pc++; // skip it
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m_text << *pc;
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}
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}
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void wxMenuItem::Check( bool check )
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{
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wxCHECK_RET( IsCheckable(), "can't check uncheckable item!" )
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m_isChecked = check;
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}
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bool wxMenuItem::IsChecked() const
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{
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wxCHECK( IsCheckable(), FALSE ); // can't get state of uncheckable item!
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return FALSE;
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}
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IMPLEMENT_DYNAMIC_CLASS(wxMenu,wxEvtHandler)
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wxMenu::wxMenu( const wxString &title )
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{
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m_title = title;
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m_items.DeleteContents( TRUE );
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m_invokingWindow = NULL;
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};
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void wxMenu::AppendSeparator()
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{
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wxMenuItem *mitem = new wxMenuItem();
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mitem->SetId(ID_SEPARATOR);
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m_items.Append( mitem );
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};
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void wxMenu::Append( int id, const wxString &item, const wxString &helpStr, bool checkable )
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{
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wxMenuItem *mitem = new wxMenuItem();
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mitem->SetId(id);
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mitem->SetText(item);
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mitem->SetHelpString(helpStr);
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mitem->SetCheckable(checkable);
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m_items.Append( mitem );
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};
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void wxMenu::Append( int id, const wxString &text, wxMenu *subMenu, const wxString &helpStr )
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{
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wxMenuItem *mitem = new wxMenuItem();
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mitem->SetId(id);
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mitem->SetText(text);
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mitem->SetHelpString(helpStr);
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mitem->SetSubMenu(subMenu);
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m_items.Append( mitem );
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};
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int wxMenu::FindItem( const wxString itemString ) const
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{
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wxString s( itemString );
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int pos;
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do {
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pos = s.First( '&' );
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if (pos != -1) s.Remove( pos, 1 );
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} while (pos != -1);
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wxNode *node = m_items.First();
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while (node)
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{
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wxMenuItem *item = (wxMenuItem*)node->Data();
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if (item->GetText() == s)
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return item->GetId();
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node = node->Next();
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};
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return -1;
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};
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void wxMenu::Enable( int id, bool enable )
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{
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wxMenuItem *item = FindItem(id);
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if ( item )
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item->Enable(enable);
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};
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bool wxMenu::IsEnabled( int id ) const
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{
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wxMenuItem *item = FindItem(id);
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if ( item )
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return item->IsEnabled();
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else
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return FALSE;
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};
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void wxMenu::Check( int id, bool enable )
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{
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wxMenuItem *item = FindItem(id);
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if ( item )
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item->Check(enable);
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};
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bool wxMenu::IsChecked( int id ) const
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{
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wxMenuItem *item = FindItem(id);
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if ( item )
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return item->IsChecked();
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else
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return FALSE;
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};
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void wxMenu::SetLabel( int id, const wxString &label )
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{
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wxMenuItem *item = FindItem(id);
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if ( item )
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item->SetText(label);
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};
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wxMenuItem *wxMenu::FindItem(int id) const
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{
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wxNode *node = m_items.First();
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while (node) {
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wxMenuItem *item = (wxMenuItem*)node->Data();
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if ( item->GetId() == id )
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return item;
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node = node->Next();
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};
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wxLogDebug("wxMenu::FindItem: item %d not found.", id);
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return NULL;
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}
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void wxMenu::SetInvokingWindow( wxWindow *win )
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{
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m_invokingWindow = win;
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};
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wxWindow *wxMenu::GetInvokingWindow()
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{
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return m_invokingWindow;
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};
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