///////////////////////////////////////////////////////////////////////////// // Name: menu.cpp // Purpose: // Author: Robert Roebling // Created: 01/02/97 // Id: $Id$ // Copyright: (c) 1998 Robert Roebling, Julian Smart and Markus Holzem // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation "menu.h" #endif #include "wx/menu.h" #include "wx/log.h" //----------------------------------------------------------------------------- // wxMenuBar //----------------------------------------------------------------------------- IMPLEMENT_DYNAMIC_CLASS(wxMenuBar,wxWindow) wxMenuBar::wxMenuBar() { }; void wxMenuBar::Append( wxMenu *menu, const wxString &title ) { m_menus.Append( menu ); menu->m_title = title; // ?????? int pos; do { pos = menu->m_title.First( '&' ); if (pos != -1) menu->m_title.Remove( pos, 1 ); } while (pos != -1); }; static int FindMenuItemRecursive( const wxMenu *menu, const wxString &menuString, const wxString &itemString ) { if (menu->m_title == menuString) { int res = menu->FindItem( itemString ); if (res != -1) return res; }; wxNode *node = menu->m_items.First(); while (node) { wxMenuItem *item = (wxMenuItem*)node->Data(); if (item->IsSubMenu()) return FindMenuItemRecursive(item->GetSubMenu(), menuString, itemString); node = node->Next(); }; return -1; }; int wxMenuBar::FindMenuItem( const wxString &menuString, const wxString &itemString ) const { wxNode *node = m_menus.First(); while (node) { wxMenu *menu = (wxMenu*)node->Data(); int res = FindMenuItemRecursive( menu, menuString, itemString); if (res != -1) return res; node = node->Next(); }; return -1; }; // Find a wxMenuItem using its id. Recurses down into sub-menus static wxMenuItem* FindMenuItemByIdRecursive(const wxMenu* menu, int id) { wxMenuItem* result = menu->FindItem(id); wxNode *node = menu->m_items.First(); while ( node && result == NULL ) { wxMenuItem *item = (wxMenuItem*)node->Data(); if ( item->IsSubMenu() ) result = FindMenuItemByIdRecursive( item->GetSubMenu(), id ); node = node->Next(); }; return result; }; wxMenuItem* wxMenuBar::FindMenuItemById( int id ) const { wxMenuItem* result = 0; wxNode *node = m_menus.First(); while (node && result == 0) { wxMenu *menu = (wxMenu*)node->Data(); result = FindMenuItemByIdRecursive( menu, id ); node = node->Next(); } return result; } void wxMenuBar::Check( int id, bool check ) { wxMenuItem* item = FindMenuItemById( id ); if (item) item->Check(check); }; bool wxMenuBar::Checked( int id ) const { wxMenuItem* item = FindMenuItemById( id ); if (item) return item->IsChecked(); return FALSE; }; void wxMenuBar::Enable( int id, bool enable ) { wxMenuItem* item = FindMenuItemById( id ); if (item) item->Enable(enable); }; bool wxMenuBar::Enabled( int id ) const { wxMenuItem* item = FindMenuItemById( id ); if (item) return item->IsEnabled(); return FALSE; }; //----------------------------------------------------------------------------- // wxMenu //----------------------------------------------------------------------------- IMPLEMENT_DYNAMIC_CLASS(wxMenuItem,wxObject) wxMenuItem::wxMenuItem() { m_id = ID_SEPARATOR; m_isCheckMenu = FALSE; m_isChecked = FALSE; m_isEnabled = TRUE; m_subMenu = NULL; }; void wxMenuItem::SetText(const wxString& str) { for ( const char *pc = str; *pc != '\0'; pc++ ) { if ( *pc == '&' ) pc++; // skip it m_text << *pc; } } void wxMenuItem::Check( bool check ) { wxCHECK_RET( IsCheckable(), "can't check uncheckable item!" ) m_isChecked = check; } bool wxMenuItem::IsChecked() const { wxCHECK( IsCheckable(), FALSE ); // can't get state of uncheckable item! return FALSE; } IMPLEMENT_DYNAMIC_CLASS(wxMenu,wxEvtHandler) wxMenu::wxMenu( const wxString &title ) { m_title = title; m_items.DeleteContents( TRUE ); m_invokingWindow = NULL; }; void wxMenu::AppendSeparator() { wxMenuItem *mitem = new wxMenuItem(); mitem->SetId(ID_SEPARATOR); m_items.Append( mitem ); }; void wxMenu::Append( int id, const wxString &item, const wxString &helpStr, bool checkable ) { wxMenuItem *mitem = new wxMenuItem(); mitem->SetId(id); mitem->SetText(item); mitem->SetHelpString(helpStr); mitem->SetCheckable(checkable); m_items.Append( mitem ); }; void wxMenu::Append( int id, const wxString &text, wxMenu *subMenu, const wxString &helpStr ) { wxMenuItem *mitem = new wxMenuItem(); mitem->SetId(id); mitem->SetText(text); mitem->SetHelpString(helpStr); mitem->SetSubMenu(subMenu); m_items.Append( mitem ); }; int wxMenu::FindItem( const wxString itemString ) const { wxString s( itemString ); int pos; do { pos = s.First( '&' ); if (pos != -1) s.Remove( pos, 1 ); } while (pos != -1); wxNode *node = m_items.First(); while (node) { wxMenuItem *item = (wxMenuItem*)node->Data(); if (item->GetText() == s) return item->GetId(); node = node->Next(); }; return -1; }; void wxMenu::Enable( int id, bool enable ) { wxMenuItem *item = FindItem(id); if ( item ) item->Enable(enable); }; bool wxMenu::IsEnabled( int id ) const { wxMenuItem *item = FindItem(id); if ( item ) return item->IsEnabled(); else return FALSE; }; void wxMenu::Check( int id, bool enable ) { wxMenuItem *item = FindItem(id); if ( item ) item->Check(enable); }; bool wxMenu::IsChecked( int id ) const { wxMenuItem *item = FindItem(id); if ( item ) return item->IsChecked(); else return FALSE; }; void wxMenu::SetLabel( int id, const wxString &label ) { wxMenuItem *item = FindItem(id); if ( item ) item->SetText(label); }; wxMenuItem *wxMenu::FindItem(int id) const { wxNode *node = m_items.First(); while (node) { wxMenuItem *item = (wxMenuItem*)node->Data(); if ( item->GetId() == id ) return item; node = node->Next(); }; wxLogDebug("wxMenu::FindItem: item %d not found.", id); return NULL; } void wxMenu::SetInvokingWindow( wxWindow *win ) { m_invokingWindow = win; }; wxWindow *wxMenu::GetInvokingWindow() { return m_invokingWindow; };