git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4477 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
439 lines
10 KiB
C++
439 lines
10 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: dialog.cpp
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// Purpose: wxDialog class
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// Author: AUTHOR
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// Modified by:
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// Created: ??/??/98
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// RCS-ID: $Id$
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// Copyright: (c) AUTHOR
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "dialog.h"
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#endif
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#include "wx/dialog.h"
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#include "wx/utils.h"
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#include "wx/frame.h"
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#include "wx/app.h"
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#include "wx/settings.h"
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#include <wx/mac/uma.h>
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// Lists to keep track of windows, so we can disable/enable them
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// for modal dialogs
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wxList wxModalDialogs;
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wxList wxModelessWindows; // Frames and modeless dialogs
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extern wxList wxPendingDelete;
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#if !USE_SHARED_LIBRARY
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IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxPanel)
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BEGIN_EVENT_TABLE(wxDialog, wxPanel)
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EVT_SIZE(wxDialog::OnSize)
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EVT_BUTTON(wxID_OK, wxDialog::OnOK)
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EVT_BUTTON(wxID_APPLY, wxDialog::OnApply)
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EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel)
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EVT_CHAR_HOOK(wxDialog::OnCharHook)
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EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged)
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EVT_CLOSE(wxDialog::OnCloseWindow)
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END_EVENT_TABLE()
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#endif
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wxDialog::wxDialog()
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{
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m_isShown = FALSE;
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m_modalShowing = FALSE;
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SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
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}
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bool wxDialog::Create(wxWindow *parent, wxWindowID id,
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const wxString& title,
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const wxPoint& pos,
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const wxSize& size,
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long style,
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const wxString& name)
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{
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m_windowStyle = style;
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m_isShown = FALSE;
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m_modalShowing = FALSE;
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#if wxUSE_TOOLTIPS
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m_hwndToolTip = 0;
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#endif
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SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
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SetName(name);
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if (!parent)
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wxTopLevelWindows.Append(this);
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if (parent) parent->AddChild(this);
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if ( id == -1 )
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m_windowId = (int)NewControlId();
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else
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m_windowId = id;
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Rect theBoundsRect;
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m_x = (int)pos.x;
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m_y = (int)pos.y;
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if ( m_y < 50 )
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m_y = 50 ;
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if ( m_x < 20 )
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m_x = 20 ;
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m_width = size.x;
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if (m_width == -1)
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m_width = 20;
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m_height = size.y;
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if (m_height == -1)
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m_height = 20;
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::SetRect(&theBoundsRect, m_x, m_y, m_x + m_width, m_y + m_height);
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m_macWindowData = new MacWindowData() ;
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WindowClass wclass = kMovableModalWindowClass ;
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WindowAttributes attr = kWindowNoAttributes ;
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if ( ( m_windowStyle & wxMINIMIZE_BOX ) || ( m_windowStyle & wxMAXIMIZE_BOX ) )
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{
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attr |= kWindowFullZoomAttribute ;
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attr |= kWindowResizableAttribute ;
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}
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UMACreateNewWindow( wclass , attr , &theBoundsRect , &m_macWindowData->m_macWindow ) ;
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wxAssociateWinWithMacWindow( m_macWindowData->m_macWindow , this ) ;
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wxString label ;
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if( wxApp::s_macDefaultEncodingIsPC )
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label = wxMacMakeMacStringFromPC( title ) ;
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else
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label = title ;
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UMASetWTitleC( m_macWindowData->m_macWindow , label ) ;
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m_macWindowData->m_macWindowBackgroundTheme = kThemeBrushDialogBackgroundActive ;
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UMACreateRootControl( m_macWindowData->m_macWindow , &m_macWindowData->m_macRootControl ) ;
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m_macWindowData->m_macFocus = NULL ;
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return TRUE;
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}
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void wxDialog::SetModal(bool flag)
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{
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if ( flag )
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m_windowStyle |= wxDIALOG_MODAL ;
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else
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if ( m_windowStyle & wxDIALOG_MODAL )
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m_windowStyle -= wxDIALOG_MODAL ;
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wxModelessWindows.DeleteObject(this);
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if (!flag)
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wxModelessWindows.Append(this);
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}
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wxDialog::~wxDialog()
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{
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m_isBeingDeleted = TRUE ;
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wxTopLevelWindows.DeleteObject(this);
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m_modalShowing = FALSE;
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if ( (GetWindowStyleFlag() & wxDIALOG_MODAL) != wxDIALOG_MODAL )
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wxModelessWindows.DeleteObject(this);
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// If this is the last top-level window, exit.
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if (wxTheApp && (wxTopLevelWindows.Number() == 0))
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{
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wxTheApp->SetTopWindow(NULL);
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if (wxTheApp->GetExitOnFrameDelete())
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{
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wxTheApp->ExitMainLoop() ;
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}
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}
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}
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// By default, pressing escape cancels the dialog
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void wxDialog::OnCharHook(wxKeyEvent& event)
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{
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if (event.m_keyCode == WXK_ESCAPE)
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{
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// Behaviour changed in 2.0: we'll send a Cancel message
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// to the dialog instead of Close.
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wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
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cancelEvent.SetEventObject( this );
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GetEventHandler()->ProcessEvent(cancelEvent);
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return;
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}
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// We didn't process this event.
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event.Skip();
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}
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void wxDialog::Iconize(bool WXUNUSED(iconize))
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{
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// mac dialogs cannot be iconized
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}
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bool wxDialog::IsIconized() const
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{
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// mac dialogs cannot be iconized
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return FALSE;
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}
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void wxDialog::DoSetClientSize(int width, int height)
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{
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wxWindow::DoSetClientSize( width , height ) ;
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}
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void wxDialog::GetPosition(int *x, int *y) const
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{
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DoGetPosition( x , y ) ;
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}
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bool wxDialog::IsShown() const
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{
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return m_isShown;
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}
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bool wxDialog::IsModal() const
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{
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return wxModalDialogs.Find((wxDialog *)this) != 0; // const_cast
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}
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extern bool s_macIsInModalLoop ;
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bool wxDialog::Show(bool show)
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{
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m_isShown = show;
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if (show)
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InitDialog();
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bool modal = ((GetWindowStyleFlag() & wxDIALOG_MODAL) == wxDIALOG_MODAL) ;
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#if WXGARBAGE_COLLECTION_ON /* MATTHEW: GC */
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if (!modal)
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{
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if (show)
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{
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if (!wxModelessWindows.Find(this))
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wxModelessWindows.Append(this);
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}
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else
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wxModelessWindows.DeleteObject(this);
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}
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if (show)
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{
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if (!wxTopLevelWindows.Find(this))
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wxTopLevelWindows.Append(this);
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}
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else
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wxTopLevelWindows.DeleteObject(this);
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#endif
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if ( modal )
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{
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s_macIsInModalLoop = true ;
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if (show)
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{
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if (m_modalShowing)
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{
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// BringWindowToTop((HWND) GetHWND());
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return TRUE;
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}
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m_modalShowing = TRUE;
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// if we don't do it, some window might be deleted while we have pointers
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// to them in our disabledWindows list and the program will crash when it
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// will try to reenable them after the modal dialog end
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wxTheApp->DeletePendingObjects();
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UMAShowWindow( m_macWindowData->m_macWindow ) ;
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UMASelectWindow( m_macWindowData->m_macWindow ) ;
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if (!wxModalDialogs.Member(this))
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wxModalDialogs.Append(this);
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while (wxModalDialogs.Member(this) )
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{
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wxTheApp->MacDoOneEvent() ;
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}
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}
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else
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{
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wxModalDialogs.DeleteObject(this);
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UMAHideWindow( m_macWindowData->m_macWindow ) ;
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}
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s_macIsInModalLoop = false ;
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}
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else // !modal
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{
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if (show)
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{
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UMAShowWindow( m_macWindowData->m_macWindow ) ;
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UMASelectWindow( m_macWindowData->m_macWindow ) ;
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}
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else
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{
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UMAHideWindow( m_macWindowData->m_macWindow ) ;
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}
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}
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return TRUE ;
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}
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void wxDialog::SetTitle(const wxString& title)
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{
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wxWindow::SetTitle( title ) ;
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}
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wxString wxDialog::GetTitle() const
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{
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return wxWindow::GetTitle() ;
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}
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void wxDialog::Centre(int direction)
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{
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int x_offset,y_offset ;
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int display_width, display_height;
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int width, height, x, y;
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wxWindow *parent = GetParent();
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if ((direction & wxCENTER_FRAME) && parent)
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{
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parent->GetPosition(&x_offset,&y_offset) ;
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parent->GetSize(&display_width,&display_height) ;
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}
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else
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{
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wxDisplaySize(&display_width, &display_height);
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x_offset = 0 ;
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y_offset = 0 ;
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}
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GetSize(&width, &height);
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GetPosition(&x, &y);
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if (direction & wxHORIZONTAL)
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x = (int)((display_width - width)/2);
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if (direction & wxVERTICAL)
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y = (int)((display_height - height)/2);
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SetSize(x+x_offset, y+y_offset, width, height);
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}
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// Replacement for Show(TRUE) for modal dialogs - returns return code
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int wxDialog::ShowModal()
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{
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m_windowStyle |= wxDIALOG_MODAL;
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Show(TRUE);
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return GetReturnCode();
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}
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void wxDialog::EndModal(int retCode)
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{
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SetReturnCode(retCode);
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Show(FALSE);
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}
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// Standard buttons
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void wxDialog::OnOK(wxCommandEvent& event)
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{
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if ( Validate() && TransferDataFromWindow() )
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{
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if ( IsModal() )
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EndModal(wxID_OK);
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else
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{
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SetReturnCode(wxID_OK);
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this->Show(FALSE);
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}
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}
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}
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void wxDialog::OnApply(wxCommandEvent& event)
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{
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if (Validate())
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TransferDataFromWindow();
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// TODO probably need to disable the Apply button until things change again
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}
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void wxDialog::OnCancel(wxCommandEvent& event)
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{
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if ( IsModal() )
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EndModal(wxID_CANCEL);
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else
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{
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SetReturnCode(wxID_CANCEL);
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this->Show(FALSE);
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}
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}
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void wxDialog::OnPaint(wxPaintEvent& event)
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{
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// No: if you call the default procedure, it makes
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// the following painting code not work.
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// wxWindow::OnPaint(event);
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}
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void wxDialog::OnCloseWindow(wxCloseEvent& event)
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{
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// We'll send a Cancel message by default,
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// which may close the dialog.
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// Check for looping if the Cancel event handler calls Close().
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// Note that if a cancel button and handler aren't present in the dialog,
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// nothing will happen when you close the dialog via the window manager, or
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// via Close().
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// We wouldn't want to destroy the dialog by default, since the dialog may have been
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// created on the stack.
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// However, this does mean that calling dialog->Close() won't delete the dialog
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// unless the handler for wxID_CANCEL does so. So use Destroy() if you want to be
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// sure to destroy the dialog.
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// The default OnCancel (above) simply ends a modal dialog, and hides a modeless dialog.
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static wxList closing;
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if ( closing.Member(this) )
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return;
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closing.Append(this);
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wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
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cancelEvent.SetEventObject( this );
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GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog
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closing.DeleteObject(this);
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}
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// Destroy the window (delayed, if a managed window)
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bool wxDialog::Destroy()
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{
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if (!wxPendingDelete.Member(this))
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wxPendingDelete.Append(this);
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return TRUE;
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}
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void wxDialog::OnSize(wxSizeEvent& WXUNUSED(event))
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{
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// if we're using constraints - do use them
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#if wxUSE_CONSTRAINTS
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if ( GetAutoLayout() )
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{
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Layout();
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}
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#endif
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}
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void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& event)
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{
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SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
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Refresh();
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}
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void wxDialog::Fit()
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{
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wxWindow::Fit();
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}
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