Files
wxWidgets/src/mac/carbon/dialog.cpp
1999-11-11 16:11:14 +00:00

439 lines
10 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: dialog.cpp
// Purpose: wxDialog class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "dialog.h"
#endif
#include "wx/dialog.h"
#include "wx/utils.h"
#include "wx/frame.h"
#include "wx/app.h"
#include "wx/settings.h"
#include <wx/mac/uma.h>
// Lists to keep track of windows, so we can disable/enable them
// for modal dialogs
wxList wxModalDialogs;
wxList wxModelessWindows; // Frames and modeless dialogs
extern wxList wxPendingDelete;
#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxPanel)
BEGIN_EVENT_TABLE(wxDialog, wxPanel)
EVT_SIZE(wxDialog::OnSize)
EVT_BUTTON(wxID_OK, wxDialog::OnOK)
EVT_BUTTON(wxID_APPLY, wxDialog::OnApply)
EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel)
EVT_CHAR_HOOK(wxDialog::OnCharHook)
EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged)
EVT_CLOSE(wxDialog::OnCloseWindow)
END_EVENT_TABLE()
#endif
wxDialog::wxDialog()
{
m_isShown = FALSE;
m_modalShowing = FALSE;
SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
}
bool wxDialog::Create(wxWindow *parent, wxWindowID id,
const wxString& title,
const wxPoint& pos,
const wxSize& size,
long style,
const wxString& name)
{
m_windowStyle = style;
m_isShown = FALSE;
m_modalShowing = FALSE;
#if wxUSE_TOOLTIPS
m_hwndToolTip = 0;
#endif
SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
SetName(name);
if (!parent)
wxTopLevelWindows.Append(this);
if (parent) parent->AddChild(this);
if ( id == -1 )
m_windowId = (int)NewControlId();
else
m_windowId = id;
Rect theBoundsRect;
m_x = (int)pos.x;
m_y = (int)pos.y;
if ( m_y < 50 )
m_y = 50 ;
if ( m_x < 20 )
m_x = 20 ;
m_width = size.x;
if (m_width == -1)
m_width = 20;
m_height = size.y;
if (m_height == -1)
m_height = 20;
::SetRect(&theBoundsRect, m_x, m_y, m_x + m_width, m_y + m_height);
m_macWindowData = new MacWindowData() ;
WindowClass wclass = kMovableModalWindowClass ;
WindowAttributes attr = kWindowNoAttributes ;
if ( ( m_windowStyle & wxMINIMIZE_BOX ) || ( m_windowStyle & wxMAXIMIZE_BOX ) )
{
attr |= kWindowFullZoomAttribute ;
attr |= kWindowResizableAttribute ;
}
UMACreateNewWindow( wclass , attr , &theBoundsRect , &m_macWindowData->m_macWindow ) ;
wxAssociateWinWithMacWindow( m_macWindowData->m_macWindow , this ) ;
wxString label ;
if( wxApp::s_macDefaultEncodingIsPC )
label = wxMacMakeMacStringFromPC( title ) ;
else
label = title ;
UMASetWTitleC( m_macWindowData->m_macWindow , label ) ;
m_macWindowData->m_macWindowBackgroundTheme = kThemeBrushDialogBackgroundActive ;
UMACreateRootControl( m_macWindowData->m_macWindow , &m_macWindowData->m_macRootControl ) ;
m_macWindowData->m_macFocus = NULL ;
return TRUE;
}
void wxDialog::SetModal(bool flag)
{
if ( flag )
m_windowStyle |= wxDIALOG_MODAL ;
else
if ( m_windowStyle & wxDIALOG_MODAL )
m_windowStyle -= wxDIALOG_MODAL ;
wxModelessWindows.DeleteObject(this);
if (!flag)
wxModelessWindows.Append(this);
}
wxDialog::~wxDialog()
{
m_isBeingDeleted = TRUE ;
wxTopLevelWindows.DeleteObject(this);
m_modalShowing = FALSE;
if ( (GetWindowStyleFlag() & wxDIALOG_MODAL) != wxDIALOG_MODAL )
wxModelessWindows.DeleteObject(this);
// If this is the last top-level window, exit.
if (wxTheApp && (wxTopLevelWindows.Number() == 0))
{
wxTheApp->SetTopWindow(NULL);
if (wxTheApp->GetExitOnFrameDelete())
{
wxTheApp->ExitMainLoop() ;
}
}
}
// By default, pressing escape cancels the dialog
void wxDialog::OnCharHook(wxKeyEvent& event)
{
if (event.m_keyCode == WXK_ESCAPE)
{
// Behaviour changed in 2.0: we'll send a Cancel message
// to the dialog instead of Close.
wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
cancelEvent.SetEventObject( this );
GetEventHandler()->ProcessEvent(cancelEvent);
return;
}
// We didn't process this event.
event.Skip();
}
void wxDialog::Iconize(bool WXUNUSED(iconize))
{
// mac dialogs cannot be iconized
}
bool wxDialog::IsIconized() const
{
// mac dialogs cannot be iconized
return FALSE;
}
void wxDialog::DoSetClientSize(int width, int height)
{
wxWindow::DoSetClientSize( width , height ) ;
}
void wxDialog::GetPosition(int *x, int *y) const
{
DoGetPosition( x , y ) ;
}
bool wxDialog::IsShown() const
{
return m_isShown;
}
bool wxDialog::IsModal() const
{
return wxModalDialogs.Find((wxDialog *)this) != 0; // const_cast
}
extern bool s_macIsInModalLoop ;
bool wxDialog::Show(bool show)
{
m_isShown = show;
if (show)
InitDialog();
bool modal = ((GetWindowStyleFlag() & wxDIALOG_MODAL) == wxDIALOG_MODAL) ;
#if WXGARBAGE_COLLECTION_ON /* MATTHEW: GC */
if (!modal)
{
if (show)
{
if (!wxModelessWindows.Find(this))
wxModelessWindows.Append(this);
}
else
wxModelessWindows.DeleteObject(this);
}
if (show)
{
if (!wxTopLevelWindows.Find(this))
wxTopLevelWindows.Append(this);
}
else
wxTopLevelWindows.DeleteObject(this);
#endif
if ( modal )
{
s_macIsInModalLoop = true ;
if (show)
{
if (m_modalShowing)
{
// BringWindowToTop((HWND) GetHWND());
return TRUE;
}
m_modalShowing = TRUE;
// if we don't do it, some window might be deleted while we have pointers
// to them in our disabledWindows list and the program will crash when it
// will try to reenable them after the modal dialog end
wxTheApp->DeletePendingObjects();
UMAShowWindow( m_macWindowData->m_macWindow ) ;
UMASelectWindow( m_macWindowData->m_macWindow ) ;
if (!wxModalDialogs.Member(this))
wxModalDialogs.Append(this);
while (wxModalDialogs.Member(this) )
{
wxTheApp->MacDoOneEvent() ;
}
}
else
{
wxModalDialogs.DeleteObject(this);
UMAHideWindow( m_macWindowData->m_macWindow ) ;
}
s_macIsInModalLoop = false ;
}
else // !modal
{
if (show)
{
UMAShowWindow( m_macWindowData->m_macWindow ) ;
UMASelectWindow( m_macWindowData->m_macWindow ) ;
}
else
{
UMAHideWindow( m_macWindowData->m_macWindow ) ;
}
}
return TRUE ;
}
void wxDialog::SetTitle(const wxString& title)
{
wxWindow::SetTitle( title ) ;
}
wxString wxDialog::GetTitle() const
{
return wxWindow::GetTitle() ;
}
void wxDialog::Centre(int direction)
{
int x_offset,y_offset ;
int display_width, display_height;
int width, height, x, y;
wxWindow *parent = GetParent();
if ((direction & wxCENTER_FRAME) && parent)
{
parent->GetPosition(&x_offset,&y_offset) ;
parent->GetSize(&display_width,&display_height) ;
}
else
{
wxDisplaySize(&display_width, &display_height);
x_offset = 0 ;
y_offset = 0 ;
}
GetSize(&width, &height);
GetPosition(&x, &y);
if (direction & wxHORIZONTAL)
x = (int)((display_width - width)/2);
if (direction & wxVERTICAL)
y = (int)((display_height - height)/2);
SetSize(x+x_offset, y+y_offset, width, height);
}
// Replacement for Show(TRUE) for modal dialogs - returns return code
int wxDialog::ShowModal()
{
m_windowStyle |= wxDIALOG_MODAL;
Show(TRUE);
return GetReturnCode();
}
void wxDialog::EndModal(int retCode)
{
SetReturnCode(retCode);
Show(FALSE);
}
// Standard buttons
void wxDialog::OnOK(wxCommandEvent& event)
{
if ( Validate() && TransferDataFromWindow() )
{
if ( IsModal() )
EndModal(wxID_OK);
else
{
SetReturnCode(wxID_OK);
this->Show(FALSE);
}
}
}
void wxDialog::OnApply(wxCommandEvent& event)
{
if (Validate())
TransferDataFromWindow();
// TODO probably need to disable the Apply button until things change again
}
void wxDialog::OnCancel(wxCommandEvent& event)
{
if ( IsModal() )
EndModal(wxID_CANCEL);
else
{
SetReturnCode(wxID_CANCEL);
this->Show(FALSE);
}
}
void wxDialog::OnPaint(wxPaintEvent& event)
{
// No: if you call the default procedure, it makes
// the following painting code not work.
// wxWindow::OnPaint(event);
}
void wxDialog::OnCloseWindow(wxCloseEvent& event)
{
// We'll send a Cancel message by default,
// which may close the dialog.
// Check for looping if the Cancel event handler calls Close().
// Note that if a cancel button and handler aren't present in the dialog,
// nothing will happen when you close the dialog via the window manager, or
// via Close().
// We wouldn't want to destroy the dialog by default, since the dialog may have been
// created on the stack.
// However, this does mean that calling dialog->Close() won't delete the dialog
// unless the handler for wxID_CANCEL does so. So use Destroy() if you want to be
// sure to destroy the dialog.
// The default OnCancel (above) simply ends a modal dialog, and hides a modeless dialog.
static wxList closing;
if ( closing.Member(this) )
return;
closing.Append(this);
wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
cancelEvent.SetEventObject( this );
GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog
closing.DeleteObject(this);
}
// Destroy the window (delayed, if a managed window)
bool wxDialog::Destroy()
{
if (!wxPendingDelete.Member(this))
wxPendingDelete.Append(this);
return TRUE;
}
void wxDialog::OnSize(wxSizeEvent& WXUNUSED(event))
{
// if we're using constraints - do use them
#if wxUSE_CONSTRAINTS
if ( GetAutoLayout() )
{
Layout();
}
#endif
}
void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& event)
{
SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
Refresh();
}
void wxDialog::Fit()
{
wxWindow::Fit();
}