///////////////////////////////////////////////////////////////////////////// // Name: dialog.cpp // Purpose: wxDialog class // Author: AUTHOR // Modified by: // Created: ??/??/98 // RCS-ID: $Id$ // Copyright: (c) AUTHOR // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation "dialog.h" #endif #include "wx/dialog.h" #include "wx/utils.h" #include "wx/frame.h" #include "wx/app.h" #include "wx/settings.h" #include // Lists to keep track of windows, so we can disable/enable them // for modal dialogs wxList wxModalDialogs; wxList wxModelessWindows; // Frames and modeless dialogs extern wxList wxPendingDelete; #if !USE_SHARED_LIBRARY IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxPanel) BEGIN_EVENT_TABLE(wxDialog, wxPanel) EVT_SIZE(wxDialog::OnSize) EVT_BUTTON(wxID_OK, wxDialog::OnOK) EVT_BUTTON(wxID_APPLY, wxDialog::OnApply) EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel) EVT_CHAR_HOOK(wxDialog::OnCharHook) EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged) EVT_CLOSE(wxDialog::OnCloseWindow) END_EVENT_TABLE() #endif wxDialog::wxDialog() { m_isShown = FALSE; m_modalShowing = FALSE; SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE)); } bool wxDialog::Create(wxWindow *parent, wxWindowID id, const wxString& title, const wxPoint& pos, const wxSize& size, long style, const wxString& name) { m_windowStyle = style; m_isShown = FALSE; m_modalShowing = FALSE; #if wxUSE_TOOLTIPS m_hwndToolTip = 0; #endif SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE)); SetName(name); if (!parent) wxTopLevelWindows.Append(this); if (parent) parent->AddChild(this); if ( id == -1 ) m_windowId = (int)NewControlId(); else m_windowId = id; Rect theBoundsRect; m_x = (int)pos.x; m_y = (int)pos.y; if ( m_y < 50 ) m_y = 50 ; if ( m_x < 20 ) m_x = 20 ; m_width = size.x; if (m_width == -1) m_width = 20; m_height = size.y; if (m_height == -1) m_height = 20; ::SetRect(&theBoundsRect, m_x, m_y, m_x + m_width, m_y + m_height); m_macWindowData = new MacWindowData() ; WindowClass wclass = kMovableModalWindowClass ; WindowAttributes attr = kWindowNoAttributes ; if ( ( m_windowStyle & wxMINIMIZE_BOX ) || ( m_windowStyle & wxMAXIMIZE_BOX ) ) { attr |= kWindowFullZoomAttribute ; attr |= kWindowResizableAttribute ; } UMACreateNewWindow( wclass , attr , &theBoundsRect , &m_macWindowData->m_macWindow ) ; wxAssociateWinWithMacWindow( m_macWindowData->m_macWindow , this ) ; wxString label ; if( wxApp::s_macDefaultEncodingIsPC ) label = wxMacMakeMacStringFromPC( title ) ; else label = title ; UMASetWTitleC( m_macWindowData->m_macWindow , label ) ; m_macWindowData->m_macWindowBackgroundTheme = kThemeBrushDialogBackgroundActive ; UMACreateRootControl( m_macWindowData->m_macWindow , &m_macWindowData->m_macRootControl ) ; m_macWindowData->m_macFocus = NULL ; return TRUE; } void wxDialog::SetModal(bool flag) { if ( flag ) m_windowStyle |= wxDIALOG_MODAL ; else if ( m_windowStyle & wxDIALOG_MODAL ) m_windowStyle -= wxDIALOG_MODAL ; wxModelessWindows.DeleteObject(this); if (!flag) wxModelessWindows.Append(this); } wxDialog::~wxDialog() { m_isBeingDeleted = TRUE ; wxTopLevelWindows.DeleteObject(this); m_modalShowing = FALSE; if ( (GetWindowStyleFlag() & wxDIALOG_MODAL) != wxDIALOG_MODAL ) wxModelessWindows.DeleteObject(this); // If this is the last top-level window, exit. if (wxTheApp && (wxTopLevelWindows.Number() == 0)) { wxTheApp->SetTopWindow(NULL); if (wxTheApp->GetExitOnFrameDelete()) { wxTheApp->ExitMainLoop() ; } } } // By default, pressing escape cancels the dialog void wxDialog::OnCharHook(wxKeyEvent& event) { if (event.m_keyCode == WXK_ESCAPE) { // Behaviour changed in 2.0: we'll send a Cancel message // to the dialog instead of Close. wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL); cancelEvent.SetEventObject( this ); GetEventHandler()->ProcessEvent(cancelEvent); return; } // We didn't process this event. event.Skip(); } void wxDialog::Iconize(bool WXUNUSED(iconize)) { // mac dialogs cannot be iconized } bool wxDialog::IsIconized() const { // mac dialogs cannot be iconized return FALSE; } void wxDialog::DoSetClientSize(int width, int height) { wxWindow::DoSetClientSize( width , height ) ; } void wxDialog::GetPosition(int *x, int *y) const { DoGetPosition( x , y ) ; } bool wxDialog::IsShown() const { return m_isShown; } bool wxDialog::IsModal() const { return wxModalDialogs.Find((wxDialog *)this) != 0; // const_cast } extern bool s_macIsInModalLoop ; bool wxDialog::Show(bool show) { m_isShown = show; if (show) InitDialog(); bool modal = ((GetWindowStyleFlag() & wxDIALOG_MODAL) == wxDIALOG_MODAL) ; #if WXGARBAGE_COLLECTION_ON /* MATTHEW: GC */ if (!modal) { if (show) { if (!wxModelessWindows.Find(this)) wxModelessWindows.Append(this); } else wxModelessWindows.DeleteObject(this); } if (show) { if (!wxTopLevelWindows.Find(this)) wxTopLevelWindows.Append(this); } else wxTopLevelWindows.DeleteObject(this); #endif if ( modal ) { s_macIsInModalLoop = true ; if (show) { if (m_modalShowing) { // BringWindowToTop((HWND) GetHWND()); return TRUE; } m_modalShowing = TRUE; // if we don't do it, some window might be deleted while we have pointers // to them in our disabledWindows list and the program will crash when it // will try to reenable them after the modal dialog end wxTheApp->DeletePendingObjects(); UMAShowWindow( m_macWindowData->m_macWindow ) ; UMASelectWindow( m_macWindowData->m_macWindow ) ; if (!wxModalDialogs.Member(this)) wxModalDialogs.Append(this); while (wxModalDialogs.Member(this) ) { wxTheApp->MacDoOneEvent() ; } } else { wxModalDialogs.DeleteObject(this); UMAHideWindow( m_macWindowData->m_macWindow ) ; } s_macIsInModalLoop = false ; } else // !modal { if (show) { UMAShowWindow( m_macWindowData->m_macWindow ) ; UMASelectWindow( m_macWindowData->m_macWindow ) ; } else { UMAHideWindow( m_macWindowData->m_macWindow ) ; } } return TRUE ; } void wxDialog::SetTitle(const wxString& title) { wxWindow::SetTitle( title ) ; } wxString wxDialog::GetTitle() const { return wxWindow::GetTitle() ; } void wxDialog::Centre(int direction) { int x_offset,y_offset ; int display_width, display_height; int width, height, x, y; wxWindow *parent = GetParent(); if ((direction & wxCENTER_FRAME) && parent) { parent->GetPosition(&x_offset,&y_offset) ; parent->GetSize(&display_width,&display_height) ; } else { wxDisplaySize(&display_width, &display_height); x_offset = 0 ; y_offset = 0 ; } GetSize(&width, &height); GetPosition(&x, &y); if (direction & wxHORIZONTAL) x = (int)((display_width - width)/2); if (direction & wxVERTICAL) y = (int)((display_height - height)/2); SetSize(x+x_offset, y+y_offset, width, height); } // Replacement for Show(TRUE) for modal dialogs - returns return code int wxDialog::ShowModal() { m_windowStyle |= wxDIALOG_MODAL; Show(TRUE); return GetReturnCode(); } void wxDialog::EndModal(int retCode) { SetReturnCode(retCode); Show(FALSE); } // Standard buttons void wxDialog::OnOK(wxCommandEvent& event) { if ( Validate() && TransferDataFromWindow() ) { if ( IsModal() ) EndModal(wxID_OK); else { SetReturnCode(wxID_OK); this->Show(FALSE); } } } void wxDialog::OnApply(wxCommandEvent& event) { if (Validate()) TransferDataFromWindow(); // TODO probably need to disable the Apply button until things change again } void wxDialog::OnCancel(wxCommandEvent& event) { if ( IsModal() ) EndModal(wxID_CANCEL); else { SetReturnCode(wxID_CANCEL); this->Show(FALSE); } } void wxDialog::OnPaint(wxPaintEvent& event) { // No: if you call the default procedure, it makes // the following painting code not work. // wxWindow::OnPaint(event); } void wxDialog::OnCloseWindow(wxCloseEvent& event) { // We'll send a Cancel message by default, // which may close the dialog. // Check for looping if the Cancel event handler calls Close(). // Note that if a cancel button and handler aren't present in the dialog, // nothing will happen when you close the dialog via the window manager, or // via Close(). // We wouldn't want to destroy the dialog by default, since the dialog may have been // created on the stack. // However, this does mean that calling dialog->Close() won't delete the dialog // unless the handler for wxID_CANCEL does so. So use Destroy() if you want to be // sure to destroy the dialog. // The default OnCancel (above) simply ends a modal dialog, and hides a modeless dialog. static wxList closing; if ( closing.Member(this) ) return; closing.Append(this); wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL); cancelEvent.SetEventObject( this ); GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog closing.DeleteObject(this); } // Destroy the window (delayed, if a managed window) bool wxDialog::Destroy() { if (!wxPendingDelete.Member(this)) wxPendingDelete.Append(this); return TRUE; } void wxDialog::OnSize(wxSizeEvent& WXUNUSED(event)) { // if we're using constraints - do use them #if wxUSE_CONSTRAINTS if ( GetAutoLayout() ) { Layout(); } #endif } void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& event) { SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE)); Refresh(); } void wxDialog::Fit() { wxWindow::Fit(); }